Re:
Custom Jutsu Submission 
(Suiton: Sakashima Bakufu Waza) – Water Release: Reverse Waterfall Technique
Rank: B-A
Type: Supplementary/Defense/Attack
Range: Short-Long
Chakra Cost: 25-30
Damage Points: 40-60
Description: The user concentrates a large amount of water chakra into their hands (or feet) as they perform two handseals (Tiger -> Snake) and then proceeds to strike them onto the water source they are standing on, creating a large amount of water to burst vertically upwards towards the sky. This large burst of water is essentially a large stream/blast of water that travels in a straight line up vertically from the water source. Depending on the user, the amount of water in this blast of water may vary from a small-size lake worth of water up to a medium-size lake worth of water (the maximum volume -100m3) - all of which always takes the same amount of time to happen (a few seconds). Furthermore, the force behind this blast of water is sufficient enough to knock an opponent unconsious.
Note: Requires a water source.
Note: A-rank version usable three times per battle.
Note: If A-rank version is used, must wait at least 1 turn to use again.
Note: Can only be taught/used by Sasuke Sarutobi.
±± Approved ±±
(Suiton: Suijin Seidou) – Water Release: Suijin's Sanctuary
Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30 (+15 per turn)
Damage Points: N/A
Description: The user will concentrate a large amount of water chakra as they performs two quick handseals which they then proceed to release the chakra into the water source they are standing on. This jutsu is used to alert the user about the location and presence of any nearby chakra on the battlefield (must be on the water source though), it works by applying one of the most basic principles/techniques known to shinobi - "water surface walking" which requires one to constantly emit a stream of chakra from the soles of their feet in order to be able to walk on water. Because of this, any being that is walking on the water's surface can be detected through this technique (due to the hige amount of chakra used for this jutsu), alerting the user of the presence of other people/beings walking on the water. This jutsu can also detect the presence of chakra hidden within the water (i.e. ninjas swimming in the water) purely due to the fact that ninjas are large "containers/vessels" of chakra.
Note: Requires a water source.
Note: The opponent must be touching the water.
Note: No S-rank water jutsus in the same turn (turn of activation).
Note: Can only be taught/used by Sasuke Sarutobi.
±± Declined ±± similar sensing techniques exist.
(Hetto-neko Kuchiyose no Jutsu: Beta) – Civet Summoning Technique: Beta
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Beta is a relatively young, caramel Civet about the same size as Gamakichi who exhibits bright yellow markings around his eyes and mouth. He is a very fast and agile Civet characteristic of his natural affinity for lightning (Beta is capable of using lightning jutsus up to the user's rank). He wields a wide range of weapons such as chokutōs, katanas and sickles which he grasps and swirls around in his paws, mouth and tail infusing them with his lightning chakra. Despite his affinity for lightning, he prefers to use taijutsu and weapons play while in combat and also has good hearing and a keen sense of smell allowing him to track targets much more effectively even when he is unable to see the target.
Note: Can only be summoned twice.
Note: Remains on the field for only four turns.
Note: Must wait two turns to summon again.
Note: Must have signed the Civet Contract.
Note: Can only be taught/used by Sasuke Sarutobi.
±± Declined ±± when submitting a summon provide link to contract signing.


(Suiton: Sakashima Bakufu Waza) – Water Release: Reverse Waterfall Technique
Rank: B-A
Type: Supplementary/Defense/Attack
Range: Short-Long
Chakra Cost: 25-30
Damage Points: 40-60
Description: The user concentrates a large amount of water chakra into their hands (or feet) as they perform two handseals (Tiger -> Snake) and then proceeds to strike them onto the water source they are standing on, creating a large amount of water to burst vertically upwards towards the sky. This large burst of water is essentially a large stream/blast of water that travels in a straight line up vertically from the water source. Depending on the user, the amount of water in this blast of water may vary from a small-size lake worth of water up to a medium-size lake worth of water (the maximum volume -100m3) - all of which always takes the same amount of time to happen (a few seconds). Furthermore, the force behind this blast of water is sufficient enough to knock an opponent unconsious.
Note: Requires a water source.
Note: A-rank version usable three times per battle.
Note: If A-rank version is used, must wait at least 1 turn to use again.
Note: Can only be taught/used by Sasuke Sarutobi.
±± Approved ±±
(Suiton: Suijin Seidou) – Water Release: Suijin's Sanctuary
Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30 (+15 per turn)
Damage Points: N/A
Description: The user will concentrate a large amount of water chakra as they performs two quick handseals which they then proceed to release the chakra into the water source they are standing on. This jutsu is used to alert the user about the location and presence of any nearby chakra on the battlefield (must be on the water source though), it works by applying one of the most basic principles/techniques known to shinobi - "water surface walking" which requires one to constantly emit a stream of chakra from the soles of their feet in order to be able to walk on water. Because of this, any being that is walking on the water's surface can be detected through this technique (due to the hige amount of chakra used for this jutsu), alerting the user of the presence of other people/beings walking on the water. This jutsu can also detect the presence of chakra hidden within the water (i.e. ninjas swimming in the water) purely due to the fact that ninjas are large "containers/vessels" of chakra.
Note: Requires a water source.
Note: The opponent must be touching the water.
Note: No S-rank water jutsus in the same turn (turn of activation).
Note: Can only be taught/used by Sasuke Sarutobi.
±± Declined ±± similar sensing techniques exist.
(Hetto-neko Kuchiyose no Jutsu: Beta) – Civet Summoning Technique: Beta
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Beta is a relatively young, caramel Civet about the same size as Gamakichi who exhibits bright yellow markings around his eyes and mouth. He is a very fast and agile Civet characteristic of his natural affinity for lightning (Beta is capable of using lightning jutsus up to the user's rank). He wields a wide range of weapons such as chokutōs, katanas and sickles which he grasps and swirls around in his paws, mouth and tail infusing them with his lightning chakra. Despite his affinity for lightning, he prefers to use taijutsu and weapons play while in combat and also has good hearing and a keen sense of smell allowing him to track targets much more effectively even when he is unable to see the target.
Note: Can only be summoned twice.
Note: Remains on the field for only four turns.
Note: Must wait two turns to summon again.
Note: Must have signed the Civet Contract.
Note: Can only be taught/used by Sasuke Sarutobi.
±± Declined ±± when submitting a summon provide link to contract signing.
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