[ARCHIVE] Custom Jutsu Submission - I

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Icemyster

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Re: ♦ Custom Jutsu Submission ♦

Genjutsu:Mushi sasayaki (Insect Whisper)
Rank:Forbidden
Type:eek:ffensive
Range:Short
Chakra:60
Damage:80
Description:
The user allows his insects to buzz, and upon hearing this insect noise (opponent must hear it close range to their ear) the opponent is placed in this genjutsu. The opponent begins to feel as if there are insects coming out of every opening of his/her body, and begins going through major stages of hysteria, and the more insects he/she see's the more they panic, and usually needs an outside chakra source to be broken, unless the opponent is two ranks above the user or has third tomoe or higher sharingan.
*Can only be used by Insect users, or advanced doujutsu users that have been trained by Icemyster
* Can only be used once
*No genjutsu for the rest of the battle
*May be broken by third tomoe or higher sharingan

~ So Kai is out ? Then no. ~

ryuuchou sentou (Flowing Punch)
Rank:A
Range:Short
Type:Offensive
Chakra:30
Damage:60
Description:
The users punches the opponent while manifesting water chakra into his fist, causing water to come forth from the user's fist upon impact, knocking the opponent off balance and washing him away from the user a few feet, drenching him in water, causing the opponent to be slowed down.

~ Similar technique exists o_O ~

Ninjutsu:Chakra Field (Chakra nohara)
Type:Supplementary
Range:Mid/SHort
Rank:S
Chakra:40
Damage:0
Description:
The user Begins emitting Water chakra from his/here body, in such a low amount that only doujutsu users can notice and or see. Inside this field projectiles are slowed as if they are moving through water, protecting the user from thrown objects, an if the opponent is caught in this field, they are slowed as if they are moving through water, giving the user a speed advantage. The user of the jutsu is seperated by a small air pocket inside that moves to the shape of the user, preventing the field from slowing himself down.
*Lasts three turns
*can only be used once

~ It's too small to be seen yet acts like a pool and slows an opponent down ? Impossible. ~

torikki-dageki(Tricky Strike)
Rank:A
Range:Short
Type:Offensive/Defensive
Chakra:N/A
Damage:60
Description:
Utilizing the user's doujutsu (byuakugan, rinnengan, sharingan) the user accurately predicts the opponents movement in a close combat situation, and during the last possible split second the user dodges the opponent's attack, hitting them with the opening created. It is unavoidable.
*Can only be used twice

~ I should infract you for attempting to mimic the Sharingan's predicting abilities; but this is your first, and last, warning. ~

Genjutsu: hon'in nou (I believe)
Type:Supplementary
Range:Short-Long
Rank:S
Chakra:40
Damage:60
Description:
The user jumps, and the opponent is placed in this jutsu if looking. the Opponent begins to believe he can fly and jumps foward towards the opponent only to land face first into the ground. After the opponent lands face first into the ground the jutsu is broken.
*Can only be used once

~ O____O Approved, I guess. ~
Genjutsu:Mushi sasayaki (Insect Whisper)
Rank:Forbidden
Type:eek:ffensive
Range:Short
Chakra:60
Damage:80
Description:
The user allows his insects to buzz, and upon hearing this insect noise (opponent must hear it close range to their ear) the opponent is placed in this genjutsu. The opponent begins to feel as if there are insects coming out of every opening of his/her body, and begins going through major stages of hysteria, and the more insects he/she see's the more they panic, and usually needs an outside chakra source to be broken, unless the opponent is two ranks above the user or has third tomoe or higher sharingan.
*Can only be used by Insect users, or advanced doujutsu users that have been trained by Icemyster
* Can only be used once
*No genjutsu for the rest of the battle
*May be broken by third tomoe or higher sharingan
*May be broken by Kai

~Declined~​

Ninjutsu:Chakra Field (Chakra nohara)
Type:Supplementary
Range:Mid/SHort
Rank:S
Chakra:40
Damage:0
Description:
The user Begins emitting Water chakra from his/here body,creating a light blue aura around the area of the user*visible by everyone with eyes*. Inside this field projectiles are slowed as if they are moving through water, protecting the user from thrown objects, an if the opponent is caught in this field, they are slowed as if they are moving through water, giving the user a speed advantage. The user of the jutsu is seperated by a small air pocket inside that moves to the shape of the user, preventing the field from slowing himself down.
*Lasts three turns
*can only be used twice per battle

How big is this "field" exactly?
 
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BlacKing

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Re: ♦ Custom Jutsu Submission ♦

Doton: Ichiban Ridairekushon kiritoosu (Earth Release: First Style: Redirection Tunnel)
Rank: A
Type: Atk/Def/Suppl
Range: Short/Mid
Chakra Cost: 30
Damage: +30 to original Jutsu
Description: User does two handseals, using the earth, he molds it in the shape of a horizontal 'U' that extends from the user's hand (pretty much the earth tunnel forms itself in the users palm like a large U shaped tunnel). When attacked directly with a jutsu other than lightning, the user may redirect the attack back to his opponent. The attack enters one end of the tunnel. While inside, the user implements their chakra into the tunnel, thus forcing the jutsu back out through the other end of the tunnel while increasing the power of the jutsu while it is inside the tunnel. The original attack of the justu is increased by 50 of the original attack. Only Oraan may use or teach this technique to others. Those he teaches may not teach others unless given granted permission from Oraan first.

Doton: Niban Ridairekushon kiritoosu (Earth Release: Second Style: Redirection Tunnel)
Rank: A
Type: Def
Range: Short/Mid
Chakra Cost: 30
Damage: N/A
Description: User does two handseals, using the earth, he molds it in the shape of a upside down 'L' that extends from the from the ground. When attacked directly with a jutsu other than lightning, the user may redirect the attack into the ground. The attack enters one end of the tunnel. Only Oraan may use or teach this technique to others. Those he teaches may not teach others unless given granted permission from Oraan first.

~Declined: Don't submit any more redirection tunnels for attacks~

Ikatsui Karyuudo (Grim Hunter Armor)
Rank: A
Type: Supplementary
Range: N/A
Chakra Cost: 30
Damage points: N/A
Description: Armor takes effect when riding the back of the Great Hyena King Crocotta for a full turn. Oraan gains a suit of Hyena armor made of Crocotta's indestructible hide that sheds when he is summoned. Armor lasts even after Crocotta is gone from the field or when Oraan is no longer riding Crocotta. (Have to have signed the Hyena Contract to use. Only Oraan may teach)
1. It provides constant protection from basic weaponry such as Kunai, swords, Shuriken.
2. Makes Oraan more feral like in his movements {quicker, stronger, faster (Gates1.5 speed, would be Gates 2 speed, however the accounted armor weighs Oraan down some)}
3. Allows Oraan to communicate with all Feral like animals Telepathically.
4. Heightened Senses.
You must be registered for see images

You must be registered for see images
~Declined: do not resubmit~​

Crocotta Hon'ei Haiena (Crocotta Hyena Umbra)
Rank: S
Type: Defense
Range: N/A
Chakra Cost: 40
Damage points: N/A
Description: An aura made of the chakra of The Great Hyena King Crocotta is cast around Oraan, blocking any direct elemental attacks (A Rank and below) until his next turn. May only be used twice per battle. (Have to have signed the Hyena Contract to use. Only Oraan may teach)
You must be registered for see images
~Declined! Seriously~

Doton/Fuuton: Shouchikubai Ashibishi (Earth/Wing Combo: Elevated Stepping Stones)
Type: Defense/Supplementary
Range: Short-Mid
Rank: A
Chakra Cost: 50
Damage Points: N/A
Description: 5 Large patches of earth infused with wind chakra raises out of the ground elevating the user. Can be used to catch the user while plummeting from the sky. Jutsu last for only 1 minute, before slowly sinking back into the ground.
Restricted to 3x per battle.
Only Oraan may teach
You must be registered for see images

~Approved~


seriously the top 4 are all too OP! :flaw:​
 
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Kansas Bred

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Re: ♦ Custom Jutsu Submission ♦

Jutsu's Changed.

Old One:
Summoning: Sykes, The Giant Ox
Type: Supplementary
Rank: S
Range: N/a
Chakra Cost: 40-120 ( Depending on range wanting to be summoned )
Damage Points: N/a
Description:
Sykes is a giant Ox made of pure muscle, Due to that he is very strong just by stomping can make huge craters on the ground. Sykes's attitude is usually not so kind towards people he has a very short temper and loves to take his rage out on people but when not in his fits of rage he makes cruel jokes even towards his summoner.The only person he seems to kinda get along with is his owner (Myself) even then he still has his attitude that he can do whatever he wants but in mind still listens, Sykes is a Very loyal, Crazy Ox. Sykes can also walk on his back legs like a human and usually does when summoned standing with his arm folded across his chest in a tough guy pose. He is the size of gambunta.

Note:Sykes can use B-rank Doton Jutsu's and below (Can only use jutsu's once per battle)
Note: Sykes can also use his strength to smash through B-rank and down Doton jutsu's ( Counting towards the move count )
Note: Sykes can only be out in battle for 4 turns per battle.
Note: Must have signed the summoning contract owned by Drizzy

New One:

Summoning: Sykes, The Giant Ox
Type: Supplementary
Rank: S
Range: N/a
Chakra Cost: 40-120 ( Depending on range wanting to be summoned )
Damage Points: N/a
Description: Sykes is a giant Ox made of pure muscle, Due to that he is very strong just by stomping can make huge craters on the ground that can disrupt Doton jutsu. Sykes's attitude is usually not so kind towards people he has a very short temper and loves to take his rage out on people but when not in his fits of rage he makes cruel jokes even towards his summoner.The only person he seems to kinda get along with is his owner (Myself) even then he still has his attitude that he can do whatever he wants but in mind still listens, Sykes is a Very loyal, Crazy Ox. Sykes can also walk on his back legs like a human and usually does when summoned standing with his arm folded across his chest in a tough guy pose. He is the size of gambunta.

Note: Sykes can use Doton, and Katon Jutsu.
Note: Sykes can also use his strength to smash through A-rank and down Doton jutsu's ( Counting towards the move count )
Note: Sykes can only be out in battle for 4 turns per battle.
Note: Must have signed the summoning contract owned by Drizzy

~ I need a rank on the Doton jutsu being disrupted, and a limit on the number of times he can do it. ~

------------------------------------------------------------------------------------------------------------

(Doton/Fuuton:Chishi chūsha | Earth/Wind Combination :Lethal Injection)
Type: Attack
Rank: S
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Description:
The user will perform a set of handseals then focus his chakra into the ground
erupting several spikes in front of him which can be picked up and thrown, shot as
projectiles.
These are no ordinariy spikes, they are a foot long per spike and infused with wind chakra to not only make them get to the foe faster, But upon piercing the opponent it will release the wind chakra into the enemy and burst.

Note: Can only be used 2x per battle
Note: Must be taught by Drizzy
Note: When shot as projetiles there will be 5-10 spikes shot per time used.

~ Does this mean the picked up and thrown, or does it mean they will separately go as projectiles themselves ? ~
 
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Ushiro

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Re: ♦ Custom Jutsu Submission ♦

(Soushi Arashi to Ken) Twin Storm Blades
Type: Weapon
Rank: A
Range: N/A
Chakra Cost: +10 each turn when infused with lightning chakra.
Damage Points: N/A (+10 to all lightning techniques)
Description: These two swords are made of a special metal that is very durable and can be infused with lightning chakra. When infused, the swords are covered in an aura of whitish-yellow lightning and can easily cut through ordinary metal and A-rank and below earth techniques. Being cut causes numbing in the general area. They can absorb up to B-rank lightning attacks twice per battle. The user can also swing the swords and launch a B-rank electrical shockwave at the opponent.
-Shockwave can only be used 3 times per battle.
-Can stay infused for up to 4 turns before having to recharge them 2 turns later. This counts as a move.

(Arashi Yari)-Storm Spear
Type: Weapon
Rank: A
Range: N/A
Chakra Cost: +10 each turn used(30 to create the force field)
Damage Points: (10 damage to user after force field is used)
Description: The user connects the handles of Twin Storm Blades using a magnetic bond to create a dual-ended spear. The spear has the same capabilities as when the blades are separate except it can absorb 1 a-rank lightning attack but within seconds will discharge the electricity outwards in a ten-foot radius of it and return to its original form and loose its charge. The user can also spin the spear in front of him while releasing electrical energy from it to create a force field that can defend against most a-rank projectile techniques. But doing this also harms the user, leaving him paralyzed for 4 seconds.
-Force field counts as a move and can be done 2 times per battle and once per turn.
-After 3 turns the spear loses its charge and can be recharged 2 turns later.
This is sort of a remake of the original above:
(Soushi Arashi to Ken) Twin Storm Blades
Type: Weapon
Rank: S
Range: Short
Chakra Cost: 30 (+10 each turn when infused with raiton and +5 to maintain the wire when not infused)
Damage Points: N/A (+10 to lightning techniques used through the blades)
Description: The user does a series of handseals before holding out both hands and summoning the blades. These two blades are made of a special metal that is very durable and can be infused with lightning chakra. When infused, they glow with an aura of whitish-yellow lightning and are capable of cutting through S-rank earth techniques with some difficulty. The blades can be connected at the handle through a magnetic bond to form a dual-ended spear. The user can also release a wire of raiton from between the two when separating them that will not harm the user if touched but won't break easily which can extend up to 10 ft and retract at will. The user can release a B-rank electrical current from the blades through something touching it that has the same affect as a taser when used on an opponent and can be sent through the ground within short range. Some lightning techniques can be used through the blades for and increase in power.
-Can only be summoned once per battle
-The electrical current can be used 2 times per battle
-Infusing the blades count as a move
-Can stay infused for up to 4 turns
-Can only be used by Katonpwnz

~ OP. ~
What about this slight change?

(Soushi Arashi to Ken) Twin Storm Blades
Type: Weapon
Rank: S
Range: Short
Chakra Cost: 30 (+10 each turn when infused with raiton and +5 to maintain the wire when not infused)
Damage Points: N/A (+10 to lightning techniques used through the blades)
Description: The user does a series of handseals before holding out both hands and summoning the blades. These two blades are made of a special metal that is very durable and can be infused with lightning chakra. When infused, they glow with an aura of whitish-yellow lightning and are capable of cutting through A-rank earth techniques with some difficulty. The blades can be connected at the handle through a magnetic bond to form a dual-ended spear. The user can also release a wire of raiton from between the two when separating them that will not harm the user if touched but won't break easily which can extend up to 10 ft and retract at will. The user can release a B-rank electrical current from the blades through something touching it that has the same affect as a taser when used on an opponent and can be sent through the ground within short range. Some lightning techniques can be used through the blades for and increase in power.
-Can only be summoned once per battle
-The electrical current can be used 2 times per battle
-Infusing the blades count as a move
-Can stay infused for up to 4 turns
-Can only be used by Katonpwnz

~ Are these canon techniques, or special wind techniques you plan to make later ? ~

(Fuuton: Shinkū Fūdō)Wind Style: Vacuum Wind Tunnel
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: After a series of handseals, the user creates a large spinning tunnel of wind that sucks in air from one end and blows it out of the other. This can be used in conjunction with the user's attacks to accelerate their speed or the tunnel's path can be bent to redirect an opponent's attack.
-Can be used 3 times per battle
-No other wind jutsu the same turn
-Can only be taught by Katonpwnz

~ Kawagiri just declined a series of re-directing tunnels by someone else o_O ~
 
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The Seven-Scaled boy

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Re: ♦ Custom Jutsu Submission ♦

(Taijutsu no Akimichi keibatsu: Kiyo Ēsu ) - Akimichi clan taijutsu: Service Ace!
Rank: S
Type: offensive
Range: Short-mid (due to the size of the user)
Chakra: N/A
Damage: 80(-20 if the opponent does not hit the ground)
Description: The user, while under the influence of the super expansion jutsu, will quickly kick the opponent upwards and smash his palm onto him in a tennis racket style. This resulting that the opponent is sent crashing diagonally down towards the ground.
Notes: Must be from the akimichi clan to use.
Notes: the interval between the kick and the palm strike is very short, due to the user's increased strength.

~ Approved ~
 
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Ben-sama

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Re: ♦ Custom Jutsu Submission ♦

[Erai shiyokubutsu yousai | Great plant fortress]
Rank : Forbidden
Range : Short
Type : Supplementary
Chakra Cost : 50
Damage Points : N/A
Zetsu puts his hands onto the ground and will send chakra to the surrounding plants, the plants from throughout the entire battlefield will then be pulled towards zetsu himself and will stick to him, and form somewhat of a mountain on Zetsu's position, leaving zetsu somewhere deep within.
Whatever tries to come in contact with the fortress will be grabbed by veins from within it and pulled inside the fortress. Zetsu will be freely able to move through the fortress in a same way as ninjas go through ground using Underground Fish Projection technique, Zetsu will move throughout it the same way, but he will not need to use aditional chakra to do so. Zetsu will aswell be able to manipulate the plants within the fortress and rearange their position and duplicate them, aswell as create new plants using the ones that were gathered. Zetsu is aswell capable of using the chakra within the plants that he used to take control of them, to use the water gathered in by the plants to form a deffensive water layer on the fortress, that is capable of withstanding B rank or below fire techniques.
[Once per battle]
[Zetsu takes -20 damage due to chakra loss]
[Fortress consumes -10 chakra each turn]
[Only Zetsu can use this technique]

~ The purple part is what I've changed, and this needs a new restriction corresponding to the new ability. ~

The bolded is a new thing i've added O_O
 
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Lili-Chwan

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Re: ♦ Custom Jutsu Submission ♦

(Suiton: Koketsu no Waniguchi ) Water Style: The Jaws of the Alligator

Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: After a row of 10 handseals, the user is able to summon a huge amount of water short-mid range from herself, and shoot in towards her target with great pressure. As soon as it is released, the blast of water takes the shape of a huge alligator, jaws open wide, to swallow and crush the target, leaving behind a lake's worth of water, progressively draining, lasting 5 to 8 turns (Depending in the temperature/humidity of the environment)
To preform this jutsu, the user must not have used any Water Release Jutsu in the turn before, and won't be able to use Water Release Jutsus in the next turn, nor higher than A rank in the following, the same applies for Summoning Jutsus (Animals). During the two turns after the jutsu is released, Earth Jutsus will have an additional cost of 10 chakra points, without increasing their damage points.
*Can only be used once per battle*
*The user takes 10 damage points*
Note: A smaller version of this jutsu, equivalent to B rank (20CC/40DP), can be used 2 times per battle.

~ WIll the smaller version possess the same restrictions as the larger one ? ~
The smaller versions are B Rank jutsus, I think they don't need restrictions. they're pretty much just water blasts with teeth...

(Suiton: Koketsu no Waniguchi ) Water Style: The Jaws of the Alligator

Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: After a row of 10 handseals, the user is able to summon a huge amount of water near herself, and shoot in towards her target with great pressure. As soon as it is released, the blast of water takes the shape of a huge alligator, jaws open wide, to swallow and crush the target, leaving behind a lake's worth of water, progressively draining, lasting 5 to 8 turns (Depending in the temperature/humidity of the environment)
To preform this jutsu, the user must not have used any Water Release Jutsu in the turn before, and won't be able to use Water Release Jutsus in the next turn, nor higher than A rank in the following, the same applies for Summoning Jutsus (Animals). During the two turns after the jutsu is released, Earth Jutsus will have an additional cost of 10 chakra points, without increasing their damage points.
*Can only be used once per battle*
*The user takes 10 damage points*
Note: A smaller version of this jutsu, equivalent to B rank (20CC/40DP), can be used 2 times per battle.

~ Approved. I changed the purple part to prevent you from basically summoning the alligator right next to the opponent. ~

(Fuuton: Gai no Tourouken) Wind Release: The Scythe of Praying Mantis

Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user makes a row of 20 handseals, and stretches her arms. This will cause the sky (And clouds, if the sky is cloudy) to cave in, vacuuming the air all across the sky and dropping it as a huge blade-like pillar of highly concentrated wind that pierces the ground anywhere short to mid range from the user, straight in front of her. By clapping her hands together in front of her, the user can release the pillar, which will curve into a slight crescent shape, and shoot forward at great speeds, devastating all in it's path. The entire process, from the first handseal, is accompanied by a deafening hooving sound, extremely loud screech, verging the limits of hear damage. To preform this jutsu, the user must not have used any Wind Release Jutsu in the turn before, and won't be able to use Wind Release Jutsus in the next turn, nor higher than A rank in the following, the same applies to Summoning Jutsus (Animals). During the two turns after the jutsu is released, Fire Jutsus will have an additional cost of 10 chakra points, without increasing their damage points.
*Can only be used once per battle*
*The user takes 10 damage points*
~ OP. ~
(Fuuton: Gai no Tourouken) Wind Release: The Scythe of Praying Mantis

Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user makes a row of 20 handseals, and stretches her arms. This will cause the sky (And clouds, if the sky is cloudy) to cave in, vacuuming the air all across the sky and dropping it as a huge blade-like pillar of highly concentrated wind that pierces the ground anywhere short to mid range from the user, straight in front of her. By clapping her hands together in front of her, the user can release the pillar, which will curve into a slight crescent shape, and shoot forward at great speeds, devastating all in it's path. The entire process, from the first handseal, is accompanied by a deafening hooving sound, extremely loud screech, verging the limits of hear damage. To preform this jutsu, the user must not have used any Wind Release Jutsu in the turn before, and won't be able to use Wind Release Jutsus in the next turn, nor higher than A rank in the following, the same applies to Summoning Jutsus (Animals). During the two turns after the jutsu is released, Fire Jutsus will have an additional cost of 10 chakra points, without increasing their damage points.
The pillar takes the twice the ammount of time to drop as rain. It is considerably slower in the second part of the jutsu.
*Can only be used once per battle*
*The user takes 10 damage points*

~ Would either kill the fighters, or cause a massive updraft that blows you all into the sky ~
 
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HiddenShadowNinja

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Re: ♦ Custom Jutsu Submission ♦

(Parseltounge: Heibi to-ku no jutsu)- Parseltounge: Snake Speak technique
Type: Supplementary
Rank: A
Range: Short-Long
Chakra cost: 30
Damage: N/a
Description: This jutsu can only be done by those who have spent a long time with snakes and signed their summoning contract. Using this jutsu the user is able to speak the language of snakes and effectively take control over any snakes on the battlefield, excluding those summoned by an opponent. The snakes then all converge on the target and attack at once.
*Only HiddenShadowNinja can use/teach this jutsu
*User cannot summon anything of his own while controlling an opponents snake summon. Jutsu like the hidden shadow snake hands can still be used as it isn't considered a summoning.
*If another snake master uses this jutsu at the same time, rank will determine who takes control. If both are the same rank, the jutsu doesn't work for either of them
*The user can continue speaking in the language of snakes for the rest of the battle.

Resubmitting, removing the controlling opponents summons part

~ Don't you already control all summons on the battlefield excluding an opponent's, since that basically means your summons ? ~

(Heibi Bushin) Snake Clone
Type-Offensive/Defensive/Supplementary
Rank-B
Range-Short
Chakra cost-20
Damage-40 (if bitten)
Description-The user creates a clone made entirely of snakes, though it looks normal. The point of using this type of clone over others is that if it is hit by a taijutsu attack instead of just dispersing away, it breaks down into the snakes it's made of. The snakes then wrap around the opponent and bite them. Like all clones, these can use any jutsu the user can.
*Only HiddenShadowNinja can use/teach this jutsu
*Only 4 clones can be used at a time

~ Purple part needs removal. ~


(Kuchiyose: Chika Heibi Debari)Summoning: Underground Snake Projection
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short-Long
Chakra cost: 30
Damage: N/a
Description: This is a variation of the summoning jutsu. Using this jutsu the user preforms all the same steps as a normal summoning, but upon slamming his/her hand on the ground nothing seemingly appears, making the opponent think the jutsu failed. What has really happened is that the user has summoned a snake directly underground, and at anypoint this turn or next, can have the snake erupt from underneath the target attempting to swallow them or bind them, etc.
*Only HiddenShadowNinja can use/teach this jutsu
*Must be able to summon snakes
*Snake must come out of the ground either the turn this is used, or next turn, otherwise it will suffocate and die
*The size of the snake used in this jutsu can be no bigger than a Kyodaija. No Three-headed snake or Manda sized snakes can be used for this jutsu.
*It takes about 3 seconds after the users command for the snake to burst from the ground. Long enough for a Sannin or higher rank ninja to get 1 jutsu off. As soon as the user sends the command, the opponent will feel a rumbling underneath them from the ground breaking, still giving them the same 3 seconds to do a move, but now they know something is attacking them from underneath, they just don't know what. For all they know it could be an Earth jutsu.

Resubmitting with Emps wanted restrictions.

~ Approved, Very nice idea ~
 
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Jinbei

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Re: ♦ Custom Jutsu Submission ♦

Mokuton:kibaku chuuseki| Wood style:Exploding pillars
Rank: S
Type: Attack
Range: Short-Mid
Chakra: 40
Damage: 80
Description: By using mokuton,the user is able to create multiple pillars that will grow and form a circle around the opponent.Then,after the user performs one handseal,the pillars will explode.The explosion radius expands all the way up to mid range.

Note~The pillars don't take more than 3 seconds to grow,however the user doesn't need handseals in order to perform this jutsu.
Note~Can only be used twice per battle and the user can't use any other mokuton customs for two turns.
Note~Can only be used and taught by Jinbei.


~ Explode incendiarily, which is impossible, or merely shatter into numerous shards ? And it requires handseals. ~
Well actually,the trees would explode like this



(The jutsu starts at 0:29)

but in a smaller scale.I will remove the no handseals part =D





Mokuton:kibaku chuuseki| Wood style:Exploding pillars
Rank: S
Type: Attack
Range: Short-Mid
Chakra: 40
Damage: 80
Description: By using mokuton,the user is able to create multiple pillars that will grow and form a circle around the opponent.Then,after the user performs one handseal,the pillars will explode.The explosion radius expands all the way up to mid range.

Note~The pillars don't take more than 3 seconds to grow.
Note~Can only be used twice per battle and the user can't use any other mokuton jutsu for two turns.
Note~Can only be used and taught by Jinbei.


~ Approved, changed no mokuton customs to no mokuton jutsu ~
 
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~Racher~

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Re: ♦ Custom Jutsu Submission ♦

(Kuchiyose no Jutsu- Arukapone) - Summoning Jutsu -Al capone
Rank: S
Type:Supplementary
Range:N/A
Chakra cost:45
Damage points:N/A
Description:After biting there thumb and wiping it on a tatoo on there arm the user will summon Al Capone the King of Eagles who rules the land of Mount Chicagoicas.He is a majestic bird with feathers are sharp as a sword and bright as the sun and due to his katon affinity his tailfeathers are always on fire and provide a source of light and inspiration.Al has a wingspan of 20 metres and is about 15 metres in length and weighs nearly 190 kilos.Al bears the coat of arms of Mount chicagoicas on his belly. Al is able to fly at speeds of about 100 km/hr,even at such high speeds he is able to perform mid air maneovers and is extremely agile.Its huge claws and sharp beak are able to tear up any human or animal to shreds,due to Al's enormous strength.Al being an eagle also has sharp eyesight and can spot a rat from a height of 2 miles.Al being a huge bird can create huge gusts of wind upto A rank by flapping his wings(1 time per turn,but doesnt count as a move).But its natural affinity is Katon so Al Capone can perform all Katon jutsus that the user can upto A rank(counts as a move).Al being a huge bird can carry upto 5 people on its back at a time.All in all Al capone is a ferocious and frightning eagle who despises the human race but he holds special respect for Gaara of konoha xd whom he is bound to eternally.


*can only be summoned twice per battle
*Al can stay on the battlefield for 4 turns only
*will go back home if hit by a S rank jutsu
*can only be taught by Gaara of konoha

*Al can perform the A ranked gust of wind only thrice in a battle
*Al can perform the katon jutsus 5 times per battle
*
You must be registered for see images

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~ Would blind everyone, including you, permanently ~

For references:

Al is a phillipine Eagle,the most awesome bird and also known as the king of birds.
The eagle stands a meter high, weighs anything from four to seven kilograms and has a grip three times the strength of the strongest man on earth. With a wing span of nearly seven feet and a top speed at 82 kilometers per hour, it can carry unsuspecting monkey and carry it off without breaking flight.Source


Philippine eagles inhabit tropical rain forests and are well-adapted to life in dense foliage. Despite their great size, they have short, broad wings and a squared-off tail that allows them to rise almost vertically between trees and maneuver with great speed and agility through branches and vines. They are adept at snatching monkeys or other mammals or birds from trees.Source:

I have permission from -Andy-

And Caliburn to make my own version:


Rank: S
Type:Supplementary
Range:N/A
Chakra cost:45
Damage points:N/A
Description:After biting there thumb and wiping it on a tatoo on there arm the user will summon Franky who is the brother of Al capone and is the underboss of the eagle force in Mount Chicagoicas.He wears a red cloak with a sleeveless black shirt and black pants.The red cloak also carries the mark of Mount chicagoicas.His sense of sight is even stronger than his brother and can see through thick mists(hidden mist jutsu,but if sight deprevation jutsu is also used then he is unable to view the opponent).He is 6 feet tall and is capable of flying with great speed and agility as it has wings on its back at a speed of nearly 70 km/hr but due to his small size he cant bear anyone.His feathers are irediscent and glow because of his raiton affinity.hence wherever he goes light follows him.He stands on his legs and carries a huge warhammer in his hand which can crush through defensive doton jutsus of B rank and below, as he possesses the strength similar to his brother Al capone.Franky also possesess natural affinity towards raiton and can perform raiton jutsus upto A rank(counts as a move),he can also launch a streak of 8 raiton chakra charged feathers by flapping his wings that are hard and can paralyse and pierce the opponent if they make contact(the user determines what the trajectory of the feathers would be).Franky is a dark and maniacal eagle who when gets angry,ravages everything in his vicinity.The only other organism he is aftraid of is his brother AL capone,whom he respects and loves with his heart due to which he is also started being friendly with Gaara of konoha due to which he has granted Gaara a mental link with him,due to which,their mind becomes one and they can share each other's thought.
*can only be summoned by Gaara of konoha or who posesses the eagle contract
*can only be summoned twice in battle
*Franky will go back to mount chicogo. after 4 turns
*will go back to mount chicagoicas if he suffers damage from a S rank jutsu.
*Franky can only use raiton jutsus 4 times when summoned
*Franky can throw the raiton projectiles 3 times in a battle only once per turn(doesnt count as a move
*the breaking of any doton jutsu of B rank and below counts as a move and also can only be done 3 times in a battle.
*Franky also possesess the ability to flash raiton from his body that can surprise,blind and disorient the opponent like a flash bang,the flash of light lasts two seconds and can only be used thrice in a battle,once per turn and doesnt count as a move and wont affect the user since he knows when the flash would occur.
*also the Raiton charged feathers and the flash bang cannot be performed in a single turn
*both franky and AL cannot be summoned together




~ He has the strength rivalling the boss summon, can carry a massive warhammer, but cannot carry a person ? ~

Franky is also of the same specie as Al capone.
The coat of arms of mount chicagoicas
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Rank:S
Type: Attack
Range:short-long
Chakra cost:40
Damage:80
Description:This is a conjunction style jutsu alongwith Al capone in which the user for starters have to be in contact with the summon then the user will perform 3 handseals focussing doton chakra in his body and then stream it into Al who releases a blast of fire from his beak with perfect timing and so the fire and earth combine as they travel creating a high pressure stream of lava(40 cm radius) that travels fast,towards the opponent causing serious burns and damage rendering the opponent helpless and in agony.
*can be used three times per battle
*can only be performed if Riding Al capone
*requires the eagle Contract




~ Get the summon approved first ~

Type:Attack/Conjunction
Rank: S
Range:Short-Long
Chakra cost:40
Damage:80
Description:This is another conjunction style jutsu performed alongwith Franky Two Face.In his jutsu the user for starters needs to have body contact with Franky,then as the user places his hand on franky ,the user streams a large amount of suiton chakra into franky and simultaneously Franky(he has hands as stated in his description) will perform 3 handseals and in perfect unison with the user's suiton chakra will expell a stream of condensed water from his beak(45 cm radius)with lightning in it(franky's affinity is lightning) which travels fast and can shock and paralyse the opponent severely disabling him from continuing the battle.
*can only be used thrice per battle
*can only be taught to a eagle contract holder by Gaara of konoha
*requires Franky to be near the user




~ Same as above ~


Type:Supplementary
Range:All
Rank :Forbidden
Chakra cost:50
Damage:none
Description:This is a reverse summoning variation and requires the eagle contract.In this variation the user performs four hanseals and reverse summons the opponent into the holy grounds of Mount chicagoicas.The holy ground is a sacred place for the eagles where they worship their God THE AETOS DIOS known as the eagle of zeus of whom Franky and Al capone are descendants.The holy ground is a flat soil terrain with no sign of any vegetation and water except there is a huge statue of Aetos Dios that is in the centre of the Holy grounds.The special traits of this ground is that the descendants of Aetos dios have special abilities to change the terrain or the climate/weather at any point of time.But as the Genes of the Dios has quite thinned out Al capone and franky do not have both the abilities,but one ability lies with both of them and that is
*the eagles either Al capone/franky should be already present or summoned on he field
Al Capone:Al lost the ability to change the terrain but he is gifted with the ability to change the weather of the training ground atleast twice,this provides the summoner an inherent advantage over the opponent.The weather could be stormy with thunderclouds,rainy,snowfall or a nice sunny day...and also when Al capone has been resummoned to his home grounds he cant leave but because of this when four turns expire(after entering the Holy grounds)the opponent and the user are resummoned back to the place they were battling and Al stays back in the grounds.
*this abilility can only be performed twice when in the Holy grounds
*this ability can only be used by Al capone
*Can only be taught by gaara of konoha
*if Al caone takes S rank damage then the technique ends then both the opponent and the user are back where they were fighting
*the changing of weather counts as a move
*no handseals are required but it takes 2 sseconds to change the weather/climate
Franky's ability:While his brother was gifted with the ability to change the climate/weather he was granted to change the terrain of the training grounds to his pleasure but he can only do so thrice per battle.He can make mountains grow,create walls of earth,create slides,create tunnels and spikes that could damage the opponent.But like his brother Al capone as he has been resummoned to his home grounds he can't leave but because of this when four turns expire(after entering the Holy grounds)the opponent and the user are resummoned back to the place they were battling and Franky stays back in the grounds.
*this abilility can only be performed thrice when in the Holy grounds
*this ability can only be used by Franky
*Can only be taught by Gaara of konoha
*if franky takes S rank damage then the technique ends and both the opponent and the user are back where they were fighting
*the change of terrain counts as a move,no handseals are required but it takes about 2 seconds to change the terrain
Note: since both franky and Al capone cannot be summoned together,so henceforth either the user can summon franky and use his ability or either summon Al and use his ability.
* also when this ability expires the user cant summon back franky or Al



~ Declined, do not resubmit ~

If the mods want to add any restriction they can edit the description and do so.:D
~ We don't need your permission, we can do it whenever we want ~
Sorry for the long descriptions,i tried to explain my best >.<
 
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~Nemesis~

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Re: ♦ Custom Jutsu Submission ♦


Katon & Doton supairaru (Fire & Earth Spiral)
Type: Attack & Defence
Rank: S
Range: Mid-Long
Chakra Cost: 40
Damage: 80
Description: In this jutsu, The user slides his feet across the floor with chakra being sent through the earth vertically, just under the earth, by doing this the user creates a large Semi Circular Dome shapped prison, made out of the earth with strecthes 6 feet wide and 4x of a regular shinobi (size in height) and 2m Width which spirals up to the sky this encircles the opponent causing no damage yet, instantly the user Clicks his fingers which have Fire chakra stored at the tip of the users fingers, causing combustion to occur, shooting out a small thin fire missile with enough ferocity of a A Rank Fireball jutsu, straight into the Earth dome like-prison which causes the opponent to be engulfed by the flame causing severe burns or even unconsciounous (body dehydration rapid increases) and the fire to be Guided by the spiraling earth dome causing everything to be sent upwards into the sky.


~ Technique description is confusing and un-understandable ~
 
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Ryuji

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Re: ♦ Custom Jutsu Submission ♦

(Katon/Futon:Kunai Dzuki Ken)-Fire/Wind Style:Kunai to Blade
Type: Offensive/Deffensive
Rank: A
Range: Short
Chakra Cost: 30 (+5 after the first turn)
Damage Points: N/A
Description: The user will grab a kunai and infused wind chakra in it, the chakra will expands into a sharp blade then the user will exhale fire chakra to the blade engulfing it in flames except the hilt of the kunai keeping the user's hand from getting burned. This blade can be used in a normal fashion and can penetrate a human body with ease and burning it aswell. It also gives the advantage that it retains both the light weight and versitility of the kunai while gaining the length of a sword, however to prevent the blade from dispersing the user must constantly add wind chakra to the blade to keep the fire alive.
Note: Can only be used twice per battle.
Note: Last for 2 turns
Note: No wind or fire jutsus while using this jutsu.
Note: Can only be taught by Ryuji.

~ The heat transferring through the iron of the kunai would scorch your hand and make you drop it in a few seconds. ~

(Futon:Hebi)-Wind Style:Snake
Type: Defensive/Offensive
Rank: A
Range: Short/Long
Chakra Cost: 30
Damage Points: 60
Description: After performing the neccesary handseals (6) the user will create vortex of wind that takes the form of a giant snake that slithers its way to the opponent destroying everything in it's path. The snake can also be used to ''wrapped'' the user to protect him from incoming attack or blow away big sizes objetcs however this jutsu can only be use to defend or attack in the turn it's used, not to defend from an incoming attack and attack after.
Note: Can only be used 3 times per battle.
Note: No wind jutsu while using this jutsu or after using it.
Note: Can only be taught By Ryuji.

~ A Vortex taking the form of a snake ? Do you even know what a vortex is ? o_O ~

(Kuzuri Kuchyose no Jutsu:Kuro)-Wolverine Summoning Jutsu:Kuro
Rank: S
Type: Supplementary
Range: Short
Chakra: 40
Damage: N/A
Description: Kuro is a very good friend of Kyo the boss of the Wolverine contract however they constantly figth with each other to test their strength but most of the time they end up arguing or just making up silly excuses to cover their mistakes, Kuro is a very big Wolverine his the same size as Kyo and wears a black vest with the fire kanji in white on it's back just like Kyo's vest he also has a very thick redish fur that keeps him very warm in cold climates he also has very sharp fangs and claws with the size of an average tree. Kuro has incredible strength a very well signature of Wolverines since they can take down enemies with twice their size but since he is really big it's strength is just os normal as other summonings. Kuro has a Fire affinity just like Kyo's wich lets him use fire jutsu from B-rank and below however he can only used 3 jutsu withing the time he's summoned. He also has a very powerfull roar that can blow away the opponent or stop a C-rank (except any lightning or fire jutsu) jutsu from the targeting him or his master.If by any chance Kuro is summoned while Kyo is already summoned they can spit from their mouth a barrage of big fireballs at the opponent with the strength of a S-rank jutsu, however once this skill it's used Kuro and Kyo will be dispersed and the user can't summoned more wolverines for the rest of the battle and no S-rank jutsus for 4 turns.
Note: Kuro will disapear after 3 turns.
Note: Can only be summoned once per battle.
Note: Must posses the Wolverine contract taugth it by Ryuji.

~ How cold are we talking here ? Ice immunity ? To what extent ? ~

I want to change the Boss from my summoning jutsu because the one I quoted looks kinda noobish so I will change some features and drop the old one OK Emp or Kiwi or Rag or who ever checks this. O_O

(Kuzuri Kuchyose no Jutsu:Kyo)-Wolverine Summoning Jutsu:Kyo
Rank: S
Type: Supplementary
Range: Short
Chakra: 40
Damage: N/A
Description: Kyo is the Boss of the Wolverine Contract, he is very wise and strong wolverine however he lacks manners when talking to someone who isn't his master or while fighting/talking to Kuro. Kyo wears a black vest with the fire kanji in white on it's back, he posses very sharp fangs and hidden claws with the size of an average tree and his the same size as Katsuyu. He has a black-redish thick fur wich protects him from very cold climates. Kyo has a fire affinity that lets him used fire jutsus from B-ranks ad below however he can only used 4 jutsu withing the time his summoned. He also has a very sharp sense of smell that lets him locate his target or recognize his summoner but he can only use this skill once withing the time his summoned. If by any chance Kyo is summoned while Kuro is already summoned they can spit from their mouth a barrage of big fireballs at the opponent with the strength of a S-rank jutsu, however once this skill it's used Kyo and Kuro will be dispersed and the user can't summoned more wolverines for the rest of the battle and no S-rank jutsus for 4 turns.
Note: Kyo will dissapear after 3 turns.
Note: Can only be summoned once per battle.
Note: Must posses the Wolverine contract taugth it by Ryuji.

~ Same as above. ~

(Kuzuri Kuchyose no Jutsu:Yoko)-Wolverine Summoning Jutsu:Yoko
Rank: B
Type: Supplementary
Range: Short
Chakra: 25
Damage: N/A
Description: Yoko is an average size Wolverine with lack of manners towards anyone even it's summoner he only obeys any other Wolverine, unlike other Wolverines who weras a vest he just wears the Konoha metal band in his neck. He posseses incredible strength wich lets him take down enemys twice his size a natural feature of Wolverines. He has a wind affinity wich lets him used wind jutsu from C-ranks and below but he can only used 2 jutsu withing the time his summoned, he also has a special skill wich lets him add a huge chakra to his muscles, wich hardens their mass to an Iron level to prevent any damage from attack with a tangible form but he can only used this skill once withing the time his summoned but he will dissapear after using this skill.
Note: Yoko will dissapear after 3 turns.
Note: Can only be summoned once per battle.
Note: Must posses the Wolverine contract taugth it by Ryuji.

~ How much ? ~

(Futon:Kunai Dzuki Ken)-Wind Style:Kunai to Blade
Type: Offensive/Deffensive
Rank: A
Range: Short
Chakra Cost: 30 (+5 after the first turn)
Damage Points: N/A
Description: The user will grab a kunai and infused wind chakra in it, the chakra will expands into a sharp blade. This blade can be used in a normal fashion and can penetrate a human body with ease. It also gives the advantage that it retains both the light weight and versitility of the kunai while gaining the length of a sword, however to prevent the blade from dispersing the user must constantly add wind chakra to the blade to keep it's form stable.
Note: Can only be used twice per battle.
Note: Last for 2 turns
Note: No wind jutsus while using this jutsu.
Note: Can only be taught by Ryuji.

~ Approved ~

(Kuzuri Kuchyose no Jutsu:Kuro)-Wolverine Summoning Jutsu:Kuro
Rank: S
Type: Supplementary
Range: Short
Chakra: 40
Damage: N/A
Description: Kuro is a very good friend of Kyo the boss of the Wolverine contract however they constantly figth with each other to test their strength but most of the time they end up arguing or just making up silly excuses to cover their mistakes, Kuro is a very big Wolverine his the same size as Kyo and wears a black vest with the fire kanji in white on it's back just like Kyo's vest he also has a very thick redish fur that keeps him very warm in cold climates and lets him withstand being hit by 2 Ice jutsus, however if Kuro gets hit by a third Ice jutsu or any other elemental jutsu with a high rank (A,S), he will be immediately dispersed and the user can't summon more Wolverines for 3 turns. He also posesses very sharp fangs and claws with the size of an average tree. Kuro has incredible strength a very well signature of Wolverines since they can take down enemies with twice their size but since he is really big it's strength is just os normal as other summonings. Kuro has a Fire affinity just like Kyo's wich lets him use fire jutsu from B-rank and below however he can only used 3 jutsu withing the time he's summoned. He also has a very powerfull roar that can blow away the opponent or stop a C-rank (except any lightning or fire jutsu) jutsu from the targeting him or his master.If by any chance Kuro is summoned while Kyo is already summoned they can spit from their mouth a barrage of big fireballs at the opponent with the strength of a S-rank jutsu, however once this skill it's used Kuro and Kyo will be dispersed and the user can't summoned more wolverines for the rest of the battle and no S-rank jutsus for 4 turns.
Note: Kuro will disappear after 3 turns.
Note: Can only be summoned once per battle.
Note: Must posses the Wolverine contract taugth by Ryuji.

~ Not all Ice jutsus, only ones that aim to freeze. Things like spikes and stuff would still hurt him ~

(Kuzuri Kuchyose no Jutsu:Kyo)-Wolverine Summoning Jutsu:Kyo
Rank: S
Type: Supplementary
Range: Short
Chakra: 40
Damage: N/A
Description: Kyo is the Boss of the Wolverine Contract, he is very wise and strong wolverine however he lacks manners when talking to someone who isn't his master or while fighting/talking to Kuro. Kyo wears a black vest with the fire kanji in white on it's back, he posses very sharp fangs and hidden claws with the size of an average tree and his the same size as Katsuyu. He has a black-redish thick fur wich protects him from very cold climates and lets him withstand being hit by 2 Ice jutsus, however if Kyo gets hit by a third Ice jutsu or any other elemental jutsu with a high rank (A,S), he will be immediately dispersed and the user can't summon more Wolverines for 3 turns. Kyo has a fire affinity that lets him used fire jutsus from B-ranks ad below however he can only used 4 jutsu withing the time his summoned. He also has a very sharp sense of smell that lets him locate his target or recognize his summoner but he can only use this skill once withing the time his summoned. If by any chance Kyo is summoned while Kuro is already summoned they can spit from their mouth a barrage of big fireballs at the opponent with the strength of a S-rank jutsu, however once this skill it's used Kyo and Kuro will be dispersed and the user can't summoned more wolverines for the rest of the battle and no S-rank jutsus for 4 turns.
Note: Kyo will disappear after 3 turns.
Note: Can only be summoned once per battle.
Note: Must posses the Wolverine contract taugth by Ryuji.

~ Reduce his withstanding level, and same as above ~

(Kuzuri Kuchyose no Jutsu:Yoko)-Wolverine Summoning Jutsu:Yoko
Rank: B
Type: Supplementary
Range: Short
Chakra: 25
Damage: N/A
Description: Yoko is an average size Wolverine with lack of manners towards anyone even it's summoner he only obeys any other Wolverine, unlike other Wolverines who wears a vest he just wears the Konoha metal band in his neck. He posseses incredible strength much more than the average human or less than a bear. He has a wind affinity wich lets him used wind jutsu from C-ranks and below but he can only used 2 jutsu withing the time his summoned, he also has a special skill wich lets him add a huge amount of chakra to his muscles, wich hardens their mass to an Iron level to prevent any damage from attack with a tangible form but he can only used this skill once withing the time his summoned but he will dissapear after using this skill.
Note: Yoko will dissapear after 3 turns.
Note: Can only be summoned twice per battle.
Note: Must posses the Wolverine contract taugth by Ryuji.

~ Tekkai Wolverines ? No. ~

(Metsuryū Modo)-Dragon Slayer Mode
Rank: S
Type: Supplementary
Range: Short
Chakra: 40
Damage: N/A
Description: This techniques allows the user to to a certain degree, transform their body into that of a Dragon wich can be the scales, very sharp fangs and the user's pupil turning bloody red. As a result of this, those with ''Dragon Slayer'' abilities are able to change their body to a certain element in both offensive and defensive styles, in this case the Fire Element wich was a trademark of Dragons. Because their own bodies can function as make-shift weapons unique only to themselves, ''Dragon Slayers'' are typically unarmed fighters who excel in hand-to-hand combat. They can also consume external sources of the natural element (fire) however they can't consume fire created from themselfs nor fire from the opponent; by consuming fire ''Dragon Slayers'' no longer needed the use of handseals for fire jutsus and they enhanced their attacking range (Short to Mid, and Mid to Long). This technique will also boost the user speed to a level since the user is covered in flames, the user can use the fire to burst out his feet or any part of his body to increse his speed to a level only the reflexes of the 4th Hokage or a Third tomoe Sharinagn can see without dificulty.
A ''Dragon Slayer'' ability incorporates the element of fire into the user's body. This allows the user to produce flames from any part of their body, including their lungs but of course every single part of the body will be coated by a layer of water chakra preventing the user from burning themselfs. This technique will also give the user meaning that every damage done by a fire jutsu performed by the opponent will be reduced by 10 damage points (40-30).After this technique ends the user can't use any S-rank jutsu for the rest of the battle and wil have trouble moving meaning no Taijutsu moves for the rest of the battle.
Note: Can only once used once per battle.
Note: This mode will last for 3 turns.
Note: While this technique is in use the user can't use any custom weapons or weapon based jutsus nor use the summoning jutsu.
Note: Every Tajutsu move will have 5 more damage points.
Note: Can only be taugth by Ryuji.

~ I swear if you submit anything trying to mimic Natsu once more, I will ban you from the thread. I've told you like 100x that Natsu's techs won't work in Naruto, and you keep trying ~
 
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-Mugen-

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Re: ♦ Custom Jutsu Submission ♦

cooking art: art of Starvation (kukkingu bijutsu: bijutsu no kikatsu )
Rank: Forbidden
Type: Attack
Range: short-mid
Chakra Cost:50
Damage: 90
Description: This is a sort of illusion that can be used through the motion of the hand.The user will make a illusion that the opponent thinks he is starving(not hungry,I mean he is in his limits).This will cause the opponent unreal stomach pain that will make him throw up and immobilize (he can move,but will be in such pain that he will only be focused on the pain).The user will cast the genjutsu by streching his hand foward.After the opponent is free he wont be able to react,move,or do jutsus as fast as he normally would.(lasts 1 turn)
*Can only be used once
*No genjutsu for the rest of the battle or before the technique was even used
*Can only be broken by a dojutsu user because they can release it before it even happens.Normal person would need to wait till they are struck by genjutsu to release it,but because of the pain they cant.
*Causes the user 30 damage cause of the strain.
*No B-rank or above next 2 turns if successfully completed
*On the turn this is used only 2 jutsus are allowed
*Can only be taught by mugen

edited:(

It still seems too OP
it's a forbidden rank genjutsu which does physical damage
and if you don't have a special eye you're a goner.​

Fire fist (Honoo genkotsu)
Rank: S
Type: Attack/supplementary
Range: short -mid
Chakra Cost:40
Damage: 80
Description: The user will concentrate a lot of fire into his fist than by doing a punching motion he will create a huge fire ball that will go at the opponent at high speed.
*Can only be taught by mugen-sama

Approved: bear in mind the concentration of such
vast amounts of chakra would be pretty much the
same as doing hand seals.

Dance of the lightning flower (raikou dansu no hana )
Rank: S
Type: Attack
Range: mid-long
Chakra Cost:40
Damage: 80
Description: The user stomps on the ground releasing a bone from under or beside the opponent,than quickly does the tiger hand seal releasing lightning chakra from the bone,in a explosive way, making a strong wave of electricity attack the opponent.
*Can only be used 2 times
*Must be a Kaguya to use
*Only Mugen-sama may teach

I changed the speed to average.

Declined: Do not resubmit.
The Speed isn't the problem.
it comes out from the ground underneath and then releases chakra so
even if you avoid the spike you have to deal with the rest of the attack.


also emp please check my chimp mode in the quote ^_^
cooking art: art of Starvation (kukkingu bijutsu: bijutsu no kikatsu )
Rank: Forbidden
Type: Attack
Range: short-mid
Chakra Cost:50
Damage: 90
Description: This is a sort of illusion that can be used through the motion of the hand.The user will make a illusion that the opponent thinks he is starving(not hungry,I mean he is in his limits).This will cause the opponent unreal stomach pain that will make him throw up and immobilize (he can move,but will be in such pain that he will only be focused on the pain).The user will cast the genjutsu by streching his hand foward.After the opponent is free he wont be able to react,move,or do jutsus as fast as he normally would.(lasts 1 turn)
*Can only be used once
*No genjutsu for the rest of the battle or before the technique was even used
*Can only be broken by a dojutsu user because they can release it before it even happens.Normal person would need to wait till they are struck by genjutsu to release it,but because of the pain they cant.
*Causes the user 30 damage cause of the strain.
*No B-rank or above next 2 turns if successfully completed
*On the turn this is used only 2 jutsus are allowed
*After used the user only has 3 turns to fight,if he has not beaten the opponent in 3 turns he will faint and lose automatically
*Can only be taught by mugen

~ Declined, do not resubmit. ~

look at the bolded >_>

Fire Dome (Kasai no Domu )
Rank: Forbidden
Type: Attack
Range: short-mid
Chakra Cost:50
Damage: 90
Description: This jutsu is a very strong and strain full one.The user will concentrate fire around him and make it go really fast around as he is building fire in him.Than he will release all of it at once creating a super huge explosion that looks like a huge fire dome from far away.It is also released so fast that in short range it is almost inpossible to react to unless you have a dojutsu or sannin rank reaction.
*can only be used every 4 turns after usage
*Can only be taught by Mugen-sama
*Can only be taught by mugen

~ The explanation makes it look like a cross between Hyuga Rotation and a minor bomb ~

Metal flower ( Hana no metalu )
Rank: A
Type: defense
Range: N/A
Chakra Cost:30
Damage: N/A
Description: The user releases his body bones many times creating a very thick and compressed armor of bone.Because the bones are as hard as steel many layers of this makes this jutsu immune to A-rank taijutsu.(can take 2 A-rank blows and as much as the opponent can throw b and lower)
*must be kaguya
*Lasts 5 turns and can only be used once.
*considered a taijutsu move
*No elemental or fuuin while in this mode
*Can only be taught by mugen

~ Declined, similar techniques exist. Are you even a Kaguya ? ~


Chimp mode (chimpo modo)

Rank: Forbidden
Type: Supplementary
Range: N/a
Chakra Cost:50 (-10 each turn)
Damage:N/a (40 overall(4 turns) and -5 each time the user talks to someone telepathically)
Description: the user uses a special technique that was taught by the chimpanzees.The user will enhance his chakra by drinking a special type of water (with concentrated chimpanzee chakra) given to him the the chimpanzees(on the users waist),giving him a +5 to all elemental jutsus (although you can only give it to 1 element per turn) and the user gains the ability to talk through the mind,with other people on very,very great distances(like from iwa to ame).But if the user wishes to talk to a chimpanzee than there is no distance from which they cant talk.This ability can also be used to confuse the enemy,because they can talk to them telepathically and scream something,and make it look like someone is behind them.While this is active the users hair will turn silver.
*Can only give a plus 5 bonus to 1 element per turn
*Can only be used once and lasts for 4 turns
*No chimpanzees may be summoned this, previous and next 4 turns. Unless stated in the chimp description(none have it yet)
*After 4 turns the user wont be able to use A-rank or higher jutsus for 1 turn
*Need permission from Mugen-sama to learn

~ Declined, do not resubmit. ~

never got checked :/
 
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Akisha

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Re: ♦ Custom Jutsu Submission ♦

Fuiton: Senpu Bukafuu (Wind style: Whirwind blast)
Type: Offense
Rank: A
Range: Middle
Chakra: 30
Damage 40
Description: The user enhales air and breathes out 3 wind blast which approaches the enemy realy fast.
Note: with conjuction with water the speed increases.
Note: Can only be taught by PowerOfDarkness


what exact reasoning do you have of water increasing speed of wind?
that's the only thing that makes this different from any other jutsu too basically...

Suiton: Suiatsu (Water Style: Water Presure)
Type: Offense/Deffense
Rank: A
Range: Middle/long
Chakra: 30
Damage 40
Description: The user will slap his/her hands together concentrating his water chacra in his hands. Then the user will relese the chakra making an enormous wave which the user can send in each direction. Also can deffend from other's attacks
.
Note: can only be used 2 times in a battle.
Note: can only be taught by PowerOfDarkness

bad description...
most waves can be sent any way you choose...
or do you mean a wave like a ripple in a pond?
you being the centre.

Doton: Jiyuu no Chi (Earth style: Land of Liberty)
Type: Offense/Deffense
Rank: A
Range: Middle/long
Chakra: 30
Damage 30
Description:The user will gather his earth chakra into his dominate hand. Relesing the chakra into ground the user will form a earth wave that will make the ground shaking a little bit and then an enormus wall will appear, protecting the user from being attacked. The user can also take down the walll and possibly doing some damage to the enemy.

Note: can only be used 2 times in a battle.
Note: can only be taught by PowerOfDarkness

Declined:
Poor description, you're creating 2 totally seperate effects with 1 jutsu.

a note for future... it's can only be "taught"

( I know I'm still S Jounin and I can't use them, so if they are approved I will use them when I get to Jounin rank )
as U didnt tell me not to resubmit I will fix what's wrong :)

Fuiton: Senpu Bukafuu (Wind style: Whirwind blast)
Type: Offense
Rank: A
Range: Middle
Chakra: 30
Damage 40
Description: The user enhales air and breathes out 3 wind blast which approaches the enemy realy fast.
Note: Can only be taught by PowerOfDarkness


~ SOOO many similar techniques exist ~

Suiton: Suiatsu (Water Style: Water Presure)
Type: Offense/Deffense
Rank: A
Range: Middle/long
Chakra: 30
Damage 40
Description: The user will slap his/her hands together concentrating his water chacra in his hands. Then the user will relese the chakra making an enormous water wave which the user can send against the enemy or defend himself against other attacks.
.
Note: can only be used 2 times in a battle.
Note: can only be taught by PowerOfDarkness

~ Same as above ~
 
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Hot.Tendo

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Re: ♦ Custom Jutsu Submission ♦

(Shuredda Oujou)- Death Shredder
Type: Weapon
Range: Short
Chakra cost: N/A
Damage points: 60
Descripition: a weapon that's hidden under the shinobi's disguise, it can be worn anytime the user likes. The blade consist of three blades with a skull like design, legend has it that any enemy killed with the Shuredda Oujou will get his soul trap in the weapon forever, the soul trap within the weapon will aid the weilder if worn by increasing his speed, agility, strenght by one gate and gains minor healing abilities for only a short time.

*note: User CANNOT use any jutsus with handseals while using this weapon, but can use jutsus that only requires single handseals or no handseals at all
You must be registered for see images


~ I'm tired of telling people this, use SPOILER tags for images ! And second, remove the eentire soul trapping ~
 
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Emperor

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Re: ♦ Custom Jutsu Submission ♦

( Suiton: Genkan no Ryuchijo ) ɸ Water Release: Police Cell of the Intense Cold
Rank: Forbidden
Type: Supplementary
Range: Short-Long
Chakra cost: 50
Damage Points: N/A

A useful and powerful ( if somewhat limited in usability ) restraining technique, it is considered to be one of the more powerful restraining techniques ever created. When the opponent is standing on a watersource, the user forms eight handseals, and large bars of water erupt from around him, meeting above him and thus trapping him in a tightly-knit cage of water. The water that the cage is composed of ( and the floor of the cage ) spins with unfailing consistence, and that combined with the strength created from having large amounts of water compressed into the bars gives the cage a massive strength, allowing it to withstand any physical blow or wind and weaker earth techniques. Obviously, being composed of water, the cage is resistant to fire. Since the cage is on a watersource, it is inadvisable to use lightning from inside the cage, as when it hits the bars of the cage it will cause a short-circuit that shocks the person inside it, as well as anyone on the watersource. The rotating water of the cage's floor also de-stabilizes an opponent, and prevents summonings from taking place, due to the water not providing stable surface for the summon seals to appear.
Furthermore, if anything dense enough to break the bars hits the cage, as soon as it passes out the bars instantly snap back into place.
The technique does possess some inherent weaknesses and restrictions -
• This technique may be used only once per battle.
• The opponent must be standing on a watersource. The cage cannot be formed otherwise.
• There is a simple way to escape the technique, however. If the opponent encases himself in S-ranked or above dense substances, such as earth, rock, a metal, etc. then he can freely walk out of the bars of the cage without being hurt.
• No Water element techniques for the next two turns.​

~Approved~​

( Fuuton: Bunseki Hajikiro ) ɸ Wind Release: Analysis Disassemble
Rank: A
Type: Supplementary/Offensive
Range: Short-Long
Chakra cost: 35
Damage Points: 70

A useful defense-bypassing technique, it can be used to expose a weak spot in even the strongest defense. The user points at an opponent whose body is covered in some defense, or at a defensive wall or the like. The air next to the defense forms itself into six sharp points that slice into the defense, regardless of its thickness or density. They do not penetrate the defense and attack the opponent, but once stabbed firmly into the defense, in a hexagonal shape, they move away from each other, literally "peeling" the defense open, leaving a gap through which another attack may pass. If the defense is regenerative in nature, such as an Uchiha's Susano'o, then the hole is opened only for a few seconds, before closing shut again. It can be used offensively, however, at an unguarded opponent to peel his skin away from his body, leaving him writhing in pain and bleeding.
The technique does possess some inherent weaknesses and restrictions -
• This technique may be used only thrice per battle.
• The area opened is not large, merely a hexagonal hole three feet end to end. Only a portion of large attacks can pass through.
• Being composed of wind, the arrows cannot peel apart a fire-based armour.
• No Wind element techniques for the next turn.​

~Eww... but approved~​

( Taitaneki: Shuren no Yuenkai Oceanus ) ɸ Titanomachy: Convergence of Oceanus' World-Ocean
Rank: Forbidden
Type: Offensive
Range: Short-Long
Chakra cost: 50 ( +10 per turn )
Damage Points: 90

One of the strongest water-based techniques in existence, the use of this technique brings back memories of the horrific times when Oceanus' wrath was unleashed on unsuspecting wayfarers. The user of this technique forms twenty-four handseals, and throws his hands into the air.Depending on the battlefield conditions, there is some time between activation of the technique and its effects being visible, which, under normal conditions, makes it look as if the technique failed without doing anything.
However, what is actually happening is that the moisture in the air is being drawn toward a high altitude of the sky, where it begins forming into a gigantic crab made of water, easily half the size of a boss summon. Similarly, the groundwater is being drawn into a low level underground, where it forms into a gigantic snake made of water, matching the size of Manda.
After the required time has elapsed ( look at the Spoiler for an explanation on the time taken for the jutsu ) the crab, now fully formed, crashes downward from the heavens. It's friction as it descends causes minute electrical sparks, giving the crab a double-element attribute, however the lightning is not more than C-Rank. The crab crashes down with violent force on the opponent, its speed and size meaning it cannot be dodged except by faster fighters. Should the crab connect with the opponent, it will crush him under its massive weight while simultaneously electrocuting him moderately. If the crab lands without crushing the opponent under it, it will remain on the battlefield and take to attacking him with its large and sharp claws. Should the crab be destroyed during its descent, the water it is composed of will rain down on the area the opponent is in, shocking him moderately if it connects.
Meanwhile, the serpent, now built under the ground, explodes from the ground under the opponent ( as long as the user knows his whereabouts ), either before or after the descent of the crab and aims to crush him in its jaws. Should it fail, it will remain on the battlefield, and take to attacking him with its massive tail or fangs. If it is destroyed, the water it is composed of will settle on the ground like a large lake.
Even though the crab and snake are large-sized, they move around with the speed of a Jounin.
The technique does possess some inherent weaknesses and restrictions -
• This technique may be used only once per battle.
• The time element works this way - In normal battle conditions, the crab and snake form and attack only during the user's next turn. In conditions where the opponent is standing on a large watersource and there is high humidity, the crab and snake will form during the same turn.
• During the time the crab and snake are forming, neither the opponent nor the user will be able to use the moisture in the air or groundwater, though watersources are still open for use. The fact that he might not be able to use groundwater or moisture if he tries may alert the opponent that something is going on, though he will still wonder what exactly is.
• The presence and formation of the crab and snake will be unknown until they attack to people who do not possess Dojutsu and cannot sense chakra.
• If the crab and snake both have failed in their attacks and remain on the battlefield, for the duration that they are, the user cannot use any Water Release techniques.
• After the crab and snake have dissipated, the user cannot use any Water Release above B-Rank for the next two turns.
• If the crab and snake attack during the next turn, then the user can only use two moves that turn.
~Approved~
CRAB BATTLE!
 
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-Tauburn-

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Re: ♦ Custom Jutsu Submission ♦


(Kaze Sai Katana)- Wind Cutting Blade
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: This sword is made of chakra absorbing metals. The sword makes any wind jutsus A-Rank and down have no handseals. every time a wind jutsu is used 10% of the chakra is saved within the sword so that when the user preforms a wind jutsu the wind chakra absorded by the sword can amplify any fire jutsu B-Rank and down by releasing a wind gust, which once its released will keep going untill the fire is extinguished. The sword can be used to defend againist C-Rank wind jutsus and down and by doing so the sword absorbs 25% of the chakra from that jutsu.


Note: absorbing tech can be used 2 times per battle
Note: Wind jutsus A-Rank and down do not handseals
Note: Fire jutsus B-Rank and down, damage is increased by 5
Note: sword has to wait untill the first wind jutsu is used (by user) to be activated
You must be registered for see images




~approved~


(Kumori no Doragon)- Shadow Dragon
Type: Attack
Rank: B
Range: Short - Long
Chakra Cost: 25
Damage Points: 40 (used on its own) 50 (if used with a pre shadow trap)
Description: The user creates a dragon made up of shadows which can come up out of the opponents shadow to completely consume or just hold the opponent untill he/she collapes from lack of oxygen.

Note: Can only be used twice per battle
Note: Must be a nara clan member
Note: Must have finished your shadow training
Note: Orange-Hokage can only teach this jutsu




~Decline~


(Kumori no Engai)- Shadow Dome
Type: Defence
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: the user creates a dome made completely of shadows. the dome is made up of shadows layered one on top of each other. this jutsu can stop every jutsu from A-Rank and down. Fire jutsu B-Rank and up can destroy this jutsu

Note: This jutsu can be used once every battle
Note: Stops every jutsu A-Rank and down
Note: Fire B-Rank and down will destroy the jutsu
Note: Orange-Hokage can only teach this jutsu



~Decline~​
 
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Passion

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Re: ♦ Custom Jutsu Submission ♦

( Jūken Ougi: Kaze Shusha ) - Gentle Fist Secret Technique: Wind Rejection
Rank: S
Type: Offensive - Supplementary
Range: Self - Short
Chakra cost: N/A ( - 10 per small and - 40 per big jutsu/attack )
Damage points: N/A ( - 5 to Gentle Fist attacks )
Description: A person that possesses Hyuuga clan Gentle Fist is able of infusing Wind chakra into one own's palms. After that every Gentle Fist attack's/s' range is/are increased about 4 meters but on other hand every Gentle Fist attack - 5 power from the amount it would originally deal and user cannot poke chakra points of opponent(s). The Specialties of this jutsu is that user's able of release a Wind current along with chakra that's used to attack with the Gentle Fist tap originally. Once per battle user is able to pay - 40 chakra to create a bigger Gentle Fist strike and by using it on opponent user is able of sending him/her out of the battle ( with the cost of it failing, user is unable to use Gentle Fist for the rest of the battle ).
Note:
- No Chakra point poking or punching is allowed while this is activated
- User can only use MAX ONE Gentle Fist jutsu per turn while this is activated
- Using Big attack will make user unable to use Gentle Fist for the rest of the battle.

~ Similar technique exists ~

Making new version of my old custom weapon:

Old:

Custom weapon: ( Kaze no ha o hamingu ) - Humming Wind blade
Rank: S
Type: Offensive - Defensive
Range: Short
Chakra cost: N/A ( - 10 per turn when activated )
Damage points: N/A ( + 10 to user's fuuton based elements. )
Description: Humming wind blade is a special sword that user carries with him. It takes form of Nodachi ( Two handed japanese sword ) and only true owner of this sword can use the sword with two hands. The weapon's origins are unknown but the known thing is that the sword's forged in country of birds from unknown wind chakra metal. The sword's indestructible and once wind chakra is guided with in it it'll reach the length of 2 meters. If user spins this sword in its wind chakra form very fast the user is capable of blocking any A - Ranked lightning attack once per battle. It can twice per battle send two wind shurikens at opponent which are made from pure chakra. Each one of them counts for one demon windmill shuriken. The scabbard of this sword is nearly indestructible too and can be used for blocking other swords.
  • Costs - 10 chakra per turn
  • It's indestructible
  • Only the true owner of this sword can use it with one hand.
  • Boosts user's wind element based attacks by + 10 and user's raiton element based attacks go down ( - 15 ). This also goes for CEs and KGs
  • If the wind surrounding the blade is ignited by an S ranked fire technique or an elemental combination, the heat will burn the user's hands since they are in such close proximity.
You must be registered for see images

New:

Custom Weapon: ( Hanauta Kazekirite ) - Humming Wind Cutter
Type: Offensive - Defensive - Supplementary
Rank: Forbidden
Range: Short - Mid
Chakra cost: N/A ( - 10 per turn when infused with chakra )
Damage points: N/A ( + 10 to Fuuton / - 10 to Raiton when chakra infused )
Description: Humming Wind cutter is a sword that has chakra guiding abilities. The Cutter is made in Kirigakure from chakra metal. It takes the form of Nodachi that changes its color based on the user's feelings. The Humming Wind Cutter can be infused with Wind chakra to activate its ability/ies:

  • First ability: It can split into two Chakrams. The Chakrams are too colorshifters. The Chakrams once infused with Wind chakra vibrate, allowing user to cut with them faster and cleaner. The Wind chakra also causes them to release sound that resembles humming.
  • Second ability: The Nodachi itself starts vibrating and increases its size when Wind chakra is infused into it. This causes to Wind attacks to be boosted and Raiton attacks to be lowered.
  • Third ability: Once per battle when the Chakrams are thrown, user's able to release all the Wind chakra inside of it, causing it to increase its size into 2.0 meters.
Note:
- Can be only used/wielded by someone that's trained/allowed by the Weapon's developer.
- Causes user's Raiton attacks to go - 10
- Causes user's Fuuton attacks to go - 10
- The Chakrams can be used for fighting against swords
- Weapons are indestructible and the sheath of sword is nearly indestructible.

~ Purple part needs to be removed, and the weapon needs restrictions. ~
Meh. The Wind gentle fist into CJ thread was an order of Caliburn and I haven't seen any technique similar to that but nevermind about that.

Custom Weapon: ( Hanauta Kazekirite ) - Humming Wind Cutter
Type: Offensive - Defensive - Supplementary
Rank: Forbidden
Range: Short - Mid
Chakra cost: N/A ( - 10 per turn when infused with chakra )
Damage points: N/A ( + 10 to Fuuton / - 10 to Raiton when chakra infused )
Description: Humming Wind cutter is a sword that has chakra guiding abilities. The Cutter is made in Kirigakure from chakra metal. It takes the form of Nodachi that changes its color based on the user's feelings. The Humming Wind Cutter can be infused with Wind chakra to activate its ability/ies:

  • First ability: It can split into two Chakrams. The Chakrams are too colorshifters. The Chakrams once infused with Wind chakra vibrate, allowing user to cut with them faster and cleaner. The Wind chakra also causes them to release sound that resembles humming.
  • Second ability: The Nodachi itself starts vibrating and increases its size when Wind chakra is infused into it. This causes to Wind attacks to be boosted and Raiton attacks to be lowered.
  • Third ability: Once per battle when the Chakrams are thrown, user's able to release all the Wind chakra inside of it, causing it to increase its size into 2.0 meters.
The Chakrams and/or Nodachi is/are weak to fire attacks once the Wind chakra is infused within them. If a fire attack is used against them it will result burns to user if he/she is holding them and user will lose the control of them while the Wind chakra is ignited. Jutsus like Chidori and Raikiri cannot be used while Wind chakra is infused into swords due the Wind disturbing them forming and keeping their shape.
Note:
- Can be only used/wielded by someone that's trained/allowed by the Weapon's developer.
- Causes user's Raiton attacks to go - 10
- Causes user's Fuuton attacks to go + 10
- The Chakrams can be used for fighting against swords
- Weapons are indestructible.
- You can levitate the Chakrams with proper jutsu like Rotating Shuriken

~ Approved ~

( Raiton: Kaminari Sasu ) - Lightning release: Thunder Point
Rank: S
Type: Defense
Range: Short - Mid
Chakra cost: 40 ( + 20 for bigger ranked attack )
Damage points: Same as attack - 20% of damage ( - 40 to user )
Description: Thunder Point is advanced jutsu for ninjas that have mastered Raiton training. The technique is used by user first circulating Raiton based chakra all around his/her body. Then as a Lightning bolt or Thunder based attack comes ( MUST BE EITHER ONE ) towards user he/she will first absorb it and then user must circulate the bolt around his/her body into his/her fingertips. Then user releases bolt of lightning from the user's fingertips, redirecting it without further damage. This can also be used to return the attack back to its sender.
Note:
- Causes damage to heart
- Can be used only twice and second time kills user
- User will suffer strain and leave him/her vulnerable to attacks
- Can only be used by the creator of this jutsu.

~ Declined, do not resubmit. ~
 
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Sin

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Re: ♦ Custom Jutsu Submission ♦

Honoo no Nishi | Andúril | Flame of the West
Rank: S
Type: Atk/Def/Suppl
Range: N/A
Chakra Cost: 40 + 10 for each ability used
Damage: N/A
Description:

A blade shining but also a furious bluster of flames as it strikes down. The blade Andúril, mighty as it is name.

Andúril was created by an ancient blacksmith, broken in a huge war and later remade.
At the point it was remade, it kept its legendary attributes, but also gained the attribute of indestructibility.

Effects:
  • Gives +10 damage to every Fire jutsu the user performs
  • Each Fire jutsu the opponent performs loses -10 of its damage
  • The user focuses Katon chakra into Andúril, which then releases a bright flash after which a huge burst of fire is sent outwards, covering 180 degrees in front of the user. The flame exerted by the blade seems white, due to the reflection of the light exerted by Andúril before.
  • By making a downwards slash with the sword, the user can release a bow of fire, that scatters into multiple shots.
-Even though the sword is indestructible, it cannot destroy everything-
-All active abilities can only be used twice a battle-
-Focusing Fire chakra in Andúril will cause little burns on the user, as she cannot keep all the heat away. The Fire chakra focused in Andúril lasts for two turns-
-When the user uses Andúril in battle, he/she cannot use another Custom Weapon during the entire battle-

Co-Created By Akiza - Mangekyou Girl Industries + Ingwer - Wind Kisser.: Akiza and Chiryoku are allowed to use the above as part of a agreement.

You must be registered for see images

~ It was broken, and yet it is indestructible ? o_O ~
Honoo no Nishi | Andúril | Flame of the West
Rank: S
Type: Atk/Def/Suppl
Range: N/A
Chakra Cost: 40 + 10 for each ability used
Damage: N/A
Description:

A blade shining but also a furious bluster of flames as it strikes down. The blade Andúril, mighty as it is name.

Andúril was created by an ancient blacksmith, broken in a huge war and later remade and in the progress of being remade, Andúril gained the attribute of indestructibility as it was the work of the blacksmith. This does not mean the sword can destroy everything.

Effects:
  • Gives +10 damage to every Fire jutsu the user performs
    [*]Each Fire jutsu the opponent performs loses -10 of its damage
  • The user focuses Katon chakra into Andúril, which then releases a bright flash after which a huge burst of fire is sent outwards, covering 180 degrees in front of the user. The flame exerted by the blade seems white, due to the reflection of the light exerted by Andúril before.
  • By making a downwards slash with the sword, the user can release a bow of fire, that scatters into multiple shots.
-Even though the sword is indestructible, it cannot destroy everything-
-All active abilities can only be used twice a battle-
-Focusing Fire chakra in Andúril will cause little burns on the user, as she cannot keep all the heat away. The Fire chakra focused in Andúril lasts for two turns-
-When the user uses Andúril in battle, he/she cannot use another Custom Weapon during the entire battle-

Co-Created By Akiza - Mangekyou Girl Industries + Ingwer - Wind Kisser.: Akiza and Chiryoku are allowed to use the above as part of a agreement.

You must be registered for see images

~ If I've said this once, I've said this a million times - use SPOILER tags for Images. Second, how can your sword control the power of the opponent's jutsu ? O_O ~
 
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