[ARCHIVE] Custom Jutsu Submission - I

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The MF Point Of Perfection

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Re: ♦ Custom Jutsu Submission ♦

(Jiton: Satetsupansa ) - Magnetism release: Iron sand panther
Rank: A
Type: Defense/Offensive/Supplementary
Range:Short
Chakra Cost: 35 (+5 per turn, +10 for reforming, +20 for every multiply [one panther becomes two is counted at a multiply])
Damage Points: 60
Description: The user makes 6 handseals (ram,dog,boar,snake,rabbit,tiger), he collects chakra lower hand (fist) than he hits the iron sand covered ground making a large panther made out of iron sand appear. The panther is 20m tall and can be used for both attacks and defenses. The panther can multiply itself twice costing some chakra to the user. The panther can use up to C rank iron sand techs without handseals.
Note: Can only be used by 3rd kazakage bios
- Only 3 panthers can be operational at a time.
- Reforming and multiplying are both counted as moves.
- The panther can use up to C rank iron sand techs without handseals (2 techs per a panther that the panther will disperse and fall to the ground near the user)
- The panther can go from short to mid range in 5 seconds.
- The panther can be dispersed when close enough to the opponent, short range, (Ram handseal) making a cloud of iron sand around him attacking him like thousand senbons.
- Even if one particle of the iron sand touches the opponent he becomes magnetised for 3 turns.
- While the opponent is magnetised only kunais and shurikens will be drawn towards him (NO IRON SAND!)


(Kanchiki Satetsu no Jutsu) - Sensor Iron Sand Technique
Rank: B
Type: Supplementary
Range: Short - Long
Chakra cost: 20 (-10 per turn active if used in mid range, -5 if long)
Damage points: N/A
Description: The user will release a special type of sensory iron sand across a terrain and then upon contact with an enemy target the iron sand can alert the user of the location and presence of an enemy target. The iron sand can even detect invisible targets and stick to their body.
Note: Can only be used by The Third Kazakage
-Can only be taught by DecimoBG
-Can be used as a medium to iron sand techs up to C rank
-If the opponent is touched by this technique he becomes magnetised, meaning all kunais and shurikens thrown at the battle field will all go at him with great speed (NO IRON SAND WILL BE DRAWN BY THE MAGNETISING EFFECT !)


(Satetsu Kuchiyose) - Iron sand summoning
Rank: A
Type: Supplementary
Range: Short - Long
Chakra cost: 35 for short-mid range, 45 for short-long
Damage points: N/A
Description: The user will make 3 handseals (tiger,dog,ram), than he'll put his hands on the ground and will summon a very large quantity of iron sand. The iron sand can be used as a medium for any kind of iron sand attacks.
Note: Can be only used by The Third Kazakage
-Can be tought only by DecimoBG.
-Can be used 2 times per battle.
-Iron sand techs need 0.5 seconds less to be made.
-If any iron sand particle is touched by the opponent he becomes magnetised and will draw all kunais and shurikens on the battle field that are throw at him (even his!), this lasts only 3 turns!

(Jiton: Satetsukunai) - Magnetism release: Iron sand kunai
Rank: A
Type: Defensive/Offensive
Range: Long - Short
Chakra cost: 35 (+5 to reform if needed)
Damage points: n/a
Description: The user opens his hand, iron sand starts gathering and forming into a kunai made out of iron sand. It can be thrown and it disperses if the user makes the Rabbit handseal and the kunai disperses into a cloud. The cloud can be used to make small needles of iron sand that can be shot at the opponent or just binding the opponent. If the iron sand touches the opponent, he becomes magnetised.
Note: Can be only used by The Third Kazakage bios.
- Can only be taught by DecimoBG
- Collecting the iron sand happens almost instantly and requires no handseals.
- Can be used every 2 turns.
- If the opponent inhales iron sand he will become a living magnet that will draw anything made out of any kind of metal at him except iron sand.
-If the opponent touches any iron sand particle he becomes magnetised for 2 user turns.


(Jiton: Satetsudoragon) - Magnetism release: Iron sand Dragon
Rank: A
Type: Offensive/Defensive/Supplementary
Range: Short - Mid
Chakra cost: 30 (+10 per new one, +5 per turn for every, +15 for reforming)
Damage points: 60
Description: The user will make four handseals (Ram,Snake,Dog,Rabbit) and than he will stomp on the ground (must have iron sand beneath legs) putting his chakra in it. Using his shape manipulation he will make a Iron sand dragon (much like Gurens crystal dragon) that's tall 20m. The dragon can be used for defensive purposes or offensive, it can be used for making a tunnel underground or crashing into the ground making a giant smoke screen (dust screen).
Note: Can only be used by 3rd Kazakage bios
- At a time only 2 dragons can be operational.
- Reforming counts as a turn.
- Drilling an tunnel is counted as a turn and can be used only to escape from mid to long or short to mid range (CANNOT BE USED FOR ATTACKS!).
- Crashing to the ground will make a giant smoke (dust) screen around 10x10 that will conceal any kind of presence (NOT CHAKRA!) of the user, the screen will stay there until is blown away (At least a C rank fuuton tech or an explosively tagged kunai x3 that are thrown inside it), crushing to the ground the dragon will need +5 chakra to reform. Crushing to the ground IS counted as a move.
- If the dragon is close enough (short range) it can be dispersed (with the ram seal) and all that iron sand (powder) will attack the opponent like a thousand needles.
- If any particle touches the opponent he becomes magnetised for 3 turn (meaning all shurkens or kunais thrown by the user will go straight for him even if he tries to dodge the weapons will take a turn and again will attack)
- The opponent is magnetised for 3 turns.
- The dispersion can be used 2 times a battle.
- Can only be taught by DecimoBG

~All Declined~ Why wouldn't Iron Sand be drawn to someone who is magnetized? It's iron isn't it? A metal.



Edit if needed <_<
 
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-Yard-

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Re: ♦ Custom Jutsu Submission ♦

Updating a condor.

From this.
(Kchuysei: Hagetaka Uindo) Summoning: Hagetaka Wind:
Type: Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 40 (-5 every turn)
Damage Points: N/A
Description: The user does the nessecary hand seals for the summoning. This summoning calls upon "Hagetaka Uindo" (Meaning Condor of Wind). Hagetaka Uindo is one of the Giant "Hagetaka Twins" he is able to hold one Person on his back. Hagetaka Uindo can also shoot B-Rank Fuuton
Note:
-Can only be in play for 3-turns.
-Can only be Summoned by someone with the Condor Contract.
-Can only be Summoned once per battle.


To this


(Kchuysei: Hagetaka Uindo) Summoning: Hagetaka Wind:
Type: Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40 (-5 every turn)
Damage Points: N/A
Description: The user does the nessecary hand seals for the summoning. This summoning calls upon "Hagetaka Uindo" (Meaning Condor of Wind). Hagetaka Uindo is one of the Giant "Hagetaka Twins" he is able to hold one Person on his back. Hagetaka Uindo can also use any Fuuton technique the user knows.
Note:
-Can only be in play for 4-turns.
-Can only be Summoned by someone with the Condor Contract.
-Can only be Summoned once per battle.

~Declined~ Increased benefits, and drawbacks decreased even more? Don't think so.



(Kchuysei: Hagetaka Uindo) Summoning: Hagetaka Tsuchi
Type: Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40 (-5 every turn)
Damage Points: N/A
Description: The user forms 2 hand seals and claps his hands together for the summoning. This summoning calls upon "Hagetaka Tsuchi" (Meaning Condor of Earth). Hagetaka Tsuchi is a condor who shows a great mastery of earth techniques. He can use any earth technique the user knows and is big enough to hold 2 people on his back. Hagetake Tsuchi can travel through the ground with great ease even better than "hidding like a mole technique" and of course, this counts as a move.
Note:
-Can only be in play for 4-turns.
-Moving through the ground counts as one of the users moves.
-Can only be Summoned by someone with the Condor Contract.
-Can only be Summoned once per battle.

~Approved~


(Kchuysei: senpai Hagetaka Takashi) Summoning: Elder Condor Takashi
Type: Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40 (-5 every turn)
Damage Points: N/A
Description: The user bites his thumb, wipes it on the palm of his hand and slams it on the ground. This summons, senpai Hagetaka Takashi meaning Elder condor Takashi. Takashi is one of the 3 great condor Elders who has a great control over chakra. Apart from being larger than Gamabunta in size and has a wing span of almost twice the width of Gamabunta, he can use any ninjutsu technique the user knows, ( Just regular ninjutsu, no elements or anything else). When he walks the ground will shake greatly.
Note:
-Can only be in play for 4-turns.
-Can only be Summoned by someone with the Condor Contract.
-Can only be Summoned once per battle.

~Declined~ Too big


(Kchuysei: senpai Hagetaka Tsubaki) Summoning: Elder Condor Tsubaki
Type: Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40 (-5 every turn)
Damage Points: N/A
Description: The user bites his thumb, wipes it on the palm of his hand and slams it on the ground. This summons, senpai Hagetaka Tsubaki meaning Elder condor Tsubaki. Tsubaki is one of the 3 great condor Elders. Apart from being larger than Gamabunta in size and has a wing span of almost twice the width of Gamabunta, he has a great control over his mind and body. He is the most wisest of condors making him able to tell if he's being placed under genjutsu and break it easily by focusing chakra to his mind to break free of genjutsu. He can also speak telepathically to the summoner or to anyone who has signed the condor contract and can shoot a giant gust of wind with his wings that's equal to S rank and drop a water source from his mouth.
Note:
-Can only be in play for 5-turns.
-Dropping a water source from his mouth counts as a move.
-The S rank wind counts as a move as well.
-Can only be Summoned by someone with the Condor Contract.
-Can only be Summoned once per battle.

~Declined~ Same as above



____________________________________________________________


Custom Weapon


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(Kchuysei: Sendo's houtei ) Sendo's Gift
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40 (-10 on the first turn summoned if summoned.)
Damage Points: N/A
Description: This sword is one of two swords and was named "seiryoku" Meaning "Might". The twin swords belonged to Lord Sendo and aided Lord Sendo through many battles in the great Condor war. Lord Sendo passed his swords down to the holder of the Condor contract to aid anyone who has signed the Condor contract in battle. This is but one of the twin swords. Lord Sendo being the condor of lightning, stored lightning chakra into this sword on a daily basis for years. The chakra was stored into the handle of the sword and the user can use a small portion of it to increase his or her lightning jutsu power by one rank.
The user will have to use some of their chakra to wield the sword and the sword recognizes different chakra types so that only the summoner can wield it. If someone else tries to wield this sword, they will be shocked with enough current to cause enough pain to drop the sword. Because of this, the sword can tell if the wielders chakra is disrupted and will send a shock to them which instantly breaks the genjutsu due to pain while allowing them to still wield the sword and not drop it since it's that quick.
It can recognize chakra of those who have signed the Condor contract tho.


So the abilities are:

- +1 Rank to all Raiton jutsu.
- Reduce handseals required for lightning jutsu by 2
- Break free of genjutsu instantly (Takes exactly 1 second)


Notes:

*User must give -10 chakra in the first turn they touch the sword in order to wield it.
* -10 Damage when breaking free from genjutsu due to the shock.
* Doesn't need to be summoned if the sword is placed in the users bio.
* If summoned it must be summoned within the first 3 turns.
* Can only be summoned by those who have signed the condor contract.

~Declined~ Even more powerful than the Seven Swordsman Sword.. not happening.
 
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Axle

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Re: ♦ Custom Jutsu Submission ♦

(Bijuu Fuukaku: Sanbi Kyodaigame Suimari) – Bijuu Style: Tree-Tailed Giant Turtle Menacing Water Ball
• Type: Attack
• Rank: Forbidden
• Range: N/A
• Chakra cost: 50
• Damage Points: 90 (+20 because of Bijuu chakra); (30 damage to user)
• Description: When Yagura transforms in the Three-Tailed Turtle, he concentrates the demon chakra of his bijuu and a lot of water in a big ball and compresses it in front of his mouth, then he will shoot it at the opponent. He then releases it into two separate chakra balls capable of rippling through anything and causing a whole village to be swept away in its final oceanic aftertake.
•Can only be used once and must be in Bijuu Mode
•After used only Bijuu Style, Water Release, Halluceginic Mist jutsus can be done.
•Shortens user’s lifespan

(Bijuu Fuukaku: Sanbi Bushin) Bijuu Style: Three Tails Clone
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: When the Three-Tails devours anything, its body produces thousands of smaller clones of itself with its gut. These antibody like clones attack and devour the invading organism, presumably to aid in digestion and destroy any potential hazards. The clones are resilent enough to resist Guren's crystal jutsu and kunai.
The Three-Tails has the ability to create two different sizes of mini clones. One is the size of a hand while the other is the size of a human being.
As these clones are really only able to exsist inside the Sanbi. he is able to spew 4 of them outside of his body. But they disappear after two turns.


Shiononagare (Tidal Influence)
Rank: S
Type: Supplementary
Range: Short-Long
Chakra: 40
Damage: N/A
Description: This inherent ability allows Sanbi's host to manipulate water and moisture, typically moving it through the air to serve various purposes such as blocking attacks, binding or drowning opponents, and shaping the water into various attacks. If water is lacking in abundance, the Jinchuuriki can use the moisture in the air or utilize groundwater

Bijuu Fuukaku: Sanbi Otakebi) Sanbi Sonic Roar
Rank: Forbidden
Type: Attack/ Defense
Range: Short- Long
Chakra: 50
Damage: 90 (+20 Bijuu Chakra) (-30 to user)
Description: Yagura or his Bijuu Form will concentrate mass amounts of chakra into a Water source or the Earth causing a wave that spreads out from its epicenter in a radial pattern, creating a 360 degree wall around himself.
(Usable 2 Times)
~All declined till you show you have premission to create bijuu techniques
I do have permission and I'm resubmitting all of these

(Bijuu Fuukaku: Sanbi Kyodaigame Suimari) – Bijuu Style: Tree-Tailed Giant Turtle Menacing Water Ball
• Type: Attack
• Rank: Forbidden
• Range: N/A
• Chakra cost: 50
• Damage Points: 90 (+20 because of Bijuu chakra); (30 damage to user)
• Description: When Yagura transforms in the Three-Tailed Turtle, he concentrates the demon chakra of his bijuu and a lot of water in a big ball and compresses it in front of his mouth, then he will shoot it at the opponent. He then releases it into two separate chakra balls capable of rippling through anything and causing a whole village to be swept away in its final oceanic aftertake.
•Can only be used once and must be in Bijuu Mode
•After used only Bijuu Style, Water Release, Halluceginic Mist jutsus can be done.
•Shortens user’s lifespan

(Bijuu Fuukaku: Sanbi Bushin) Bijuu Style: Three Tails Clone
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: When the Three-Tails devours anything, its body produces thousands of smaller clones of itself with its gut. These antibody like clones attack and devour the invading organism, presumably to aid in digestion and destroy any potential hazards. The clones are resilent enough to resist Guren's crystal jutsu and kunai.
The Three-Tails has the ability to create two different sizes of mini clones. One is the size of a hand while the other is the size of a human being.
As these clones are really only able to exsist inside the Sanbi. he is able to spew 4 of them outside of his body. But they disappear after two turns.


Shiononagare (Tidal Influence)
Rank: S
Type: Supplementary
Range: Short-Long
Chakra: 40
Damage: N/A
Description: This inherent ability allows Sanbi's host to manipulate water and moisture, typically moving it through the air to serve various purposes such as blocking attacks, binding or drowning opponents, and shaping the water into various attacks. If water is lacking in abundance, the Jinchuuriki can use the moisture in the air or utilize groundwater

Bijuu Fuukaku: Sanbi Otakebi) Sanbi Sonic Roar
Rank: Forbidden
Type: Attack/ Defense
Range: Short- Long
Chakra: 50
Damage: 90 (+20 Bijuu Chakra) (-30 to user)
Description: Yagura or his Bijuu Form will concentrate mass amounts of chakra into a Water source or the Earth causing a wave that spreads out from its epicenter in a radial pattern, creating a 360 degree wall around himself.
(Usable 2 Times)

~All Declined~ For now, we'll let you know when you can submit em again.
 
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Yüme1

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Re: ♦ Custom Jutsu Submission ♦

( Koumaken, The Blue Demon Slayer | 紅魔館 青デビ)
Rank: S
Type: Att ' Def
Range: Short.
Chakra cost: -Up to 40 if used with the special ability.
Damage points: -Up to 80 if used with the special ability.
Description: The Koumaken, or Blue Demon slayer, is one of the most powerful sword's of all time. Said to be forged by some of the best Black Smith's known to man. It was also said to have slayed Demon's in ancient times, and that was it's intention. It's spilled so much blood, including that of a human's. It earn's it's name with the help of both of it's chakra affinity's, Lightning and Fire. This is an elemental combination purely used for techniques that are sharp, but also hot. And due to these two element's being combined, there is a flame to the sword from the fire element, but it turn's blue due to the combined lightning element. It is said that when this sword is unsheathed, it also gives the user a new found strength in their heart's.
Ability's:
Blue fire addition: This sharp, and also hot technique allow's the user to cut through A rank wind, and even up to A rank Doton techniques. Now you know by now what it would do to a humans body.
Heart: Once unsheathed, the user will feel more powerful. Although the user gains no extra physical ability's, his fighting will grows in his heart. And this can make anyone more powerful through the mind.
Koumaken:
Koumaken:
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Koumaken getting ready to be used with the fire lightning combination.

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~Declined~
The amount of times it can cut through wind and earth needs to be restricted.
 
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Taiketsu Yagami

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Re: ♦ Custom Jutsu Submission ♦

("Tetsusaiga" Raikou Buzzard Shikon) "Tetsusaiga" Lightning Buzzard Fang
Type:Weapon
Rank:S
Range:Short (Mid-Long for special ability)
Chakra Points: N/A (+30 for Wind Scar)
Damage Points: N/A (+60 for Wind Scar)
Description: Tetsusaiga is a special great sword carved with a special alloy making it as hard as cold steel and special feathers from the lightning buzzard, allowing it to channel lightning chakra for more cutting power. The fur at the end is a conductor, so the user is unaffected by Wind Scar. Due to its sheer size, it can over come smaller weapons such as Katanas, staffs, nunchucks etc. unless it has special properties. The weapon also has a special ability called "Wind Scar" where the user releases a blast/wave of yellow lightning that levels almost anything in its path. The weapon itself can absorb lightning of B-rank and lower to add to the power of Wind Scar.
Notes:
-Wind Scar is equal to A-rank Lightning
-Wind scar can be used 4 times
-Counts as one of the three used justu per turn
-Can only absorb lightning of B-rank and lower
-Can only absorb one lightning tech every 3 turns
-Negative 2 levels to the user's speed while using it
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The sword itself and the move it uses
Approved
(Tetsusaiga: Raikou gachin Ken) "Tetsusaiga" Lightning Clash Sword
Type:Attack|defend
Rank:S
Range:Short
Chakra:40
Damage Points:80
Description: When the user releases the yellow lightning of tetsusaiga, he will use advance chakra control to cause the lightning to surround the great sword completly. The sword will become three times the size it was before and take on a golden hue. It has the properties of lightning, making it sharper and because the yellow lightning was compressed, its much more powerful. One swing of this sword can over come almost all defenses and literaly cause a "scar" in the earth.
Note: -4 levels to the user's speed
Note: Counts as one of the times Wind Scar can be used

~Approved~
 
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Sauron

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Re: ♦ Custom Jutsu Submission ♦

Custom weapon

(Shoton:Shoton Katana)Crystal Style:Crystal Katana
Rank: S
Type: Attack/Defence
Range:N/a
Chakra Cost: 80(+10 when used in conjunction with an ability)
Damage Points: N/a
Discription: As Gurens Crystal abilities increased she developed a taste for a more permenant weapon, with her Crystal being her most favored substance she created a Crystal katana, the blade was completely transparent with white lines all over it (resembling cracked glass) it is thin with a very fine sharp edge on the blade. When she created this sword she infused alot of her chakra into it making it extra hard and making the sword become one with her. . The sword has a few abilities requireing alot of chakra to perform. Guren can reform this katana upon its distruction. It is made of the strongest crystal and can absorb any wind/water jutsu up to B rank (due to elemental advantage). It can be used in offencive or defencive manorisms as with most other weapons. The sword is formed of the hardest crystal and can only be destroyed by S rank attacks or above. Due to the sword being infused with pure cystal chakra that Guren stores in it, it gives her other crystal jutsu +15 damage and reduces the handseals needed for cystal jutsu by 2.
The swords abilities are summarised as followed:
The sword can be reformed at any point upon destruction but reforming it counts as a jutsu
The sword decreases the amount of handseals neededfor a jutsu by 2
the sword increases the damage of crystal jutsu by +15
the Sword can absorb wind/water jutsu up to B rank and send it back at the opponent once by infusing it with crystal chakra and crystalising the particals its made up of allowing it to be manipulated

Note: Guren always carries this specially forged sword on her back.

Note: Reforming the sword counts as a jutsu

Note: Upon absorbing a wind or water jutsu the wielder will take +15 damage due to the concentration of chakra needed and no wind or water jutsu can be used the next turn (depending on which is absorbed)



(Shoton:Shoton Katana Shoheki)Crystal Style:Crystal Katana Shield
Rank: S
Type: Defence
Range:Short
Chakra Cost: 40
Damage Points: N/a
Discription: Guren will stab her crystal sword into the ground peforming 2 handseals. A burst of cystal chakra will errupt from her sword the white lines will glow blue with chakra power and make a crystal dome barrier shape form around her. She can focus this so its only made in one direction in a disc shape instead of all around her. This crystal is near transparent, it is also that smooth that all light will reflect off it blinding the opponent IF looked at directly. If the shield is struck by a powerful enough jutsu it will shatter and the user will take damage from the falling sharp crystal debri.

Note: Must have a crystal sword

Note: Can only be used 2 times per battle.

Note: User takes +20 damage when the shield is destroyed

Note: Sword must be reformed after use(Reforming counts as a jutsu)



(Fuuton: kochou bure-do) Wind Style: Butterfly Blades
Type: Attack
Rank: A
Range:Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user will cup his/ her hands infront of their chest focusing wind chakra to the palms of their hands, they will then throw their hands up into the air releasing 5-10 wind manipulated butterflies. The user can then manipulate the wind butterflies around the battle field to wherever they want within range, the user can then snap their fingers at any time of their choosing and instantly manipulate the wind from its butterfly state to blades which then hurl towards the target(s) at extreme speeds from where ever the butterflies where last situated.

Note: when the butterflies are changed to blades they are almost impossible to see by an ordinary ninja due to they're small blades of wind.

Note: this jutsu takes a few seconds when sommoning the wind chakra and manipulating the butterfly shapes to the disired location

Note: Can only be used three times per battle
~All Approved~
 
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Heavens Blade

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Re: ♦ Custom Jutsu Submission ♦

(kenjutsu/doton: tsuchi doragon kokyuu) sword release/earth release: earth dragons breath
Type: Attack
Rank: C
Range: Short-Mid
Chakra cost: 20
Damage Points: 30
Description: the user builds up doton chakra into there sword then swipes the ground knocking rocks and debris at there opponent. the rocks and debris density is enhanced by the doton chakra which is released into the earth during the swipe.
-can only be taught by heavens blade

(kenjutsu/katon: kaji doragon kokyuu) sword release/fire release: fire dragon breath
Rank: B
Type: Attack
Range: short-mid
Chakra Cost: 25
Damage Points: 40
Description: the user sends katon chakra into a sword until it begins to melt. then the user swings the sword flinging the melted steel at there opponent
-this destroys the sword
-can only be taught by heavens blade

(genjutsu: insei hitoame) illusion release: meteor shower
Rank: A
Type: Supplementry
Range: short-mid
Chakra Cost: 30
Damage Points: /
Description: makes the victim think that large meteors are falling from the sky landing all around them
- can only be taught by heavens blade

(Kōton: Kōtama) steel release: steel bullets
Type:Attack
Rank:C
Range: short-mid
Chakra Cost:20
Damage Points: 30
Description: the user shoots out small balls of steel from there hand the balls shoot out at high speed and do to the speed they can brake bones
-can only be taught by heavens blade
-must be a steel user bio

(Kōton: Kōtengai) steel release: steel dome
Type: Deffence
Rank: B
Range: Short
Chakra Cost:25
Damage Points: /
Description: the user slams there foot on the ground and makes a large steel shield pop out of the ground protecting them from incoming attacks
-weak against lightning and fire
-strong against earth and wind
-must be a steel user bio
-can only be taught by heavens blade

Note: ive finished my steel training

please feel free to edit where needed
NOTE: i will be changing my name to heavens blade during the name change even so thats why i put can only be taught by heavens blade im not stealing these from another member
~All Approved~
 
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black uchiha

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Re: ♦ Custom Jutsu Submission ♦

Resubmitting by Rei's Request/With Her Permission

Turning a captured bio into a human puppet:

Type: Human puppet made by Sasori
Rank: S-Class bio made a A rank puppet and techniques
Range: N/A
Chakra cost: 30
Damage points: 60
Description: After capturing Mr. Popo, Sasori turned him into a human puppet, preserving his bloodline limit, swift release, but none of his special techniques and jutsus. The puppet is outfitted with the usual puppet skin and two weapon have been added to it: A sword in his right hand and a spiked whip in his left, both coming forth when the puppet master decides to.
- This was Professor Sarutobi's bio and profile:
- Battle in which the bio was captured:
- Can only be used by black uchiha and cannot be taught to anyone else.
~Approved~
 
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McKnockout

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Re: ♦ Custom Jutsu Submission ♦

Dance of the Crescent Moon(Mikazuki no Mai)
Rank: A
Range:Short
Chakra cost:30
Damage points:60
Description:The user creates three shadow clones, and each one of them assaults the enemy from a blind spot. The attack occurs on three fronts simultaneously, so it's almost impossible to catch them flat-footed. Furthermore, the mighty attacks are so severe that receiving a blow even from one among the three will inevitably result in a fatal wound. In addition, because of the magnificence this ninjutsu projects as they jump at the opponent's upper body in an orbital pattern, the elegance of which is reminiscent of the shape of a crescent moon.

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(Mikadzuki no Mai) - Dance of the Crescent Moon
Rank:A
Type:Supplementary
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: As the ninja charges at the opponent, they create multiple shadow copies to confuse the opponent. Using the confusion, the real ninja will attack from the opponent's blindside.
 

Kurisutina

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Re: ♦ Custom Jutsu Submission ♦

(青い火の竜 / Aoi Hino Ryuu) - Dragon of Blue Fire
Type: Supplementary/Offensive
Rank: Forbidden
Range: Short
Chakra Cost: 50 (-10 per turn active)
Damage: N/A (-10 on activation and -10 per orb activation)
Description: The user focuses their Fire chakra and regular chakra and mixes them. This makes the fire gain the color blue and make it stronger and more powerful. With the great amount of chakra surging through them, they gain a speed increase, equivalent to two speed levels (Mugi's speed chart). When fully built the user gains a layer of blue flames that cover his entire body that does not burn him, also three orbs of concentrated blue fire appear behind the user. These blue fire orbs give the user the ability to use fire jutsu up to S rank without hand seals.*After an orb is used for this purpose, the blue flame orb will dissipate and fade away. Using all three of the orbs will cause the jutsu to expire. Staying in this form also requires a steady amount of chakra to maintain, -10 chakra per turn.

Restrictions:
~The jutsu can only be used once in a match.
~Only lasts five turns.
~Expires if all three blue flame orbs are used up.
~No B-Rank or higher fire jutsu after expiring.
~Other elements may be used but only up to B-Rank.
~Speed increases by two while active but after expiration, drops one level from normal amount.
~The user’s Katon jutsu will be resistant to Suiton jutsu (Up to B-Rank).
~The strain on the user’s body will be great so the user will take damage when activated (-10 damage on activation.) Activating an orb will also cause strain on their body. (-10 damage per Orb usage.)
~May only be used by AzNsKtLs and SilverMoon1996


("Kaze o Motomete") - *Seeking Wind
Type:Weapon
Rank:S
Range:Short (Mid)
Chakra Points: N/A (30)
Damage Points: N/A (60)
Description: Seeking Wind is a blade that was handcrafted by Fuma Clan blacksmiths and was held in secret due to it's almost pure use of Chakra reactive metal. The metal is able to react to one's chakra and hold chakra in a form that is able to cut through any other metal, as long as that other metal is also not holding a chakra source. Seeking Wind, at first glance, appears to be a normal broadsword but when used with a large amount of chakra, the blade can contain a Fuuton wind gust that is equivalent to an A-Rank Wind jutsu. This Wind jutsu has the ability to hone in on the opponent's chakra as long as the user focuses on the opponent. If the opponent breaks line of sight with the user, the jutsu will continue in whatever direction it has been going towards before the breaking of line of sight. This jutsu however, is limited and can only be used three times a battle as the stress of the large amount of chakra on the blade will cause the blade to strain and hurt. *Seeking Wind also has the ability to neutralize C-Rank or below wind jutsu and send it back at the opponent with a slash of the sword. This however can only be done once a battle.*

Notes:*
~A-Rank Fuuton Equivalent Wind Gust.
-Wind Gust only follows targets the opponent can see.
-Wind Gust can only be used three times a battle.
~Shoot back C-Rank Wind Jutsu.
-Can only be done once a battle.
Appearance:
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("Satetsu Parusu / 鉄砂パルス") - Iron Sand Pulse
Type: Offensive/Defensive
Rank: A
Range: Mid
Chakra Cost: 30
Damage: 60
Description: The user gathers Iron Sand around them by creating a strong attractive electromagnetic field. When the Iron Sand is fully gathered, the user changes the electromagnetic field into a repulsive field, shooting the Iron Sand away with the force of an A-Rank jutsu. The pulse can only reach up to mid-torso height and reaches Mid-Range.

Restrictions:
~Can only be used twice in a battle.
~No B-Rank or higher Iron Sand jutsu next turn.
~All Declined~
 
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Shinjitsu

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Re: ♦ Custom Jutsu Submission ♦

Custom Jutsu Numero 1
(Jiton: Fu no kyokusei) - Magnetism Release: Polarity Repel
Rank: B
Type: Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Decription: The user changes their polarity of their chakra to repell the opposite charged magnetic objects.

Custom Jutsu Numero 2
(Jiton: Sei no kyokusei) - Magnetism Release: Polarity Pull
Rank: B
Type: Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Decription: The user changes their polarity of their chakra to Attract the opposite charged magnetic objects.

Custom Jutsu Numero 3
(Jiton: Satetsu o ryokō) - Magnet Release: Travelling in Iron Sand
Rank: A
Type: Supplementary
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: This jutsu allows the user to travel inside a solid iron sand object and reappear from within another solid iron sand object.
(Note: Unable to travel through iron sand unless formed as a solid object only.)
~All Declined~
 
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Lili-Chwan

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Re: ♦ Custom Jutsu Submission ♦

Upgrading these jutsus:

(Fuuton: Kanta-Houkou) Wind Style: Hunter's Howl
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user charges wind chakra on the hand. When the Bow string is pulled, a concentrated wind arrow appears charged. Upon release, the arrow disappears to the eye of the opponent, but actually it turns into several sharper arrows, that travel just a little bit faster than a normal arrow, and hit the opponent's body several times in multiple places. Depending on the accuracy and weapon's mastery of the user, the arrows can hit ramdom body points or specific nerves, arteries or organs.
*Can only be used 3 times per battle*
*Easily trackable to even a one-tomoe sharingan*
(Fuuton/Raiton: Houkou no Kora-Hanta) Wind/Lightning Style: The Growl of the White Tigress
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user charges wind or lightning chakra on the hand. When the hand is pulled back, simulating a string of a bow being pulled, a concentrated wind arrow appears charged. Upon release, the arrow disappears to the eye of the opponent, but actually it turns into several sharper arrows, that travel just a little bit faster than a normal arrow, and hit the opponent's body several times in multiple places. Depending on the accuracy and weapon's mastery of the user, the arrows can hit ramdom body points or specific nerves, arteries or organs.
Though Easily trackable to a second-tomoe sharingan, after creating the arrow, user can enlarge it with a second layer of chakra. Upon releasing, the Lightning/Wind will combine to maximize the piercing and speed abilities, being so that it is a combination of the two fastest and sharpest elements. The barrage of tiny arrows will increase it's range and speed drastically, while the arrows themselves will be drastically smaller and more piercing, to the point where only a Mangekyo Sharingan will be able to fully encompass it, while 3 Tomoed Sharing will have a hard time seeing it.
*Can only be used once every 4 turns, for a maximum of 2 times, given the chakra strain*
*Can't use Lightning or Wind Techniques above S rank in the next 2 turns*


~Declined:OP~


(Suiton: Koketsu no Waniguchi ) Water Style: The Jaws of the Alligator
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: After a row of 10 handseals, the user is able to summon a huge amount of water near herself, and shoot in towards her target with great pressure. As soon as it is released, the blast of water takes the shape of a huge alligator, jaws open wide, to swallow and crush the target, leaving behind a lake's worth of water, progressively draining, lasting 5 to 8 turns (Depending in the temperature/humidity of the environment)
To preform this jutsu, the user must not have used any Water Release Jutsu in the turn before, and won't be able to use Water Release Jutsus in the next turn, nor higher than A rank in the following, the same applies for Summoning Jutsus (Animals). During the two turns after the jutsu is released, Earth Jutsus will have an additional cost of 10 chakra points, without increasing their damage points.
*Can only be used once per battle*
*The user takes 10 damage points*
Note: A smaller version of this jutsu, equivalent to B rank (20CC/40DP), can be used 2 times per battle.
(Suiton/Fuuton: Koketsu no Waniguchi ) Water/Wind Style: The Jaws of the Alligator
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: After a row of 6 handseals, the user is able to summon a huge amount of water near herself, and shoot in towards her target with great pressure. As soon as it is released, the blast of water takes the shape of a huge alligator, jaws open wide, to swallow and crush the target, leaving behind a lake's worth of water, progressively draining, lasting 5 to 8 turns (Depending in the temperature/humidity of the environment). With 3 additional handseals, the user will infuse the charging alligator with wind chakra, which will drop to bellow freezing temperatures. Because the wind will keep the water within the alligator moving, only the sharp edges of the technique will turn to solid ice, increasing it's piercing and slashing power. Once in lake form, temperatures only slightly above freezing, the user will be able to keep up to 6 smaller normal sized alligators colder than the lake, which can attack any underwater opponent freely.
*Can only be used once per battle*
*Given the chakra strain, the user won't be able to use Water and Wind above S rank for 3 turns*

~Declined~ Restrictions on those alligators? How long do they stay on the field, can they reform from the water...etc

(Doton: Kachiku Kanshou ) Earth Release: Bovine Intervention
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: This Jutsu is based on the Earth Chakra's abilities to harden or soften any earth feature. By slamming the user's palm on the ground, or on any thrown or erupted earth structure, the user is able to harden or soften the said structure, all at once. The technique is based on the user's chakra reservations, and thus the area and volume of the feature the user wishes to change varies with it.
As described this technique has two variants:

(Buru no Ai Naguriai ) Bison's Love Fist, which allows the structure struck by the right hand to harden immediately. Basically, any soft structure, such as Sand, Gravel or Mud (Created by Earth Release (Canon Element), not Mud Release (Custom Element)) will turn into rock.

(Ushi no Nyuujou Kissu) Cow's Milky Kiss, which allows the structure struck by the left hand to soften immediately. Basically, any hard structure, such as Rock, Harden Mud or Earth will turn into sand.

*Can only be used 3 times per battle*

(Doton/Fuuton: Uka Ushi no Nyuujou Kissu ) Earth/Wind Release: The Milky Kiss of the Flying Cow
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: This Jutsu is based on the Earth Chakra's abilities to harden or soften any earth feature. By slamming the user's palm on the ground, or on any thrown or erupted earth structure, the user is able to soften the said structure, all at once. The technique is based on the user's chakra reservations, and thus the area and volume of the feature the user wishes to change varies with it. Basically, any hard structure, such as Rock, Harden Mud or Earth will turn into fine sand, up to a large area around the user. With two handseals, the user will charge wind chakra through the fine sand, which will erupt a gigantic winged cow, with all the speed and agility of the wind, but the solid substance of the earth. Likewise, the user can summon several cows, yet smaller. The user can use the cows to achieve flight, or simply smash them against the opponent with great blunt force. Right before the cows erupt, the sand will spread across the terrain, creating a screen of dust which will lock away the opponent's sight, and mask the advance of the cows.
*Can only be used once every 4 turns, for a maximum of 2 times, given the chakra strain*
*Can't use Earth or Wind Techniques above S rank in the next 2 turns*


~Declined~ Just the fact that you can turn any earth to sand is not acceptable. It should be restricted to the terrain and low-ranked earth technique from your opponent. How many smaller cows? The rest is fine.


New ones:

(Doton/Raiton: Tobu no Kangaru Bokushingu) Earth/Lightning: The Jump of the Boxing Joeys
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user will make 2 handseals, and charge earth chakra on the field. This will cause several earth features, (The ground and/or stagnant earth feature chakra or non chakra created) to implode on themselves, concentrating into head sized black balls, which will be extremely thick and heavy. But with a third handseal, the user will coat the with lightning, which will make them shoot out at great speeds. The lightning coat will not only protect the balls from lighting, making it spread harmlessly along the surface of the balls, but will also expel small electrical discharges whenever they touch anything, which will only make the balls propel further way. With the handseal meant to create the lightning chakra, the user can focus the attack on a target, by forcing the balls to be propelled off the ground into chosen directions. The heavy balls are capable of smashing the bones of even boss summonings, and will obliterate an opponent if they're left unblocked.
*This technique creates up to 6 balls*
*Can only be used once every 4 turns, for a maximum of 2 times, given the chakra strain*
*Can't use Earth or Lightning Techniques above S rank in the next 2 turns*

~Declined:OP~


(Yuri Seiha) Lili's Mastery :lili:
Rank: A
Range: N/A
Chakra Cost: Passive
Damage Points: N/A
Description: Yuri Seiha stands as the ability to control one's own techniques, to lower their required chakra in order to fit one's needs. This ability is passive, will be stated on one's bio or at the beginning of a battle, and will allow the user to lower the rank of any own custom technique, thus getting rid of said restrictions, obviously, lowering the rank will make the techniques less powerful, which will be displayed as lack of size, speed, strength, damage and overall power, while still keeping the general shape of the jutsu.
While getting rid of the previous restrictions, this ability will come with different ones. Lowering techniques to D rank will require a 1 turn break between usages of that jutsu. One turn will be added each rank it rises (C rank will require 2, B rank 3 and A rank 4). One cannot lower Forbidden techniques.
*Everytime one jutsu get's lowered, the :lili: symbol will appear with the name, to make it easier on opponent, despite everything being stated on a small description*

~Declined~ I like the general idea behind this, but you need to add restrictions to this jutsu. Look at the bold part too, elaborate.
 
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-Mugen-

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Re: ♦ Custom Jutsu Submission ♦

custom weapon

(Kyousei-Katana no Netsu Seijin ) Great Sword of the Temperature Sage
Rank: S
Type: weapon
Range:N/a
Chakra Cost: N/A
Damage Points: N/A
Description: It is said this sword was once wielded by one of the family members of the Rokuddu Sage that possessed a ability to control temperature.Being constantly infused with that sages chakra,the sword actually inherited the ability.It is also said that the sword still has a small part of the Sages will left in it, so whenever someone who is not the weilder touches it, he get instantly ignited.The current and only weilder of this sword currently is Mugen who has the same ability as the Sage in the tales.(My CE)
The sword like previously said has a ability to manipulate temperature to a certain point.So each turn,once, the user has the choice of almost instantly canceling any fire,water or earth jutsu by infusing either cold or hot temperature into the jutsu itself.(this is done by slashing or stabbing) the jutsu.This can also be used on a regular sword of the opponent if it is close combat.
The sword looks like so
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~Declined: OP~
 
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Punk Hazard

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Re: ♦ Custom Jutsu Submission ♦

CUSTOM SUMMONING

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Summoning animal: komodo dragons
Scroll Owner: rakurai uzumaki
Others who have signed this contract: N/A
Summoning Boss: Komoton
rank: A
chakra cost: 30
damage points: N/A
description: Komoton is a giant komodo dragon. The user can hide in its mouth for evasion. Since Komoton is an excellent swimmer, the user can travel under water by hiding its mouth. Despite its size, Komoton can travel at high speeds, especially for evasion. Its tale can level small mountains

Other summoning animal tied to this contract: N/A

~Pending: Komodo dragons kill by having one of the most disease and bacteria-filled mouth. Meaning that a single bite and you'll die in several hours from the infection. You want to hide in his mouth now? Fix that part and please elaborate on the abilities of your summon (like one I've just stated)~
 
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Yashin

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Re: ♦ Custom Jutsu Submission ♦

Custom weapon
Hishou Kaze(Soaring Wind)
Rank: S
Type: Attack/Defence
Range:N/a
Chakra Cost:20 (Per Wind slice Attack)
Damage Points:40 (Per Wind slice Attack)
Description:The Blade was created when Daiki started his Fuuton training, Favouring the element he created a sword that could boost his wind attacks him.The sword itself is very long,the Hilt reaches his head and the blade runs down his back to his legs although its not large in width.The sword has a few abilities requireing alot of chakra to perform.It is made of the strongest Metals found by Daiki making the sword Hardy. It can be used in offencive or defencive manorisms as with most other weapons. The sword is beholds a special ability allowing it to creating a Slicing Cresent Moon wind attack which is able to slice through B-rank Rock And A-rank lightning.The Cresent moon attack can slice through normal water although does not have a big enough surface area to affect large area of effect water jutsus.It has powerful affects on lightning being able to destroy even high ranking attacks and as elements go would have no advantage against fire due to the wind feeding to fire This may only be used 5 time in battle.Due to the sword being infused with pure Fuuton, it gives other Fuuton +10 damage and reduces the handseals needed for Fuuton jutsu by 1.
~The sword decreases the amount of handseals needed for a Fuuton jutsu by 2
~The sword increases the damage of Fuuton jutsu +10
~the swords Cresent attack can slice through B-rank rock and Lightning attacks. May only be used 5 times in battle and after used may not be repeated for 1 turn

Note:Can only be used by Deragonu
Note:Cresent moon attack is around 2m wide and can be performed almost instantaneously
Note:After using Cresent Moon attack next Fuuton move deals 5 less Damage
Feel free to edit where needed
Looks:
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~Declined: OP. Take off the part where you can freely manipulate wind. It can cut through wood and rock but what about the other elements? The rest looked ok.~
 
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Sharingdork

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Re: ♦ Custom Jutsu Submission ♦

(Jiton: Ōgon no Shukaku) Magnetism Release: Golden Shukaku
Rank: S
Type: Offensive, Defensive, Supplementary
Range: Short(-Mid during the explosion)
Chakra cost: 40
Damage points: 80
Decription: When Shukaku would get particuarily out of control, the Fourth Kazekage would replicate the Tailed Beast with his gold dust, but on a slightly larger scale than the actual beast. This beast was mostly a bluff to keep the real beast away from the village by making it think that a larger "alpha-male" was already in it's territory. When Shukaku would actually fight back against golden replica, the beast could act as a shield against up to A-rank techniques. When the Shukaku would become extremely aggitated, the golden replica would explode into a massive, 360 degree barrage of gold dust, starting as a wall in short range, and becoming a pin-point needle-like attack in Mid-range. The initial wall from the explosion is about equal in size to the Gold Dust Wave Technique, and even though the blast is 360 degrees, the Fourth Kazekage could deflect the gold dust away from the village when it got to the needle-like attack mid-range from the initial blast.
Note: ~Remains on the field for up to 3 turns before collapsing into a mound of gold dust
~Can only be used twice per battle
~Due to the ammount of gold dust needed to make up the beast, no gold dust techniques on the same turn as the Shukaku is first formed
~No S-ranked or above Magnetism Release jutsu while this jutsu is active
~The Golden Shukaku is just as mobile as the real Shukaku, able to move every body part (arms, legs, tail, ect.) just as any other creature (further even, as it's not restricted by joints)
~If the user is in short-range when the Shukaku explodes, they will recieve 40 damage (being able to deflect away the mid-range needle-like dust particles, making up the other 40 damage)
~Due to the conductive properties of gold, it can only defend against up to B-rank lightning jutsu
~Can only be used by Fourth Kazekage bios
~Can only be taught be Sharingdork

~Declined don't resubmit~
 
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Pervyy

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Re: ♦ Custom Jutsu Submission ♦

(Izou Bure-dos) - Legacy Blades
Rank: S rank
Range: N/a
Chakra Cost: -20 per turn
Damage Points: 40 per hit
Description: The legacy blades are twin swords that were forged together many years ago. This ancient blades were forged in Mount Myōboku in a sacred forge. These two swords were forged from the same piece of metal and were coated in the sacred oil of the toads. This oil was polished into the blades with a sacred method known only to the toads, then a the blades would under go another special forging methods. The oil was poloshed into the blades as they are ment for sage mode users. These blades have the power to draw in sage chakra which can then be absorbed by the user of the blades. This is slower than when the user draws in natural energy by themselves, about half the speed, but it's meant for when the user is unable to remain still.
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The 2 blades each have special abilities.

The first one is called Raijin. This sword has a few abilities:
  • Reduces the handseals needed for lightning jutsu by 2
  • Increases the damage of lightning jutsu by +10
  • The user can focus lightnin chakra into the blade turning the blade to a lightning blade that is equal to an A rank. This counts as one of the users 2 jutsu per turn.
The second blade is called Hojin. This sword has a few abilities:
  • Reduces the handseals needed for fire jutsu by 2
  • Increases the damage of fire jutsu by +10
  • The user can focus their fire chakra into hojin and the blade will turn to fire at will. This counts as one of the users 3 jutsu per turn and the flame is as strong as A rank fire.
These blades can only be held by sage/hawk mode users due to them drawing in natural energy, and if anyone else holds/touches them they will begin to turn into a toad statue. This two blades can be joined at the handle to make a special bow like so:
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The user will then create a chakra string between the 2 points of the blades to form a bow. This bow can fire C rank strenth arrows made of the users chakra. These arrows can be made of fire chakra, lightning chakra, or sage chakra. This arrows will travel at extreme speeds but each arrow is classed as one of the 3 jutsu per turn. This bow can also fire basic weapons like kunai.
These swords are always drawing in natural energy that is released into the user disrupting there chakra flow aslong as they are in contact with the swords.


~Declined: OP...seriously, is there anything these swords can't do?~


(Kaen rai otakebi) - Blazing lightning roar
Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user with perform one handseal gathering a large amount of fire and lighting chakra into their gullet. Then the user will release an intense blast of fire and lighting at the target of his choice. The fire blast errupts from the users mouth with a 1 ft diameter and as it's released the lighting coils around the fire blast making a 2 element blast.
Note: Useable twice
Note: No water jutsu in the same turn.


(Kaen rai ken) - Blazing lightning blade
Rank: S
Type: Attack
Range: Short-mid
Chakra Cost: 40
Damage Points: 80
Description: The user will gather a large amount of fire and lightning chakra around their fist. They will focus the lightning chakra to make it sharp, while they control the fire to surround the sharp shaped lightning. The user will then punch at their target, the lighting will cut what it comes into contact with (within reason, like not Forbidden ranked stuff) while the fire will be released in a huge burst blasting forwards to mid range burning what ever the user has hit with the lighting wrapped around the flames to shock and numb what ever it hits for 1 turn.
Note: useable twice
Note: No water jutsu in the same turn

~Both Approved~

(Kaen Rai inferuno) - Blazing lightning inferno
Rank: Forbidden
Type: Offensive
Range: short-long
Chakra Cost: 60
Damage: 120
Description: The user will clap their hands together performing one handseals. As they do so, they will release a large amount of chakra around them that takes the form of lightning spinning around the user at intense speeds. As the lightning spins it gets faster and faster. This lightning releases great heat which the user will take control of this using their chakra. This will create a an orb all around the user of rotating fire and lightning using shape manipulation. The user will be in the middle of the orb, and due to the pressure of the rotation will remain there. Then the user will thrust his hands out to his sides releasing the full force of the fire and lighting in all directions blasting everything up to long range within the orb shape. As soon as the user has user this they will fall to the floor hurt from exhaustion.

Note: Useable once
Note: This counts as 2 out of the 3 jutsu you can use in a turn
Note: The user takes 40 damage from the heat and exhaustion
Note: No fire or lightning jutsu in the next turn

~Declined: OP~

This will be declined, no mythical creatures


My submission:

(Kaen Rai Mo-Do) - Blazing Lightning Mode
Rank: Forbidden
Type: Attack/Defence
Range:Short-mid
Chakra cost:50 (-20 per turn)
Damage Points: see below
Description: The user will focus a lot of fire/lightning chakra together throughout and around their entire body. This will turn their skin a red like colour as though they have been burnt by steam, some flames will appear around the users body touching it, but not quite burning them aswell as unfocused lightning bolts all around the users body. In this mode the users fire and lightning jutsu are boosted by +15, but they are unable to perform earth or water elements while this mode is active. In this mode, the user can stamp their foot on the ground pushing forwards, launching themselves like a blast of lightning in any direction, though this counts as one of the users jutsu and can only be used 4 times. This mode is a mainly for taijutsu use and with every taijutsu attack the user makes, the fire and lightning will surround that part of the users body increasing the attack by +20 do to the damage of the fire/lightning. The lightning will be released from the attack too, creating a parylising effect on the target.

Note: Taijutsu get +20
Note: Fire/lightning get +15
Note: Lasts for 5 turns or until canceled
Note: Can't use water or wind in this mode
Note: The user takes 40 damage from the burning of the fire
Note: If this mode is active for the full 5 turns the user can't use fire or lightning afterwards
Note: No genjutsu while in this mode.
Note: If someone hits the used in this mode with taijutsu, they will take fire damage and shocks from the lightning


Looks:

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Declined
(Kaen Rai Mo-Do) - Blazing Lightning Mode
Rank: Forbidden
Type: Attack/Defence
Range:Short-mid
Chakra cost:50 (-20 per turn)
Damage Points: see below
Description: The user will focus a lot of fire/lightning chakra together throughout and around their entire body. This will turn their skin a red like colour as though they have been burnt by steam, some flames will appear around the users body touching it, but not quite burning them aswell as unfocused lightning bolts all around the users body. In this mode the users fire and lightning jutsu are boosted by +15, but they are unable to perform earth or water elements while this mode is active. In this mode, the user can stamp their foot on the ground pushing forwards, launching themselves like a blast of lightning in any direction, though this counts as one of the users jutsu and can only be used 4 times. This mode is a mainly for taijutsu use and with every taijutsu attack the user makes, the fire and lightning will surround that part of the users body increasing the attack by +20 do to the damage of the fire/lightning. The lightning will be released from the attack too, creating a parylising effect on the target.

Note: Taijutsu get +20
Note: Fire/lightning get +15
Note: Lasts for 5 turns or until canceled
Note: Can't use water or wind in this mode
Note: The user takes 40 damage from the burning of the fire
Note: If this mode is active for the full 5 turns the user can't use fire or lightning afterwards
Note: No genjutsu while in this mode.
Note: If someone hits the used in this mode with taijutsu, they will take fire damage and shocks from the lightning. This would be 20 damage on impact.

Looks:

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~Declined: OP~
 
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Typhon

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Re: ♦ Custom Jutsu Submission ♦

(Kuchiyose no Jutsu: Hercules) - Summoning Technique | Hercules
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: 30
Damage: N/A
Description: Hercules is a Rhinoceros Beetle (sub-species Hercules Beetle in particular) that stands twice the size of a human. Unlike most beetles he stands on two feet and is bipedal like a human. This allows him to use the remaining four limbs as arms for things such as hand seals or weapon wielding. As a Rhinoceros beetle, the strongest creature per mass of the world, his strength is unparalleled and is capable of lifting objects many times his own size or weight. He carries a shield in one hand and a large sword in the other. Due to his thick and hard exoskeleton he is able to withstand B-rank and below techniques. He is also able to open up his wings and take flight, though due to his disproportionate weight he has very slow speed. His elemental affinity is earth which he can use up to S rank and counts as one of the user's three moves.
-Can only be summoned once per battle.
-Can only remain on the field for five turns.

(Kuchiyose no Jutsu: ) - Summoning Technique: Ataka, the Flying Tank
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 45
Damage: N/A
Description: Akata is a large Japanese Rhinoceros beetle nearing the size of a large helicopter. He is quite slow but makes up for it in power and defense. His hard layer of armor can protect him from A rank and below attacks and his wings allow him to fly, though quite slowly due to his size. This has earned him the nickname of the "Flying Tank". His elemental affinities are lightning and fire, which he can release a powerful combined S-ranked blast of twice per battle which counts towards the user's three moves. This can't be used on consecutive turns.
-Can only be summoned once per battle.
-Can only remain on the battlefield for four turns.
-S-ranked fire/lightning battle can only be used twice per battle and not on consecutive turns.
-Can withstand up to 100 damage before dis-summoning.

(I have signed Black Uchiha's Rhino Beetle contract and have permission to submit my own summons.)

~Both declined: The first one is just unrealistic (a beetle making handseals?) and the second one is plain OP. Amaterasu deals 90 damage, yet I'm sure your summon couldn't survive it~

(Doton: Issho Chin Kadai) Earth Style | Together We Stand
Type: Supplementary
Rank: B
Range: Mid-Long
Chakra Cost: 20
Damage: N/A
Description: The user forms two hand seals and the earth of the battlefield begins to converge in the middle of the battlefield (like a convergence boundary of the earth's crust), pulling the opponent and the user towards each other. The earth converges at high speeds bringing the user and opponent into close range within seconds.
-Can only be used twice per battle.
-Can only be taught by Lord Danzo.

(Mahi Hijutsu: Kontan baindingu) Secret Paralysis Technique | Soul Binding
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra Cost: N/A
Damage: N/A
Description: This technique requires an advanced knowledge of the human body, particularly the joints and muscles. The user will release a very small needle called a waishin and throw it into a specific location of the body such as a joint or a muscle. The location of the needle will cause extreme pain when the targeted joint or muscle attempts to move making it impossible to use those areas. Due to the shape and size of the needles they're incredibly hard to see when thrown without the aid of doujutsu and cannot be simply pulled out when discovered (though that doesn't mean they can't be removed). Because of their thinness and the velocity they're thrown at, they can't be felt when entering the body. These needles can also be thrown simultaneously with other weapons to further mask their presence.
-Can only be used by a current or past member of the medical school.
-Cannot paralyze any life threatening muscles.

(Junshin no Kobushi) | Purity of the Fist
Type: Supplementary
Rank: Forbidden
Range: N/A
Chakra Cost: 45 (-10 per turn)
Damage: +25 to Taijutsu (-10 per turn)
Description: This technique was developed by an ancient taijutsu master in an effort to combat elemental techniques through the use of hand to hand combat. The biggest issue a taijutsu user faces against the elements is that even coming in contact with them is damaging. Touching lightning gets you shocked, touching fire gets you burned, touching water gets you wet, etc. To overcome this obstacle the user concentrates a thin but dense layer of chakra over their entire body. This chakra acts as a buffer and allows them to touch elements without being affected by those immediate affects, though that doesn't mean they're immune to elemental jutsu. If they were to try and take on an elemental technique using just the chakra layer it would easily be broken and they would take the full impact of the attack. What this chakra layer allows the user to do is counter elemental jutsu by striking it with taijutsu. A taijutsu attack with equal or greater power will be able to destroy the incoming elemental technique. The layer of chakra also augments the user's power, causing their taijutsu techniques to gain a damage bonus. However, the technique does have a downside. While the layer of chakra is over their body the user is incapable of molding elemental chakra for elemental ninjutsu, though they can still use the elements in their raw form to augment taijutsu or kenjutsu. They also lose the ability to use genjutsu. It also puts quite a bit of strain on the user dealing 10 damage per turn while activated.
-Can only be used by a taijutsu specialist (must be specified in bio).
-Can only be activated once per battle.
-Lasts five turns or until deactivated.
-Cannot use elemental techniques or genjutsu while active.

~All Declined: don't resubmit the last one~
 
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Mockingbird

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Re: ♦ Custom Jutsu Submission ♦

(Raiton:Hitomure Karasu)-Lightning Release:Flocking Crows
Rank:S
Type:Attack
Range:Short-Long
Chakra Cost:40
Damage Points:80
Description:The user surrounds himself with a flock of Crows made of his/her Lightning chakra. These Crows can be used to deliver powerful piercing damage to an enemy on contact, as well as induce paralysis. It can also be used for diversionary tactics.
~Usable 3 times per battle
~No S Rank lightning next turn

(Fukasu Ryuudan)-Smoke Dragon
Rank:S
Type:Attack
Range:Short-Mid
Chakra Cost:40
Damage Points:80
Description:The user performs three handseals to imbue any existing smoke with chakra, right before manipulating it in the form of a large Dragon. The user can manipulate the thickness of the smoke so that it can physically touch or grab someone. It can also be used a a diversionary tactic, where as the user can hide several Explosive Tags in the Dragon (Since it can become solid enough to touch)
~Usable 3 times
~No A Rank or above Fire techniques next turn.
~Can only be taught by Ruiz..

(Restrictions were added to these)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

(Fuuinjutsu: Inception)-Sealing Technique:Inception
Rank:S
Type:Attack
Range:Short-Long
Chakra Cost:40
Damage Points:N/A
Description: This jutsu requires the user to place a seal on the enemy through physical contact, to be effective. Once the seal has been placed on the enemy, at any time, the user can put the enemy under a trans causing them to fall asleep where they stand. While asleep the enemy will be trapped in their own subconscious, where they will be dreaming. The dream is so realistic that to the enemy, nothing will appear wrong at all and everything will continue as it was previously happening before the activation of the jutsu, except now things will be going accordingly with what the enemy's subconscious makes up (Like an actual dream). Because this isn't a Genjutsu, it can't be escaped the same way a regular Genjutsu would be broken. The only way for the enemy to escape this dream, is if they were killed in their subconscious. The dream will then be ended, and they will return to reality.
~Can only be used twice per battle
~While under the jutsu, the enemy may be affected by the outside environment (i.e if it started to rain in reality, it would suddenly start pouring rain in the dream out of nowhere. If they're body was moved in any kind of way, they would be thrown around randomly in their dream, alerting them that something is wrong)
~The only way to end the jutsu, is if the user releases it, or if the enemy dies while in their dream (Causing no physical harm to the affected person)

None of my submissions from last week were checked
(Edited the weapon a bit)
_____________________________________________
Custom Summoning
Summoning animal: Tasmanian Devil
Scroll Owner: Ruiz..
Others who have signed this contract: N/A
Summoning Boss: Taz
 
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~Hasashi~

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Re: ♦ Custom Jutsu Submission ♦

Fire Style: Underworlds Wrath (Katon: Akunochimata Doki)
Rank: Forbidden
Type: Attack
Range: Short-Long
Chakra: 50
Damage: 100, 20 to the user upon usage(cause of the strain) and 20 to the user and the opponent automatically due to the heat.
Description: Fire Style: Underworlds Wrath, said to be the most powerful fire technique, created by the devil himself used to start the fires of hell. The user does a string of hand signs and summons up huge amounts of fire from the ground, in the middle of the terrain, equal distance from the user and the opponent. The fires are scorching hot, so hot that, despite fires natural weakness to water, not any water technique can put out the fire. Only water techniques with large enough quantities, and of S rank(Meaning like a wave of water that is large in size and the proper rank for canceling a forbidden rank fire, not an S rank water that isn't much in size), water can douse the flames. Once summoned the flames burst out in all directions, taking on the shape of giant animals(roughly the size of summonings), snakes, birds, tigers, ect... The flames take have a mind of it's own, sensing any chakra in the area(including the user), and drastically chasing it down to burn it in it's flames. The fires burn extremely fast and anything that falls into it will instantly be consumed and incinerated.
~Once per battle
~The heat given off by the fire makes it impossible to use water jutsu without having a water source nearby.
~Afterward, due to the strain of using the jutsu, the user will only be able to continue fighting for 2 more turns, afterward he will be completely drained of chakra and unable to battle.
~The fire is attracted to the user also, so he also must try to stop the fire otherwise he will be consumed as well.
~The user can only use 2 jutsu in the following turns after usage of this technique


Feel free to add a restriction or 2

~Declined: OP~
 
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