Bio: Ulquiorra in sig
CJ's: Yes
C.E's: Yes
Everything you know.
No killing/Stealing, you can kill but it won't count against your bio.
Rei's R&R
This is a spar
Area: Training field
Range: Mid.
I'm a bit tired tho, been up for 19hrs and for some reason I'm in the mood for a battle xd
Cool then xd Probably should have chosen my Uchiha bio as well but alright.
*I stand in mid rage, looking at your chin, not your eyes and I use*
(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
*I perform 3 handseals with my sleeves covering my hands and a giant swamp big enough to drown gamabunta forms underneath your feet, I then with/o hesitation/any pausing between handseals use*
(Doton: Otoshibuta) – Earth Release: Dropping Lid
Rank: B
Type: Attack
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: The user creates a giant earthen lid, big enough to trap over twenty people within it, and throws it in the air so it lands on the target, trapping and stunning him. It can also be used from an elevation to drop down on the target.
*summoning a giant lid 1inch above your head and my hands are still covered. I then with/o hesitation or pausing again between handseals use*
(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninjas chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
*Summoning 3 clones. 1 on my left, 1 on my right and 1 behind me. We are all in the same position I am in so you don't see the clone that's behind me as our bodies are perfectly aligned. The clone behind me will move his arms identically to mine so that you still don't notice him. This would happen as theres an opening for this technique since you would be defending as I do it. For now, the clone will only move his arms identically to mine tho he won't move his fingers identically for handseals. He just watches my elbows to accomplish this.*
Cool then xd Probably should have chosen my Uchiha bio as well but alright.
*I stand in mid rage, looking at your chin, not your eyes and I use*
(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
*I perform 3 handseals with my sleeves covering my hands and a giant swamp big enough to drown gamabunta forms underneath your feet, I then with/o hesitation/any pausing between handseals use*
(Doton: Otoshibuta) – Earth Release: Dropping Lid
Rank: B
Type: Attack
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: The user creates a giant earthen lid, big enough to trap over twenty people within it, and throws it in the air so it lands on the target, trapping and stunning him. It can also be used from an elevation to drop down on the target.
*summoning a giant lid 1inch above your head and my hands are still covered. I then with/o hesitation or pausing again between handseals use*
(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninjas chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
*Summoning 3 clones. 1 on my left, 1 on my right and 1 behind me. We are all in the same position I am in so you don't see the clone that's behind me as our bodies are perfectly aligned. The clone behind me will move his arms identically to mine so that you still don't notice him. This would happen as theres an opening for this technique since you would be defending as I do it. For now, the clone will only move his arms identically to mine tho he won't move his fingers identically for handseals. He just watches my elbows to accomplish this.*
As the swamp appears beneath me, I close my eyelids and open them right away, my eyes glowing red with 3 black tomoes, as I drop on one knee, slamming both hands on the swamp. The whole ground immediately bursts into a thick and wide carpet of green fungus. From it, multiple large mushrooms protrude, creating a large forest, while we stand on a clearing. The mushrooms push the lid in their growth, making arch from above me to above, turning your own technique on yourself.
( Masshuru-Muton:Senkyou no Nora ) Mushroom Style: Fields of Wonderland
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: This jutsus turns the area into a vast field of regular green fungus, with forests of different sized mushrooms, both small as hands or big as large trees. The net of fungus will severe all connection with the ground beneath, preventing the opponent from utilizing it as a source from Earth Jutsus, as well as melting through any previously active earth jutsu, neutralizing it. The net of fungus does not have parasitic abilities and the mushrooms don't have spore or poison release abilities.
Given the Chakra strain, the user will not be able to preform any other Mushroom jutsus in the same turn, and can only use 2 jutsus in the same turn.
*Can only be used thrice per battle*
Given that we are Mid-range, and since I made it so that neither the mushroom forest of Fields of Wonderland or your own Dropping Lid would block the sight of each other in any way, once I drop down on one knee, you invariably look at my eyes, activating Chouetsu no Shunmin.
(Doujutsu: Chouetsu no Shunmin) – Eye Technique: Transcend to Deep Slumber technique
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage points: N/A
Description: The user will use their Sharingan to cast an illusion upon the opponent by looking them into their eyes; this illusion makes the enemy fall asleep but makes them think they are still watching the opponent without realizing they have fallen asleep.
Note: Requires direct eye contact with tomoe 3 Sharingan.
To your eyes, the forest pushes the lid away from us, and quickly a large fireball comes from above you, as if I had used a C rank fireball, while in reality, you are actually asleep.
As the swamp appears beneath me, I close my eyelids and open them right away, my eyes glowing red with 3 black tomoes, as I drop on one knee, slamming both hands on the swamp. The whole ground immediately bursts into a thick and wide carpet of green fungus. From it, multiple large mushrooms protrude, creating a large forest, while we stand on a clearing. The mushrooms push the lid in their growth, making arch from above me to above, turning your own technique on yourself.
( Masshuru-Muton:Senkyou no Nora ) Mushroom Style: Fields of Wonderland
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: This jutsus turns the area into a vast field of regular green fungus, with forests of different sized mushrooms, both small as hands or big as large trees. The net of fungus will severe all connection with the ground beneath, preventing the opponent from utilizing it as a source from Earth Jutsus, as well as melting through any previously active earth jutsu, neutralizing it. The net of fungus does not have parasitic abilities and the mushrooms don't have spore or poison release abilities.
Given the Chakra strain, the user will not be able to preform any other Mushroom jutsus in the same turn, and can only use 2 jutsus in the same turn.
*Can only be used thrice per battle*
Given that we are Mid-range, and since I made it so that neither the mushroom forest of Fields of Wonderland or your own Dropping Lid would block the sight of each other in any way, once I drop down on one knee, you invariably look at my eyes, activating Chouetsu no Shunmin.
(Doujutsu: Chouetsu no Shunmin) – Eye Technique: Transcend to Deep Slumber technique
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage points: N/A
Description: The user will use their Sharingan to cast an illusion upon the opponent by looking them into their eyes; this illusion makes the enemy fall asleep but makes them think they are still watching the opponent without realizing they have fallen asleep.
Note: Requires direct eye contact with tomoe 3 Sharingan.
To your eyes, the forest pushes the lid away from us, and quickly a large fireball comes from above you, as if I had used a C rank fireball, while in reality, you are actually asleep.
Not looking at your breasts, a strong mind is never distracted during battle.
*Still keeping my eyes on your chin as I notice your technique turning the lid back onto me in my peripheral vision, I move my eyes to the left and then up at the lid, being careful not to make any eye contact. Once the lid is coming at me I use*
(Fūton: Senpuuken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: A vortex of wind shot out of the users fist wind he/she punches.
*shooting the gust of wind at the ground propelling me into the air far above the lid. I let the lid hit the mushroom I was standing on that you created (or at least I think lol) and as I'm going into the air I lock my vision onto a spot, 3 feet in front of you and look at you in my peripheral vision as I perform the chidori and use*
Rank: S
Type: Attack
Range: Long
Chakra cost: 40
Damage points: 80
Description: After Performing chidoir in mid air the user releases all of the lightning chakra to create a Giant Thunder bolt that can be shot at the opponent.
*And I throw this chidori making a giant bolt of lightning that races at you that I aimed for you in my peripheral view. When the bolt is at a safe distance away I throw 2 kunai's with explosive tags attached to them at you. These would come into your view immediately after you defend the bolt. I let the lid fall in the place where I was standing and then I land onto the lid seconds after the bolt strikes you.*
Not looking at your breasts, a strong mind is never distracted during battle.
*Still keeping my eyes on your chin as I notice your technique turning the lid back onto me in my peripheral vision, I move my eyes to the left and then up at the lid, being careful not to make any eye contact. Once the lid is coming at me I use*
(Fūton: Senpuuken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: A vortex of wind shot out of the users fist wind he/she punches.
*shooting the gust of wind at the ground propelling me into the air far above the lid. I let the lid hit the mushroom I was standing on that you created (or at least I think lol) and as I'm going into the air I lock my vision onto a spot, 3 feet in front of you and look at you in my peripheral vision as I perform the chidori and use*
Rank: S
Type: Attack
Range: Long
Chakra cost: 40
Damage points: 80
Description: After Performing chidoir in mid air the user releases all of the lightning chakra to create a Giant Thunder bolt that can be shot at the opponent.
*And I throw this chidori making a giant bolt of lightning that races at you that I aimed for you in my peripheral view. When the bolt is at a safe distance away I throw 2 kunai's with explosive tags attached to them at you. These would come into your view immediately after you defend the bolt. I let the lid fall in the place where I was standing and then I land onto the lid seconds after the bolt strikes you.*
As you jump up and charge lightning all around you, I use:
(Suiton: Suishouha) - Water Style: Water Shock wave
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Descripton: causes a large volume of water to materialize out of nowhere. The water can then be directed at his target.
Materializing a large volume of water on top of you, quickly enveloping your body, making the Lightning short-circuit and thus not only severely damage you but also disrupting your technique. The water is directed towards the ground, where the lid fell, slamming you on top of it, as I use:
(Doton: Doryuso) - Earth Style: Rising Stone Spears
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: This technique lets the user condense mud or stone from the ground and shape them into spikes that will protrude from the ground to skew the target. The spikes cannot penetrate targets of greater density.
Rising spikes on the surface of the lid, where you were going to fall.
As you jump up and charge lightning all around you, I use:
(Suiton: Suishouha) - Water Style: Water Shock wave
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Descripton: causes a large volume of water to materialize out of nowhere. The water can then be directed at his target.
Materializing a large volume of water on top of you, quickly enveloping your body, making the Lightning short-circuit and thus not only severely damage you but also disrupting your technique. The water is directed towards the ground, where the lid fell, slamming you on top of it, as I use:
(Doton: Doryuso) - Earth Style: Rising Stone Spears
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: This technique lets the user condense mud or stone from the ground and shape them into spikes that will protrude from the ground to skew the target. The spikes cannot penetrate targets of greater density.
Rising spikes on the surface of the lid, where you were going to fall.
*As I would hear the sound of rushing water, I would hear the sound of it being created as in the anime it's not exactly silent lol and also and I'm looking at the surface of the ground I would see a shadow from the "large volume of water" being created on top of me. Quickly I react to the slightest thought of something being above me at first noticing the signs. I quickly cancel my move at the chidori as you said it was formed on top of me as I was gathering the lightning, with me noticing and the time it would take to get down to my hands while I'm falling to the ground in unison of the water, there should be enough time. Immediately after that, just as I'm in the water I use*
(Suiton: Suichuu Teigen no Jutsu) – Water Release: Underwater Motion Technique
Rank: C
Type: Supplementary
Range: Mid
Chakra cost: 15
Damage points: N/A
Description: This Technique allows the user to properl themselves through a body of water by using their chakra. While underwater, this technique will also partially mask the users prescence.
Note: Must be a large water source such as a lake to use.
*propelling myself backwards, out of the water and then as I'm in the air I perform the needed seals and use*
(Suiton: Daikōdan no Jutsu) – Water Release: Great Shark Missile Technique
Rank: S
Type: Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user performs Tiger – Serpent hand seals to create a stronger version of the Water Release: Water shark Bomb technique, which creates a gigantic shark, far larger than the user, to attack the opponent. This technique differs from its parent jutsu in being able to absorb the chakra from an opponent's technique, and in turn use that chakra to grow larger and more powerful.
Note: Technique can only absorb up to B rank level techniques.
*Turning the giant water source you created, into a shark that drops down at an angle coming at you that hit's you in unison of me landing*
*As I would hear the sound of rushing water, I would hear the sound of it being created as in the anime it's not exactly silent lol and also and I'm looking at the surface of the ground I would see a shadow from the "large volume of water" being created on top of me. Quickly I react to the slightest thought of something being above me at first noticing the signs. I quickly cancel my move at the chidori as you said it was formed on top of me as I was gathering the lightning, with me noticing and the time it would take to get down to my hands while I'm falling to the ground in unison of the water, there should be enough time. Immediately after that, just as I'm in the water I use*
(Suiton: Suichuu Teigen no Jutsu) – Water Release: Underwater Motion Technique
Rank: C
Type: Supplementary
Range: Mid
Chakra cost: 15
Damage points: N/A
Description: This Technique allows the user to properl themselves through a body of water by using their chakra. While underwater, this technique will also partially mask the users prescence.
Note: Must be a large water source such as a lake to use.
*propelling myself backwards, out of the water and then as I'm in the air I perform the needed seals and use*
(Suiton: Daikōdan no Jutsu) – Water Release: Great Shark Missile Technique
Rank: S
Type: Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user performs Tiger – Serpent hand seals to create a stronger version of the Water Release: Water shark Bomb technique, which creates a gigantic shark, far larger than the user, to attack the opponent. This technique differs from its parent jutsu in being able to absorb the chakra from an opponent's technique, and in turn use that chakra to grow larger and more powerful.
Note: Technique can only absorb up to B rank level techniques.
*Turning the giant water source you created, into a shark that drops down at an angle coming at you that hit's you in unison of me landing*
As you create your shark, a large hand made of greyish-greenish fungus erupts from the ground, punching through the shark and absorbing it collapsing afterwards.
(Masshuru-Muton: Mori no Jusshi ) Mushroom Style: Fingers of Pan
Rank: B-A
Range: Short-Mid
Chakra Cost: 20-30
Damage Points: 40-60
Description: The user is able to release a large net of fungus, from her hands or from the ground which can withstand the impact of huge boulders of rock and cease their movement. The user can decide to preform this jutsu to trap the opponent. The net will form any structure the user wants, being it a hand, a shield, pillars, etc.
*Can only be used once every 2 turns*
A Rank version
After I create the hand, your vision of me is blocked. I quickly link 3 handseals, unbeknown to you, and from the forest behind you small flying mushrooms start to spread in the air, all around you.
( Masshuru-Muton: Onigiri no Wana ) Mushroom Release: Foc Follet's Trap
Rank: S
Range: Short-long
Chakra Cost: 40
Damage Points: 80
Description: The user charges chakra on both hands and starts to release tiny and very light mushrooms, which will spread around the area at mid range. This mushrooms emit an eery green light that carries a powerfull genjutsu, which will fade all light from the opponents' eyes, with the exception of the mushrooms. Trapped opponents will soon hear ghostly laughter, as they feel their bodies and limbs being grabbed by tiny vicious hands, rendering the opponent immobile. With one handseal, the user can make the Foc Follet Mushrooms explode, each with the explosive power of a paper tag.
*The user can choose to release the mushrooms from the ground, by linking 3 handseals, anywhere in mid range, thus allowing the technique to spread to long range*
*As long as the light is still seen by the opponent, any method of releasing a genjutsu is useless*
*Can only be used 3 times per battle, and only once every 3 turns*
*The paralysis is not immediate, allowing a target to preform a small row of handseals before it takes action, no bigger than 5*
Given than the collision of the hand and the shark would serve as quite a distraction, you should only notice the eery mushrooms when they're almost on top of you, and the light is being drained out of you.
As I preform this last technique, I move into the forest to my right, taking advantage that you can't see me because of the Fingers of Pan and the shark jutsu. Allowing Foc's Follet's trap to do it's thing, I use:
(Fuuton: Rashinban Taka no Me) Wind Release: Compass Hawkeye
Rank: A
Range: Long
Chakra Cost: 30
Damage Points: 60
Description: The user does one handseal, and the air in on of 4 different locations, North, East, South West, will compress and assume the shape of a hawk, soaring in the air about 20 meters from the ground, and Long range from the opponent(s). It will glide around in a circle, always keeping the same distance from their correspondent target. With one seal, the user can make this wind-hawk (One at a time, or as the user wishes) shoot itself at speeds slightly higher than the current sniper bullets, and will assume a similar shape, aiming to pierce the opponent in a specific (or not) place, depending on the accuracy of the user of this technique.
*Can only be used once. The hawk must be dispersed or used before the user (And only the specific user) of this technique can preform any other jutsu. If the user of this technique is knocked unconscious, killed or vanished, the hawk will vanish.
Once targeted (At the beginning of the jutsu) the hawk can't change opponents, and will disperse harmlessly if the said opponent vanishes, looses consciousness or get's killed.
Creating the hawk long range in front of you, 20 meters from the ground.
As you create your shark, a large hand made of greyish-greenish fungus erupts from the ground, punching through the shark and absorbing it collapsing afterwards.
(Masshuru-Muton: Mori no Jusshi ) Mushroom Style: Fingers of Pan
Rank: B-A
Range: Short-Mid
Chakra Cost: 20-30
Damage Points: 40-60
Description: The user is able to release a large net of fungus, from her hands or from the ground which can withstand the impact of huge boulders of rock and cease their movement. The user can decide to preform this jutsu to trap the opponent. The net will form any structure the user wants, being it a hand, a shield, pillars, etc.
*Can only be used once every 2 turns*
A Rank version
After I create the hand, your vision of me is blocked. I quickly link 3 handseals, unbeknown to you, and from the forest behind you small flying mushrooms start to spread in the air, all around you.
( Masshuru-Muton: Onigiri no Wana ) Mushroom Release: Foc Follet's Trap
Rank: S
Range: Short-long
Chakra Cost: 40
Damage Points: 80
Description: The user charges chakra on both hands and starts to release tiny and very light mushrooms, which will spread around the area at mid range. This mushrooms emit an eery green light that carries a powerfull genjutsu, which will fade all light from the opponents' eyes, with the exception of the mushrooms. Trapped opponents will soon hear ghostly laughter, as they feel their bodies and limbs being grabbed by tiny vicious hands, rendering the opponent immobile. With one handseal, the user can make the Foc Follet Mushrooms explode, each with the explosive power of a paper tag.
*The user can choose to release the mushrooms from the ground, by linking 3 handseals, anywhere in mid range, thus allowing the technique to spread to long range*
*As long as the light is still seen by the opponent, any method of releasing a genjutsu is useless*
*Can only be used 3 times per battle, and only once every 3 turns*
*The paralysis is not immediate, allowing a target to preform a small row of handseals before it takes action, no bigger than 5*
Given than the collision of the hand and the shark would serve as quite a distraction, you should only notice the eery mushrooms when they're almost on top of you, and the light is being drained out of you.
As I preform this last technique, I move into the forest to my right, taking advantage that you can't see me because of the Fingers of Pan and the shark jutsu. Allowing Foc's Follet's trap to do it's thing, I use:
(Fuuton: Rashinban Taka no Me) Wind Release: Compass Hawkeye
Rank: A
Range: Long
Chakra Cost: 30
Damage Points: 60
Description: The user does one handseal, and the air in on of 4 different locations, North, East, South West, will compress and assume the shape of a hawk, soaring in the air about 20 meters from the ground, and Long range from the opponent(s). It will glide around in a circle, always keeping the same distance from their correspondent target. With one seal, the user can make this wind-hawk (One at a time, or as the user wishes) shoot itself at speeds slightly higher than the current sniper bullets, and will assume a similar shape, aiming to pierce the opponent in a specific (or not) place, depending on the accuracy of the user of this technique.
*Can only be used once. The hawk must be dispersed or used before the user (And only the specific user) of this technique can preform any other jutsu. If the user of this technique is knocked unconscious, killed or vanished, the hawk will vanish.
Once targeted (At the beginning of the jutsu) the hawk can't change opponents, and will disperse harmlessly if the said opponent vanishes, looses consciousness or get's killed.
Creating the hawk long range in front of you, 20 meters from the ground.
*As soon as I see the shark being hit, I immediately notice that our vision is blocked. I need a way to attack and counter any surprise attack and since I know that this is a jutsu forest thing that you created, I do not know all of which it can do and I'm not taking the chances of being caught off guard inside the forest so my conclusion is getting out of this thing. Immediately when the shark explodes on collision (also in my bio Ulquiorra's not one to be distracted easily lol), I make 5 quick handseals and use*
(Katon: Hagetaka kaen) Fire Release: Condor Blaze
Type: Supplementary/Attack
Rank: Forbidden
Range: Short-Long
Chakra Cost: 50
Damage Points: 90
Description: The user will form a row of 10 handseals, he will then disperse into 10 highly compressed katon flames that are shaped like condors. The condors will then soar through the air at great speeds at the opponent. 1 condor will be the user and will travel to the desired location that the user wants and the user will appear from that condor while the other 9 condors soar through the air and attack the opponent. The condors hit the opponent all at the same time. On impact the condors will explode in a huge fiery explosion that covers the area . Once the condors explode all surroundings within mid range will be covered with 6ft tall flames.
-If the user has signed the condor contract then this jutsu will only require 5 handseals.
-No Katon for the next 2 turns.
-Can only use this jutsu once per battle.
-Can only use 2 jutsu on the next turn.
-No Katon jutsu before this jutsu.
-The turn that this jutsu is used, the user can only use one more jutsu so this jutsu counts as 2 moves.
-If the user is caught in the explosion then he/she will die.
-Can only be taught by ~Yard~
*turning into 10 highly compressed fire shaped condors. 9 of the condors go in the last direction I saw you in while I'm going high into the sky, getting the fawk outa the area for the huge explosion that's about to happen. The 9 condors hit the forest all at once in a huge fiery explosion that covers the area, wiping out the entire mushroom forest that you created, While I am far away and very high in the sky as when I came from the forest I immediately started going at an angle, backwards while going higher into the air to get further away. I regain my form in mid air in unison of the explosion. Due to the mushroom and the condors blocking your vision of me, I would seem to have vanished from sight after. you counter this of course lol. Once I reform I immediately use*
(Kchuysei: Joutei Sendo) Summoning: Lord Sendo:
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 100 (20 per-turn when Fused)
Damage Points: N/A
Description: The user pulls out a small scroll places his hand on it. This summons Joutei Sendo the Lord of the Condors. Joutei Sendo has the unique ability to fuse on it's Summoners back, when fused it appears that the user has wings. This lets the user fly at fast speeds and make it easier to use Raiton Jutsu Joutei Sendo can also use up to S-rank Raiton techniques.
Note:
-This Summoning can only be in play for 4-turns.
-This Summoning can only be Summoned by someone with the Condor Contract.
-This Summoning can only be Summoned once per battle.
-The Summoning can only use a total of 4 Raiton techniques.
-When fused Raiton Jutsu need one less hand seal.
-Every jutsu used by the summon counts in the user's 3 jutsu per turn.
-Can only be fused for 3 turns
*summoning lord Sendo underneath me and he takes me closer to your location, in long range of you (30 meters). as smoke fills the area where you are from the explosion.
*As soon as I see the shark being hit, I immediately notice that our vision is blocked. I need a way to attack and counter any surprise attack and since I know that this is a jutsu forest thing that you created, I do not know all of which it can do and I'm not taking the chances of being caught off guard inside the forest so my conclusion is getting out of this thing. Immediately when the shark explodes on collision (also in my bio Ulquiorra's not one to be distracted easily lol), I make 5 quick handseals and use*
(Katon: Hagetaka kaen) Fire Release: Condor Blaze
Type: Supplementary/Attack
Rank: Forbidden
Range: Short-Long
Chakra Cost: 50
Damage Points: 90
Description: The user will form a row of 10 handseals, he will then disperse into 10 highly compressed katon flames that are shaped like condors. The condors will then soar through the air at great speeds at the opponent. 1 condor will be the user and will travel to the desired location that the user wants and the user will appear from that condor while the other 9 condors soar through the air and attack the opponent. The condors hit the opponent all at the same time. On impact the condors will explode in a huge fiery explosion that covers the area . Once the condors explode all surroundings within mid range will be covered with 6ft tall flames.
-If the user has signed the condor contract then this jutsu will only require 5 handseals.
-No Katon for the next 2 turns.
-Can only use this jutsu once per battle.
-Can only use 2 jutsu on the next turn.
-No Katon jutsu before this jutsu.
-The turn that this jutsu is used, the user can only use one more jutsu so this jutsu counts as 2 moves.
-If the user is caught in the explosion then he/she will die.
-Can only be taught by ~Yard~
*turning into 10 highly compressed fire shaped condors. 9 of the condors go in the last direction I saw you in while I'm going high into the sky, getting the fawk outa the area for the huge explosion that's about to happen. The 9 condors hit the forest all at once in a huge fiery explosion that covers the area, wiping out the entire mushroom forest that you created, While I am far away and very high in the sky as when I came from the forest I immediately started going at an angle, backwards while going higher into the air to get further away. I regain my form in mid air in unison of the explosion. Due to the mushroom and the condors blocking your vision of me, I would seem to have vanished from sight after. you counter this of course lol. Once I reform I immediately use*
(Kchuysei: Joutei Sendo) Summoning: Lord Sendo:
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 100 (20 per-turn when Fused)
Damage Points: N/A
Description: The user pulls out a small scroll places his hand on it. This summons Joutei Sendo the Lord of the Condors. Joutei Sendo has the unique ability to fuse on it's Summoners back, when fused it appears that the user has wings. This lets the user fly at fast speeds and make it easier to use Raiton Jutsu Joutei Sendo can also use up to S-rank Raiton techniques.
Note:
-This Summoning can only be in play for 4-turns.
-This Summoning can only be Summoned by someone with the Condor Contract.
-This Summoning can only be Summoned once per battle.
-The Summoning can only use a total of 4 Raiton techniques.
-When fused Raiton Jutsu need one less hand seal.
-Every jutsu used by the summon counts in the user's 3 jutsu per turn.
-Can only be fused for 3 turns
*summoning lord Sendo underneath me and he takes me closer to your location, in long range of you (30 meters). as smoke fills the area where you are from the explosion.
After I use Foc's follet's trap, I see you turn into condors (Given that you used the Condor technique after the shark explodes, at that point I would be hidden in the forest, thus I could see you but you wouldn't know where I am), and so I use:
(Suiton/Fuuton: Koketsu no Waniguchi ) Water/Wind Style: The Jaws of the Alligator
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: After a row of 6 handseals, the user is able to summon a huge amount of water near herself, and shoot in towards her target with great pressure. As soon as it is released, the blast of water takes the shape of a huge alligator, jaws open wide, to swallow and crush the target, leaving behind a lake's worth of water, progressively draining, lasting 5 to 8 turns (Depending in the temperature/humidity of the environment). With 3 additional handseals, the user will infuse the charging alligator with wind chakra, which will drop to bellow freezing temperatures. Because the wind will keep the water within the alligator moving, it won't turn to ice, instead it will increase it's piercing and slashing power. Once in lake form, temperatures only slightly above freezing, the user will be able to keep up to 6 smaller normal sized alligators colder than the lake, which can attack any underwater opponent freely, for 2 turns.
*the smaller alligators do not reform if destroyed, and have the speed and strength of average alligators, it is not enhanced*
*Can only be used once per battle*
*Given the chakra strain, the user won't be able to use Water and Wind above S rank for 3 turns*
As all the condors shoot to the place where I was, a huge alligator made of Water and Wind combined burst out. As it opens it's jaws, the 9 condors are swallowed completely, having them explode inside the alligator. For a few seconds, the alligator is able to remain on it's shape and continues in the air following the last condor, but the explosion takes it's toll and it falls on the ground, forming a small lake, covering the fungus carpet yet far bellow the mushroom tops, near which I stand, using the tops as hiding chakra to attach myself to the stems. There are no smaller alligators inside the lake as the technique basically collapsed after it met the condors.
Anyway, I assume your technique allows you to change your shape into condors. It is fairly similar to Black Burn, which I saw countless of times. So the real you must be one of the condors. My bet would be the one that just flew away. I immediately use:
(Doton: Otoshibuta) – Earth Release: Dropping Lid
Rank: B
Type: Attack
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: The user creates a giant, boar-shaped, earthen lid high in the air that falls on the target, trapping them underneath.
Creating a lid right above you. I make sure that the lid is created right after the alligator, so that at that point, you'd feel that you're being targeted by both the insanely huge alligator that just took your fire technique and a large rock that just appeared in front of you. At your speed, colliding with such massive rock would most probably kill you, as the lid would detonate the condor (which is you) and thus blow you up. Anyway, as you probably have noticed, a spent up alligator on it's death bed and a low ranked earthen lid are not a sure kill combo, and so, I spread my arms and then pull one, and a wind/lightning arrow starts to appear on my hand. It glows viciously but I quickly release it, and it disappears from sight.
(Raiton/Fuuton: Houkou no Kora-Hanta) Lightning/Wind Style: The Growl of the White Tigress
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user charges wind or lightning chakra on the hand. When the hand is pulled back, simulating a string of a bow being pulled, a concentrated wind arrow appears charged. Upon release, the arrow disappears to the eye of the opponent, but actually it turns into several sharper arrows, that travel just a little bit faster than a normal arrow, and hit the opponent's body several times in multiple places. Depending on the accuracy and weapon's mastery of the user, the arrows can hit random body points or specific nerves, arteries or organs, though easily traceable even to a first-tomoe sharingan, after creating the arrow, user can enlarge it with a second layer of chakra. Upon releasing, the Lightning/Wind will combine to maximize the piercing and speed abilities, being so that it is a combination of the two fastest and sharpest elements. The barrage of tiny arrows will increase it's range and speed drastically, while the arrows themselves will be drastically smaller and more piercing.
*Can only be used once every 4 turns, for a maximum of 2 times, given the chakra strain*
*Can't use Lightning or Wind Techniques above S rank in the next 2 turns*
After I use Foc's follet's trap, I see you turn into condors (Given that you used the Condor technique after the shark explodes, at that point I would be hidden in the forest, thus I could see you but you wouldn't know where I am), and so I use:
(Suiton/Fuuton: Koketsu no Waniguchi ) Water/Wind Style: The Jaws of the Alligator
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: After a row of 6 handseals, the user is able to summon a huge amount of water near herself, and shoot in towards her target with great pressure. As soon as it is released, the blast of water takes the shape of a huge alligator, jaws open wide, to swallow and crush the target, leaving behind a lake's worth of water, progressively draining, lasting 5 to 8 turns (Depending in the temperature/humidity of the environment). With 3 additional handseals, the user will infuse the charging alligator with wind chakra, which will drop to bellow freezing temperatures. Because the wind will keep the water within the alligator moving, it won't turn to ice, instead it will increase it's piercing and slashing power. Once in lake form, temperatures only slightly above freezing, the user will be able to keep up to 6 smaller normal sized alligators colder than the lake, which can attack any underwater opponent freely, for 2 turns.
*the smaller alligators do not reform if destroyed, and have the speed and strength of average alligators, it is not enhanced*
*Can only be used once per battle*
*Given the chakra strain, the user won't be able to use Water and Wind above S rank for 3 turns*
As all the condors shoot to the place where I was, a huge alligator made of Water and Wind combined burst out. As it opens it's jaws, the 9 condors are swallowed completely, having them explode inside the alligator. For a few seconds, the alligator is able to remain on it's shape and continues in the air following the last condor, but the explosion takes it's toll and it falls on the ground, forming a small lake, covering the fungus carpet yet far bellow the mushroom tops, near which I stand, using the tops as hiding chakra to attach myself to the stems. There are no smaller alligators inside the lake as the technique basically collapsed after it met the condors.
Anyway, I assume your technique allows you to change your shape into condors. It is fairly similar to Black Burn, which I saw countless of times. So the real you must be one of the condors. My bet would be the one that just flew away. I immediately use:
(Doton: Otoshibuta) – Earth Release: Dropping Lid
Rank: B
Type: Attack
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: The user creates a giant, boar-shaped, earthen lid high in the air that falls on the target, trapping them underneath.
Creating a lid right above you. I make sure that the lid is created right after the alligator, so that at that point, you'd feel that you're being targeted by both the insanely huge alligator that just took your fire technique and a large rock that just appeared in front of you. At your speed, colliding with such massive rock would most probably kill you, as the lid would detonate the condor (which is you) and thus blow you up. Anyway, as you probably have noticed, a spent up alligator on it's death bed and a low ranked earthen lid are not a sure kill combo, and so, I spread my arms and then pull one, and a wind/lightning arrow starts to appear on my hand. It glows viciously but I quickly release it, and it disappears from sight.
(Raiton/Fuuton: Houkou no Kora-Hanta) Lightning/Wind Style: The Growl of the White Tigress
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user charges wind or lightning chakra on the hand. When the hand is pulled back, simulating a string of a bow being pulled, a concentrated wind arrow appears charged. Upon release, the arrow disappears to the eye of the opponent, but actually it turns into several sharper arrows, that travel just a little bit faster than a normal arrow, and hit the opponent's body several times in multiple places. Depending on the accuracy and weapon's mastery of the user, the arrows can hit random body points or specific nerves, arteries or organs, though easily traceable even to a first-tomoe sharingan, after creating the arrow, user can enlarge it with a second layer of chakra. Upon releasing, the Lightning/Wind will combine to maximize the piercing and speed abilities, being so that it is a combination of the two fastest and sharpest elements. The barrage of tiny arrows will increase it's range and speed drastically, while the arrows themselves will be drastically smaller and more piercing.
*Can only be used once every 4 turns, for a maximum of 2 times, given the chakra strain*
*Can't use Lightning or Wind Techniques above S rank in the next 2 turns*
*As I hear the alligator being made, I'm not sure what it is you are doing as I'm facing the opposite direction, but I'm sure if anything it's a defense, so, given the fact that Idon't know what all the forest can do, I'm not sure what you're capable of as I've never fought you, I assume that it's a defense against my attack. Figuring that if you are to defend against that attack it would require a water technique mostly and the fact that I am in a fire form I know that's not good at all. I then hear you slam your hands and I then see a portal open up slowly and well that officially tells me to change back to normal form as soon as I start to see the portal open. So, I turn back to my normal form and use*
(Suraisu Kaze) - Slicing wind
Type: Attack/supplentry
Rank: A
Range: Short-Mid
Chakra Cost: 25
Damage Points: 45
Description: The user will stand like the picture shown below. Then the user will be begin to swing his front arm around in a slicing motion, but as they do, the users body will change to a blast of wind (in the same way suigetsu can replace his body with water) sending them selves at great speed as a slicing wind at the opponent. Though this leaves the user vulnerable to fire attacks if the opponent can see the user. This can also be used in avoiding attacks. The user can reform at any point. But if they dont, they become a slicing blade of wind and reform to their normal selves with their hand up in the air like they just slice the opponent across the chest, which they will have done in there wind form.
Note: Only doujutsu can see the wind.
Note: The user takes double damage in wind state from fire attacks
Note: Can he heard by sound users, can only be heard by non sound ninja when the battle field is near silent
Note: Only be used twice
Note: Cant use fire jutsu in same turn due to the concentration of wind chakra.
*I turn into a blade of wind, escaping the reach of the lid which would also allow me to dodge the arrow technique as well. I then reform and land 10 meters away from you and 10 meters to the right of that alligator creature thing. After re watching the part where this jutsu happened, I have enough time for my escape on the technique.*
Ok, I guess I'll get serious now.
*Takes off my leg weights gaining double my speed.*
*As I hear the alligator being made, I'm not sure what it is you are doing as I'm facing the opposite direction, but I'm sure if anything it's a defense, so, given the fact that Idon't know what all the forest can do, I'm not sure what you're capable of as I've never fought you, I assume that it's a defense against my attack. Figuring that if you are to defend against that attack it would require a water technique mostly and the fact that I am in a fire form I know that's not good at all. I then hear you slam your hands and I then see a portal open up slowly and well that officially tells me to change back to normal form as soon as I start to see the portal open. So, I turn back to my normal form and use*
(Suraisu Kaze) - Slicing wind
Type: Attack/supplentry
Rank: A
Range: Short-Mid
Chakra Cost: 25
Damage Points: 45
Description: The user will stand like the picture shown below. Then the user will be begin to swing his front arm around in a slicing motion, but as they do, the users body will change to a blast of wind (in the same way suigetsu can replace his body with water) sending them selves at great speed as a slicing wind at the opponent. Though this leaves the user vulnerable to fire attacks if the opponent can see the user. This can also be used in avoiding attacks. The user can reform at any point. But if they dont, they become a slicing blade of wind and reform to their normal selves with their hand up in the air like they just slice the opponent across the chest, which they will have done in there wind form.
Note: Only doujutsu can see the wind.
Note: The user takes double damage in wind state from fire attacks
Note: Can he heard by sound users, can only be heard by non sound ninja when the battle field is near silent
Note: Only be used twice
Note: Cant use fire jutsu in same turn due to the concentration of wind chakra.
*I turn into a blade of wind, escaping the reach of the lid which would also allow me to dodge the arrow technique as well. I then reform and land 10 meters away from you and 10 meters to the right of that alligator creature thing. After re watching the part where this jutsu happened, I have enough time for my escape on the technique.*
Ok, I guess I'll get serious now.
*Takes off my leg weights gaining double my speed.*
You made it seem as if the portal opening is something extremely slow.
Anyway, as you turn into wind to avoid my earth technique, instead of using the Growl of the White Tigress (given that you turned into wind early on the usage of the Dropping Lid technique), I use:
(Katon: Gouryuuka No Jutsu) - Fire Style: Great Dragon Fire
Rank: A
Type: Attack
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: After performing the needed hand seals, the user will expel dragon head fireballs at their opponent. These powerful fireballs can punch through concrete.
At which point you had directed your body/gust of wind to the ground, aiming to the place where you wanted to land. I spit 3 fireballs in the air, moving my head downwards to meet you. One would miss the lid, the other two would hit you indirectly and directly.
After I spit the fireballs, I release a mist of black spores all around me, which quickly separates in 3 different clouds.
(Mashuru-muton: Kora no Shukun Hae ) Mushroom Release: Children of Beelzebub
Rank: B
Range: N/A
Chakra Cost: 20
Damage Points: N/A
Description: The user releases a mist of black spores, which, upon contact or when desired, will grow into dark fungus, with the exact same characteristics as the Main Release fungus, but differing in color. As soon as it is released, the mist will aggregate into clones, the size of the mist being proportional to the amount of clones created. The clones, although tangible and similar to the user in shape, are simply an aggregation of spores, and as such may not use any techniques apart from Mushroom Jutsus up to B rank. But they are light and fast, and can desegregate, assuming an hybrid mist/clone form. The mist will shift is such way that it will seem like a swarm of flies, despite not being able to spread much more that 1 meter from the originating clone.
*Like any clone technique, this jutsu creates up to 4 clones*
*Clone restrictions apply to this jutsu*
The three mists will spread around my position, flying around as 3 thick swarms of fly, with some shifting humanoid features.
You made it seem as if the portal opening is something extremely slow.
Anyway, as you turn into wind to avoid my earth technique, instead of using the Growl of the White Tigress (given that you turned into wind early on the usage of the Dropping Lid technique), I use:
(Katon: Gouryuuka No Jutsu) - Fire Style: Great Dragon Fire
Rank: A
Type: Attack
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: After performing the needed hand seals, the user will expel dragon head fireballs at their opponent. These powerful fireballs can punch through concrete.
At which point you had directed your body/gust of wind to the ground, aiming to the place where you wanted to land. I spit 3 fireballs in the air, moving my head downwards to meet you. One would miss the lid, the other two would hit you indirectly and directly.
After I spit the fireballs, I release a mist of black spores all around me, which quickly separates in 3 different clouds.
(Mashuru-muton: Kora no Shukun Hae ) Mushroom Release: Children of Beelzebub
Rank: B
Range: N/A
Chakra Cost: 20
Damage Points: N/A
Description: The user releases a mist of black spores, which, upon contact or when desired, will grow into dark fungus, with the exact same characteristics as the Main Release fungus, but differing in color. As soon as it is released, the mist will aggregate into clones, the size of the mist being proportional to the amount of clones created. The clones, although tangible and similar to the user in shape, are simply an aggregation of spores, and as such may not use any techniques apart from Mushroom Jutsus up to B rank. But they are light and fast, and can desegregate, assuming an hybrid mist/clone form. The mist will shift is such way that it will seem like a swarm of flies, despite not being able to spread much more that 1 meter from the originating clone.
*Like any clone technique, this jutsu creates up to 4 clones*
*Clone restrictions apply to this jutsu*
The three mists will spread around my position, flying around as 3 thick swarms of fly, with some shifting humanoid features.
*Since I'm in wind form, when you shoot the fireballs I can feel/notice the heat coming from them as they are pretty large and there are 3. Since fire draws in oxygen which is air and I'm wind which is the bulk movement of air, I start to feel particles drawn in. Knowing that you can see the wind manifestation I am in due to you having shown your 3T and the fact that I can pretty much make an educated guess that you used a fire technique from to basic knowledge of how air reacts to fire I know to quickly turn back into my original form. I turn back as soon as I notice the heat from my given info above and I would have turned back just as the nearest fireball has traveled anywhere from 4-6 meters given that I am in mid range. I reform and quickly with one handseal, use*
(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.
*Spitting out a large amount of water that get's rid of the two fireballs coming at me and heads at you. This makes it so that when you perform the mist technique, it should destroy it as well when it turns into the fly formation, but, if mushroom release is strong against water they should clash, protecting you from the massive amount of water that's about to hit you and then dying off I suppose. I also don't create the orb, Zen told me its not required. Right when my feet touch the ground I take my weights off gaining double my speed.*
I feel a rock lee vs gaara theme coming on here from those fly's xd
*Since I'm in wind form, when you shoot the fireballs I can feel/notice the heat coming from them as they are pretty large and there are 3. Since fire draws in oxygen which is air and I'm wind which is the bulk movement of air, I start to feel particles drawn in. Knowing that you can see the wind manifestation I am in due to you having shown your 3T and the fact that I can pretty much make an educated guess that you used a fire technique from to basic knowledge of how air reacts to fire I know to quickly turn back into my original form. I turn back as soon as I notice the heat from my given info above and I would have turned back just as the nearest fireball has traveled anywhere from 4-6 meters given that I am in mid range. I reform and quickly with one handseal, use*
(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.
*Spitting out a large amount of water that get's rid of the two fireballs coming at me and heads at you. This makes it so that when you perform the mist technique, it should destroy it as well when it turns into the fly formation, but, if mushroom release is strong against water they should clash, protecting you from the massive amount of water that's about to hit you and then dying off I suppose. I also don't create the orb, Zen told me its not required. Right when my feet touch the ground I take my weights off gaining double my speed.*
I feel a rock lee vs gaara theme coming on here from those fly's xd
(Futon: Ou-Kama Way) - Wind style: Great Sickle Way
Rank: A
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damage: Varying (max 60)
Description: The user will, in a single handseal, release amounts of molded futon chakra into the sourroudings of it's opponent. Applying shape manipulation, he'll create numerours blades/sickles/slashing weapons, all with the sheer sharpness of the wind style, poiting towards the opponent. Unfortunately for him, the blades are constantly rotating around him, invisble to the naked eye or unexpirienced sensing, until they are released at great speeds towards them.
Notes: No other wind jutsus for the same turn.
Notes: May only be used thrice per battle.
Notes: The opponent, when the blades are created, feels a slight wind current.
Note: Doujutsu users can clearly see the technique
*Created by Seven-Scaled Boy*
Molding the air around you into numerous blade-like weapons, invisible to your eyes, which are spinning fast around you. Without a second of hesitation, the blades pierce themselves on your body, aiming, among other parts of your body, towards the back of your head, at the occipital ridge, whcih not only would mean a blade though your brain, but also damage to that area causes immediate loss of consciousness. The top of the spinal cord, which will severe the conection between it and the rest of the body, which leave you paralized from the neck down, unable to move any limb. I have one directed to the heart, another to the right lung and another to the left eye. The remaining ones would hit your body randomly.
The blades would appear around you and halt your water technique while you are spitting it, meaning that I wouldn't allow you to complete the technique and move on to the next one. In the mean time, one of my clones quickly uses:
(Masshuru-Muton: Mori no Jusshi ) Mushroom Style: Fingers of Pan
Rank: B-A
Range: Short-Mid
Chakra Cost: 20-30
Damage Points: 40-60
Description: The user is able to release a large net of fungus, from her hands or from the ground which can withstand the impact of huge boulders of rock and cease their movement. The user can decide to preform this jutsu to trap the opponent. The net will form any structure the user wants, being it a hand, a shield, pillars, etc.
*Can only be used once every 2 turns*
B Rank version
Releasing a large fist of fungus from it's hands, which would block your water technique shortly after it collides with my fire jutsu. That allied with the fact that you would have to stop the technique halfway would make your water technique weaker than an actual A rank, at which point my clone's Finger's of Pan would have Elemental Advantage over it, and grow stronger because of it. After the water is blocked, the fist continues towards you, aiming to punch you violently, engulfing you in the flesh-eating and chakra devouring fungus that will gradually decay your body to nothingness if left unblocked.
(Futon: Ou-Kama Way) - Wind style: Great Sickle Way
Rank: A
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damage: Varying (max 60)
Description: The user will, in a single handseal, release amounts of molded futon chakra into the sourroudings of it's opponent. Applying shape manipulation, he'll create numerours blades/sickles/slashing weapons, all with the sheer sharpness of the wind style, poiting towards the opponent. Unfortunately for him, the blades are constantly rotating around him, invisble to the naked eye or unexpirienced sensing, until they are released at great speeds towards them.
Notes: No other wind jutsus for the same turn.
Notes: May only be used thrice per battle.
Notes: The opponent, when the blades are created, feels a slight wind current.
Note: Doujutsu users can clearly see the technique
*Created by Seven-Scaled Boy*
Molding the air around you into numerous blade-like weapons, invisible to your eyes, which are spinning fast around you. Without a second of hesitation, the blades pierce themselves on your body, aiming, among other parts of your body, towards the back of your head, at the occipital ridge, whcih not only would mean a blade though your brain, but also damage to that area causes immediate loss of consciousness. The top of the spinal cord, which will severe the conection between it and the rest of the body, which leave you paralized from the neck down, unable to move any limb. I have one directed to the heart, another to the right lung and another to the left eye. The remaining ones would hit your body randomly.
The blades would appear around you and halt your water technique while you are spitting it, meaning that I wouldn't allow you to complete the technique and move on to the next one. In the mean time, one of my clones quickly uses:
(Masshuru-Muton: Mori no Jusshi ) Mushroom Style: Fingers of Pan
Rank: B-A
Range: Short-Mid
Chakra Cost: 20-30
Damage Points: 40-60
Description: The user is able to release a large net of fungus, from her hands or from the ground which can withstand the impact of huge boulders of rock and cease their movement. The user can decide to preform this jutsu to trap the opponent. The net will form any structure the user wants, being it a hand, a shield, pillars, etc.
*Can only be used once every 2 turns*
B Rank version
Releasing a large fist of fungus from it's hands, which would block your water technique shortly after it collides with my fire jutsu. That allied with the fact that you would have to stop the technique halfway would make your water technique weaker than an actual A rank, at which point my clone's Finger's of Pan would have Elemental Advantage over it, and grow stronger because of it. After the water is blocked, the fist continues towards you, aiming to punch you violently, engulfing you in the flesh-eating and chakra devouring fungus that will gradually decay your body to nothingness if left unblocked.
*As I spit out the water I notice the wind changing around me, knowingly that this is most likely an attack giving that wind is circling around me, I stop spitting the water immediately, expecting an attack (I've most likely landed by now as I don't think anyone's staying in the air this long xd) I wait for the moment that they stop spinning because I know that will be when the attack is coming. This is not at all a slow process as I'm sure I have only few seconds after noticing the air starting to form. Right when the blades stop, which I might add would also give away that they have in fact molded into something and the location by drafts in the wind when they stop spinning and come at me all in one motion since you could tell the difference between drafts or in this case the projectiles. Once they stop and come at me (Which I'm sure is all in one motion) I in unison, instantly use.*
(Hayaton No Jutsu)- Swift Release: Swift Technique
Type: Supplement
Rank: B
Range: Short-mid
Chakra Cost: 25
Damage Points: N/A
Description: The user through the use of swift release will perform the "Boar" handseal and move from Short to mid range. This technique is similar to that of shadow-less flight and can be used to dodge certain attacks by using swift release to quickly move out of the range of the attack similar to how other jutsus like Doton no jutsu let's you escape certain attacks by moving out of range or out of the way of certain jutsus. This can be preferred over other jutsus that can allow this due it's much faster and is still pretty basic. The user can escape attacks that for one, he can track, attacks that are projectile-ish but not huge attacks like kirin. The user could dodge an attack like fireball jutsu however, the attack that the user dodges cannot be wider than 10meters in diameter. Otherwise the user would still be hit due to the user can only travel by 10meters since this technique is short to mid range so this cannot be used to dodge large scale techniques only small projectile like techniques like fireball jutsu, Fire Style: Exploding Flame Shots and other small scale projectile like techniques, as well as few attacks that are like blasts as long as they aren't large scale as said before due to this has a 10meter range limit so any attack that is 10 meters in diameter would still hit you if you try to use this as a counter.This jutsu would allow someone to dodge small Amaterasu flames, but not large scale flames that are 10 meters in diameter or flames that appear all around/cover you as there has to be away to escape out of it. This jutsu would only allow you to dodge the same type of techniques that Doton no jutsu can allow you to dodge, only this is much faster.
- Can't use wind or lightning jutsus in the same turn.
- Can't use any other swift techniques in the same turn.
- Can only be used 3X per match.
- Must wait one turn before using again.
- Must have a swift release bio.
*Instantly moving to the right at a curve so that I move away, out from your attack and further away from you by 10 meters in an instant as swift release has the ability to grant the user virtually instantaneous speed. This allows me to dodge the blades of wind and your other attacks. The technique I used allows me to dodge even Amaterasu so I'm sure the wind projectiles shouldn't be any different. I stand in long range of you. I would be safe from your attacks as I'm out of range from them and at an angle to dodge them as well when I'm escaping. I then take off my leg weights gaining a speed increase of 2X. I then use*
Type: Attack
Rank: A-rank
Range: Short-Long
Chakra cost: 30
Attack points: 60
Description: the user focuses earth chakra on his fist making rock boxing gloves which he can use to strengthen taijutsu. The gloves can be shot at the opponent, at the users discretion, to inflict damage at long range.
*note: cant make any hand seals while the gloves are on.
*note: can only be use 3x per battle.
*note: can only be used by Toku.
*Focusing earth chakra to my fists and releasing it making boxing gloves made of earth that I then use*
Type: Attack
Rank: Forbidden
Range: Short-Long
Chakra cost: 50
Attack points: 120 (-15 to user )
Description: the user focuses earth chakra on his fist after performing “Earth release- Earth Gun Punch” and launches a barrage of punches releasing multiple rock gloves to be sent in the direction of the opponent causing tremendous damage to the opponent and the area around him.
*note: cant make any hand seals while the gloves are on.
*note: can only be use 1x per battle.
*note: can’t use any earth release s-rank and above for the next 2 turns.
*note: can only be used by Toku.
*Shooting a barrage of gloves in your direction, which would hit you and destroy the mushrooms around you*
*As I spit out the water I notice the wind changing around me, knowingly that this is most likely an attack giving that wind is circling around me, I stop spitting the water immediately, expecting an attack (I've most likely landed by now as I don't think anyone's staying in the air this long xd) I wait for the moment that they stop spinning because I know that will be when the attack is coming. This is not at all a slow process as I'm sure I have only few seconds after noticing the air starting to form. Right when the blades stop, which I might add would also give away that they have in fact molded into something and the location by drafts in the wind when they stop spinning and come at me all in one motion since you could tell the difference between drafts or in this case the projectiles. Once they stop and come at me (Which I'm sure is all in one motion) I in unison, instantly use.*
(Hayaton No Jutsu)- Swift Release: Swift Technique
Type: Supplement
Rank: B
Range: Short-mid
Chakra Cost: 25
Damage Points: N/A
Description: The user through the use of swift release will perform the "Boar" handseal and move from Short to mid range. This technique is similar to that of shadow-less flight and can be used to dodge certain attacks by using swift release to quickly move out of the range of the attack similar to how other jutsus like Doton no jutsu let's you escape certain attacks by moving out of range or out of the way of certain jutsus. This can be preferred over other jutsus that can allow this due it's much faster and is still pretty basic. The user can escape attacks that for one, he can track, attacks that are projectile-ish but not huge attacks like kirin. The user could dodge an attack like fireball jutsu however, the attack that the user dodges cannot be wider than 10meters in diameter. Otherwise the user would still be hit due to the user can only travel by 10meters since this technique is short to mid range so this cannot be used to dodge large scale techniques only small projectile like techniques like fireball jutsu, Fire Style: Exploding Flame Shots and other small scale projectile like techniques, as well as few attacks that are like blasts as long as they aren't large scale as said before due to this has a 10meter range limit so any attack that is 10 meters in diameter would still hit you if you try to use this as a counter.This jutsu would allow someone to dodge small Amaterasu flames, but not large scale flames that are 10 meters in diameter or flames that appear all around/cover you as there has to be away to escape out of it. This jutsu would only allow you to dodge the same type of techniques that Doton no jutsu can allow you to dodge, only this is much faster.
- Can't use wind or lightning jutsus in the same turn.
- Can't use any other swift techniques in the same turn.
- Can only be used 3X per match.
- Must wait one turn before using again.
- Must have a swift release bio.
*Instantly moving to the right at a curve so that I move away, out from your attack and further away from you by 10 meters in an instant as swift release has the ability to grant the user virtually instantaneous speed. This allows me to dodge the blades of wind and your other attacks. The technique I used allows me to dodge even Amaterasu so I'm sure the wind projectiles shouldn't be any different. I stand in long range of you. I would be safe from your attacks as I'm out of range from them and at an angle to dodge them as well when I'm escaping. I then take off my leg weights gaining a speed increase of 2X. I then use*
Type: Attack
Rank: A-rank
Range: Short-Long
Chakra cost: 30
Attack points: 60
Description: the user focuses earth chakra on his fist making rock boxing gloves which he can use to strengthen taijutsu. The gloves can be shot at the opponent, at the users discretion, to inflict damage at long range.
*note: cant make any hand seals while the gloves are on.
*note: can only be use 3x per battle.
*note: can only be used by Toku.
*Focusing earth chakra to my fists and releasing it making boxing gloves made of earth that I then use*
Type: Attack
Rank: Forbidden
Range: Short-Long
Chakra cost: 50
Attack points: 120 (-15 to user )
Description: the user focuses earth chakra on his fist after performing “Earth release- Earth Gun Punch” and launches a barrage of punches releasing multiple rock gloves to be sent in the direction of the opponent causing tremendous damage to the opponent and the area around him.
*note: cant make any hand seals while the gloves are on.
*note: can only be use 1x per battle.
*note: can’t use any earth release s-rank and above for the next 2 turns.
*note: can only be used by Toku.
*Shooting a barrage of gloves in your direction, which would hit you and destroy the mushrooms around you*
As we discussed, your counter was incorrect, yet I will let it slide.
Once you use the Swift technique to dodge the wind projectiles, I quickly use turn the large lake you're standing on into huge whirlpool, which inverts into itself and sinks violently to the fungal carpet in the bottom, dragging you with it.
(Suiton: Daibakuryuu) - Water Style: Great Exploding Current
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: User creates a whirlpool that sucks any opponent in range underwater.(Must be performed on a water source)
And then I quickly follow up with:
(Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 25
Damage point: 30 (normally) 50 (when used in conjunction with water technique)
Description: After using a Water Style technique, the user releases a wave of electricity that can electrocute any water within range, electrocuting and knocking back an opponent in contact with the water. When used without a water technique, its power is moderate. The technique can be used extremely quickly, so that it finishes almost in conjunction with the previous jutsu.
Electrocuting the whirlpool. I do it in such a way that I concentrate the lightning around the area where you are, preventing the lightning from spreading without need.
Meanwhile, after you start your turn, my clones shift their position. Instead of being all around you, the clones now form a triangle around you, being so that I am one of the corners and 2 of them are the remaining ones. The 2 clones left swarm to the center, standing Mid-range from you, directly up.
Combining her technique with my Whirlpool one, one of the airborne clones uses:
(Masshuru-Muton: Shicchi no Ibo ) Mushroom Style: Warts of Mokele-mbembe
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Poins: 40
Description: The user creates a large amount of mushrooms throughout the ground/body. This mushrooms can either release normal alternative release poison or normal alternative release spores (which, upon contact will rapidly grow into full fledged main release fungus), one type per usage, there can't be mixed usages.
*After using this technique, one must wait 3 turns before using it again*
*Description is in the CE submission*
Bursting poison releasing mushrooms all over her body, and quickly then moving to short range as the mushrooms expel a large amount of poison towards you. The poison of the standard Alternative Release causes gastrointestinal irritation and uncontrollable vomiting, followed by multiple organ failure in 1 turn, and death in the second turn of exposure.