[Ye Olde Tournament round 2] Prof. Sarutobi vs -Minato-

Professor Sarutobi

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Rules Are:
Must have been on Narutobase for at the minimum, a year.
Killing is allowed,however it doesn't count
Stealing isup to the participants
Terrain is made by the thread maker
You have a window of 5 days to reply to your thread, or you're disqualified
CJs are allowed, and by default CEs are. If both participants agree,then CEs can be disabled Subs and Kais are up to the thread maker
If you are to argue, you have to alert your opponent before going to a higher power.
Nexus is not that higher power. If you attempt to contact him about your arguing, then you WILL be disqualified.

2nd Mizukage bio.
We are mid range from each other.
Terrain: standing on a plain, normal size lake mid range to my right/your left
No CE, Stealing, sub or kai
 

Vincent

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so subs and kai are disabled.. and i'll only use ce if you try spamming cj or s ranks xD

Vincent bio in sig.. you may go first
 

Professor Sarutobi

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The Mizukage watches as his opponent arrives on the field, studying his face and clothing until he recognizes his foe.

Mizukage: Jeez, just my luck to get stuck fighting an infamous akatsuki criminal!
Wait a sec... From what I remember the bingo book says you already mastered Fuuinjutsu. Why would you enter a tournament with training in Fuuin as the only prize?

Sinister akatsuki plot perhaps? Oh well, at least this should be a fun match.

(Talking has no effect on time frame just so we are clear.)

I start by forming a wind rasengan in my left hand and emiting a torrent of water from my right hand and thrusting the rasengan into the water, combining to create a tornado of water and wind flying at you. Right after releasing the combo I release a current of lightning into it to increase its power. As the 3 element combo heads to you I stomp the ground and cause the ground under and behind you to raise up and form into a huge golem of earth. As it begins to form his hand forms under your legs and pushes you towards the water/wind/lightning tornado.

(Suiton: Gufuu Suika) - Water Style: Typhoon Water Vortex
Rank: A
Type: Attack/Defence
Range: Short-Mid
Chakra cost:30
Damage Points: 60
Description:The user will create a ‘Wind Style: Rasengan’ in one hand, and ‘Water Style: Destruction Torrent’ in the other. By combining them, he will create a tornado of water that can be used to attack or defend. This jutsu can also be used to drown out wind and fire combos Note: No water source required.

(Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost:25
Damage point: 30 (normally) 50 (when used in conjunction with water technique)
Description: After using a Water Style technique, the user releases a wave of electricity that can electrocute any water within range, electrocuting and knocking back an opponent in contact with the water. When used without a water technique, its power is moderate. The technique can be used extremely quickly, so that it finishes almost in conjunction with the previous jutsu.

(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
Rank: S
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost:40
Damage points: 80
Description: The user creates a even larger and stronger version of Earth Release: Stone Golem Technique.
 

Vincent

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The Mizukage watches as his opponent arrives on the field, studying his face and clothing until he recognizes his foe.

Mizukage: Jeez, just my luck to get stuck fighting an infamous akatsuki criminal!
Wait a sec... From what I remember the bingo book says you already mastered Fuuinjutsu. Why would you enter a tournament with training in Fuuin as the only prize?

Sinister akatsuki plot perhaps? Oh well, at least this should be a fun match.

(Talking has no effect on time frame just so we are clear.)

I start by forming a wind rasengan in my left hand and emiting a torrent of water from my right hand and thrusting the rasengan into the water, combining to create a tornado of water and wind flying at you. Right after releasing the combo I release a current of lightning into it to increase its power. As the 3 element combo heads to you I stomp the ground and cause the ground under and behind you to raise up and form into a huge golem of earth. As it begins to form his hand forms under your legs and pushes you towards the water/wind/lightning tornado.

(Suiton: Gufuu Suika) - Water Style: Typhoon Water Vortex
Rank: A
Type: Attack/Defence
Range: Short-Mid
Chakra cost:30
Damage Points: 60
Description:The user will create a ‘Wind Style: Rasengan’ in one hand, and ‘Water Style: Destruction Torrent’ in the other. By combining them, he will create a tornado of water that can be used to attack or defend. This jutsu can also be used to drown out wind and fire combos Note: No water source required.

(Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost:25
Damage point: 30 (normally) 50 (when used in conjunction with water technique)
Description: After using a Water Style technique, the user releases a wave of electricity that can electrocute any water within range, electrocuting and knocking back an opponent in contact with the water. When used without a water technique, its power is moderate. The technique can be used extremely quickly, so that it finishes almost in conjunction with the previous jutsu.

(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
Rank: S
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost:40
Damage points: 80
Description: The user creates a even larger and stronger version of Earth Release: Stone Golem Technique.

just so you know, I am wearing my akatsuki rings that allow me to use gen without seals and fuuinjutsu increased by 1 rank and damage from the recoil of my forbidden ranks is halved.

As your water release comes at me, i release a powerful wind blast that scatters your technique into water droplets that fall around you:

(Fūton: Shinkū Taigyoku) – Wind Release: Vacuum Great Sphere
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.

I would use this as you form the rasengan and water, knowing the technique all to well, and my technique would clash with yours while you mould your raiton chakra to release it, and with you having the water flying towards you as you release the raiton (assuming you continue with it) meaning you may, if you proceed with the raiton be shocked by your own technique

Immediately after I release the Fuuton, a circular glyph appears beneath your feet:

Fire Style; Infernal prison (katon; inferunul keimusho)
Rank; S
Type; Attack
Range; Short-mid(on the ground where the glyph was formed)
Chakra;40
Damage; 80(10 to the user)
Description; The user summons flame in a circular glyph under the opponents feet. As long as the target is on the ground the attack is really difficult to avoid, The glyph can be moved and the flame comes from 4 corners of the glyph.. The flames are very voilent and harmful at contact
.

and summon the elder toads:

(Kuchiyose no Jutsu) - Summoning Technique
Rank: C
Type:Supplementary
Range:Short-Mid
Chakra Cost:15
Damage Points:N/A
Description: A powerful jutsu, Ninpo Kuchiyose allows a ninja to summon animals, objects and the dead to fight on their behalf. The ninja normally signs a blood contract with the animal species, which allows him to summon different size and skill levels of creature.
Note:Must Have a signed contract with the animal you wont to summon
 

Professor Sarutobi

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I see as you form the 2 seals in order to use your wind (not knowing the jutsu but assuming it would clash with my attack) and decide against the lightning part of the combo. As my water is canceled out with your wind as I expected I see from my peripheral vision the ground has a large glyph formed on it and flames begin emitting from the corners around me so I quickly form 2 pillars under my feet to shoot me straight up into the air above your flames as they rage across the ground. As I'm flying upward I create water under your feet that raise up and wrap around your body into a prison of water.

I quickly form bubbles of wind under my feet after making the water to allow me to walk on air and not fall back towards your fire.

(Doton No Jutsu) - Earth Release Technique
Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost:10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost:20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique,though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source


Futon: Furaingu Fūjin no Jutsu (Wind Release: Flying Wind God Technique)
Rank: S
Type: Supplementary
Range: Short/Long
Chakra cost:60(10every turn it’s active)
Damage points: N/A
Description: By using wind chakra to create wind bubbles beneath the user’s feet, the user will mimicflight by using the air bubbles created to literally run on nothing more than air. The air bubbles are invisible to the naked eye. This technique can be used to evade some technique.
Notes: Can only be used twice.
Lasts for 5 turns.
Can only be taught by Leeroy G. Zero
 

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I see as you form the 2 seals in order to use your wind (not knowing the jutsu but assuming it would clash with my attack) and decide against the lightning part of the combo. As my water is canceled out with your wind as I expected I see from my peripheral vision the ground has a large glyph formed on it and flames begin emitting from the corners around me so I quickly form 2 pillars under my feet to shoot me straight up into the air above your flames as they rage across the ground. As I'm flying upward I create water under your feet that raise up and wrap around your body into a prison of water.

I quickly form bubbles of wind under my feet after making the water to allow me to walk on air and not fall back towards your fire.

(Doton No Jutsu) - Earth Release Technique
Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost:10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost:20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique,though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source


Futon: Furaingu Fūjin no Jutsu (Wind Release: Flying Wind God Technique)
Rank: S
Type: Supplementary
Range: Short/Long
Chakra cost:60(10every turn it’s active)
Damage points: N/A
Description: By using wind chakra to create wind bubbles beneath the user’s feet, the user will mimicflight by using the air bubbles created to literally run on nothing more than air. The air bubbles are invisible to the naked eye. This technique can be used to evade some technique.
Notes: Can only be used twice.
Lasts for 5 turns.
Can only be taught by Leeroy G. Zero

As you sprout the Pillars from the ground and try to escape, i make the ground underneath you violently shake, knocking you off the Pillars into the fire.

(Doton: Yochi no Douyou) - Earth Release: World Shaking
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will concentrate and release their chakra into the ground to create a small tremer that can result in harming the enemy target.
 

Professor Sarutobi

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As I fall from the pillars facing towards the fire spreading across the ground I quickly release a dense torrent of water at the ground that, due to the pressure the water hits the ground should push me up into the air out of the glyph's reach while spreading a large amount of water outward from the impact spot and putting out some of the flames. After the water pushes me skyward I stop releasing the water and form wind bubbles under my feet and clap my hands together in the snake seal and begin releasing more water from my mouth, a small oceans worth, that spreads out over the weakened fire glyph and finishes it off while creating more steam and continues towards you in a large wave of water.

Notes so my move doesn't sound impossible: my CFS has a bonus of letting me perform all water jutsu faster then normal as well as making me more durable so the impact of the water hitting the ground so close wouldn't break my neck or anything and my affinity of course is water.

(Suiton: Suijinchū) - Water Release: Water Encampment Pillar
Rank: S
Type: Defence
Range: Short - Mid
Chakra cost:40
Damage points: N/A
Description: A defensive technique where chakra kneaded inside the body is converted into water, and then expelled from the mouth in a dense torrent, effectively creating a near instantaneous barricade that can be used to intercept incoming attacks.

Futon: Furaingu Fūjin no Jutsu (Wind Release: Flying Wind God Technique)
Rank: S
Type: Supplementary
Range: Short/Long
Chakra cost:60(10 every turn it’s active)
Damage points: N/A
Description: By using wind chakra to create wind bubbles beneath the user’s feet, the user will mimic flight by using the air bubbles created to literally run on nothing more than air. The air bubbles are invisible to the naked eye. This technique can be used to evade some technique.
Notes: Can only be used twice.
Lasts for 5 turns.
Can only be taught by Leeroy G. Zero

(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost:20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.
 

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As I fall from the pillars facing towards the fire spreading across the ground I quickly release a dense torrent of water at the ground that, due to the pressure the water hits the ground should push me up into the air out of the glyph's reach while spreading a large amount of water outward from the impact spot and putting out some of the flames. After the water pushes me skyward I stop releasing the water and form wind bubbles under my feet and clap my hands together in the snake seal and begin releasing more water from my mouth, a small oceans worth, that spreads out over the weakened fire glyph and finishes it off while creating more steam and continues towards you in a large wave of water.

Notes so my move doesn't sound impossible: my CFS has a bonus of letting me perform all water jutsu faster then normal as well as making me more durable so the impact of the water hitting the ground so close wouldn't break my neck or anything and my affinity of course is water.

(Suiton: Suijinchū) - Water Release: Water Encampment Pillar
Rank: S
Type: Defence
Range: Short - Mid
Chakra cost:40
Damage points: N/A
Description: A defensive technique where chakra kneaded inside the body is converted into water, and then expelled from the mouth in a dense torrent, effectively creating a near instantaneous barricade that can be used to intercept incoming attacks.

Futon: Furaingu Fūjin no Jutsu (Wind Release: Flying Wind God Technique)
Rank: S
Type: Supplementary
Range: Short/Long
Chakra cost:60(10 every turn it’s active)
Damage points: N/A
Description: By using wind chakra to create wind bubbles beneath the user’s feet, the user will mimic flight by using the air bubbles created to literally run on nothing more than air. The air bubbles are invisible to the naked eye. This technique can be used to evade some technique.
Notes: Can only be used twice.
Lasts for 5 turns.
Can only be taught by Leeroy G. Zero

(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost:20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.

As you release the first water jutsu and shroud the area in mist, i perform the summoning technique summoning the elder toads, who immediately bind to my shoulders:

(Kuchiyose no Jutsu) - Summoning Technique
Rank: C
Type:Supplementary
Range:Short-Mid
Chakra Cost:15
Damage Points:N/A
Description: A powerful jutsu, Ninpo Kuchiyose allows a ninja to summon animals, objects and the dead to fight on their behalf. The ninja normally signs a blood contract with the animal species, which allows him to summon different size and skill levels of creature.
Note:Must Have a signed contract with the animal you wont to summon

(Senpō: Ryōsei no Jutsu) – Sage Art: Amphibian Technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This technique is used to fuse on the shoulders of a student of the sage arts such as jiraiya. This maximizes the amount of sage chakra the person they are fused with to and allows them to also enter sage mode. This allows Fukasaku and Shima to continuously gather sage chakra for the person when they are moving, as they are stationary on top the persons shoulders thus eliminating the weakness of exhausting the users sage chakra in battle. This method however was not suitable for naruto as the 9 tailed fox rejected Fukasaku attempts to fuse with naruto during training.
Note: Not cannot be used by Naruto Characters.

and as your second water technique forms I use:

Water Release: Sea Wave (Suiton: Umi Nami)
Rank: A
Type: Offense/Deffense
Range: short-middle
Chakra cost: 40
Damage points: 40 (If used in conjuction with lighting - 60)
Description: The user releases his water chakra, creating a wave with height 5 meters. Then the user can decide whether he is going to use it for deffense or send it against the enemy. When send against the enemy the wave travels realy fast so it could be used almost imediatly after the previous jutsu. The damage increases if it's used in conjuction with lighting.
Note: Can only be taught by PowerOfDarkness.
Note Can only be used 2 times per battle.
Note: No water jutsu for the next turn.

This wave collides with the remainder of yours and negates it, leaving a large water source on the battlefield for my use as it will still contain a large amount of my chakra
 

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As I form my wind bubbles I see two small toads have appeared on your shoulders, knowing from the bingo book that you are a feared Senjutsu master I assume their purpose is to help you enter sage mode. Noting this I continue with the original moves and your wave clashes with mine combing into a very large water source below me and in front of you. Wasting no time I move my pointer fingers up to change the already formed snake seal into a tiger seal and infuse a large amount of chakra into the water we both released to take control of it and (faster then normal) form a giant shark out of the water that comes at you, hitting you in a second or less due to the sheer amount and you already being so close.

(Suiton: Daikōdan no Jutsu) – Water Release: Great Shark Missile Technique
Rank: S
Type: Attack
Range: Short – Long
Chakra cost:40
Damage points: 80
Description: The user performs Tiger – Serpent hand seals to create a stronger version of the Water Release: Water shark Bomb technique, which creates a gigantic shark, far larger than the user, to attack the opponent. This technique differs from its parent jutsu in being able to absorb the chakra from an opponent's technique, and in turn use that chakra to grow larger and more powerful.
Note: Technique can only absorb up to B rank level techniques and requires a Large water source.
 

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As I form my wind bubbles I see two small toads have appeared on your shoulders, knowing from the bingo book that you are a feared Senjutsu master I assume their purpose is to help you enter sage mode. Noting this I continue with the original moves and your wave clashes with mine combing into a very large water source below me and in front of you. Wasting no time I move my pointer fingers up to change the already formed snake seal into a tiger seal and infuse a large amount of chakra into the water we both released to take control of it and (faster then normal) form a giant shark out of the water that comes at you, hitting you in a second or less due to the sheer amount and you already being so close.

(Suiton: Daikōdan no Jutsu) – Water Release: Great Shark Missile Technique
Rank: S
Type: Attack
Range: Short – Long
Chakra cost:40
Damage points: 80
Description: The user performs Tiger – Serpent hand seals to create a stronger version of the Water Release: Water shark Bomb technique, which creates a gigantic shark, far larger than the user, to attack the opponent. This technique differs from its parent jutsu in being able to absorb the chakra from an opponent's technique, and in turn use that chakra to grow larger and more powerful.
Note: Technique can only absorb up to B rank level techniques and requires a Large water source.

During the time delay of my attack my body absorbs all the natural energy needed to activate sage mode and as you make channel your chakra into the water and it rises up to form a shark around you, I enter sage mode:

(Sennin Modo) – Sage Mode
Rank: S
Type: Supplementary
Range: N/A
Chakra cost: N/A
Damage points: N/A (+ 10 to Taijutsu)
Description: The user stands still in a motionless state to gather natural chakra to then enter Sage Mode. The user can eliminate the weakness of remaining still by using a shadow clone to stand still and absorb natural chakra whilst the main body remains in combat and by dispersing the clone the user will gain the natural chakra thus entering Hermit mode. This mode causes the user to take on characteristics of a frog. Red pigments surround the eyes and their pupils take on a rectangular shape. The user also gains the ability to sense chakra and the mode increase the power of the Taijutsu by +10.
Note: Sage Mode lasts for a total of 5 turns.
Note: if user uses Frog Katas length of Sage mode is cut by two turns.

I then quickly confer with the sages as your shark approaches me from mid range and we use:

(Senpō: Goemon) – Sage Art: Bath of Boiling Oil
Rank: S
Type: Offensive
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: This technique is a combination technique with Fukasaku and Shima where the user shoots out their mouth a large volume of oil, Fukasaku releases a large wind elemental attack and Shima releases a large fire element attack and the three combine to create a super burning oil that burns at thousands of degrees, sending a wave towards the enemy and creating a inferno of such magnitude it can reduce the target and the surrounding area to cinders.

Overpowering your shark and continuing towards you, aswell as completely removing the water source.
 

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Keeping a close eye on you as my shark gets overwhelmed by your fire/wind/oil wave and the water is turned into steam from the intense heat of the oil I know the best counter to fire and wind is water and wind so I create another wind and water typhoon to counter the already weakened oil bath.
After firing the element combo I run forward in an arc over you with my flying wind god technique and come to a halt directly above you, mid range in the air. With my hands hidden in my sleeves I weave 2 quick seals that turns the ground below you short-mid long and long range deep into a swamp. As the swamp forms I create water under and around you that will bind you as you sink into the swamp.

(Suiton: Gufuu Suika) - Water Style: Typhoon Water Vortex
Rank: A
Type: Attack/Defence
Range: Short-Mid
Chakra cost:30
Damage Points: 60
Description:The user will create a ‘Wind Style: Rasengan’ in one hand, and ‘Water Style: Destruction Torrent’ in the other. By combining them, he will create a tornado of water that can be used to attack or defend. This jutsu can also be used to drown out wind and fire combos
Note: No water source required.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective againsta great number of enemies or when having to face gigantic creatures.

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost:20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source
 

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Keeping a close eye on you as my shark gets overwhelmed by your fire/wind/oil wave and the water is turned into steam from the intense heat of the oil I know the best counter to fire and wind is water and wind so I create another wind and water typhoon to counter the already weakened oil bath.
After firing the element combo I run forward in an arc over you with my flying wind god technique and come to a halt directly above you, mid range in the air. With my hands hidden in my sleeves I weave 2 quick seals that turns the ground below you short-mid long and long range deep into a swamp. As the swamp forms I create water under and around you that will bind you as you sink into the swamp.

(Suiton: Gufuu Suika) - Water Style: Typhoon Water Vortex
Rank: A
Type: Attack/Defence
Range: Short-Mid
Chakra cost:30
Damage Points: 60
Description:The user will create a ‘Wind Style: Rasengan’ in one hand, and ‘Water Style: Destruction Torrent’ in the other. By combining them, he will create a tornado of water that can be used to attack or defend. This jutsu can also be used to drown out wind and fire combos
Note: No water source required.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective againsta great number of enemies or when having to face gigantic creatures.

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost:20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source

as you release the typhoon and it cancels out with my combo I use my sage mode enhanced strength to launch myself at you (this would take less than a second as shown by both jiraya and naruto in this mode) forming a giant rasengan while doing so (again, shown by jiraya, and as a med nin, my chakra control would be higher than his meaning it would be made even quicker)

(Senpō: Chō Ōdama Rasengan) – Sage Art Super Great Ball Spiralling Sphere
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: Senpō: Chō Ōdama Rasengan is a bigger enhanced version of Chō Ōdama Rasengan by adding sage chakra to enhance the size of the technique and the power causing a devastating force.
Note: Can only be used whilst user is in sage mode.

the force of this combined with the sheer speed it occurs would leave you pretty much out of options to counter it :p
 

Professor Sarutobi

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As you jump at a great speed and a massive rasengan forms in front of you I barely have time to think so out of pure reflex I disperse my body into wind, your momentum carrying you soaring past my spot and displacing my wind form around your rasengan. You would keep flying upward as I control my wind form to reform on the ground at long range the opposite direction, reforming as you drop from the sky. As soon as I can I slam my hand on the ground and bring 2 mountains slamming together on you.
(Futon: Taisan) Wind Style : Disperse
Type : Defense/Supplementary
Rank : A
Range: N/A
Chakra cost : 30
Damage points N/A
Description : The user is able to disperse his body into the wind, making the user one with the wind.The user can decide where he wants to reform back to his original state. Can be used to avoid incoming attacks.
Note : Takes time to reform back into user's original state.
Note : Dojutsus such as sharingan and byakugan can see the user of this jutsus chakra flow as he disperses into the air.
Note : Can only be used Once per battle
Note : Only used/taught by ~Yondaime~

(Doton: Yama Eikyō) - Earth Release: Mountain Smash
Rank: S
Type: Offensive
Range: Long
Chakra cost:40
Damage points: 80
Description: The user creates two enormous rock formations that close in on the opponent from two opposing sides with tremendous force, smashing everything caught in between. Both of these formations are capable of dwarfing even the Demonic Statue of the Outer Path in size. This is one the most strongest Earth based techniques, standing asa testamentto both this ability's destructive potential and its difficulty.
Note: Can only be used once due to scale of technique
 

Vincent

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- Sarutobi admitted defeat via VMs -​
 
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