[ARCHIVE] Custom Jutsu Submission - I

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Akisha

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Re: ♦ Custom Jutsu Submission ♦

Raiton: Akaaka Ranpu no Rai = Lightning Release: Bright Light of Lightning
Type: Supplementary
Rank: Forbidden
Range: Short/Middle/Long
Chakra Cost: 50
Damage Points: N/A
Description: The user will start off by concentrating Raiton chakra through his body and through the air and then perform a short row of 4 hand seals. Doing this, will allow him to make all his lightning attacks glow in a blinding light, making the opponent hard to see through them. The lightning would be so bright that the opponent will barely be able to see through them. Yet, a Sharingan user with 3 tomoe Sharingan can see through the light up to some point.
Note: Lasts for 4 turns.
Note: Once per battle.
Note: Every wind jutsu that the user uses will be weakened with 1 rank (meaning if the opponent uses S rank wind – it will become A ranked)
Note: Sharingan of 3tomoe can see through the light up to some point (note that byakugan won’t)
Note: The user will take 15 damage due to the large chakra necessary for the technique.
Note: No S or above Lightning for 2 turns after this jutsu is over.


Illusionary technique: Fear of Walking = Genjutsu: Osore no Hokou
Type: Offensive/Supplementary
Rank: S
Range: Short/Middle
Chakra cost: 40
Damge Points: N/A
Description: With a single hand seal, the user will cast a very quick genjutsu that will activate the Basiphobia- Inability to stand or also known as the Fear of walking or falling.
In a matter of a second the enemy will start being afraid of even standing on the ground and if he is on the ground, He will be so terrified that he will soon lose the ability to think. The opponent will only be concentrating on the ground and will forget to defend against upcoming attacks. Also if he is falling he will still be to afraid just like if he is on the ground as the Basiphobia also includes fear of falling.
Note: Only twice per battle.
Note: After using this, no genjutsu for the following turn.
Note: Lasts as long as the opponent does not break away from it.
Note: No S rank or above next turn.


Lightning Release: The Judgment of the Lightning = Raiton: Bachi no Rai
Type: Offense
Rank: Forbidden
Range: Short/Middle/Long
Chakra Cost: 50
Damage Points: 90
Description: The user will perform a row of 3 hand seals and concentrate Raiton chakra into his mouth and will exhale it very fast. As a result, a meteor-sized sphere of Lightning will be formed that will travel at the opponent rapidly and will destroy everything on its way. It creates a massive explosion on the impact and not only that it destroys it all but also numbs anything that comes in contact with the sphere.
Note: Once per battle
Note: The user will take 20 damage due to the large chakra used
Note: The user will take 10 extra damage if he uses the jutsu in Short range and he will be numbed for 1 turn as well as everyone else in short range.
Note: No Raiton for the next turn.
Note: No S ranks or above techniques of any kind at the next turn.
Note: No genjutsu at the same turn this jutsu is used.

-All declined. 1/5 of all jutsus submitted here require concentration of Raiton chakra. Should everyone we fight get blind? Or create spheres of lighting by exhaling? Im not even gonna talk about the second one-
 
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Frozenstein

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Re: ♦ Custom Jutsu Submission ♦

Custom Weapon:

You must be registered for see images
unfortunately I'm not really sure this is the right translation of the name so if i screwed up please tell me. if something need to be changed bold it please.

Sword Of The Falling Sun – Katana no Tsuiraku Taiyou

Type: Weapon
Rank: D
Range: Short/Middle
Damage Points: 30/10 (+20 if infused with chakra)
Description: However it seems to be a normal katana, actually it isn’t. The sword made from rare materials to be one of the lightest and sharpest blade ever. Because of it’s weight the user can make quick precise attacks to the enemy without losing important seconds to brandish the sword. Adding wind or lightning chakra to it, makes even sharper and can cut through almost everything (except other chakra weapons/armors). At the end of the grip there’s a dragon head with open mouth. It’s a decoration, but at the same time it has 2 hidden attainments. In the mouth of the dragon has 3 hidden hole. These holes are the exits of hidden weapons. From the first hole, the user can release 5 Senses Confusion Disorder gas with high pressure. If used correctly what means the grip is ahead of you and pointing at your opponent, the gas won’t hit and effect you. From the remaining 2 holes you can shoot needles, if the blade infused with chakra, the needles too. The shoots doesn’t make sound so your enemy can’t block or dodge it from close range. There’s 2 hidden buttons on the grip, the first one activates the gas, the second one activates the darts. Only 1 dart can be shoot at the same time.
- using the gas count as 1 of the 3 moves
- using the needles count as 1 of the 3 moves

-Declined. Wrong chakra info, and about the gas part you need to graduate from the Med school first-
 
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Professor Sarutobi

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Re: ♦ Custom Jutsu Submission ♦

(Fuuton:Mokusatsu gyakufuu) Wind release: smothering adverse Winds
Rank: A
Type: Defence/Supplementary
Range: mid-long
Chakra Cost: 30
Damage Points: N/A
The user creates a swirling vaccum of concentrated wind chakra around an enemies attack using it to disrupt and disperse its form to nullify elemental attacks but retain the raw element used, the raw elements are captured in the swirling wind and are able to be used for certain combinations while caught in the air.
-Can't capture B rank or above fire or S rank other elements except lightning
-Can't use for 2 turns afterwards
-User can choose to competley disperse elements instead of holding them captive in the air
-Combos with captured wind or fire and the users wind or fire receive +15 damage by consuming the wind vaccum in the combo.

-Declined. Similar jutsu already exists-

(Hayaton:Hayai Undoushinkei)Swift Release: Swift Reflexes
Rank: C
Type: Offensive, Defensive, Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user releases a quick burst of swift release chakra to a single limb to heighten their reflexes substantially for a few seconds.
-Only taught by Professor Sarutobi.
-Can only be used by a swift user bio.

-Approved-

(Katon:Nekketsu) Fire Release: Hot Blood
Rank:A
Type:Attack
Range:Short
Chakra Cost:30
Damage Points:60
Description: User grabs his enemy and sends a large amount of fire chakra into their blood causing it to reach 100 degrees celsius while the user has ahold of his enemy,boiling the blood inside the body part being held causing extreme pain.
-must touch the opponent to activate.
-can't be used for 5 turns between letting go and the next use.

-Declined. Do not resubmit-

(Genjutsu: Kousen Mugen no Jutsu) Illusionary Technique: War Visions
Type:Attack
Rank:S
Range:short-long
Chakra Cost:40
Damage Points:80
Description: User locks eyes with the target and asks "Would you like to see true war?" and the area around them changes to look like the middle of a bloody war between armored ninja clans. As the target is witnessing untold violence from the battle, a huge shadow with glowing dark red eyes appears behind them the target turns around and is grabed (paralyzed in reality now) in the shadow's giant hand before the shadow says "Gaze into the unending war!" a sword then extends out of its left eye and peirces the target's chest, the tip sticking out of the target's back. When the Illusion ends the target comes back to reality to realize the user has stabed them through the chest in the same spot the shadow did.
-Only used once
-Only taught by Professor Sarutobi

-Approved-

(Hayaton: Shinsuu Fi-to Hitokeri) Swift Release: 10 Feet Kick
Rank: A
Type: Offensive
Range: Short
Chakra cost:30
Damage Points: 60
Description: The user releases Swift release chakra into their legs to increase the speed of their kicks substantially for a few seconds, allowing the user to throw 10 kicks but in a burst of speed so that it appears to only look like one kick was thrown.
-Only taught by Professor Sarutobi.
-Can only be used by a swift user bio
-Only useable once per turn

-Approved-
 
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Lili-Chwan

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Re: ♦ Custom Jutsu Submission ♦

( Suiton: Gyojin Karate ) Water Style: Fish Man Empty Hand
Rank: A-S
Range: Short-Mid
Chakra Cost: 30-40
Damage Points: 60-80
Description: The user is able to control all the water in the user's vicinity, from the water in the atmosphere to the water in the opponent's body. Since every living creature is nothing more than a mass of water, the users of Fishman Karate are able to battle opponents that are usually highly resistant (if not immune) against blows and punches. Spreading the chakra through the field, any thrown punch will charge and release a large shock wave in front of the user, and push and hurt any number of opponents in range. Retracting the fist will have reverse effect. The same can be applied to thrown masses of water, from the same rank, in range of the shock wave, pushing them or attracting them near the user (no harm done, as it is in the user's control).
*Can only be used thrice per battle*
*Lasts 2 turns max*
*While active, the user can only have 2 jutsus per turn*
*Needs 2 turns to re-charge to be used again, in the first turn, the user can't use water jutsus that are higher than A rank*

-Declined. Similar jutsu already exists. Talk to Izuna and check if he'd allow you to use his specialty-
 
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Eddy-kun..

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Re: ♦ Custom Jutsu Submission ♦

(Doton: Doro Dekisui) - Earth Release: Mud Drowning
Rank: B
Type: Attack
Range: Short/Mid
Chakra Points: 25
Damage Points: 40
Description: With the enemy standing on mud, the user summons two hands that grab the enemy's feet, dragging him under, drowning him in the mud.
Note: Can only be taught by Scorps
Note2: The enemy needs to be standing on mud.
Note3: Can't be used on a swamp or quick sand.


(Doton: Doro Inu) - Earth Release: Mud Dogs
Rank: A
Type: Attack/Defense
Range: Long/Mid
Chakra Points: 30
Damage Points: 60
Description: the user calls forth 2 dogs made of mud that can attack the enemy. the dogs last for 3 turns and can travel freely and instantly through mud (they travel immediately in mud from one place to another). If outside the mud, the dogs will behave like normal dogs, with the speed and strength of a normal medium sized ninja dog. The jutsu requires a large amount of mud to be present on the battle field so that it can be used. Since the dogs are made of mud, they can't be destroyed by physical attacks and can reform after an attack as long as there's mud in the battlefield. The dogs can use (Doton: Doro Dekisui) - Earth Release: Mud Drowning by merging with the mud, coming from beneath and biting the enemy's feet (substituting the hands in the justu), dragging him down. The dogs can also sense anyone that's standing on mud on the battlefield.

Note: can only be taught by Scorps
Note2: requires the battle field to have mud
Note3: can only be used twice in a battle
Isn't this Mud Release, which is a custom element?
 

Typhon

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Re: ♦ Custom Jutsu Submission ♦

Wind Release: Doldrums
(Fuuton: Doldrums)
Type: Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 45
Damage: N/A
Description: The user focuses a large amount of chakra into the air across the battlefield and brings the winds to a halt. Any attempted wind jutsu will be dissipated the moment it comes in contact with the air. This of course affects both the user and opponent and remains active for four turns once used.
~Can only be used once a battle.
~Lasts four turns once used.
~No wind jutsu can be used while active.

-Declined. Why would your chakra stop the wind? O_O -


Demonic Illusion: Superhuman
(Genjutsu: Supahyuman)
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra Cost: 45
Damage: N/A
Description: This genjutsu is activated by the sound of the user clapping. Upon doing so the target has their perception sped up thousands of times the normal so it appears everything is moving in super slow motion. The body however remains normal making it incredibly slow when compared to the senses. This huge mismatch between perception and physical response creates a kind of pseudo-paralysis of the target. While under this illusion a single second can feel like a hundred years (This is basically a genjutsu version of Mayuri Kurotsuchi's superhuman drug from Bleach).
~Can only be used twice per battle.
~Can be seen through by Rinnegan, 3-tomoe sharingan or higher.

-Declined. Similar jutsu exists and also, please stick to Naruto-
 
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Darijan

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Re: ♦ Custom Jutsu Submission ♦

CS

Summoning Animals:
Contract holder: ~SiskoStar~
Summoning boss if existing: Howaido Shikon- The white Fang
Other who signed this contract: N/A
Other summons tied to this contract: N/A
Residence: Howaido Taira-The white plain
ill add more descriptions and the jutsus if the contract gets approved

Me the holder and anyone else who signes the contract gets this tatoo anywhere on his body as a proof of signing the contract(the tatoo can also be used for summoning)

You must be registered for see images

~Contract Approved~
 
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Axle

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Re: ♦ Custom Jutsu Submission ♦

Kame Kawa: Turtle Shell
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40
Damage: ( +15 taijutsu)
Description: The user focuses chakra into their skin until it becomes hard and solid just like a turtle's shell. The user is unaffected by A-rank and lower moves. The user's speed decreases like he's wearing 30lb weights all over his body. Thus when this move is over the user's speed is doubled and he moves as fast as lee with no weights (as all people who play sports know, when you run or move with weights, your speed increases once you drop the weights like rock lee)
Note: Must have the shell on for 3 turns
Note: Lasts 5 turns
Note: Must have signed the turtle contract
Note: Must be taught by Axle
Note: The speed only lasts 5 turns also until the muscles tear in the legs and arms forcing the user to forfeit

-Declined. This should be a mod and not a jutsu and similar mode exists-


(Kentou Sensu) - Boxing Style
Rank: N/A
Type: Supplementary
Range: Short
Chakra: N/A
Damage: (Taijutsu rules)
Description: The user raises their fists up close to their face and begins jogging in place. By using this style, they must concentrate on their opponent at all times. And it has basically became a reflex to jab and dodge, making the user move a little faster than average (nothing compared to gates speed). The user also is ready to block at will, since his fists are already raised to do so. In this style the user only uses punches and constantly shifts their feet to move at lightning fast speed around the opponent when in elbow range.
Note: Can only be taught/used by Axle
Note: being in this style involves a strong cardio system, so it's very difficult to maintain without getting exhausted.
1- training session let's the user maintain for 2 turns
2:3 - training sessions lets the user maintain for 5 turns
5-training sessions lets the user maintain for 10 turns
Note: takes 3 turns to use this style again in the same match.


-Approved-


Atsui-Appu: Warm-up
Rank: N/A
Type: Supplementary
Range: Short
Chakra: N/A
Damage: (Taijutsu +10)(Ninjutsu +5)
Description: The user jogs in place while punching the air, causing their blood to pump faster making them a little faster and stronger. Because of this early warm-up, the user is also more focused causing their reflexes to sharpen. With this blood pumping sensation, chakra also flows easier and faster, letting the user use jutsus faster.
Note: Can only be taught by Axle
Note: lasts the whole battle
Note: can only be used once per battle
Note: must be done at beginning of battle


-:p Edit as to make it last for 5 turns ( and one for preparation). If it lasts for the whole battle, of course it doesnt need to be used more than once per battle.


Genjutsu: (Su-pa Hyu-man Joukei) Super Human Sight
Rank: Forbidden
Type: Supplementary
Range: Short
Chakra: 50
Damage: 25 to user
Description: The user casts a genjutsu where the opponent's eyes have become so advanced, they see everything in slow motion. Because nothing but their eyes are advanced, the human brain cannot process all of the images and takes the opponent a long time to react to any movement. In the opponent's eyes, it takes the user a year just to reach out and touch him.
Note: Can only be used once per battle
Note: No genjutsu for the rest of the match
Note: Can only be taught/used by Axle

-Smart, I like it. However, as you should know by now, the Forbidden ranked jutsus should cause side effects to the user. Resubmit with proper restrictions-

Summoning Jutsu: (Kame) Turtle Summoning: Bubba
Rank: A
Type: Supplementary
Range Short-Long
Chakra Cost: 30
Damage: 60
Description: Bubba is the most artistic turtle, he has been with user so long that they have good chemisty and they don't need to talk during battle to understand each other, by stomping his foot he can perform A-rank and lower earth jutsus from anywhere on the field. He's 5 stories tall. Can only be pierced by A-rank and above jutsus.
Note: can only be pierced by A-rank and above jutsus
Note: Must have signed the turtle contract
Note: Must be taught by Axle

-Needs some sort of contact between them at least, else we are dealing with telepathy-
Summoning Jutsu: (Kame) Turtle Summoning: Bubba
Rank: A
Type: Supplementary
Range Short-Long
Chakra Cost: 30
Damage: 60
Description: Bubba is the most artistic turtle, he has been with user so long that they have good chemisty and by stomping his foot he can perform A-rank and lower earth jutsus from anywhere on the field. He's 5 stories tall. Can only be pierced by A-rank and above jutsus.
Note: can only be pierced by A-rank and above jutsus
Note: Must have signed the turtle contract
Note: Must be taught by Axle
||Approved||

Genjutsu: (Su-pa Hyu-man Joukei) Super Human Sight
Rank: Forbidden
Type: Supplementary
Range: Short
Chakra: 50
Damage: 75 to user from massive exhaustion
Description: The user casts a genjutsu where the opponent's eyes have become so advanced, they see everything in slow motion. Because nothing but their eyes are advanced, the human brain cannot process all of the images and takes the opponent a long time to react to any movement. In the opponent's eyes, it takes the user a year just to reach out and touch him.
Note: Can only be used once per battle
Note: No genjutsu for the rest of the match
Note: Can only be taught/used by Axle
||Declined|| This isn't Bleach. If the effects are anything like the Superhuman Drug (which they are), it's overpowered.
 
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Nadare

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Re: ♦ Custom Jutsu Submission ♦

(Kogane Kumo no Mai) - Dance of the Golden Spiders -

Rank:A
Type:Supplementary
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: Kidomaru creates 6 razor-sharp swords made of his sticky gold. He grabs one with each hand. As the user charges at the opponent, they create multiple shadow copies to confuse the opponent. Using the confusion, the user will attack from the opponent's blindside, delivering 6 connected hits.
*Note: Similar to Mikadzuki no Mai.*

(Kumo Nenkin Hijutsu: Sensatsu Suishou) - Sticky Gold Hidden Technique: 1000 Needles of Death -

Rank: B
Type: Attack
Range: Short-Mid
Chakra Cost: 20
Damage: 40
Description: The user will first expel a large amount of golden needles out of his mouth and then with a single one-handed handseal make the needles surround the opponent from all sides. Directly above them, though, there is an opening. The user can jump away at the last second before the needles converge on their opponent, or they can simply perform the jutsu from a safe distance.

(Raiton: Kanadzuchi Joukai) - Lightning Release: Hammer from the Upper World -

Rank: A
Type: Attack
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: After the user has performed four consecutive handseals in a very fast motion, he will point one arm towards the sky, and release an amount of chakra (the amount can vary) into the sky. The atmosphere above will heat, and the sky will turn black, just like before a storm. When the user will bring down the hand, a lightning strike will hit the enemy directly from above.
*Note: The user cannot use any fire or lightning techniques in the same turn because of the heat and strain the hand was exposed to.*
*Note: The sky will remain hot for the following turn, preventing any rain techniques.*

||All Declined||
 
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Jokey

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Re: ♦ Custom Jutsu Submission ♦

(Suna Houmen - Suna Shitai) Sand Release - Sand Body

Rank: Forbidden
Type: Supplementary
Range: Short - Long
Chakra cost: 50
Damage points: N/A
Description: After performing the 10 Needed Handseals; Snake, Boar, Tiger, Ox, Snake, Dragon, Monkey Ox, Tiger, Horse Gaara then become's completley out of Sand after performing the handseals. Gaara then is Compeletly Immune for Taijutsu Technique's and because of the Sand it'll give gaara a boost and give's him the Opportuinity to have the Speed Gaara during the Kage Summit (Sasuke Vs. Gaara) If a Opponent attack's Gaara with Weapon's the Weapons then unfortianatly go straight trough gaara's body. Gaara is now able to perform Silent Kill's like Zabuza does with Hidden mist jutsu if Gaara Activate's Hidden Sand mist Jutsu. Gaara i also able while traveling trough the Desert Ground to feel where his opponent is by sensing the vibration around the whole Battle field and is unable to see if going trough the Sand Desert. Gaara can also Wrap the opponent like a snake being able to wrap the user so hard that it'll be impossible to breath after a while.

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Restrictions:

Note: Gaara is Unable to Perform any kind of Element but only Sand
Note: Gaara is Immune for Taijutsu Technique's until the Opponent has the speed of the First Gate.
Note: Gaara Loses every Turn -10 Chakra and -10 Damage during the Sand Body Activated
Note: The Gourd of Gaara will automaticly get dropped if Gaara turn's into Sand
Note: Turning into the Sand cost's 1-3 Second's
Note: Gaara has the Shape of a Fat Snake
Note: Only Sharingan and Byakugan can See the Sand body while traveling trough the Desert Ground
Note: The body will get the exactly same damage by getting hit with a Wind Technique unless protecting against with a Sand Technique.

Declined, if your wanting this come to me with the details as its a cannon style ability and i can make it into a technique

(Suna Houmen - Ko Suna Hando) Sand Release - Large Sand Hand

Rank: S
Type: Attack
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: Gaara Begin's to Concentrate Sand Chakra around the Opponent performing a Large Sand hand which is able to grab the user and making the user unable to move the sand will cover the whole Human Body and is unable to breath during in the hand Sand and Slowly giving the Opponent a Slow death because the user will breath very hardly and with pain then when Gaara then Perform's the Boar and Snake Handseal The sand hand then crushes the target completly After performing the Boar handseal the Sand will turn into hard sand very Fast and when the user then Finishe's the snake handseal the Opponent then will be Crushed Completly.

Restrictions:

Note: The Hand sand will cover the Opponent after 5 Second's
Note: Can only Be thought by Joker.

Declined, seriously no restrictions O_O its a custom S class technique

(Suna Houmen - Hitoshirezu Sando Kasumi) Sand Release - Hidden Sand Mist

Rank: B
Type: Supplementary
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: Gaara begin's to release Sand out his gourd filled with chakra and cover the Completly arena with Millions of pieces of sand just like Hidden mist Jutsu. Gaara then is able to Sense where the user is and can Sense the Chakra of the Opponent. Because of the Millions of Piece's the User will be almost unable to see something since the Sand pieces could come in his eye's.

Restrictions:

Note: Only Last's for 4 Turn's
Note: Only Joker can teach this
Note: Gaara will cover the whole Long range arena which is also the Sky
Declined do not resubmit, seriously there is already a technique that can sense the target via sand in the entire area

(Suna Youshiki: Suna Bakufu o Sono Yoridokoro) Sand Style: Sand Waterfall on the
Ground


Rank: B
Type: Supplementary
Range: Short - Long
Chakra Cost: 20
Damage Points: N/A
Description: This jutsu summons a Large amount of Sand covering the whole Ground beneath the Opponent and User From Short to Long range. Gaara Perform's the Snake handseal and then he Summon's the large Sand within 5 Second's on the ground


Declined, incorrect rank a technique like this would require great chakra control and manipulating the earth to create sand particles as shown in the anime when gaara done this anyways
 
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Gin-San

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Re: ♦ Custom Jutsu Submission ♦

Summoning

Summoning Animal:
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Scroll Owner:UxCxHxIxHxA
Other Users who have signed contract: n/a
Summoning Boss if existing: add when approved
Other Summoning Animals tied to contract:same as above

~Approved~

Samurai techniques

(yuukaze ensho)-Evening breeze heat wave
Rank: S
Type:Offensive/Defensive
Range:Long
Chakra cost:40
Damage points:80
Description: The user concentrates a high amount of chakra in the blade of a katana, then proceeds by liberating the chakra in a quick downward slash motion, the chakra is sharp enough to engulf the ground from underneath, creating a deep cut in the surface area. Because of the quickness of the technique, a heat wave comes after, which does not harm the opponent(if the opponent blocked the attack), but is capable of blowing away smoke or mist. This technique is capable of countering S-rank jutsu or below(The higher the rank, the fastest is to concentrate the chakra).
note: Can only be used by samurai biographies
note:Only usable 2 times per match
note: Because of the amount of chakra needed, the user is unable to use A-rank or above techniques in the same turn.
note: The technique can only be teached by UxCxHxIxHxA

Declined, unrealistic how a normal chakra enhanced slash can produce a heat wave

(shippuu dandoudan no jutsu)- Hurricane Missile technique
Rank:B
Type: Offensive/ Defensive
Range: short/mid
Chakra cost:25
Damage Points:40
Description: The user concentrates his chakra into a katana then proceeds by doing one downward and one upward slash motion, when the chakra is liberated, both slashes combine to create a medium size whirlwind in the shape of a hurricane.The slashes would be faster conforming with rank. (two sword style does the technique even faster).
note: Can only be used by Samurai biographies
note: Can only be teached by UxCxHxIxHxA

Declined

(no japanese found)-seven point thrust
Rank:B
Type:Offensive
Range:Short
Chakra cost:20
Damage points:40
Description: The user quickly draws his sword and continues by thrusting the enemy seven times at an incredible speed. The thrusts hit specific vital areas that affect the opponent. This technique can break normal swords or blades.
(thrusts are faster by rank)
note: Can only be used by Samurai biographies
note: Can only be teached by UxCxHxIxHxA
~Declined, can be done by using existing technique, sword barrage and aiming at vitals anyways

(no japanese found)-Senses shock
Rank:B
Type:Supplementary
Range:Short-Mid
Chakra cost:20
Damage points: N/A
Description: The user concentrates a high amount of chakra in the blade, causing the blade to vibrate at supersonic speed. The vibrations affect the opponent's inner ears, which are responsible for balance and orientation. The opponent is unable to move or defend normally. Any attacks by the opponent are misguided for 1 turn (meaning that any jutsu or projectile that requires concentration or aim would be missed, been Samurai or Shinobi).
note: Can only be used two times per battle
note:can only be used by samurai biographies
note: can only be teached by UxCxHxIxHxA

Declined, no resubmit
 
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Iwabi

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Re: ♦ Custom Jutsu Submission ♦


(Mitsu Jetto no Jutsu) - Honey Jet Technique
Rank: C
Type: Offensive, supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will use the ram hand seal and then hold out their right hand and release a jet of honey that will then shoot at the target and due to its sticky nature will bind and coat the target imobilizing them.
Note: Can only be used or taught by Shodaime Tsuchikage or Surge

-Declined: wrong chakra info-

(Kafun Hōshi no Jutsu) - Pollen Spore Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: The user using their Bees will release pollen spores into the area without the target knowing , unless they have doujutsu to see the chakra, they will use this spore to attack onto targets and track them via the use of manipulating bees.
Note: Can only be used or taught by Shodaime Tsuchikage or Surge


-Declined: wrong chakra info-


(Hachi Mure no Jutsu) - Bee Swarm Technique
Rank: C
Type: Supplementary
Chakra cost: 15
Damage points: N/A
Description: The user will create a large swarm of Bees to cover a vast area, due to the large numbers of bees it can cause sensory ninja to have their abilities jammed.
Note: Can only be used or taught by Shodaime Tsuchikage or Surge


-Declined: wrong chakra info-


(Mitsu Kiri no Jutsu) - Honey Mist Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: The user command his bees to release a mist of honey which has a sticky quality that can stick to targets and surrounding environment and this can have various effects, it can help to slow a targets movements down, blind the targets by shutting their eyes with sticky honey or use it as a sensory network by being able to tell where a disturbance is within the honey mist.
Note: Can only be used or taught by Shodaime Tsuchikage or Surge


-Declined: wrong chakra info-


(Doton: Sansui Sōchi) - Earth Style: Sprinkler Technique
Rank: C
Type: Supplementary
Range: Short - long
Chakra cost: 15
Damage points: N/A
Description: The user will create multiple earth pipes to appear out of the ground with holes in them and then they can channel into the pipes any form of liquid or gas such as honey, water or fire techniques to spew out of the holes and shoot at the opponent.
Note: Can only be used or taught by Shodaime Tsuchikage or Surge


-Declined: wrong chakra info-


(Mitsu Jetto no Jutsu) - Honey Jet Technique
Rank: C
Type: Offensive, supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user will use the ram hand seal and then hold out their right hand and release a jet of honey that will then shoot at the target and due to its sticky nature will bind and coat the target imobilizing them.
Note: Can only be used or taught by Shodaime Tsuchikage or Surge

(Kafun Hōshi no Jutsu) - Pollen Spore Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user using their Bees will release pollen spores into the area without the target knowing , unless they have doujutsu to see the chakra, they will use this spore to attack onto targets and track them via the use of manipulating bees.
Note: Can only be used or taught by Shodaime Tsuchikage or Surge

(Hachi Mure no Jutsu) - Bee Swarm Technique
Rank: C
Type: Supplementary
Chakra cost: 20
Damage points: N/A
Description: The user will create a large swarm of Bees to cover a vast area, due to the large numbers of bees it can cause sensory ninja to have their abilities jammed.
Note: Can only be used or taught by Shodaime Tsuchikage or Surge

(Mitsu Kiri no Jutsu) - Honey Mist Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user command his bees to release a mist of honey which has a sticky quality that can stick to targets and surrounding environment and this can have various effects, it can help to slow a targets movements down, blind the targets by shutting their eyes with sticky honey or use it as a sensory network by being able to tell where a disturbance is within the honey mist.
Note: Can only be used or taught by Shodaime Tsuchikage or Surge

(Doton: Sansui Sōchi) - Earth Style: Sprinkler Technique
Rank: C
Type: Supplementary
Range: Short - long
Chakra cost: 20
Damage points: N/A
Description: The user will create multiple earth pipes to appear out of the ground with holes in them and then they can channel into the pipes any form of liquid or gas such as honey, water or fire techniques to spew out of the holes and shoot at the opponent.
Note: Can only be used or taught by Shodaime Tsuchikage or Surge

||All Declined||
 
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Lili-Chwan

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Re: ♦ Custom Jutsu Submission ♦

(Fuuton: Shinku no Suzumebachi) Wind Style: Crimson Wasp
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user creates, in a split of an instance, a slicing swarm of tiny wind particles all around her opponent, creating gashes all over his/her body. The wounds are superficial, and pack no much damage, but taint the user's skin in blood. At the sight of that, the target will feel like he/she is being constricted by the blood, pressing the muscles, the chest and the neck, and slowly suffocating, rendering him/her paralysed for 1 turn. Because of the speed of the initial jutsu, it is virtually unblockable, but to achieve that, the user had to, in the previous turn, close her palms together, during which time she could not preform any handseal or move her hands or arms.
*In the turn before, the user is allowed only 1 jutsu before the closing of the palms, afterwards, the user cannot preform any more handseal*
*Can only be used 3 times per match*

-Why would the opponent suffocate or get paralyzed at the sight of blood? Not to mention that not even Sennins wouldn be fooled by superficial wounds that just taint their skin in blood-

(Ten Kuchiyose no Jutsu: Bonnoushi ) Marten Summoning Technique: Blutrausch
Rank: A
Range: N/A
Chakra Cost: 30
Damage Points: N/A
Description: Lets the user summon the Blutrausch, the Blood Lusts. These martens have all redish fur, mostly soaked in blood, and about the size of a large dog. Their blood and saliva are highly infused with their chakra, giving it extreme parasitic abilities. Each has one elemental affinity, which they infuse with the blood. Once contact is made with the opponent’s organism, the chakra-infused blood with infect the whole blood stream, mimicking the effects of 1 out of 4 Blood Diseases. Though different, the infection works as to impair the user after 1 turn and kill in the next. They have the ability to harden their fur in command and, twice per battle, shoot threads of hair with needle-like thickness, carrying their parasitic blood. Once per battle, they can spit a large and thick red mist from their mouth, with the same properties of their blood.
*Can only be used once per battle, and can only summon up to 2 Blutraucsh per usage*
*Summons can only use Elemental Ninjutsu up to A rank from their own affinity*
*Can only stay on battle for 4 turns*
*After spitting the mist, the summon vanishes*
*The user is immune to the blood*

  • Hämo: A light red marten with water affinity. Hämo is able to mimic the effects of Haemophilia by infusing his blood with Water Chakra. Loosing it’s ability to coagulate, the opponent will be unable to stop his body from bleeding, especially internal bleeding. The water chakra will add so much pressure to the blood vessels that it will create tiny breaches, which will spill blood inside the opponent’s body. It kills in 2 turns from blood loss. Throughout the infection, the target will fell gradually cold and weak, as the blood leaves the body, losing legs and arms functions and following up with organ failure. Hämo speaks in a very joyful and hearty german accent. Hämo comes from Hämophilia.

  • Klump: A dark red marten with earth affinity. Klump is able to mimic the effects of Hyper Coagulation by infusing his blood with Earth Chakra. Increasing it’s ability to coagulate, the opponent’s body will be filled with quickly growing blood clots, that will gradually block the blood stream. It kills in 2 turns from heart failure. Throughout the infection the user will feel his body thicken and getting heavier, difficulty in breathing (As the clots fill the lungs) and loss of consciousness (as the clots fill the brain) . Klump speaks in a very thick, bass german accent. Klump comes from klumpen which roughly translates into blood clot.

  • Heiss: An intensely bright red marten with fire affinity.. Heiss is able to mimic the effects of Hyperthermia by infusing his blood with Fire Chakra. Making the opponent’s blood heat up to about 41ºC, as blood pressure drops and blood vessels begin to contract. It kills in 2 turns from heat stroke, heart failure. Throughout the infection the user will feel nausea dizziness and headache, as multiple organs begin to fail. Heiss speaks in a very sluggish and sickish german accent. Heiss comes from heiß which translates into hot.

  • Kält: A pale red marten with wind affinity. Kält is able to mimic the effects of Hypothermia by infusing his blood with Wind Chakra. Making the opponent’s blood’s temperature drop to about 20ºC, as blood starts leaving the outer regions, and shiver overpowers the body. It kills in 2 turns from multiple organ failure. Throughout the infection the user will feel gradually increasing shivering, loss of feeling of the arms and legs, as the pulse and respiration rates decrease drastically, eventually leading to loss of consciousness and multiple organ failure, which will lead to clinical death. Kält speaks in a very harsh and cold german accent. Kält comes from kälte which translates into cold.

-Declined: Overpowered. Edit the red parts if you want to resubmit and ask Nexus to check cause this needs medical training and also resembles his Blood techniques-
(Fuuton Genjutsu: Shinku no Suzumebachi) Wind Style Illusion Technique: Crimson Wasp
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user creates, in a split of an instance, a slicing swarm of tiny wind particles all around her opponent, creating gashes all over his/her body. The wounds are superficial, and pack no much damage, but taint the user's skin in blood. At the sight of that, the target will feel like he/she is being constricted by the blood, pressing the muscles, the chest and the neck, and slowly suffocating, rendering him/her paralysed for 1 turn. Because of the speed of the initial jutsu, it is virtually unblockable, but to achieve that, the user had to, in the previous turn, close her palms together, during which time she could not preform any handseal or move her hands or arms.
*In the turn before, the user is allowed only 1 jutsu before the closing of the palms, afterwards, the user cannot preform any more handseal*
*Can only be used 3 times per match*
How is the blood capable of constricting the target please elaborate on exactly how this is possible

(Ten Kuchiyose no Jutsu: Bonnoushi ) Marten Summoning Technique: Blutrausch
Rank: A
Range: N/A
Chakra Cost: 30
Damage Points: N/A
Description: Lets the user summon the Blutrausch, the Blood Lusts. These martens have all redish fur, mostly soaked in blood, and about the size of a large dog. Their blood and saliva are highly infused with their chakra, giving it extreme parasitic abilities. Each has one elemental affinity, which they infuse with the blood. Once contact is made with the opponent’s organism, the chakra-infused blood with infect the whole blood stream, mimicking the effects of 1 out of 4 Blood Diseases. Though different, the infection works as to impair the user after 1 turn and kill in the next. They have the ability to harden their fur in command and, Once per battle, shoot threads of hair with needle-like thickness carrying their parasitic blood. Once per battle, they can spit a large and thick red mist from their mouth, with the same properties of their blood.
*Can only be used once per battle, and can only summon up to 1 Blutraucsh per usage*
*Can only stay on battle for 2 turns*
*After spitting the mist, the summon vanishes*
*The user is immune to the blood*

  • Hämo: A light red marten with water affinity. Hämo is able to mimic the effects of Haemophilia by infusing his blood with Water Chakra. Loosing it’s ability to coagulate, the opponent will be unable to stop his body from bleeding, especially internal bleeding. The water chakra will add so much pressure to the blood vessels that it will create tiny breaches, which will spill blood inside the opponent’s body. It kills in 2 turns from blood loss. Throughout the infection, the target will fell gradually cold and weak, as the blood leaves the body, losing legs and arms functions and following up with organ failure. Hämo speaks in a very joyful and hearty german accent. Hämo comes from Hämophilia.

  • Klump: A dark red marten with earth affinity. Klump is able to mimic the effects of Hyper Coagulation by infusing his blood with Earth Chakra. Increasing it’s ability to coagulate, the opponent’s body will be filled with quickly growing blood clots, that will gradually block the blood stream. It kills in 2 turns from heart failure. Throughout the infection the user will feel his body thicken and getting heavier, difficulty in breathing (As the clots fill the lungs) and loss of consciousness (as the clots fill the brain) . Klump speaks in a very thick, bass german accent. Klump comes from klumpen which roughly translates into blood clot.

  • Heiss: An intensely bright red marten with fire affinity.. Heiss is able to mimic the effects of Hyperthermia by infusing his blood with Fire Chakra. Making the opponent’s blood heat up to about 41ºC, as blood pressure drops and blood vessels begin to contract. It kills in 2 turns from heat stroke, heart failure. Throughout the infection the user will feel nausea dizziness and headache, as multiple organs begin to fail. Heiss speaks in a very sluggish and sickish german accent. Heiss comes from heiß which translates into hot.

  • Kält: A pale red marten with wind affinity. Kält is able to mimic the effects of Hypothermia by infusing his blood with Wind Chakra. Making the opponent’s blood’s temperature drop to about 20ºC, as blood starts leaving the outer regions, and shiver overpowers the body. It kills in 2 turns from multiple organ failure. Throughout the infection the user will feel gradually increasing shivering, loss of feeling of the arms and legs, as the pulse and respiration rates decrease drastically, eventually leading to loss of consciousness and multiple organ failure, which will lead to clinical death. Kält speaks in a very harsh and cold german accent. Kält comes from kälte which translates into cold.
Link this one to nexus as it would be on medical basis in its affects

The parasitic abilities only stands for the fact that it affects the opponent upon the initial contact. It mimics the effects by making a certain element affect the organism. Wind has been shown to lower temperature, Fire increase it. Adding earth makes the liquids, in this case, blood, become more thick and gluey, thus mimicking clots, and clogging blood vessels. Water dilutes the blood and increases the plasma, it's a bit of a leap going straight to haemophilia, but it's about increasing the fluidness of the liquid and increasing the liquid itself.

it is not actual blood manipulation, it's just affecting the blood using basic elements. Also I am a Med-Student, second semester, if that serves for anything.

I've restricted it a bit more. One can only summon 1 marten per battle, it only stays 2 turns and can't use any other elemental jutsu other than the special ability.

(Ten Kuchiyose no Jutsu: Kuromori no Ten ) Marten Summoning Technique: Schwarzwald Martens
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: Applying a bit more chakra to the average Kuchiyose Technique, the user is able to summon larger specimens from Schwarzwald. These martens will have the exact same abilities as the martens summoned by the C ranked Kuchiyose Technique, such as having no Elemental Affinities, and carrying only one or two weapons, but will be significantly larger, from the size of summons like Gamaken (Which can be summoned with the C Kuchiyose Technique and stay forever in the battlefield).

~Approved~

(Doton: Dachou no Taihi ) Earth Style: Ostrich Refuge
Rank: A-S
Range: Short-Mid
Chakra Cost: 30-40
Damage Points: 60-80
Description: After a string of 5 handseals, the user will take over any given mass of Earth, being it naturally or artificially created, and make it implode upon itself, into a small baseball-sized sphere. Larger structures will require more chakra. Regardless of size, the A ranked version of this technique can only take over foreign chakra created earth structures that are equal or lower in rank, whereas the S rank version is needed for more powerful techniques. The A rank version can concentrate a radius of 15 meters whereas the S rank can go to the double.
*Requires a 2 turns wating period between usages, and an extra one after an S ranked usage*
*Can only be used 4 times*
Declined, do not resubmit
If you have any suggestions for restrictions in order for them to be accepted, feel free to make the necessary edits.
 
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Taiketsu Yagami

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Re: ♦ Custom Jutsu Submission ♦

Resubmitting

Summoning Animal: Buzzards
Scroll Owner: Migualon J.J.
Other Users who have signed contract:
Summoning Boss if existing: Storm Skyress (if approved)
Other Summoning Animals tied to contract: Skyress (if approved), Skyry (if approved), Ingram (if approved)

If someone wants to learn this contract, they will obtain tattoo on their left shoulder or on right shoulder which shows that they learned my summonings, on top of that, ALL buzzards that will be created, MUST be females
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(Kuchiyose no Jutsu: Buzzard´s Bosu: Arashi no Skyress) Summoning Technique: Buzzard´s Boss: Storm Skyress

Type: Summoning
Rank: Forbidden
Range: Short-Long
Chakra Cost: 60
Damage Points: Depends on used jutsu
Description:
Storm Skyress, the boss of all the buzzard´s, is a bit smaller than Gamabunta, but is able to have more than 10 people on it´s back, it has very sharp claws and beak which can stab normal human, it can fly very fast and is able to fly very high, it is so respected, that it is on the level of other Flying Summoning Bosses. It is considered one of the most beautiful summonings of all. It can use fire and wind techniques which she mastered rank (it can use ones with hand signs too, but Migualon J.J. has to make the hand signs). It is very calm and never is angry. Storm Skyress can speak perfect English.

*Can only be used once per Battle*
*Can be forced to be summoned back to it´s land if hit by 160 damage points*
*Can only be used/taught by Migualon J.J.*
*Must have signed the Buzzard summoning contract*
*All her techniques are considered as 1 of the 3 techniqes per turn*

You must be registered for see images





(Buzzard´s Kuchiyose no Jutsu: Buzzard: Skyress) Buzzard´s Summoning Technique: Skyress

Type: Summoning
Rank: A
Range: Short-Long
Chakra Cost: 40
Damage Points: Depends on used jutsu
Description:
Daughter of Storm Skyress the boss of all the buzzards, she is not as big as her mother, but isn´t really small either, it can lift max of 7 people. It is not so gorgeous as it´s mother, but it is faster than it´s mother. Skyress isn´t as skilled in techniques as her mother, but it can use wind techniques up to A-rank (same thing with hand signs as with her mother) and cannot use fire techniques like her mother. Skyress is her mother´s heiress, so if/when Storm Skyress dies, she will touch the Jewel Of Buzzards which will transform her into Storm Skyress, giving her the extra abilities of her mother but not her size. That she will acquire when she reaches the respective age. Skyress is more aggresive than her mother, but it is calm too. Skyress, as her mother can speak perfect English.

*Is personnal summon of Migualon J.J., which means that only he can summon her*
*Can only be summoned 2 times per Battle but not at the same round as her mother*
*Can only stay in battle for 3 turns as the max*
*Can be forced to be summoned back to it´s land if hit by 80 damage points, in this case it cannot be summoned again*
*Must have signed the Buzzard summoning contract*
*All her techniques are considered as 1 of the 3 techniqes per turn*

You must be registered for see images





(Buzzard´s Kuchiyose no Jutsu: Buzzard: Skyry) Buzzard´s Summoning Technique: Skyry

Type: Summoning
Rank: D
Range: Short-Long
Chakra Cost: 20
Damage Points: N/A
Describtion:
Skyry is very little green like Skyress buzzard, looks very similar to Skyress, but as said, it is very small, Skyry isn´t very effective in fight, the only thing she can do is that she can shoot elemental feathers of wind from her/his mouth. These feathers have the power of normal kunais, but are faster a bit. Skyry is the guardian of the summoning contract of buzzards. It is the fastest of all buzzards and almost no other flying summon can keep up with his speed. Even tho it is very small, it is incredibly aggresive a lot. It is used most of the time for scouting missions. Unlike most of the buzzards, she cannot speak english at all, but it can connect it´s mind with the user who summoned it and to everyone who EVER (even if he dropped it) signed buzzard summoning contract.



*Can only be summoned 3 times per Battle*
*Can only stay in battle for 4 turns as the max*
*Can be forced to be summoned back to it´s land if hit by 40 damage points, in this case it cannot be summoned again*
*Can only be Used/Taught by Migualon J.J.*
*Must have signed the Buzzard summoning contract*


(Buzzard´s Kuchiyose no Jutsu: Buzzard: Ingram) Buzzard´s Summoning Technique: Ingram

Type: Summoning
Rank: A
Range: Short-Long
Chakra Cost: 40
Damage Points: Depends on used jutsu
Description:
Ingram is sister of Skyress and is completely different from her sister and mother. Ingram is smaller than her sister and mother, which causes her to carry max of 5 people. Ingram has the same speed as her sister and her wind techniques are on the same level as her sister´s (A-rank and same thing with the hand signs). She same as her sister didn´t had a talent for fire techniques, but unlike her sister, she doesn´t have water beam, BUT on the other hand, she has beam of lightning which has the same power as an A-rank technique. Ingram is more aggresive than his sister and mother, she can be calm, but most of the time she isn´t.

*Can only be summoned 2 times per Battle*
*Can only stay in battle for 4 turns as the max*
*Can be forced to be summoned back to it´s land if hit by 80 damage points, in this case it cannot be summoned again*
*Can only be Used/Taught by Migualon J.J.*
*Must have signed the Buzzard summoning contract*
*All her techniques are considered as 1 of the 3 techniqes per turn*


You must be registered for see images




IF THEY ARE TOO OP, THAN FEEL FREE TO EDIT THEM PLEASE

-Approved. I edited the problematic parts. I like your summonings: simple and clean. Well done-


(Buzzard´s Kuchiyose no Jutsu: Buzzard: Lugia) Buzzard´s Summoning Technique: Lugia
Type:Summoning
Rank:S
Range:Short-Long
Chakra:50
Damage Points: Depends on used jutsu
Description: Lugia is the sister of Storm Skyress and is almost as powerful. Lugia is big enough to hold 9 people on her back and is bigger than most boss summons except her sister. Not only is she able to fly just as fast as Storm Skyress but can swim through water at a speed greater than underwater motion technique. She can use all Water and Wind techniques besides Forbidden rank. She is very calm and collective and likes to avoid casualties so she mostly fights at long range. She is very beutiful and is respected by the buzzards and even her own sister who is queen of the buzzards.

*Can only be summoned twice*
*Can only stay on the field for 3 turns*
*Can be forced back if hit by 110 points of damage and in this case cant be summoned again*
*can only be taught by Taiketsu Namikaze to those with Buzzard contract*
*All her techniques are considered one of the three jutsu*
You must be registered for see images
~Approved~

(Buzzard´s Kuchiyose no Jutsu: Buzzard: Articuno) Buzzard´s Summoning Technique: Articuno
Type: Summoning
Rank: A
Range: Short-Long
Chakra Cost: 40
Damage Points: Depends on used jutsu
Description: Articuno is the daughter of Lugia and a friend to the main family of buzzards and best friend of Skyress. Articuno is almost the same size as Skyress, therefor can hold 6 people on her back. Articuno is just as fast and strong as Skyress. She can use any A-rank Wind techniques and the ones that require hand seals can be done by the summoner. Articuno also has the ability called "Water Guiser" allowing her to shoot a jet of water equal to B-rank that can punch through concrete. Articuno is pretty calm and collective but can get aggressive like other buzzards.

*Can only be summoned 2 times per Battle*
*Can only stay in battle for 4 turns as the max*
*Can be forced to be summoned back to it´s land if hit by 80 damage points, in this case it cannot be summoned again*
*Can only be Used/Taught by Taiketsu Namikaze*
*Must have signed the Buzzard summoning contract*
*All her techniques are considered as 1 of the 3 techniqes per turn*
(If Articuno sounds to Iceyxd then the name can be Aquimos)
You must be registered for see images
~Approved, reduced the guiser to B rank

Custom Weapon:Bakusaiga "Omni Sword"
Rank:A
Type:Attack/Defense
Range: Close-Mid
Chakra:30
Damage Points:60
Description: There was once a ninja who mastered in water release that was considered very dangerous(Like an S-class ninja) who was willing to kill anyone to reach his goals even if it was a good or bad deed. He came to be known as "Lord Death Omni" with his most trusted sword "Bakusaiga". This weapon has special properties. Not only can it absorb water nature (Up to B-rank) but it has the ability to chanel water nature chakra and become very maluable being able to turn into different types of weapons that require a handle by extending chakra induced water and condense.(Long sword, Great sword, Hammer,etc) Even though its made of chakra induced water, It is as strong as steel and is very hard to break.
-Note: Can only be wielded by Taiketsu Namikaze
You must be registered for see images


-Declined. Unrealistic.-
Resubmitting:

Custom Weapon: Bakusaiga: "Omni Sword"(No Japanese Translation)
Rank:S
Type:Attack/Defend
Range: Short(Mid for its special abilities)
Chakra cost:40(+20 for water technique)
Damage Points:80
Description: Bakusaiga is a special sword that has a white sheeth and handle while the blade itself seems like it has dragon scales which are actually the feathers of Lugia. The sword carries the abillity to channel water chakra allowing it to slice through water based jutsu causing a gap in the water so the user isn't hit. It also has the ability that by thrusting the sword into the ground, the user will release his chakra covering a radious of mid range, taking control of the water in the ground making it rise out. The user is then able to take control of that water, pressurizing and forming it into spikes or tentacles that can impale the target or immobolize him.
*This move can be used as long as the sword is in the ground*
*Can cut through A-rank water jutsu*
*Water Spikes/Tentacles are equal to S-rank water jutsu*
*Water Spikes can be used 3x*
*Can only be wielded by Taiketsu Namikaze*
*Doesn't work in a area with no water source*
You must be registered for see images
~Declined, reduce the cutting through water ability to B rank, and limit the S rank techniques that can be used through it along with giving a rank and limit on the drawing of a water source from underground
New Ones:

(Suiton Enjin Musha) Water Release: Ring Warrior
Type: Defense/Attack
Rank:A
Range:Short
Chakra:30(minus 5 for each turn its maintained)
Damage Points:60(plus 10 if used in conjunction with wave of inspiration)
Description: Either After using water shock wave to cause water to materialize out of nowhere or finding a water source. The user will put his chakra into that water condensing it into a powerful/maleuable ring around the user purposely 2 feet away from touching skin. The ring is pressurized and condensed covering the user as if it was a sash. When an attack comes it widens protecting where the attack was aimed. Not only is it a defensive jutsu but if the opponent is in close range, spikes can appear from the water to impale the opponent.
- Can only be used/taught by Taiketsu Namikaze
- In this form, the user is unable to use other water based jutsu
- It can be used in conjuction with wave of inspiration
~Declined, do not resubmt

(Hakke Shinten Soshi Kuushou) 8 Trigrams: Heavenly Empty 4 Elemental Palm
Rank:S
Type:Attack
Range:Close-MId
Chakra Cost: 40(+10 for elemental versions)
Damage Points:80(Depends on the element induced)
Description: The user will channel a high amount of chakra into his palms and thrust the air sending powerful blast of chakra at the opponent. Not only base chakra can be channeled into his palms but elemental chakra too(Besides Earth). The user will thrust the air multiple times sending a series of empty palms infused with elemental chakra giving the empty palms special properties.
*If infused with fire, the empty palms will give off scorching heat that are capable of 2nd degree burns(+8 damage)*
*If infused with water, the empty palms will become more solid when they hit the opponent(+ 5 damage) and also leave them soaked afterwards*
*If infused with wind, The empty palms become much faster and is capable of blowing the opponent into long range*
*If infused with lightning, the empty palms will have less power, not being able to blow them back but will have a numbing effect that leaves a 10 second window for further attacks*(This will look more like a pulse or sonar wave than an air palm)
-A maximum of 4 empty palms can be shot at a time
-Only one element can be used per each time the jutsu is used.
-Jutsu can be used 4 times
-Must be a Hyuga Member
-Can only be taught by Taiketsu Namikaze
~Declined, do not resubmt

Feel Free to edit what u think would make it better for approval^^
 
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Migualon J.J.

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Re: ♦ Custom Jutsu Submission ♦

(Kentai No Hengen: Ingram Mo-Do) - Combination Transformation: Ingram Mode

Type: Supplementary
Rank: Forbidden
Range: Short
Chakra Cost: 100 (+20 for each turn)
Damage Points: N/A (-20 to the user each turn)
Description:
The user will combine himself with buzzard summoning Ingram. When he does so, mind of both of them combines and user´s body will drastically change. User will be able to grow wings on his back, which he can grow in an instant and will look more like bird than human (kinda). All user´s senses get big powerboost, which will be advantage and disadvantage at the same time. Advantage is that he will almost always know where his opponent is because he would be able to hear his feet stepping on the ground, smell where he is, if he is on the ground he can feel where he is because of the sense of touch in his own feet will sense where the opponent is, and his eyes will be able to see even up to 1 kilometer clearly and he can release every genjutsu cause he has Ingram inside of him (just like jinchuurikis can). Disadvantages are for example that if something/someone stinks a lot he can´t really breath with his nose (he can with mouth), he can see so much that eye genjutsus are very bad in his case, user too can hear a lot, so sound techniques hurt him a lot too. The user will be able to use only Lightning and Wind element at that time, but he won´t need hand seals for them and they get powerboost too.

With wings:
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Without wings:
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Notes:
Lasts for 5 turns (if it´s too much than 4 or if even that´s too much than 3)
Can only be used/taught by Migualon J.J.
Must have buzzard summoning contract signed
Must be able to summon Buzzard Ingram
Must have summoned Ingram before
Must be in physical contact with each other (Ingram and user)
Lightning and Wind Jutsus get +20 damage
Sound Jutsus do +40 damage to the user
User looses 20 HP every turn it is active
Each eye or sound genjutsu gets + 1 rank and increases range of it (meaning that from B-rank would be A-rank,... or Short can go to Mid and Mid can go to Long)
Speed is increased on level of 1st inner gate (if it´s too much than on lee´s speed without weights)
After it´s effect runs of, the user looses all chakra and won´t be able to use another jutsus which require chakra

||Declined|| Too far-fetched


(Tachikaze Ken Benihime) - Cutting Wind and Crimson Princess

Type: Weapon
Rank: Forbidden
Range: Short
Chakra Cost: 80 (adding Chakra = 20 Chakra)
Damage Points: N/A
Description:
Tachikaze is small knife which can absorb any type of user´s chakra to increase it´s strength. Tachikaze´s only ability is that it let´s user use any Wind Jutsu without firstly making any hand seals. If the user mastered Kenjutsu, he can use Tachikaze to block normal katanas with it and not get hurt.

Benihime is normal-sized katana which has the ability to absorb any type of user´s chakra to increase it´s strength. Benihime has another special ability which is certain net. When the user calls "Shibari, Benihime" the net starts appearing the tip of the blade and seperates when user wants to. It is used to trap someone. It can only be destroyed by forbidden ranked jutsu, but disadvantage is that nothing can happen to trapped person from outside (the only jutsu that can do something to trapped person is "Hiasobi Benihime, Juzutsunagi"), that means that this technique can be used to defend friend or to trap foe, both these blades cannot be destroyed, and cannot be wielded by anyone else but Migualon J.J.


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Note.
Cannot be destroyed, that doesn´t mean it can cut through anything
I will be calling the net Shibari, Benihime
Can only be used by Migualon J.J.
Always has Benihime on his back or on his belt
Shibari, Benihime can only be used 2 times per battle (if it´s too OP, than only once)
Shibari, Benihime is considered as 1 of 3 jutsus per turn

*On the bottom of this thread i will make Shibari, Benihime as a jutsu if it won´t get allowed in this weapon as part of it​
Shibari, Benihime starts at 2:33 and "ends" at 2:40

Tachikaze and Benihime replace this
(Kusabana Hebun, Toppyoushimonai Hone) - Flower Heaven, Crazy Bone
Type: Weapon
Rank: S-rank
Range: Close
Chakra Cost: 40( additional 20 chakra more if charged by chakra/elements chakra)
Damage Points: N/A
Description: They are a pair of huge, heavily-curved, black Chinese scimitars with silver edges. They both have the same size. The hilt of each sword is in dark blue color and at the end there are long red tassels. Their cross guards are rectangles, with the corners cut off, decorated by a pattern of cherry petals and lines. The wielder (me) himself sais that he is using one for fast speed attacks and another one for strength based attacks. Despite their appearance, they are not heavier than the usual katanas.

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Can be only used by Migualon J.J.
These swords are indestructible (doesn´t mean it can cut everything)
These swords can be charged by chakra/element chakra(only fuuton and raiton) to increase the power
These weapons stays on the user's belt all the time
The sword can cut through B-rank and below Fuuton Techniques if it´s infused with chakra (depending on the opponent's jutsu)
If other person touches the weapon, it will instantly paralyze them for 1 turn
Each sword can be charged with different chakra (one with fuuton and the other one with raiton)

~Approved~ made some changes though, I removed the damage as this is not a move so how is it going to do damage? I also gave a bit more explanation with the B-rank thing...also it's fun to see that my sentence of "it's indestructible, but this doesn't..." has started a life of its own xd


(Katon: Hiasobi, Benihime*, Juzutsunagi) - Fire Release: Fire-Playing, Crimson Princess*, Beaded Mesh

Type: Attack
Rank: Forbidden
Range: Short-Mid
Chakra Cost: 50
Damage Points: XX (-60 to the user by the explosions)
Description:
The user stabs the net from Benihime by Benihime´s tip and releases katon chakra which the user sends from Benihime into the net. On the net than start appearing orbs which start exploding after 2 seconds that they appear. They start appearing from the place where was the net stabbed. When the orbs get to the trapped person and explode, it is the end for the trapped person and he/she dies.

*the name of the technique can be different with other users, like for example:

Katon: Hiasobi, Sorid, Juzutsunagi
or
Katon: Hiasobi, Bolas, Juzutsunagi

in other words it is different in the name of weapon it is used

Note:
Can only be used once per battle
Can only be used/taught by Migualon J.J.
Can only be used after Shibari, Benihime
Shibari, Benihime starts at 2:40 and ends at 2:50


(Kendou: Nake, Benihime*) - Kendo: Sing, Crimson Princess*

Type: Attack
Rank: E-S rank
Range: Short-Long
Chakra Cost: 5-40
Damage Points: 10-80
Description:
It is chakra wave which is released from users sword, this wave´s power varies by an amount of chakra the user releases from his weapon. This wave can be send horizontally directly from the sword through the air or it can also be send through the ground. Most users can use it with sword, but it can be used with every other possible weapon. Color of the wave is different from each user. Unfortunately only A and S-rank wave is lethal to person, B-rank can seriously hurt opponent and C-rank one and below can only hurt foe only a little bit.

*the name of the technique can be different with other users, like for example:

Kendou: Nake, Sorid
or
Kendou: Nake, Bolas

in other words it is different in the name of weapon it is used
Note:
Can only be used/taught by Migualon J.J.
Can be used even by Samurai bios
A-rank one can be used only 3 times in the battle
S-rank one can only be used 2 times in the battle
from 2:25 to 2:29

*here is that jutsu from that sword if it can´t be in there
(Kendou: Shibari, Benihime*) - Kendo: Bind, Crimson Princess*

Type: Supplementary
Rank: Forbidden
Range: Short-Mid
Chakra Cost: 80
Damage Points: N/A
Description:
The user releases net from his sword which binds the opponent. When binded like this, nothing but 1 technique can happen to the binded person from outside. This net can be destroyed only by jutsu of Forbidden rank or by 2 S-rank jutsus. The only jutsu that can go from outside and attack opponent, is Katon: Hiasobi, Benihime, Juzutsunagi.

*the name of the technique can be different with other users, like for example:

Kendou: Shibari, Sorid
or
Kendou: Shibari, Bolas

in other words it is different in the name of weapon it is used​

Note:
This is considered as 2 of 3 jutsus per turn
Can only be used once per battle
Can only be used/taught by Migualon J.J.
Can be used even by Samurai bios
Can be destroyed only by Forbidden rank jutsu or by 2 S-rank jutsus​
Shibari, Benihime starts at 2:33 and "ends" at 2:40

||Rest are Pending for any mod||
~Declined, do not resubmt

PLEASE DON´T EDIT, IF THEY ARE TOO OP, JUST PLEASE TELL ME WHAT IS SO BAD ABOUT THEM OR MAKE THOSE PARTS IN DIFFERENT COLOR
 
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H2O Of The Flooding Plane

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Re: ♦ Custom Jutsu Submission ♦

Hiketsu-Ken | Key-Blade
Type: Weapon
Rank: A
Range: Short
Chakra Cost: N/A
Damage: +10 to Kenjutsu/Samurai Techniques
Description: The keyblade is the only thing sora remembers as he enters the land of iron. The Blacksmith who fashioned the sword stated it was crafted from a mineral located in the small kingdom of hearts; a mineral that stored its own nature chakra. When Wielded, the user is imbued with increased amounts of chakra, allowing his moves to be more fluid, his mind to be more calm and his awareness to increase.
Note- This weapon can only be used by Sora

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||Declined||
 
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Luiz

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Re: ♦ Custom Jutsu Submission ♦

In case the contract gets approved, I'd like to submit these jutsus

(Oumou no Jutsu: Hane Shuriken) Parrot Style: Throwing Feathers
Rank: C
Range: Short-Long
Chakra Cost: 15
Damage Points: 30
Description: This techniques stands as the parrots ability to shoot their wing's feathers towards their opponents, as sharp thrown projectiles. Depending on the size, chakra reservations and overall characteristic of the feathers, this technique can have lesser or greater damage (from kunais to thrown giant butcher knife). A Parrot summoner can create feathers on their hands and then throw them, as if they are kunais, for they acquire steel-like properties during the duration of the throw, or charge them with chakra for greater effects.

-Oh hold. You need to state exactly the chakra cost and damage points for those feathers, depending on the size-


(Oumou Kuchiyose no Jutsu: Tsukai no Saci) Parrot Summoning Technique: Messegers of Saci
Rank: B
Range: Short-Mid
Chakra Cost: 20 (15 for Saci Pererê only)
Damage Points: N/A
Description: The messengers of Saci consist on 3 small parrots, Saci Pererê, Saci Trique e Saci Saçurá. The Saci are the fastest parrots one can summon and are the tricksters of Altorio. The first is a male black parakeet with one leg and a red hootie. The second is a male brown parakeet with a bright pipe. The third is a female grey parakeet with red eyes. They're usually summon in the midst of a dust devil, and speak loud and excitingly fast. Thrice per battle, they can fly at such speed that they can prevent even a Sannin from performing handseals at Mid Range, or a Kage/Sage at Short-Range, with a burst of speed, striking them with their beaks on specific parts of the body, inducing a small paralysis on the arms and legs, or simply steal whichever weapons or scrolls the opponent has. Saci Pererê has Lightning Chakra and can join his wings like comical hands when he needs handseals.
*Can only be summoned all once per battle, and last 4 turns*
*One can summon only Saci-Pererê, which is the strongest of all twice per battle, or again after summoning all of them (and vice-versa), he lasts 4 turns*

-On hold. Edit red part.-


(Oumou Kuchiyose no Jutsu: Zé Carioca ) Parrot Summoning Technique: Zé Carioca
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Zé Carioca is a large green macaw, with a dark umbrella, a brown suit and a coconut hat. He is very polite and joyful, and but very charming with the ladies. He is the son of Parrot boss and thus is holds great political power amongst the parrots of Altorio. He has the ability to enlarge his body and feathers, enabling him to transport up to 2 people on his back, for the cost of 15 chakra. While he is in play, he or his summoner can preform 1 handseal and enlarge any thrown feathers from normal feathers to about 1 meter in height. He has Fire Chakra.
Zé Carioca is Luiz's personal summon. He travelled from Altorio and is able to remain in play without cost for the whole battle. He is of the same rank as Luiz and has the same chakra reservations.
*Lasts 4 turns for any summoner apart from Luiz, and can only be used once per battle*

-Approved-

(Oumou Kuchiyose no Jutsu: Vitória Régia ) Parrot Summoning Technique: Vitória Régia
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Vitória Régia is a large blue macaw with incredible beauty. She is a very bright and fun macaw, who loves to Samba and party. She wears a beautiful Victoria Amazonica, a large white water lily, from where she gets the name, on her head. She has Water affinity, and is able to swim fastly, underwater. She holds the Naiá, the Moon Dagger on her belly, which is a bright silver katana with the power to suck and seal water on it's blade. A cut from it will drain large amounts of water, constant contact will result on the mummification of the enemy. The weapon can seal up to 2 S rank water jutsus, 3 A ranks, 4 B ranks and all C and D ranked jutsus per battle.
She is Lili-chwan's personal summon, and has travelled from Altorio, thus she is able to stay with Lili all the battle without cost.

*Without Vitória, there's no Naiá*
*Any summoner apart from Lili-Chwan can only summon her once per battle, for 4 turns*


-Techniques based on sealing need Nexus' approval-




(Oumou Jutsu: Hare Bakudan) Parrot Style: Explosive Feathers
Rank: C
Range: Short-Long
Chakra Cost: 15
Damage Points: 30
Description: After throwing the feathers, the user can make them explode with one handseal, which can be done with one hand only, the size of the explosion being proportional to the size of the feathers. A normal sized feathers, such as those thrown by normal sized parrots or human summoners are of the same power as a paper bomb.

Approved-
( Oumou Kuchiyose no Jutsu: Jishin no Arapaçu ) Parrot Summoning Technique: Quake of Arapaçu
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: Arapaçu (Bird with a big beak), is one of the biggest and heaviest parrots one can summon, standing taller and heavier than Gamabunta itself. He is a large bright yellow and green Kakapo inspired parrot with Earth affinity (He can't achieve flight because of it's weight and anatomy). It's feathers are like steel, and thus he is able to withstand the power of up to 3 direct S rank jutsus. The user is able to summon him above the opponents, and have him fall on top of them, or can make him erupt from the ground, trapping them on their beak, or simply as a quick shield. Arapaçu speaks in a thick Australian accent, but weirdly uses some Tupisms, given his stay in Altorio. Being the largest bird, he refers to everyone with the sufix -mirim, which means small, and only refers to others as -guaçu(big) when he has a great respect for the person/animal, such as the Parrot Boss, he is usually very cheerful and joyful. He doesn't require handseal for earth techniques.
*Can only be fully summoned once per battle, lasting 4 turns per battle*
*Can be summoned partially, such as only the beak or a wing 3 times per battle, as a shield for the power of 2 S ranked Jutsus.*
*Once per battle, Arapaçu can propell itself in the air, and come right down, causing a massive quake throughout the ground and waving the earth in a circular matter all around himself, leaving a large crater beaneath him, Earth Technique called The Quake of Arapaçu.

-Oh hold. Change or delete red parts-
(Oumou no Jutsu: Hane Shuriken) Parrot Style: Throwing Feathers
Rank: C
Range: Short-Long
Chakra Cost: 15
Damage Points: 30
Description: This techniques stands as the parrots ability to shoot their wing's feathers towards their opponents, as sharp thrown projectiles. Depending on the size, chakra reservations and overall characteristic of the feathers, this technique can have lesser or greater damage. A Parrot summoner can create feathers on their hands and then throw them, as if they are kunais, for they acquire steel-like properties during the duration of the throw, or charge them with chakra for greater effects. The smaller parrots have feathers that pack the same damage as shaving razors. Normal parrots and human summoners have feathers from the size of small daggers, and pack the same damage. The larger feathers would have a size and damage ability equivalent to Zabuza's sword.
Can be used by Favela Cockatoos and considered bukijutsu
~Approved~

(Oumou Kuchiyose no Jutsu: Tsukai no Saci) Parrot Summoning Technique: Messegers of Saci
Rank: B
Range: Short-Mid
Chakra Cost: 20 (15 for Saci Pererê only)
Damage Points: N/A
Description: The messengers of Saci consist on 3 small parrots, Saci Pererê, Saci Trique e Saci Saçurá. The Saci are the fastest parrots one can summon and are the tricksters of Altorio. The first is a male black parakeet with one leg and a red hootie. The second is a male brown parakeet with a bright pipe. The third is a female grey parakeet with red eyes. They're usually summon in the midst of a dust devil, and speak loud and excitingly fast. Twice per battle, they can fly at such speed that they can prevent even a Sannin from performing handseals at Short Range (If the technique has more than one seal, or a Kage/Sage at if the technique has more than 3 seals, with a burst of speed, striking them with their beaks on specific parts of the body, inducing a small paralysis on the arms and legs, or simply steal whichever weapons or scrolls the opponent has. Saci Pererê has Lightning Chakra and can join his wings like comical hands when he needs handseals.
*Can only be summoned all once per battle, and last 4 turns*
*One can summon only Saci-Pererê, which is the strongest of all twice per battle, or again after summoning all of them (and vice-versa), he lasts 4 turns*

Lowered the speed a bit
~Approved~

(Oumou Kuchiyose no Jutsu: Vitória Régia ) Parrot Summoning Technique: Vitória Régia
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Vitória Régia is a large blue macaw with incredible beauty. She is a very bright and fun macaw, who loves to Samba and party. She wears a beautiful Victoria Amazonica, a large white water lily, from where she gets the name, on her head. She has Water affinity, and is able to swim fastly, underwater. She holds the Naiá, the Moon Dagger on her belly, which is a bright silver katana with the power to suck absorb water on it's blade. A cut from it will drain large amounts of water, constant contact will result on the mummification of the enemy. The weapon can absorb up to 1 S rank water jutsus, 2 A ranks, 3 B ranks and all C and D ranked jutsus per battle.
She is Lili-chwan's personal summon, and has travelled from Altorio, thus she is able to stay with Lili all the battle without cost.

*Without Vitória, there's no Naiá*
*Any summoner apart from Lili-Chwan can only summon her once per battle, for 4 turns*
*After the sword absorbs the water, the user can shoot it out again, but only after the battle ends

I made it more like a sponge than a sealing technique. If it still needs Nexus, I'll speak with him. I also dropped the number of jutsus.
~Approved~

( Oumou Kuchiyose no Jutsu: Jishin no Arapaçu ) Parrot Summoning Technique: Quake of Arapaçu
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: Arapaçu (Bird with a big beak), is one of the biggest and heaviest parrots one can summon, standing taller and heavier than Gamabunta itself. He is a large bright yellow and green Kakapo inspired parrot with Earth affinity (He can't achieve flight because of it's weight and anatomy). It's feathers are like steel, and thus he is able to withstand the power of up to 2 direct S rank jutsus. The user is able to summon him above the opponents, and have him fall on top of them, or can make him erupt from the ground, trapping them on their beak, or simply as a quick shield. Arapaçu speaks in a thick Australian accent, but weirdly uses some Tupisms, given his stay in Altorio. Being the largest bird, he refers to everyone with the sufix -mirim, which means small, and only refers to others as -guaçu(big) when he has a great respect for the person/animal, such as the Parrot Boss, he is usually very cheerful and joyful. He doesn't require handseal for earth techniques.
*Can only be fully summoned once per battle, lasting 4 turns per battle*
*Once per battle, Arapaçu can propell itself in the air, and come right down, causing a massive quake throughout the ground and waving the earth in a circular matter all around himself, leaving a large crater beaneath him, Earth Technique called The Quake of Arapaçu.

Lowered 3 to 2 and removed the partial summoning thing.
~Declined, rank the quake technique
 
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Kagutsuchi

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Re: ♦ Custom Jutsu Submission ♦

Name: Elemental Chakra enhancement : soshi-kouyou
Rank: A
Chakra: 10-40
Type: Supplementary
Description: User imbues his elemental chakra in any projectile and when makes a single handseal the chakra comes into action and enhances the projectiles abilities. User can Imbue one nature of elemental chakra into one projectiles while user can imbue multiple elemental chakra into multiple objects but not a Single projectile can have multiple chakra essence.

When the Handseal, If the Projectile is imbued with

1. Katon: It shoots with increased Speed by 1.5x thus turning into a fiery projectile, With Advantage over Wind defense.

2. Doton: It makes the projectile more Durable and gives advantage against water nature defense.

3. Raiton: Increases Speed 3x and makes it stronger against Earth Defense.

4. Suiton: Makes it extremely effective in piercing Fire type Defense.

5. Fuuton: Makes it sharper and can pierce Rocks and Raiton defense.

The chakra infused Projectiles can contain chakra for 3 turns.

Note: I got this idea from Hanzo Hatori, So I am allowing him to USE this Jutsu But not Teach nor Share. If this gets approved.


---------------------------------------------------------------------------------

-Declined. Red parts are problematic-


Name: Elemental Chakra enhancement : soshi-kouyou
Rank: A
Chakra: 10-40
Type: Supplementary
Description: User imbues his elemental chakra in tools that can be thrown these tools can include Shuriken , Kunai , Rocks etc and when makes a single handseal the chakra comes into action and enhances the projectiles abilities. User can Imbue one nature of elemental chakra into one projectile while and other type of elemental chakra into the other tool but not a Single tool can have multiple elemental chakra. Example:

Kunai # 1 is charged with Lighting Chakra while Kunai # 2 is charged with Fire. This can be done. But Kunai # 1 cannot be charged with Both lighting or Wind chakra. Thus restricting the jutsu.


When the Handseal, If the Projectile is imbued with

1. Katon: It increases the projectiles speed 2 times thus turning into a fiery projectile, With Advantage over Wind defense.

2. Doton: It makes the projectile more Durable and gives advantage against water nature defense.

3. Raiton: Increases Speed 3 times and makes it stronger against Earth Defense.

4. Suiton: Makes it extremely effective in piercing Fire type Defense.

5. Fuuton: Makes it sharper and can pierce Rocks(A rank) and Raiton defense.

The chakra infused Projectiles can contain chakra for 3 turns.

Note: I got this idea from Hanzo Hatori, So I am allowing him to USE this Jutsu But not Teach nor Share. If this gets approved.

~Approved, edited the wind ones penatrative power to A rank
============================================

Ninjutsu: Banshee's Scream
Rank: S
Type: Offense
Range: Short - Long
Chakra: 40
Damage: 80
Description: The user concentrates chakra in his Lugs and Larynx and then Screams on a High Pitch Sound, when Heard my the Opponent makes their Ears Bleed and deafens Them for the entire battle. This Jutsu can even send the Sound Jutsu Back at its user or Cancel the Same ranking Sound jutsus.
Note:
1. Can be used twice
2. This jutsu can be used again after one turn.
~Declined, do not resubmit~
 
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Scorps

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Re: ♦ Custom Jutsu Submission ♦

(Doton: Doro Dekisui) - Earth Release: Mud Drowning
Rank: B
Type: Attack
Range: Short/Mid
Chakra Points: 25
Damage Points: 40
Description: With the enemy standing on mud, the user summons two hands that grab the enemy's feet, dragging him under, drowning him in the mud.
Note: Can only be taught by Scorps
Note2: The enemy needs to be standing on mud.
Note3: Can't be used on a swamp or quick sand.

-Where are you summoning the hands from? If its the mud this is manipulation and not summoning. Obviously. -

(Doton: Doro Inu) - Earth Release: Mud Dogs
Rank: A
Type: Attack/Defense
Range: Long/Mid
Chakra Points: 30
Damage Points: 60
Description: the user calls forth 2 dogs made of mud that can attack the enemy. the dogs last for 3 turns and can travel freely and instantly through mud (they travel immediately in mud from one place to another). If outside the mud, the dogs will behave like normal dogs, with the speed and strength of a normal medium sized ninja dog. The jutsu requires a large amount of mud to be present on the battle field so that it can be used. Since the dogs are made of mud, they can't be destroyed by physical attacks and can reform after an attack as long as there's mud in the battlefield. The dogs can use (Doton: Doro Dekisui) - Earth Release: Mud Drowning by merging with the mud, coming from beneath and biting the enemy's feet (substituting the hands in the justu), dragging him down. The dogs can also sense anyone that's standing on mud on the battlefield.

Note: can only be taught by Scorps
Note2: requires the battle field to have mud
Note3: can only be used twice in a battle

-Why would the dogs travel instantly through mud? Even Kisame's sharks had to ... swim to the place they wanted to go. Not to mention that they indeed would be destroyed by physical attacks; possibly they can be regenerated but that means +1 second at least to the advantage of your opponent -


Summoning Contract

_______________________________________________
Goro-Sama has the bear contract...don't know if this one is acceptable but will try to submit it anyway...

Summoning Animal: Pandas
Scroll Owner: Scorps
Other Users who have signed contract: none so far
Summoning Boss if existing: to be added
Other Summoning Animals tied to contract: to be added

Information on the animal:

Expect the pandas to be able to talk like the toad summonings and have a dense social background to be developed further if the contract is accepted.

-Declined. Sorry, not possible unless you get Goro's ok-



Earth
__________________________________________
(Doton: Yawarakai Tsuchi Souhou): Earth Release: Soft Earth Touch
Rank: S
Type: Supplementary/Defense
Range: Close/Mid/Long
Chakra Points: 40
Damage Points: N/A
Description: The user releases earth chakra through his hands, giving him the ability to convert earth, rock, mud or water into very soft earth. Can only be used to defend against Suiton or Doton justu. If defending against a water jutsu, the conversion of water or rock into soft earth by releasing earth chakra from the hands, diverts the soft earth around the user. If used against earth, there isn't a conversion but rather a softening of the earth composing the attacking jutsu. The user can channel this technique through his entire body, but in that case he can't use earth in the same turn. The justu can be used with the users own jutsu in a combo.
(Soft Earth is like the soil of a freshly plowed field: soft and moist.)

Note: can only be taught by Scorps.
Note2: doesn't overrule jutsu rank rules and element weaknesses and strengths.
Note3: impossible to transform or use against any other element that isn't earth or water.
Note4: can't transform mist or water combo techniques that have another element into the mix (for example, water+wind, water+fire) or kekkei gekkai (like boil or ice releases)
Note5: can't use another earth technique above b-rank in the same and following turn.
Note6: can only be used 4 times in battle.

Tks

-On hold. It's a good idea but you can't just soften earth through releasing chakra. Work a bit more on it, cause it has potential-
Resubmitting:

(Doton: Doro Dekisui) - Earth Release: Mud Drowning
Rank: B
Type: Attack
Range: Short-Long
Chakra Points: 25
Damage Points: 40
Description: With just one hand seal, and with the enemy standing on mud, the user manipulates the mud to form two hands that grab the enemy's feet, dragging him under, drowning him in the mud very quickly.
Note: Can only be taught by Scorps
Note2: The enemy needs to be standing on mud.
~Approved~

(Doton: Doro Inu) - Earth Release: Mud Dogs
Rank: A
Type: Attack/Defense
Range: Short-Long
Chakra Points: 30 (+10 to reform)
Damage Points: 60
Description: The user calls forth 2 dogs made of mud that can attack the enemy. The dogs last for 3 turns and can travel in the mud by merging with the mud and getting away from sight (they move at their running speed and can be detected by dojutsu). If outside the mud, the dogs will behave like normal dogs, with the speed and strength of a normal big sized ninja dog. The jutsu requires mud to be present on the battle field so that it can be used. Since the dogs are made of mud they can reform (costs +10 chakra) in the turn after they're hit with an attack B-Rank or lower, as long as there's mud in the battlefield.

Note: can only be taught by Scorps
Note2: requires the battle field to have mud
Note3: can only be used twice in a battle

~Declined, do not resubmit already exists as a cannon technique
_________________________________
Summoning Contract
Summoning Animal: Pandas
Scroll Owner: Scorps
Other Users who have signed contract: none so far
Summoning Boss if existing: to be added
Other Summoning Animals tied to contract: to be added

Information on the animal:

Expect the pandas to be able to talk like the toad summonings and have a dense social background to be developed further if the contract is accepted. Must have the panda contract tattoo:

You must be registered for see images




I obtained permission from goro kaguya through VM to submit this contract as long as its limited to the use of Panda, which i commit myself to obey.

If it gets approved, then i submit this as the first summon (a sister summon named Shiroi (white) is to follow if this gets approved)
~Approved~

(Panda Kuchiyose no Jutsu: Kuroi) Panda Summoning Technique: Black
Rank: S-Rank
Type: Attack/Defense
Range: Short
Chakra: 40
Damage: 80 (+10 if Shiroi is in play)
Description:
Kuroi is a Giant Panda that's slightly larger than the normal Giant Panda (about 3 meters high when standing up), but differs in his color: he's mainly black with the exception of two white circles around his eyes, his white tail and paws as well as the Kanji for Equilibrium visible on his forehead fur also in white. He can exhale a hot, dense, concentrated A-Rank short to long range fire stream from his mouth once per turn (counts as one of the users jutsu except if Shiroi is in play) and is immune to fire up to B-Rank. He's a strong taijutsu warrior that can fight and move upright in his hind legs like a human, with strength that rivals a well trained med ninja at his best but has the average speed of a normal ninja. He has quite a shy demeanor for such a big, menacing body. If his sister Shiroi is in play, they both receive a +10 damage bonus and their abilities don't count as a move, but their stay in the battle field is reduced to 3 turns.

Note: must have signed Panda Contract (requires contract tattoo) and have permission from Scorps
Note2: can't be summoned with another panda except if its Shiroi
Note3: can only be summoned once per battle
Note4: can only stay in play 4 turns (3 turns if Shiroi is in play)
Note5: to have both Kuroi and Shiroi in play, once must summon them both in the same turn. In this case, the user is limited to A-Rank and below for the following turn and can't use Fire or Earth in that turn.

the part about the med ninja i was unsure if it was accepted to put Sakura/Tsunade as a reference but i also don't know if one can consider that all med ninjas have that kind of strength (as none have shown it so far)
__________________________________
Worked a bit more on this one (keeping my fingers crossed :D).
~Declined, remove the part about when on the field with shiroi their moves dont count as moves i wont have that

(Doton: Yawarakai Tsuchi Souhou): Earth Release: Soft Earth Touch
Rank: B-S
Type: Supplementary/Defense
Range: Short
Chakra Points: 40
Damage Points: N/A
Description: The user releases earth chakra through his hands, giving him the ability to change the density and consistency of Earthen materials (Mud, Rock, Earth, Sand) and convert enemy Water jutsu into earth. Can only be used against Suiton or Doton justu. The jutsu works by taking advantage of the natural ability of Doton users to change the density and consistency of earth through Shape Manipulation and takes it to an extreme level: the user releases earth chakra through his hands at an incoming earth jutsu, but rather than overpowering the enemy jutsu, the user breaks apart the shape manipulation of the jutsu, transforming it into a more simple form of earth: Soft Earth. When used against a Water jutsu, the principle is slightly different as the user releases earth chakra through his hands, creating earth molecules inside the water to a point that the end result is much more earth than water: Soft Earth. The conversion happens within short range of the user, as the enemy jutsu is about to touch the users extended hands. The converted earth diverts around the user as it's produced, leaving the user unharmed. The user can channel this technique through his entire body, but in that case he can't use earth in the same turn. The strength of this jutsu depends on the chakra level of the user:
S-Jounin: B-Rank
Jounin: A-Rank
S-Ninja and above: S-Rank

(Soft Earth is like the soil of a freshly plowed field: soft, lose and very moist)

Note: can only be taught by Scorps.
Note2: doesn't overrule jutsu rank rules and element weaknesses and strengths.
Note3: impossible to transform or use against any other element that isn't earth or water.
Note4: can't transform mist or water combo techniques that have another element into the mix (for example, water+wind, water+fire) or kekkei gekkai (like boil or ice releases)
Note5: can't use another earth technique above b-rank in the same turn and is limited to A-Rank earth and below in the following one.
Note6: can only be used 4 times in battle.
Note7: requires mastery over earth jutsu.
~Declined, do not resubmit

[/FONT]
 
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Re: ♦ Custom Jutsu Submission ♦

(Sennin: shinpan) - Sage judgement
Rank: S
Type: Attack
Range: Close
Chakra Cost: 50
Damage Points: N/a
Description: This attack can only be used at close range, usually in close combat. It is based on the method of how to break genjutsu by forcing your chakra into another. The user will focus there natural energy/chakra into there hands ready for this attack, then at the moment they touch the opponent, a surge or natural energy will shoot out of the users hand and into the target. This burst of energy is enough to power one turn of sage mode atleast, so if the target is a sage mode user they gain a turn of sage mode. Though, if the target isn't a sage mode user, they will be unable to control the natural energy and lose control of themselves taking on frog features. At the end of the opponents next turn they will turn completely to stone like the ones who failed their sage training, unless they are helped out by a sage mode user. This jutsu was originally used by the great sage masters to help each other out in battle.

Note: Must be in hawk mode/sage mode to use
Note: Reduces hawk/sage mode by 2 turns
Note: The target has one turn until they turn to stone
Note: Useable twice

-On hold. Fix the red parts and make it less OP-
(Sennin: shinpan) - Sage judgement
Rank: S
Type: Attack
Range: Close
Chakra Cost: 50
Damage Points: N/a
Description: This attack can only be used at close range, usually in close combat. It is based on the method of how to break genjutsu by forcing your chakra into another. The user will focus there natural energy/chakra into there hands ready for this attack, then at the moment they touch the opponent, a surge or natural energy will shoot out of the users hand and into the target. This burst of sage chakra is enough to power one turn of sage mode so if the target is a sage mode user they gain a turn of sage mode, but the user will lose the sage chakra. Though, if the target isn't a sage mode user, they will be unable to control the natural energy and lose control of themselves taking on frog features. Due to being unable to control the narutal energy in their body, the oppoenent will begin to turn to stone after 2 turns like the ones who failed their sage training, unless they are helped out by a sage mode user. This jutsu was originally used by the great sage masters to help each other out in battle.

Note: Must be in hawk mode/sage mode to use
Note: Reduces hawk/sage mode by 2 turns
Note: The target has one turn until they turn to stone
Note: Useable once
~Declined, do not resubmit


(Sennin: Kaimetsu) - Sage annihilation
Rank: Forbidden
Type: Attack
Range: All
Chakra Cost: 60
Damage Points: 120
Description: The use will gather a ball of narutal energy into their hand and combine it with their own chakra creating a golden ball of sage chakra in there hand. This ball will then be released launching 100 meters into the air. This ball is formed from the energy within nature, so slowly, the ball begins to draw in the power of the five elements in nature. Lightning will be drawn in from the sky. The power of the wind will be absorbed from withing the air causing the ball to rotate like a concerntrated gust of wind. The heat energy from the sun will be absorbed into the ball creating intense heat with it. The chakra from within the earth will be drawn into the ball increasing its density and destructive power. Due to the power from within nature being drawn into the ball it will increase in size greatly, staying concerntrated increasing in size to have a 2 meter radius. Once the ball is release from the users hand into the sky, after the ball will be ready on the users 3rd turn. Once the ball is created the user has no control over it. On the 3rd turn, the ball will release the intense energy it has gathered. In one giant explosion, the ball will errupt destroying everything in a 1 mile radius releasing the fall force of the 5 elements, destroying everything in its path.

Note: Useable once
Note: Reduces sage mode by 2 turns
Note: Must be in sage mode to use
Note: Blows up on the 3rd turn
Note: Destroys everything, even the user if they get in the way
Note: The ball can't be destoyed onces it begins to form
~Declined, do not resubmit

(Genjutsu: Banpaia bachi) Illusion technique - Curse of the vampire
Rank: S rank
Type: Supplementary
Range: short - Mid
Chakra Cost: 40
Damage Points: N/a
Description: The user will focus there chakra and apply it to the opponent to put them under this genjutsu. This creates the illusion in the target/targets minds that they are a vampire. This makes the targets believe they will burst into flames if the sun light touches them and that they need blood. With this illusion, it makes the targets see the sky as cloudy so the sun light can't reach them. Then when ever the user of this jutsu decides, they can create an image of the clouds moving and sunlight bursting through, due to this the targets will see themselves bursting into flames and will have the illusion of the burning pain in their mind. This stops the target from being able to attack due to the intense pain they believe they are feeling. The target has no idea that they are not a vampire as the illusion is burnt into their memories that they have always been one. To break this genjutsu, the target would have to have a way of knowing they are under a genjutsu.


Note: Useable twice
Note: No genjutsu for 2 turns after
Note: Must wait a turn after activating it before creating the illusion of the sunlight
Note: Sharingan of 3 tomoe or greater can see through this
Note: Cannot be broke through pain.
~Declined, do not resubmit

(kensei no pein) - Power of pain
Rank: Forbidden
Type: Attack/deffence
Range: Long
Chakra Cost: 50
Damage Points: Depends on jutsu used
Description: The user will peform 4 hanseals and slam his hands to the ground performing a kind of summoning. Four pillars will rise up from the ground in a square formation all long range from the opponent with certain seals on them. These 4 seals ativate create a special barrier at long range all around the user. This sqare barrier is unseable, apart from by doujutsu. This barrier is a special kind of sealing that effects everyone within it. When a someone or something releases chakra in this barrier, the special seals activate and cause the person who uses the chakra, to take damage according to the amount of chakra they release. For a D rank jutsu, they would feel a light burning feeling in their chakra system. Though the pain increases as the rank does. With an A rank or large release of chakra the user will feel an intense burning through out there entire body due to the damage done by the barrier.

Note: Lasts 5 turns
Note: Can only be seen my doujutsu
Note: The damage done is just over half the amount of chakra used.
Note: Hurts the user too

~Declined, do not resubmit
Feel free to edit anything you see fit.
 
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