4th Generation Spar | Zero & Gobi

ZK

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Well O_O
I kinda got curious myself when that fighter thread thingy was made, so i decided to check it out myself.
No CJ's/CE's
Mid range
A plain field
Sadly this will be unofficial, since i'm already using my Hawke bio elsewhere T-T
Yes, this is... Some kind of challenge? o_O
I'll try to fight like you and Minato, it seems that replies come a bit faster if you do, and i simply can't be bothered to write three walls of text every time i have to do a move D:
I'll be using my Hawke bio o_o

I start by throwing shurikens directly at you, while creating a great tornado behind you, which'll come down on you from a 45 degree angle behind you. I keep throwing shurikens until i've finished the tornado.

Fuuton: Tatsuno Ooshigoto (Wind Style: Severing Pressure)
Type:Attack
Rank: A
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: The user sends wind into the sky to darken the clouds and make the envoronment stormy. These clouds will create These clouds will create a cutting tornado that comes down as a F-5 tornado with slicing wind.

The second i finish the tornado, i perform a single handseal which causes a great amount of water to materialize all around you and come at you from all angles. The water will hit you pretty roughly, and since it materializes so close to you and from all angles, you will have a hard time avoiding it. The water will make you loose your balance and focus for a few vital moments, until the tornado hits you and turns you into goo.

(Suiton: Suishouha) - Water Style: Water Shock wave
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Descripton: causes a large volume of water to materialize out of nowhere. The water can then be directed at his target.

And i finish off by forming a single handseal, which causes some spears to shoot through the ground and stab you in the back.

(Doton: Doryuso) - Earth Style: Rising Stone Spears
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: This technique lets the user condense mud or stone from the ground and shape them into spikes that will protrude from the ground to skew the target. The spikes cannot penetrate targets of greater density.
 

Gobi Gobletsson

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Well O_O
I kinda got curious myself when that fighter thread thingy was made, so i decided to check it out myself.
No CJ's/CE's
Mid range
A plain field
Sadly this will be unofficial, since i'm already using my Hawke bio elsewhere T-T
Yes, this is... Some kind of challenge? o_O
I'll try to fight like you and Minato, it seems that replies come a bit faster if you do, and i simply can't be bothered to write three walls of text every time i have to do a move D:
I'll be using my Hawke bio o_o

I start by throwing shurikens directly at you, while creating a great tornado behind you, which'll come down on you from a 45 degree angle behind you. I keep throwing shurikens until i've finished the tornado.

Fuuton: Tatsuno Ooshigoto (Wind Style: Severing Pressure)
Type:Attack
Rank: A
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: The user sends wind into the sky to darken the clouds and make the envoronment stormy. These clouds will create These clouds will create a cutting tornado that comes down as a F-5 tornado with slicing wind.

The second i finish the tornado, i perform a single handseal which causes a great amount of water to materialize all around you and come at you from all angles. The water will hit you pretty roughly, and since it materializes so close to you and from all angles, you will have a hard time avoiding it. The water will make you loose your balance and focus for a few vital moments, until the tornado hits you and turns you into goo.

(Suiton: Suishouha) - Water Style: Water Shock wave
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Descripton: causes a large volume of water to materialize out of nowhere. The water can then be directed at his target.

And i finish off by forming a single handseal, which causes some spears to shoot through the ground and stab you in the back.

(Doton: Doryuso) - Earth Style: Rising Stone Spears
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: This technique lets the user condense mud or stone from the ground and shape them into spikes that will protrude from the ground to skew the target. The spikes cannot penetrate targets of greater density.
(Aye, I didn't feel like editting my post, lol.)
Barbossa bio.
________________________________________
The very moment the projectile(s) leaves your hand I form a single hand seal causing the ground beneath you to turn inwards and pulls you down towards the pit wich is created. This will make you fall causing your sight to get disrupted as it was certainly unexpected.

(Doton: Arijigoku no Jutsu) - Earth Style: Antlion Technique
Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: This jutsu causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the center, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated.

Noticing the sky changing, and the shurikens still heading towards me, I quickly dash to the left while performing index-thumb ring, expelling two fire spheres at the tornado which is coming down, making them cancel each and another out, and the sky becomes clear again. However I expell one more, aimed at you, as you're dealing with the antlion.

(Katon: Hoenka) - Fire Style: Flame Flower
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user jumps in the air and shoots three giant bullets of fire that come down like giant meteors.

I then finish off by making two clones, one to my right and one to my left, the one to the left is called Týr and, the one o the right, Fenrir.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja�s chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
 

ZK

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(Aye, I didn't feel like editting my post, lol.)
Barbossa bio.
________________________________________
The very moment the projectile(s) leaves your hand I form a single hand seal causing the ground beneath you to turn inwards and pulls you down towards the pit wich is created. This will make you fall causing your sight to get disrupted as it was certainly unexpected.

(Doton: Arijigoku no Jutsu) - Earth Style: Antlion Technique
Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: This jutsu causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the center, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated.

Noticing the sky changing, and the shurikens still heading towards me, I quickly dash to the left while performing index-thumb ring, expelling two fire spheres at the tornado which is coming down, making them cancel each and another out, and the sky becomes clear again. However I expell one more, aimed at you, as you're dealing with the antlion.

(Katon: Hoenka) - Fire Style: Flame Flower
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user jumps in the air and shoots three giant bullets of fire that come down like giant meteors.

I then finish off by making two clones, one to my right and one to my left, the one to the left is called Týr and, the one o the right, Fenrir.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja�s chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
Do you still have the wodden leg? <.<
________________________________

As the antlion begins to form, i perform a single handseal while setting off into the air. As soon as my feet leaves the ground, i spit out a huge amount of water which completely floods the antlion and continues towards you like a huge wave of water. Not only does the water continue towards you like a wave, but because of the absolutely massive amount of water, it will transform the whole battle into a great lake (or smth) in a matter of seconds. The water will of course block both our visions of each other. If the water hits you it'll crush you like a bug, i know it says 0 damage. But what do you think happens when a huge wave crashes onto you? <.<
I don't ride the wave, i simply stand on about the same position as before just on top of the water.
PS. Wouldn't it be kinda weird of the Antlion kept on being effective? Then it would be like a gigantic toilet O_O

(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling out beneath the user lifting them up into the air. The user can also ride the wave, allowing traveling at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.

As soon as possible after performing my former jutsu, i form a single handseal, which causes one heck of a shark to shoot out from the wave and race towards you. The shark will kill you if it hits (Surprise).

(Suiton: Daikōdan no Jutsu) – Water Release: Great Shark Missile Technique
Rank: S
Type: Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user performs Tiger – Serpent hand seals to create a stronger version of the Water Release: Water shark Bomb technique, which creates a gigantic shark, far larger than the user, to attack the opponent. This technique differs from its parent jutsu in being able to absorb the chakra from an opponent's technique, and in turn use that chakra to grow larger and more powerful.
Note: Technique can only absorb up to B rank level techniques.

Then i create two clones. The one on the right is called Cero and the one on the left is called Xero.
(Sorry, couldn't resist)

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja�s chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
 

Gobi Gobletsson

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Do you still have the wodden leg? <.<
________________________________

As the antlion begins to form, i perform a single handseal while setting off into the air. As soon as my feet leaves the ground, i spit out a huge amount of water which completely floods the antlion and continues towards you like a huge wave of water. Not only does the water continue towards you like a wave, but because of the absolutely massive amount of water, it will transform the whole battle into a great lake (or smth) in a matter of seconds. The water will of course block both our visions of each other. If the water hits you it'll crush you like a bug, i know it says 0 damage. But what do you think happens when a huge wave crashes onto you? <.<
I don't ride the wave, i simply stand on about the same position as before just on top of the water.
PS. Wouldn't it be kinda weird of the Antlion kept on being effective? Then it would be like a gigantic toilet O_O

(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling out beneath the user lifting them up into the air. The user can also ride the wave, allowing traveling at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.

As soon as possible after performing my former jutsu, i form a single handseal, which causes one heck of a shark to shoot out from the wave and race towards you. The shark will kill you if it hits (Surprise).

(Suiton: Daikōdan no Jutsu) – Water Release: Great Shark Missile Technique
Rank: S
Type: Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user performs Tiger – Serpent hand seals to create a stronger version of the Water Release: Water shark Bomb technique, which creates a gigantic shark, far larger than the user, to attack the opponent. This technique differs from its parent jutsu in being able to absorb the chakra from an opponent's technique, and in turn use that chakra to grow larger and more powerful.
Note: Technique can only absorb up to B rank level techniques.

Then i create two clones. The one on the right is called Cero and the one on the left is called Xero.
(Sorry, couldn't resist)

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja s chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
I lol'd@toilet part. And nah, I don't got peg leg more.
__________________________________
Upon(Of course after I have canceled your severing pressure out with two of my fire spheres.) releasing huge volumes of water out on the battlefield, trying to change the terrain I quickly execute the needed hand seals and causes a fissure to appear inbetween us, absorbing all the water, quickly emptying and take away all the water as you spew it out.

(Doton: Doryuu Kekai) - Earth Style: Earth Fissure
Rank: C
Type: Supplementary
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: This jutsu splits the earth apart to make a fissure. The size of the fissure is proportioned to the amount of chakra of the user.

Immediatly, after using my jutsu, follow up by making a dragonhead erupt underneath me, whereafter the whole body appears, taking me on it's head up into the air (Avoiding your water shark technique w.e, if you still choose to perform it) whereafter getting directed at you. I then leap off landing on the ground safetly, as the dragon continues. (If you choose still to perform your water shark technique I of course first jump off after it have passed underneath us.)

(Doton: Dosenkiryū) – Earth Release: Earth Dragon Technique
Rank: S
Type: Offensive
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user after performing the required hand seals will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.

As I land (Mid-range) I create an 'senseing' barrier around me which extends to mid-range.

(Kekkai: Tengai Hojin) - Barrier: Dome Method Formation
Rank: B
Type: Supplementary
Range: Short- Mid
Chakra cost: 20 (- 10 per turn to keep active)
Damage points: N/A
Description: This technique creates a spherical detection barrier with the user at the center. At the user's command, the detection barrier can expand, grasping everything in the room. The user is able to detect anyone who moves inside the barrier space with his or her own "sense".
 

ZK

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I lol'd@toilet part. And nah, I don't got peg leg more.
__________________________________
Upon(Of course after I have canceled your severing pressure out with two of my fire spheres.) releasing huge volumes of water out on the battlefield, trying to change the terrain I quickly execute the needed hand seals and causes a fissure to appear inbetween us, absorbing all the water, quickly emptying and take away all the water as you spew it out.

(Doton: Doryuu Kekai) - Earth Style: Earth Fissure
Rank: C
Type: Supplementary
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: This jutsu splits the earth apart to make a fissure. The size of the fissure is proportioned to the amount of chakra of the user.

Immediatly, after using my jutsu, follow up by making a dragonhead erupt underneath me, whereafter the whole body appears, taking me on it's head up into the air (Avoiding your water shark technique w.e, if you still choose to perform it) whereafter getting directed at you. I then leap off landing on the ground safetly, as the dragon continues. (If you choose still to perform your water shark technique I of course first jump off after it have passed underneath us.)

(Doton: Dosenkiryū) – Earth Release: Earth Dragon Technique
Rank: S
Type: Offensive
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user after performing the required hand seals will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.

As I land (Mid-range) I create an 'senseing' barrier around me which extends to mid-range.

(Kekkai: Tengai Hojin) - Barrier: Dome Method Formation
Rank: B
Type: Supplementary
Range: Short- Mid
Chakra cost: 20 (- 10 per turn to keep active)
Damage points: N/A
Description: This technique creates a spherical detection barrier with the user at the center. At the user's command, the detection barrier can expand, grasping everything in the room. The user is able to detect anyone who moves inside the barrier space with his or her own "sense".
Seeing as my water fills the great fissure, i see no reason to continue with my water shark O_O
But just to state it. The water is still in the fissure, it doesn't just disappear, it's an ocean's worth of water after all xd

As you and your dragon reaches an okay height, but before you jump off, i clap my hands together which causes a great amount of water to materialise all around you. Since you're going forward (or upwards or whatever) with a pretty high speed, you'll crash into the large amount of water, and since you're not wearing a seatbelt or anything, the great amount of water will throw you off balance and off your dragon. The water will block your vision on all sides and make it very hard for you to do anything, cause it's crashing down onto you.

(Suiton: Suishouha) - Water Style: Water Shock wave
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Descripton: causes a large volume of water to materialize out of nowhere. The water can then be directed at his target.

Immediately after, i send a lot of earth chakra into the ground which causes two huge sections of rock to clap together and crush you, one from behind and one from in front of you. This will happen incredibly fast and leave almost no time to react. Your mud/earth dragon will stand no chance against the section it'll inevitably collide with and it won't even slow it down. You won't be able to feel or notice the attack coming, since you aren't on the ground so there's no way for you to feel the disturbances in the earth. Water in your eyes and ears splashing at you from all sides will prevent you from noticing it in any other way. The two sections will smack you flat like something flat and kill you.

(Doton: Yama Eikyō) - Earth Release: Mountain Smash
Rank: S
Type: Offensive
Range: Long
Chakra cost: 40
Damage points: 80
Description: The user creates two enormous rock formations that close in on the opponent from two opposing sides with tremendous force, smashing everything caught in between. Both of these formations are capable of dwarfing even the Demonic Statue of the Outer Path in size. This is one the most strongest Earth based techniques, standing as a testament to both this ability's destructive potential and its difficulty.
Note: Can only be used once due to scale of technique

Then, to finish it off, i exhale a meteor sized sphere that'll collide with point where the two sections collided. (The point where your remains will hopefully be) And blow it to pieces, removing any chance of escape.

(Katon: Goenkyu) - Fire Style: Blaze Ball
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user exhales a meteor-sized sphere of fire that carries the enemy away and causes a massive explosion on impact.

Notes: I really hope you can see why the dragon wouldn't smash the section. It's pretty awesome and all, but look at those sections, they're huge @__@
 

Gobi Gobletsson

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Seeing as my water fills the great fissure, i see no reason to continue with my water shark O_O
But just to state it. The water is still in the fissure, it doesn't just disappear, it's an ocean's worth of water after all xd

As you and your dragon reaches an okay height, but before you jump off, i clap my hands together which causes a great amount of water to materialise all around you. Since you're going forward (or upwards or whatever) with a pretty high speed, you'll crash into the large amount of water, and since you're not wearing a seatbelt or anything, the great amount of water will throw you off balance and off your dragon. The water will block your vision on all sides and make it very hard for you to do anything, cause it's crashing down onto you.

(Suiton: Suishouha) - Water Style: Water Shock wave
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Descripton: causes a large volume of water to materialize out of nowhere. The water can then be directed at his target.

Immediately after, i send a lot of earth chakra into the ground which causes two huge sections of rock to clap together and crush you, one from behind and one from in front of you. This will happen incredibly fast and leave almost no time to react. Your mud/earth dragon will stand no chance against the section it'll inevitably collide with and it won't even slow it down. You won't be able to feel or notice the attack coming, since you aren't on the ground so there's no way for you to feel the disturbances in the earth. Water in your eyes and ears splashing at you from all sides will prevent you from noticing it in any other way. The two sections will smack you flat like something flat and kill you.

(Doton: Yama Eikyō) - Earth Release: Mountain Smash
Rank: S
Type: Offensive
Range: Long
Chakra cost: 40
Damage points: 80
Description: The user creates two enormous rock formations that close in on the opponent from two opposing sides with tremendous force, smashing everything caught in between. Both of these formations are capable of dwarfing even the Demonic Statue of the Outer Path in size. This is one the most strongest Earth based techniques, standing as a testament to both this ability's destructive potential and its difficulty.
Note: Can only be used once due to scale of technique

Then, to finish it off, i exhale a meteor sized sphere that'll collide with point where the two sections collided. (The point where your remains will hopefully be) And blow it to pieces, removing any chance of escape.

(Katon: Goenkyu) - Fire Style: Blaze Ball
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user exhales a meteor-sized sphere of fire that carries the enemy away and causes a massive explosion on impact.

Notes: I really hope you can see why the dragon wouldn't smash the section. It's pretty awesome and all, but look at those sections, they're huge @__@

Gotta love dragon riders.
____________________________
As the water starts to materilize(As it appears bit after bit.) I quickly coat myself in a dense earthen armor as I channel chakra into my feet, simply blasting through the water as I continue staying on my dragon as it makes it way at you.

(Doton: Yoroi) - Earth Release: Armor
Rank: B
Type: Defensive
Range: Short
Chakra cost: 20 (-15 per turn to remain active)
Damage points: N/A (+10 to taijutsu moves)
Description: This Technique coats the users body with stones, making them much more resistant to attacks, at the cost of their speed. Whilst using this technique, the user can even change their appearance, but once the technique is either defeated or worn off the users original appearance is shown. The user whilst in this armor is resistant to A rank normal ninjutsu but is vulnerable to Lightning Techniques.

I thereafter deactivates it immediatly whereafter releasing a great burst of lightning which jumps from my palm out around my earthen dragon striking the two mountain sections blasting it away making the way for my Dragon as it manevours it way through the air, and down at you.

Raiton: Chidori Raimei (Lightning Style: 1000 Birds Thunderstorm)
Type:Attack
Rank: S
Range: Short-Mid
Chakra cost:40
Damage Points:80
Descripton: A chidori that spreads from the users palm into lightning bolts that cover a circular area destroying all thats in its way.

I then leap off, landing on the lower-section of the Rock sections which wouldn't have been blasted and is already closed together. As I'm leaping off I form two hand seals making a huge swamp appear underneath you, just as you're about exhaling your fire sphere which will cause you to lose balance and most likely fire it the direct oppsite way of what you wanted, whereafter my dragon strikes you.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: This technique creates a swamp beneath the target (relative to them) that immobilizes them. If the swamp is made deep enough it will kill the target. The size of the swamp is proportioned to the amount of chakra of the user.
 

ZK

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Gotta love dragon riders.
____________________________
As the water starts to materilize(As it appears bit after bit.) I quickly coat myself in a dense earthen armor as I channel chakra into my feet, simply blasting through the water as I continue staying on my dragon as it makes it way at you.

(Doton: Yoroi) - Earth Release: Armor
Rank: B
Type: Defensive
Range: Short
Chakra cost: 20 (-15 per turn to remain active)
Damage points: N/A (+10 to taijutsu moves)
Description: This Technique coats the users body with stones, making them much more resistant to attacks, at the cost of their speed. Whilst using this technique, the user can even change their appearance, but once the technique is either defeated or worn off the users original appearance is shown. The user whilst in this armor is resistant to A rank normal ninjutsu but is vulnerable to Lightning Techniques.

I thereafter deactivates it immediatly whereafter releasing a great burst of lightning which jumps from my palm out around my earthen dragon striking the two mountain sections blasting it away making the way for my Dragon as it manevours it way through the air, and down at you.

Raiton: Chidori Raimei (Lightning Style: 1000 Birds Thunderstorm)
Type:Attack
Rank: S
Range: Short-Mid
Chakra cost:40
Damage Points:80
Descripton: A chidori that spreads from the users palm into lightning bolts that cover a circular area destroying all thats in its way.

I then leap off, landing on the lower-section of the Rock sections which wouldn't have been blasted and is already closed together. As I'm leaping off I form two hand seals making a huge swamp appear underneath you, just as you're about exhaling your fire sphere which will cause you to lose balance and most likely fire it the direct oppsite way of what you wanted, whereafter my dragon strikes you.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: This technique creates a swamp beneath the target (relative to them) that immobilizes them. If the swamp is made deep enough it will kill the target. The size of the swamp is proportioned to the amount of chakra of the user.
Alright Gobi, you know what music does to me. You have my respect as a fighter. This is one of the few matches i've enjoyed.

As you breach through the water an idea forms in my head and i throw away the idea of using the mountain smash. With all the speed i can muster, i form a single handseal which causes the great amount of water which you've just breached through, to transform into a gigantic shark that swallows you whole in a mere second. I know your dragon is moving at high speed, but the shark would be created a mere second after you breach through the water, since i begin performing the jutsu the second i see that my plan has failed. AKA, as your armor has formed and you're partially breached through the water. The sharks gigantic size will also contribute to the fact that it would catch you.

(Suiton: Daikōdan no Jutsu) – Water Release: Great Shark Missile Technique
Rank: S
Type: Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user performs Tiger – Serpent hand seals to create a stronger version of the Water Release: Water shark Bomb technique, which creates a gigantic shark, far larger than the user, to attack the opponent. This technique differs from its parent jutsu in being able to absorb the chakra from an opponent's technique, and in turn use that chakra to grow larger and more powerful.
Note: Technique can only absorb up to B rank level techniques.

As soon as i've formed the shark, i form a single handseal and exhales a great stream of wind and dust. I manipulate the stream into filling as much of possible and therefore blocking your vision of me. The stream will travel towards you with great speed, and with the sharpness of the wind element it will cut anything it hits to pieces.

(Fūton: Fūjin no Jutsu) - Wind Release Dust Cloud Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: After performing a single hand seal the user creates a stream of high velocity wind combined with scouring dust. The completed technique is directed through overlapping hands.

As soon as i've exhaled the wind stream, i begin to dash in a zig-zag pattern backwards to avoid the inevitable collision between all our jutsu's.
 

Gobi Gobletsson

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Alright Gobi, you know what music does to me. You have my respect as a fighter. This is one of the few matches i've enjoyed.

As you breach through the water an idea forms in my head and i throw away the idea of using the mountain smash. With all the speed i can muster, i form a single handseal which causes the great amount of water which you've just breached through, to transform into a gigantic shark that swallows you whole in a mere second. I know your dragon is moving at high speed, but the shark would be created a mere second after you breach through the water, since i begin performing the jutsu the second i see that my plan has failed. AKA, as your armor has formed and you're partially breached through the water. The sharks gigantic size will also contribute to the fact that it would catch you.

(Suiton: Daikōdan no Jutsu) – Water Release: Great Shark Missile Technique
Rank: S
Type: Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user performs Tiger – Serpent hand seals to create a stronger version of the Water Release: Water shark Bomb technique, which creates a gigantic shark, far larger than the user, to attack the opponent. This technique differs from its parent jutsu in being able to absorb the chakra from an opponent's technique, and in turn use that chakra to grow larger and more powerful.
Note: Technique can only absorb up to B rank level techniques.

As soon as i've formed the shark, i form a single handseal and exhales a great stream of wind and dust. I manipulate the stream into filling as much of possible and therefore blocking your vision of me. The stream will travel towards you with great speed, and with the sharpness of the wind element it will cut anything it hits to pieces.

(Fūton: Fūjin no Jutsu) - Wind Release Dust Cloud Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: After performing a single hand seal the user creates a stream of high velocity wind combined with scouring dust. The completed technique is directed through overlapping hands.

As soon as i've exhaled the wind stream, i begin to dash in a zig-zag pattern backwards to avoid the inevitable collision between all our jutsu's.
I have been checking around and figured out you can't use the Shark Missile like that. To perform the Water Shark Missile you will be needed to gather the water around you first, so your first jutsu is void and I will continue from your wind technique.
____________________________
Upon releasing the dust of wind I immediatly without hessitation exhales a giant burst of fire which travels down at the wind, overtakes it and continues roasting everything in the area, with the dragon straight behind it. After exhaling the burst of fire I quickly jump backwards and into the air, forming two hand seals causing the area from my view and forth to turn into a giant swamp. I then safetly land, on the ground clapping my hands together creating a senseing barrier.

(Katon: Fuuton Ken Katon Bakufuu no Jutsu) Fire Release: Wind and Fire
Blast Technique
Rank: S
Type: Offense
Range: Long
Chakra cost: 40
Damage points: 80
Description: The user after combining Fire Release: Intelligent Hard Work and Wind Release: Pressure Damage at the same time. This creates a blast that is so intense that a standard water technique (ex : Water Release: Water Encampment Wall) can only at most soften of the impact. It was successsfully stopped by Yamato and Naruto's Typhoon water vortex.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: This technique creates a swamp beneath the target (relative to them) that immobilizes them. If the swamp is made deep enough it will kill the target. The size of the swamp is proportioned to the amount of chakra of the user.

(Kekkai: Tengai Hojin) - Barrier: Dome Method Formation
Rank: B
Type: Supplementary
Range: Short- Mid
Chakra cost: 20 (- 10 per turn to keep active)
Damage points: N/A
Description: This technique creates a spherical detection barrier with the user at the center. At the user's command, the detection barrier can expand, grasping everything in the room. The user is able to detect anyone who moves inside the barrier space with his or her own "sense".

(For your information, going into the air would be madness as you just would be burned, you also would have no idea this is incoming before the very dust before your is overtaken aswell, though at that time you will be standing a swamp. And we're Mid-range, from my spot to yours.)
 

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I have been checking around and figured out you can't use the Shark Missile like that. To perform the Water Shark Missile you will be needed to gather the water around you first, so your first jutsu is void and I will continue from your wind technique.
____________________________
Upon releasing the dust of wind I immediatly without hessitation exhales a giant burst of fire which travels down at the wind, overtakes it and continues roasting everything in the area, with the dragon straight behind it. After exhaling the burst of fire I quickly jump backwards and into the air, forming two hand seals causing the area from my view and forth to turn into a giant swamp. I then safetly land, on the ground clapping my hands together creating a senseing barrier.

(Katon: Fuuton Ken Katon Bakufuu no Jutsu) Fire Release: Wind and Fire
Blast Technique
Rank: S
Type: Offense
Range: Long
Chakra cost: 40
Damage points: 80
Description: The user after combining Fire Release: Intelligent Hard Work and Wind Release: Pressure Damage at the same time. This creates a blast that is so intense that a standard water technique (ex : Water Release: Water Encampment Wall) can only at most soften of the impact. It was successsfully stopped by Yamato and Naruto's Typhoon water vortex.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: This technique creates a swamp beneath the target (relative to them) that immobilizes them. If the swamp is made deep enough it will kill the target. The size of the swamp is proportioned to the amount of chakra of the user.

(Kekkai: Tengai Hojin) - Barrier: Dome Method Formation
Rank: B
Type: Supplementary
Range: Short- Mid
Chakra cost: 20 (- 10 per turn to keep active)
Damage points: N/A
Description: This technique creates a spherical detection barrier with the user at the center. At the user's command, the detection barrier can expand, grasping everything in the room. The user is able to detect anyone who moves inside the barrier space with his or her own "sense".

(For your information, going into the air would be madness as you just would be burned, you also would have no idea this is incoming before the very dust before your is overtaken aswell, though at that time you will be standing a swamp. And we're Mid-range, from my spot to yours.)
Using my Inuzuka sense of smell i pick up the scent of fire and smoke quickly, and using my scent to roughly estimate the size of your technique by estimating how strongly it smells, i decide that staying near my current position would be a very bad idea. Since your great FireXWindWind (o_O) combo is coming downwards towards me, in what would probably be something similar to a 45 degree angle, i react with a lightning quick movement and quickens my dash, by thrusting my fist forwards and expelling a great hurricane from it. This will hurl me backwards with great speed and although i'll be very close to the ground, i will only have actual physical contact with the ground, with the tip of my feet.

Fuuton: Senpuuken (Wind Style: Hurricane Fist)
Type:Attack
Rank: B
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: A vortex of wind shot out of the users fist wind he/she punches.

As i shoot my Senpuuken, i track your scent and notices that you're falling onto the water in the fissure. I react as quickly as i can and makes the water rise up in front of you and form a gigantic wall of sharks that rains down onto you and swallows you whole. If you have some trouble visualising this, imagine a wall that rise in a crescent shape and then rains down onto you from the front when you're still in the air. As you said we were Mid-ranged from each other in your move, i'm sure i can manage to perform this technique before i enter long range.

(Suiton: Senijikizame) – Water Release: A Thousand Feeding Sharks
Rank: S
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: A much more powerful version of the Water Release: Five Feeding Sharks, the user creates one thousand sharks out of water, and they enter a wall formation, raining down to attack the opponent.
~ Requires a large water source
~ User must be Kage rank or above
~ Technique may be used once per battle

As i have enough distance between myself and your techniques, i quickly come to a stop and performs the snake handseal, as i begin to exhale a lot of water. While i exhale the water, i dash to the left and searches the area for any sign of hostile movement. I don't ride the wave, but some of the water continues towards you with great speed.

(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling out beneath the user lifting them up into the air. The user can also ride the wave, allowing traveling at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.
 
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Gobi Gobletsson

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Using my Inuzuka sense of smell i pick up the scent of fire and smoke quickly, and using my scent to roughly estimate the size of your technique by estimating how strongly it smells, i decide that staying near my current position would be a very bad idea. Since your great FireXWindWind (o_O) combo is coming downwards towards me, in what would probably be something similar to a 45 degree angle, i react with a lightning quick movement and quickens my dash, by thrusting my fist forwards and expelling a great hurricane from it. This will hurl me backwards with great speed and although i'll be very close to the ground, i will only have actual physical contact with the ground, with the tip of my feet.

Fuuton: Senpuuken (Wind Style: Hurricane Fist)
Type:Attack
Rank: B
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: A vortex of wind shot out of the users fist wind he/she punches.

As i shoot my Senpuuken, i track your scent and notices that you're falling onto the water in the fissure. I react as quickly as i can and makes the water rise up in front of you and form a gigantic wall of sharks that rains down onto you and swallows you whole. If you have some trouble visualising this, imagine a wall that rise in a crescent shape and then rains down onto you from the front when you're still in the air. As you said we were Mid-ranged from each other in your move, i'm sure i can manage to perform this technique before i enter long range.

(Suiton: Senijikizame) – Water Release: A Thousand Feeding Sharks
Rank: S
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: A much more powerful version of the Water Release: Five Feeding Sharks, the user creates one thousand sharks out of water, and they enter a wall formation, raining down to attack the opponent.
~ Requires a large water source
~ User must be Kage rank or above
~ Technique may be used once per battle

As i have enough distance between myself and your techniques, i quickly come to a stop and performs the snake handseal, as i begin to exhale a lot of water. While i exhale the water, i dash to the left and searches the area for any sign of hostile movement. I don't ride the wave, but some of the water continues towards you with great speed.

(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling out beneath the user lifting them up into the air. The user can also ride the wave, allowing traveling at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.
As stated in my last move I were falling to the ground, not the water.
__________________________________________
Nontheless, as I'm still falling down from my dragon I procced by performing my Swamp of the underworld technique from my view and forth, which means as you're loosing your momentum and due you're touching the ground with the tip of your foot you will be slowed greatly and fall with your back into the swamp which will cause you to spew water up over yourself, pressing your deeper into the swamp.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: This technique creates a swamp beneath the target (relative to them) that immobilizes them. If the swamp is made deep enough it will kill the target. The size of the swamp is proportioned to the amount of chakra of the user.

As the water then behind me, as I'm infront of the fissure, begins to move and creates spetalkel and high noises as it's forming I turn around in the air, forming a pair of hand seals, and exhales a wind bullet. Though due the recoil it will send me few meters(Which will mean I'm at the border of my swamp now.) back as it explodes in the middle of the water structure making it collapse together down into the fissure.

(Fūton: Shinkū Taigyoku) – Wind Release: Great Balls of Wind
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing two hand seals the user launches a large, explosive bullet of wind chakra from their mouth at their target.

I land while turning around towards you direction again, clapping my hands together forming a senseing barrier around me as epicenter awaiting the field to be cleared from the smoke of my fire technique and the dust from my earth technique.

(Kekkai: Tengai Hojin) - Barrier: Dome Method Formation
Rank: B
Type: Supplementary
Range: Short- Mid
Chakra cost: 20 (- 10 per turn to keep active)
Damage points: N/A
Description: This technique creates a spherical detection barrier with the user at the center. At the user's command, the detection barrier can expand, grasping everything in the room. The user is able to detect anyone who moves inside the barrier space with his or her own "sense".
 

ZK

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As stated in my last move I were falling to the ground, not the water.
__________________________________________
Nontheless, as I'm still falling down from my dragon I procced by performing my Swamp of the underworld technique from my view and forth, which means as you're loosing your momentum and due you're touching the ground with the tip of your foot you will be slowed greatly and fall with your back into the swamp which will cause you to spew water up over yourself, pressing your deeper into the swamp.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: This technique creates a swamp beneath the target (relative to them) that immobilizes them. If the swamp is made deep enough it will kill the target. The size of the swamp is proportioned to the amount of chakra of the user.

As the water then behind me, as I'm infront of the fissure, begins to move and creates spetalkel and high noises as it's forming I turn around in the air, forming a pair of hand seals, and exhales a wind bullet. Though due the recoil it will send me few meters(Which will mean I'm at the border of my swamp now.) back as it explodes in the middle of the water structure making it collapse together down into the fissure.

(Fūton: Shinkū Taigyoku) – Wind Release: Great Balls of Wind
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing two hand seals the user launches a large, explosive bullet of wind chakra from their mouth at their target.

I land while turning around towards you direction again, clapping my hands together forming a senseing barrier around me as epicenter awaiting the field to be cleared from the smoke of my fire technique and the dust from my earth technique.

(Kekkai: Tengai Hojin) - Barrier: Dome Method Formation
Rank: B
Type: Supplementary
Range: Short- Mid
Chakra cost: 20 (- 10 per turn to keep active)
Damage points: N/A
Description: This technique creates a spherical detection barrier with the user at the center. At the user's command, the detection barrier can expand, grasping everything in the room. The user is able to detect anyone who moves inside the barrier space with his or her own "sense".
Mhm, but you didn't state whether you were in front or behind the fissure, i believe you pretty much forgot about it until i told you.
Imma edit this with my move later, i have stuff to ask about xd
 

Gobi Gobletsson

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Mhm, but you didn't state whether you were in front or behind the fissure, i believe you pretty much forgot about it until i told you.
Imma edit this with my move later, i have stuff to ask about xd
Yeh, but for that long you have kept me on that dragon I would be pretty much infront of it. Nontheless, I might have made a mistake or two, most likely due the battle have got so long-drawn(Days.) that you loose the lust for battle and it's just like a 'duty' to reply to it.

EDIT; I don't even have my Barbossa bio nontheless. xd, it kinda got trashed.
 
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ZK

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Alright, Gobi o_o
I'm pretty sure you just got eaten by a gigantic amount of water sharks.
This is my technique:



It's really, really big. Considering that you perform a jutsu before you actually try to counter my technique, i'd say that it's had time enough to rise. Even if you tried to kill it on a baby level, the explosion from your technique wouldn't be big enough to take my jutsu out.

This is your technique:



Notice how big the explosion is, it's not enough to destroy my technique, so i'm pretty sure you'd be hit and eaten. Thanks for the fight ^_^
 

Gobi Gobletsson

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Alright, Gobi o_o
I'm pretty sure you just got eaten by a gigantic amount of water sharks.
This is my technique:



It's really, really big. Considering that you perform a jutsu before you actually try to counter my technique, i'd say that it's had time enough to rise. Even if you tried to kill it on a baby level, the explosion from your technique wouldn't be big enough to take my jutsu out.

This is your technique:



Notice how big the explosion is, it's not enough to destroy my technique, so i'm pretty sure you'd be hit and eaten. Thanks for the fight ^_^
S-Rank vs S-Rank = Cancel eachother out. :|

Nontheless, tbh I have let some places slide as I did like to continue the fight for the heck of it though I can't be arsed to argue with you so I'm calling the fight.
My move woulda been valid, the water doesn't even rise up so fast, plus as I stated it would hit in the middle making the water collapse down on itself and back into the fissure without further problems. It was fun in the start though as the battle carries over more than two days or so I, lose the fun of the fight if it isn't intense.

Kthxbai.
 

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S-Rank vs S-Rank = Cancel eachother out. :|

Nontheless, tbh I have let some places slide as I did like to continue the fight for the heck of it though I can't be arsed to argue with you so I'm calling the fight.
My move woulda been valid, the water doesn't even rise up so fast, plus as I stated it would hit in the middle making the water collapse down on itself and back into the fissure without further problems. It was fun in the start though as the battle carries over more than two days or so I, lose the fun of the fight if it isn't intense.

Kthxbai.
Rank isn't always everything ~_~
And bullshit <_<
Why are you getting mad? xd
 

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Before you read my opinion in this fight, i'm not looking for a discussion/debate/arguemnet zero, so don't bother trying, i just got asked for my opinion.

First of all, you said you smelled the fire/smoke? By the time it is already formed blasting towards you. But you used hurricane fist back to long range, though you thought you could create all them sharks before gobi's fire would hit you? That makes me think you lost.

As for Gobi's defence, zero, you didn't have as much water to use for your technique as kisame did and you are alot further away so i believe your attack would be as big as his. And yes, i believe Gobi's defend would blast away all the water that is going to hit him protecting him. And while you perform the sharks, you would be hit by the fire wind as it moves quite fast.

This is my opinion as a sensei/
 

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Before you read my opinion in this fight, i'm not looking for a discussion/debate/arguemnet zero, so don't bother trying, i just got asked for my opinion.

First of all, you said you smelled the fire/smoke? By the time it is already formed blasting towards you. But you used hurricane fist back to long range, though you thought you could create all them sharks before gobi's fire would hit you? That makes me think you lost.

As for Gobi's defence, zero, you didn't have as much water to use for your technique as kisame did and you are alot further away so i believe your attack would be as big as his. And yes, i believe Gobi's defend would blast away all the water that is going to hit him protecting him. And while you perform the sharks, you would be hit by the fire wind as it moves quite fast.

This is my opinion as a sensei/
I used the jutsu that gives me nearly an oceans worth of water. When Kisame fought Guy he was standing on a great water-source and he did use a lot of water, but it wasn't as massive an amount as you make it sound. An oceans worth of water in a hole should easily be enough for me to utilise the technique to it's full potential.

@ Bolded: Eh, what? o_O Yes, i used two techniques O_O I used my Senpuuken first to dodge and then my counter-attack. It's specified in my bio that i have an incredible sense of smell, and Senpuuken requires no handseals.

If anything is to be discussed it's Gobi's counter, both theories are plausible IMO, although i of course think i'm right (Or else i wouldn't debate for it xd)
 
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