*Arrives in a poof of smoke*
So, where to start. . .
Well, we'll be fighting, so you can do the honors by choosing a terrain, range, and weather conditions. When deciding these things, try to make it something you could use to your advantage, such as a water source, or rain (which can block out the sound of certain jutsu with the pattering as the droplets break against the ground.
After you do that, post the bio you'll be using.
Terrain: An open field, with a large lake short range from both of us. The lake is to my right(your left).
Range: Mid-range
Weather: Very Windy, and its raining.
Bio:You must be registered for see links
Your Toshiro Bio is amazing =DD I remember back in the day when I had my Toshiro bio
I'll be using myYou must be registered for see linksbio.
Hiramekarei is wrapped up in its bandages, safely resting in its holster.
No customs, only Canon Jutsu.
Reis R&R of course, and all that stuff you just said.
Now, you may begin to make the first move, for now, don't aim to kill me, but merely to utilize your surroundings to make a good first move against me. If there is anything wrong with your move, or anywhere you can improve in it, then I will instruct you on where improvement is needed. I will not fight at full power, but in the chance that you kill me, we'll ignore it and continue for the sake of your training o.o
Now, you may do the honors.
Thanks ^_^
Toshiro is just so kawaii in Bleach xd
And okay ^^
So using the Rain as my advantage for my first lesson, understood Senpai^_^
So we are basically soaked in water from standing in the rain for a while now, and while still observing your every move, I take out a smoke bomb from my pouch, and I throw it on the ground in between us. While my presence is concealed, I build up a hefty amount of chakra within my body, and channel it towards both of my hands. I then slam both of my hands onto the surface of ground with great force, releasing the pent up energy I molded in the form of Raiton chakra, upon the ground. As the lightning chakra is released into the ground, I use the ground as a conductor, being a good conductor, containing all the minerals for lightning to travel through, I send the lightning chakra towards you through the ground. They are sent towards you at a relatively fast speed, since lightning being extremely fast. Once the lightning gets within short-range from you, I split the lightning chakra into several smaller tendrils in which they traverse into a wider arc, and attack you at different angles.
When they come into contact with you, they will end up shocking|Paralyzing you due to you being soaked with water already from the rain.
Soon after releasing my lightning chakra into the ground I run towards you until I get in short-range from you, I then begin to focus a incredible amount of earth chakra throughout my body towards my legs. I release the earth chakra from my legs into the ground infront of me. The earth chakra covers the entire area between us. I then use the earth chakra to form a river made of mud between us. The river of mud flows at a incredible speed towards you, and since your still being shocked from the lightning the Mud river crashes into you pushing you backwards. Soon after creating the mud river I focus a incredible amount of earth chakra towards my feet again, while performing the Ram → Horse → Dragon hand seals. I then release my earth chakra into the river made of mud. I begin to manipulate the mud from the river creating a medium size Dragon head. The Dragon spits out multiple mud balls at such a intense speed it reaches you within seconds.
Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user brings their hands together and an electrical energy will begin to crackle around them. They will then slam their hands to the ground to send an electric current racing through the earth. When the current approaches its target, it can split into multiple tendrils to attack separate targets individually.
Rank: C
Type: Supplementary
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: After forming the needed hand sealTiger, the user transforms the ground underneath their opponent into a river of mud that throws them off balance and away from the user. The mud created by this technique can also be used as a medium for the Earth Release: Earth Dragon Bullet technique.
Rank: C
Type: Offense
Range: Long
Chakra Cost: 15
Damage Points: 30
Description: When used with Earth Release: Earth Flow River, the user will then perform the Ram → Horse → Dragon they can create a dragon-like head to fire concentrated mud at an opponent. This can also be combined with a fire jutsu to shoot lava toward an opponent.
Sorry for the long text >_>
I thought I try out a wall of text, since I've never done it before.
To be honest, I might start writing like this for now on since I get to explain more.
But what do you think? Should I write like this, or shorter?
Indeed Lol
And no need to apologize, others don't like it but I personally don't mind. The more detail you put into your replies, the easier it is to understand, and the less likely there is to be confusion.
Anyways, about your move, you started off good, but the ended a bit weak. The first thing that came to my mind when I saw your Mud River technique, was that it is raining, and the mud would probably be diluted away within a short period of time thanks to the rain. The second thing that came to mind was the use of your lightning technique, as I'm pretty sure the mud would interfere with me actually being electrocuted somehow. Also, you should have used multiple tendrils. Although it has the same amount of power, it is in a sense "harder to avoid" and much more intimidating.
A better combo would have been to first use Earth Spikes, followed by the Banquet of Lightning in order to electrocute the earth spikes (Since the Banquet of lightning was meant to travel through rocks, it would do no harm to them and in-fact serve to strengthen them as an attack all together.) Afterwards, maybe even follow up with a Suiton technique, or make a clone or two if you can.
Side Note:Do your absolute best to avoid the use lightning release while in the rain, some jutsu can lead to you electrocuting yourself due to short circuiting with the water (Hint, Hint! Chidori Nagashi is a no no in the rain, not only for you, but for your opponent).
__________________________________________________
As the Mud forms beneath me I lose my footing but quickly stand back up, considering that it is already raining, the rain would dilute the mud, giving me the necessary time to draw Hiramekarei from its holster. With my left hand clenching the great sword, I focus chakra through it causing its bandages to sub-sequentially unwrap. I quickly slash directly towards you releasing a blast of wind as I do so, which clashes with your lightning technique and continues on towards you slightly weakened.
If you continue to perform the Mud Dragon Technique, the wind will cut into your body.
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user concentrates wind chakra into their sword/s and releases the chakra by slashing down infront of them to create a large gust of wind.
Thanks for the tips will keep in mind now, the Chidori Nagashi part was funny thoughxd
Watching you closely, I notice the badages around your sword begin to unwrap, I then watch as you swing your sword in a vertical alignment releasing a powerful blast of wind. As the blast of wind advances towards me, I release my earth chakra into the ground around me. I then use the earth chakra and I manipulate it so earth rises up around me forming a Dome. The Earth Dome blocks your wind tech with minimum difficulty since your wind technique is D-rank now after colliding with my lightning technique. Soon after creating the earth dome around me, I release my earth chakra into the ground once again, making the ground below me soft enough to dig through. I then start to dig through the earth undetected due to your vision being blocked by my earth dome, I then advance towards your position. Once underneath you I perform the neccessary hand seals, and I begin to inhale a large amount of air, I then exhale several large dragon shaped fireballs which destroy the ground your standing on causing you to lose balance, while they collide into you pushing you away with a sufficent force breaking a large amount of bones in your body due to the force from the fireballs. I then rise up from the ground at short range, while the fireballs continue upwards into the atmoshere at a 90 degree angle.
Rank: B
Type: Defensive, Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description:The user creates a dome of earth, which protects them from external attacks. The domes shape is in a similar fashion to wood release: wood locking walls. That creates a half face dome.
Rank: C
Type: Supplementary
Range: Long
Chakra cost: 15
Damage points: N/A
Description: The user changes earth into fine sand by channeling chakra into it, allowing the user to dig through it like a mole. While underground one can sense what is happening on the surface and use the information to launch a surprise attack on the enemy. Once can also hide deep in the ground, escaping to a depth where the enemy cant reach. It also appears that after digging, the ground can be returned to its original state, leaving no trace of where the user entered the earth.
Rank: B
Type: Offense/Supplementary
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user fires several large dragon-shaped fireballs at their opponent. It is able to alter localized weather conditions to the point of making thunder clouds when shot into the air, enabling the user to perform kirin.
Correct me if I'm wrong but your wind should be a D-rank after colliding with my lightning last turn.
I also believe I can travel underground due to the surface being only covered in mud since I used Mud River which isn't deep compared to Swamp of the underworld.
After looking at one of the Percy Sage's Battle Training Sessions, and seeing how much better it actually is than mine, I will adopt his style of teaching o_o
Now, we'll be starting all over, and what I want you to do is make a first move against me. Now, make sure to take advantage of the fact that you have the first move. (And we'll be in a normal plain field now).
So make your move, and I will comment accordingly.
I was gonna ask you via vm if I could change bios, but this would be the perfect time to now.
I'll be using myYou must be registered for see links
As I look around I notice a guy, with a huge sword on his back mid-range from my current position. As I continue to observe him, I start to speak.
Mashiro Kuna: Who are you?
Soon after speaking I immediately perform the required handseals, and I begin to create a mist which forms around us. Using my unqiue ability to sense I locate your exact position after the mist forms, and I summon a large volume of water about 10 meters above your head. The water comes falling down, and as soon as it makes contact with you, it begins to crush your body, as well as soaking you in water.
(Kirigakure No Jutsu) - Hidding in Mist Jutsu
Rank: D
Type: Supplementary
Range: Short/Mid
Chakra Cost: 10
Damage Points: N/A
Description: This displacement technique creates a thick mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist coloured by their opponent's chakra, which will effectively hide the user from the dōjutsu.
(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets.
(Suiton: Haran Banshō) - Water Release: Storm Upheaval
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: This technique allows the user to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.
Don't Supa Kick me >_>
(My poor attempt at a joke)
Anyways, while there were no problem with legitimacy within your move, you did not take advantage of the fact that you were given the first move. When given the first move, you must give all the meaning to your thee techniques used.
First Technique
This jutsu should be effectively used as a distraction, and not too straight forward. Something that limits the reactions of the enemy, and/or inables their ability to properly respond to your next attack. This technique should be the one that focuses more on supporting the use of your second technique, rather than focusing on blunt strength as most think.
Examples:Four Pillar Bind, Earth Release:World Shaking, Earth Release: Mud River, Gushing Water Imprisonment.
Second Technique:
This second technique should focus more on blunt force than the first, basically. Through the use of the first jutsu, this one should be much harder to avoid. I don't feel you need any examples, since there are plenty of offensive techniques.
Third Technique:
This technique should be used to back yourself up in preparation for the opponents next attack. The use of Shadow Clones, and in Mashiro's Case, the Sensor technique would be useful.
So, re-do your move in a new post so that it follows these guidelines.
As soon as you come into view I quickly perform the Ram Handseal, and I use:
Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs the Ram hand seal and causes causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.
having you get sucked inwards, towards the center of the pit. The pit is infused with my chakra, and is extremely deep so using hiding like a mole to escape once underground is impossible due to my chakra being infused with the ground.
Soon after creating the pit I use:
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: This technique allows the user to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.
Summoning a large volume of water about 10meters above the center of the pit. The water comes falling down, and reaches the ground soon after you get sucked underground. Since the water makes contact with the earth, it creates mud which gets suck underground also. The mud restricts your movements, as well as suffocating you.
Soon after summoning the water, I use:
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 25
Damage points: N/A
Description: This technique creates a shadow clone made of mud of the user. Since its made of mud, it can continue to reform and mould itself back to its original shape. After reverting to mud, it can hold the opponent in place. The user can create upto three clones. They can also use up to C rank earth techniques.
Creating three earth clones, named A|B|C. I then continue focusing my attention towards the pit where you were sucked inwards.
^(Pit is in this direction)^
-----------------------
-----A----Me----B-----
-----------C-----------
(If needed I could draw a picture)
I thought I post a move I made earlier xD
xD At Super Kick
I like the information you gave, it makes the starting move so much better
Very Good ^_^
And I see what you tried to do thereVery nice. Using the Antlion, expecting the opponent to react by using lightning, and then having the water fall on top of them shocking them if they do. And finishing with some clones.
Good, Good..
But now onto something harder o_o
Try and post a defense to the move you just made![]()
I was told Water Horn was capable of pushing me out of the area, because of the force from the water.
(Discussed this over msn because, I used it in the New Gen Tournament) xD
(Suiton: Mizurappa) - Water Release: Water Horn
Rank: B
Type: Offensive
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user creates a big jet of water that is launched from their mouth. This technique works exceptionally well with Lava Release: Quicklime Congealing Technique to help it become like cement.
But I rather not use that move, and instead I would use Hurricane Fist, and by aiming myself at a 130|50 degree angle I would safely get out of the area due to the force from the vortex it would push me backwards.
_______________(Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.
As quickly as you come into my eye sight, I create a flow of gushing water underneath you, which rises upwards instantly trapping you in a dense sphere of water. Soon after trapping you in the sphere, I create a large swamp that goes up to Long-range from my current position. The swamp is so deep its capable of sinking a large summon. Soon after creating the swamp I point my index finger in my right hand towards your current position which is in the water prison. I then releasing lightning from it in the shape of a spear. The lightning pierces your body, and soon after piercing I have it split up into additional spears from the main one. Thus causing multiple injuries to your body, as well as electrocuting you.
(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source
(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
(Raiton: Chidori Eiso) - Lightning Release Chidori Sharp Spear
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user increases the range of their Chidori by using form manipulation to extend it into a blade up to 10 meters in length. This blade is capable of splitting into multiple additional blades upon contact with an enemy, drastically increasing the number of wounds it can inflict. Like other Chidori-related techniques, this jutsu will numb its target upon contact.
Note: I used the swamp so incase they dodge the water prison by jumping in the air, they would land in the swamp soon after due to them jumping in mid-air.