I look to you tenderly, the dark shine of my rotten teeth glimmering through.
Ah, Haniyasu-Hime. I'm Tia Dalma, but you can just call me Tia, preferably whispered in my hear.
Both Sanada Yukimura fall like drapes around my waist, among the ripped skirt and filthily cloths. I gesture a courtesy towards you, retaining the inappropriate sexual grin on my face.
*glares at you among noticing the ripped clothing and the obvious neglect of personal hygiene*
Uh-Oh-hmmm well... This will be quite an interesting affair-- no, wrong choice of words. (In his thoughts) I better not get close to this deranged woman. Lord knows what I might catch from her.
*glares at you among noticing the ripped clothing and the obvious neglect of personal hygiene*
Uh-Oh-hmmm well... This will be quite an interesting affair-- no, wrong choice of words. (In his thoughts) I better not get close to this deranged woman. Lord knows what I might catch from her.
Type: Supplementary/Defence
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The user simply makes a single hand sign, and four earth whips appear from out of the ground under the opponent at a very fast speed, they then constrict the opponent and prevent them from making any movements (Hand seals).
Note: Only useable twice per battle.
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.
(Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop
Rank: B
Type: Supplementary
Range: Short – Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates an opening within the sky, which drips down onto the opponent a large amount of mud, covering them. It’s normally followed up by Lightning release: sixteen pillar bind to create a giant oven around the opponent and then using Fire release: Firing biscuit technique to ignite the oven, hardening the mud and immobilizing the enemy target.
As the earth around me vibrates, and the whips start to appear, a net fungus bursts out of me, pushing and snapping the rocks that attempt to pin me down. The net of fungus forms bursts the debris of your jutsu towards you like spikes, as it grows into a thick and sturdy carpet beneath our feet. The second floor supports my fall, allowing that last jutsu before all communication with the earth beneath us is blocked. Continuing to grow, slopes of fungus and mushroom caps grow by your feet, aiming to break your balance, as large mushroom tops rise above our head. While they are growing, I run to the left, moving out of the hole bellow, while keeping a Mid-ranged distance from you. The giant mushroom caps push, block and deflect the mud of your creation, turning it towards you.
( Masshuru-Muton:Senkyou no Nora ) Mushroom Style: Fields of Wonderland
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: This jutsus turns the area into a vast field of regular green fungus, with forests of different sized mushrooms, both small as hands or big as large trees. The net of fungus will severe all connection with the ground beneath, preventing the opponent from utilizing it as a source from Earth Jutsus, as well as melting through any previously active earth jutsu, neutralizing it. The net of fungus does not have parasitic abilities and the mushrooms don't have spore or poison release abilities.
Given the Chakra strain, the user will not be able to preform any other Mushroom jutsus in the same turn, and can only use 2 jutsus in the same turn.
*Can only be used thrice per battle*
Taking advantage of the growth of Wonderland, I quickly summon a massive amount of water from the sky. I grow it at an angle, in such a way that the massive gush of water pushes the deflected mud towards you. The water gives the mud more speed and maneuverability, while the mud gives the water more strength and tangibility, as they blast towards you. The remnants of the water fall onto the fungal carpet, further enhancing it's power and growth.
(Suiton: Haran Banshō) - Water Release: Storm Upheaval
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: This technique allows the user to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.