[ARCHIVE] Custom Jutsu Submission - I

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Wesobi

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Re: ♦ Custom Jutsu Submission ♦

(Hayaton: Hayai Bushin no Jutsu) – Swift Release: Swift Clone Technique
Rank: A
Type: Offensive
Range: Short-long
Chakra Cost: 30
Damage points: 60
Description: The user does a single hand seal and then creates a clone made from his Hayaton Chakra. Unbeknown to the opponent, this clone has explosion tags under his clothes. The clone then runs around on the battlefield with the speed of normal swift technique, while the user keeps the opponent busy. Then, when there’s an opening the clone will get close and let the explosion tags activate, blowing up near the opponent.
Note: Can only be taught by Wesobi
Note: Can only be used twice
Note: The user can’t use any swift techniques in the same turn and for 2 turns after this clone is made.
Note: The clone lasts 2 turns, if he has not exploded by then, he will automatically explode.
Note: Clone have the same Hayaton speed boosts as any other Hayaton technique

||Declined|| A bit much with the explosive tags. He's pretty much a moving, supersonic/hypersonic bomb.

(Hyouton: Hyōten Hyakkasō) – Ice Release: Frozen Heaven Hundred Flowers Funeral
Rank: S
Type: Offensive
Range: Short-long
Chakra Cost: 30
Damage Points: 60
Description: The user starts by performing one hand seals and summons a huge amount of Hyouton chakra, sending it into the sky. Once he has sent it in the sky, the chakra takes 1 turn to manifest in the sky. After this turn, a large opening is made in the air, spreading over the entire battlefield. As this is done, snowflakes start to fall down. The snowflakes start to freeze anything with what they come into contact, except for the user of course. Even allies can be frozen.
Note: can only be taught by Wesobi
Note: Must be in Daiguren Hyourinmaru form.
Note: Using this technique will cause Daiguren Hyourinmaru form to lose 1 turn. (meaning that it has to be used on the first or the second turn when the form is used)
Note: Using this technique will increase the strain on the users body when DY form wears off, increasing the turns the user can’t use Ice by 1.
Note: This counts as one of the three on the turn used, not the turn it happens!

||Declined|| Zanji got this approved years ago, lol. Do Not Resubmit.

(Hayatōn: Taibu Mueishō) – Swift Release: Greater Shadowless Flight
Rank: S
Type: Offensive, Defensive, Supplementary
Range: Short
Chakra cost: 40
Damage points: 80
Description: After making a single hand seal goes into an advanced form of shadowless flight. Basically, the user condenses a large amount of Hayaton chakra inside of his body. The chakra inside of him makes his reactions faster as well as his physical speed, something for which Hayaton is known. Only a 3 Tomoe sharingan can perceive the speed while using this technique and react accordingly.
Note: Can only be used by Wesobi
Note: Can only be used twice
Note: This technique lasts for 3 turns
Note: The user can’t use any wind/lightning attacks in this mode
Note: The user can’t use any other swift/forbidden techiques for 2 turns after this technique.
Note: The user can not use this jutsu to defend in any way from another attack, this is merely meant for speed (meaning the user still has to block jutsus if the opponent can keep up)
||Pending|| Leaving for any other mod to check

~Declined~ Similar jutsu was submitted and declined.
 
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-|Vash|-

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Re: ♦ Custom Jutsu Submission ♦

(Kasai Herutsu) Fiery Heart
Type: Supplement
Rank: C
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user will rush into a fight going all out, doing their absolute best. The idea of this is from Rock Lee and Might Guy. The user will rush into the fight with twice their normal speed and a slight increase in physical capability. This is driven by pure motivation, will power, determination and adrenaline. The idea is that the user basically starts each fight giving it his all.

|Can be placed in the users bio.|


Summoning Animal: Spine-tailed swift
Contract Owner: -|Vash|-
Summoning Boss:
Other animals tied to summoning contract:

The White-throated Needletail (Hirundapus caudacutus), also known as Needle-tailed Swift or Spine-tailed Swift, is a large swift. It is the fastest-flying bird in flapping flight, being capable of speeds up to 170 km/h (105 mph).

||Both Declined||
 
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Passion

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Re: ♦ Custom Jutsu Submission ♦

THIS WEEK.

Updating old custom(s):



1. ( Kuro-Ashi Taijutsu: Extra Haché ) - Black-Leg Taijutsu: Highest-rate Mincemeat
Rank: A
Type: Offensive
Range: Short - Close
Chakra cost: 30
Damage points: 60 (- 10 to user)
Description: An user that knows Black-Leg taijutsu and has speed level of at least eight (speed chart) can, once taught, use Highest-rate Mincemeat. The technique includes fast footwork and will work only if the target's short or close range from the user. To begin with this technique, user must jump in air and once he/she gets close enough to the opponent, user starts delivering fast paced kicks aimed at mainly opponent's torso area. The technique isn't automatically 60 damage but can be less if the opponent is a taijutsu specialist and/or has sharingan to increase their reaction time that he/she uses to block the hits. Even the hits are blocked, the kicks will hurt. If not blocked, user can aim at opponent's vitals and cause quite alot damage by hitting opponent's internal organs and bones. If this is combined with Diable Jambe, the technique gains burning attributes. As long as user's airborne he/she can attack their target with more taijutsu but once user lands, he/she is forced to jump backwards and allow their feet to rest for a short period of time (the higher user's rank is, the shorter time is required for feet to rest).
  • Can be used only if user is properly trained and has speed level of eight and above.
  • Can be used twice per battle with three turn interval between each usage.



2. ( Kuro-Ashi Taijutsu: Armée de L'Air ) - Black-Leg Taijutsu: Air Force
Rank: B
Type: Offensive - Supplementary
Range: Short - Close
Chakra cost: 25
Damage points: N/A (+ 40)
Description: Air Force is a Black-Leg taijutsu technique designed for a counter attack or an opening. The technique itself is a chakra infused kick which takes form of 360 crescent kick. The kick itself is strong enough to send opponent flying away from the user. The kick can also be used to send allies flying into other ranges, though once a strong(er) kick is attempted user must spend more time concentrating before kicking. This can also be used quickly in openings to deal a quick hit to the opponent and then expose them for further combinations.
  • Can be used twice per battle
  • If you attempt on sending your ally to other range, the ally must jump on your leg just as you're kicking to guarantee the strength of kick to send him/her away.

~Both Declined~ If you're updating them, I need to know what you're changing. Either describe it in outside the jutsu or put the added/changed part in bold.

New one:

3. ( Kuro-Ashi Taijutsu: Venaison Shoot ) - Black-Leg Taijutsu: Venison Shoot
Rank: S
Type: Offensive
Range: Short - Close
Chakra cost: 40
Damage points: 60 (- 20 to user)
Description: Before using this technique, one is required to have knowledge of how using Highest-rate Mincemeat and Diable Jambe. Combining these two attacks, Black-Leg taijutsu user is able of using a technique that is fatal on closer ranges. First, one must have activated Diable Jambe. After that the user jumps above opponent and starts spinning horizontally in a position where user's leg is pointing down at their opponent, he/she starts furiously kicking with one of their feet at opponent's chest and belly area as already activated Diable Jambe increases their strength. The kicks aren't dealing internal damage but are extremely strong and the places where hits are dealt can be seen through opponent's back as the user's ignited, glowing leg lands kicks on the target. After the spinning stops, user finishes with a powerful axe kick on the opponent's head/shoulder area which is strong enough to break stone. This technique is strong enough to deal considerable damage even to medium-sized summoning creatures.
  • This technique disables Diable Jambe after using (without strong cramps/leg strain to user that would come from Diable Jambe).
  • Can be used once per battle, and like after every fast paced attack, user requires few seconds to let their leg muscles relax.
You must be registered for see images

~Declined~ Resubmit when "Higest-rate Mincemeat" is approved.
( Kuro-Ashi Taijutsu: Sugoi Keru Saiten ) - Black-Leg Taijutsu: Great Kick Festival
Rank: A
Type: Offensive
Range: Short - Close
Chakra cost: 15 ( + 20 if used with higher speed )
Damage points 60 ( + 10 if used with higher speed. - 10/15 to user )
Description: User encases feet with chakra after he/she has achieved atleast 2nd gate's speed and jumps in air, at opponent. While being in front of opponent user will start kicking with great speed and deliver multiple kicks at the chest area of opponent. From the view of opponent it seems as if user would have multiple legs due the speed of kicks that land. After using this jutsu user suffers little damage and strain on legs.
Note:
- Can be used only once per battle
- Requires speed of 2nd gate
- User cannot run or use taijutsu at the same turn.
You must be registered for see images
1. ( Kuro-Ashi Taijutsu: Extra Haché ) - Black-Leg Taijutsu: Highest-rate Mincemeat
Rank: A
Type: Offensive
Range: Short - Close
Chakra cost: 30
Damage points: 60 (- 10 to user)
Description: An user that knows Black-Leg taijutsu and has high speed can, once taught, use Highest-rate Mincemeat. The technique includes fast footwork and will work only if the target's short or close range from the user. To begin with this technique, user must jump in air and once he/she gets close enough to the opponent, user starts delivering fast paced kicks aimed at mainly opponent's torso area. The technique isn't automatically 60 damage but can be less if the opponent is a taijutsu specialist and/or has sharingan to increase their reaction time that he/she uses to block the hits. Even the hits are blocked, the kicks will hurt. If not blocked, user can aim at opponent's vitals and cause quite alot damage by hitting opponent's internal organs and bones. If this is combined with Diable Jambe, the technique gains burning attributes. As long as user's airborne he/she can attack their target with more taijutsu but once user lands, he/she is forced to jump backwards and allow their feet to rest for a short period of time (the higher user's rank is, the shorter time is required for feet to rest).
  • Can be used twice per battle with three turn interval between each usage.

~Approved~ No reference to the speed chart will be allowed so I took them out. The rest seemed fine.

( Kuro-Ashi Taijutsu: Jetto Utsu ) - Black-leg Taijutsu: Jet Shoot
Type: Offensive - Supplementary
Rank: B
Range: Short - Close ( Mid )
Chakra cost: 25
Damage points: 35
Description: User concentrates chakra into own legs through chakra circulation system. Once that's done user will pump his/her muscles and make a kick with user's right leg as user is standing on his/her left leg. The kick that's delivered is strong enough to send opponent or ally flying if it hits. When it hits it doesn't really cause much damage to opponent but it will send the opponent flying to longer distances than a normal kick would. This can be used to send ally flying at opponent or to avoid attack if other person jumps on the user's leg before he/she kicks. This will send the ally flying to mid range from user.
Note:
- Can be used twice
- It takes few seconds to prepare the kick
- User cannot move while preparing the kick.
Example of the kick's strength:
You must be registered for see images
2. ( Kuro-Ashi Taijutsu: Armée de L'Air ) - Black-Leg Taijutsu: Air Force
Rank: B
Type: Offensive - Supplementary
Range: Short - Close
Chakra cost: 25
Damage points: N/A (+ 40)
Description: Air Force is a Black-Leg taijutsu technique designed for a counter attack or an opening. The technique itself is a chakra infused kick which takes form of 360 crescent kick. The kick itself is strong enough to send opponent flying away from the user. The kick can also be used to send allies flying into other ranges, though once a strong(er) kick is attempted user must spend more time concentrating before kicking. This can also be used quickly in openings to deal a quick hit to the opponent and then expose them for further combinations.
  • Can be used twice per battle
  • If you attempt on sending your ally to other range, the ally must jump on your leg just as you're kicking to guarantee the strength of kick to send him/her away.
~Approved~

New one:

3. ( Kuro-Ashi Taijutsu: Venaison Shoot ) - Black-Leg Taijutsu: Venison Shoot
Rank: S
Type: Offensive
Range: Short - Close
Chakra cost: 40
Damage points: 60 (- 20 to user)
Description: Before using this technique, one is required to have knowledge of how using Highest-rate Mincemeat and Diable Jambe. Combining these two attacks, Black-Leg taijutsu user is able of using a technique that is fatal on closer ranges. First, one must have activated Diable Jambe. After that the user jumps above opponent and starts spinning horizontally in a position where user's leg is pointing down at their opponent, he/she starts furiously kicking with one of their feet at opponent's chest and belly area as already activated Diable Jambe increases their strength. The kicks aren't dealing internal damage but are extremely strong and the places where hits are dealt can be seen through opponent's back as the user's ignited, glowing leg lands kicks on the target. After the spinning stops, user finishes with a powerful axe kick on the opponent's head/shoulder area which is strong enough to break stone. This technique is strong enough to deal considerable damage even to medium-sized summoning creatures.
  • This technique disables Diable Jambe after using (without strong cramps/leg strain to user that would come from Diable Jambe).
  • Can be used once per battle, and like after every fast paced attack, user requires few seconds to let their leg muscles relax.
You must be registered for see images

(jutsus one and two were completely remade with the same idea, but with better detail and restrictions)

~Declined~ Take out the part where you say it's fatal, no such jutsu will be approved. Rest seemed fine.
 
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McRazor

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Re: ♦ Custom Jutsu Submission ♦

Hyouton: Kōri no sapuraizu | Ice Release: Ice Surprise
Type: Offensive, Defensive, Supplementary
Rank: A-Rank
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user channels a large amount of very dense, concentrated Hyouton chakra all over his body. Immediately as he releases it, a large amount of different shapes protrude from his body. Using shape manipulation he can make spikes, swords, maces, shields, hands and other ninja tools. Those tools can be made from any part of users body and they can also combine with Taijutsu.
Note: Only five times per battle and once per turn
Note: No Forbidden rank Ice jutsus same and next turn
Note: Only McRazor can use this


Hyouton: Aisu o takameyou | Ice Release: Elevating Ice
Type: Supplementary
Rank: A-Rank
Range: Short/Long
Chakra cost: 30 (-5 for each turn)
Damage points: N/A
Description: While the field is on ice, user creates up to three stepping stones. They are about one meter in diameter and each of them can be shaped up to users free will. Using Fuuton chakra they can elevate the user really quick into the air and they can also catch the user if he is in free fall. They protrude from the ground very quickly and without warning. As Fuuton is already required for Hyouton there is no additional Fuuton infusion needed to make them levitate. They stay on the field until the user releases them. However, they can stay on the field only up to four turns.
Note: Only three times per battle and once per turn
Note: Stones last up to four turns
Note: Only McRazor can use this


Hyouton: Fubuki | Ice Release: Snowstorm
Type: Supplementary
Rank: S-Rank
Range: Short/Long
Chakra cost: 40
Damage points: 80
Description: This technique is an advanced version of (Hyouton no Jutsu) - Ice Release Technique. User simply channels a great amount of Hyouton chakra into the clouds and makes a snowstorm. The snow is falling heavily onto the battlefield and it requires only one turn to completely cover the battlefield and serve as a resource for Hyouton jutsus. While the snow is falling, vision is drastically reduced and it's almost impossible for both, the opponent and user, to see each other (unless Dojutsu users). Due to his chakra being infused in each snowflake, user can sense every movement on the battlefield.
Note: Only three times per battle
Note: Only McRazor can use this




Hyouton: Mizu no hentai | Ice Release: Water transformation
Type: Supplementary
Rank: A-Rank
Range: Short/Long
Chakra cost: 30
Damage points: +20 to Suiton jutsu
Description: After the user released a Suiton jutsu he immediately releases a Hyouton chakra wave. The wave is very fast and it catches up with the previous Suiton jutsu before it hits the target. It carries very cold air which freezes any body of water on contact. The air wave is cold enough to freeze water but still not enough cold to harm a living being (because the freezing point of water is 0°C). It doesn't require any handseals but it can't be used unless a Suiton jutsu is used previously. When the cold air wave freezes the water, its structure changes and forms into hexagonal prisms which make the attack solid. Due to the attack being solid it’s powered up for a whole rank. Note that an S-ranked Suiton jutsu doesn't become Forbidden but instead a very strong S-rank jutsu.
Note: Can only be used after a Suiton jutsu is performed
Note. Can only be used three times per battle
Note: Can only be used by Hyouton users
Note. Can only be taught by McRazor




Tsuru Kuchiyose no Jutsu: Aoi Yūgure | Crane Summoning Technique: The Blue Dusk
Type: Attack/Defensive/Supplementary
Rank: S-Rank
Range: Short (Long on abilities)
Chakra: 40
Damage: N/A
Description: The Blue Dusk is a big Blue Crane. This crane is pale blue-gray in color with a white crown, a pink bill, and long, dark gray wingtip feathers which trail to the ground. She is the queen of all cranes and a mastermind of perverseness. Her majestic looks contrast highly with her dirty mind. She has a wingspan of fifteen meters and can fly at high speeds with two humans on her back. Her main asset however is her agility and her Suiton chakra nature that both give birth to her abilities. While flying she is very quick and agile. Her chakra is constantly pulsing, thus being released into the field. As it gets released into the air it forms very little bubbles of water which are not able to be seen with a bare eye. As the bubbles get in contact with anything, they pop and immediately notify Aoi. This gives her the ability to sense anything that is happening on the battlefield up to long range. Due to her affinity to Suiton she can use it for both attack and defense. When attacking she exhales a high volume S-Rank spiraling stream of water, enough to flood most of the battlefield which can serve also as a water source for the rest of the match. When defending she creates a S-Rank spherical water shield around her and the user. She is also immune to water below B-Rank and fire up to B-Rank. Her jutsus count towards the three jutsus per turn.
Note: Can use Suiton only four times per battle
Note: Jutsus performed by the summon count towards three per turn
Note: Her sensing ability doesn't count towards user's three jutsu per turn
Note: Stays on field four turns
Note: Must sign the Crane Summoning contract
Note: Summoning Boss
You must be registered for see images

~All Declined~ I will not accept any jutsu that use font, size change, aligned/centered text or spoilers for anything else then pictures. Re-submit in a more readable way.
Thank you.
Hyouton: Fubuki | Ice Release: Snowstorm
Type: Supplementary
Rank: S-Rank
Range: Short/Long
Chakra cost: 40
Damage points: 80
Description: This technique is an advanced version of (Hyouton no Jutsu) - Ice Release Technique. User simply channels a great amount of Hyouton chakra into the clouds and makes a snowstorm. The snow is falling heavily onto the battlefield and it requires only one turn to completely cover the battlefield and serve as a resource for Hyouton jutsus. While the snow is falling, vision is drastically reduced and it's almost impossible for both, the opponent and user, to see each other (unless Dojutsu users). Due to his chakra being infused in each snowflake, user can sense every movement on the battlefield.
Note: No S-Rank ice jutsus next turn
Note: Only three times per battle
Note: Only McRazor can use this

~Declined~ Similar technique already exist.

Hyouton: Mizu no hentai | Ice Release: Water transformation
Type: Supplementary
Rank: S-Rank
Range: Short/Long
Chakra cost: 40
Damage points: +20 to Suiton jutsu
Description: After the user released a Suiton jutsu he immediately releases a Hyouton chakra wave. The wave is very fast and it catches up with the previous Suiton jutsu before it hits the target. It carries very cold air which freezes any body of water on contact. The air wave is cold enough to freeze water but still not enough cold to harm a living being (because the freezing point of water is 0°C). This jutsu can't be used unless a Suiton jutsu is used previously. When the cold air wave freezes the water, its structure changes and forms into hexagonal prisms which make the attack solid. Due to the attack being solid it’s powered up for a whole rank. Note that an S-ranked Suiton jutsu doesn't become Forbidden but instead a very strong S-rank jutsu.
Note: Can only be used after a Suiton jutsu is performed
Note. Can only be used three times per battle
Note: Can only be used by Hyouton users
Note: Can only be taught by McRazor

~Declined~ Unrealistic. While it's true that water do freeze at 0 degree Celcius, large body of water won't. Only a thin layer would form over it. In order to completely freeze a medium-big mass of water, you'd need an extremely cold wave which would undoubtedly affect your opponent, and I won't accept such OP technique. Find a way to make it work.

Tsuru Kuchiyose no Jutsu: Aoi Yūgure | Crane Summoning Technique: The Blue Dusk
Type: Attack/Defensive/Supplementary
Rank: S-Rank
Range: Short (Long on abilities)
Chakra: 40
Damage: N/A
Description: The Blue Dusk is a big Blue Crane. This crane is pale blue-gray in color with a white crown, a pink bill, and long, dark gray wingtip feathers which trail to the ground. She is the queen of all cranes and a mastermind of perverseness. Her majestic looks contrast highly with her dirty mind. She has a wingspan of fifteen meters and can fly at high speeds with two humans on her back. Her main asset however is her agility and her Suiton chakra nature that both give birth to her abilities. While flying she is very quick and agile. Her chakra is constantly pulsing, thus being released into the field. As it gets released into the air it forms very little bubbles of water which are not able to be seen with a bare eye. As the bubbles get in contact with anything, they pop and immediately notify Aoi. This gives her the ability to sense anything that is happening on the battlefield up to long range. Due to her affinity to Suiton she can use it for both attack and defense. When attacking she exhales a high volume S-Rank spiraling stream of water, enough to flood most of the battlefield which can serve also as a water source for the rest of the match. When defending she creates a S-Rank spherical water shield around her and the user. She is also immune to water below B-Rank and fire up to B-Rank. Her jutsus count towards the three jutsus per turn.
Note: Can use Suiton only four times per battle
Note: Jutsus performed by the summon count towards three per turn
Note: Her sensing ability doesn't count towards user's three jutsu per turn
Note: Stays on field four turns
Note: Must sign the Crane Summoning contract
Note: Summoning Boss
You must be registered for see images

~Declined~ Unrealistic on many levels. If they're small enough so they can't be seen, how could they possibly keep from popping from a simple natural breeze on the field? Or by simply interacting with the molecules in the air (because let's be honest, for something to be invisible to the naked eye, it must be pretty damn small). Also, why would Aoi notice it when the bubble pops? It might be connected to the bio, but please explain if you re-submit.
 
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Nara..

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Re: ♦ Custom Jutsu Submission ♦

Ninja art: Blinding tag(Ninpou : Buraindotagu)
Type: Attack/Supplementary
Rank: C-rank
Range: Short
Chakra cost: 30
Damage point: 60
Description: The user first throw a flash bomb, which has tiny pieces of explosive tags insied it at the target, which is added some chakra to make the flash stronger, and lasts longer. As the flash bang, the user use chakra and detonate the tags. This can be used together with another flash bomb to confuse the enemy, also with some flash bomb clone. If the ninja can escape before his eyes are blinded, the move will be considered as a failure.
Notes:
- Can only be learnt from Renges
- A skillful player can easily combine them with other techniques.

~Declined~ While being creative, this is also unrealistic. The whole point of exploding tag is that it's related to the Kanji that burns on the tag, you can't put pieces of it in another form of tags unless you're creating a new type of tags. If you do, submit it as custom weapon and edit your bio afterward.
 
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Inch

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Re: ♦ Custom Jutsu Submission ♦

(Hyoton: Reitō no Kami no Hari Chiryō)-Ice Release: Acupuncture of the Frozen Gods
Type: Offensive
Rank: S Rank
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user touches his index finger to his thumb and focuses their ice chakra between them, and creates a needle made of ice. The user then focuses a great surge of ice chakra into the needle, and manipulates the shape of the needle to rapidly elongate in a straight direction at a high speed. The tip of the needle is razor sharp, and the ice it is made out of is dense. Because it is a needle and is very thin, if the needle were to be pointed at someone since it was created, they would have no way of knowing it was there, unless they had a doujutsu or some other chakra sensing ability.
Note: After the needle is completely done elongating, it is very brittle, and can be shattered with relative ease, although, while it is elongating, the needle is very dense.
Note: On the turn after this jutsu is used, the user is unable to perform S-Rank or higher Ice jutsu, due to the amount of ice chakra used to surge the needle forward.
Note: Can only be used twice.
Note: Only usable by Inchato.

With the above jutsu, I'd like to point out that the ice is not transparent, and the needle would be fairly easy to see if viewed from all angles, with the exception of the view in which the viewer is staring directly at the tip of the needle.

Declined. A needle that thin would be extremly brittle even while it was being made. if it is brittle when it has finished growing it should be brittle throughout the whole process since it cant bee seen then whole time.
Resubmitting:

(Hyoton: Reitō no Kami no Hari Chiryō)-Ice Release: Acupuncture of the Frozen Gods
Type: Offensive
Rank: S Rank
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user touches his index finger to his thumb and focuses their ice chakra between them, and creates a needle made of ice. The user then focuses a great surge of ice chakra into the needle, and manipulates the shape of the needle to rapidly elongate in a straight direction at a high speed. The tip of the needle is razor sharp, and the ice it is made out of is dense. Because it is a needle and is very thin, if the needle were to be pointed at someone since it was created, they would have no way of knowing it was there, unless they had a doujutsu or some other chakra sensing ability. Although the needle would normally be very brittle due to it's thinness, however, by infusing their ice chakra in the needle, the user is able to reinforce the needle so that it is extremely hard for the duration of the turn it was created, however, it is extremely brittle on all turns after this, and can be broken by C-Rank and up taijutsu attacks.
Note: On the turn after this jutsu is used, the user is unable to perform S-Rank or higher Ice jutsu, due to the amount of ice chakra used to surge the needle forward.
Note: Can only be used twice.
Note: Only usable by Inch.

~Declined~ I still think you haven't fixed the problem presented by last mod who checked your CJ. Adding chakra isn't always the solution, sometime we need a logic reasoning behind the technique.
 
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Madara..

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Re: ♦ Custom Jutsu Submission ♦

(Meiton: Kura Denryū) - Dark Release: Dark Current
Rank: S
Type: Attack/Supplementary
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: This jutsu allows the user to generate non-focused dark energy chakra from their body. Because the energy isn't focused, it doesn't kill on contact, instead it only numbs limbs. The dark chakra can be channelled through metal objects, as well as spread out into the air or ground.

Note: Only 3x Per Battle
Note: Can be channeled into a sword.
Note: This technique works similar in the way Nagashi does.
Note: Must Have Permission to use by Madara.. & Nagato..

~Declined~ Complete rip-off of Nagashi, try and be more creative next time.


(Meiton: Shūshū ōbu) - Dark Release: Gathering Orb

Rank: A
Type: Supplementary/Defense
Range: Short-Long
Chakra Cost: 30
Damage: 60 (+10 w/ Absorbtion)
Description: The user uses both hands to channel a large amount of dark chakra into a dark energy ball that is released towards the target that absorbs the energy from fire and lightning techniques rendering them useless, but also making the dark orb highly unstable filled with so much energy and then it explodes.

Note: Can only be used once per battle
Note: Blast radius is 5 meters in every direction.
Note: Only absorbs S ranked or lower.
Note: No Dark Release techniques for 1 turn
Note: Must have permission to use by Madara.. & Nagato..

~Declined~ Elaborate on it's ability to absorb techniques, Kirin is S-rank, can it be absorbed? (I hope the answer is no lol). Try and develop on the size of the techniques it can absorb and the range of the explosion. Make it S-rank and restrict accordingly.

(Meiton: Kurai Chakurasutaffu) - Dark Release: Dark Chakra Spear
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: The user will condense their dark chakra condensing it into a thick 6 foot solid spear. It can be fired at high speeds, hitting the opponent within seconds and when it makes contact with the target or ground it will explode in a 6 foot radius of dark energy.

Note: Can Only Be used 3x per battle
Note: Can be split to strike multiple enemies.
Note: Can be shot from the mouth
Note: Must have permission to use by Madara.. & Nagato..

~Declined~ Enough with the explosive techniques, I feel every CJ I check can explode. Add hand seals.

(Meiton: Chakura no kobushi) - Dark Release: Chakra Fist
Type: Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: A massive vortex blast of wind and dark chakra is released when the user punches that rips along the ground as it travels towards its target.

Note: Only 3x per battle
Note: It has the same speed and force as pressure damage.
Note: It has enough size to wipe out a group of people standing together.
Note: Must have permission to use by Madara.. & Nagato..

~Declined~ No only do you need yin yang release to mold 2 chakra at once, but now you're basically using 3 different chakras in 1 move.

(Meiton: Kurai Chakurasutaffu) - Dark Release: Dark Chakra Spear
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: The user will perform 4 necessary handseals channeling their dark chakra condensing it into a thick 6 foot solid spear. It can be fired at high speeds, hitting the opponent within seconds. It has enough strength and force to rip through boulders.

Note: Can Only Be used 3x per battle
Note: Can be shot from the mouth
Note: Must have permission to use by Madara.. & Nagato..

Removed explosiveness and added handseals sir xd


~Approved~ Took out the part where you can split it.

(Meiton: Chakura no kobushi) - Dark Release: Chakra Fist
Type: Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: A massive vortex blast of dark chakra is released when the user punches that rips along the ground as it travels towards its target.

Note: Only 3x per battle
Note: It has the same speed and force as pressure damage.
Note: It has enough size to wipe out a group of people standing together.
Note: Must have permission to use by Madara.. & Nagato..

Removed the wind, so now its normal.. ;)


~Declined do not resubmit~ Just realized this jutsu is a rip off of a cannon wind technique.


(Meiton: Shūshū ōbu) - Dark Release: Gathering Orb

Rank: S
Type: Supplementary/Defense
Range: Mid-Long
Chakra Cost: 30
Damage: 60 (+10 w/ Absorbtion)
Description: The user uses both hands to channel a large amount of dark chakra into an unstable dark energy ball that is released towards the target that expands due to it being unstable absorbing the energy from fire and lightning techniques rendering them useless, but also making the dark orb even more highly unstable filled with so much energy and lack of compression and then it explodes.

Note: Can only be used once per battle
Note: Cannot absorb technique as powerful as Kirin or Amaterasu
Note: Absorbs the energy from techniques as big as Fire Style: Blaze ball
Note: Blast radius is 5 meters in every direction, and if user is in short range of this technique he will have to defend from it as well.
Note: Only absorbs S ranked or lower
Note: No Dark Release techniques for 1 turn
Note: Must have permission to use by Madara.. & Nagato..


~Approved~ Added a little something in the description.
 
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Sterling Malory Archer

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Re: ♦ Custom Jutsu Submission ♦

(Doton:chuusuien)-Earth Style:Appendicitis
Type:Attack
Rank:A
RangeShort-Long
Chakra Cost:30
Damage Points:60
Description:The user channels their earth chakra into the ground that shoots out of the ground in the shape of a needle. The needle, which has their chakra imbued into it makes contact with their opponents lower abdomen. The chakra then travels to targets appendix and then creates a disruption and causes a fecalith to block the appendix and resulting in the bursting of the appendix and appendicitis causing the target severe pain.
Note:Can only be used twice, but if successful the first time can't be used again (A person only has one appendix).
Note: Causes severe pain resulting in a 1-turn immobility.
Note: Can only be taught by ~CoOkie Monster~

~Declined~ I hope you realize such precise description is meaningless since you can basically elaborate in your move, when using it, how it will affect your opponent. Now it just make it look OP. Anyway, back to business; where do these needles shoot from? Near you or near your opponent? I want details on the actual jutsu and less on the impact it'll have once it makes contact. As long as it's not killing your opponent (which I'm pretty sure you're implying when saying it'll burst his appendix) and deals a legitimate amount of damage, I need nothing more. (Hint; make it clear the result is not death if successful).

(Katon:Tenka)-Fire Style: Ignition
Type:Attack
Rank:A
RangeShort-Mid
Chakra Cost:30
Damage Points:60
Description: After the user performs the needed handseals, the user will take out a lighter and channel his/her fire chakra into the lighter and then using the sparks of the lighter can manipulate the spark to convert to a giant flame like a powerful flamethrower.
Note:Each time the user spews a flame, a turn is used (1 flame = 1 turn. 3 flames = 3 turns). There is a pause between each flames allowing the opponent to react. If 3 flames are shot, each count as B-rank techniques, otherwise it's still A-rank.
Note:Can only be used 3 times in total.
Note: Can only be taught by ~CoOkie Monster~

~Approved~ Made it 3 times and added the bold part..

(Katon:Sen)-Fire Style:Beam
Type:Attack
Rank:A
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: The user channels their fire chakra into their arm. The user then releases the accumulated amount of chakra in one large beam of fire chakra. The beam is highly accurate and travels at a nice high speed at the target. The beam travels only in a straight direction from the users arm and cannot change midway. The beam dies out as it hits long range.
Note: Can only be used 3 times
Note: Cannot change direction at all.
Note: No S-rank fire for the next turn
Note: Can only be taught by ~CoOkie Monster~

~Declined~ Similar technique already exist.
 
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Iwabi

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Re: ♦ Custom Jutsu Submission ♦


Permission has been granted by goro and he sent me also to a subcontractor scorps who hold the panda contract and he also gave permission ^_^

Summoning Animal: Red Panda
You must be registered for see images
Scroll Owner: Iwabi
Other Users who have signed contract: Zane Uchiha
Summoning Boss if existing:
Other Summoning Animals tied to contract:

Note: Red Panda isnt actually classified as a bear though its been put into racoon and bear family it is actually in a family of its own being the Ailuridae


~Approved~

(Kuchiyose: Thor) - Summoning: Thor
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: Thor is the King of the Red Panda. He is as tall as Ponta and he bears a large double headed war hammer that has been crafted from chakra metal which enables Thor to channel his elemental natures into the weapon for added power and he carries it on his back. he wields the hammer with his exceptionally large tail. He has an affinity for Lightning Element and Earth Element and can use the techniques up to what the user know's. He is capable of slamming his hammer onto the ground to activate the earth elemental techniques. He is capable of using the Killing Intent ninjutsu by simply inducing it by a roar. He is also the largest Red Panda summoning and due to his size he can travel across terrain quite quickly. He has thick fur that prevents him from being harmed by C rank and below Ice ninjutsu. He also has good hearing and a kean sense of smell allowing him to find hidden targets even when his field of vision is blocked.
Note: Can only be used 2 times per match
Note: Can only remain on the field for 4 turns

~Declined~ All summons will now be restricted to 1 element only. Boss summons can use them up to S-rank. Edit and re-submit.

(Kuchiyose: Tapian) - Summoning: Tapian
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A (+10 to regular taijutsu and Kenjutsu Techniques)
Description: The user will summon Tapian a red panda the size of Gamakichi. Hes not particulary large compared to the Boss summoning Thor but he is exceptionally fast and strong. He uses Fire elemental techniques up to the users rank, but he is more a taijutsu and kenjutsu user and can use the techniques that the user knows and due to his great physical strength he can increase the attacks by +10 damage. He wields his katana with his tail or bearing it in his mouth. Due to being a expect sword user he is capable of performing the silent killing technique with his sword which is a Odachi. Along with his natural gifts of hearing and smell which allows him to listen for the movement of the enemy and smell them out which aides in the silent killing technique useage when unable to see the target.
Note: Can only be summoned twice and must wait two turns before re-summoning.
Note: Can only remain on the field for 4 turns.

~Approved~ Made it 4 turns

(Doton: Iwa Mage no Jutsu) - Earth Release: Rock Bending Technique
Rank: B
Type: Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: After performing the Ram hand seal the user manipulates their chakra into an existing peice of earth whether it a rock formation or the ground itself and cause a large snaking pillar to errect from that peice of earth. Although similar to some existing techniques it has a major difference in that it is more flexible in bending rather than being a solid object and can manouver around difficult objects. The user can use this technique for various supplementary and defencive manouvers.


~Declined~ Elaborate on the usage of this bendable rock and how it would not crumble under its own weight. Also, restrictions?

Resubmitting the following:

(Kuchiyose: Thor) - Summoning: Thor
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: Thor is the King of the Red Panda. He is as tall as Ponta and he bears a large double headed war hammer that has been crafted from chakra metal which enables Thor to channel his elemental natures into the weapon for added power and he carries it on his back. he wields the hammer with his exceptionally large tail. He has an affinity for Lightning Element and can use the techniques up to what the user know's. He is capable of slamming his hammer onto the ground to activate the earth elemental techniques. He is capable of using the Killing Intent ninjutsu by simply inducing it by a roar. He is also the largest Red Panda summoning and due to his size he can travel across terrain quite quickly. He has thick fur that prevents him from being harmed by C rank and below Ice ninjutsu. He also has good hearing and a kean sense of smell allowing him to find hidden targets even when his field of vision is blocked.
Note: Can only be used 2 times per match
Note: Can only remain on the field for 4 turns

(I have removed the second element making it useable of lightning element, and made it S rank)

~Declined~ Elemental natures? I hate it when people just chop a part of their jutsu and don't take the time to re-read themselves. Take out the killing intent part, don't know why I didn't mention that before. Summons won't be allowed to use that jutsu, it's already a mess with normal shinobis.

(Doton: Shukushō Shitsu no Jutsu) - Earth Release: Shrinking Chamber Technique
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: A relatively simple technique where by performing the ram - tiger - horse hand seals the user is able to manipulate a chamber of earth and cause it to shrink thus reducing the space within so if an opponent is inside the chamber they could be forced into a tight enclosure and thus induce mental stress from the tightened space and could even cause the target to be crushed.
Note: Can only be used every two turns.

(Doton: Shitsu no kakudai no Jutsu) - Earth Release: Expanding Chamber Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique is the opposite to the Earth Release: Shrinking Chamber in that it expands a surrounding chamber that is to small or enclosing on the user and forcibly pushing it outwards away from the user and thus creating space. For example techniques such as dessert burrial the user could use this technique to prevent being crushed.
Note: can only be used every two turns.

~Both Declined~ Similar techniques already exist.
 
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-Haku Yuki-

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Re: ♦ Custom Jutsu Submission ♦

re submitting

hyouton: koori yoroi ( ice release ice armor)
Type:supplemary
Rank:A
RangeShort
Chakra Cost:30
Damage Points: n/a
Description: the user will make the hand seals tiger dog boar and focas his wind and water chakra to every cell in his body he will then make the tiger hand seal once more and relase the chakra the chakra will take a form around the users entire body in the form of armor ( like the armoir of the land of iron only made of ice) the armor is able to withestand fire up to A rank with out melting ( s rank or higer fire can melt this) the user is still able to preform hand seals but it is slower by 10 seconds. the user will not feel any big side effects from the ice jutsu due to his control over the ice.
note: only lasts five turns
note: no s rank ice /wind/water jutsu the turn after the ice armor wears off.
note: user is un able to perform fire style nin jutsu while armor is on
Note: can only use water wind and ice jutsu while armor is on
note: can only block fire jutsus 3 times after blocking it 3 times the ice will melt off
note: there are small openings in the armor ( the joints in which they arms leg etc turn) they can be broken threw with b rank of earth/ lighting or burnt with by fire ( if aimed right)

~Declined~ You didn't get what I meant when I said there were openings in the armor. It means that you aren't fully protected from the fire. A big enough fire could severely burn you even if you have your armor. Take out the restriction on the openings and make a new one. Lastly, this is only an A-rank technique, make it so it can block 2 A-rank fire before melting away, not 3.

new

genjutsu buriza-do ( genjutsu blizzard)
Type:supplemary
Rank:A
Range: mid
Chakra Cost:30
Damage Points: n/a
Description: the user will make 3 hand seals and send chakra signels into the enemys brain the enemy will belive that he sees snow falling after 2 turns the snow will become a rageing blizzard making the enemy think he sees a blizzard we will think that he is walking threw the blizzard blind making him unawhere of his surrondings ( as he has no idea where he is and would be wondering around blind as a bat)
note: can only be used once
note: can onyl be used by Haku Yuki-
note: takes two turns for the jutsu to take effect

~Declined~ Fix the name (follow the official template) and fix the description. You're repeating yourself 3 times in it (look the bold parts). I know English isn't your first language (at least I hope so), but anyone can come up with a grammatically correct description, put some effort into it.

Hyouton hogohi Koori disuku ( ice release protective ice disk)
Rank: forbidden
Range: long
Type: defensive
Chakra cost: 50
damage points: n/a
description: the user will make an ice disk ( which is a canon jutsu) and focus all his wind and water chakra into it making the ice more thick and strong the user will then place the place disk above him and then will make 5 hand seals and says kai ( thus releasing the chakra added into the ice making the ice expand) the ice disk will then grow in size so big it could be a protective shield cable of protecting against such a jutsu as deidara’s c4 clay doll ( the ice over the enemy and the user would grow as big as an entire village )
note: can only be expanded to long range if over the user.
note: can only be used twice
note: after use the user cannot perform any ice, wind or water jutsu for 2 turns.
note: must use ice style ice disk beforehand ( so this jutsu would take two jutsus up)
note: after use user will collapse and will be unable to stand for 15 seconds due to the large amount of chakra expelled ( but can still move in general like I could still move my hands)
note: can only defend against one jutsu per usen( but if a second jutsu hits the ice it will break but will weaken the jutsu heading at the user )
note: can only be used for defensive purposes ( I can’t use this to extend a ice disk I send at the enemy )

~Declined~ OP. Also, same as above, fix the description.

Hyouton Koori kasui no hayashi ( ice style ice spiked forest )
Rank: S
Range: long
Chakra cost: 40
damage points:80
description: the user will make 5 hand seals and focas his water and wind chakra into the ice around the filed the user will make a sixth hand seal and focus his chakra up trees made of ice will rise and branchs made of spiked ice will come out from each one the user can make a single ice tree or a large amount of them the ground shakes as the ice comes up giving the opponent fair warning to dodge the only wall to dodge would be to go into the sky. Or use some type of fire to melt the ice before it comes up the only wall to dodge would be to go into the sky. Or use some type of fire to melt the ice before it comes up .note: can only be used once ( as it changes the battle filed into a forest of ice trees) the user can control where ever the trees rise up at.
note: must have ice around ( like in order to use this jutsu to its fullest power you’d have to be standing on a frozen lake but a small ice source would work too but the tree would be small )
note: can not use ice, water or wind Justus for the next 2 turns.
Note: user will be very tired after use dulling his reaction time by 15 seconds

~Declined~ I can't even understand what's written. I'm sorry but I can't check those techniques. I've read your precedent submissions and they weren't as bad as this one. If you're not willing to put the effort of coming up with a clear and ENGLISH description, then I won't bother checking them.
re submitting

hyouton: koori yoroi ( ice release ice armor)
Type:supplemary
Rank:A
RangeShort
Chakra Cost:30
Damage Points: n/a ( plus to taijutsu due to the ice)
Description: the user will make the hand seals tiger dog boar and focus his wind and water chakra to every cell in his body he will then make the tiger hand seal once more and relase the chakra and the chakra will take a form around the users entire body in the form of armor ( like the armor in the the land of iron only made of ice) The special part about this armor is that where the joints are, the armor is made of movable snow so that his movement is not hindered. The armor is able to withestand fire up to A rank with out melting. ( s rank or higer fire can melt this) The user will not feel any big side effects from the ice jutsu due to his control over the ice.
note: only lasts four turns
note: no S rank ice /wind/water jutsu the turn after the ice armor wears off.
note: User is un able to perform fire style nin jutsu while armor is on
Note: can only use water wind and ice jutsu while armor is on
note: can only block fire jutsus up to A-rank 2 times after blocking it 2 times the ice will melt off
note: there are small openings in the armor made of snow ( the joints in which they arms leg etc turn) They are the weak spots of this technique but it would take precision to hit it.
note: A strong enough fire jutsu can melt the ice and slightly burn the user ( a fire wind combo/forbidden fire jutsu or one a rank fire jutsu and then one s rank fire jutsu ) armor can only withstand one s rank then will melt off right after blocking it



updateing this jutsu it was approved many pages ago by you izuna but i can't find the page heres the old version



~Approved~ Made it four turns.

hyouton shimo hitonomi gekido ) Ice Release: Frost Bite Rage
Type:Supplementary
Rank:S
Range:Self
Chakra Points:50
Damage Points:N/A (+15 damage points to Ice techs and +10 damage points to taijutsu)
Description: The user will release a large amount of water and wind chakra around him gathering all the moisture in the air of a 10 meter radios and cover himself in it. This will look like the user skin tone is becoming lighter til it becomes pure Bluish-white, which in turn raises his/her defense due to be covered in ice(Basically able to block shurikens and kunais without special properties). In this form all Ice techs released from the user are 10 damage points stronger and when he touch something, it causes a minor case of frost bite, making taijutsu more effective. the user is also able to make ice jutsu with one hand seal.the user can not nbe harmed by fire of c rank or below as the ice around him would keep him cold and not inurjied.
Notes:
-Can only be used once
-Last 3 turns
-No more ice abilities for the rest of the battle.
-can only use ice jutsu and taijutsu while in this mode.
-must be of the yuki clan
( the bold is the updates.)




heres my new version

hyouton shimo hitonomi gekido ) Ice Release: Frost Bite Rage
Type:Supplementary
Rank:S
Range:Self
Chakra Points:50
Damage Points:N/A (+15 damage points to Ice techs and +10 damage points to taijutsu)
Description: The user will release a large amount of water and wind chakra around him gathering all the moisture in the air of a 10 meter radios and cover himself in it. This will look like the user skin tone is becoming lighter til it becomes pure Bluish-white, which in turn raises his/her defense due to be covered in ice(Basically able to block shurikens and kunais without special properties). In this form all Ice techs released from the user are 10 damage points stronger and when he touch something, it causes a minor case of frost bite, making taijutsu more effective. the user is also able to make ice jutsu with one hand seal.the user can not be harmed by fire of B rank or below as the ice around him would keep him cold and not inurjied. Notes:
-Can only be used twice
-Last 4 turns
-No more ice abilities for the next two moves afterthe jutsu wears off
-can only use ice jutsu ,water jutsu,wind jutsu and taijutsu while in this mode.
-must be of the yuki clan
notemust wait 3 turns before useing again
note: no more water or wind style ninjutsu for the next two turns after jutsu wears off
( the bold is the updates.)

~Declined~ Stacking abilities aren't you? I don't know if it was me who approved it, but it's strong enough as it is. I won't make it stronger unless you drastically change it and take out some abilities to replace them with others.
 
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Rokusho..

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Re: ♦ Custom Jutsu Submission ♦

( Katon: Kyousei Enko Hisaki ) - Fire Style: Great Arc Flames
Rank: S
Type: Attack
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Description: The user raises his hands above his head and creates a large ball of fire in his hands , then the user smashes it into the ground . The ball of fire would explode outwards as a great blast of fire which rushes at the target upon impact with the ground , the user would be unaffected as it explodes outwards and towards the direction of the target .

-Unable to use other katon jutsus during the same turn
-Can only be used 3 times per fight
-Can only be taught by Rokusho

~Declined~ Similar technique already exist.

( Doton: Tengai Kasui ) - Earth Style: Dome Spikes
Rank: S
Type: Attack
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Description: The user performs a single handseal to raise a dome of earth from the ground which imprisons and traps the target . As the dome forms , the user will perform another handseal which causes many spikes to protrude out of the inner walls of the dome which pierces through the target at every possible angle

-Unable to use other doton jutsus during the same turn
-Can only be used 3 times per fight
-Can only be taught by Rokusho

~Declined~ Again, similar technique already exist.

New Contract

Summoning Animal: Kangaroos
Scroll Owner: Rokusho
Other Users who have signed contract: -
Summoning Boss if existing: -
Other Summoning Animals tied to contract: -

~Declined~ Contract already exist.
 
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battleandthebad

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Re: ♦ Custom Jutsu Submission ♦

Summoning Animal: Philippine Eagle
Scroll Owner: battleandthebad
Other Users who have signed contract: N/A
Summoning Boss if existing:N/A
Other Summoning Animals tied to contract:N/A

[i checked and it doesnt look like anyone has this species of eagle]

~Declined~ Eagles already exist, you need to ask the owner of the contract if you can make a branch family.

(hitofuki) gust
Type: Summoning
Rank: A
Range: N/A
Chakra Cost: 30
Damage Points: N/A
Description: gust is large philippine eagle [two people can ride on him with ease] he can use all cannon A ranked and lower wind jutsu plus any wind custom jutsu A ranked or lower the user knows he is a gentle and kind eagle who is very protective of his summoner he is capable of creating a sphere of wind around him and anyone riding on him that will proctect from B-ranked attacks [C-rank fire will destroy it and takes A-ranked lightning]
-sphere counts as one of your jutsu
-shpere can be done once per summon
-gust can stay out for 4 turns
-gust can be summoned twice per match
-must have signed the philippine eagle contract to use

(Kuchiyose: kumo) summoning: clouds
Type: Summoning
Rank: A
Range: N/A
Chakra Cost: 30
Damage Points: N/A
Description: the user summons clouds from the Philippine Eagle home village these clouds change the environment allowing the eagle summons to use a special techneque that normally they can only use in there village each tech is different depending on the personallity of the eagle
-clouds stay on the field until destroyed
-can only be used once per match
-must have signed philippine eagle contract

[before you decline this jutsu please keep this in mind when naruto went to the toads village he asked why he couldnt just keep some of the oil on him so he could go into SM anytime and grampa toad said that outside there environment it would evaporate so the basis of my jutsu is solid in my opion also when i say enviroment i dont mean the field will change more like a the air will change slightly not enough for people to notice except maybe the inuzuka clan cause they have super smell]

this is my first time submitting please let me know if ive done anything wrong

~Both Declined~ Contract wasn't approved.
 
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Pain..

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Re: ♦ Custom Jutsu Submission ♦

Here are five more submissions since this submissions were last week.

( Hayatōn: Undoushinkei ken Handou ) Swift Release: Reflexes and Reaction

Rank: D
Range: Short
Type: Supplementary
Chakra: 10
Damage: N/A
Description: The user will focus swift chakra through out his whole body when the user finish this the user will clap his/her hand twice, the jutsu will immediately activate when the jutsu is activated it gives the user better reflexes and better reaction when on battle.

  • The jutsu can only be use on the first move on the battle
  • On the same move the user can't do any Swift techniques
  • Can only be taught/teach by Pain..
  • Must have a Swift bio to be use
~Declined~ This is not D-rank and the restrictions are off. How long does it last and how many time can you use it (if you take out the restriction about it being activated on the first turn).

( Hayatōn: Awai Mo-do ) Swift Release: Light Mode

Rank: Forbidden
Type: Supplementary
Range: Short
Chakra: 50
Damage: N/A
Description: The user will do thirteen hand seals while doing the hand seals the user will focus swift chakra through out his whole body when the user finish this the user heart will boost up immediately and the user blood flow would be irregular the blood flow will also boost up. The user energy will also, increase and be amazingly great this jutsu also, give the user faster speed which only the well known Mangekyou sharingan and the Eternal mangekyou sharingan can track another thing that this technique gives the user is power it gives the user amazingly strength something alike Tsunade strength.

  • If the user surpass four rounds with this technique the user could easily die do to the heart beat rate
  • The user can't use more swift techniques for the rest of the battle
  • This jutsu is only usable twice per week
  • The user can't use wind and fire techniques while light mode is activated
  • The user cannot use Genjutsu techniques
  • The user can't use an a-rank and above technique while Light mode is activated if the user do so the user heart will stop beating
  • The user most know Swift to be use
  • Can only be teach/taught by Pain..
  • When the user time pass out the user will be extremely tired almost unable to fight and the user chakra will be almost out
Whoever check this is free to edit anything..

~Declined do not resubmit~ This is grossly OP while being a rip-off of the gates and similar custom techniques.
Hayatōn: Speedie | Swift Release: Speedie

Rank: A
Type: Attack
Range: Short
Chakra: 30
Damage: /
Description: The user will focus a large amount of swift chakra on their hands and legs which would increase the speed of the user quickly as soon as the user finish that he does one hand seal which is the Tiger hand seal once the hand seal is done the user legs and hands will be even faster which would grant the user good speed for their hands and legs and it would be increase by the second.

  • Only usable once per battle
  • Last three turns
  • The user can't use any swift technique at the same turn
  • Only can be use/teach by Pain..
~Declined~ Re-read your own description. If you honestly believe it make any sense, read it again. I get that you want to increase your speed, but the rest is just nonsense.

Mujitsu | Innocent

Rank: S
Type: Weapon
Range: Self
Chakra: 40 [+15]
Damage: 80 [+15]
Description: Innocent is a white sword it has a white heal and a long sword sign in the cold steel metal part. The sword was found on Konohagakure thought only people that have been chosen can use the sword, people that love peace and hate wars that is, of course if you love wars you wont go no where with this sword. The sword is really long thought is really light. The sword is extremely sharp which could also, put the user himself in danger that is if he don't know how to use the sword. The sword or just 'Innocent' is very freely meaning that you could able to swing up to the user speed. The sword has hidden abilities. It has been said that when the user activate Innocent powers the blade sign will start to shine on white thought not a big shine a little one which people could see clearly. One of the sword hidden power is lightning itself; when the user focus lightning chakra to the sword the sword will start to crack on lightning thought the lightning can't reach the heal of the sword another, ability is able to shoot lightning attacks; when the user focus lightning chakra on the sword and swing the sword the sword will make a giant lightning ball which destroys everything on is path the last, sword ability is a technique alike the 'Lightning ball ' that i stated on the sword thought this ability is much more stronger when the user puts the restricted lightning chakra onto the sword the sword will quickly start to shine on the sword sign once it shines the user swing the sword freely to the air and the sword will release a tense but really strong attack which will destroy everything on is path and kill the opponent if caught, the attack will destroy the ground and stuff alike, this last attack is like a forbidden lightning attack.

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  • The second attack which is 'Lightning Balls' can be use three times on battle
  • The third and last attack can only be use once and once is use the user is only able to use one Lightning Ball
  • When the third attack is attack the user will have to put an extra 15 chakra to it which would make it a 55 chakra
  • The sword can only be use by Pain..
  • The sword is indestructible
~Declined~ I think I've been clear in the past week; no more swords shooting elements. It's been done hundreds of times and I'm not exaggerating.

Hayatōn: Touchi | Swift Release: Flight

Rank: A
Type: Attack
Range: Short
Chakra: 30
Damage: 60
Description: The user will focus a large amount of swift chakra on their whole body once done the user will succeed and have great speed then, the user takes a kunai out and runs at the opponent and start to slash the opponent with the kunai at great speed which would led the opponent to death if he stay in the attack more than four seconds.

  • The user can't use a Swift jutsu on the same turn
  • Only usable twice per battle
  • Can only be teach by Pain..
~Declined do not resubmit~ OP.
 
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Luther

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Re: ♦ Custom Jutsu Submission ♦

Summoning Animal: Gaur
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Scroll Owner: Thunderbolt
Other Users who have signed contract: N/A
Summoning Boss if existing:Jay Hog
Other Summoning Animals tied to contract:N/A

Note:The gaur is the largest species of wild cattle, bigger than the African buffalo, the extinct aurochs, and wild water buffalo. The domesticated form of the gaur, Bos frontalis, is called gayal or mithun.


(Kuchiyose Jay Hog)summoning Jay Hog
Rank: A
Type: Supplementary
Range: Mid
Chakra cost: 30
Damage points: N/A
Description: Jay hog is the king of gaur he is tall,strong and large in mass he has two frontal sharp horns which he uses as and added advantage during combact he has an affinity to fire and can use all the techniques the user can. he is also capable of rendering fear into the oponnent by simply roaring and pointing his horns towards the victim as a sign of anger,he has thick and well built body mass which allows him to withstand any d rank jutsu.He also has sharp eyes and good intellect which allows him to easily locate his opponent

Note:Can only be used once per Match

~All Declined~ Not only are you double-posting, you're breaking the 3 jutsu per week rule.

You are hereby banned from this thread for a period of 1 week (1 full cycle), your ban will be lifted on the 14th of November.
 
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Luther

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Re: ♦ Custom Jutsu Submission ♦

(Doton: Yasumichuu Funkei)Earth style: enclosed Decapitation
Rank: A
Type: Attack
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: This Jutsu can only be done on ground or where there is earth,the user make earth hand seals and focuses his chakra on hands and slamming palm to the ground bringing about 4 large enclosed rock pillars with Multiple sharp edges which quickly pierces the opponent heart and if not avoided and other organs thus leading decapitation and making the victim dead in few minutes. Can only be counter altered by a lIgh ning jutsu of a higher rank.
Note:Can Be used twice in battle
Note:The user must wait 3 turns to use again



(Raiton: Dendou Omoi Chisou )Lightning Style: Eletric Heart feast
Rank:A
Type: Attack
Range: Mid
Chakra Cost:30
Damage Points:60
Description: This user draws a massive amount of lightning chakra in his palm similar to that of chidori which takes the shape of a large like chakra mass but allows different rotator movements and is aimed for the opponents chest which when hit paralyzes the opponent from breathing and pumping blood and living the opponent dead in minutes. This jutsu can only be counter-altered by a wind jutsu of such rank or higher.
Note:Can be used Once in Battle
Note:Can only be taught by thunderbolt

~All Declined~ Look above.
 
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Phobos

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Re: ♦ Custom Jutsu Submission ♦

(Raiton: Kabā)- Lightning release: Cover
Rank: A
Type: Attack/Defense
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: With one handseal, the user covers already existing object or jutsu with layer of lightning. Cannot be used on element such as wind or fire, as those are not solid enough.

~Declined~ Covering a jutsu in lightning? Explanations are required for this one. Also, restrictions?

(Me ni mienai) - Unseen
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30 (+5 per turn)
Damage Points: N/A
Description: A technique based on "Camouflage Concealment Technique", the user can use this to make medium-sized objects invisible, instead of making themselves invisible. The technique lasts until canceled if contact is maintained with the object, if not it will stay invisible for approximately 10seconds. Dojutsu can see through this.

~Declined~ Restrictions?

(Hyouton: Furīzu!)- Ice Release: Freeze!
Type: Attack
Rank: S
Tange: Short
Chakra: 40
Damage: 80
Description: The user touches the enemy and injects them with high amount of ice chakra, which causes the victim to freeze, since a human body is made mostly of water. It takes a skilled medical shinobi to de-freeze the victim safely.

- Twice per battle

~Declined~ Similar technique already exist. Akira's the ower if I remember correctly.

Shizukesa- Serenity
Type: Supplementary
Rank: A
Tange: Self
Chakra: 30
Damage: -
Description: The user enters state of serenity. In this state, the user feels no emotions, either good or bad.

- Twice per battle
- Lasts four turns

~Pending~ I want to know how it'll affect you in battle. Will it stop you from feeling pain? Will you be unable to feel fear when in a genjutsu that is meant to shock you? Elaborate.
(Raiton: Kabā)- Lightning release: Cover
Rank: A
Type: Attack/Defense
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: With one handseal, the user covers already existing object or jutsu with layer of lightning (such as covering an ice disk with lighting for extra power). Cannot be used on element such as wind or fire, as those are not solid enough.

- Four times per battle

~Declined~ I understood what "covers" meant the first time. Maybe I wasn't explicit enough; how can you coat water with lightning without having the lightning being diffused through the water? Or how can you cover earth without having the earth crumble to dust?


(Me ni mienai) - Unseen
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30 (+5 per turn)
Damage Points: N/A
Description: A technique based on "Camouflage Concealment Technique", the user can use this to make medium-sized objects invisible, instead of making themselves invisible. The technique lasts until canceled if contact is maintained with the object, if not it will stay invisible for approximately 10seconds. Dojutsu can see through this.

- Four times per battle

~Approved~

Shizukesa- Serenity
Type: Supplementary
Rank: A
Tange: Self
Chakra: 30
Damage: -
Description: The user enters state of serenity. In this state, the user feels no emotions, either good or bad. This renders user immune to "emotional attacks", such as use of fear in genjutsu.

- Twice per battle
- Doesn't work on S-rank and above Genjutsus
- Lasts four turns

~Approved~ Added a restriction.
_______________________________
Pain is not an emotion..
 
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DopeyDwarf

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Re: ♦ Custom Jutsu Submission ♦

My was not checked due to the inclusion of spoilers.

(Hetto-neko Kuchiyose no Jutsu: Gama Samsara) – Civet Summoning Technique: Gama Samsara
Rank: A
Type: Summoning
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Gama is a relatively young and small civet who is part of the Samsara branch of the Civet kingdom; he is known to be one of the most gifted civets in his generation for having a peculiar resistance to genjutsu (except for S-rank and above genjutsu, and Mangekyō Sharingan). It is quite hard to control Gama as he only helps summoners he respects in battle. However, once on good ground, he becomes rather protective and close to the summoner. Gama is a dark brown civet who attaches to the user’s body (most of the time he wraps around the user’s neck) and has the ability to use all ninjutsu the user knows up to C-rank. When joined with the user’s body, Gama can help the user dispel him from any A-rank or lower genjutsu since he can release chakra into the user’s body.
Note: Gama has a strong bond with the contract holder and/or creator, and thus he stays on the field indefinitely when he’s summoned. As for anyone else, he only stays on the field for 4 turns and can only be summoned once.
Note: Each of Gama’s jutsu used count as a jutsu of the user.
Note: Gama can only help the user dispel A-rank and under genjutsu.
Note: Gama can only help the user dispel genjutsu once per turn.
Note: Genjutsu performed by Mangekyō Sharingan cannot be overcome.
Note: Must have signed the Civet Contract.

~Declined~ Once per turn, really? Might as well put "for the rest of the match" lol. Make it reasonable.

(Hetto-neko Kuchiyose no Jutsu: Kabigon) – Civet Summoning Technique: Kabigon
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: Kabigon is a huge brown civet about the same size as Gamahiro, well known among the Civets for being one of the biggest and heaviest of their kind. His fur is unusually thick and dense giving him quite a sturdy defence against attacks; this thick fur coupled with his huge body gives Kabigon a great natural defence, allowing him capable of withstanding attacks up to A-rank. However, if hit by any S-rank or above jutsu, Kabigon is dispersed. The summoner is able to summon Kabigon to appear in the air and once per battle, Kabigon can destroy one earth-based jutsu (only up to S-rank) by slamming his body (or body part) with extreme force. Kabigon has no elemental affinity and hence can not use elemental ninjutsu.
Note: Can only be summoned twice, lasting two turns each time.
Note: Can only withstand A-rank and below jutsus.
Note: If hit by an S-rank or above jutsu, he can not be summoned for the rest of the battle.
Note: Must have mastered ninjutsu.
Note: Must have mastered Basic 5 elemental ninjutsu.
Note: Must have signed the Civet Contract.
Created by DopeyDwarf

~Declined~ Take out the part where you specify what is needed to kill him. I'm ok with him being able to block 3 A-rank or lower before dispersing, but only if it's his "ability" as a summon.

(Hetto-neko Kuchiyose no Jutsu: Samson) – Civet Summoning Technique: Samson
Rank: A
Range: Short
Chakra Cost: 30 (+10 chakra per turn)
Damage Points: 60
Description: The user summons Samson, a dark-yellow adolescent civet roughly the size of an average human. He is a very energetic, flamboyant and exuberant pup very well known among the civets for his devious nature and excessive pranking. Samson is a master of the Transformation Technique allowing him to transform into anything he chooses; however in the midst of battle, Samson takes preference in transforming into offensive weapons such as swords, large shurikens or even spears – all of which are made of a special alloy which is indestructible. These weapons are able to be wielded by the summoner; however, the weapon uses a great deal of chakra and puts a strain of 10 chakra points on the user each turn he is used. Samson is also capable of using all ninjutsu, genjutsu and taijutsu the user knows up to A-rank although he can not use any elemental ninjutsu. The summoner can summon Samson to the field in his transformed state but only short range from the user.
Note: Can only be summoned thrice, lasting two turns each time.
Note: Samson can only use up to A-rank ninjutsu, genjutsu and taijutsu.
Note: Samson can not use any elemental ninjutsu.
Note: Each of Samson’s transformations on the battlefield, count as a jutsu of the user.
Note: Must have signed the Civet Contract.
Created by DopeyDwarf

~Declined~ Even Emna who could transform into Adamantium was hurt by Kusanagi, so take out the part where your summon is indestructible. Make it twice per battle for 2 turns, or once for 4 turns, your decision. Nice idea.
(Hetto-neko Kuchiyose no Jutsu: Gama Samsara) – Civet Summoning Technique: Gama Samsara
Rank: A
Type: Summoning
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Gama is a relatively young and small civet who is part of the Samsara branch of the Civet kingdom; he is known to be one of the most gifted civets in his generation for having a peculiar resistance to genjutsu (except for S-rank and above genjutsu, and Mangekyō Sharingan). It is quite hard to control Gama as he only helps summoners he respects in battle. However, once on good ground, he becomes rather protective and close to the summoner. Gama is a dark brown civet who attaches to the user’s body (most of the time he wraps around the user’s neck) and has the ability to use all ninjutsu the user knows up to C-rank. When joined with the user’s body, Gama can help the user dispel him from any A-rank or lower genjutsu since he can release chakra into the user’s body.
Note: Gama has a strong bond with the contract holder and/or creator, and thus he stays on the field indefinitely when he’s summoned. As for anyone else, he only stays on the field for 4 turns and can only be summoned once.
Note: Each of Gama’s jutsu used count as a jutsu of the user.
Note: Gama can only help the user dispel A-rank and under genjutsu.
Note: Gama can only help the user dispel genjutsu (via releasing chakra) 5 times per battle.
Note: Genjutsu performed by Mangekyō Sharingan cannot be overcome.
Note: Must have signed the Civet Contract.

~Declined~ Restrictions are still way off IMO.

(Hetto-neko Kuchiyose no Jutsu: Kabigon) – Civet Summoning Technique: Kabigon
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: Kabigon is a huge brown civet about the same size as Gamahiro, well known among the Civets for being one of the biggest and heaviest of their kind. He carries a sword on his back that is proportionate to his size and has fur that is unusually thick and dense giving him quite a sturdy defence against attacks; this thick fur coupled with his huge body gives Kabigon a great natural defence, allowing him capable of withstanding attacks up to A-rank. The summoner is able to summon Kabigon to appear in the air and once per battle, Kabigon can destroy one earth-based jutsu (only up to S-rank) by slamming his body (or body part) with extreme force. Kabigon has no elemental affinity and hence can not use elemental ninjutsu.
Note: Can only be summoned twice, lasting two turns each time.
Note: Can only withstand A-rank and below jutsus.
Note: Kabigon can block up to 3 jutsus before dispersing (A-rank and under).
Note: Kabigon can use up to A-rank ninjutsu.

Note: Must have mastered ninjutsu.
Note: Must have mastered Basic 5 elemental ninjutsu.
Note: Must have signed the Civet Contract.
Created by DopeyDwarf

~Approved~ Took out the 180 damage thingy and re-worded that part.

(Hetto-neko Kuchiyose no Jutsu: Samson) – Civet Summoning Technique: Samson
Rank: A
Range: Short
Chakra Cost: 30 (+10 chakra per turn)
Damage Points: 60
Description: The user summons Samson, a dark-yellow adolescent civet roughly the size of an average human. He is a very energetic, flamboyant and exuberant pup very well known among the civets for his devious nature and excessive pranking. Samson is a master of the Transformation Technique allowing him to transform into anything he chooses; however in the midst of battle, Samson takes preference in transforming into offensive weapons such as swords, large shurikens or even spears – all of which are made of a special alloy however it is possible to break it if sufficient force is used. These weapons are able to be wielded by the summoner; however, the weapon uses a great deal of chakra and puts a strain of 10 chakra points on the user each turn he is used. Samson is also capable of using all ninjutsu, genjutsu and taijutsu the user knows up to A-rank although he can not use any elemental ninjutsu. The summoner can summon Samson to the field in his transformed state but only short range from the user.
Note: Can only be summoned twice, lasting two turns each time.
Note: Samson can only use up to A-rank ninjutsu, genjutsu and taijutsu.
Note: Samson can not use any elemental ninjutsu.
Note: Each of Samson’s transformations on the battlefield, count as a jutsu of the user.
Note: Must have signed the Civet Contract.
Created by DopeyDwarf

~Approved~
 
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Kurisutina

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Re: ♦ Custom Jutsu Submission ♦

(Jiton/Katon Release: Taiyo no Oki-Sa) - Magnetism/Fire Release: Solar Magnitudes
Rank: Forbidden
Range: Mid-Long
Type: Attack
CHakra cost: 50
Damage: 90
Description: The user will concentrate magnetic waves above him, attracting any metal within mid range above his hands (this wouldn't take more than 5 seconds). After attracting the metal into one big ball, the user will infuse the metal ball with fire within temperatures of 1000 C. Before melted metal falls above the user, the user will swing both arms downward, liberating the giant ball with two hands. The ball will destroy anything within its path and after crashing will make a big crater, leaving nothing behind. The effects will be the same as a meterorite crashing on earth. If the user is within mid-range of the explosion, he will suffer -20 of damage
-Not A-rank and above fire for the next two turns
-This move counts as two of the three moves available
-The user cannot use water jutsus the same turn and the next turn
-No magnetism related techniques in the same turn or next turn
-The user after throwing the ball will feel physically exhausted, not been able to move as fast as he can for 2 two turns after it
-Can only be used twice per battle.
-Can only be used by magnetism users
-Can only be taught by ~Xanthe~ and Gin-San

~Declined~ Still
(Jiton/Katon Release: Taiyo no Oki-Sa) - Magnetism/Fire Release: Solar Magnitudes
Rank: Forbidden
Range: Mid-Long
Type: Attack
Chakra cost: 50
Damage: 90
Description: This jutsu is considered one of the most devastating Jiton jutsus created by ninja.The user will concentrate his chakra in the form ofmagnetic waves 10 meters above his head by extending both arms toward the sky, attracting any metal within mid range above his hands (this occurs in an incredible speed, taking a between 3-4 seconds to recolect all the metal, regardless of the amount of metal). After collecting all the metal within the area into a gigantic sphere, the user will infuse it with large amounts offire chakra, reaching temperatures close to about 1000 C. Before blaxing liquefied metal drips onto the user,he will swing both arms downward, releasing the giant ball towards the direction of his choice (once released, the user cannot control the ball any longer). The ball will destroy anything within its path and after crashing will produce a huge crater, leaving nothing behind. The ball covers a wide area. The effects will be the same as a meterorite crashing on earth. If the user is within mid-range of the explosion, he will suffer -20 of damage.
-No A-rank and above fire for the next two turns
-This move counts as two of the three moves available
-The user cannot use water jutsus the same turn and the next turn
-No magnetism related techniques in the same turn or next turn
-The user after throwing the ball will feel physically exhausted, slowing down his reaction time and body movement by half
-After releasing the ball, the user's hands will be moderately burned, unabling the user to use no more than 2 jutsus in the next turn.
-Can only be used once per battle.
-Can only be used by magnetism users
-Can only be taught by ~Xanthe~ and Gin-San

~Declined do not resubmit~ And we're done with this one. I gave you a chance to work it out but this one is just plain OP.

(Satetsu o Chissoku) - Choking Iron Sand
Rank: S
Range: Long
Type: Attack / Supplementary
Chakra Cost: 40
Damage: 80
Description: The user unleashes their Iron Sand as a light powder in the air and throughout the ground. The powder isn't close enough to itself to have an electrical current pass through it. The user then creates a repulsive magnetic shell around them that repulses the Iron Sand, and other metals, away from the user. When the opponent breathes, they begin to draw in Iron Sand into their lungs. The Iron Sand lattices will then cut away at the opponent's lungs quickly due to their natural respiration. If the opponent is moving, this cause their natural respiration to increase, causing the Iron Sand to tear away their lungs quicker.
Restrictions:
~Usable once per battle.
~Lasts 3 turns, can be deactivated while in use.
~No Iron Sand jutsu while active.
~No S-Rank or higher lightning jutsu while active.
~The user must have used only two jutsu the turn prior.
~No A-Rank or higher Iron Sand jutsu for four turns after use.
~No A-Rank or higher Fire jutsu for three turns.

~Declined do not resubmit~ OP O__O.

(Meiton: Masuku Rikugun) - Dark Release: Vizard
Rank: S
Range: Self
Type: Supplementary
Chakra cost: 40
Damage: N/A (+5 to Taijutsu/Basic Ninjutsu, +10 to all fire/lightning jutsu, +15 to all Dark Release jutsu)
Description: The user will hold their left hand to their left eye and begin exerting their Dark Chakra through out their face, the Dark Chakra then progresses their the user's body in a high rush. The Dark Chakra comes from a sealed portion of it in their left hand, inside the Meiton mark of their hand. The Dark Chakra then takes the form of a white mask that seeps Dark Chakra. The Mask adds Dark Chakra throughout the user's body and gives them a boost in their chakra system (due to the rush of Dark Chakra through their chakra system, they can't be put under Genjutsu B-Rank or lower). The mask also gives more thrust to the user's taijutsu, Basic Ninjutsu, Dark Release jutsu, Lightning jutsu, and Fire jutsu.
-Only Lightning, Fire, Ninjutsu, Taijutsu (Including Kaito's Taijutsu), and Dark Release jutsu are usable while under the mask's effects.
-Can't have done more then two jutsu the previous turn.
-Only lasts 4 turns.
-Can't absorb jutsu while under the effects of the mask.
-No Dark Release jutsu after use for 3 turns.
-No A-Rank or higher Water jutsu the turn after expiring.
-No S-Rank or higher Lightning jutsu for 3 turns after expiring.
-No S-Rank or higher Fire jutsu for 3 turns after expiring.
-The user will feel exhausted after using the mask and not be able to move as fast as they could before for two turns.
-Can only be used once per battle.
-Can only be used by Dark Release users. Each mask is unique to the user. (Effects are the same.)
-Can only be taught by ~Xanthe~

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~Declined~ This is ridiculously OP. You do realize you're boosting all your S-rank fir/dark technique to F-rank in this mode? Even with all the restrictions you added it's unacceptable. Also, bleach rip off are quite hated in here (xd). If it was Roku who'd check those it would've been an instant "do not resubmit".
 
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Drizzy

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Re: ♦ Custom Jutsu Submission ♦

(Kaze/koudo/faia soshi konbo|Enkou nagareboshi hitoame) Wind/Earth/Fire Elemental Combo |Flaming Meteor Shower
Rank: Forbidden
Type: Attack
Range:Short- Long
Chakra Cost: 50
Damage Points: 90
Description: The user performs four handseals, he then releases his doton chakra into the earth [by foot eg.stompimg], he then inhales a normal proportion of air, as this is done, the user forms the tiger handseal,and focuses his katon chakra, the user then stomps on the ground, as 10 boulders [each the size of a regular human body in height and are of spherical shape] are ejected from the ground, up into the air, the user then clasps his hands together, this engulfs the boulders in flames, as the extreme heat of the fire changes the boulders color to glowing red, the user then focuses and generates wind chakra into the air to forcibly push the boulders to strike the opponent, the wind also slightly increases the power of the fire.This scenery is a shower of meteors.
Note:
The boulders are formed in front of the user [in short range],added by fire and then launched by the wind [to mid or long range], When the boulders make contact to the ground, the entire terrain of a range will be entirely devastated into the form of a crater, while patches of flames are scattered throughout that entire area.[this jutsu is performed at great speed] As this jutsu is performed, the user coughs up blood. He falls to his knees, as blood runs down his nose, this is due to the incredible force upon the user to perform the technique, after the use of this technique, the users hand becomes dark in color, as they are useless to perform handseals for the next two turns. The users chest also becomes red, since the extreme use of multiple chakra, this overuse of chakra temporarily clogs the chakra circulatory system, causing it not to flow efficiently which will lead to the the use of only three of the basic five elements for the next three turns.
注意 No S ranks or higher for the next turn
注意 Usable only once per battle
注意 Usable for Sannin Rank or Higher
注意 Requires the space of three moves [since the usage of multiple elements]

~Approved~

Custom Weapon

Exhibition: Hakurankai 展覧会
Type:Weapon
Rank: S rank
Range:Short - Long
Chakra Cost:40 [+ 30 when blocking Lightning Techniques]
Damage Points: 20 for normal use [+ 10 to Lightning Techniques]
Description: Exhibition is a special sword, made of a rare, valuable metal. The Exhibition has a shiny silver blade, and a black handle, with silver diamonds extending throughout. So the tip of te sword handle, Raiton is marked onto it. This sword is not heavy as it doesn't take up much mass, at the end of Each Lightning jutsu, the sword is coated in unfocused Lightning chakra [as of Nagashi but much weaker: C rank to be exact]. As the sword can be thrown at the opponent as this Lightning coat can only be short ranged. This sword can only release up to S rank Lightning techniques not requiring handseals. And can also absorb B-rank and lower Lightning Techniques 3 times per match.
注意 Requires the mastery of Lightning
注意 Can only absorb three Lightning techniques
注意 10 damage points are obtained when absorbing a lightning technique
注意 Can only be wielded by ~Drizzy~

~Approved~ Made it so you can absorb B-rank lightning 3 times per match

Genjusu:Tenma sutachu za auta toorimichi [Illusion Technique: Demonic Statue of the Outer Path]
Type: Supplementary
Rank:S Rank
Range:Short-Mid
Chakra Cost:40
Damage Points:N/A
Description: The user performs six handseals, finishing with a clap of the hands. By doing this, the user releases chakra into the atmosphere. As basic Genjutsu procedures, the chakra is used to disrupt the flow of chakra present in the victim's brain,which can disrupt the senses. As soon as this is done, the user will form another handseal, the seal of the tiger, activating the launch of the jutsu. A demonic statue will rise from the ground, from the Head to the fingers on top of the earth,the statue rises from below the opponent, it is positioned so that the opponent is lifted as it rises in the right hand of the statue, the atmosphere and surroundings change, the sky turns red, the clouds black, and the grass and any other vegetation is dull in color. This demonic statue has nine closed eyes, and a scroll in it's mouth. As the opponent is on the right hand of the statue, drenched in fear, leaving the user in reality a chance to attack.On the left hand of the statue, positioned on the palm, is a small human sized replica of the staue, in full body form, this replica has only two eyes, both, blood red.The replica then jumps onto the right hand of which the opponent is located, and slashes his throat with a specially designed kunai. As this is done, the opponent falls out of the genjutsu, traumatized,this causes the opponent to be paralyzed in fear, since Visualizing his own painful death .
-Can only be used once
-requires the space of two moves
-Can only be taught by ~Drizzy~

~Approved~

Below are new submissions

Doton/Raiton: sono Kokuou's erekutorikku kouza| Earth/Lightning Release: The King's Electric Chair
Type:Attack
Range: Short-Mid
Rank: S Rank
Chakra Cost: 40
Damage Points: 80
Description: The user performs two handseals, he then releases his chakra into the earth, manipulating it to center under the opponent, with a click of the user's teeth, a majestic royalty- like chair rises from the ground below the opponent, marked onto the handles of the chair is a picture of a crown, three segments of rock ten emerge from the back of the chair, one restricts both arms, the other restricts the opponent's stomach, and the other restricts his feet. As soon as this is completed [which takes a short time] A violent pulse of Lightning is released from the chair, this pulse of Lightning is similar to that of Chidori Nagashi.
-Can only be used once per battle
-Usable by Sannin rank and higher
-Can only be taught by Drizzy

~Declined~ You do realize that since your opponent is standing, the chair would only make him rise a few feet, but he'd still be standing, not sitting. Find a way to make it work, the jutsu in itself is kinda cool.

Suiton: toraberingu mizu kyuutai|Travelling Orbs of Water
Type:Supplementary
Range:Short-Mid
Rank:C Rank
Chackra Cost: 20
Damage Points: N/A
Descritption: The user focus his/her suiton chakra, channeling it to their feet, the chakra is then manipulated to form two orbs of water, each below each feet, this orb of water can be manipulated travel along the ground at similar speeds of Tobi running. At the end of use, the water collapses from the spherical shape to form a very small puddle or seep in the earth.

~Pending~ I really don't get the point of this technique, is Tobi supposed to be a fast runner? If so, how would the water make you faster?
Resubmitting this only:

Doton/Raiton: sono Kokuou's erekutorikku kouza| Earth/Lightning Release: The King's Electric Chair
Type:Attack
Range: Short-Mid
Rank: S Rank
Chakra Cost: 40
Damage Points: 80
Description: The user performs two handseals, he then releases his chakra into the earth, manipulating it to center under the opponent, with a click of the user's teeth, a majestic royalty-like chair rises from the ground right behind the opponent, marked onto the handles of the chair is a picture of a crown, three flexible wood-like segments of rock then extend to grab the opponent, and immediately pulls him downwards to sit.One restricts both arms, the other restricts the opponent's stomach, and the other restricts his feet. As soon as this is completed [which takes a short time] A violent pulse of Lightning is released from the chair, this pulse of Lightning is similar to that of Chidori Nagashi.
-Can only be used once per battle
-Usable by Sannin rank and higher
-Can only be taught by Drizzy

★ Giant Crows ★

Summoning Animal: Giant Crows
Scroll Owner: ~Crow~
Other Users who have signed contract: McKnockout, Oasis, ~Drizzy~
Summoning Boss if existing:
Other Summoning Animals tied to contract:
Genjusu:Za Ikameshii Karasus' benkou|Illusion Technique:The Majestic Crows' Speech
Type: Supplementary
Rank: A Rank
Range: Short-Long
Chakra Cost:30
Damage Points: N/A
Description: While a Crow summoning is in Play, the user may clap his hands together once, releasing his chakra. As basic genjutsu procedures, the chakra is used to disrupt the flow of chakra present in the victim's brain,which can disrupt the senses. As the genjutsu, the opponent experiences the summoned Giant Crow disperses into countless normal sized Crows. All the Crows then release a high-pitch cawing sound [this genjutsu is very short]. At the end of the jutsu, the opponent's ear drums will remain with a similar but very weak high pitch sound for that turn only, which means he will lose main use of his hearing for that turn only.
~Usable twice per battle.
~No genjutsu in the same turn or turn after.
~Can only be taught by Drizzy or Crow.
~Must be a signer of the Crow contract.

-------------------------------
Doton/Katon: Za Fuubi Inpakuto za Hebun's Nagareboshi|Earth/Fire Release: The Overwhelming Impact of the Heaven's Meteor
Type: Supplementary
Rank: S
Range: short-Long
Chakra Cost:40
Damage Points: N/A
Description: The user performs three handseals, he then releases his chakra. The user summons A Giant Meteor above mid and long range, while the user is in short. The meteor isn't engulfed in flames, it is in a black, solid rock state with small streams of fire racing throughout it. As soon as the meteor is summoned, countless large [comparison:A regular sized tree] compressed segments of the meteor will collapse in the shape of spikes. The spikes are released rapidly until the entire meteor is finished which would take a generous time span time of 20 seconds.
Meteor is similar to|But smaller in size:

You must be registered for see images

Note:
  • The spikes are released at great speed
  • Usable only once
  • Usable by Sannin Rank or higher
  • Can only be taught by ~Drizzy~
~All Declined~

Submitting cannon technique is against the rules, it was stated times and times again (by current and previous mods). Zen is taking care of all the cannon jutsus.

You are hereby banned from this thread for a period of 1 week (1 cycle). Your ban will be lifted on the 14th of November.
 
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Re: ♦ Custom Jutsu Submission ♦

(Kyousei Kikaichui Kame no Jutsu) - Great Destruction Bug Jar Technique
Rank: A
Type: Defensive
Range: Short-Mid
Chakra cost: 30
Damage points: 60 (-10 to user)
Description: A special technique in which the user commands his Kikaichu bugs to fly in a 360 degree dome shape around him at high speed. The mass of Kikaichū bugs all have very sharp wings, which will make the rapidly spinning dome of Kikaichu bugs capable of dealing slashing damage and will slice anything that comes in contact with it. This jutsu serves as an attack and defense, and is able to withstand all elemental attack up to A-rank except for B-rank and above Katon attacks.
*Note: The user takes 10 damage due to his proximity to the his Kikaichu bugs.
*Note: Can only be used 4 times per battle.
*Note: Must wait at least 1 turn to be used again.
*Note: Must be a member of the Aburame Clan.
*Note: Can only be taught by McKnockout

(Kakukaku Kikaichui Kame no Jutsu) - Glorious Destruction Bug Jar Technique
Rank: S
Type: Defensive
Range: Short-Mid
Chakra cost: 40
Damage points: 80 (-15 to user)
Description: A more advanced version of "Great Destruction Bug Jar Technique" in which the user's Kikaichu bugs actually release a small amount of their chakra as they fly around the user in a dome shape at high speed, this gives the Kikaichu bugs a higher resistance to damage and also augments their sharp wings to deal more damage (much like chakra flow on weapons) in comparison to the parent technique. Again, the rapidly spinning dome of Kikaichu bugs is capable of dealing slashing damage and will slice anything that comes in contact with it and serves as an attack and defense; and is able to withstand all elemental attack up to S-rank except for A-rank and above Katon attacks.
*Note: The user takes 15 damage due to his proximity to the his Kikaichu bugs.
*Note: Can only be used 2 times per battle.
*Note: Must wait at least 2 turn to be used again.
*Note: No S-rank or above Aburame jutsus in the same turn.

*Note: Must be a member of the Aburame Clan.
*Note: Can only be taught by McKnockout

~Both Declined~ I feel it's a bit OP. What about lightning? It certainly can fry you bugs with ease. Re-work the ability of those techniques, check the strength and weaknesses.
(Kyousei Kikaichui Kame no Jutsu) - Great Destruction Bug Jar Technique
Rank: A
Type: Defensive
Range: Short-Mid
Chakra cost: 30
Damage points: 60 (-10 to user)
Description: A special technique in which the user commands his Kikaichu bugs to fly in a 360 degree dome shape around him at high speed. The mass of Kikaichū bugs all have very sharp wings, which will make the rapidly spinning dome of Kikaichu bugs capable of dealing slashing damage and will slice anything that comes in contact with it. This jutsu serves as an attack and defense, and is able to withstand all elemental attack up to A-rank except for B-rank and above Katon and Raiton attacks.
*Note: The user takes 10 damage due to his proximity to the his Kikaichu bugs.
*Note: Can only be used 4 times per battle.
*Note: Must wait at least 1 turn to be used again.
*Note: Must be a member of the Aburame Clan.
*Note: Can only be taught by McKnockout
||Approved||

(Kakukaku Kikaichui Kame no Jutsu) - Glorious Destruction Bug Jar Technique
Rank: S
Type: Defensive
Range: Short-Mid
Chakra cost: 40
Damage points: 80 (-15 to user)
Description: A more advanced version of "Great Destruction Bug Jar Technique" in which the user's Kikaichu bugs actually release a small amount of their chakra as they fly around the user in a dome shape at high speed, this gives the Kikaichu bugs a higher resistance to damage and also augments their sharp wings to deal more damage (much like chakra flow on weapons) in comparison to the parent technique. Again, the rapidly spinning dome of Kikaichu bugs is capable of dealing slashing damage and will slice anything that comes in contact with it and serves as an attack and defense; and is able to withstand all elemental attack up to S-rank except for A-rank and above Katon and Raiton attacks.
*Note: The user takes 15 damage due to his proximity to the his Kikaichu bugs.
*Note: Can only be used 2 times per battle.
*Note: Must wait at least 2 turn to be used again.
*Note: No S-rank or above Aburame jutsus in the same turn.

*Note: Must be a member of the Aburame Clan.
*Note: Can only be taught by McKnockout
||Approved||

New:
(Fuuton: Tenrai Moyoushi) - Wind style: Divine Gathering
Rank: S
Type: Attack/Defense
Range: Short-Long
Chakra Cost: 40
Damage: 80 (+10 if used with a fire type)
Description: After gathering Fuuton chakra, the user will use it to generate 4 pillars of spinning wind around him. Then he can direct them towards the opponent or by using a suitable fire jutsu, the user can create a strong wind-fire elemental combination attack. Also, when the user is attacked, the pillars can also be used to defend against the opponent’s attack by sacrificing all 4 pillars to negate any S-rank or below attack.
*Note: Can only be used 2 times per battle.
*Note: Must wait at least 2 turn to be used again.
*Can only be taught by McKnockout
||Declined|| Similar Technique Exists
 
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