[ARCHIVE] Custom Jutsu Submission - I

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Pain..

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Re: ♦ Custom Jutsu Submission ♦

This is a new week, meaning 7-days pass.

( Kyuui ) Kenjutsu: Peace

Rank: S
Type: Attack - Defense - Supplementary
Range: Short
Chakra cost: 40 ( +5 when level two is release )
Damage points: 80 ( +5 more damage when level two is release )
Description: Black Hollow is one of the sword that has made history of swords due to the damage that this sword did to the Nine Tails Fox during the attack of Madara Uchiha. This sword cut four tails of the Kyuubi during the old times of the attack that Madara Uchiha did to the Hidden Leaf Village. The sword use to belong to a rare guy named Kyuui (Peace) he used to be an Uchiha but he betrayed the Uchiha clan and he turn into a missing ninja he started to travel for over four years. When Madara Uchiha took the eye of his brother he knew about Kyuui and he went to look for him it took him over three months because kyuui was hiding. When Madara Uchiha finally found him they both made a plan to attack the Leaf Village but Kyuui found out what Madara Uchiha did so when he summon the Nine Tails Fox Demon kyuui cut four of the Demon tails because that wasn't part of the plan after the battle kept going the demon killed kyuui. Then, a missing ninja name Mihawk found the sword on the battlefield it was under the leaf village before kyuui die he did a Forbidden jutsu that when he die the sword would be summon on a hiding spot and this spot was under the leaf village when Mihawk found it during a research on the leaf village he start to understand what it was made for. The sword itself was made for peace. After a few months Mihawk started to understand the sword power the sword have two different level of power one is speed and weather and another one is basic sense. When the first, level is release the user speed increase to five times faster, making Mihawk have amazing speed, almost as the speed of two gates though is almost the same amount of speed as the first gate, but is not that fast making the sword and the user itself have a great amazing speed, level one also, have another power and that's too control the weather for example, if Mihawk put the sword up facing the sky and concentrate water chakra on the sword while facing the sky, is going too change the weather from hot too rainy day. Basic sense make the user increase their ear-lisining for example, the user is on short-range he can hear everything from short-range to long-range, eye-view making him see through mist and stuff alike, and smell-sense making the user smell sense three times better than, his normal smell-sense. The sword is really lightly it really doesn't weight much.

NOTE: Only -Pain- is able to use it and it can't be stolen.
NOTE: Once level two is release the sword start to suck the user chakra little by little.

The sword look like this:
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~Leaving for caliburn~

( Enkou Heru ) Flame of Hell

Rank: S
Type: Attack - Defense
Range: Short - Long
Chakra: 40 ( +8 when the user want's the jutsu too explode )
Damage: 80 ( +8 when the user want's the jutsu too explode )
Description: This jutsu is base on wind and fire, is a powerful wind and fire combo the user first, need to master both elements so it could be use. The user first, need too focus fire chakra on the tip of both of his finger, the user need too make a cross when the user finish making the cross the user will send a little fire that look like a cross, the user will quickly will make the dragon hand seals releasing a wind technique that is also a cross but the wind is a lot faster too do and easier when the user do that the cross will attack the opponent with amazing speed when the attack touch the enemy or something near the enemy touch the attack the user body will get on ash. This jutsu is also, able to explode when the user want's too for example, if the jutsu is not gonna get the enemy and the user want's this jutsu too explode near the enemy it could.

- Only can be use once per battle, once use the user cannot do any fire techniques for the next, round.

- Can only be teach by Pain..

The cross look like this:

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~Declined, do not resubmit~

( Futon: Kemono Tama ) Wind Style: Beast Ball

Rank: A
Range: Short - Long
Type: Attack
Chakra: 30
Damage: 60
Description: The user will focus wind chakra on his or her mouth, when the user finish that the user will chew for about two seconds (depend on the user speed) when the user finish chewing the user quickly will spit a small wind ball that will attack the user with amazing speed, this little ball is able too cut through most of the stuff such as kunais and stuff alike.

- This jutsu can only be teach by Pain..
- Once this jutsu is use no wind jutsus can be use next, round.
~Please re-look into the description attacking the user, are ya really sure o_O~
 
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Faith

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Re: ♦ Custom Jutsu Submission ♦

[Niiro Asaito] - Red Thread
Rank: S
Type: Supplementary
Range: Short/Mid/Long
Chakra cost: N/A ( cost 10 chakra for S rank chakra blast)
Damage points: 80
Description: '' Red thread '' takes the form a sleek, medium-sized sword. The grip has a gentle decorative bend that ends at a crimson tassel dangling from the pommel. Instead of a crossguard, there is a U-shaped decoration covering the first three or four inches of blade, with a flower petal design just as it meets a red string wrapping. The string is wrapped thrice around the hilt, with a three-loop bow on one side and a folded paper decoration on the other. '' Red thread '' blade is straight and slim, though somewhat short, with the tip ending in a slanted razor-like edge instead of being tapered to a point and the whole blade metal is made out of special metal which allows user to infuse any type of chakra including element chakra , the user can fires particularly strong and destructive chakra-colored energy blasts which able to cancel out or slash through element attack at the same rank or lower. The energy flows out of the blade and fires at an opponent usually in the arc of the swords swing.

-Chakra blast can be used once per turn in the whole battle and must wait for 1 turn before using it again
-Chakra blast count toward 3 move of the user
-The sword is indestructible but it doesn't mean it can cut anything

~Declined: there's already enough sword that can shoot chakra or elemental blast~
The old submission is above, the resubmitting technique is below. (I changed the technique look + name, added two ability into it)

[Benihime] - Red Princess
Rank: Forbidden
Type: Supplementary
Range: Short/Mid/Long
Chakra cost: N/A
Damage points: N/A
Description: '' Red thread '' takes the form a sleek, medium-sized sword. The grip has a gentle decorative bend that ends at a crimson tassel dangling from the pommel. Instead of a crossguard, there is a U-shaped decoration covering the first three or four inches of blade, with a flower petal design just as it meets a red string wrapping. The string is wrapped thrice around the hilt, with a three-loop bow on one side and a folded paper decoration on the other. '' Red thread '' blade is straight and slim, though somewhat short, with the tip ending in a slanted razor-like edge instead of being tapered to a point and the whole blade metal is made out of special metal which allows user to infuse any type of chakra including element chakra , the user can fires particularly strong and destructive chakra-colored energy blasts which able to cancel out or slash through element attack at the same rank or lower. The energy flows out of the blade and fires at an opponent usually in the arc of the swords swing.

Abilities:

Scream

This technique is Niiro Asaito's offensive ability. It fires particularly strong and destructive chakra-colored energy blasts. The energy flows out of the blade and fires at an opponent usually in the arc of the swords swing. This technique will be counted as one move into the 3 move per turn. The blast is S rank, the user have to wait for a(1) turn before using it again.

-Costing additional 10 chakra by using '' Scream ''


Upside-Down

This technique is acutally a genjutsu, it can be cast upon the target without knowing(unless the target is doujutsu user or sensor) once the target is in this genjutsu, the target will see everything upside down and won't be able to force properly or even aim properly causing pain to his brain and eye and not only that, as the target is in this genjutsu his ear will also be deaf mean he cannot hear anything. This technique will be counted as one move into the 3 move per turn. The genjutsu is B rank, the user have to wait for a(1) turn before using it again, The user have to point the sword at their target to activate the genjutsu.

-Costing additional 10 chakra by using '' Upside-Down ''



-The sword is indestructible but it doesn't mean it can cut anything.
- All earth jutsu powered up by 15 damage point



Note : I really really hope & wish i could get this sword approved due to this sword i am submitting its a actual sword that kisuke is using(kisuke is also my custom bio) so i really wish i could '' role play '' as his character even more. please point out where i can meld or change it. The ability of my sword will be in chakra-coloured since i believe i won't be allowed to change the colour into red or something.

------------------------------------------------------------------------
(Doton: Younen) - Earth Style: Childhood
Rank: B
Type: Supplementary
Range: Short - Long
Chakra cost: 25
Damage points: N/A
Description: By performing the '' Bird '' hand seal, the user can freely extend any of his earth jutsu instantly and up to the maximum rank the user knows but it must be activated first meaning if the user didn't perform any earth jutsu this jutsu will not have any effect, the purpose of this jutsu is to increase length of his earth jutsu if somehow his enemy is trying to escape by jumping up the the user can extend it and still kill his target but however those jutsu got extend will not have any power increase, only the length will increase (maximum is 10meter long).

Can be used 5 time per battle.

~Declined: Please make your description clearer. I like the idea behind it, but it's hard to figure out what your jutsu really does. Also, elaborate on the "length increase", will it expand in all direction? Can you bend it? Or will it simply expand in one direction while getting thinner?~
(Doton: Younen) - Earth Style: Childhood
Rank: B
Type: Supplementary
Range: Short - Long
Chakra cost: 25
Damage points: N/A
Description: By performing the '' Bird '' hand seal,The user is allowed to freely extend any of his earth related jutsu instantly, this technique can extend any rank meaning up to S rank but it must be a earth technique and this technique will not take place if the user didn't perform any earth technique before this, the purpose of this technique is to surprise his target as most enemy may try to dodge earth jutsu by blasting themselves up or backward so this technique can still kill them even though the escape. The maximum length that the user can extend his earth jutsu is up to 10meter long just like Sasuke's lighting spear/blade technique. However this technique can't be bend or change the direction, the size of the technique that can extend won't have any size change just that its length will grow and others stays the same even though this technique doesn't provide any power boost.

Can be used 5 time per battle.
~Both declined, we do not check resubmittions or updates without bolding the changes it has been countlessly repeated in this thread now so this is a warning next time you do shall result in 1 week ban~
================================================================================================



New submission :

(Aburame Hijutsu : Manipyure-shon Waza) - Aburame Secret Technique: Manipulation Technique
Rank: B
Type: Supplementary
Range: All Range
Chakra Cost : 25
Damage : N/A
Description: Another secret technique that has been developed by Aburame clan, by using the idea of '' shadow clone technique '' on the bugs the user able to command and order the bug to ''create'' another bug of themselves but the bug itself is made out of chakra, weaker then the real bug but still having the look and also they are able to perform any Aburame clan technique, the purpose of this technique is to 'create' more bug supply to simply distract his target or increasing the number of the bug the user have in the battle field.

Can be used three time per battle
The user must wait 1 turn before using it again on new bugs
The user can control or select which bug he wish to perform this technique.
Counts as one of the users use of clones in a match
~Approved~


(Aburame Hijutsu : Konchuu Ko-tingu Waza) - Aburame Secret Technique: Bug Coating Technique
Rank: A
Type: Supplementary / Defensive
Range: All Range
Chakra Cost : 30
Damage : N/A
Description: A secret technique that the Aburame clan have developed to improve their fighting skill with bugs, They will order the bugs to release chakra out by itself, instantly coating itself(the bugs) with chakra therefore improving their power and defend, not only boosting power and defense it also boost speed therefore they can fly or travel even faster then before, with the coat of chakra around them they can overpower up to B rank(any kind of element jutsu) without getting killed. This technique allow the Aburame clan to be even powerful in battle field.

Can be only used three time per battle
Can only coat the same bug once and can coat any bug the user decide.
Coating effect lasts for 3 turns before running out.
The user cannot use any Aburame on the same round once this technique is activated
~Approved~


(Aburame Hijutsu : Shouheki) - Aburame Secret Technique: Barrier
Rank: A
Type: Supplementary / Defensive
Range: Short-Mid
Chakra Cost : 30
Damage : N/A
Description: The user will command or order his bugs to release a bit of chakra out and the chakra will slowly spread around the battle field, the purpose of this technique is to deflect genjutsu as genjutsu is cast upon releasing chakra into the target mind so the bugs that released out the chakra will block any incoming chakra(to the user) therefore blocking and stopping the genjutsu but this technique can only block up to A rank genjutsu and B rank Doujutsu.

Can only be used three time per battle
The user must wait one turn before using it again
The mist last only for 2 turn
The user can control how many bug that is releasing the chakra.
~Approved~
Note: I also hope you could point out where should i change or if you would you could feel free to change too.
 
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Re: ♦ Custom Jutsu Submission ♦

Genjutsu: Sokoshirenu ouchi (Illusion Technique: Bottomless Pit)

Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: An illusion were the user simply points at the target and if the target glances at the pointing hand they fall into a genjutsu where they believe they are falling into a gigantic bottomless pit. Causing them to fall to the ground in panic flailing their arms and legs around.

Note:
-Must have MS or EMS
-This jutsu is immune to the effects of Kai
~need to rework this as havign the doujutsu to use, then having it as a doujutsu custom means its declined instantly as doujutsu customs arent allowed anymore in cj thread~
_____

Genjutsu: Sharingan Debari (Illusion Technique: Sharingan Projection)

Rank: B
Type: Supplementary
Range: Any
Chakra Cost: 25 + 25 per projected turn
Damage Points: N/A
Description: The user projects his/her sharingan 2 inches in front of the opponents eyes instantly. Meeting these
projected eyes counts as meeting the users eyes enabling any sharingan "eye meeting ability" to be used.

-Must posses MS or EMS
-Can continuously project at the cost of 25 chakra per turn (max of 3 turns)
-Projection works through focusing on making your sharingan glow like a flashlight, making the technique move at the speed of light.
~Declined, do not resubmit no doujutsu allowed~
_____

(Biggu Chikusho Hebi) - Jörmungandr
Rank: Forbidden
Type: Supplementary
Range: N/A
Chakra Cost: 50
Attack Points: N/A
Description: The user wipes blood on the snake contract tattoo and summons Jörmungandr a gigantic serpent that is 2 times the size of Manda. Due to the fact that this snake is strongly based in water, this snake is immune to fire and water jutsu u to b rank. Above B rank does minimal damage. Also, due to its incredibly strong hide it can withstand up to 2 S rank direct lightning, wind, or earth jutsu. Can spew out a very large amount of water sufficient for any water jutsu at the users discretion. This snake also has the ability to divide itself multiple times into less powerful, smaller versions of itself.

Note: Can only be on the field for 5 of the users turns
Note: Division math. Division into 3 = 2 snakes the size of Manda. Division into 50 = 50 snakes the size of a large kyodajai, division into 100 = 100 snakes the size of the snakes used in hidden shadow snake hands
Note: Can only be taught to be summoned by Scarface
Note: Once divided, Jörmungandr cannot return to full size
Note: Can only divide 2 times per battle
Note: Damage explained:


fire and water under b rank = immune

fire and water above b rank = 3 attacks to kill Jörmungandr

Lightning, Earth, and Wind above S rank = 1 attacks to kill Jörmungandr

Lightning, Earth, and Wind below A rank = 2 attacks to kill Jörmungandr

These attacks must be directed at the snake entirely to cause damage.
~Forbidden and No damage to you o_O , not to mention need to make the ability to create large amount of water into one of the three users turns and work abit more on that divisionary method along with that being a technique usage aswell~
_____

Za Debiru Umidasu | The Devil Bringer

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Rank: S
Type: Atk/Def/Suppl
Range: N/A
Chakra Cost: 30 for each ability used
Damage: 50 for Buster
Description:
The Devil Bringer becomes the users right arm, and the physical manifestation of his incredible chakra. The arm possesses superhuman strength, which manifests itself through a larger, spectral arm controlled by chakra. The arm itself is completely impenetrable and indestructible, enabling the user to defend using his arm as a melee weapon. It is composed of an unknown material from the depths of hell.
Effects:


1. Taijutsu attacks involving the right arm do double damage.

2. If the user is caught in genjutsu, the arm automatically heats up to cause superficial pain to the user to snap them out of the genjutsu
Abilities:

1. Snatch - Send forth the spectral arm of the Devil Bringer and grasp a distant enemy within its clutches. The enemy can then be pushed or pulled at the users discretion. The user can also snatch other things, such as nearby trees or boulders to pull to safety. Dealing no damage. Can only be used at mid - short range. And travels almost instantly.
2. Buster - After grabbing an enemy with the Devil Bringer, the user will slam the enemy on the ground repeatedly, slamming them on the ground will disorient them, and break there bones disabling their skill making them slower and take longer to form hand seals. Close range.

3. Hold - After snatching, the user holds and binds the enemy in place. Dealing no damage. Mid to short range.

Notes:

1. Buster can only be used one time.

2. The Devil Bringer is always on the user, but must be declared at the start of battle to be valid.

3. The arm is only indestructible up to just above the elbow. Meaning, only where the devil bringer covers is indestructible. Your arm can still be hacked off at the elbow.
~Wasnt this previously declined ? ~
 
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BlacKing

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Re: ♦ Custom Jutsu Submission ♦

Jinton: Ketsuretsu [Magnet Release: Dematerializer]
Rank: Forbidden
Type: Supplementary
Range: Short-Long
Chakra cost: 50
Damage Points: 90
Description: The user, after magnetising an area(s), forces the area to dematerialize by forcing the positive and negative electrons in the mass to break apart and turn in upon themselves causing a vacuum of wind that sucks in everything around it and sinking back into the earth leaving a massive crater. Anything trapped inside of this vacuum while the breakdown is occuring will be sunk into the earth.
Note: Can only be used once every 5 turns.
Note: If used at Short Range, the user takes 90 damage and must escape the vacuum as well.
Note: If used at Mid Range, the user takes 60 Damage:
Note: Can only be Used by Loki.
~Declined, do not resubmit~

(Sakin Kinjitou Bunshin) Gold Dust Magnet Clone
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: (+10 when using Taijutsu)
Description: User creates a clone made of Gold dust that is held together by Magnetism. The Clone can only use Gold Dust and Magnetism Techniques of A Rank and Below. When destroyed, the clones break apart in a swirl of gold dust. The clones automatically reform in the user's next turn due to being magnetically charged.
Note: Can only make 3 clones per battle
Note: Can only be used by the 4th Kazekage.
Note: Can only be taught by Loki
Note: The user loses -10 chakra if reforming the clone.
~Declined, technique already exists~

Genjutsu - Nightmare on Elm Street
Rank: A
Type: Supplementary
Range: Short-Long
Chakra cost: 30
Damage Points: 0
Description: The target believes that they are trapped in the movie where Freddy Krueger is trying to attack them. To escape, they try to run into a house and hide in the closet. When inside, the closet locks them in. They wait holding their breath as long as possible waiting for Freddy to go away, unknowing that Freddy is already in the closet with them. Freddy then repeated stabs them in the through the back, his hand coming through the stomach. Freddy then bursts into fire, burning everything inside. This technique is usually followed up by Freddy's Nightmare Closet. The target's real body will mimic the body in the dream, running into the closet.
Note: Can only be used by Loki
Note: Can only be used once every 5 turns.
~Declined do not resubmit~

Ninjutsu - Freddy's Nightmare Closet
Rank: S
Type: Supplementary
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Description: This closet is the same one used in the Nightmare on Elm Street. When trapped inside it, the closet will lock the target inside, unable to escape, the closet will puncture the target from the back through the stomach and then burst on fire from the inside out
Note: Can only be used after Nightmare on Elm Street.
Note: Cannot be escaped by Hiding Like a Mole
Note: Can only be taught by Loki.
~Declined, do not resubmit~

(Jinton: Urahara Kirijon) Magnetic Release: Opposites Collide
Type: Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: the user will choose two targets and or objects (or one target and one object) and charge them with strong Postive and Negative (respectively) magnets. The two things will then be drawn towards each other and will not stop until they both collide with each other.
Note: Can only be used once every 3 turns.
Note: Can only be taught by Loki
~Declined, similar jutsu exists~
 
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Re: ♦ Custom Jutsu Submission ♦

(Fuuton/Raiton: Houkou no Kora-Hanta) Wind/Lightning Style: The Growl of the White Tigress
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user charges wind or lightning chakra on the hand. When the hand is pulled back, simulating a string of a bow being pulled, a concentrated wind arrow appears charged. Upon release, the arrow disappears to the eye of the opponent, but actually it turns into several sharper arrows, that travel just a little bit faster than a normal arrow, and hit the opponent's body several times in multiple places. Depending on the accuracy and weapon's mastery of the user, the arrows can hit ramdom body points or specific nerves, arteries or organs.
Though Easily trackable to a first-tomoe sharingan, after creating the arrow, user can enlarge it with a second layer of chakra. Upon releasing, the Lightning/Wind will combine to maximize the piercing and speed abilities, being so that it is a combination of the two fastest and sharpest elements. The barrage of tiny arrows will increase it's range and speed drastically, while the arrows themselves will be drastically smaller and more piercing, to the point where only a 3rd Tomoe Sharingan will be able to fully encompass it.
*Can only be used once every 4 turns, for a maximum of 2 times, given the chakra strain*
*Can't use Lightning or Wind Techniques above S rank in the next 2 turns*

Note: Lowered speed to 1st Tomoe and 3rd Tomoe.
Declined. A barrage of tiny chakra arrows should be visible to all doujutsu users.

(Suiton/Fuuton: Koketsu no Waniguchi ) Water/Wind Style: The Jaws of the Alligator
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: After a row of 6 handseals, the user is able to summon a huge amount of water near herself, and shoot in towards her target with great pressure. As soon as it is released, the blast of water takes the shape of a huge alligator, jaws open wide, to swallow and crush the target, leaving behind a lake's worth of water, progressively draining, lasting 5 to 8 turns (Depending in the temperature/humidity of the environment). With 3 additional handseals, the user will infuse the charging alligator with wind chakra, which will drop to bellow freezing temperatures. Because the wind will keep the water within the alligator moving, only the sharp edges of the technique will turn to solid ice, increasing it's piercing and slashing power. Once in lake form, temperatures only slightly above freezing, the user will be able to keep up to 6 smaller normal sized alligators colder than the lake, which can attack any underwater opponent freely, for 2 turns.
*the smaller alligators do not reform if destroyed, and have the speed and strength of average alligators, it is not enhanced*
*Can only be used once per battle*
*Given the chakra strain, the user won't be able to use Water and Wind above S rank for 3 turns*

Note: Restricted the alligators: 2 turns existence, no reforming in water, no enhanced speed or strength.

Declined. unless you are a member of the Yuki clan, this cant make ice.

(Doton/Fuuton: Uka Ushi no Nyuujou Kissu ) Earth/Wind Release: The Milky Kiss of the Flying Cow
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: This Jutsu is based on the Earth Chakra's abilities to harden or soften any earth feature. By slamming the user's palm on the ground, or on any thrown or erupted earth structure, the user is able to soften the said structure, all at once. The technique is based on the user's chakra reservations, and thus the area and volume of the feature the user wishes to change varies with it. Basically, any hard structure, such as Rock, Harden Mud or Earth will turn into fine sand, up to a large area around the user. With two handseals, the user will charge wind chakra through the fine sand, which will erupt a gigantic winged cow, with all the speed and agility of the wind, but the solid substance of the earth. Likewise, the user can summon several cows, up to 4, yet smaller. The user can use the cows to achieve flight, or simply smash them against the opponent with great blunt force. Right before the cows erupt, the sand will spread across the terrain, creating a screen of dust which will lock away the opponent's sight, and mask the advance of the cows.
*Turning to sand is Limited to the terrain and opponent's earth techniques up to the rank of this jutsu*
*Can only be used once every 4 turns, for a maximum of 2 times, given the chakra strain*
*Can't use Earth or Wind Techniques above S rank in the next 2 turns*


Note: This was an update on a previous jutsu, which turned all earth to sand, regardless of the technique or whatever, like Tsuchikage's technique hardens/petrifies everything regardless of the rank (or nature, for all that matters). I did restricted it to terrain and jutsus up to the rank, hope it is approvable now. Added that the smaller cows are up to 4.
Declined. This seems like it should be spread into 3 different jutsu. Earth to sand, guidable wind/sand crows, and a sand screen. This is dangerously close to being sand release jutsu. Take away the sand screen and it will probbaly be close to passable in my opinion. splitting it into multiple jutsu probably be your best bet though.

(Doton/Raiton: Tobu no Kangaru Bokushingu) Earth/Lightning: The Jump of the Boxing Joeys
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user will make 2 handseals, and charge earth chakra on the field. This will cause several earth features, (The ground and/or stagnant earth feature chakra or non chakra created) to implode on themselves, concentrating into head sized black balls, which will be extremely thick and heavy. But with a third handseal, the user will coat the with lightning, which will make them shoot out at great speeds. The lightning coat will not only protect the balls from lighting, making it spread harmlessly along the surface of the balls, but will also expel small electrical discharges whenever they touch anything, which will only make the balls propel further way. With the handseal meant to create the lightning chakra, the user can focus the attack on a target, by forcing the balls to be propelled off the ground into chosen directions. The heavy balls are capable of smashing the bones, and will kill if left unprotected.
*Great speed does not mean Lightning speed*
*This technique creates up to 4 balls*

*Can only be used once every 4 turns, for a maximum of 2 times, given the chakra strain*
*Can't use Earth or Lightning Techniques above S rank in the next 2 turns*
Note: I removed the reference to breaking bones of boss summons and people's obliteration. Lowered the number of balls to 4 and made it clear that great speed does not mean lightning speed, despite being powered by lightning (And it was never meant to be lightning speed).
Declined. Specify what rank lightning the balls are protected from.


This took me so long to check and write out that I was logged off xd[/COLOR]
Sorry, xd

(Fuuton/Raiton: Houkou no Kora-Hanta) Wind/Lightning Style: The Growl of the White Tigress
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user charges wind or lightning chakra on the hand. When the hand is pulled back, simulating a string of a bow being pulled, a concentrated wind arrow appears charged. Upon release, the arrow disappears to the eye of the opponent, but actually it turns into several sharper arrows, that travel just a little bit faster than a normal arrow, and hit the opponent's body several times in multiple places. Depending on the accuracy and weapon's mastery of the user, the arrows can hit ramdom body points or specific nerves, arteries or organs.
Though Easily trackable to a first-tomoe sharingan, after creating the arrow, user can enlarge it with a second layer of chakra. Upon releasing, the Lightning/Wind will combine to maximize the piercing and speed abilities, being so that it is a combination of the two fastest and sharpest elements. The barrage of tiny arrows will increase it's range and speed drastically, while the arrows themselves will be drastically smaller and more piercing, to the point where only a 3rd Tomoe Sharingan will be able to fully encompass it.
*Can only be used once every 4 turns, for a maximum of 2 times, given the chakra strain*
*Can't use Lightning or Wind Techniques above S rank in the next 2 turns*
*it is not about visibility, it's about speed. All doujutsu are able to see the arrows, if, for example, they're heading towards them from a distance, but they can only track the speed if they meet the above conditions*

Is not about visibility, is about speed.

Declined. If someone can see something comming at them, then they should be able to track/ predicts its path. to say that only sharingan users are able to track/ predict its path, would be saying that others would not be able to react to this technique in time, which I consider OP

(Suiton/Fuuton: Koketsu no Waniguchi ) Water/Wind Style: The Jaws of the Alligator
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: After a row of 6 handseals, the user is able to summon a huge amount of water near herself, and shoot in towards her target with great pressure. As soon as it is released, the blast of water takes the shape of a huge alligator, jaws open wide, to swallow and crush the target, leaving behind a lake's worth of water, progressively draining, lasting 5 to 8 turns (Depending in the temperature/humidity of the environment). With 3 additional handseals, the user will infuse the charging alligator with wind chakra, which will drop to bellow freezing temperatures. Because the wind will keep the water within the alligator moving, it won't turn to ice, instead it will increase it's piercing and slashing power. Once in lake form, temperatures only slightly above freezing, the user will be able to keep up to 6 smaller normal sized alligators colder than the lake, which can attack any underwater opponent freely, for 2 turns.
*the smaller alligators do not reform if destroyed, and have the speed and strength of average alligators, it is not enhanced*
*Can only be used once per battle*
*Given the chakra strain, the user won't be able to use Water and Wind above S rank for 3 turns*

No ice.

~Approved~

(Doton/Fuuton: Uka Ushi no Nyuujou Kissu ) Earth/Wind Release: The Milky Kiss of the Flying Cow
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: This Jutsu is based on the Earth Chakra's abilities to harden or soften any earth feature. By slamming the user's palm on the ground, or on any thrown or erupted earth structure, the user is able to soften the said structure, all at once. The technique is based on the user's chakra reservations, and thus the area and volume of the feature the user wishes to change varies with it. Basically, any hard structure, such as Rock, Harden Mud or Earth will turn into fine sand, up to a large area around the user. With two handseals, the user will charge wind chakra through the fine sand, which will erupt a gigantic winged cow, with all the speed and agility of the wind, but the solid substance of the earth. Likewise, the user can summon several cows, up to 4, yet smaller. The user can use the cows to achieve flight, or simply smash them against the opponent with great blunt force.
*Turning to sand is Limited to the terrain and opponent's earth techniques up to the rank of this jutsu*
*Can only be used once every 4 turns, for a maximum of 2 times, given the chakra strain*
*Can't use Earth or Wind Techniques above S rank in the next 2 turns*

Declined. In my opinion this is too complex to be one move considering it contains both a potential defense and separate offence which are used in two seprate stages, and not just one formation of chakra. I think the conversion of earth to sand should be one jutsu and the use of wind to pick up the crushed earth and form that into birds should be a different jutsu.

No sand screen.

(Doton/Raiton: Tobu no Kangaru Bokushingu) Earth/Lightning: The Jump of the Boxing Joeys
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user will make 2 handseals, and charge earth chakra on the field. This will cause several earth features, (The ground and/or stagnant earth feature chakra or non chakra created) to implode on themselves, concentrating into head sized black balls, which will be extremely thick and heavy. But with a third handseal, the user will coat the with lightning, which will make them shoot out at great speeds. The lightning coat will not only protect the balls from lighting, making it spread harmlessly along the surface of the balls, but will also expel small electrical discharges whenever they touch anything, which will only make the balls propel further way. With the handseal meant to create the lightning chakra, the user can focus the attack on a target, by forcing the balls to be propelled off the ground into chosen directions. The heavy balls are capable of smashing the bones, and will kill if left unprotected.
*Great speed does not mean Lightning speed*
*This technique creates up to 4 balls*
*The lightning is able to protect the balls from all lightning jutsus up to his rank, and 1 jutsu of his own rank, while being overpowered by higher ranks.*

*Can only be used once every 4 turns, for a maximum of 2 times, given the chakra strain*
*Can't use Earth or Lightning Techniques above S rank in the next 2 turns*

Added the specifications.

~Declined~
-Add a note saying that the user cannot perform other jutsu as long as they are controlling the bounce of the balls.
-drop the bit about being able to block 1 jutsu of its own rank. A S-ranked slicing wind blade should be able to overpower the potective lightning and slice through the ball. -SY-


Upgrading:

( Suiton: Puchibuta Ginkou ) Water Style: Piggy Bank
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user expells a great ammount of Water chakra throughout her body, quickly growing a thick water sphere outwards until it reaches the limits of short range. This thick sphere is not connected with the user, it's merely around her.
With one handseals (One hand) the sphere condenses on itself, concentrating all on the user's hand, still not touching it, which can then be released as an horizontal crescent.
*The user can't use water jutsus higher than S rank in the next turn, and will have to wait at least two turns to be used again*
( Suiton/Doton: Puchibuta Ginkou ) Water/Earth Style: The Tentacles of the Piggy Octopus
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user expells a great amount of Water chakra throughout her body, quickly growing a thick water sphere outwards until it reaches a 3 meters radius around the user. This thick sphere is not connected with the user, it's merely around her. With one one-handed handseal, the user will charge the water with doton, which will make the orb protrude into 8 gigantic tentacles, running half through the ground, half above the ground, slamming themselves on the opponent. The doton will add to the thickness of the water, while keeping it fairly malleable, giving it the characteristics of rubber, with great blunt force. The makes the octopus resistant to blunt attacks, one rank higher, and lightning up to the same rank, yet the water looses it's power over fire, making it only withstand fire jutsus of the same rank. It can only withstand wind one rank lower.
*The user can't use earth or water jutsus higher than S rank in the next 2 turns, and will have to wait at least three turns to be used again. Can only be used 4 times.*

~Leaving for scary yamato~
~Declined~

What you are doing is essentailly creating a CE without going through the propper channels. Each elements has its own strengths and weaknesses even though the composition may change slightly throught the techniques. By infusing the watr with doton and changing its resistance to fire, you are creating a new element, which is not allowed in a standard jutsu.
-SY-
 
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Kamishiro

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Re: ♦ Custom Jutsu Submission ♦

Summoning Animal: kangaroos
Scroll Owner:-Kamishiro-
Other Users who have signed contract:N/A
Summoning Boss if existing: N/A
Pictures :-
You must be registered for see images
plz edit when it need to
(Raiton:erekutorikku genkotsu mo-do) Lightning release:electric fists mode
Rank: S rank
Type: Attack/Defence
Range:short-long
Chakra Cost: 40
Damage Points: 60(+if use it as a mode it gain 10 for every b rank raiton and 20 for a and s rank)(+10 if use a taijutsu jutsu with hands)
Description:the user put huge amount of his raiton chakra at his fists that make him able to make one single hand seal for any hand seal even if it's 10 and this technique also can make a huge shield of lightning that can defend against him also if he touched anything it get shocked with hit and also he can release the chakra into the ground making the chakra go towards the opposite
-lasts 8 turns if it's as a mode
-can't use any katon or wind jutsu at the mode
-if he use it as a regular jutsu it just last 2 turns
-can't go in any other mode at the same turn he use this

(Katon:itto douzen ato ha) fire release: it's just a leaf
Rank: S rank
Type: Attack/Defence
Range:mid
Chakra Cost: 50
Damage Points: 70
Description:the user gather great amount of his katon chakra then he put it as his hand then he release it all into the form of a regular leaf then he let it and then he make a wind technique so by that he will push it towards the opposite and the opposite won't see it if it touched the opposite it will kill him directly and make huge exploasion
-must use wind technique a b or s rank not lower
-can't use any katon jutsu at the same turn
- can't make any suiton jutsu at the smae turn
-can't go into any mode at the same turn
-must know how to control his katon chakra by some training on it like battle training

~Both Declined: The first one is especially OP and the second one needs a better explanation and description. In fact, both should need better description. Also, work on the restrictions of both jutsu (again, especially the first one)~

re submitting


(Katon:itto douzen ato ha) fire release: it's just a leaf
Rank: S rank
Type: Attack/Defence
Range:mid
Chakra Cost: 50
Damage Points: 70
Description:the user gather great amount of his katon chakra then he put it as his hand then he release it all into the form of a regular leaf then he as a regular leaf and the opposite isn't noticing then as he form it into a leaf he combine some wind with it so it will fly like the other leafs so he simply let it and direct the wind that into it towards the opposite then as it touch the opposite it make huge explosion.
-can't use any katon jutsu at the same turn
- can't use any s rank wind at the same turn
-can't use any s rank water at the same turn
-can only used 4 times per turn
-must be a sannin or kage or sage to use it
-can't use any Forbidden jutsu at the same turn


(Raiton:erekutorikku genkotsu mo-do) Lightning release:electric fists mode
Rank: S rank
Type: Attack/Defence
Range:short-long
Chakra Cost: 40
Damage Points: 60(+if use it as a mode it gain 10 for every b rank raiton and 20 for a and s rank)(+10 if use a taijutsu jutsu with hands)
Description:as the hurrican fist the user put all his lightning chakra at his hand as he feel the chakra into his hand he put water with it so the water will combine with the lightning and make electric hand hand that will make him able to make all lightning jutsus very fast and with sigle hand seal also if the user on a short range with the enemy hey can combine that mode with a taijutsu jutsu by making taijutsu move with his hand so the damage for the taijutsu and the lightning will combine and make a huge damage .
-lasts 5 turns per battle
-if the 5 turns gone and he still using it the water and the lightning will shock and burn his hand
-can't use any kick jutsu on the taijutsu whil the mode is active
-can' use any water jutsu that need hand seals at the same turn
-can't use any genjutsu while the mod
-can't use any Forbidden jutsu at the same turn



(Katon:Honoo Kunais Kage Bunshin) Fire Style:flame kunais shadow clones
Rank: S rank
Type: Attack/Defence
Range:short-long
Chakra Cost: 40
Damage Points:70
Description:The user gather a huge amount of katon chakra then he as he feels the chakra into him he release the chakra into a spot and form it into a kunai of flame then as i appears he make clones of it as many as he want and then he send it towards the opposite
- can'y use lightning shadow clone,regular shadow clone ,or earth shadow clone or water shadow clone
-can't use shuriken shadow clone jutsu at the same turn that he use this
-can't use any ninjutsu at the same turn
-can't use any katon jutsu at the same turn
-can't use s rank water at the same turn
-can't make s rank wind at the same turn
~Both declined, when resubmitting or updating provide bolding points to the changes otherwise we do not waste our time checking them~



(Raiton:Erekutorikku Kunais Kage Bunshin) Lightning Style:Electric kunais shadow clones
Rank: S rank
Type: Attack/Defence
Range:short-long
Chakra Cost: 40
Damage Points:70
Description:The user gather a huge amount of raiton chakra then he as he feels the chakra into him he release the chakra into a spot and as it in front of him he change it into a lightning kunai and as it form he gather good amount of his water chakra and release it combining it with the lightning making an electric kuani then he throw it and make as many clones as he want and throw it towards the oppsoite
-can't use lightning shadow clone,regular shadow clone ,or earth shadow clone or water shadow clone
-can't use shuriken shadow clone jutsu at the same turn that he use this
-can't use any ninjutsu at the same turn
-can't use any lightning jutsu at the same turn
-can't use any water jutsu at the same turn water at the same turn
-can't make s rank wind at the same turn

~Declined, do not resubmit~







 
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Luiz

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Re: ♦ Custom Jutsu Submission ♦

( Oumu Kuchiyose no Jutsu: Nico) Parrot Summoning Jutsus: Nico

Rank: C
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: The user is able to summon Nico, one of the only two masters of the Samurai Arts among the Parrots of Altorio. Nico is an average sized parakeet with green feathers and white chest. He's relatively faster and more agile than his fellow master, and carries one samurai katana and bears a straw hat typical among samurais.
Both Nico and Rafael do not call themselves Samurai Masters, for they are the self proclaimed Karaoke masters. Though everyone in Altorio begs to differ, they just don't tell them in their faces.
*each can only be summoned once, after vanishing, they can't be summoned again. Summoning both will count as two jutsus*

~Approved~ This is on the basis that they cannot use samurai techniques

( Oumou Kuchiyose no Jutsu: Rafael) Parrot Summoning Jutsus: Rafael

Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user is able to summon Rafael, one of the only two masters of the Samurai Arts among the Parrots of Altorio. Rafael is an Altorio average sized white cockatoo with a green mohawk (thus significantly larger than Nico). He is relatively stronger than his fellow master and wields 2 katanas and wears a typical samurai armor of brown color.
Both Nico and Rafael do not call themselves Samurai Masters, for they are the self proclaimed Karaoke masters. Though everyone in Altorio begs to differ, they just don't tell them in their faces.
*each can only be summoned once, after vanishing, they can't be summoned again. Summoning both will count as two jutsus*

~Approved~ This is on the basis that they cannot use samurai techniques


( Oumou Jutsu: Tamago Matsuri I) Parrot Style: Egg Festival I

Rank: D
Range: Short
Chakra Cost: 10
Damage Points: 20
Description: This techniques stands as the parrots ability to lay normal eggs and let them hit their opponents. Depending on the size, chakra reservations and overall characteristics of the user, this technique can have lesser or greater damage. A Parrot summoner can create eggs on their hands and then throw them, as if they are projectiles. The smaller parrots will lay 10-15 smaller eggs, about the size of quail eggs. Normal parrots and human summoners have 5-8 eggs of chicken egg size. The larger parrots, laying up to 3 of the biggest eggs, from parrots about the size of Gamabunta, which would be about the size of a human.

If this still counts as the previous week, stop here xd
____________________________

If this is a new week, please continue :lili:


( Oumou Jutsu: Tamago Matsuri II) Parrot Style: Egg Festival II

Rank: C
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: This techniques stands as the parrots ability to lay especial eggs and let them hit their opponents, these especial eggs extremely thick and heavy like dumbbells. Depending on the size, chakra reservations and overall characteristics of the user, this technique can have lesser or greater damage. A Parrot summoner can create eggs on their hands and then throw them, as if they are projectiles. The smaller parrots will lay 7-10 eggs of about 5kg. Normal parrots and human summoners have 3-6 eggs of about 15 kg. The larger parrots, laying up to 2 of the biggest eggs, from parrots about the size of Gamabunta, would weight about about 300 kg .

( Oumou Jutsu: Tamago Matsuri III) Parrot Style: Egg Festival III

Rank: B
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: This techniques stands as the parrots ability to lay special eggs and let them hit their opponents, these special eggs have explosive upon contact or when the user decides to detonate them. Depending on the size, chakra reservations and overall characteristics of the user, this technique can have lesser or greater damage. A Parrot summoner can create eggs on their hands and then throw them, as if they are projectiles. The smaller parrots will lay 5-8 eggs whih have the explosion abilities of a paper bomb. Normal parrots and human summoners have 2-5 eggs of about 5-7 paper bombs power. The larger parrots (laying only 1) would follow the same line, the biggest eggs, from parrots about the size of Gamabunta would explode with the equivalent power of Deidara's C3 bomb (because of that, said parrots would need to spend an additional 10 chakra, making it an A rank technique)
All egg jutsu Declined. The different destructive propperties is what changes the rank. small size/power = small rank. you give reference to the size but not the destructive capabilities. If the damage doesnt change then why even mention the size?
I wanted Nico and Rafael to have Samurai Techniques, thus I'm dropping them.

( Oumu Jutsu: Tamago Matsuri I) Parrot Style: Egg Festival I
Rank: E-C
Range: Short
Chakra Cost: 5-15
Damage Points: 10-30
Description: This techniques stands as the parrots ability to lay normal eggs and let them hit their opponents. Depending on the size, chakra reservations and overall characteristics of the user, this technique can have lesser or greater damage. A Parrot summoner can create eggs on their hands and then throw them, as if they are projectiles. The smaller parrots will lay 10-15 smaller eggs, about the size of quail eggs. Normal parrots and human summoners have 5-8 eggs of chicken egg size. The larger parrots, laying up to 3 of the biggest eggs, from parrots about the size of Gamabunta, which would be about the size of a human.
*The biggest technique is a C ranked egg that has a damage of 30 points. The others are significantly smaller, a normal egg being D rank. The larger eggs cost the same as a D rank technique but cause a little bit more damage, something like 25. The smaller eggs are E ranked.

( Oumu Jutsu: Tamago Matsuri II) Parrot Style: Egg Festival II
Rank: D-B
Range: Short
Chakra Cost: 10-20
Damage Points: 20-40
Description: This techniques stands as the parrots ability to lay especial eggs and let them hit their opponents, these especial eggs extremely thick and heavy like dumbbells. Depending on the size, chakra reservations and overall characteristics of the user, this technique can have lesser or greater damage. A Parrot summoner can create eggs on their hands and then throw them, as if they are projectiles. The smaller parrots will lay 7-10 eggs of about 5kg. Normal parrots and human summoners have 3-6 eggs of about 15 kg. The larger parrots, laying up to 2 of the biggest eggs, from parrots about the size of Gamabunta, would weight about about 300 kg .
*The biggest technique is a B ranked egg that has a damage of 40 points. The others are significantly smaller, a normal egg being C rank. The larger eggs cost the same as a C rank technique but cause a little bit more damage, something like 35. The smaller eggs are D ranked.

( Oumu Jutsu: Tamago Matsuri III) Parrot Style: Egg Festival III
Rank: C-A
Range: Short
Chakra Cost: 15-30
Damage Points: 30-60
Description: This techniques stands as the parrots ability to lay special eggs and let them hit their opponents, these special eggs have explosive upon contact or when the user decides to detonate them. Depending on the size, chakra reservations and overall characteristics of the user, this technique can have lesser or greater damage. A Parrot summoner can create eggs on their hands and then throw them, as if they are projectiles. The smaller parrots will lay 5-8 eggs which have the explosion abilities of a paper bomb. Normal parrots and human summoners have 2-5 eggs of about 5-7 paper bombs power. The larger parrots (laying only 1) would follow the same line, the biggest eggs, from parrots about the size of Gamabunta would explode with the equivalent power of Deidara's C3 bomb.
*The biggest technique is an A ranked egg that has a damage of 60 points. The others are significantly smaller, a normal egg being B rank. The larger eggs cost the same as a B rank technique but cause a little bit more damage, something like 50. The smaller eggs are C ranked.

(Oumu Kuchiyose no Jutsu: Pigmy no Buntai) Parrot Summoning Technique: Pygmy Squad
Rank: B
Range: N/A
Chakra Cost: 20
Damage Points: N/A
Description: The user is able to summon a squad of 6 gigantic pygmy parrots, thus standing at half the size of a human femur. They are very fast, but they're true power comes with the ability to freely shoot their beaks at bullet speed, regaining a new one each turn they're on the field. Once the beaks are about to hit someone, they grow to the size of a human hand and do a gripping motion to lock an opponent's limbs pinning them to a surface or choking them. The parrots can stay on the field for 3 turns, during which the user gains the ability to create a hand-sized beak and shoot it at bullet speed, a technique considered B rank. The pygmy parrots talk in unison, and so fast that no one understand them, ending every sentence with "Cara"
*Can only be summoned twice per battle*

(Oumu Kuchiyose no Jutsu: Lloyd no Chickin ) Parrot Summoning Technique: Lloyd, the Chicken
Rank: D
Range: Short-Long
Chakra Cost: 10
Damage Points: N/A
Description: Pinocchio is a very dum looking parrot that can't fly, because it is in fact a chicken dressed as a parrot. It dwells among the Altorio parrots, without any apparent purpose, suspiciously looking at everyone, as some say, yet the chicken retains the same moronic, intelligent voided looking eyes. No one knows how it got in, or how it got to use the Parrot Arts and can be called with the Parrot Summoning Contract, yet it can. It is actually considered to be a failed Parrot Summoning, and once it is summoned, it can appear anywhere on the field. It normally does nothing but standing there looking idiotic. The chicken as some secret agenda, possibly to rule the world.

(No, no more non-parrot summonings will be submitted xd. Btw, even though no one has the chicken contract (In the previous page a guy just dropped it), I'm not submitting it, it's just one confused chicken.)
~Leaving for scary yamato~

All 3 egg techniques approved.
The summons are declined. Like Zen said, no non-parrot summons under a parrot contract, and no squad summons.
 
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Gin-San

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Re: ♦ Custom Jutsu Submission ♦

(Sakin: Kin raikou ridairekushon) Gold Dust: Gold Lightning Redirection
Type: Defense
Rank: S
Range: Short
Chakra Cost: 40 (+15 if the user decides to make the attack stronger)
Damage Points: N/A (Depends on the attack of the user, +10 if the attack becomes stronger)
Description: The user will use gold dust to create a receptor infront of him in the shape of an arc pointing the opponent. Any type of focused or non-focused lightning attack A rank and below will be directed to one of the ends of the arc, and redirected towards the opponent in the form of a focused blast from the other end. The user can add more chakra into it, making the comeback a bit stronger
Restrinctions:
- Can only be used by a fourth Kazekage bio
- Can only redirect lightning A-rank and below up to 2 times.
- No magnetism based attacks next turn
- No other gold dust techniques in the same turn
- Can only be used once every 2 turns

Declined. How is your gold dust supposed to re-direct the lightning? I know gold is a receptor of electicity but its not like the cartoons where they hold up a U-pipe and the cannonball gets shot back at the cannon.
New Submissions:

(Raiton: juu touken za keigoku)-:Lightning release: Ten Swords of Punishment
Type: Attack
Rank: S
Range: Mid-Long
Chakra Cost:40
Damage Points: 80
Description: The user will concentrate his lightning chakra into the air. The chakra will travel to the opponent and will surround him (As fast as lightning travels, this will take less than a second). After the lightning surrounds the opponent, the lightning will shape into ten swords, 1.4 meters long each, covering a 360 degree area (the swords are 3 meters away from the opponent, meaning that there is 4.4 meters between the opponent and a sword). The altitude of the swords is approximately the mid-body of the opponent. The swords will start to rotate at mid speeds (you can still define each blade, like a fan going in low but slower), and then all of them in a single second all of them will stop and will be attracted to the target in the center of them, impaling the target. The blades will follow the opponent until the blades stop moving to attack the target.
Restrinctions:
-Only usable 2 times
-No other lightning jutsu in this turn, as all the lightning chakra is concentrated in the blades
-No higher than A-rank lightning next turn
-Must have mastered raiton
-Only Sannin and above can use this jutsu, as it requires enough experience to control the flow of the swords
-The user was to keep visual contact with the enemy all the time, by failing to do so, the blades will not be able to rotate appropriately and will disperse into their natural lightning chakra, which could harm the opponent as a C-rank
-If the opponent touches one of the blades (which could be possible if he moves at a faster pace than the swords following him) the user will be discharged with A-rank power lightning

Declined. Since you mention that the blades rotate around the opponent for a period of time you either need to detail how long that period is or state that it's at your descretion


(No English translation) Gold dust: Pistolero
Type: Attack
Rank: A
Range: Range dependent of the user's field of vision.
Chakra Cost: 30
Damage Points: 60
Description: The user point both index fingers (with the pulgars pointing up) from both hands in the opponent's location (the hands will shape pistols).
By pulling his hand backwards, the user shots a bullet made of gold dust. The user can continue this action and he will keep shooting bullets until the user stops. The bullets have a caliber close to .32 and will rotate within themselves to produce a much stronger penetrative force. The speed of the bullets are comparable with Bee throwing a lightning influenced pencil.
-the user is unable to move while aiming
-The recoil and distance greatly affect the accuracy of the shots. If the user shots consecutive bullets within each other with less of a second span, the bullets will not be as effective. If the user waits between 1-2 seconds for his next shot, the bullets will follow almost the exact same direction of the previous one; each hand is independent of each other. If the opponent is within long range, the accuracy will not be as expected, between 3 of 5 bullets would have a chance to hit. Mid-range has a 4 to 5 to hit.
-Usable 3 times per battle
-After 10 bullets shot, the user has to wait 5 seconds for the next row (As if he was reloading or cooling down)
-Only Yondaime Kazekage bios

Declined. Limit the total number of bullets.


(Sakin: Go-ruden Kusari)- Gold dust: Golden Chains
Range: Supplementary
Rank: B
Range: short-mid
Chakra Cost: 25
Damage Points: N/A
Description: The user will create a small crater in the ground, and will transfer would dust in it. Then the gold dust will travel towards the opponent, collecting more gold dust from the earth particles. The gold dust travels as fast as a person using hiding like a mole. The gold dust will elevate from the ground directly (or slightly behind) the user feet. The gold dust will immediately bind the enemy's feet, and will in an increase surround the the target until covering the whole body, leaving the head out. Covering the whole body occurs within seconds. If the opponent is standing in gold dust before, it is useless to perform the previous activities (such as doing the crater)
-Usable 2 times per battle
-Only Yondaime Kazekage bios

~Approved~


(Jiton: Atorakuta)- Magnetic Release: Attractor
Type: Supplementary/Attack/Defense
Rank: A
Range:Short-Long
Chakra Cost: 30
Damage Points:60
Description: The user will pin point any location in the arena with his index finger (as his field of vision can allow).Sending magnetic chakra into that certain location. The site will become extremely magnetic. Any magnetic properties (metal for example) will be attracted and stuck in a sphere-like object. The user cannot attract an enemy (even if the enemy is magnetized, it wont work).
-Usable once per battle
-No other magnetism related techniques in the same turn
-Only Magnetism Users

Declined. Please state the range that an object needs to be from the magnetized location in order to be attracted to the obejct. How big of an object can the magnetized source attract? I like this jutsu. its extrememly usefull, but there are some holes that need to be filled in.
Added detail
(Raiton: juu touken za keigoku)-:Lightning release: Ten Swords of Punishment
Type: Attack
Rank: S
Range: Mid-Long
Chakra Cost:40
Damage Points: 80
Description: The user will concentrate his lightning chakra into the air. The chakra will travel to the opponent and will surround him (As fast as lightning travels, this will take less than a second). After the lightning surrounds the opponent, the lightning will shape into ten swords, 1.4 meters long each, covering a 360 degree area (the swords are 3 meters away from the opponent, meaning that there is 4.4 meters between the opponent and a sword). The altitude of the swords is approximately the mid-body of the opponent. The swords will start to rotate at mid speeds (you can still define each blade, like a fan going in low but slower), and then all of them in a single second all of them will stop and will be attracted to the target in the center of them, impaling the target. The blades will follow the opponent until the blades stop moving to attack the target.
Restrinctions:
-Only usable 2 times
-No other lightning jutsu in this turn, as all the lightning chakra is concentrated in the blades
-No higher than A-rank lightning next turn
-Must have mastered raiton
-Only Sannin and above can use this jutsu, as it requires enough experience to control the flow of the swords
-The user was to keep visual contact with the enemy all the time, by failing to do so, the blades will not be able to rotate appropriately and will disperse into their natural lightning chakra, which could harm the opponent as a C-rank
-If the opponent touches one of the blades (which could be possible if he moves at a faster pace than the swords following him) the user will be discharged with A-rank power lightning
-The swords will keep rotating for 5 seconds, but the user can contract the swords towards the opponent anytime within that interval
-Can only be taught by Gin-San
~Declined, do not resubmit~

Changed everything in this pretty much
(No Japanese translation) Gold dust: Pistolero
Type: Attack
Rank: A
Range: Range dependent of the user's field of vision.
Chakra Cost: 30
Damage Points: 60
Description: The user points his index finger (with the pulgar pointing up) from his hand in the opponent's location (the hand will shape a pistol).
By pulling his hand backwards, the user shots a bullet made of gold dust. The user can continue this action and he will keep shooting bullets until the user stops. The bullets have a caliber close to .32 and will rotate within themselves to produce a much stronger penetrative force. The speed of the bullets are comparable with Bee throwing a lightning influenced pencil. The user can slightly control the direction of the bullet, just enough to be able to curve the bullets, but not enough to change their direction (Meaning the bullets will still go in the predetermined location, but the bullets can be curved, like an arc, but only sideways).
-Only usable 3 times per battle
-The user can only shot 6 bullets (the capacity of a revolver)
-Only Yondaime Kazekage bios
-Can only be taught by Gin-San
~Declined, do not resubmit~

added more detail
(Jiton: Atorakuta)- Magnetic Release: Attractor
Type: Supplementary/Attack/Defense
Rank: A
Range:Short-Long
Chakra Cost: 30
Damage Points:60
Description: The user will pin point any location in the arena with his index finger (as his field of vision can allow).Sending magnetic chakra into that certain location. The site will become extremely magnetic. Any magnetic properties (metal for example) will be attracted and stuck in a sphere-like object. The user cannot attract an enemy (even if the enemy is magnetized, it wont work). Objects between 0-2 pound are attracted within long distance of the magnetized area; objects between 2-4 pounds are attracted within mid-distance; objects heavier than 4 pounds can only be attracted within short distance. Maximum weight that can be attracted is 40 pounds (but 20 pound and more will not fly towards the magnetized area, but more like crawling towards it).
-Usable twice per battle
-The effect last for 3 turns
-The user needs to wait 2 turns after the effect is over to be able to use it again.

-No other magnetism related techniques in the same turn
-Only Magnetism Users
-Can only be taught by Gin-San
~Declined similar jutsu exists~
Fixing old cj:

(Sakin: Sakin nohara) Gold Dust: Gold dust field
Type: Supplementary
Rank: S
Range: Short-Long
Chakra cost: 40 (-10 per turn while activated)
Damage Points: N/A
Description: After 5 handseals the user will slam his hands on the ground, elevating large amount gold dust particles in the surface from underneath the ground, creating a thin layer of gold dust in all ranges for incoming gold dust jutsus. Gold dust related techniques speed up because the dust is already in the battlefield.
Restrinctions:
- Can stay for the whole battle
-Can only be used one time
- User cannot use S-rank and above elemental techniques while this is active
-Can only be used by 4th Kazekage bios
to:

(Sakin: Sakin nohara) Gold Dust: Gold dust field
Type: Supplementary
Rank: S
Range: Short-Long
Chakra cost: 40 (-10 per turn while activated)
Damage Points: N/A
Description: After 5 handseals the user will slam his hands on the ground, elevating large amount gold dust particles in the surface from underneath the ground, creating a thin layer of gold dust in all ranges for incoming gold dust jutsus. Gold dust related techniques speed up because the dust is already in the battlefield. Gold dust will keep flowing from the ground while this technique is still active (only the user control the gold dust as his chakra is mixed in it), when the technique deactivates, gold dust will stop been created, but the gold dust will still be there for future use (anyone will be able to control the gold dust though, as the chakra of the user has left the gold dust)
Restrinctions:
- Can stay for the whole battle
-Can only be used one time
-Needs to activated before the end of the third turn
-The user is unable to perform any other gold dust jutsu at the same turn
-The user is unable to perform any taijutsu while the technique is active

-Can only be used by 4th Kazekage bios
-Can only be taught by Gin-San
~Approved~
New submissions:

(Sakin: go-ruden tora) Gold dust: Golden Tigers
Type: Offensive
Rank: S
Range: Mid-Long
Chakra Cost: 40
Damage Points:80
Description: The user will release his chakra in the ground, summoning a considerable amount of gold dust, which takes the shape of 10 tigers (if there is gold dust already in the ground, the first step is unnecessary). The tigers then will run at high speeds towards the opponent (at approximately the same speed of a living healthy tiger). The user predetermines where and how the tigers will run towards the opponent, then after releasing the tigers, the user is unable to alter their curse, as they go auto. When the tigers (or the closest tiger) come(s) into short range of the opponent, he/they launch himself/themselves like a torpedo, rotating at high speeds slashing and perforing the target, leaving mortal wounds.
-Can only be used twice per battle
-No other gold dust technique in the same turn
-The user is unable to use magnetic related techniques in the next turn
-Only 4th Kazekage bios
-Can only be taught by Gin-San
~Declined, decrease the ammount of tigers created to at least 4~
 
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Tvqxeqlapcfr

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Re: ♦ Custom Jutsu Submission ♦

Roshida Mode (Roshida Mode)
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: 3o Per Turn of Use
Damage Points: N/A
Description: The user bites their thumbs, and marks their eyelids in blood. During the users next turn, the blood drips from their eyes to their
jaw line, and the user begins to grow colored feathers, as well as feathers of a different color around their neck. The c
olor of these feathers vary from person to person. Their eyes become small and black, similar to that of a hummingbird.
~Cannot be used unless:
  • The user has not used any summons during this battle.
  • The user has signed the hummingbird contract.
  • The user has used no jutsu during the turn of use.
  • The user has not used taijutsu before or after use. The use of taijutsu forces the user to exit Rashido Mode, and renders them unable to enter it again during the same battle.
~The user can exit Rashido mode at any time.
~Rashido mode can only be entered twice per battle.
~Roshida mode can only be used for a total of ten turns per battle during both uses, and counts as a jutsu each turn of use.
~Kekkei Genkai cannot be used during Roshida mode.

Declined. Strengths? Drawbacks? Regarding your 10 turns between the two usages, Absolutely not, because that means one usage can last 10 turns if you dont have a second.

Roshida Needles (Roshida Senbon)
Type: Attack
Rank: A
Range: Long
Chakra Cost: 3o
Damage Points: 6o
Description: The user shoots a large amount of senbon-like feathers from their mouth, arms, or legs. These can be aimed at a specific point on the target or shot at them randomly.
~Can be used by hummingbird summons or a human in Roshida mode.

~Approved~


Roshida Claw (Roshida Tsume)
Type: Supplementary\Attack
Rank: A
Range: Short
Chakra Cost: 3o
Damage Points: 6o
Description: The user focuses chakra in their hand, and creates a claw-like form out of pure chakra that is capable of piercing through human flesh.
~Can be used by hummingbird summons or a human in Roshida mode.

~Approved~

Roshida Cloud (Roshida Kumo)
Type: Supplementary\Attack
Rank: A
Range: Short
Chakra Cost: 3o
Damage Points: 6o
Description: The user uses their feathers to create a cloud-like buildup of feathers beneath their feet that can be used as a stepping stone.
~Can be used only by hummingbird summons or a human in Roshida mode.

Declined. how are the feathers staying up? you would just push them down.

Earth Release: Roshida Stone (Roshida Tsume)
Type: Supplementary\Attack
Rank: A
Range: Short-Long
Chakra Cost: 3o
Damage Points: 6o
Description: The user channels chakra into an object and turns that object into a strong grey-colored stone. If the target is a living being, only their arms legs and, if possible, tail can be turned to stone. In this case, the user must make direct contact with that limb, or make contact with an object connected to that limb, such as turning a persons leg to stone by touching the ground they are standing on. If the target is touching an object that the object the user is touching is touching, this cannot be used. I.e. Standing on a pole connected to the ground the user is standing on.
~Usable thrice per battle.
~Can be used only by hummingbird summons or a human in Roshida mode.

Declined. Do not resubmit
Roshida Mode (Roshida Mode)
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: 3o Per Turn of Use
Damage Points: N/A
Description: The user bites their thumbs, and marks their eyelids in blood. During the users next turn, the blood drips from their eyes to their
jaw line, and the user begins to grow colored feathers, as well as feathers of a different color around their neck. The color of these feathers vary from person to person. Their eyes become small and black, similar to that of a hummingbird.
~Cannot be used unless:
  • The user has not used any summons during this battle.
  • The user has signed the hummingbird contract.
  • The user has used no jutsu during the turn of use.
  • The user has not used taijutsu before or after use. The use of taijutsu forces the user to exit Rashido Mode, and renders them unable to enter it again during the same battle.
~The user can exit Rashido mode at any time.
~Rashido mode can only be entered twice per battle.
~Roshida mode can only be used for a total of ten turns per battle during both uses, and counts as a jutsu each turn of use. Can only be used for up to five turns per usage. Upon exit, the user cannot attempt activation again for three of the user's turns.
~The user's speed is increased during usage (x1.5 on the Speed Chart) as well as their ability to see certain speeds (x1.5 on the Speed Sight chart). The users speed is less than normal for three turns after exit. (x 0.5 on Speed Chart. Does not apply to sight).
~The user's summons for the hummingbird contract can be done without hand seals during usage of Rashido mode. The user's summons all disipate upon exit of Rashido mode. These summons cannot be called upon for three turns after exit of Roshida mode.
~During Roshida mode, Kekkei and Special Abilities are forbidden, and cannot be used between the two usages. They can, however, be used before the first usage and three turns after each usage, with the exception of if the user wishes to use it a second time.


[On a side note, this has been changed drastically, and must be checked again completely.]
~Declined On a side note bold the edits otherwise it will not be checked consider this a warning as it has been stated multiple times to bold any edits made~

Roshida Cloud (Roshida Kumo)
Type: Supplementary\Attack
Rank: A
Range: Short
Chakra Cost: 3o
Damage Points: 6o
Description: The user uses their feathers to create a cloud-like buildup of densely packed feathers beneath their feet that can be used as a stepping stone. Once used, the feathers are pushed in the other direct, propelling the user.
~Up to three clouds can be created per use.

~Only usable by hummingbird summons or a human in Roshida mode.
~Delined, how can feathers be used to propell a person :S ~

Roshida Sword (Roshida Ken)
Type: Attac
Rank: A
Range: Short-Mid
Chakra : 6o
Description: The user creates a sword-like beak similar to the beak created by Hachidori Hands. It is a javelin-shaped spear, and can be aimed and thrown at the target. As soon as it lands/hits, it disipates in a cloud of feathers.
~Can only be used by a hummingbird summon or a human in Rashido mode.
~Declined, explain how you exacty create this sword~

Roshida Drill (Roshida Doriru)
Type: Supplementary\Attack
Rank: A
Range: Short
Chakra Cost: 3o
Damage Points: 6o
Description: The user creates to large beaks similarly to how beaks are created through Hachidori Hands. The beaks rotate, acting like spinning drills. The user goes underground and tunnels underneath the target, and comes up from underneath them with the beak.
~Can only be used by a hummingbird summon or a human in Rashido mode.
~Declined, same as above~

Rashido Whip (Rashido Muchi)
Type: Supplementary\Attack
Rank: A
Range: Short-Mid
Chakra Cost: 3o
Damage Points: 6o
Description: The user creates a whip of tightly woven feathers in the form of a long whip, which can be used to stile the opponent.
~Declined, this isnt A rank level ~
 
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Mathias

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Re: ♦ Custom Jutsu Submission ♦

~Its been a week since my last submission~


(Ninpou/Fuuton: Suteppingu Tairu) - Ninja Art/Wind Combo: Stepping Tiles
Type: Defense/Supplementary
Range: Mid-Long
Rank: A
Chakra Cost: 50
Damage Points: N/A
Description: 5 Large drawn tiles of ink infused with wind chakra raises out of the scroll elevating the user. Can be used to catch the user while plummeting from the sky. Jutsu last for only 1 minute, before the ink disperses.

Note: Must be drawn or Pre-Drawn inside a scroll.
Note: Must know the Ninja Arts of ink techniques.
Note: Can only be used 4x per battle.
Note: Must be taught by Mathias.
Approved

(Ninpou: Gatling Gan) - Ninja Art: Gatling Gun
Type: Attack
Rank: A
Range: Mid-Long
Chakra Cost: 30
Damage: 60
Description: The user uses special ink to draw up to 10 bullet-like projectiles onto a scroll. Then by using Wind Chakra they can be fired at great speeds.

Note: It can only be used once per battle
Note: It can penetrate up to B-Rank and below barriers/shields/pillars etc..
Note: The user must use all projectiles as the jutsu only lasts one turn
Note: Must know the Ninja Arts of ink techniques.
Note: Must be taught by Mathias.
Approved
Turning these two customs of mine into Gold dust versions:

(Sakin/Fuuton: Suteppingu Kumo ) - Gold Dust/Wind Combo: Stepping Clouds
Type: Defense/Supplementary
Range: Short-Mid
Rank: A
Chakra Cost: 50
Damage Points: N/A
Description: Using magnetism release the user will gather gold dust particles and create five large clouds of gold dust infused with wind chakra that raise out of the ground elevating the user. This technique can be used to catch the user while plummeting from the sky. Jutsu last for only 1 minute, before the gold dust clouds fall apart.

♦ Can only be used there times per battle.
♦ Can only be used by the Fourth Kazekage.
♦ Must be taught by Luffy..

(Sakin: Gatling Gan) - Gold Dust: Gatling Gun
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage: 60
Description: Using magnetism release, the user will put out one of his hands in front of him and create a small condensed sphere of gold dust. The sphere is around the same size of the rasengan, it can shoot up to 10 bullet-like projectiles at great speeds towards the opponent. The projectiles are the same size as a regular sniper bullet.

♦ It can only be three times per battle
♦ It can penetrate up to B-Rank and below barriers/shields/pillars etc..
♦ The user must use all projectiles as the jutsu only lasts one turn
♦ Can only be used my the Fourth kazekage.
♦ Must be taught by Luffy..

(Suna : Sabureyane) - Sand Style : Roof of sand
Rank : A
Type : Offensive / Supplementary
Range : Short - Long
Chakra cost : 30
Damage points : 60
Description : After having bits of sand enter the sky above or target location, the user can then compact the sand to become a dense layer of sand with a width of at least a meter. When the user wants to, he brings either his left or right hand up at least above shoulder level and sways it downwards while concentrating his chakra in his hands to direct the layer of sand's movements to fall on the enemy.

Note : Usable only four times per battle
Note : Must be a sand user
Note : Can only be used/taught by -Yusuke-
Note : The technique becomes truly visible when they compact
Both Approved
(Suna : Suna sasori) - Sand Style : Sand scorpions
Type: Offence/Defensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user performs a single handseal and then slams his hand onto the ground, making 2 ferocious sand scorpions, 2metres tall, form in front of the user. These sand scorpions can also be used to block incoming attacks as well as attack with their non-poisonous stingers.
  • Can only be used two times per battle.
  • Must be a sand user
  • The sand scorpions are literally made of sand
  • Can only be used/taught by -Yusuke-
  • They move slow although their agility with their non-poisonous stingers are fast.
Approved
(Suna : Juusurudoi kyohaku) - Sand Style : Ten pointed star
Type : Offensive
Rank : S
Range : Short-Long
Chakra cost : 40
Damage points : 80
Description : The user makes the handseals, 'Ram → Bird → Dog → Horse → Dragon', keeping the Dragon handseal, the user is then able to conjure up ten dense sand doors with each being two times as big as a regular door in length and height. Each sand door is 5 meters away from the enemy and has its placing in a pentagon formation around the enemy with him being in the centre. Since there are ten sand doors, there would be two pentagons forming a ten pointed star as shown in the picture in the spoiler below. When the user releases the 'Dragon' handseal he was keeping, the doors would start closing in on the enemy at high speed. This technique ends with all the doors smashing into the enemy at the same time.

Note : No sand jutsus while for the next turn
Note : Doesn't cover the sky
Note : Can only be used two times per battle
Note : Can only be used/taught by -Yusuke-
Note : Must be a sand user

You must be registered for see images

~Approved~
Got permission from -Yusuke- to turn these into Gold Dust versions:

(Sakin: Sakin Rufu) - GoldDust: Gold Dust Roof
Rank : A
Type : Offensive / Supplementary
Range : Short - Long
Chakra cost : 30
Damage points : 60
Description : After having bits of gold dust enter the sky above or target location, the user can then compact the gold dust particles to become a dense layer of gold dust with a width of at least a meter. When the user wants to, he brings either his left or right hand up at least above shoulder level and sways it downwards while concentrating his chakra in his hands to direct the layer of gold dust's movements to fall on the enemy.

♦ Usable only four times per battle
♦ Can only be used by the Fourth Kazekage
♦ The technique becomes truly visible when they compact
♦ Can only be taught by Luffy..

(Sakin: Sakin Sasori) - Gold Dust: Gold Dust Scorpions
Type: Offence/Defensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user performs a single handseal and then slams his hand onto the ground, making 2 ferocious gold dust scorpions, 2metres tall, form in front of the user. These scorpions can also be used to block incoming attacks as well as attack with their non-poisonous stingers.

♦ Can only be used two times per battle.
♦ Can only be used by the Fourth Kazekage
♦ The Gold dust scorpions are literally made of gold dust
♦ They move slow although their agility with their non-poisonous stingers are fast.
♦ Can only be taught by Luffy..

(Sakin: Juusurudoi kyohaku) - Gold Dust: Ten pointed star
Type : Offensive
Rank : S
Range : Short-Long
Chakra cost : 40
Damage points : 80
Description : The user makes the handseals, 'Ram → Bird → Dog → Horse → Dragon', keeping the Dragon handseal, the user is then able to conjure up ten dense Gold dust doors with each being two times as big as a regular door in length and height. Each gold dust door is 5 meters away from the enemy and has its placing in a pentagon formation around the enemy with him being in the centre. Since there are ten doors, there would be two pentagons forming a ten pointed star as shown in the picture in the spoiler below. When the user releases the 'Dragon' handseal he was keeping, the doors will start closing in on the enemy at high speeds. This technique ends with all the doors smashing into the enemy at the same time.

♦ No Gold dust jutsu for the next turn
♦ Doesn't cover the sky
♦ Can only be used two times per battle
♦ Can only be used by the Fourth Kazekage
♦ Can only be taught by Luffy..

You must be registered for see images

Feel free to edit anything to help its approval ^_^

~All Approved~
 
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Igneel

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Re: ♦ Custom Jutsu Submission ♦

note:i submitted 2 jutsu's on 25th and 3 on 30 th... thought i would make it easy for you guys:)

Seishou Bakuha|Ninja art:Chakra blast|
Rank:S
Range:Short-Mid
Chakra:40
Damage:80
Type:Attack
Description:The user opens his mouth and concentrates chakra in his mouth and the concentrated chakra and shoots a blast of chakra which is as wide as the ball of 1m radius

  • can only be used 3 times
  • cannot use any ninjutsu(not elemental in the next turn)
  • can only be taught by igneel
~Declined~ Too similar to Kiyoshi techniques

Doton:Sawa Nami|Earth Release:Swamp Wave|
Rank:S
Range:Mid-Long
Chakra:40
Damage:80
Type:Attack
Description:The user after making a swamp(using swamp of the underworld or if there is already one present in the battle field) quickly does a single handseal and make the swamp rise and travel like a wave at the opponent.Similar to a water wave.The wave is about 10m tall and depends on the size of the swamp(if it is 10 m deep swamp)

note
  • can only be used 2 times per battle
  • must have completely mastered doton
  • user must be above sannin rank
  • no earth jutsu of S-rank and above in the next turn
  • can only be taught by igneel
~Declined~ Unrealistic for the jutsu
Seishou Bakuha|Ninja art:Chakra blast|
Rank:S
Range:Short-Mid
Chakra:40
Damage:80
Type:Attack
Description:The user opens his mouth and concentrates chakra in his mouth and the concentrated chakra and shoots a beam of chakra from the users mouth

  • can only be used 3 times
  • cannot use any ninjutsu(not elemental in the next turn)
  • can only be taught by igneel
~Declined for a reason~
i don't mean to be stubborn..but i donno why this jutsu is unrealistic..sorry

Doton:Sawa Nami|Earth Release:Swamp Wave|
Rank:S
Range:Mid-Long
Chakra:40
Damage:80
Type:Attack
Description:The user after making a swamp(using swamp of the underworld or if there is already one present in the battle field) quickly does a single handseal and make the swamp rise at one end and make it travel like a wave at the opponent.Similar to a a huge water wave.The wave is about 8m tall and depends on the size of the swamp(if it is 10 m deep swamp).

note
  • can only be used 2 times per battle
  • must have completely mastered doton
  • user must be above sannin rank
  • no earth jutsu of S-rank and above in the next turn
  • can only be taught by igneel
~Declined, do not resubmit~
 
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Rokusho..

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Re: ♦ Custom Jutsu Submission ♦

( Nakkuru's Kyoukudai Kyuukei ) - Knuckle's Maximum Break
Rank: S
Type:Supplementary
Range: Short
Chakra Cost: 40
Damage Points: ( +15 to taijutsu and +15 to ninjutsu )
Description: The user gathers chakra and channels it into every muscle of the body to energize the cells in the muscles by using chakra . By doing so , the user's mitochondria in the cells of his muscles produces ATP at a much faster rate , giving the user the speed of the 4th Raikage in his armor and the strength of Tsunade . But after it deactivates , it leaves the user in a state of exhaustion and he would be unable to use jutsus B-rank and above for 2 turns . If the effects wear off the second time this is used , the user would be left in a near-death state from overworking his body .

-Takes a few seconds to fully activate
-Lasts for 4 turns
-Usable only 2 times per battle
-Can only be taught by CrossArc
~Declined~
( Nakkuru's Kyoukudai Kyuukei ) - Knuckle's Maximum Break
Rank: S
Type:Supplementary
Range: Short
Chakra Cost: 40
Damage Points: ( +15 to taijutsu and +15 to ninjutsu )
Description: The user gathers chakra and channels it into every muscle of the body to energize the cells in the muscles by using chakra . By doing so , the user's mitochondria in the cells of his muscles produces ATP at a much faster rate , increasing the user's speed and strength greatly . But after it deactivates , it leaves the user in a state of exhaustion and he would be unable to use jutsus B-rank and above for 2 turns . If the effects wear off the second time this is used , the user would be left in a near-death state from overworking his body .

-Takes a few seconds to fully activate
-Lasts for 4 turns
-Usable only 2 times per battle
-Can only be taught by CrossArc
~Declined, do not resubmit~
Help me edit it to make it approveable if possible :) . 5th CJ this week btw . . .
 
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-Kenshin-

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Re: ♦ Custom Jutsu Submission ♦

(Uindo& faiākonbinēshon: Faiaharikēn)Wind and Fire Combination: Fire Hurricanes

Type: Attack
Rank: S
Range:Short- Long
Chakra Cost: 40
Damage Points: 80
Description: The user will Summon as clone and then release release all his Fuuton Chakra into the air and Summon Three Hurricans Like vortexs then at the same time the Hurricane Votrexs are coming down from the sky The clone will Release a Large wide and Long stream of fire into each of the Vortex's Creating three Vortexs Fire that the user can direct at his oppent

*Note: Can only be used by -Itachi- unless tought by -Itachi-
*Note: Can only be used Twice a Battle
*Note: After using this jutsu the user can only use A ranked Techs for the next turn

~Decline: Over weekly submissions~
(Raitoningurirīsu: Raitoningukoifisshu)Raiton: Lightining Coy Fish

Type: Attack
Rank:S
Range: Short- Long
Chakra Cost: 40
Damage Points:80
Description: The user will release their Raiton Chakra into the air and use shape manuplation to shape the Ligthening to look like a Giant Coy Fish. the user will then direct the coy fish at his oppent.The Coy Fish itself is about 20 times the size of the user so it covers a very large area

*Note: Can only be used by -Itachi- unless taught by -Itachi-
*Note: Cant use anymore S ranked Lightening for the Next turn after the jutsu is completed
*Note: The jutsu can be used three times a Battle

~Declined: Over weekly limit~
(Uindo& faiākonbinēshon: Faiaharikēn)Wind and Fire Combination: Fire Hurricanes

Type: Attack
Rank: S
Range:Short- Long
Chakra Cost: 40
Damage Points: 80
Description: The user will Summon as clone and then release release all his Fuuton Chakra into the air and Summon Three vortexs of aveage size then at the same time the Votrexs of average size are coming down from the sky The clone will Release a Large wide and Long stream of fire into each of the Vortex's Creating three Vortexs Fire that the user can direct at his oppent

*Note: Can only be used by -Itachi- unless tought by -Itachi-
*Note: Can only be used Twice a Battle
*Note: After using this jutsu the user can only use A ranked Techs for the next turn
~Declined, do not resubmit~

(Raitoningurirīsu: Raitoningukoifisshu)Raiton: Lightining Coy Fish

Type: Attack
Rank:S
Range: Short- Long
Chakra Cost: 40
Damage Points:80
Description: The user will release their Raiton Chakra into the air and use shape manuplation to shape the Ligthening to look like a Giant Coy Fish. the user will then direct the coy fish at his opponent.The Coy Fish itself is about 20 times the size of the user so it covers a very large area

*Note: Can only be used by -Itachi- unless taught by -Itachi-
*Note: Cant use anymore S ranked Lightening for the Next turn after the jutsu is completed
*Note: The jutsu can be used three times a Battle
~Approved~
 
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Shade Dracova

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Re: ♦ Custom Jutsu Submission ♦

(Kasai/ ken sutairu - fenikkusufurenjī) Fire/Sword Style -Phoenix Frenzy
Rank:S
Range:Short
Chakra:40
Damage:80
Type:Attack
Description: The user will infuse fire chakra through their regular broadsword. They then will perform 2 diagonal slashes and 1 vertical slash in the order. Each slash will release a large phoenix shaped fire blast at the target.
*Can only be used 3 times*
*Must have mastered normal kenjutsu*
*Can only be taught by Shade Dracova*

(Michi tomi sutairu - terau~ōru)Doton Style-Terra Wall
Rank:S
Range:Short
Chakra:40
Damage:80
Type: Defense
Description: The user will perform 2 handseals and release their earth chakra all around the ground. They user will extend his arms to both sides of him and bend them upwards quickly while retracting his arms in front of him making a blocking position used in boxing. Through this maneuver the user will grab large chunks of earth from both sides and make the chunks of earth come together in front of the user. It can be used as a defensive wall to protect yourself from incoming jutsu.
*Can only be used 3 times*
*Must be taught by Shade Dracova*

(Raitoningusutairu - zeusu no mōdo)Lightning Style-Zeus Mode
Rank:S
Range:Short-Mid
Chakra:40
Damage:80
Type:Attack
Description: The user will perform 5 handseals and then scream "Zeus!" loudly into the cloudy skies. Thunder will hit and a giant lightning bolt will rain down upon the user shocking him continually as the user starts to grow a giant lightning aura around themselves which in seconds takes the form of Zeus himself. It is much like a cloak. When in this state the user is unconscious though he is commanding Zeus through his mind. He/She can also command Zeus to throw a S rank lightning bolt straight at the opponent. Although when Zeus leaves the user will be almost fully deprived of lightning chakra.
*Can only be used once and lasts a full turn*
*Must know up to S rank raiton to use*
*No more lightning jutsu for the rest of the match*
*In this state the user is impervious to doton and raiton jutsu that arent forbidden*
*Lightning bolt counts one jutsu*
*The user will feel dizzy and a loss of balance for the turn Zeus stops*
*Cause's 15 damage to the user*
*Can only be taught by Shade Dracova*

(Anata no ue iryūjonsutairurukku)Illusion Style-Look Above You
Rank:S
Range:Short-Mid
Chakra:40
Damage:80
Type:Attack-Supplementary
Description:The user will throw a single kunai with an explosive tag high into the sky. Later on in the match when the kunai is getting ready to come down on the opponent and the user will quickly say "Look Above You". The user will use that time to quickly release their chakra into their opponent to give the victim the sight of thousands of arrows raining down on them causing paralsis as long as they are under that genjutsu. Hidden in all of those arrows are the one explosive kunai which would still be visible to them opponent.
*Can only be used once*
*Cant use the genjutsu the same turn you threw the kunai in the air*
*Only doujutsu like 2T sharingan can see the kunai*
*It dosent have to be a explosive kunai. It can be anything as long as it qualifies as a standard ninja tool*
*Can only be taught by Shade Dracova*

~Feel free to edit it as much as possible to get it approved~

~All Declined do not resubmit~
 
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Sauron

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Re: ♦ Custom Jutsu Submission ♦

Approved

Proof of Contract being (page 1 of VMs)

Summoning Animal: Cougar
Scroll Owner: Sauron
Other Users who have signed contract: 'Zues
Summoning Boss if existing:

(Kuchiyose: Megami Adara) Summoning: Goddess Adara
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40 (+30 if fused with and +10 each turn summoned)
Damage points: N/A
Description: The user will have a Cougar tattoo on the back of their right hand this will be used to summon Adara the Goddess all of Cougars. Adara has the unique ability to fuse with the person who summoned her giving the user Cougar like traits. When fused with Adara the users speed will increase from average to that equivalent of Rock Lee without weights and will have the ability to jump to around 20 meters high very quickly both types of movement will be almost silently due to the stealth Cougars posses. The user can still use jutsu while in this form but the jutsu have no enhancements of any form from fusing.
Note: This Summoning can only be summoned once per battle.
Note: This Summoning can only be in play for 5 turns if not fused with.
Note: Can only be fused with for 3 turns before the summoning must return.
Note: This Summoning can only be summoned by someone with the Cougar Contract.
Note: When fused speed increases to that equal of Rock Lee without weights on.
Note: Due to not having hands Adara can’t use any jutsu involving handseals.
Tattoo
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Other Summoning Animals tied to contract:
~Approved~

(Kuchiyose: Kyo Kaiser) Summoning: Lord Kaiser
Type Supplementary
Rank: A
Range: Short
Chakra Cost: 30 (+5 each turn summoned)
Damage points: N/A
Description: Kaiser is Goddess Adara's main protector and Solis and Luna’s guardian due to his superiority and advanced skills when it comes to taijutsu. He wears metal claws over his actual claws on his front legs, the claws are made from a special metal that can be infused with chakra increasing the damage dealt by this weapon by +10 he also wears very light shoulder armour that protects him from taijutsu B rank and below. Kaiser is capable of using taijutsu up to the same rank as the user but Cougar style, where punches and kicks are swapped for slashes with front and hind claws, he can also jump to around 15 meters high by focusing chakra into his hind legs and using his cat like abilities.
Note: This Summoning can only be summoned for 3-turns.
Note: This Summoning can only be summoned by someone with the Cougar Contract.
Note: this Summoning can be summoned once per battle.
~Approved~

(Kuchiyose:Tsuin Tozu Ando Fiela)Summoning: Panther Twins Solis and Luna
Type Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40 (+10 each turn summoned)
Damage points: N/A
Description: Two twin Panther (black) Cougars named Solis and Luna will be summoned to the field, they are the son and daughter of Goddess Adara. Solis has a fire style nature in chakra and therefor specialises in fire, he can use fire jutsu to the same rank as the user and is immune to it up B rank, his sister Luna specialises in earth she can use earth up to the same rank as the user, she is immune to earth jutsu up to B rank. Both twins are able to jump to a height of around 10 meters by focusing chakra into their hind legs and using their cat like abilities. The twins are completely identical and can only be told apart by people with advanced eye sight (i.e doujutsu)
Note: This Summoning can only be in play for 3-turns.
Note: This Summoning can only be summoned by someone with the Cougar Contract.
Note: This Summoning can only be summoned once per battle.
Note: The pair are weak the element their chakra nature has a disadvantage to
Note: The opponent unless a doujutsu user can not tell the difference between the twins.
~Approved~
(contract is already approved just the summons need approving)

(Katon: Ai No Sono Kaen)Fire Style: Eye of the flame
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: The user will make 4 handseals and gather all their Katon chakra into the palms of their hands in a compressed ball , they will then clap their hands together above their head and send a blast of fire all around them in one huge dome shape wave. The jutsu emits extreme heat from the fact that its katon and also because the katon chakra is compressed before it is release and is hence capable of burning down large trees, scorching boulders and ever evaporating very small ponds and streams that get caught in the blast
Note: Can only be used twice per battle.
Note: This jutsu counts as 2 of the 3 per turn
Note: No katon of A rank or higher on the next turn.
Note: must wait one turn before using this jutsu again.
Note: If used twice, no katon on the next turn after used twice.
~Approved~

(Kessho:Kessho disuku gijutsu)Crystal: Crystal Disc Technique
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage: N/a
Description: The user will create a disc of crystal underneath their feet, the user will then focus Fuuton chakra underneath the plate allowing the user to raise themself into the air and fly around whilst standing on it.

Note: Can only be used 3 times per battle
Note: No Wind jutsu can be used while this is in effect
Note: lasts until the user cancels the effects of the jutsu or the user is nocked to the ground

~Declined: Check bold part, change it so your jutsu last for a fixed amount of time (remember to add the chakra cost for each turn it's active)~
(Doton:Sakashima Ishi Shawa)Earth Style: Reverse Stone Shower
Rank: A
Type: Offensive
Range: Mid
Chakra Cost: 30
Damage: 60 (+15 if the falling debris hits as well)
Description: The user will make 2 hand seals and slam their hands to the ground channelling their Doton chakra into the ground and spreading it evenly all around the underneath of their opponent, the user will then make a further handseal and hundreds of sharp edged, torpedo shaped, pointed, chunks of rock will fly up from the ground underneath the opponent hitting the opponent with enough force to make deep lacerations and cuts in the opponents skin. The rock will then rain down on the opponent at high speeds from above stabbing the opponent if not avoided by this point.

~Declined: OP for an A-rank. Rework the part where it rains down on the opponent, it doesn't make much sense. Lastly, where are the restrictions for this?~
~RESUBMITTING~
(Doton:Sakashima Ishi Shawa)Earth Style: Reverse Stone Shower
Rank: S
Type: Offensive
Range: Mid
Chakra Cost: 40
Damage: 80 (+15 if hit by the falling rocks)
Description: The user will make 2 hand seals and slam their hands to the ground channelling their Doton chakra into the ground and spreading it evenly all around the underneath of their opponent, the user will then make a further handseal and hundreds of sharp edged, torpedo shaped, pointed, chunks of rock will fly up from the ground underneath the opponent hitting the opponent with enough force to make deep lacerations and cuts in the opponents skin. The chunks of rocks that are saturated in the users doton chakra will then fall back to the ground due to earth's gravitational pull the speed at which the rocks fall can be increased slightly by the user making them fall faster. The rocks will hit the opponent as they fall and cause further damage.

Note: Can only be used twice per battle
Note: No other earth jutsu in the same turn
Note: No S ranks in the same turn
~Approved~
added the bolded parts and re-worked the description so it makes more sense as you requested :)
 
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Anduril

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Re: ♦ Custom Jutsu Submission ♦

(Hyouton: Doragon sakkaku)-Dragons illusion
Type: Attack/Supplementary
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: N/A
Description:
For this jutsu the user releases some amounts of his hyouton chakra from his body and then exactly in front of him this chakra crystallizes the water molecules in the air and then bending the light slowly around creates a replica of oneself exactly before him made up of ice due to the way this clone is formed its highly impossible to note its formation and the user is safely behind the clone and since the clone carries the users chakra even the doujutsu cannot detect it. This clone is able to use ice attacks upto B rank.
-The user is hidden only as long as he remains behind this ice figure otherwise he is just more than clearly visible.
-Can be used five times in a battle.
-Can only be used/taught by Anduril.
~Declined~ Nice copy of Hitsugaya's Ice Clone.
____________________________________________________________

(Hyouton:Ryū no tsubasa)-Dragon wings
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description:
In this jutsu the user concentrates his hyouton chakra and then releases all of it along the back of the user and as this happens all this chakra forms ice which stretches into two giant wings made up of pure white ice. These wings resemble to those of a dragon and allows the user of this jutsu to fly in the air. These wings can form and vanish in an instance as the user wants them to.
-These wings allow the user to fly with the agility of an hawk.
-These wings can only be used by members of the Yuki clan.
~Declined~ Restrict.
____________________________________________________________________

(Futon/Katon: Ketsugō gijutsu || Eanetto)-Binding art || Air net
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description:
For this jutsu the user makes a Ram handseal and then in the air above the opponent there starts forming a fisherman's net like structure made up of pure air once its forms it quickly falls on the opponent standing below it. This net then restricts the opponents movement and also stops him from doing any raiton jutsu since the net absorbs any lightning that leaks out. By doing another Tiger handseal the user can set the net ablaze with fire reducing the opponent to ash.
-Can be used twice per battle.
-Requires mastery of wind and fire.
-the net can be easily destroyed by B rank fire while its in the air. The trick is to notice its formation.
~Approved~
_______________________________________________________________________
 
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ZK

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Re: ♦ Custom Jutsu Submission ♦

Genso no Yoroi Gokakkei | The Elemental Armor Pentagon
Rank: S
Type: Supplementary
Range: Self
Chakra cost: 40 (10 every turn a suit of armor is equipped)
Damage points: N/A
Description: The five armors of the five different elements are represented by five rings worn by the user. Each ring is made of small layers of a chakra infuse-able metal; each layer is a collection of summoning seals, which can all be simultaneously activated by sending chakra into the specific ring. Each summoning seal holds a small part of the armor, and when the ring is activated, it summons all parts of the armor onto the user simultaneously. Every armor has three different versions of itself: The light version, made to sacrifice durability for mobility. The heavy version, which sacrifices mobility for durability. The medium version, which is a half of both. Every suit of armor can be sealed into its ring again, simply by sending a burst of chakra into the ring. Because of the link between the armor and its ring, the armor will instantly be sealed and disappear. The armor’s function by converting all the users chakra into the elemental chakra, of whatever armor the user is wearing. To actually use the armors damage enhancing abilities, the user must perform an extra unique handseal before utilizing the technique. Every suit of armor is in the colors of the element it’s afflicted to. Not one suit of armor is identical and every suit of armor can be different from user to user.

ブレイジング激怒鎧 | Blazing Fury Armor
The armor linked to the fire element. This suit of armor gives the user a 30+ boost to all fire techniques, and gives the user a high resistance to fire. The unique about this suit of armor is the heat coursing through the armor, it feels extremely hot to the touch, but it’s only hot on the outside, so the heat doesn’t affect the wielder.

クラーケンの君主鎧| Kraken’s Overlord Armor
The armor linked to the water element. This suit of armor gives the user a 30+ boost to all water techniques, and gives the user a high resistance to water. The unique about this suit of armor is the great container with water, which is placed somewhere on the armor; the exact location depends on the wielder.

古代の岩の鎧| Armor of the Ancient Rock
The armor linked to the earth element. This suit of armor gives the user a 30+ boost to all earth techniques, and gives the user a high resistance to earth. The unique about this suit of armor is the great tower shield made of the hardest rocks, which is placed somewhere very close to the armor or in the users hands; the exact location depends on the wielder.

青い火花の鎧| Armor of the Blue Spark
The armor linked to the lightning element. This suit of armor gives the user a 30+ boost to all lightning techniques, and gives the user a high resistance to lightning. The unique about this suit of armor is the iron stick lightning rod, which is placed somewhere on the armor; the exact location depends on the wielder.

壊滅的な呼気の鎧| Armor of the Devastating Exhalation
The armor linked to the wind element. This suit of armor gives the user a 30+ boost to all wind techniques, and gives the user a high resistance to wind. The unique about this suit of armor is the small breath mask, which is placed somewhere close to the users face; the exact location depends on the wielder.

Restrictions:
• Using the damage enhancing abilities of the armors counts as one of the three moves allowed per turn.
• Every suit of armor can maximally be equipped for 3 turns at a time.
• Every suit of armor can be equipped twice per battle, but there has to be a 2 turns interval before the same suit of armor can be equipped again.
• When a suit of armor is equipped, all elements, except the element the respective suit of armor boosts, are unable to be used.
• The resistance against their respective element each armor gives, will only protect the wearer against a few basic injuries, they will not be of any help against a lethal attack.

~Declined~ Lower the boost you receive from those ring/armor, it's even greater that those of the 7SM. Check the bold part, elaborate on it (what is it and where is it placed specifically). I may have misread it, but can you summon all piece of armor at the same time? Restrict it to 1 use per match please.



Hakke Magenken: Cuatro no Kata | Eight Trigrams Demonic Illusion Fist: Fourth Form
Rank: A
Type: Offensive
Range: Short/Mid
Chakra cost: 30
Damage points: 60
Description: The user focuses wind chakra into his hands or into a weapon, this will causes the wind chakra to extend itself from the chosen object and thereby increase its range. The extended wind chakra is invisible to the naked eye. As the user focuses wind chakra, he performs a simple gesture with his hand or holds eye contact with the target, either one of these will cause the opponent to be trapped in a Genjutsu. Inside the Genjutsu, the target will see the user disappear in a blur of speed and feel his presence behind him a moment later, the feeling of having the user behind him will be extremely realistic and include both the smell, the sense of danger, etc. The second the target becomes captured in the Genjutsu, the user will dash towards him with incredible speed and perform two incredibly fast slashes with his weapon or hands. This technique is based on Asuma Sarutobi’s Hien (Flying Swallow)
-The illusion is C-ranked.
-Can only be used 3 times per battle.
-Can only be taught by Zero Kelvin

5:40 – 5:47

I haven't actually changed anything. I simply removed the bolded part of the quoted post.
PS. The reason Rag writes ~All Declined~ is that i submitted a second technique in that post, but since i'm not resubmitting that, i decided to exclude it from the quote.

~Approved~

New submissions:


Hakke Magenken: Quinto no Kata | Eight Trigrams Demonic Illusion Fist: Fifth Form
Rank: S
Type: Offensive
Range: Short/Mid
Chakra cost: 40
Damage points: 80
Description: The user gathers a large amount of earth chakra in his hands and forms a pair of thick gloves made of very compressed and extremely durable minerals. The user gains eye contact with the target or performs a gesture; either method works and places the target in a Genjutsu. Inside the Genjutsu, the target will see the user jump into the air, where he lifts his arms above his head and uses the momentum he gains from his fall to deliver a devastating punch. The illusion will feel completely real, so if the punch makes contact, the target will feel the massive power of the punch as he will feel his bones break, but he will receive no actual damage from the illusion. In reality, the user simply disappears in a blur of speed and reappears close to the target, where the user will deliver an uncountable number of incredibly fast punches. The user will increase the speed of his punches, by using his long experience with Taijutsu and knowledge of his own body, to release the ATP stored in the users’ muscles and to release a dose of adrenaline from the glands just above the kidneys. Because of the temporary power boost gained by the adrenaline, ATP and chakra, each punch will be able to penetrate steel with little difficulty.
-The illusion is B-ranked.
-Can only be used 2 times per battle.
-No S-rank or above illusionary techniques during the next turn.
-No Forbidden ranked Taijutsu during the next turn.
-Can only be taught by Zero Kelvin

0:47 – 1:03

~Declined~ I don't mind you going technical on what happens, but the boost you received from doing something that happens naturally in your body is just too great. "Penetrating steel with little difficulty" change that, otherwise you would only need one punch to kill your opponent.
Genso no Yoroi Gokakkei | The Elemental Armor Pentagon
Rank: S
Type: Supplementary
Range: Self
Chakra cost: 40 (10 every turn a suit of armor is equipped)
Damage points: N/A
Description: The five armors of the five different elements are represented by five rings worn by the user. Each ring is made of small layers of a chakra infuse-able metal; each layer is a collection of summoning seals, which can all be simultaneously activated by sending chakra into the specific ring. Each summoning seal holds a small part of the armor, and when the ring is activated, it summons all parts of the armor onto the user simultaneously. Every armor has three different versions of itself: The light version, made to sacrifice durability for mobility. The heavy version, which sacrifices mobility for durability. The medium version, which is a half of both. Every suit of armor can be sealed into its ring again, simply by sending a burst of chakra into the ring. Because of the link between the armor and its ring, the armor will instantly be sealed and disappear. The armor’s function by converting all the users chakra into the elemental chakra, of whatever armor the user is wearing. To actually use the armors damage enhancing abilities, the user must perform an extra unique handseal before utilizing the technique. Every suit of armor is in the colors of the element it’s afflicted to. Not one suit of armor is identical and every suit of armor can be different from user to user.

ブレイジング激怒鎧 | Blazing Fury Armor
The armor linked to the fire element. This suit of armor gives the user a 25+ boost to all fire techniques, and gives the user a high resistance to fire. The unique about this suit of armor is the heat coursing through the armor, it feels extremely hot to the touch, but it’s only hot on the outside, so the heat doesn’t affect the wielder.

クラーケンの君主鎧| Kraken’s Overlord Armor
The armor linked to the water element. This suit of armor gives the user a 25+ boost to all water techniques, and gives the user a high resistance to water. The unique about this suit of armor is the great container with water, which is placed somewhere on the armor; the exact location depends on the wielder.

古代の岩の鎧| Armor of the Ancient Rock
The armor linked to the earth element. This suit of armor gives the user a 25+ boost to all earth techniques, and gives the user a high resistance to earth. The unique about this suit of armor is the great tower shield made of the hardest rocks, which is placed somewhere very close to the armor or in the users hands; the exact location depends on the wielder.

青い火花の鎧| Armor of the Blue Spark
The armor linked to the lightning element. This suit of armor gives the user a 25+ boost to all lightning techniques, and gives the user a high resistance to lightning. The unique about this suit of armor is the iron stick lightning rod, which is placed somewhere on the armor; the exact location depends on the wielder.

壊滅的な呼気の鎧| Armor of the Devastating Exhalation
The armor linked to the wind element. This suit of armor gives the user a 25+ boost to all wind techniques, and gives the user a high resistance to wind. The unique about this suit of armor is the small breath mask, which is placed somewhere close to the users face; the exact location depends on the wielder.

Restrictions:
• Using the damage enhancing abilities of the armors counts as one of the three moves allowed per turn.
• Every suit of armor can maximally be equipped for 3 turns at a time.
• Every suit of armor can be equipped once per battle, and there has to be a 2 turns interval before the same suit of armor can be equipped again.
• When a suit of armor is equipped, all elements, except the element the respective suit of armor boosts, are unable to be used.
• The resistance against their respective element each armor gives is equal to a -10 decrease in damage. This, of ocurse, only works if the jutsu actually hits the armor, and it doesn't make the enemies techniques weaker in any way.

I lovered the bonus to 25. If you think that's too much, do me a favor and just change them to 20 ^_^
When i describe that the seals summons all parts of the armor, i mean that a full set of armor usually doesn't consist of just one piece of metal. There's many pieces to it. Like bracers, the helmet, the chest-guard, etc.


~Declined~ You didn't answer my question; can you summon all part of the armor at the same time? And 20 is far too much. Make it +10 max. You also didn't work on the part where I asked to elaborate on each ring's description "the exact location depends on the wielder", make it fix and describe where it is on the armor's part. Lastly, elaborate on this "resistance" to an element when using a ring, what does it protect you from? If your next submission isn't acceptable I'll decline it for good, you barely made any of the changes I asked for.

Hakke Magenken: Quinto no Kata | Eight Trigrams Demonic Illusion Fist: Fifth Form
Rank: S
Type: Offensive
Range: Short/Mid
Chakra cost: 40
Damage points: 80
Description: The user gathers a large amount of earth chakra in his hands and forms a pair of thick gloves made of very compressed and extremely durable minerals. The user gains eye contact with the target or performs a gesture; either method works and places the target in a Genjutsu. Inside the Genjutsu, the target will see the user jump into the air, where he lifts his arms above his head and uses the momentum he gains from his fall to deliver a devastating punch. The illusion will feel completely real, so if the punch makes contact, the target will feel the massive power of the punch as he will feel his bones break, but he will receive no actual damage from the illusion. In reality, the user simply disappears in a blur of speed and reappears close to the target, where the user will deliver an uncountable number of incredibly fast punches. The user will increase the speed of his punches, by using his long experience with Taijutsu and knowledge of his own body, to release the ATP stored in the users’ muscles and to release a dose of adrenaline from the glands just above the kidneys.
-The illusion is B-ranked.
-Can only be used 2 times per battle.
-No A-rank or above illusionary techniques during the next two turns.
-No S-rank Taijutsu during the next turn.
-Can only be taught by Zero Kelvin

0:47 – 1:03

I simply removed the steel part. But honeslty, ATP can make angry moms lift cars and cause obese policemen to accelerate faster than full-blooded race horses. Why can't i smack steel with my ninja powas? =/

~Approved~ I edited the restrictions. Did any mom/fat cop punch through steal recently? It's simply ridiculous and OP. A ninja would need to open several gates to gain the necessary strength to do that, but I'm still pretty sure his bones would break as he tries to do it. Maybe a Kaguya could do it but that's it. Also, I think Naruto and company have been under several life or death situation so far but none have yet to show the incredible ability to punch through metal-like substances.
 
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Alucard

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Re: ♦ Custom Jutsu Submission ♦

Details, details >_>

(Takamagahara) ~ High Plain of Heaven
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40 (+5 per turn)
Damage Points: -
Description: This weapon consists on a sword with a very small blade, like if it was broken so that it can be held on its scabbard. As soon as the user unsheaths it from the scabbard, he immediately flows his chakra, that consists almost entirely of spiritual energy trough the small blade, increasing its size and shaping it like a katana, making it seem the user is unsheathing a blade made of chakra or energy. This created blade mostly composed by spiritual energy has two unique abilities:
  • The first is that it is intangible because it consists almost entirely of spiritual energy (similar to the worm-like creatures released by Tayuya's Doki), meaning it can pass trough matter and won't be able to cut the opponent, however, the opponent won't be able to know that just by looking at the sword (unless he possesses dojutsu).
  • The other one is that when the blade made of spiritual energy passes trough a living organism or a mass of chakra, it disturbs the chakra flow. If it passes trough a living organism, it will mess with the tenketsu points on the chakra pathway system. If it passes trough a mass of chakra, it can disturb it effectively enough to disperse it or neutralize it (These ability is to be used only trough techniques hereafter created).
This sword was specifically made to do internal damage in order to neutralize the opponent. This way the user could end a fight in a ''delicate'' manner, without spilling blood everywhere.
You must be registered for see images

~Declined: Please explain to me, in details, how disturbing an elemental attack's chakra would cause it to be nullified? A wave of water rushing at you will remain a wave even after it's hit by your sword, it doesn't need to be structured. You sword claim to have abilities that work on everything, which it don't. Either change it's description (actually making it like tayuya; either chakra. This way you could reduce the size of incoming attacks), or do something completely different~

(Takamagahara: Hiketsu) ~ High Plain of Heaven: Rejection
Rank: A or S
Type: Defence
Range: Short-Mid
Chakra Cost: A-rank (30); S-rank (40)
Damage Points: -
Description: The user will point Takamagahara towards an incoming technique. Then using the sword's ability to disturb chakra, will flow his chakra trough the sword in form of a pulse. As soon as the pulse reaches the tip of the sword, it will be sent forwards to collide with an incoming technique, dispersing its chakra and thus neutralizing it. It can defend from techniques up to S-rank and only one per usage.
__________
*A-rank is usable two times per battle on techniques up to S-rank
*S-rank can only be used once per battle and can stop a forbidden rank technique.
*Requires Takamagahara to use

~Declined: OP. Either work on the restrictions or don't resubmit. A-rank to destroy S-rank? It's like your saying your sword is the elemental weakness of every element~


(Takamagahara: Heiwashugi) ~ High Plain of Heaven: Pacifism
Rank: A
Type: Attack
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: Using Takamagahara's ability to disrupt the chakra system, the user will perform a vertical slash with it, from the opponent's head to below it's stomach. This slash attacks directly the opponent's chakra flow, being able to stop it completely. If successful, it stops one's chakra flow two turns after being hit by this technique. An external source of chakra can re-activate the flow of chakra.
__________
*Usable three times per battle
*Gap of one turn between usage
*Requires Takamagahara to use
*Based in (Zessho Hachimon Hougeki) - 8 Gates Assault


(Zessho Hachimon Hougeki) - 8 Gates Assault
Rank: A
Type: Attack
Range: Close
Chakra Cost: 30
Damage Points: 60
Description: Attack on the 8 gates them self that stops flow of chakra completely for two turns after the opponent is hit by it.

~Declined: The fact that it disrupt the chakra flow for two turns bother me, but not as much as the "unclear" part of your custom. What's the range of the sword? Does it need to make contact with the target? How much chakra does it take to re-activate it?~

(Takamagahara Kinjutsu: Kaginoborizaka) ~ High Plain of Heaven Forbidden Technique: Key to Ascension
Rank: Forbidden
Type: Attack
Range: Short
Chakra Cost: 50
Damage Points: 90
Description: The user will first build up a great amount of chakra in Takamagahara and will stab it on the opponent or on himself, aiming for one of the Eight Inner Gates. By disturbing one's chakra flow on that point, the user and Takamagahara force the respective gate to open.
One can either use this technique on himself or on the opponent. When done, whoever was forced to open a gate, will temporarily gain access to it during one turn, however there is a disadvantage to that: after the gates' effects wear off, on the next turn, their after-effects will be felt increased many times.
The after-effect of the gate which was opened will be equal to the gate two levels above (4th Gate opened, after-effect will be the same as the 6th gate; 6th Gate opened, after-effect will be the same as if the 8th gate was opened: death.). If the 7th or 8th Gates were to be open with this method, one will have his Chakra Pathway System completely destroyed and will possibly die, without even being able to access it's powers, meaning it is completely useless for the user to try and open the last two gates if he doesn't know how to do it normally. Everything listed above will only happen if used on someone who can't control the Gates. If used on a Gates user, he will be able to control it normally, like if he had opened it himself.
__________
*Requires Takamagahara to use
*Usable once per battle
*No techniques based on Takamagahara next turn
*If the user uses this on himself, he will get +5 per opened Gate

~Declined: Resubmit it when your sword is approved~
Well, i decided to try and make it a solid sword, to avoid those confusions with spiritual energy and chakra, so i changed it's description and appearance, maintaining only the ability to disrupt chakra. Also, i tried to explain how an elemental attack is nullified. It is on the note^^

(Takamagahara) ~ High Plain of Heaven
Rank: S
Type: Supplementary
Range: Short - (Mid When shooting needles)
Chakra Cost: 40
Damage Points: - (60 When shooting needles)
Description: Takamagahara is a large living sword comparable in size to the Kubikiribōchō. This sword was created before Samehada, but soon abandoned and sealed away when Samehada was created, as it was significantly stronger than Takamagahara.
Takamagahara is very similar in appearance with Samehada, the only difference being that the actual blade is covered in needles instead of scales, which can be shoot to inflict damage. It is also covered in bandages and inflicts shredding or shaving damage rather than cutting what it comes into contact with. While it ordinarily remains rigid, Takamagahara is able to stretch and bend to a great extent (the same range Samehada can extend), allowing it to be used like a flail.
Takamagahara has the ability to disrupt chakra and it can be used in two ways: to disrupt the chakra of an incoming technique and disperse it (mostly energy based techniques like fire, lightning and wind) and to disrupt the chakra flow in the opponent's chakra pathway system.
Note: All of the sword's abilities will be submitted as custom techniques techniques, which obviously will count towards one of my three moves per turn, except the ability to shoot needles which is part of the sword. The sword can shoot needles up to three times per match, and every time it does it count toward the user's three moves per turn.
Note: The sword can disrupt mostly energy based attacks since that energy can be disrupted and dispersed. Solid attacks, like water or earth, can also be cancelled, but it depends on the attack itself. If it's a rock or wave of water coming at me, i can't cancel that, but creatures made of water or earth for example, can be cancelled by disturbing the chakra which is maintaining them ''alive''. This way they loose their form and turn into rocks or a lake, depending on the element they are made of.

~Approved~ I made the needle count toward you 3 moves.

Made it S-rank instead of both A and S and also changed restrictions.

(Takamagahara: Hiketsu) ~ High Plain of Heaven: Rejection
Rank: S
Type: Defence
Range: Short-Mid
Chakra Cost: 40
Damage Points: -
Description: The user will point Takamagahara towards an incoming technique. Then using the sword's ability to disturb chakra, will flow his chakra trough the sword in form of a pulse. As soon as the pulse reaches the tip of the sword, it will be sent forwards to collide with an incoming technique, dispersing its chakra and thus neutralizing it.
__________
*It can only defend from techniques up to S-rank and only one per usage.
*Can only be used twice per battle.

Reduced number of turns the chakra flow is stopped and added how an external source of chakra can re-activate it.

(Takamagahara: Heiwashugi) ~ High Plain of Heaven: Pacifism
Rank: A
Type: Attack
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: Using Takamagahara's ability to disrupt the chakra system, the user will perform a vertical slash with it, from the opponent's head to below it's stomach, leaving multiple of its needles stabbed in the opponent's body. Takamagahara's chakra which is within the needles will then attack directly the opponent's chakra flow, being able to stop it completely. If successful, it stops one's chakra flow during one entire turn. An external and small source of chakra can re-activate the flow of chakra (like when one is affected by a gengutsu and an unaffected person applies a sudden surge of chakra into the affected person to release the gengutsu)
__________
*Usable three times per battle
*Gap of one turn between usage
*Requires Takamagahara to use
*Based in (Zessho Hachimon Hougeki) - 8 Gates Assault


New Submissions
_________________________

(Iaido: Kaze) ~ Quick Draw and Re-Sheathe Method: Breeze
Rank: B
Type: Attack
Range: Close
Chakra Cost: 25
Damage Points: 40
Description: When both the opponent's and the user's swords clash, with his free hand the user will quickly grab another sword of his. He will then use the Quick Draw and Re-Sheathe Method to cut the opponent very quick. Because the opponent's focus is directed to the swords which are clashing and the Iaido method is so fast, he won't even notice the user's attack unless he has reaction time above the normal like the sharingan. Then, while the opponent is startled because he was suddenly cut, the user will continue with the original attack.

~All Approved~ Trust me, that doesn't happen often. Good job with those jutsus.

(Iaido Guntou) ~ Quick Sabre Draw and Re-Sheathe Method
Rank: A
Type: Attack
Range: Close-Mid
Chakra Cost: 30
Damage Points: 60
Description: This is a combination of the Iaido method and the Samurai Sabre technique. Iaido techniques can only be successfully done while close to the opponent, however, with this technique, the user can do so, while standing a little further from the opponent. The user will use the Iaido method, while at the same time, flowing a great deal of chakra trough his sword, using the Samurai Sabre technique to increase the sword's length up to mid-range and this way, interrupt the opponent from performing a technique. Although quite useful, it is not as effective as normal Iaido techniques performed at close range and thus, because of the distance between both the user and the opponent and also the time it takes for the Samurai Sabre technique to extend to mid-range, it can only interrupt techniques which require a great number of handseals (around 10 or above).
__________
*Usable twice per battle

~Approved~ I took out the note. Me and Zen are currently re-working all the cannon techniques to add the hand seals required to perform them (even jutsus like Water Dragon which requires 44 hand seals).
 
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Konoha's Yellow Flash

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Re: ♦ Custom Jutsu Submission ♦

(Hi no Tori Boshi/Faiyā Bādo Sutā) – Fire Bird Star
Rank: S
Type: Attack
Range: Long
Chakra cost: 40
Damage points: 80
Description:Usopp fires a small pellet containing flammable material that will explode in mid air and transform into a massive phoenix, once this phoenix makes contact with the opponent, a large ring of fire will be created in the area where the contact was made. If for some reason the pellet explodes before it’s supposed to (because of an enemy attack or the user’s) the attack will continue with the phoenix continuing towards the target aimed.
*Can only be perfomed with Kabuto(Weapon)
*Because of the size of the pellet, they can be blown away with a strong gust.
*This attack may be with another Kabuto related technique.(Counting as two jutsus)
*Can only be done 3 times per battle.
You must be registered for see images

~Approved~

(Poppu Gurīn:Midori Boshi-Debiru) Pop Green: Green Star-Devil
Type: Attack/Supplementary
Rank: S
Range:Short-Long
Chakra Cost: 40
Damage Points: 80
Description: Instead of shooting small pellets, Usopp uses small seeds of hostile plants that can grow at incredible speed.Usopp creates a large carnivorous plant (that vaguely resembles a Venus Flytrap) which attacks his enemies. In addition to being able to eat more than one enemy with its large mouth, it can ensnare those nearby with its vines.Once inside the carnivorous plant, this will start to excrete poisonous toxines that will get inside the body of the person inside.
The poison effects are not lethal, but very painful causing a burning sensation once the opponent breathes the poison.This burning sensation will continue for one turn and the opponent will have trouble focusing on the battle. Once the burning sensation begins to fade,the opponent's sight will get worse as time passes and his eyes will start to cry heavily, making it hard to focus on a target.

*Can only be used with Kabuto(Weapon)
*Can only be done once per battle
*The plant, as any plant is very weak against fire, but due to its size it is capable of resisting an attack of B-rank fire or below.
*The vines of the plant might catch someone nearby(short range) and put him inside its mouth.
*The plant will stay on the field untill it is destroyed, meaning that the risk of getting trapped is present will be present untill the plant is destroyed.
*The poison the plant produces will not leave its mouth although if it explodes it might expand through the nearby area,thus affecting someone close.
*The poison will affect the sight after one turn has passed and the burning sensation is beggining to fade.The sight will evuentually get better as time passes in the battle(unless the opponent does something to remove or cancel the effects of the toxine).^
*After years of experience with the plant and its poison, the user has developed some kind of inmunity;the poison wont affect the sight of the user.
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~Declined do not resubmit~ Before you go all out on me, know that I will not change my mind unless you do those 3 things;

-Become a Med-nin
-Get a 1st Hokage/Yamato/Danzo bio.

The reason is simple, this is too similar to Wood release/ Mushroom release. You're creating plants and in the Narutoverse you need a KG to do so. Secondly, you need to be medical shinobi to use poisons on NB.


(Poppu Gurīn: Midori Boshi- Rafureshia) Pop Green: Green Star- Rafflesia
Type: Supplementary
Rank: A
Range:Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: Usopp fires a Pop Green at his enemy, not aiming for them specifically but a place near them. The pop green reveals a rather large Rafflesia flower. The flower then excretes a foul smelling odor, disabling the enemies with its stench.
The effect the smell of the plant causes on someone will vary depending on who is near it. In the case of a human, he/she will find the smell disgusting and they will have trouble breathing.If an animal or a summon smells the odor,it will fall asleep for two turns.
A summon or animal falling asleed because of the smell will depend on its size and the proximity they have towards the Rafflesia flower,however, even a large size summon may be brought down if it's aimed directly towards it.
If a summon falls asleep and its timer runs out, it will simply dissapear and return to its world.

*Can only be performed with Kabuto(Weapon)
*Can only be done twice per battle.
*After years of experience with the plant and its poison, the user has developed an inmunnity to its smell
*The different effect that the flower causes on individuals is due to the differences in their sense of smell, making it impossible for a human to fall asleep(unless its smelling senses have been increased).
*The flower will continue on the field untill it is destroyed.The smell will only come out once(when it appears) although if the plant isnt burned down(B rank fire or above), the poison inside the plant will come out again(although in a smaller scale).
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(Poppu Gurīn: Midori Boshi - Take Jaberin) Pop Green: Green Star- Bamboo Javelin-Grove
Type: Attack/Supplementary
Rank: S
Range:Short-Long
Chakra Cost: 40
Damage Points: 80
Description: Usopp shoots a Pop Green and stalks of bamboo shoot up from the ground, stabbing and impaling anyone it crosses paths with.The bamboo is sharp as a javelin and will do serious damage on an opponent.The bamboo comes out in the line the Pop Green has travelled although it will only come out of a solid surface.Once the technique ends, the bamboo will stay on the field.The bamboo coming out of the ground or any other surface the Pop Green has travelled through, does not produce any kind of vibration whatsoever so the opponent does not know that bamboo will come out of the ground.The opponent will have to see the technique first and understand what the ball shot actually is and realize that the path the seed takes is where the bamboo will grow of.

*Can only be done with Kabuto(weapon)
*Can only be done more than one time if it doesnt hit the enemy( having aimed at something else of the enemy having avoided the attack somehow).
*Can only be done three times per battle.
*The bamboo will remain on the field although they aren't actually a threat.
*Because of the fast growth of these plants, the user may grab seeds that come out the leaves and use them for the same technique;the user will use half the chakra needed to perform the technique if this is done.
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~All declined~ See reasons above
 
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Phobos

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Re: ♦ Custom Jutsu Submission ♦

As I have subimitted 4 jutsus in three days from the "mark" (9.4.) this is my last submission untill the next week mark
(Genjutsu: Hyakubun wa ikken ni shikazu) - Illusion Technique: Seeing is believing
Type: Supplementary
Rank: S
Range: Mid
Chakra Cost: 40
Damage Points: -
Description: The user uses their chakra to intercept signals from enemys sensors to reach their brain, blocking three of their senses- touch, smell and hearing. The enemy will be left with their sight alone making the battling harder.
- Once per battle

Declined. please limit the duration of the jutsu
(Genjutsu: Hyakubun wa ikken ni shikazu) - Illusion Technique: Seeing is believing
Type: Supplementary
Rank: S
Range: Mid
Chakra Cost: 40
Damage Points: -
Description: The user uses their chakra to intercept signals from enemys sensors to reach their brain, blocking three of their senses- touch, smell and hearing. The enemy will be left with their sight alone making the battling harder.

- Twice per battle
- Lasts three turns



- since it has a duration now I changed the number of uses to two, also if you think five turns is too much (I hope not), could you just lower it please?

~Approved~ I edited it 3 turns. Trust me, it's enough. There no way you enemy would stay under a genjutsu for 5 turns, you'll be lucky if it last 3.
 
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