[ARCHIVE] Custom Jutsu Submission - I

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Jokey

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Re: ♦ Custom Jutsu Submission ♦

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Summoning Animal: Duckbill
Scroll Owner: Joker
Other Users who have signed contract: -
Summoning Boss if existing: -
Other Summoning Animals tied to contract: -


-Ibid.-
 
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The Seven-Scaled boy

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Re: ♦ Custom Jutsu Submission ♦

(Magen: Moira's no Veredicto) - Demonic Illusion: Veredict of the Moiras
Rank: S
Type: Attack
Range: Short-Long
Chakra: 40
Damage: 80
Description:The user will reach for his pouch for a stirng of ninja wire. As he does so, he releases great amounts disrutive chakra into the opponent. That places the opponent under the illusion that, as the cord extends, his body gets older and older ;years go by as miliseconds. Once the coil's extended to the max (around a metre) the user will use his other hand to take out a kunai and cut the cord, sending a wave of shock and mental damage into the opponent, making him unable to battle.
Notes: It may only be used once per battle.
Notes: As the opponent ages, his ability to move is further limited because of limb delicacy and joint pain.
Notes: Now genjutsu B-rank or higher for the next two turns.

-Declined. This should be of forbidden rank-


(Raiton: Hekireki shuuha) - Lightning style: Thunder wave
Rank: S
Type: Attack
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user will release up to 4 electrical pulses, no handseals just chakra release and shape manipulation involved, of condensed and compressed lightning in the shape of rings all of them at great speeds which will grow as they travel through the field. They begin the size of a fuma shuriken and they begin to gain further and further perimter until they reach long-ranged at the size of a large summon. Also, everything that passes through the rings will get hit by an intse dischrage of eletricity. Trees will catch on fire, rocks will turn to dust and the ground surface will be ripped as this wave ravages through the battlefield. But if a person gs through it, he/she will be shocked with muscle contracting and , therefore, paralyzing electrical surge rendering him unable to move for a turn.
Notes: It may only be performed 2 times per battle.
Notes: The user can't use lightning the same and following turn no A-rank or higher lightning.

-Declined. OP. -

(Suiton: toko mizu senbon rendan) - Water style: Endless water senbon barrage
Rank: B
Type: Attack/Defense
Range: Short-Long
Chakra: 20 (+5 per movement you make ALL of the senbons make)
Damage: 40
Description: The user will pefrom a single handseal and release molded suiton chakra in both of his arms, or sword, covering it in a coat of dense and compressed water. Upon swinging them or it, hundreds of thin water spikes will be shot at tremendous speeds against the target(s) in a wide arch all around the user's line of sight. They travel very fast and can easily penetrate solid rock of it's same rank and below. By adding a bit more of chakra the senbons can change direction in any ways the user wants, but it costs +5 chakra every time they change direction.
Note: Although they do travel very fast for the normal eye, sharingan of 2-tomoe or higher can easily keep up with them.
Notes: Can only be used twice per battle.
Notes: They coat of water can be used defend against a fire jutsu of one rank higher, leaving the user unharmed because of a thin chakra coat between the user and it.

-Declined. Similar jutsu already exists-


(tātaki Mo-do) - Haka leader mode
Rank: Forbidden
Type: Attack/Supplementary
Range: Oneself
Chakra: N/A
Damage: N/A
Description: The user will begin to make an arcaic dance passed down in the caterpillar tribe, based upon a rite the first human visitor of the caterpillar tribe showed them. It is a combination of vigorous shouts, stomps and movements, which creates vasts amounts of what it can be called "tātaki" energy which is then infused with the user's chakra. Tātaki energy is created by infusing nearby natural energy with the user's own boiled battle spirit, removing its need of a passive vessel. By further dancing the more the battle spirit is boiled and further tātaki energy is created and eventually taken in. Since energy revitalizes the user, it allows him to continue dancing almost eternally. Once the user ceases the dance he enters this mode. Itself, the mode causes many changes into the body of the user, most notably, the user strength is augmented by immeasurable levels and so do his reflexes and speed. Another change is seen in the users ability to spit silk. Unlike the normal sticky silk, this energy infuses with it, so when spat it instantly dries and gains dense metal properties, while its weight remains unaltered and gains immunity to wind and fire takes much more to burn through it. Further changes that it induces are that the user gains an ability associated to caterpillars named "chakra touch", via the user's chakra network and pair of antenna the user grows on his hair, he manages to feel slight changes in the concentration of chakra in his surroundings being able to get a heads up when a jutsu involving chakra is being created and also feels the foe's chakra network flow. As a final ability, the user gets covered in various black pigments all around his body which gives him a fearful look like an Ancient Maori warrior which actually infused a sight genjutsu. The genjutsu makes anyone looking any of those marks be consumed in a complete state of panic, pinning them to the ground. As if their life itself would be terminated in their next exhalation, it can be considered as higher form of Sakki, but with chakra disruption making it comparable to an illusion of S-rank. In order to get out of it, the user needs to feel support, i.e. a surge of foregin chakra.
Notes: Can only be used once per battle.
Notes: It takes a whole turn of dancing to enter the mode.
Notes: It lasts for a total 5 turns (15 own jutsus)
Notes: No pain whatsoever can break this illusion because of the fear of getting killed the illusion places on them. Auto-stabbing wouldn't be the best option against a predator already thirsty for your blood, would it?
Notes: After it finishes, the user ends up tired and can only perform 2 jutsus the turn it ends.
Notes: No forbidden-ranked jutsus the turn you enter the mode and for the next 2 turns after the mode deactivates the user can't use jutsus of that rank.

-Declined. This is not a jutsu not even a mode. Make a custom clan if you want to use this-
 
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Reiji Shikoske

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Re: ♦ Custom Jutsu Submission ♦

custom weapon:
Rank: b
Type: Primary
Range: sort/mid
Chakra cost: depends on level of chakra concentration but has a base of 20 and a max of 70
Damage points:n/a
Description:a 4.17ft katana with a royal purple handle wrap and a low-gloss royal purple sheath.
Abilities: the katana's blade can take on the aspect of the type of chakra that has been deposited in to the steal such as fire depending on the amount either engulfs the blade in fire or raises its temperature to white hot, ect.

pictures:
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~Declined~ where's the Japanese/English name? Messed up chakra cost and btw the pics don't show.
 
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Heavens Blade

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Re: ♦ Custom Jutsu Submission ♦


(ken kuki) sword stalk
Type: Attack/Supplementry
Rank: B
Range: Short/Mid
Chakra Cost: 25
Damage Points: 40
Description: the user makes the tiger handsign then stabs there sword into the ground there sword gets sucked down into the earth then a dozen blades pop out of the ground (blade side up). The user can control where the swords come up they can use them to skewer there opponent. The swords that come up are low quality and can be destroyed by other normal swords.
-cant use the sword used for this tech for the rest of the fight
-can only be taught by Foamy




(ken songu) sword song
Type: genjutsu
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: the user focuses chakra into a sword then taps the sword making the sword vibrate. the frequency of the noise is used to send the opponent to a realm where they are completly surrounded by swords that begin to come alive then start attacking the opponent
-wont work if opponent doesnt hear noise
-must have a sword to use this
-can only be taught by foamy




(kensei no ken'o) power of hate
Type: Attack
Rank: S
Range: Short/Long
Chakra Cost: 40
Damage Points: 80
Description: the user combines there hatred, chakra, and own life force into a ball in there hand then releases a huge beam that destroys everything in its path. the beam covers a large distance and is about 2 feet wide and last 20 seconds. the user can move the beam to follow the target.
-can only use two jutsu the turn you use this tech and the next two turns
-can only be used once per match
-can only be taught by foamy

(ryoku juuitsu) power overflow
Type: suplementry
Rank: S
Range: Self
Chakra Cost: 40
Damage Points: +15 attack +10 defence +15 speed (all jutsu cost 20 more chakra)
Description: the users emotions overcome them making there power erupt from there body. there chakra surrounds there body and is so intense it becomes visable (its a dark red there hair also becomes red). while in this state all of the users abilities increase however there emotions make there chakra controle unstable so they cant control it as well. when the jutsu is over the user is left exhausted.
-can only be used once per match
-last 3 turns
-next 3 turns once its over can only use 2 jutsu
-can only be taught by foamy



-All declined. Unrealistic, irrelevant to the RP and they are making no sense whatsoever. If you place a blade underground, I promise you this, it will not give birth to other blades-
 
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Heavens Blade

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Re: ♦ Custom Jutsu Submission ♦


(hagane Kuchiyose no Jutsu) Hagane sumoning
Type: Summoning
Rank: S
Range: Short/Long
Chakra Cost: 40
Damage Points: N/A
Description:Hagene is a sword bill humming bird it with a extremly long tail which he uses to protect himself or his summoner. its feathers are as hard as steel (thus his name which means steel) the feathere on Hagene are made speacial and are far stronger then the rest of his body. due to this feathers he is able to deal with B ranked attacks (tail can block A ranked). Hagen can use both fire and wind techs up to A rank (cant use ones that need hand seals unless summoner preforms them for him)
-can be out for 4 turns
-must have signed humming bird contract
-can be summoned once per match




-Declined. We allow only animals from the animal kingdom or from the manga as summonings-
 
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-Naruto-

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Re: ♦ Custom Jutsu Submission ♦

(Raiton: Kaminari kiringu) Lightning Release: Lightning Killing
Rank: S
Type: Offense
Range:Short/Mid
Chakra Cost: 40
Damage Points:80
Description: After the user preforms a series of 5 handsigns, the user slams their hands on the ground and 10 foot spikes made of lightning rise from the Earth underneath the enemy. The spikes are lethal if there is direct contact and causes paralyzation if there is indirect contact.
~This Jutsu can only be used twice per battle
~On the turn this jutsu is used no other Lightning techniques can be used
~This Jutsu can only be taught by Naruto41698

-Declined. You need to use earth chakra and not lighting one for this for reason explained thoroughly in the manga-
 
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Bruce Banner

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Re: ♦ Custom Jutsu Submission ♦

(Fuuton: Hogo shīrudo) - Wind style: Protective Shield
Rank: A
Type: Defence
Range: Mid / long
Chakra Cost:30
Damage points:N/A
Description: The user focuses his wind chakra within their both palms and release it at once then manipulate their wind chakra to spinning as size of human body then become their shield, this spinning shield able to block and push away back any elemental jutsu at same rank.

-The User can’t perform any jutsu during the spinning shield occured
-only can be used three times per battle.
-can only taught by Oasis

-Declined. Similar jutsu already exists-

(Fuuton: Atsuryoku no tenohira) - Wind style: Palm of Pressure
Rank: S
Type: Defence
Range: Mid / long
Chakra Cost:40
Damage points: 80
Description: After performing a single hand seal the user make a basic stances with their dominant hands in their waist while he/she gathering their massive wind chakra in his dominant arms then release is all at once through their dominant palm, if the jutsu hits a building or ground then the destruction shape like a huge human palms

-The User use half of their Power
-can only be used two times per battle.
-can only taught by Oasis



-On hold. Why do you want this? There are 3 cannon for this. Just for the shape of human palm? It's a waste of a jutsu. It's your choice though, so just resubmit, fixing the red part, if you still want this and I'll approve-


(Kage no supaiku) - Shadow spike
Rank: B
Type: Supplementary/Attack
Range: Short
Chakra cost: 20
Damage Points: 40
Description: the user focus his shadow circular beneath their feet then when an incoming physical attack the shadows will merge from the ground like multiple tendrils surrounding the user body and will stab the opponent with multiple stabs and lift them up and throw them away.

-Only Nara clan can use this jutsu
-can only be used four times per battle.
-can only taught by Oasis

-Declined. Makes no sense. Technically, you would need to be able to control where the sun is-

(Kage kara no karyūdo) - hunter from shadow
Rank: A
Type: Supplementary/Attack
Range: Short
Chakra cost: 30
Damage Points: 60
Description: This is an advance jutsu of Shadow Imitation try to trap the enemy by combining their shadows together but the different is the shadow will moving with three shadows shapes like a trident and stab the opponent from beneath them and going up, when the opponent try to escape the trident shadow, the user will run towards chasing the opponent while extending their shadows until the user accomplish to stab the opponent.

-Only Nara clan can use this jutsu
-can only be used three times per battle.

-Declined. This is not a jutsu.-
-can only taught by Oasis

 
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Taiketsu Yagami

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Re: ♦ Custom Jutsu Submission ♦

If my custom weapon gets approved:
(Suiton Nagai Subeta) Water Release: Bakusaiga Long Sword
Rank:A
Type: Attack
Range:Mid-Long
Chakra Cost:30
Damage Points:60(plus 5 if added lightning)
Descrption: The user unleashes chakra induced water from Bakusaiga turning it into a very long sword able to reach lengths up to long range to slash or impale the opponent. The length will decrease significantly with each use due to the concentration and chakra. This move is often used in conjunction with wave of inspiration to not only hurt but paralyze the target.
-Evey three uses the length drops a range so can really only be used 6 times
-Can only be used by Taiketsu Namikaze

-Resubmit having your custom weapon and this one at the same post. You can't expect us to know by heart where and when you posted what. -

(Raiton Chidori Bakufuu Yakushi) Lightning Release: One Thousand Birds Blast Check
Rank:S
Type:Attack/Deffend
Range:Short(Discharge is mid range)
Chakra Cost:40
Damage Points:80
Description: The user makes 4 hand seals and gathers intensly condensed lightning around the user's arm and attacks with full force. After contact, this will cause a burst of unconcentrated lightning that will stun the opponent leaving a ten second window for a second attack if blocked.
-This is a spin off to chidori current
-Leaves a 10 second window for attack
-Can only be taught by Taiketsu Namikaze

-Declined. It's a spin off that's not necessary.-

(Katon Fenikkusu Tsubasa) Fire Release: Phoenix Wings
Rank:S
Type:Attack/Supplementary
Range:Short-Long
Chakra Cost:40(-5 for each turn its activated)
Damage Points:80
Description: The user gathers fire chakra in their back and materializes it into flaming wings. This allows the user to fly up to and around Long Range when fighting. The wings can release a large wave of fire to attack the opponent but the wings are lost afterwards.
-2x Usage
-Making the wings and releasing as a wave of fire counts as 2 of the 3 jutsus.
-Can only stay activated for 4 turns
-No other Fire jutsus can be used for 5 turns after activation
-Can only be taught by Taiketsu Namikaze

-Declined. Unrealistic and fire does not make you fly-


(Katon Nenshou Yoroi) Fire Release: Burning Armor
Rank:S
Type:Attack/Defend/Supplemantary
Range:Close-mid
Chakra Cost:40
Damage Points:80(plus 5 to fire based attacks)
Description: The user concentrates and release fire chakra from his entire body making a cloak around the user. The Burning armor was created on the principal of a Jinchuuriki in their incomplete form. The Armor grants the user the ability to extend fire from his arm or leg in that corosponding shape to attack the opponent.
-This can only be used once
-Last 2 turns
-Vulnerable to B-rank wind based attacks since the combustion will cause an explosion seriously injuring the user. A and S-rank will lead to death if not blocked.
-Can only use Fire jutsu in this form
-Can only be taught by Taiketsu Namikaze
-No other fire jutsus can be used for 6 turns afterwards

-Declined. Similar jutsu already exists-


(Suiton Oni Mizu Kuro-n) Water Release: Demon Water Clone
Rank:A
Type:Supplementary
Range:N/A
Chakra Points:30
Description: The user creates a water clone of condensed water that is able to withstand more than a normal water clone. The user uses shape manipulation to give the clone demon characteristics. The clone is able to use water moves up to B-rank. The clone can only be destroyed by the elements or element induced attacks. They are unaffected by projectiles and weapons.
-Only 2 can be made at a time
-An upgrade to water clone
-Can only be taught by Taiketsu Namikaze
You must be registered for see images

-Declined. You cannot change the cannon jutsus to your convenience-
 
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Akisha

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Re: ♦ Custom Jutsu Submission ♦

Wolverine Arts: Sacrifice for the Greater Good = Kuzuri Biijutsu: Gisei no Taibu Tame
Type: Supplementary
Rank: A
Range: Short/Middle/Long
Chakra cost: 30
Damage points: N/a
Description: By performing a single hand seal, the user is able to sacrifice an already summoned Wolverine to increase the duration of the Wolverine mode or Wolverine mode stage two. After the user performs the hand seal, the wolverine will poof away and won’t be able to be summoned for the rest of the battle. As a result the user’s mode will be increased by 1 turn.
Note: Must have signed the wolverine contract.
Note: Must be in Wolverine mode or Wolverine Mode stage 2
Note: Only 3 times per battle
Note: No Wolverine techniques or any summoning for the following turn.


-Approved-

Wolverine Arts: The wolf’s bite = Kuzuri Biijutsu: Ookami no Hitonomi

Type: Offense
Rank: S
Range: Short
Chakra cost: 40
Damage Points: 80
Description: To use this technique the user must be in Wolverine mode or Wolverine Mode stage 2. Once the transformation is complete, the user will bite the opponent, releasing a huge amount of chakra through his canine teeth into the enemy’s blood and nervous system. As a result a part of the opponent’s central nervous system temporarily “shuts down”. In a matter of seconds the opponent will start losing the ability to think properly and will very soon forget how to perform some very simple simple tasks, for example - molding chakra, preventing him from using any techniques above B-rank for the first turn, and A-rank for the 2nd turn.
Note: Lasts 2 turns.
Note: The user must bite the opponent to activate the effects of this technique.
Note: Must be in Wolverine mode or Wolverine Mode stage 2
Note: Only once per battle.
Note: No Genjutsu at the same turn.
Note: No S ranks and above for 2 turns after the effect has worn off.

-Declined. You need med ninja training for this-

____________
-Declined- make this more like a poison jutsu, because I doubt your wolverine arts in original say you have poisonous saliva..


Wolverine Summoning Technique: Wolverine’s Stomach = Kuzuri Kuchiyose no Jutsu: Kuzuri no ibukuro
Type: Offensive/Defensive/Supplementary
Rank: S
Chakra Cost: 40
Damage Points: 80
Description: The user will perform a row of 3 hand seals and will summon the stomach of a wolverine pretty much like Jiraya’s Toad Mouth Bind. Once inside, the opponent can not escape unless using a forbidden ranked technique or 2 S ranked that should hit the stomach itself directly. Once inside, the user can manipulate the flesh of the stomach as a defense. With a single hand seal he can make a shield out of the flesh that can stop any technique up to A rank (including). The user can also with the same hand seal, release the stomach flesh at the opponent, forming whips with the strength of an A rank technique that move extremely fast. Also the flesh is sticky which makes the movement for both the user and the opponent harder, making it almost impossible to run but they can still walk.
Note: Only once per battle
Note: While inside the stomach the user can’t use Forbidden ranked techniques.
Note: The use of the stomach flesh counts as a single move.
Note: Last for 4 turns.
Note: No genjutsu at the same turn.
Note: While in the stomach, nor the user, nor the opponent can run fast due to the sticky flesh that the stomach is made of.
Note: No S rank and above next turn.

-Approved-



Wolverine Arts: Illusionary Techniques: The Teeth that Shine in the Dark = Kuzuri Biijutsu: Genjutsu: Ha are giragira oite no kuro.
Type: Offensive
Rank: A
Range: Short/Middle
Chakra cost: 30
Damage Points: N/A
Description: This is genjutsu that can only be used by ones who have signed the wolverine contract. In order to cast this technique the user must have summoned a wolverine OR be in Wolverine mode or Wolverine mode stage 2. The user will cast a very quick genjutsu that will activate Odontophobia – the fear of teeth. In a matter of seconds, the opponent will become so afraid of teeth that when he see the wolverine’s teeth or the user’s teeth (when in one of the modes), the opponent will start shaking and will lose the ability to think straight. He will panic and soon will start to tremble with fear and if the genjutsu isn’t broken within 3turns, the enemy will die of a heart attack.
Note: Only twice per battle
Note: Must have signed the Wolverine contract.
Note: In order to cast this technique the user must have summoned a wolverine OR be in Wolverine mode or Wolverine mode stage 2.
Note: No genjutsu for the next turn.


-Approved. -


Illusionary Technique: The fear of Pain = Genjutsu: Osore no Itami

Type: Offensive/Supplementary
Rank: S
Range: Short/Middle
Chakra Cost: 40
Damage Points: N/A
Description: With a single hand seal, the user will cast a very quick genjutsu that will activate the Agliophobia - Fear of pain. In a matter of seconds the enemy will start being afraid of the Pain and if he has been hurt (like stabbed or anything) He will be so terrified that he will soon lose the ability to think. The opponent will only be concentrating on the Pain and will forget to defend against upcoming attacks. And because the user is afraid of Pain, even if he understand that this is a genjutsu – he will still be too afraid to stab himself and get away of the illusion since he is afraid of pain, meaning that he won’t be able to escape this genjutsu through Intense Pain.
Note: Only twice per battle.
Note: After using this, no genjutsu for the following turn.
Note: Lasts as long as the opponent does not break away from it.
Note: No S rank or above next turn.

-Declined. This is a bit too much-
 
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Darijan

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Re: ♦ Custom Jutsu Submission ♦

(Fuuton: Kaze gufuu benkai):Wind release: Wind Tornado Release

Type: Defence/Offence/Supelementary
Rank: A
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: The user fastly gathers up his fuuton chakra and then he preforms 2 hand seals(ram-->dog)and after that herelease the colected chakra as a huge tornado which surrounds the user completely, the user is covered even from above. Anything that touches the Tornado will be cutted into pieces cause of the wind sharpness. If the user doesnt need any defence anymore he can easily manipulate the tornado and attack the opponent with it, the same can be done if the tornado gets ignitited.
Notes:
~Usable 4 times a battle
~Must be taught by me

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

(Katon: Kaji Bakuha)Fire: Fire explosion
Rank: S
Type: Offence
Range: short - long
Chakra: 40
Damage points: 80
Description: The user preforms the tiger hand seal, and he release some of his chakra into the opponents fire jutsu so that it explodes, this jutsu can affect any fire on the field, the users, the opponents a fire on in the battlefield...
Notes:
Usable 3 times a battle
Only usable by me(sisko)
No other s ranks the turn this jutsu was used

-Both declined, similar jutsus of both yours already exist-
 
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Dean Kaguya

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Re: ♦ Custom Jutsu Submission ♦

(Raiton: Raikou Tama) Lightning Style: Lightning Sphere
Type: Supplementary
Rank: C
Range: Short
Chakra Cost: 15 (+5 each turn opponent remains in the sphere)
Damage Points: N/A (+10 each turn trapped in the sphere)
Description: User forms a series of hand seals and creates a sphere from electrical energy that can be used to trap an opponent. Once the opponent is trapped in the sphere the user can electrocute the opponent by infusing more lightning chakra into it. User must maintain contact with the sphere or the jutsu disperses.
- Lasts only two turns
- Cannot use any jutsu for the next two turns
- Can only be taught by DeanMinatoNamikaze

-Declined. Similar jutsu already exists-

(Raiton: Raikou no Yaiba) Lightning Release: Lightning Sword
Type: Supplementary
Rank: D
Range: Short
Chakra Cost: 10
Damage Points: 20
Description: User forms a sword form lightning chakra that can be wielded like a normal sword. The user can release the chakra from the sword to create a lightning surge in the ground but the damage points increases by 5 points once released to create the surge.
- Can only be taught by DeanMinatoNamikaze

-Declined. Similar jutsu already exists-

(Doton: Iwa Kabushi) Earth Style: Rock Fists
Type: Attack
Rank: C
Range: Short
Chakra Cost: 20
Damage Points: N/A (+5 taijutsu attacks)
Description: The user coats his fists with earth which add more power and strenght to his/her taijutsu attacks.
- Cannot use any jutsus above c-rank
- Cannot use any jutsus other than earth
- Can only be used three times per battle
-Can only be taught by DeanMinatoNamikaze

-Declined. Makes no sense.-
 
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Faust

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Re: ♦ Custom Jutsu Submission ♦

Summoning Animal: Ducks
Scroll Owner: Faust
Other Users who have signed contract: Toku
Summoning Boss if existing: Luffy
Other Summoning Animals tied to contract: N/A
Upon approving I am dropping my elephant contract.
[ Kamo Kuchiyose: Luffy ] Duck Summoning: Luffy
Type: Attack/Defense/Supplementary
Rank: Forbidden
Range: Short/Long
Chakra cost: 50 [ +10 per turn it stays in play ]
Damage points: N/A
" The duck once came and left only destruction behind... "
Description: The user will summon Luffy, the lord of the ducks, by performing the necessary hand seals and smearing his blood on his palm. Luffy has a dual elemental affinity of wind and water allowing him to flap his wings at high speeds in order to summon huge gusts of wind as well as release razor sharp feathers with the gusts. He can also release huge water bullets from his mouth that can flood an area with little effort.
He is about the size of gamabunta and can fly at high speeds because of his wind affinity, also he can easily withstand taijutsu attacks such as kicks and shurikens. Luffy can easily move through water and air able to carry the user at high speeds.
[ Can only be used once per battle. ]
[ Can only stay in play for a total of 5 turns. ]
[ No other summonings can be used for the rest of the battle. ]
[ Wind gusts and Water bullets are equivalent to A-rank and count as a move when used. ]

-On hold. Fix the red parts. A duck cannot summon huge gusts of wind or spit huge water bullets. The rank allowed is A.-

[Hishu Bibu] ♦ Dagger Tail ♦
Rank: Forbidden
Range: Short/Long
Type: Attack/Defense/Supplementary
Chakra Cost: 50
Damage: N/A [The blade adds +20 to sword techniques.]
Description: Long ago a man named Ukyo was a mighty Kage, he was said to be so strong that the stars themselves shown extra hard on him, giving him immense power and strength, in battle he would charge in with his legendary Magma spear and Dagger Tail, and reduce his enemies to nothing but ash and cinders. The Dagger tale was said to a very unique and innovative weapons, a long chain that stretched a length of 40 feet it was comprised of link after link of powerful yet thing chain, across this chain were hundreds of what could only be called arrow-shaped blades. Ukyo was said to be the only man to ever wield this weapon, and thus he was the only one to have mastered it in his time, the art of this weapon was lost with his death as no one could see how the tool actually worked, many looked over records of how it was created but none could master the way of crafting it. One day in a spur of curiosity and boredom Faust, head of Kirigakure's research and development department picked up these books and took this as a challenge, a challenge to create this very versatile tool of death. Taking up the project him and his team began to work many hours on creating two copies of the original concept. Hitting wall after wall they struggled diligently. Finally after many months of works two of the weapon were created, they were not exactly like the original; but very similar none the less, not knowing how they crafted the weapons they had to craft if from the rare stone of Magridel, Oricalcum. The blade it's self had many strange features for it seemed to retract into the user's arm when such length is not needed, so that in the passive state, only 10 links can be seen embedded into their arm. While it does look like the user's arm is cut up by the chain, it doesn't actually harm them. The second notable feature is that withe the implantation of a special ore known as Zodiark Ore, the metal would bound with the users chakra pool and thus made it so the user could manipulate with their mind fairly easily, showing fluid and simple control and being able to bend in ways a normal chain shouldn't be able to. Due to the presences of Zokiark the user can focus on the Dagger Tail and it can be used with many different jutsus for added power and alternative effects.
~It's really a blade which is infused in user's hand and can be extended like a chain anyway the user wants. The blade has many edges on the sides, that can easily cut through flesh...
~It can be extended to mid/long range twice.
~No ninjutsu/genjutsu when using the blade.
~User takes 20 damage, since it's infused withing the hand.
~The blade is indestructible, though this doesn't mean it can destroy everything.
~Faust can only wield this.
You must be registered for see images

~Declined~ a solid metal weapon of 12m is not going to dissapear into your arm. That you can make it extend/retract is fine, though not that way. Second if you mean with "manipulate with their mind" that you're going to say that you can actually move it with just by your mind and without your body moving it's a no go, not to mention it's a chain, those can be bend in a lot of ways as long as it's physically possible. As last I don't mind that you write such a history, however keep the history and the effects clearly separated from each other.
[ Hishu Bibu ] ♦ Dagger Tail ♦
Rank: Forbidden
Range: Short/Medium
Type: Attack/Defense/Supplementary
Chakra Cost: 50 [ +10 each turn it is used. ]
Damage: N/A [ The blade adds +20 to sword techniques and +20 to earth. ]
Description: Long ago a man named Ukyo was a mighty Kage, he was said to be so strong that the stars themselves shown extra hard on him, giving him immense power and strength, in battle he would charge in with his legendary Magma spear and Dagger Tail, and reduce his enemies to nothing but ash and cinders. The Dagger tale was said to a very unique and innovative weapons, a long chain that could stretch a lot, it was comprised of link after link of powerful yet thing chain, across this chain were hundreds of what could only be called arrow-shaped blades. Ukyo was said to be the only man to ever wield this weapon, and thus he was the only one to have mastered it in his time, the art of this weapon was lost with his death as no one could see how the tool actually worked, many looked over records of how it was created but none could master the way of crafting it. One day in a spur of curiosity and boredom Faust, head of Iwagakure's research and development department picked up these books and took this as a challenge, a challenge to create this very versatile tool of death. Taking up the project him and his team began to work many hours on creating two copies of the original concept. Hitting wall after wall they struggled diligently. Finally after many months of works two of the weapon were created, they were not exactly like the original; but very similar none the less, not knowing how they crafted the weapons they had to craft if from the rare stone of Magridel, Oricalcum.
-----
/Abilities:
The blade it's self had many strange features for it seemed to retract into the user's arm when such length is not needed, so that in the passive state, the chain can be seen embedded into their arm. While it does look like the user's arm is cut up by the chain, it doesn't actually harm them. The second notable feature is that with the implantation of a special ore known as Zodiark Ore, the metal would bound with the users chakra pool and thus made it so the user could enchant his earth style abilities with the sword giving him better control of it. The chain is really light, but deadly at the same time and it can be used to retract into the users arm and be used as a normal blade with spikes from the sides. Due to the presences of Zodiark the user can focus on the Dagger Tail and it can be used with many different jutsus for added power and alternative effects. Dagger Tail is infused with Zodiark ore and with the users chakra making it impossible for others to wield or destroy it, but the blade can't destroy everything. The small spikes that are on the side of the blade can easily cut through flesh and rip limbs apart. By manipulating the blade with the users chakra, it can be extended to mid range, but costing some concentration it can only be done twice. Ninjutsu/Genjutsu can't be used the same turn the user is using the blade, because it's infused with the users chakra and it would break concentration of those two. Because the chain is infused within the users hand, he receives 20 damage.
You must be registered for see images
If I still did something wrong, or if the damage is too much, be sure to change or remove those parts. I really want this approved.

-Declined. I cannot approve this no matter how much I edit it. It's just completely unrealistic. -
[ Kurisutairutsuin kaishi | Crystal Zweilancer ]
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
" It has lasted 200 years. The journey is at an end, the ultimate twin lances have been found. "
After performing a string of fifteen handseals, the user will create a human sized figure carrying two lances while riding on a horse, all made of water. The figure will rush at the opponent with all the speed and fury of a stampeding herd of bison, aiming to stab and crush the target. Should they put up an earth defense, the lancer will dissolve into its form of water, seep through any cracks in the defense ( most earth walls, unless they state otherwise in the description, have cracks running through them ) and will reform on the other side before continuing. Similarly, if there are no cracks, it will flow around the walls and reform before continuing its charge. Should the opponent be out of its range, i.e. underground or in the air, it will patiently wait on the battlefield until they come into range again.
[ May be cast only once per battle ]
[ Requires a large water source ]
[ No Suiton techniques for as long as it is in the battlefield ]
[ Co-created by Emperor ]
[ Before anyone else can be taught this technique, they must have the permission of both Faust and Emperor ]
~Declined~ remove the bolded part or place more restrictions on that part as just saying you can't use suiton jutsu's isn't really that big of a deal. A time restriction is essential and a restriction on the usage of higher rank jutsu's might work too. Also this is a suiton jutsu so why isn't that in the title?
[ Suiton: Kurisutairutsuin kaishi | Water Style: Crystal Zweilancer ]
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
" It has lasted 200 years. The journey is at an end, the ultimate twin lances have been found. "
After performing a string of fifteen handseals, the user will create a human sized figure carrying two lances while riding on a horse, all made of water. The figure will rush at the opponent with all the speed and fury of a stampeding herd of bison, aiming to stab and crush the target. Should they put up an earth defense, the lancer will dissolve into its form of water, seep through any cracks in the defense ( most earth walls, unless they state otherwise in the description, have cracks running through them ) and will reform on the other side before continuing. Similarly, if there are no cracks, it will flow around the walls and reform before continuing its charge. Should the opponent be out of its range, i.e. underground or in the air, it will patiently wait on the battlefield until they come into range again.
[ May be cast only once per battle ]
[ Requires a large water source ]
[ No Suiton techniques for as long as it is in the battlefield ]
[ For it to stay on the field the user must keep his chakra within it to keep it active, restricting the use of ninjutsu and genjutsu ]
[ No S-ranks can be used the next turn ]
[ Co-created by Emperor ]
[ Before anyone else can be taught this technique, they must have the permission of both Faust and Emperor ]

-Approved-
[ Fuuton: Shunko no Sadou ] Wind Release: Flash Wind Blast technique
Type: Attack/Supplementary
Rank: S
Range: Short [ Two wind blasts till mid range ]
Chakra Cost: 40
Damage Points: N/A [+10 to taijutsu/wind]
Description: A wind technique developed by powerful wind users in order to help enhance their physical capabilities in battle, as well as increase the power of the wind techniques. The jutsu itself uses chakra to draw in and force air around their arms, legs and torso, and causing it spin around them like a vortex. This causes a great wind to build up around the user, and allows them to use this air and their chakra as both a medium of attack, and to supplement their own skills and abilities.
The user seems to be surrounded by a bright white light, as the chakra round them glows from the use of the technique. As well the air around their limbs hugs to their skin, making it seem almost like the space around their skin is warping and shifting continuously.
While active, the chakra and air effecting their body allows the shinobi to move at greatly accelerated rates increasing their speed and strength by good amounts. Also, when in use the shinobi can supliment the air around their body for use in other wind techniques. The great speed of the wind around their body makes any jutsu that utilizes this air much more powerful adding 20 damage to it. The the user can shoot two concussive blasts of wind when striking. The Blasts themselves are capable of shattering trees and rocks, and easily can break bones. The power of the blast can be increased if using both hands or both feet at the same time, and thusly causing even more damage.
[ Usable once. ]
[ Lasts for two turns. ]
[ No wind techniques the next turn. ]
[ No Ninjutsu/Genjutsu as this is active. ]
[ The user can use it for taijutsu purposes and then shoot the two blasts, add 20 damage to a wind technique releasing all of the wind, release wind techniques adding 10 damage points to them. ]

-Declined. OP. Do not resubmit -
 
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meimei

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Re: ♦ Custom Jutsu Submission ♦

Thanks for the past info ... have worked on it more so here it goes again... :)

Custom weapon...

Custom weapon: Desert Flower (Sabaku no hana) or 砂漠の花
Rank: B
Type: Defense & Attack
Range: short to Mid-range (the beam only though can go to long range)
Chakra cost: N/A
Damage: 20 for cutting damage with single blade, 35 for the self-defence mechanisms and 5 for each turn when a dart was successfully within an opponent.

Descriptions: A staff with the ability to expand and decrease in size easily (range is from short to mid-range), one end having a large crystal prism on it. It will be able to break down all the light in the electro-magnetic spectra and by changing the angle of the staff, a light beam can then be produced through the prism which can temporarily blind an opponent.

It has a secret blade within the staff itself which shoots out the other end of the weapon. It has a self-defence mechanism which means if any opponent picks it up it will set off a series of blades all over (like thorns on a rose) and injure the opponent. Hooks on the staff means if it is picked up, it will hook into the opponents skin. It can release small, sharp earth & metal spikes from the body of the staff (like an insect sting).

It's draw backs are that it doesn't need have a special power as such that requires special jitsu and in dark conditions there would be no visible light to make the prisim work. This weapon is aimed for defense more than attack.

-Approved-

Custom jitsu...

(Suiton: Dassui) Water style: Dehydration
Type: Defence
Rank: C
Range: Mid-range
Chakra Cost: 40
Damage Points: N/A
Description: The user manipulates the water molecules in their surroundings to draw them away from their opponent, making mist jitsu unable to be used.
- Cannot use any jutsus above c-rank
- Can only be used once per battle
- Can only be taught by meimei

-Declined. A jutsu that manipulates the water molecules is definitely not a C rank-
 
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Scorps

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Re: ♦ Custom Jutsu Submission ♦

Regular Ninjutsu
___________________________________________
(Shahou Jutsu: Tsuki Ya) Archery Art: Moon Arrow

Rank: A-Rank
Type: Attack
Range: Mid-Long
Chakra: 30
Damage: 60
Description:
The user focuses his chakra on one of his arms forming a bow of pure chakra. Then, by joining both his hands and pulling the other hand back, he forms a chakra arrow (both are visible like the rasengan). The user then releases the arrow at his opponent with great accuracy (if the user carries a doojutsu or another ability that grants greater accuracy that will increase the accuracy). The arrow lacks the piercing ability of a normal arrow (its dull and can't actually pierce) but carries great momentum and speed and at the moment of impact the chakra is decompressed, making a small localized chakra blast. The speed of the arrow is similar to that of a normal arrow.
Note: requires s-rank training in ninjutsu and rasengan mastery.
Note2: can only be taught by Scorps
Note3: cannot be used at close range.
Note4: can only fire an arrow at a time.

(for better visualization see bleach anime and the last quincy bow shown used by ishida in hueco mundo (and imagine a simpler bow) or yue's (CCS) own arrows used in the final judgement)

-Declined. Similar jutsu already exists-

_____________________________________________________
(Shahou Jutsu: Ketatamashii Tsuki) Archery Art: Piercing Moon

Rank: S-Rank
Type: Attack
Range: Mid-Long
Chakra: 40
Damage: 80
Description:
Larger and more powerful version of Archery Art: Moon Arrow. The technique is used in the same way but the arrow produced has 5 times more chakra into it and carries a lot more speed. The arrow can pierce any defense bellow s-rank and still do the same damage to the target. The decompression/detonation of the arrow creates a chakra blast in all directions within a 2 meters radius. The decompression/detonation of the arrow can be triggered by the user at any moment before impact. The arrow has twice the speed of the moon arrow but still doesn't require enhanced senses or dojutsu to see it (equal speed to a normal chakra powered projectile weapon).
Note: can only be used 3 times.
Note2: no s-rank jutsu in the same turn.
Note3: has a 2 turn colddown.
Note4: requires both rasengan mastery and ninjutsu training up to s-rank.
Note5: Can only be taught by Scorps.
Note6: Cannot be used at close range.

-Declined. Similar jutsu already exists-

_____________________________________________________
(Bachi Sono Sebum Zaigou): gozentaru gorannasai (Punishment of the seven sins: proud look)

Rank: S-Rank
Type: Supplementary
Range: Short to Long
Cost:
Damage: N/A
Description:
For using an S-rank jutsu the turn before, the enemy is judged guilty of pride. As a punishment the enemy is transformed into a human sized snake. The Snake form is the punishment for thinking that one is above the others, making one crawl on the floor for 2 turns. The target becomes incapable of using hand seals, normal taijutsu and has his chakra limited, meaning he can’t cast jutsu above A-rank. Retains his KG and the ability to think and talk, but otherwise moves and attacks as a snake. If the user gets bitten by the enemy while he's in this form, the user dies. The snake form is stronger and faster than a normal human form.
Note: Can only be used once.
Note2: cannot cast genjutsu or jutsu that affect the 5 senses on the enemy while he's in snake form.
Note3: cannot cast another punishment while the enemy is in snake form.
Note4: needs eye contact between the user and the target.
Note5: can only be taught by scorps.
Note6: requires that ninjutsu training up to s-rank has been completed.
Note7: requires the enemy to have used a S-Rank Jutsu the turn before.

(Overall this tech is nothing more than an extreme transformation tech)

This last one will get rejected for sure...but will give it a try... :D

-Declined-



Summoning Contract

_______________________________________________
Goro-Sama has the bear contract...don't know if this one is acceptable but will try to submit it anyway...

Summoning Animal: Pandas
Scroll Owner: Scorps
Other Users who have signed contract: none so far
Summoning Boss if existing: to be added
Other Summoning Animals tied to contract: to be added

Information on the animal:

Expect the pandas to be able to talk like the toad summonings and have a dense social background to be developed further if the contract is accepted.

-Declined. Sorry, not possible unless you get Goro's ok-



Earth
__________________________________________
(Doton: Yawarakai Tsuchi Souhou): Earth Release: Soft Earth Touch
Rank: S
Type: Supplementary/Defense
Range: Close/Mid/Long
Chakra Points: 40
Damage Points: N/A
Description: The user releases earth chakra through his hands, giving him the ability to convert earth, rock, mud or water into very soft earth. Can only be used to defend against Suiton or Doton justu. If defending against a water jutsu, the conversion of water or rock into soft earth by releasing earth chakra from the hands, diverts the soft earth around the user. If used against earth, there isn't a conversion but rather a softening of the earth composing the attacking jutsu. The user can channel this technique through his entire body, but in that case he can't use earth in the same turn. The justu can be used with the users own jutsu in a combo.
(Soft Earth is like the soil of a freshly plowed field: soft and moist.)

Note: can only be taught by Scorps.
Note2: doesn't overrule jutsu rank rules and element weaknesses and strengths.
Note3: impossible to transform or use against any other element that isn't earth or water.
Note4: can't transform mist or water combo techniques that have another element into the mix (for example, water+wind, water+fire) or kekkei gekkai (like boil or ice releases)
Note5: can't use another earth technique above b-rank in the same and following turn.
Note6: can only be used 4 times in battle.

Tks

-On hold. It's a good idea but you can't just soften earth through releasing chakra. Work a bit more on it, cause it has potential-
 
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Magic..

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Re: ♦ Custom Jutsu Submission ♦

(suiton-enkai saito) - water style-ocean site
Rank: S
Type: Defence/Offense
Range: long
Chakra Cost:40
Damage Points:N/A
Description:The users concentrates an insanely huge amount of water chakra into their gullet.whilst exhaling it the,user adds a certain amount of wind chakra to increase it's speed and strength.this technique can be used to change any terrain into a 10ft lake.
-Useable onces per battle
-The lake washes away in 6 turns

-Declined. Similar jutsu already exists and wind is not necessary-

(Tako Modo Dankai 2) - octupus mode stage 2
Rank: Forbidden
Type: offense
Range: N/A
Chakra Cost:50
Damage Points:N/A(+20 to any water and octupus jutsu)
Description: whilst in octupus mode,the user is able to take yet another monsterous form.The user gain four giant octupus hands,which erupts from the user's back,which are able to punch through any wall.The user is rendered boneless,becoming imune to taijutsu but unable to use taijutsu as well.whilst on a watersource,the user's speeds is compared to that of lee with no weights and he is also able to easily dictate slight body movement made by the foe(still standing on watersource)
-lasts for 5 turns
-must be able to summon octupus
-the user is extremely exhausted after the mode wears off.

-Declined. Immune to taijutsu cause you become an octopus? As far as I know octopuses are very much affected by it-
(Dekata Yodan) -
move prediction
Rank: S
Type: Defence/offense
Range: N/A
Chakra Cost:40
Damage Points:
Description:This is the result,after many years of jyuuken training.The user must have their byakugan active. By focus every bit of their eye sith on the skeletal structure of a target,they are able to predict some taijutsu and normal movement of the target,with just a slight movement of the target's joints.
-must be a hyuuga clan member
-this technique reduces the user's byakugan vision to 180 degrees for that moment.
-3 times per battle.

-Declined. Makes no sense-
(Hakke Doragon Bakuha) - 8 Trigrams
Dragon blast
Rank: forbbiden
Type: offense
Range: long
Chakra Cost:50
Damage Points:90
Description:After gathering chakra,The user focuses a very huge amount of chakra into his gullet,then he forcefully emits it sending a giant size chakra blast that is capeable of destroying, almost everything in the user's path.
-Must be a hyuuga clan member
-twice per battle
-user takes 20 percent of the damage
-Declined. You cant use other jutsus names to your convenience and you can't alter cannons either-
(Hakke Tsuchi Jiten
) - 8 Trigrams
Earthly Spin
Rank: A
Type: Defence/offense
Range:Close
-short
Chakra Cost:30
Damage Points: 60
Description:The user pushes chakra
out of all there tenketsu,whilst manipulating them to gain sharp edges.then,the users can thrust theirselves towards the target whilst spining rapidly to slash them at multiple place.
-must be a hyuuga clan member
-useable three times per battle

-Declined. Resubmit. I do not get how this jutsu works-
 
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Izuna Uchiha

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Re: ♦ Custom Jutsu Submission ♦

(Shizukesa) - Water release: Serenity

Rank: A
Type: Supplementary
Range: short-long
Chakra:30 (-5 every turn)
Damage: N/A
Description: After making one handseals, the user will spread his water chakra throughout the field, increasing the moisture in the air. Both the user and his opponent can notice the change in the air’s density, but that change in itself doesn’t reveal the purpose of the jutsu. This dense air is a very advance variation of the “Chakra sensing rain technique”. Everything that moves above ground is felt by the user as long as he keeps the jutsu active. Only a master in both Rain and Water jutsu can perform this technique.
-Can only be used 3 times per match
-Can only be used by Izuna Uchiha

-Declined. OP-



(Sukyattā) - Hidden Sword Technique: Scatter

Rank: Forbidden
Type: Attack/Defense
Range: short-long
Chakra:50
Damage: 90 (-30 to user)
Description: To start this technique, the user will place the Ame-no-mi-kumari so that the tip of the sword points toward the ground and he will then drop it. The sword will passes through the earth and two rows of giant blades, made out of water, will rise up from the ground. Then, Ame-no-mi-kumari's giant blade separates into hundreds of slender, petal-like water blades. The release can be negated before it completes, if the sword is grabbed before hitting the ground. While the blades are too small to see normally, they reflect light in such a way as to appear as cherry blossom petals. The user can control the blades, allowing him to shred opponents at a distance. This is considered by many to be the most difficult technique one could perform with the Ame-no-mi-kumari. Furthermore, this jutsu comes with great risk as the user’s chakra is being drained in order to keep the jutsu active, making it impossible to perform more than 2 jutsu per turn while this technique is active. The little swords can be considered nothing more then C-rank water swords, the difficulty with this jutsu is to shape and control them all.
-Last for two whole turn
-Can only be used once per match
-No S-rank jutsu or higher before and after this technique is performed
-Can only be used by Izuna Uchiha

-Approved-


(Umi no kōru) – Hidden Sword Technique: Call of the Ocean

Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: The user will focus all of his water chakra in the tip of Ame-No-Mi-Kumari and will then sheath his sword. After the completion of a whole turn where the user won’t be able to use water jutsu or his sword, he will be allowed to unsheathe it again. As the user do so, water will rise from everywhere on the field in seconds, completely modifying the terrain. For the rest of the fight, the field will be transformed into an ocean. By the completion of this jutsu, the terrain will remain an ocean, constantly regenerating itself if the opponent tries to get rid of the water. This allows Ame-No-Mi-Kumari to unleash the full extent of its power.
-This jutsu can only be used once per match
-Can only be used by Izuna Uchiha

-Declined. This would drain all your chakra completely-
 
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-Yard-

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Re: ♦ Custom Jutsu Submission ♦

(Tsuchi Tebukuros) Earth Gloves
Type: Supplement/Attack
Rank: A
Range: Short
Chakra Cost: -10 for each B rank jutsu used.
Damage Points: N/A
Description: Doton Gloves are gloves that are infused with a high amount of Doton chakra. These gloves give the user the ability to use B-Rank doton with one handseal. Even tho the gloves have stored Doton chakra infused with them it still takes a small amount of the users own chakra to use Doton jutsu. The gloves act as a Doton chakra supplement almost like an amplifier.
-can only be used 4 times during battle
-No Doton jutsu for 2 turns after the 4 times of use.
-Minus 20 chakra for other jutsu besides Doton.

-Declined. Makes no sense. How would earth chakra render handseals useless? -



(Doton: Iwa-Tensou) Rock Transfer

Type: Defense
Rank: B
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: By utilizing Doton based chakra, the user can mold any liquid he/she touches into rock instantly.

-Like...the opponent's body water? :) Yea right. don;t even think of resubmitting-



(Raiton: ketteiteki senkou raishuu) Lightning Release: Final Flash Attack
Type: Attack
Rank: Forbidden
Range: Mid-Long
Chakra Cost: 80
Damage Points: 100
Description: The user will place there hands above their head quickly focusing alot of lightning chakra into a ball above their head. As the ball begins to form the user will use shape manipulation to cause the lightning to rotate in a sphere in the same way the rasengan does to increase the damage. The ball of lightning has a radius of 2 meters. When the ball first begins to form, as the lighting forms, there is a flash of light as it appears, blinding everyone on the feild temporarily apart from the user. Within 7 seconds the ball of lightning would be fully formed and when it is the user will throw it, much like the Fuuton Rasenshuriken is thrown at high speeds. When ever the ball of lightning comes into contract with something apart from fire, it will explode blasting everything within mid range of where it hits. Lightning of B rank and below will not be strong enough to effect the ball in any way.

Note: Useable once
Note: If used at mid range the user takes 30 damage and is partially numbed
Note: No lightning in the next turn
Note: No S rank or higher in the next turn
Note: Anyone caught within mid range takes 30 damage and is partially numbed
Note: Anyone within close range of the attack is unable to continue the battle

-Declined. Similar jutsu already exists-

(Katon: Hagetaka kaen) Fire Release: Condor Blaze
Type: Supplementary/Attack
Rank: Forbidden
Range: Short-Long
Chakra Cost: 50
Damage Points: 90
Description: The user will form a row of 10 handseals, he will then disperse into 20 highly compressed katon flames that are shaped like condors. The condors will then soar through the air at great speeds at the opponent. 1 condor will be the user and will travel to the desired location that the user wants and the user will appear from that condor while the other 19 condors soar through the air and attack the opponent. The condors hit the opponent all at the same time. On impact the condors will explode in a huge fiery explosion that covers the area . Once the condors explode all surroundings within mid range will be covered with 6ft tall flames.
-If the user has signed the condor contract then this jutsu will only require 5 handseals.
-No Katon for the next 2 turns.
-Can only use this jutsu once per battle.
-Can only use 2 jutsu on the next turn.
-No Katon jutsu before this jutsu.
-The turn that this jutsu is used, the user can only use one more jutsu so this jutsu counts as 2 moves.
-If the user is caught in the explosion then he/she will die.
-Can only be taught by ~Yard~

-On hold. Limit the fire condors-

 
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Savior..

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Re: ♦ Custom Jutsu Submission ♦

(Doton: Moai Zou) Earth Style: Moai Statue
Rank: B
Type: Defence
Range: Long range
Chakra cost: 50
Damage Ponts: 0
Description:The user claps his hands together to summon two Moai heads at each side of the user, the Moai head have the ability to open there mouths and let out a screech that immobilises the attacker for a short period of time, as soon as the opponent is immobilised the heads go back underground.
-Usable only once in battle
-Can only be Taught by SenjuTakawaan

-Declined. -
 
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Luiz

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Re: ♦ Custom Jutsu Submission ♦

In case the contract gets approved, I'd like to submit these jutsus

(Oumou no Jutsu: Hane Shuriken) Parrot Style: Throwing Feathers
Rank: C
Range: Short-Long
Chakra Cost: 15
Damage Points: 30
Description: This techniques stands as the parrots ability to shoot their wing's feathers towards their opponents, as sharp thrown projectiles. Depending on the size, chakra reservations and overall characteristic of the feathers, this technique can have lesser or greater damage (from kunais to thrown giant butcher knife). A Parrot summoner can create feathers on their hands and then throw them, as if they are kunais, for they acquire steel-like properties during the duration of the throw, or charge them with chakra for greater effects.

-Oh hold. You need to state exactly the chakra cost and damage points for those feathers, depending on the size-


(Oumou Kuchiyose no Jutsu: Tsukai no Saci) Parrot Summoning Technique: Messegers of Saci
Rank: B
Range: Short-Mid
Chakra Cost: 20 (15 for Saci Pererê only)
Damage Points: N/A
Description: The messengers of Saci consist on 3 small parrots, Saci Pererê, Saci Trique e Saci Saçurá. The Saci are the fastest parrots one can summon and are the tricksters of Altorio. The first is a male black parakeet with one leg and a red hootie. The second is a male brown parakeet with a bright pipe. The third is a female grey parakeet with red eyes. They're usually summon in the midst of a dust devil, and speak loud and excitingly fast. Thrice per battle, they can fly at such speed that they can prevent even a Sannin from performing handseals at Mid Range, or a Kage/Sage at Short-Range, with a burst of speed, striking them with their beaks on specific parts of the body, inducing a small paralysis on the arms and legs, or simply steal whichever weapons or scrolls the opponent has. Saci Pererê has Lightning Chakra and can join his wings like comical hands when he needs handseals.
*Can only be summoned all once per battle, and last 4 turns*
*One can summon only Saci-Pererê, which is the strongest of all twice per battle, or again after summoning all of them (and vice-versa), he lasts 4 turns*

-On hold. Edit red part.-


(Oumou Kuchiyose no Jutsu: Zé Carioca ) Parrot Summoning Technique: Zé Carioca
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Zé Carioca is a large green macaw, with a dark umbrella, a brown suit and a coconut hat. He is very polite and joyful, and but very charming with the ladies. He is the son of Parrot boss and thus is holds great political power amongst the parrots of Altorio. He has the ability to enlarge his body and feathers, enabling him to transport up to 2 people on his back, for the cost of 15 chakra. While he is in play, he or his summoner can preform 1 handseal and enlarge any thrown feathers from normal feathers to about 1 meter in height. He has Fire Chakra.
Zé Carioca is Luiz's personal summon. He travelled from Altorio and is able to remain in play without cost for the whole battle. He is of the same rank as Luiz and has the same chakra reservations.
*Lasts 4 turns for any summoner apart from Luiz, and can only be used once per battle*

-Approved-

(Oumou Kuchiyose no Jutsu: Vitória Régia ) Parrot Summoning Technique: Vitória Régia
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Vitória Régia is a large blue macaw with incredible beauty. She is a very bright and fun macaw, who loves to Samba and party. She wears a beautiful Victoria Amazonica, a large white water lily, from where she gets the name, on her head. She has Water affinity, and is able to swim fastly, underwater. She holds the Naiá, the Moon Dagger on her belly, which is a bright silver katana with the power to suck and seal water on it's blade. A cut from it will drain large amounts of water, constant contact will result on the mummification of the enemy. The weapon can seal up to 2 S rank water jutsus, 3 A ranks, 4 B ranks and all C and D ranked jutsus per battle.
She is Lili-chwan's personal summon, and has travelled from Altorio, thus she is able to stay with Lili all the battle without cost.

*Without Vitória, there's no Naiá*
*Any summoner apart from Lili-Chwan can only summon her once per battle, for 4 turns*


-Techniques based on sealing need Nexus' approval-




(Oumou Jutsu: Hare Bakudan) Parrot Style: Explosive Feathers
Rank: C
Range: Short-Long
Chakra Cost: 15
Damage Points: 30
Description: After throwing the feathers, the user can make them explode with one handseal, which can be done with one hand only, the size of the explosion being proportional to the size of the feathers. A normal sized feathers, such as those thrown by normal sized parrots or human summoners are of the same power as a paper bomb.

Approved-
 
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Pervyy

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Re: ♦ Custom Jutsu Submission ♦

(Sennin Hi no Ishi ) - The Sage's will of fire.
Rank: S rank
Range: Short - Long
Chakra Cost: 40
Damage Points: 70
Description: This technique required the user and 2 other toads to peform. The user will release large blast of earth/mud from their mouth. At the same time, the first toad will release a strong fire blast that heats up the earth turning it to lava attack. As the same time the second toad will spit out a large blast of special toad oil which will combine with the fire/mud/lava combo creating intense heat greater than that of lava. Each of the jutsu that are used together to make this are the power of A rank and the heat from this jutsu is so strong it cannot be stopped by normal water jutsu. It requires water wind combinations that are stronger than naruto/yamato's water vortex. Due to the special toad oil infused in this technique, the user can perform one handseal causing this oil to explode with the lava causing a huge explosion of lava causing damage to everyone and everything in mid range.

Note: Must have 2 toads summoned
Note: Doesnt require sage mode
Note: Useable twice
Note: Anyone in mid range takes damage if it explodes

-Declined. OP-


(Sennin yoroi ) - Sage armour
Rank: S rank
Range: short
Chakra Cost: 50 then 20 per turn
Damage Points: 40 per hit from sword
Description: The user will peform 3 handseals performing a summoning jutsu. In a puff of smoke the user will be surrounded by a special Red/black armour with a sword handle in their hand. This armour is an ancient armour that was forged in the toad village ages ago in the time of the samurai. This armour is made of a special metal that can be infused with natura chakra. This armour is strong enough to block basic attacks of C rank and below. There is a layer of sponge/rubber like substance between the armour and the user to stop lightning shocking them and to stop fire burning too. The armour is specially designed to help mobility so it doesn't restrict the users movements.

Once per battle the user can release there chakra into the armour to block one attack up to and including S rank. Though this would reduce sage mode by one turn.

The user will focus their chakra into the sword handle creating a blade of wind that extends out of the handle in the form of a sword, which can't be seen. This sword is infused with natural energy to increase its power and it makes it so the blade is unseeable.

Note: useable onces
Note: Lasts 4 turns
Note: Sword reduces sage mode by half
Note: Toads are able to fuse with the user through the armour
Note: Must know sage mode

Looks:


-Approved. -


(Doton: Iwa no Ryūiki) - Earth Release: Earth River Basin
Rank: B
Type: Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will make a set of three hand seals and then create a section of earth to split open and form a river bed in which can be made to flow anywhere. This technique is primarily used to defend against opponents water techniques and re-direct
their flow to the users desired location.

-Approved-

(Doton: Dai Iwa no Damu) - Earth Release: Great Earth Dam
Rank: A
Type: Supplementary, Defence
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user will make a set of 4 hand seals and then will create a large segment of earth to rise up with a large bowl like formation in the center inwhich can be used to trap an opponent or up to a very large water source.

-Approved-
 
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