[SC] Street Sharks

Detective L

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Sharks!

( Same: Tisu ) – Shark: Teeth

Rank: B
Type: Offensive
Range: Short - Long
Chakra Cost: 20
Damage Points: 40
Description: Using his access to the shark contract, the user is able to generate the teeth of shark. However, the teeth can only be made short range from him as this jutsu is bound by the rules of summoning techniques. The user generates the teeth by physically summoning them to the field. These teeth are formed in short range of the user and can travel up to long range. If created with 20 chakra and 40 damage, the length of the tooth is equivalent to the width of their torso. The user can shoot as many teeth as he wishes at one time but they must all add up to B rank. These teeth can be used in two ways 1) They can be thrown or shot out at the opponent by shooting these teeth from the body. 2) The teeth can be summoned above the opponent making them crash down upon him/her. These teeth can range in size and number.
Note: Can only be used by a shark signer.
Note: Courtesy of Daemon

(Suiton: Suikōtoppa) – Water Release: Water Shark Breakthrough
Type: Offensive
Rank: C
Range: Short
Chakra: 15
Damage: 30
Description: The user will create a water shark to jump into the air and bolt towards the opponent, striking them.

Note: Requires a water source.
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract.

Summon some Shark teeth and the other technique creates a shark out of water to leap into the air and attack your opponent. The first technique is generated at short range but can travel to Long range, and the other at short range. Fairly straightforward techniques, in my opinion.
 

Bloo

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I assume the shark teeth are considered raw chakra and are weak to everything?
 

Detective L

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I assume the shark teeth are considered raw chakra and are weak to everything?
Indeed.

(Suiton: Suikoundan) - Water Style: Water Shark Bomb

Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: A water projectile shaped like a shark formed after the user does the Tiger → Ox → Dragon → Hare → Dog → Bird → Rat → Clone seal → Dragon → Ram handseals. The projectile is formed from the user and travels towards the opponent.

Note: No water source required
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract.

Another Shark shaped water jutsu, lots of hand seals and you launch a water based Shark at your foe.

( Suiton: Kūfuku no Same Droppu ) - Water Release: Hungry Shark Drop

Type: Offensive
Rank: C
Range: Short
Chakra: 15
Damage: 30
Description: Kisame Jumps into the air and then points Samehada down towards the opponent and then envelopes it in water. He then manipulates its shape molding it into a shark and drills the opponent into the ground.

Note: Can only be used by Kisame Bios or bios that signed the Shark Contract.

Jump into the air and point undisclosed weapon at the opponent as it envelopes said weapon with water, and drills into the foe in the shape of a Shark. A short range technique, but fairly simple. Drill shark!
 

Bloo

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Lots of hand seals? I've never performed more than one, for water, in my life. U_U

It says samehada but I assume it means any sword. Tho I do have samehada. >_>
 

Detective L

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Lots of hand seals? I've never performed more than one, for water, in my life. U_U

It says samehada but I assume it means any sword. Tho I do have samehada. >_>
Then you gucci!

( Suiton: Amesuikōha ) - Water Release: Rain Water Shark Wave

Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: The user slams his hand on a puddle, creating a few water sharks, which rush towards the target. Should they be attacked, water that composes the sharks simply reforms into smaller sharks, creating raindrop-sized water sharks that are still quite capable of inflicting damage.

Note: The second attack counts as one the moves per turn
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract

Slam your hand onto a puddle and create some sharks that rush the opponent. These sharks can be reshaped into smaller sharks as well, though doing so to the original sized ones, counts as a second attack.

(Suiton: Suikō Teppō no Jutsu) - Water Release: Water Shark Gun Technique

Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: An advanced version of Water Release: Water Shark Breakthrough in which the user can summon up to three sharks at once rapidly to advance on the target, and can cause severe internal injuries.

Note: Requires a water source.
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract.

Send more sharks at the opponent using a water source, causing blunt damage (also short range based).
 

Bloo

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Just simple sharks. No questions.
 

Detective L

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Good, let's continue.

(Suiton: Goshokuzame) - Water Style: Five Feeding Sharks

Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user will create 5 sharks of water to attack his opponent(s) by putting his hand on a water source. While being in a water source, these sharks can regenerate from surrounding water, making them difficult to destroy. However, if the user severe his connection with the water, the sharks will disperse.

Note: Requires water source to use.
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract.


Create 5 sharks of water while you keep your hand on a water source. The sharks are able to regenerate within the water source, but will disperse when your contact with the source is severed.

(Suiton: Senkō Sakumetsu) - Water Release: Submerged Shark Scraping Destruction

Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user spits a lake of water near the enemy from which water sharks come out and force the enemy up. He then jumps up and slashes the opponent wither a sword or kunai back into the lake, where they are devoured by the sharks. The remaining water can act as a water source for future techniques.

Release a large amount of water that causes sharks to manifest and launch the foe into the air. With this, you'll then slash the opponent with a sword strike into the frenzy of sharks below.
 

Bloo

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How does five feeding sharks work with sourceless materialization? Can I just keep regenerating the sharks no matter what?
 

Detective L

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Of course.
Great stuff, on your previous question, it will cost chakra to keep 'em going.

(Suiton: Gobōshokusame) - Water Release: Five Gluttonous Sharks

Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user slashes a body of water, creating a pillar of water that launches the enemy into the air. They then releases five water sharks that attack the enemy until one devours them before imploding, launching the enemy into the air. The remaining water sharks surround the enemy and force them under water where they implode in on the enemy. It is known that if the sharks are damaged, they can regenerate themselves, unless completely destroyed.

Note: Can only be used by Kisame Bios or bios that signed the Shark Contract
.

Five water sharks materialized after a pillar of water launches the foe into the air. Foe is then forced underwater to implode on contact.

( Same Ninjutsu: Palaemon Fureru) – Shark Ninjutsu: Palaemon's Touch

Type: Offensive/Defensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The signer of the shark contract, uses the ability to summon sharks to his or her advantage. Primarily for close range use, the user generates a shark head from any point in his body to attack his enemy or defend against a close range jutsu such as taijutsu attacks or any jutsu that fits the circumstance. The user is able to generate sharks from their body like how snake users are able to generate snakes from their body. By adding water chakra to the shark and using shape manipulation, a water drill forms around the shark drilling into the opponent. The sharks or portion of shark summoned are generated from generic sharks. The user can summon entire sharks or a portion of a shark such as its fin to augment their close range capabilities. For example within extreme close range combat, it would be beneficial to summon the fin of a shark and strike the opponent with it instead of tryng to generate an entire shark from ones body.The shark is generated from the user's shark tattoo on their body if applicable(Kisame bios have no tattoo present.)
Can only be used 3 times per battle
Note: Courtesy of Daemon

Summon a shark head for close range - to create a drilling effect that damages foes. Parts of a shark can also be made.
 

Bloo

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Simple enough, no questions.
 

Detective L

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Simple enough, no questions.
( Suiton/Same Ninjutsu: Kamohoali'i Saigen) – Water Release/Shark Ninjutsu: Kamohoali'i Return
Type: Offensive
Rank: S
Range: Short - Mid
Chakra Cost: 40
Damage Points: 80
Description: After forming 4 handseals, the user holds out one of their arms in front of their body. By focusing water chakra into their shark tattoo, a torrent of small sharks are formed out of the tattoo taking the form of a wave. As the sharks emerge from the tattoo a wave of water is released with them. This is to prevent the sharks from dying from lack of water before reaching the opponent. The hundreds of sharks swim in this wave before crashing into the opponent. As the wave of sharks make a collision with the opponent, the sharks swarm and devour the opponent whole. After the sharks devour the opponent the wave of water releases creating a small lake of water that spans the battlefield. The size of the wave spans mid-range (15 meters) in height and in width meaning as it travels the water washes over all things within that range. The massive height of the wave of water makes it difficult for the opponent to do aerial escapes.
Note: Can only be used 2 times per battle
Note: No S-Rank or above Water and/or Shark techniques in the user's next turn
Note: Courtesy of Daemon
Four hand seals, and unleash a torrent of small sharks from your summoning tattoo with a wave of water. This allows you to have a water source, as the sharks aim to devour the opponent.

(Suiton: Mugensame)-Water Style: Infinite Shark Frenzy

Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: A highly advanced form of Five Shark Frenzy where the user creates one shark that attacks the opponent, dragging them into the water. Then, the user unleashes a storm of sharks to attack the opponent from all angles and directions, ending up in a water explosion.
An advanced version of Five Shark Frenzy, where you create one shark that drags the opponent into the water - and then you manifest multiple sharks to attack from different angles culminating in a water explosion.
 
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