return battle

Punk Hazard

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rei's rules

terrain: Clear field except for a big lake
Bio: =
Killing/Stealing: No
Range: Mid
CJ: Yes
CE: No

stands in field with Battle Sabres on back.
Tatakai s�?beru)Battle Sabres�
Type:Weapon�
Rank:N/A�
Range:Short-Mid�
Chakra:40�
Damage:N/A�
Description:At first glance, the sabres appear as two silver, black and blue handles of a sword. In reality, the blades can emit make-shift weapons using elemental ninjutsu. By channeling his chakra throguh the handles, the user can create weapons to suit his situation, depending on the element used.

Elemental Descriptions:
Water: By flowing suiton chakra through the sabres, the user can create two long whips capable of reaching into Mid-Range. The whips can be used to restrain multiple people and animals as large as bears. The whips can be mentally controlled to constrict, giving it the potential to break bones or strangle. The whips are A-rank and after four turns, turn into regular water, unable to be used again for two turns.

Fire: This gives the user to shoot a focused, A-rank blast of fire, much similar to a flamethrower. After using the flamethrower once, the user must wait two turns before�using it again. Once per battle, the user can block any incoming fire jutsu A-rank and below by focusing copious amounts of fire chakra into the blades, creating a wide and shield-like burst of flames that acts as a shield of sorts, protecting him from the incoming fire.

Earth: This gives the user the ability to create two hammers. The hammers are A-rank in power and are capable of easily crushing rocks and denting steel. The hammers, when slammed onto the ground at once, creates a shockwave that can knock people withing Short-Range off balance. After four turns, the hammers break apart into pebbles and the user must wait three turns before using the hammers again.

Wind: This ability is simple, it creates two two-foot long swords made of wind. The wind blades can slice through steel. The user can launch the blades by swinging the sabres diagonally or vertically. Once the user does this, he must wait three turns before creating another blade. The blades last four turns without being thrown. This ability is A-rank.

Lightning: This is the most basic ability. When the user thrusts both sabres into the target, he can then release an electrical surge that temporarily paralyzes the victim. The victim stays paralyzed for one turn. The user can only use this ability twice a match, but must a period of three turns before using the ability for the second time, if he chooses. This ability is A-rank.�

~The weapon can only use one ability at a time~

~Can only be used by Rikerslade~

~The user must state he has the weapons in his first turn~

~Creating each elemental ability counts as a move~

~With the weapons in hand the user can'd do hand seals~

~Elemental abilities disable themselves if the user isn't touching the hilts~
 

XZA

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Fourth kazekage


you go first ^^
 
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Punk Hazard

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My friend...and father...

*I arch my hands backwards and channel lightning between them. I then focus the lightning and lunge my hands forward, releasing a ray of lightning from my hands. As the lightning comes at you, I mentally control my sand. I cause my gourd to turn to sand and mix with the sand inside. Then, I have the gourd explode into a wave of sand. I have some of the sand raise into the air and form a cloud. The cloud then rains down very hard spikes of sand on you, creating a barrage of attacks from in front and behind you*

Raiton: Hikari Shotto( Lightning Release: Light Shot)
Rank: B
Range: Mid/Long
Chakra cost: 25
damage points: 40(45 when used with water)
Description: the user cups both hands together, creating a small wave of lightning. then, by opening their hands while thrusting forward their hands release a ray of lightning. when used with a water jutsu, it can be improved.

(Suna Shigure) - Sand Drizzle
Rank: B
Type: Offensive
Range:Short-Long
Chakra Cost: 20
Damage Points: 35
Description: The user creates a cloud of sand above the opponent from which numerous sharp needles of sand rain down, to stab the target.
 
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XZA

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My friend...and father...

*I arch my hands backwards and channel lightning between them. I then focus the lightning and lunge my hands forward, releasing a ray of lightning from my hands. As the lightning comes at you, I mentally control my sand. I cause my gourd to turn to sand and mix with the sand inside. Then, I have the gourd explode into a wave of sand. I have some of the sand raise into the air and form a cloud. The cloud then rains down very hard spikes of sand on you, creating a barrage of attacks from in front and behind you*

Raiton: Hikari Shotto( Lightning Release: Light Shot)
Rank: B
Range: Mid/Long
Chakra cost: 25
damage points: 40(45 when used with water)
Description: the user cups both hands together, creating a small wave of lightning. then, by opening their hands while thrusting forward their hands release a ray of lightning. when used with a water jutsu, it can be improved.

(Suna Shigure) - Sand Drizzle
Rank: B
Type: Offensive
Range:Short-Long
Chakra Cost: 20
Damage Points: 35
Description: The user creates a cloud of sand above the opponent from which numerous sharp needles of sand rain down, to stab the target.

This is indeed troublesome. ~_~

As your lightning ray comes towards me i use:
(Fūton: Boufuu oonami no Jutsu ) - Wind Release: Gale Surge Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will create a large surge of wind that is capable of pushing a target back and dealing some small cuts to them. The wind technique is also strong enough to push back a large summoning creature.

creating a huge blast of wind that tears through your lightning and heads towards you weakened now a C-rank. As the sand forms a cloud around me i use:
(Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.
punching upwards and releasing from my fist wind that blows away the sand cloud as it forms above me
 

Punk Hazard

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This is indeed troublesome. ~_~

As your lightning ray comes towards me i use:
(Fūton: Boufuu oonami no Jutsu ) - Wind Release: Gale Surge Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will create a large surge of wind that is capable of pushing a target back and dealing some small cuts to them. The wind technique is also strong enough to push back a large summoning creature.

creating a huge blast of wind that tears through your lightning and heads towards you weakened now a C-rank. As the sand forms a cloud around me i use:
(Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.
punching upwards and releasing from my fist wind that blows away the sand cloud as it forms above me

*As you blow through my ray lof lightning and begin to blow through the cloud, I stream sand on the ground, snaking it so it collects up behind you, without you noticing due to it being in the grass. I defend from the wind attack by creating a small wall in front of me. As the sand blocks the attack, I have more of my sand spread out in tiny grains, allowing me to sense the presence of anything with chakra. I then send several blades of wind flying at you

(Suna no Tate) - Shield of Sand
Rank: B
Type: Defense
Range:Short
Chakra Cost: 25 (to activate) 10 (per turn onwards)
Damage Points: N/A
Description: Sand flows in a circle around the user, and can then move up to block an attack. If the user bears the One-Tailed Shukaku, the sand can move on its own. Otherwise, the user has to notice the threat and move. The sand can be overcome by speed equal to Rock Lee without weights, or powerful techniques above B rank.

(Kanchiki Suna no Jutsu) - Sensor Sand Technique
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will release a special type of sensory sand across a terrain and then upon contact with an enemy target the sand can alert the user of the location and presence of an enemy target. The sand can even detect invisible targets and stick to their body.
Note: Can only be used by Gaara

(Fūton: Shinkū Renpa) – Wind Release: Serial Waves
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing a the required hand seals Rat → Snake → Horse → Dog theuser takes a deep breath and exhales several blades of wind at different angles, by rapidly moving their head in various directions. The power of this technique can be dramatically enhanced when utilised in conjunction with the effects of extreme suction, such as that generated by the Baku, where the augmented attack proved effective enough to even slice through the defences of a complete Susanoo.
 
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XZA

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*As you blow through my ray lof lightning and begin to blow through the cloud, I stream sand on the ground, snaking it so it collects up behind you, without you noticing due to it being in the grass. I defend from the wind attack by creating a small wall in front of me. As the sand blocks the attack, I have more of my sand spread out in tiny grains, allowing me to sense the presence of anything with chakra. I then send several blades of wind flying at you

(Suna no Tate) - Shield of Sand
Rank: B
Type: Defense
Range:Short
Chakra Cost: 25 (to activate) 10 (per turn onwards)
Damage Points: N/A
Description: Sand flows in a circle around the user, and can then move up to block an attack. If the user bears the One-Tailed Shukaku, the sand can move on its own. Otherwise, the user has to notice the threat and move. The sand can be overcome by speed equal to Rock Lee without weights, or powerful techniques above B rank.

(Kanchiki Suna no Jutsu) - Sensor Sand Technique
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will release a special type of sensory sand across a terrain and then upon contact with an enemy target the sand can alert the user of the location and presence of an enemy target. The sand can even detect invisible targets and stick to their body.
Note: Can only be used by Gaara

(Fūton: Shinkū Renpa) – Wind Release: Serial Waves
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing a the required hand seals Rat → Snake → Horse → Dog theuser takes a deep breath and exhales several blades of wind at different angles, by rapidly moving their head in various directions. The power of this technique can be dramatically enhanced when utilised in conjunction with the effects of extreme suction, such as that generated by the Baku, where the augmented attack proved effective enough to even slice through the defences of a complete Susanoo.

As the wind comes towards me, i use:
(Katon: Gōka Messhitsu) - Fire Release: Great Fire Destruction
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: A technique where chakra kneaded inside the body is converted into fire, and then expelled from the mouth in a massive stream of intense flames.

exhaling a sea of flames that clash with your serial waves, overpowers it and continues towards you. i then use:
(Fūton: Atsugai) - Wind Style: Pressure Damage
Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: A Huge blast of wind that levels anything in its path; Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.
releasing a huge blast of wind that makes the fire, bigger and stronger
 

Punk Hazard

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As the wind comes towards me, i use:
(Katon: Gōka Messhitsu) - Fire Release: Great Fire Destruction
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: A technique where chakra kneaded inside the body is converted into fire, and then expelled from the mouth in a massive stream of intense flames.

exhaling a sea of flames that clash with your serial waves, overpowers it and continues towards you. i then use:
(Fūton: Atsugai) - Wind Style: Pressure Damage
Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: A Huge blast of wind that levels anything in its path; Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.
releasing a huge blast of wind that makes the fire, bigger and stronger

That's trouble...

*As you use the fire to cancel out the wind, I perfom two seals and take control of a large amount of water from the lake. I form the water into a shark and have it collide with your fire right after its increased by the wind. Due to the equal rank, mine break throughs and continue on, weaker. As it comes at you, I have the sand I made manifest near you launch up and trap you in a coffin. This restrains you as the water collides with you.*

(Suiton: Daikōdan no Jutsu) – Water Release: Great Shark Missile Technique
Rank: S
Type: Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user performs Tiger – Serpent hand seals to create a stronger version of the Water Release: Water shark Bomb technique, which creates a gigantic shark, far larger than the user, to attack the opponent. This technique differs from its parent jutsu in being able to absorb the chakra from an opponent's technique, and in turn use that chakra to grow larger and more powerful.
Note: Technique can only absorb up to B rank level techniques and requires a Large water source.

(Sabaku Kyu) - Sand Binding Coffin
Rank: B
Type: Supplementary
Range:Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: The user sends a wave of sand at the opponent, which then covers him completely from head to foot in sand, immobilizing him completely.

i have to sleep. well continue tomorrow
 
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XZA

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That's trouble...

*As you use the fire to cancel out the wind, I perfom two seals and take control of a large amount of water from the lake. I form the water into a shark and have it collide with your fire right after its increased by the wind. Due to the equal rank, mine break throughs and continue on, weaker. As it comes at you, I have the sand I made manifest near you launch up and trap you in a coffin. This restrains you as the water collides with you.*

(Suiton: Daikōdan no Jutsu) – Water Release: Great Shark Missile Technique
Rank: S
Type: Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user performs Tiger – Serpent hand seals to create a stronger version of the Water Release: Water shark Bomb technique, which creates a gigantic shark, far larger than the user, to attack the opponent. This technique differs from its parent jutsu in being able to absorb the chakra from an opponent's technique, and in turn use that chakra to grow larger and more powerful.
Note: Technique can only absorb up to B rank level techniques and requires a Large water source.

(Sabaku Kyu) - Sand Binding Coffin
Rank: B
Type: Supplementary
Range:Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: The user sends a wave of sand at the opponent, which then covers him completely from head to foot in sand, immobilizing him completely.

Oh Crap o-o

As the shark missile forms i use:
(Koka no Jutsu) - Hardening Technique
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: By utilizing earth-based chakra, the user creates armour made of rock that encases their body. The armour can also be used to create extendable weapons to strike a target with.

Hardening by body so that i take the shark missile unharmed, which also makes your sand that you use for the sand coffin wet and usable. i revert back to normal and preform the ram hand-seal and use:
(Jiton: Sakin Nami no Jutsu) - Magnetism Release: Gold Dust Wave Technique
Rank: A
Range: Short - Long
Type: Offensive
Chakra cost: 30
Damage points: 60
Description: After forming the hand seal to use this technique, the Fourth Kazekage's eyes gained black rings around them, similar to the ones around Gaara's own eyes. The Fourth Kazekage uses his Gold Dust to summon a large wave of sand dust. It was strong enough to nullify a enormous wave of Gaara's sand. He states that this is because gold is heavier than sand.
Note: Can only be used by the 4th Kazekage.

summoning a large amount of gold dust and sending it at you in the form of a wave, because of the weight, crushes you because of the weight.
 

Punk Hazard

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Oh Crap o-o

As the shark missile forms i use:
(Koka no Jutsu) - Hardening Technique
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: By utilizing earth-based chakra, the user creates armour made of rock that encases their body. The armour can also be used to create extendable weapons to strike a target with.

Hardening by body so that i take the shark missile unharmed, which also makes your sand that you use for the sand coffin wet and usable. i revert back to normal and preform the ram hand-seal and use:
(Jiton: Sakin Nami no Jutsu) - Magnetism Release: Gold Dust Wave Technique
Rank: A
Range: Short - Long
Type: Offensive
Chakra cost: 30
Damage points: 60
Description: After forming the hand seal to use this technique, the Fourth Kazekage's eyes gained black rings around them, similar to the ones around Gaara's own eyes. The Fourth Kazekage uses his Gold Dust to summon a large wave of sand dust. It was strong enough to nullify a enormous wave of Gaara's sand. He states that this is because gold is heavier than sand.
Note: Can only be used by the 4th Kazekage.

summoning a large amount of gold dust and sending it at you in the form of a wave, because of the weight, crushes you because of the weight.

*As the wave comes at me, I quickly create a cloud of sand that lifts me high into the air, effectively allowing me to avoid your wave*

(Sabaku Fuyuu) - Floating Sand
Rank: C
Type: Supplementary/Defence
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A cloud of sand that levitates the user to protect them from harm or to give then an air advantage.



That was close...

*i then send a huge ball of fire soaring towards that collides with you and burns you badly.*

(Katon: Goenkyu) - Fire Style: Great Blaze Ball
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user after performing the Horse → Tiger hand seals exhales a meteor-sized sphere of fire that carries the enemy away and causes a massive explosion on impact
 
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XZA

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*As the wave comes at me, I quickly create a cloud of sand that lifts me high into the air, effectively allowing me to avoid your wave*

(Sabaku Fuyuu) - Floating Sand
Rank: C
Type: Supplementary/Defence
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A cloud of sand that levitates the user to protect them from harm or to give then an air advantage.



That was close...

*i then send a huge ball of fire soaring towards that collides with you and burns you badly.*

(Katon: Goenkyu) - Fire Style: Great Blaze Ball
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user after performing the Horse → Tiger hand seals exhales a meteor-sized sphere of fire that carries the enemy away and causes a massive explosion on impact

hmmmm....

As your water bullet comes towards me i use:
(Suiton: Teppoudama) - Water Style: Water Bullet
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user gathers water in their mouth and then spits out a large sphere of rotating water that can blast a huge area leaving it soaked.

(Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 25
Damage point: 30 (normally) 50 (when used in conjunction with water technique)
Description: After using a Water Style technique, the user releases a wave of electricity that can electrocute any water within range, electrocuting and knocking back an opponent in contact with the water. When used without a water technique, its power is moderate. The technique can be used extremely quickly, so that it finishes almost in conjunction with the previous jutsu.

releasing a spiraling sphere of electrocuted water from my mouth that collides with your fire , overpowers it and continue's towards you.
 

Punk Hazard

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hmmmm....

As your water bullet comes towards me i use:
(Suiton: Teppoudama) - Water Style: Water Bullet
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user gathers water in their mouth and then spits out a large sphere of rotating water that can blast a huge area leaving it soaked.

(Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 25
Damage point: 30 (normally) 50 (when used in conjunction with water technique)
Description: After using a Water Style technique, the user releases a wave of electricity that can electrocute any water within range, electrocuting and knocking back an opponent in contact with the water. When used without a water technique, its power is moderate. The technique can be used extremely quickly, so that it finishes almost in conjunction with the previous jutsu.

releasing a spiraling sphere of electrocuted water from my mouth that collides with your fire , overpowers it and continue's towards you.

*As the electrified water comes at me, I spew the exact same water jutsu at you and electrify it with the same tech, causing mine to blow through and continue on due to yours losing power by clashing with the fire. As it comes at you, I cause several spikes of earth to erupt under you, piercing and suspending you a few feet of the ground and allowing the water to hit you.*

(Suiton: Teppoudama) - Water Style: Water Bullet
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user gathers water in their mouth and then spits out a large sphere of rotating water that can blast a huge area leaving it soaked.

(Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 25
Damage point: 30 (normally) 50 (when used in conjunction with water technique)
Description: After using a Water Style technique, the user releases a wave of electricity that can electrocute any water within range, electrocuting and knocking back an opponent in contact with the water. When used without a water technique, its power is moderate. The technique can be used extremely quickly, so that it finishes almost in conjunction with the previous jutsu.

(Doton: Ganchūsō) - Earth Release: Stone Spikes
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target
 

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*As the electrified water comes at me, I spew the exact same water jutsu at you and electrify it with the same tech, causing mine to blow through and continue on due to yours losing power by clashing with the fire. As it comes at you, I cause several spikes of earth to erupt under you, piercing and suspending you a few feet of the ground and allowing the water to hit you.*

(Suiton: Teppoudama) - Water Style: Water Bullet
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user gathers water in their mouth and then spits out a large sphere of rotating water that can blast a huge area leaving it soaked.

(Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 25
Damage point: 30 (normally) 50 (when used in conjunction with water technique)
Description: After using a Water Style technique, the user releases a wave of electricity that can electrocute any water within range, electrocuting and knocking back an opponent in contact with the water. When used without a water technique, its power is moderate. The technique can be used extremely quickly, so that it finishes almost in conjunction with the previous jutsu.

(Doton: Ganchūsō) - Earth Release: Stone Spikes
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target

I slam my hand on the ground and use:
(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem
Technique
Rank: S
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user creates a even larger and stronger version of Earth Release: Stone Golem Technique.

summoning a large golem composed of earth and stone under me, which is flowing with my chakra to defend from your water (this is done as you launch the water)i then, with my hand already on the ground, use:
(Suiton: Haran Banshō) - Water Release: Storm Upheaval
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: This technique allows the user to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.

summoning a massive amount of water and inch above your head which gets you, your sand gourd and the sand cloud wet, which cause your cloud to crumble and fall apart, stopping you from finishing your move. As you fall the stone golem grabs you and throws you into the ground (where the gold dust is) it then slams his hand on you, crushing you.
 

Punk Hazard

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I slam my hand on the ground and use:
(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem
Technique
Rank: S
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user creates a even larger and stronger version of Earth Release: Stone Golem Technique.

summoning a large golem composed of earth and stone under me, which is flowing with my chakra to defend from your water (this is done as you launch the water)i then, with my hand already on the ground, use:
(Suiton: Haran Banshō) - Water Release: Storm Upheaval
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: This technique allows the user to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.

summoning a massive amount of water and inch above your head which gets you, your sand gourd and the sand cloud wet, which cause your cloud to crumble and fall apart, stopping you from finishing your move. As you fall the stone golem grabs you and throws you into the ground (where the gold dust is) it then slams his hand on you, crushing you.

as the water forms above me, i release a wind jutsu that disperses the water, causing it to rain for a while. then, to handle the golem, i send a large amount of sand over to it and you. i then form the sand into a large pyramid that traps you

(Fūton: Shinkū Renpa) – Wind Release: Serial Waves
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing a the required hand seals Rat → Snake → Horse → Dog theuser takes a deep breath and exhales several blades of wind at different angles, by rapidly moving their head in various directions. The power of this technique can be dramatically enhanced when utilised in conjunction with the effects of extreme suction, such as that generated by the Baku, where the augmented attack proved effective enough to even slice through the defences of a complete Susanoo.


(Sabaku Soutaisou no Jutsu) - Sand Waterfall Layered Imperial Funeral Technique
Rank: S
Type: Defensive, Supplementary
Range: Short - Long
Chakra cost: 40
Damage points: N/A
Description: Using a large quantity of his sand, Gaara covers the enemy with several successive layers of the material, before compressing it into the form of a huge pyramid which acts to imprison the target upon its completion.
 

XZA

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as the water forms above me, i release a wind jutsu that disperses the water, causing it to rain for a while. then, to handle the golem, i send a large amount of sand over to it and you. i then form the sand into a large pyramid that traps you

(Fūton: Shinkū Renpa) – Wind Release: Serial Waves
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing a the required hand seals Rat → Snake → Horse → Dog theuser takes a deep breath and exhales several blades of wind at different angles, by rapidly moving their head in various directions. The power of this technique can be dramatically enhanced when utilised in conjunction with the effects of extreme suction, such as that generated by the Baku, where the augmented attack proved effective enough to even slice through the defences of a complete Susanoo.


(Sabaku Soutaisou no Jutsu) - Sand Waterfall Layered Imperial Funeral Technique
Rank: S
Type: Defensive, Supplementary
Range: Short - Long
Chakra cost: 40
Damage points: N/A
Description: Using a large quantity of his sand, Gaara covers the enemy with several successive layers of the material, before compressing it into the form of a huge pyramid which acts to imprison the target upon its completion.

As the sand forms around me i use:
(Fūton: Atsugai) - Wind Style: Pressure Damage
Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: A Huge blast of wind that levels anything in its path; Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.

spinning around and unleashing a omnidirectional blast of wind(since i spun to use)i then use:
(Raigen Raikochu) – Lightning Illusion Flash of Lightning Pillar
Rank: S
Type: Supplementaty
Range: Long
Chakra cost: 40
Damage points: N/A
Description: After performing the following handseals Ram → Horse → Snake → Tiger the user will then create a blinding light that appears to emanate from the users body and blind the target/s.

creating a blinding flash of light, while i throw three lightning infused kunai at you.
 

Punk Hazard

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As the sand forms around me i use:
(Fūton: Atsugai) - Wind Style: Pressure Damage
Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: A Huge blast of wind that levels anything in its path; Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.

spinning around and unleashing a omnidirectional blast of wind(since i spun to use)i then use:
(Raigen Raikochu) – Lightning Illusion Flash of Lightning Pillar
Rank: S
Type: Supplementaty
Range: Long
Chakra cost: 40
Damage points: N/A
Description: After performing the following handseals Ram → Horse → Snake → Tiger the user will then create a blinding light that appears to emanate from the users body and blind the target/s.

creating a blinding flash of light, while i throw three lightning infused kunai at you.

Due to my sensor sand, i sense your kunai. i channel a huge amount of wind to my throat. i spew it at you, causing it to rip through your kunai and continue onto you

(Fūton: Atsugai) - Wind Style: Pressure Damage
Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: A Huge blast of wind that levels anything in its path; Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.
 

XZA

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as your wind comes i overpower with:

(Katon: Hi no iki) - Fire Release: Fire Breath
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user breathes a powerful stream of fire from their mouth at their target.

then i use:
(Jishaku Ninpō:kinchiri joutomurai)-Magnetic Ninja Arts: Gold dust imperial funeral
Type:Offense/Supplemental
Rank:S
RangeShort-Long
Chakra Cost:40
Damage Points:80
Description: The user first forms handseals to create a tremendous amount of gold dust to spill forth from the earth in a wave that surrounds the opponent and begins compacting itself very tightly trapping them. Once trapped the gold dust continues forming itself to be thicker ending up in a large sphere. The sphere is then raised from the ground with golds diagmagnetic properties and caused to violently collapse in on itself.

-May only be taught by ReXii-
-Usable only once per battle-

having gold sand from the gold dust under you compact itself around you into a giant sphere (similar to chibaku tenesei but on a much smaller scale and faster) that implodes, killing you
 

Punk Hazard

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as your wind comes i overpower with:

(Katon: Hi no iki) - Fire Release: Fire Breath
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user breathes a powerful stream of fire from their mouth at their target.

then i use:
(Jishaku Ninpō:kinchiri joutomurai)-Magnetic Ninja Arts: Gold dust imperial funeral
Type:Offense/Supplemental
Rank:S
RangeShort-Long
Chakra Cost:40
Damage Points:80
Description: The user first forms handseals to create a tremendous amount of gold dust to spill forth from the earth in a wave that surrounds the opponent and begins compacting itself very tightly trapping them. Once trapped the gold dust continues forming itself to be thicker ending up in a large sphere. The sphere is then raised from the ground with golds diagmagnetic properties and caused to violently collapse in on itself.

-May only be taught by ReXii-
-Usable only once per battle-

having gold sand from the gold dust under you compact itself around you into a giant sphere (similar to chibaku tenesei but on a much smaller scale and faster) that implodes, killing you

How troublesome...

As the gold begins to surround me, i send my lightning chakra to crash into a part of your gold, effectively tearing through, making a hole. i then, while still on my cloud, fly through the newly formed hole. once out of the gold's reach, i take out four shuriken. i enhance them with wind and throw them at you. i have one travel very close to the ground, towards your feet. i have two of the others go towards your left and right shoulders. i have the fourth soar over your head, then lower, coming in level with your back

(Raiton: Raijū Hashiri no Jutsu) - Lightning Release: Lightning Beast Running Technique
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user channels his lighting chakra to his dominant hand and then radiates it out making it a hound shaped stream of lighting which stays attached to the users hand through a bolt of lighting.

(Fūton: Kaiten Shuriken) - Wind Release: Rotating Shuriken
Rank: C
Type:Attack
Range:Short-Mid
Chakra Cost:15
Damage Points:30
Description: This technique will infuse wind-based chakra into bladed weapons. The user can than manipulate the blades in a spinning manner to attack the target.
 

XZA

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my fourth kazekage got dropped .-.

so i guess you win^^..unless you want to continue with gildarts o_O
 
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