*I cause a tremor in the ground causing you to fall off balance*
(Doton: Yochi no Douyou) - Earth Release: World Shaking
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will concentrate and release their chakra into the ground to create a small tremer that can result in harming the enemy target.
*I then Fire a vortex of water out of my right hand and drop a large volume of water on top of you from around 10 metres above your head*
(Suiton: Hahonryuu) - Water Style: Destruction Torrent
Rank: B
Type: Offense/Defence
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: A water vortex created in the palm of the user’s hand that can then be blasted forward creating a spiraling wall of water which can then be used to attack or defend.
Note: No water source required
(Suiton: Haran Banshō) - Water Release: Storm Upheaval
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: This technique allows the user to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.
*I cause a tremor in the ground causing you to fall off balance*
(Doton: Yochi no Douyou) - Earth Release: World Shaking
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will concentrate and release their chakra into the ground to create a small tremer that can result in harming the enemy target.
*I then Fire a vortex of water out of my right hand and drop a large volume of water on top of you from around 10 metres above your head*
(Suiton: Hahonryuu) - Water Style: Destruction Torrent
Rank: B
Type: Offense/Defence
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: A water vortex created in the palm of the user’s hand that can then be blasted forward creating a spiraling wall of water which can then be used to attack or defend.
Note: No water source required
(Suiton: Haran Banshō) - Water Release: Storm Upheaval
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: This technique allows the user to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.
The moment I feel the earth under my feet begin to shake, I make four rapid seals, immediently capturing you within my illusion upon the last seal. Immediently after, four large tigers burst through the ground from beneath you and they bite down on your, liver/lower rib cage area, left thigh, and both your shoulders (one tiger on each area specified) and they pin you to the floor, as you experience complete restriction and searing pain throughout your body.
Genjutsu: Souzoubutsu Joushou Tora no Jutsu (Illusionary Technique: Manifest Rising Tiger Technique)
Type: Offensive/Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage: 60 (At the end of the 2 turns)
Description: After preforming the necessary seals (Hare → Boar → Dog → Tiger) The caster creates the illusion of four large bangle tigers rising from the ground below their opponent. The tigers will then proceed in a formation formation to pin down the opponent, sinking their claws and teeth into the legs, and upper body of their opponent (tigers may attack by biting into the lower ribs and kidney areas, the pectoral, arm and/or shoulder regions...will be specified by caster). The victim experiences several hundred lbs of force applied to them not to mention a powerful jaw strength, pinning them to the ground. The victim will naturally topple over in the real world from the illusion and the perceived force applied to him.
~Can only be taught by Reborn
~ Jutsu lasts 2 turns
~Renders victim unconscious after 2 turns from pure trauma (almost 2 tones of pressure, blood loss perceived)
~Can be used 2 times per battle
Right after, I create my hand seals I make three more seals as I inhale, and I release a large blazing firestorm along the ground, sending it towards you as you lay on the ground.
(Katon: Zukokku) - Fire Style: Intelligent Hard Work
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user after performing the required hand seals Rat → Dog → Tiger fires a small fireball that erupts into a giant fire-storm after making contact with a surface, causing widespread destruction to the area. Since the flames travel along the ground, and cover such a wide area this is a difficult technique to evade. When combined with Wind Release: Pressure Damage, this technique is amplified to the point of being able to evaporate a large amount of water in an instant.
Summery: Now I'm not sure if this is a legit move, I'm just trying out a new combination because of the situation. Now, the moment you began to use Earth Tremor, I made four seals, which trapped you in my genjutsu. My genjutsu's affects take affect immediently as you precieve four large tigers leap from the ground below you and pin you down in the areas specified, restricting your movements in a way and also toppling you to the ground due ot the illusion causing you to experience what you experience (big ass tigers sinking their teeth into you). So by using my first jutsu in conjunction with the time of your first jutsu, that would mean you're trapped under the affects of my gen before you used Destruction torrent and Storm upheval. The moment after I cast my gen, I make three more seals, which would have my next jutsu, Intelligent Hard Work, shoot out towards you after I exhaled the large storm, we're still mid-ranged...
If you find anything wrong with this move then tell me.
The moment I feel the earth under my feet begin to shake, I make four rapid seals, immediently capturing you within my illusion upon the last seal. Immediently after, four large tigers burst through the ground from beneath you and they bite down on your, liver/lower rib cage area, left thigh, and both your shoulders (one tiger on each area specified) and they pin you to the floor, as you experience complete restriction and searing pain throughout your body.
Genjutsu: Souzoubutsu Joushou Tora no Jutsu (Illusionary Technique: Manifest Rising Tiger Technique)
Type: Offensive/Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage: 60 (At the end of the 2 turns)
Description: After preforming the necessary seals (Hare → Boar → Dog → Tiger) The caster creates the illusion of four large bangle tigers rising from the ground below their opponent. The tigers will then proceed in a formation formation to pin down the opponent, sinking their claws and teeth into the legs, and upper body of their opponent (tigers may attack by biting into the lower ribs and kidney areas, the pectoral, arm and/or shoulder regions...will be specified by caster). The victim experiences several hundred lbs of force applied to them not to mention a powerful jaw strength, pinning them to the ground. The victim will naturally topple over in the real world from the illusion and the perceived force applied to him.
~Can only be taught by Reborn
~ Jutsu lasts 2 turns
~Renders victim unconscious after 2 turns from pure trauma (almost 2 tones of pressure, blood loss perceived)
~Can be used 2 times per battle
Right after, I create my hand seals I make three more seals as I inhale, and I release a large blazing firestorm along the ground, sending it towards you as you lay on the ground.
(Katon: Zukokku) - Fire Style: Intelligent Hard Work
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user after performing the required hand seals Rat → Dog → Tiger fires a small fireball that erupts into a giant fire-storm after making contact with a surface, causing widespread destruction to the area. Since the flames travel along the ground, and cover such a wide area this is a difficult technique to evade. When combined with Wind Release: Pressure Damage, this technique is amplified to the point of being able to evaporate a large amount of water in an instant.
Summery: Now I'm not sure if this is a legit move, I'm just trying out a new combination because of the situation. Now, the moment you began to use Earth Tremor, I made four seals, which trapped you in my genjutsu. My genjutsu's affects take affect immediently as you precieve four large tigers leap from the ground below you and pin you down in the areas specified, restricting your movements in a way and also toppling you to the ground due ot the illusion causing you to experience what you experience (big ass tigers sinking their teeth into you). So by using my first jutsu in conjunction with the time of your first jutsu, that would mean you're trapped under the affects of my gen before you used Destruction torrent and Storm upheval. The moment after I cast my gen, I make three more seals, which would have my next jutsu, Intelligent Hard Work, shoot out towards you after I exhaled the large storm, we're still mid-ranged...
If you find anything wrong with this move then tell me.
Im not sure if this is a legit move either, because the tremor would knock you off balance and possibly make you stumble making it hard to perform handseals, also my Destruction Torrent and Storm Upheaval don't require any handseals so they would be quicker than you genjutsu
Normally id just go along with it but your trying to get better so I thought id point out mistakes
Im not sure if this is a legit move either, because the tremor would knock you off balance and possibly make you stumble making it hard to perform handseals, also my Destruction Torrent and Storm Upheaval don't require any handseals so they would be quicker than you genjutsu
Normally id just go along with it but your trying to get better so I thought id point out mistakes
I was thinking of the tremor thing, I wasn't sure if the quake would be enough to actually hinder seals from happening, four seals being relatively quick to preform sounded fine in the time frame to preform the technique as you held out your had to use the vortex jutsu, which was what the intention was, to cast the jutsu before, or while you preformed your destruction torrent.
If before then would prevent your jutsu
If during, then you'd be caught in my jutsu as the vortex went towards me and it would've caused me damage, but would've prevented upheval at least, however I'd be washed away by the vortex, preventing me from using Intelligent HW...would you rather me just redo the move?
I was thinking of the tremor thing, I wasn't sure if the quake would be enough to actually hinder seals from happening, four seals being relatively quick to preform sounded fine in the time frame to preform the technique as you held out your had to use the vortex jutsu, which was what the intention was, to cast the jutsu before, or while you preformed your destruction torrent.
If before then would prevent your jutsu
If during, then you'd be caught in my jutsu as the vortex went towards me and it would've caused me damage, but would've prevented upheval at least, however I'd be washed away by the vortex, preventing me from using Intelligent HW...would you rather me just redo the move?
*as the four tigers bite into my body I take out a kunai and stab myself in the leg causing the genjutsu to be broken (my lower arms would be free because the tigers are biting into my shoulders) Then as my vortex hits you I quickly perform the tiger handseals and form two water clones behind you from the water in the vortex (for the record they are Alpha and Bravo)
(Mizu Bunshin) - Water Release: Water Clone
Rank: C
Range: Short
Type: Supplementary
Chakra Cost: 15
Damage Points: N/A
Description: After performing the Tiger hand seal the user creates a clone of themselves made of water. These water clones have 1/10th of the users chakra. These clones are also limited in that they can only travel short range from the user without losing control. When a water clone take enough damage they revert back to normal water.
Note: Can only perform up to C rank Water techniques.
*As soon as my clones are formed Alpha traps you in an orb of water*
Note: You would not be aware of the clones as they are being formed from water form a previous attack which is behind you
(Suiton: Suirou No Jutsu) - Water Style: Water Prison
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage Points: N/A
Description: Traps opponent in a orb of water that the user must maintain contact with or the jutsu is broken.