New Sig (air sig or not?)

aperson

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It is great and idk what an air sig is either so i can't help you there
 

Grim

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You just placed render on that brown thing, how does it make it air signature now?
 

Akuma

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You just placed render on that brown thing, how does it make it air signature now?

You make it sound simple, if you take a close look he played with the smudge of the render to give it some more flow and blend, and the "brown thing" looks as a creation of him as well if im not mistaken, you can see how the bottom corner looks cut off. And he didn't say it was an air sig, he asked. Either way, his getting good at it, people with great ability like you should encourage him. :p

Just saiyan...:scorps:
 
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You make it sound simple, if you take a close look he played with the smudge of the render to give it some more flow and blend, and the "brown thing" looks as a creation of him as well if im not mistaken, you can see how the bottom corner looks cut off. :p

Just saiyan...:scorps:

Thank you, I may not be the best, but this is more then a render and a brown thing.
 

Akuma

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Don't worry, no one is born being good at something. And your good at it, keep posting your stuff.:)
 

Grim

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you have quality error there
You must be registered for see images


always check corners, edges in PS on white and black background for mistakes... It happends to me to, especialy if you go for up to 100+ layers you might find out that you have some weard parts on the background what you forgot or didnt errase properly, they will be all seen :D
 
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you have quality error there
You must be registered for see images


always check corners, edges in PS on white and black background for mistakes... It happends to me to, especialy if you go for up to 100+ layers you might find out that you have some weard parts on the background what you forgot or didnt errase properly, they will be all seen :D

K thanks, I'll make sure to fix it and to check for it in the future. Oh and by the way this is a way better comment than " it's just a brown thing and a render "
 
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