[Nin] Sound Training with Sin

Antares

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Thabks again for the training man. Appreciate you and your work.
 

Sinthorus

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Ight talk sound shiz to me
 

Antares

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Ight talk sound shiz to me

In the world of Naruto, Sound Ninjutsu is a specialized form of combat that manipulates vibrations and sound waves. Unlike elemental releases like Fire or Water, sound lacks physical substance, making it incredibly difficult to dodge or block through conventional means.

Sound is strong against water and crystaline elements; suxh as glass, crystal etc. Thisnis due to water being an excellent conduxtor for sound, and crystalline elements being subject to vibrations through high frquency, allowing for them to shatter.

Sound is weak too winf and typhoon and other advanced wind based elements due to the wind cancelling out and carrying sound, disrupting the vibrations and frequencies.
 

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In the world of Naruto, Sound Ninjutsu is a specialized form of combat that manipulates vibrations and sound waves. Unlike elemental releases like Fire or Water, sound lacks physical substance, making it incredibly difficult to dodge or block through conventional means.

Sound is strong against water and crystaline elements; suxh as glass, crystal etc. Thisnis due to water being an excellent conduxtor for sound, and crystalline elements being subject to vibrations through high frquency, allowing for them to shatter.

Sound is weak too winf and typhoon and other advanced wind based elements due to the wind cancelling out and carrying sound, disrupting the vibrations and frequencies.
Yeah 'winf' is super strong against sound O_<

Just playing.

Bet. You know the drill.

(Zankuuha) - Decapitating Air Waves
Rank: D
Type:Attack
Range:Short-Mid
Chakra Cost:10
Damge Points:20
Description: Using the air vents installed in their arms after doing the Snake → Rabbit → Horse → Boar hand seals , the user can control supersonic sound waves and air pressure. The Zankuuha creates a massive gust of wind, which can blast at an opponent. The gust is so strong it can even break rock and will stagger an opponent caught in its path.
Note: Can only be used by Zaku Abumi bios

(Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound chakra. Then, by utilizing chakra and enfacing his lungs, the user will be able to control the frequency and intensity of the sound emitted from his simple breathing. This low frequency, inaudible sound is passively emitted and has no effect other than emerging from him and bouncing off of objects. Using the enhanced hearing, the user is able to know where everything is around them, effectively creating a sonar effect through the rebound and reflection of sound waves. The hearing and the sonar effect is precise enough so that one can effectively use it to substitute one's vision in battle if needed. Despite being very effective, specially if the user has any of his other senses hindered, it also leaves the user vulnerable to sound genjutsu or sound attacks which will be much more drastic in its effects.
Note: Lasts 6 turns
 

Antares

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Yeah 'winf' is super strong against sound O_<

Just playing.

Bet. You know the drill.

(Zankuuha) - Decapitating Air Waves
Rank: D
Type:Attack
Range:Short-Mid
Chakra Cost:10
Damge Points:20
Description: Using the air vents installed in their arms after doing the Snake → Rabbit → Horse → Boar hand seals , the user can control supersonic sound waves and air pressure. The Zankuuha creates a massive gust of wind, which can blast at an opponent. The gust is so strong it can even break rock and will stagger an opponent caught in its path.
Note: Can only be used by Zaku Abumi bios

(Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound chakra. Then, by utilizing chakra and enfacing his lungs, the user will be able to control the frequency and intensity of the sound emitted from his simple breathing. This low frequency, inaudible sound is passively emitted and has no effect other than emerging from him and bouncing off of objects. Using the enhanced hearing, the user is able to know where everything is around them, effectively creating a sonar effect through the rebound and reflection of sound waves. The hearing and the sonar effect is precise enough so that one can effectively use it to substitute one's vision in battle if needed. Despite being very effective, specially if the user has any of his other senses hindered, it also leaves the user vulnerable to sound genjutsu or sound attacks which will be much more drastic in its effects.
Note: Lasts 6 turns

Yes the winf will carry away my typo T_T

Decapitating air waves is an exclusove tech to Zaku Abumi, who has air vents install into his arms that allows for him to release and control sound waves and air pressure strong enough to destroy boulders.

Inner Sonar skill is esssentially similar to the inuzuka sense of smell, in the sense that the user uses chakra to enhance that sense. By focusing chakra into their ears, the user effectice gains super hearing. The user's breathing also generates a low frequency inaudible sound passively that in conjunction with their super hearing, acts as a sonar skill, bouncing off of objects. This allows for the user to know where anything is and can be a way for people to fight without vision on the battlefield. This however makes the user vulnerable to sound based genjutsu and techniques.

Only question i have is does the dispatch spec protect the user from sound based genjutsu, in the sense that it becomes the same as if i didnt have super hearing.

Dispatch
The user is capable of using Inner Sonar passively, capable of hearing things as if they were through a dispatch to prevent loud sounds from being damaging. Note: Requires Sound.
 

Sinthorus

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Yes the winf will carry away my typo T_T

Decapitating air waves is an exclusove tech to Zaku Abumi, who has air vents install into his arms that allows for him to release and control sound waves and air pressure strong enough to destroy boulders.

Inner Sonar skill is esssentially similar to the inuzuka sense of smell, in the sense that the user uses chakra to enhance that sense. By focusing chakra into their ears, the user effectice gains super hearing. The user's breathing also generates a low frequency inaudible sound passively that in conjunction with their super hearing, acts as a sonar skill, bouncing off of objects. This allows for the user to know where anything is and can be a way for people to fight without vision on the battlefield. This however makes the user vulnerable to sound based genjutsu and techniques.

Only question i have is does the dispatch spec protect the user from sound based genjutsu, in the sense that it becomes the same as if i didnt have super hearing.

Dispatch
The user is capable of using Inner Sonar passively, capable of hearing things as if they were through a dispatch to prevent loud sounds from being damaging. Note: Requires Sound.
The spec prevents loud sounds from damaging you, it doesn't act as a block to sounds or sounds being used as a medium. I could whistle and induce you in a gen without it being a loud sound.

Inner sonar amps up your detection, so a loud sound would be detected 10x worse that would have caused damage to your ear drums.


(Mateki: Chēn Oto no Jutsu) - Demonic Flute: Chain Sound
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: Tayuya will play a chorde on her flute and release her chakra through the flute to create a chakra soundwave that pushes the target backwards.
Note: Can only be used by Tayuya bios.

(Zankyokukuuha) - Extreme Decapitating Air Waves
Rank: C
Type:Attack
Range:Short-Mid
Chakra Cost:15
Damage Points:30
Description: This technique is a variation of the Zankuuha. Like the Zankuuha, the user creates a large gust of air pressure from the vents in their arms. This technique is the ultimate version of the lesser technique. It creates a massive gust of wind capable of totally wiping out a target and the surrounding area within a more limited range than the normal Zankuuha, this techniques only drawback.
Note: Can only be used by Zaku Abumi bios

(Kyoumeisen) - Resonating Echo Drill
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30 (-5 every turn for two turn)
Description: Kyoumeisen is a Ninjutsu technique, which uses sound waves created by a sound wave amplifier to disrupt a person's inner ear. After the amplifier releases sound waves, the user can use their chakra to move the waves directly into the inner ear of their opponent. By disrupting the inner ear in this manner, the target loses their sense of balance and will likely vomit. If the opponent has their ears plugged, the user can direct the sound through their body. Because the body is 70% water, it conducts the sound just as well. This allows the sound waves to still reach the inner ear.
Note: Can only be used by Dosu Kinuta Bios
 

Antares

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The spec prevents loud sounds from damaging you, it doesn't act as a block to sounds or sounds being used as a medium. I could whistle and induce you in a gen without it being a loud sound.

Inner sonar amps up your detection, so a loud sound would be detected 10x worse that would have caused damage to your ear drums.


(Mateki: Chēn Oto no Jutsu) - Demonic Flute: Chain Sound
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: Tayuya will play a chorde on her flute and release her chakra through the flute to create a chakra soundwave that pushes the target backwards.
Note: Can only be used by Tayuya bios.

(Zankyokukuuha) - Extreme Decapitating Air Waves
Rank: C
Type:Attack
Range:Short-Mid
Chakra Cost:15
Damage Points:30
Description: This technique is a variation of the Zankuuha. Like the Zankuuha, the user creates a large gust of air pressure from the vents in their arms. This technique is the ultimate version of the lesser technique. It creates a massive gust of wind capable of totally wiping out a target and the surrounding area within a more limited range than the normal Zankuuha, this techniques only drawback.
Note: Can only be used by Zaku Abumi bios

(Kyoumeisen) - Resonating Echo Drill
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30 (-5 every turn for two turn)
Description: Kyoumeisen is a Ninjutsu technique, which uses sound waves created by a sound wave amplifier to disrupt a person's inner ear. After the amplifier releases sound waves, the user can use their chakra to move the waves directly into the inner ear of their opponent. By disrupting the inner ear in this manner, the target loses their sense of balance and will likely vomit. If the opponent has their ears plugged, the user can direct the sound through their body. Because the body is 70% water, it conducts the sound just as well. This allows the sound waves to still reach the inner ear.
Note: Can only be used by Dosu Kinuta Bios

That makes sense, im trying to be mindful of specs since the whole calorie control incident xD

(Mateki: Chēn Oto no Jutsu) - Demonic Flute: Chain Sound
a Tayuya or Kabuto ( i assume) bio uses their flute and chakra to create a soundwave to push their target back

No questions

(Zankyokukuuha) - Extreme Decapitating Air Waves
Has a more limited range then its lesser technique, but more destructive capabilities with the air pressure the tech builds up in the air vent arm modifications. Typically used by a Zaku bio

no questions

(Kyoumeisen) - Resonating Echo Drill
Using the sound amplifier arm , Dosu channels sound into the inner ear of the opponent to discombobulate and throw of their balance and make the target vomit. This tech works even if the target plugs their ears as the body is 70% water so it conducts the sound and Dosu can direct it to the inner ear fro within.

no questions
 

Sinthorus

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That makes sense, im trying to be mindful of specs since the whole calorie control incident xD

(Mateki: Chēn Oto no Jutsu) - Demonic Flute: Chain Sound
a Tayuya or Kabuto ( i assume) bio uses their flute and chakra to create a soundwave to push their target back

No questions

(Zankyokukuuha) - Extreme Decapitating Air Waves
Has a more limited range then its lesser technique, but more destructive capabilities with the air pressure the tech builds up in the air vent arm modifications. Typically used by a Zaku bio

no questions

(Kyoumeisen) - Resonating Echo Drill
Using the sound amplifier arm , Dosu channels sound into the inner ear of the opponent to discombobulate and throw of their balance and make the target vomit. This tech works even if the target plugs their ears as the body is 70% water so it conducts the sound and Dosu can direct it to the inner ear fro within.

no questions
Excellent, up next:


(Ototon: Chūnyū no Jutsu) - Sound Release: Infusion Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage points: N/A
Description: A simple technique where the user touches an object and infuses it with sound chakra, enabling it to vibrate and produce a low frequency, high amplitude sound. The vibrations cause objects to bounce off of the targeted object which is highly useful when fighting with weapons or to make thrown basic weapons resist opposing thrown weapons.. It also resonates to the user if he were to be blind (because of a genjutsu for example), letting the the user know the objects position and what it deflects. It can also be applied to solid objects or structures the user may wish to destroy or, by applying it to the ground or similar, detect what is around him by making it resonate with the same low frequency. The object gets no added power, only the ability to deflect incoming objects that want to counter it.

(Ototon: Sumakku Te no Jutsu) - Sound Release: Clapping Hands
Rank: B
Type: Defensive
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user charges Ototon chakra into the palms of their hands, and then smashes them together. The force creates high frequency sound waves which can be used to disperse incoming "solid" jutsu (only works on B-Rank or below jutsu) like those of Water Release or Earth Release.

(Ototon: Oto no Ken) - Sound Release: Sonic Fist
Rank: B
Type: Attack
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: The user gathers chakra either around their fist, arm, or leg and then charges towards their opponent. Upon utilizing an attack involving the aforementioned limb, it causes a release of sonic vibrations (of a low frequency but with a high amplitude) that act as a secondary strike, making the opponent unable to use the body part that has been hit for 1 turn. This happens because the sound vibrations damage soft tissue by resonating within the water molecules that reside within it. The effect is similar to a localized explosion upon contact that rips through the targeted area and creates a shockwave that blasts the target backwards. The skill is exceptionally useful if used against solid techniques such as those from Earth Release (or similar) which will shatter upon being hit.
 

Antares

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Excellent, up next:


(Ototon: Chūnyū no Jutsu) - Sound Release: Infusion Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage points: N/A
Description: A simple technique where the user touches an object and infuses it with sound chakra, enabling it to vibrate and produce a low frequency, high amplitude sound. The vibrations cause objects to bounce off of the targeted object which is highly useful when fighting with weapons or to make thrown basic weapons resist opposing thrown weapons.. It also resonates to the user if he were to be blind (because of a genjutsu for example), letting the the user know the objects position and what it deflects. It can also be applied to solid objects or structures the user may wish to destroy or, by applying it to the ground or similar, detect what is around him by making it resonate with the same low frequency. The object gets no added power, only the ability to deflect incoming objects that want to counter it.

(Ototon: Sumakku Te no Jutsu) - Sound Release: Clapping Hands
Rank: B
Type: Defensive
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user charges Ototon chakra into the palms of their hands, and then smashes them together. The force creates high frequency sound waves which can be used to disperse incoming "solid" jutsu (only works on B-Rank or below jutsu) like those of Water Release or Earth Release.

(Ototon: Oto no Ken) - Sound Release: Sonic Fist
Rank: B
Type: Attack
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: The user gathers chakra either around their fist, arm, or leg and then charges towards their opponent. Upon utilizing an attack involving the aforementioned limb, it causes a release of sonic vibrations (of a low frequency but with a high amplitude) that act as a secondary strike, making the opponent unable to use the body part that has been hit for 1 turn. This happens because the sound vibrations damage soft tissue by resonating within the water molecules that reside within it. The effect is similar to a localized explosion upon contact that rips through the targeted area and creates a shockwave that blasts the target backwards. The skill is exceptionally useful if used against solid techniques such as those from Earth Release (or similar) which will shatter upon being hit.

(Ototon: Chūnyū no Jutsu) - Sound Release: Infusion Technique
Infuse weapon or object with sound chakra, which essentially makes other object bounce or get deflected from them due to the vibrations. The vibrations resonate with the user allowing for them to detect their locations if they should go blind, or allow the user to detect what bounces off the object.

(Ototon: Sumakku Te no Jutsu) - Sound Release: Clapping Hands
By clapping hands and releasing essentially a wall of sound, of high frequency sound that can disperse or repel oncomign solid techs like water or earth. This only works on b-rank and below techs.

(Ototon: Oto no Ken) - Sound Release: Sonic Fist
Charge a limb with sound chakra that after striking with that limb, the sound damages the tissues in the opponent leaving that spot unusable for a turn. Can this be used in the same time frame or do I need to use this before the i use the taijutsu?
So for example. If i use this on my leg, and hit the user with a dynamic entry to the leg, they cant run or walk for the turn correct?
 

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(Ototon: Chūnyū no Jutsu) - Sound Release: Infusion Technique
Infuse weapon or object with sound chakra, which essentially makes other object bounce or get deflected from them due to the vibrations. The vibrations resonate with the user allowing for them to detect their locations if they should go blind, or allow the user to detect what bounces off the object.

(Ototon: Sumakku Te no Jutsu) - Sound Release: Clapping Hands
By clapping hands and releasing essentially a wall of sound, of high frequency sound that can disperse or repel oncomign solid techs like water or earth. This only works on b-rank and below techs.

(Ototon: Oto no Ken) - Sound Release: Sonic Fist
Charge a limb with sound chakra that after striking with that limb, the sound damages the tissues in the opponent leaving that spot unusable for a turn. Can this be used in the same time frame or do I need to use this before the i use the taijutsu?
So for example. If i use this on my leg, and hit the user with a dynamic entry to the leg, they cant run or walk for the turn correct?
I don't see why it can't be used along side chakraless taijutsu. They could hobble!


(Ototon: Hibiki Rendan no Jutsu) - Sound Release: Echo Assault Skill
Rank: B
Type: Offensive
Range: Short-Long
Chakra Cost: 20
Damage Points: 40
Description: The user gathers his sound chakra into his throat as he inhales afterwards exhaling as he screams, yells or roars. The resulting effect is a massive forward shockwave of low frequency, high amplitude sound that levels anything in its path. Despite weakening as it travels, its faster than most wind or lightning techniques and can still be defended from. If used within a water source it receives +20 damage.

( Ototon Genjutsu: Funka to Botsuraku ) - Sound Release Illusionary Art: Eruption and Downfall
Rank: B
Type: Supplementary
Range: Short-Long
Chakra Cost: 20
Damage Points: N/A
Description: The user charges Ototon chakra into his hands and snaps his fingers, triggering a genjutsu through the emission of high frequency sound waves. As he snaps, the sound is amplified, sounding as if it is directly by the enemy's ear. To them, it sounds as if something has just snapped in half. The user then manipulates the illusion to make it appear as if either a large branch has fallen from a tree or the ground under them has broken clean in half, causing the target to believe they are falling through the earth or have been struck with a large object, pushing them to the earth. The user has control over the illusion, being able to make it seem as if entire trees have been snapped in half, falling on the target or as if an earth structure has collapsed either above or beneath the opponent, etc. The illusion can be edited to fit the situation and even the sound can be slightly altered deepening on the object that is "snapped". Is more effective depending upon the terrain this is used in ( extremely effective in a forest, not effective in a desert ).
 

Antares

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I don't see why it can't be used along side chakraless taijutsu. They could hobble!


(Ototon: Hibiki Rendan no Jutsu) - Sound Release: Echo Assault Skill
Rank: B
Type: Offensive
Range: Short-Long
Chakra Cost: 20
Damage Points: 40
Description: The user gathers his sound chakra into his throat as he inhales afterwards exhaling as he screams, yells or roars. The resulting effect is a massive forward shockwave of low frequency, high amplitude sound that levels anything in its path. Despite weakening as it travels, its faster than most wind or lightning techniques and can still be defended from. If used within a water source it receives +20 damage.

( Ototon Genjutsu: Funka to Botsuraku ) - Sound Release Illusionary Art: Eruption and Downfall
Rank: B
Type: Supplementary
Range: Short-Long
Chakra Cost: 20
Damage Points: N/A
Description: The user charges Ototon chakra into his hands and snaps his fingers, triggering a genjutsu through the emission of high frequency sound waves. As he snaps, the sound is amplified, sounding as if it is directly by the enemy's ear. To them, it sounds as if something has just snapped in half. The user then manipulates the illusion to make it appear as if either a large branch has fallen from a tree or the ground under them has broken clean in half, causing the target to believe they are falling through the earth or have been struck with a large object, pushing them to the earth. The user has control over the illusion, being able to make it seem as if entire trees have been snapped in half, falling on the target or as if an earth structure has collapsed either above or beneath the opponent, etc. The illusion can be edited to fit the situation and even the sound can be slightly altered deepening on the object that is "snapped". Is more effective depending upon the terrain this is used in ( extremely effective in a forest, not effective in a desert ).


(Ototon: Hibiki Rendan no Jutsu) - Sound Release: Echo Assault Skill
Gather sound chakra and release it while screaming, roaring etc. Sends out a resonating low frequency shockwave of sound that levels the area up to long range and gains a 20 damage increase if used under water.

( Ototon Genjutsu: Funka to Botsuraku ) - Sound Release Illusionary Art: Eruption and Downfall
So charging and snapping fingers, the user triggers a genjutsu on the opponent that something snaps, ie a branch that falls on them. I am unsure what they refer to when it mentions the earth under them is broken clean in half, does that mean through this tech i could control the illusion that the snap is a pitfall trap breaking underneath them? Or even to go as far that the snap is from their leg breaking in half?
 

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(Ototon: Hibiki Rendan no Jutsu) - Sound Release: Echo Assault Skill
Gather sound chakra and release it while screaming, roaring etc. Sends out a resonating low frequency shockwave of sound that levels the area up to long range and gains a 20 damage increase if used under water.

( Ototon Genjutsu: Funka to Botsuraku ) - Sound Release Illusionary Art: Eruption and Downfall
So charging and snapping fingers, the user triggers a genjutsu on the opponent that something snaps, ie a branch that falls on them. I am unsure what they refer to when it mentions the earth under them is broken clean in half, does that mean through this tech i could control the illusion that the snap is a pitfall trap breaking underneath them? Or even to go as far that the snap is from their leg breaking in half?

It's terrain based. Breaking their leg is a no.


( Ototon: Teisei Tame Inu) - Sound Release: Whispers to the Canines
Rank: B
Type: Supplementary
Range: Short-Long
Chakra Cost: 20
Damage Points: N/A
Description: The user gathers Ototon chakra in his vocal chords. He then whistles, releasing a high frequency sound wave, creating a sound similar to a faint buzzing in the target's ear, similar to Ringing Madness. However, instead of causing a foe to become disoriented, it impairs his hearing, making the buzzing the only thing that he can hear, seeming as if the target has bees swimming around his ear. The buzzing drowns any sound out, unless they are exceptionally loud (i.e. great explosions, one yelling directly into the target's ear, etc), making it very difficult for the target to hear incoming jutsus or attacks.
Note: Hearing impairment lasts 3 turns

(Ototon: Himei Zetsubou no Jutsu) - Sound Release: Scream of Despair Skill
Rank: B
Type: Offensive/Defensive
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: Similar to the (Ototon: Hibiki Rendan no Jutsu) - Sound Release: Echo Assault Skill, the user concentrates chakra into their vocal cords, amplifying his/her voice and lets out a scream, roar or a yell. The effect is a large emission of low frequency, high amplitude sound waves but instead of a forward attack, its manipulated into an omnidirectional sound blast that expands outwards all around the user, pushing attacks and enemies backwards with might.
 

Antares

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It's terrain based. Breaking their leg is a no.


( Ototon: Teisei Tame Inu) - Sound Release: Whispers to the Canines
Rank: B
Type: Supplementary
Range: Short-Long
Chakra Cost: 20
Damage Points: N/A
Description: The user gathers Ototon chakra in his vocal chords. He then whistles, releasing a high frequency sound wave, creating a sound similar to a faint buzzing in the target's ear, similar to Ringing Madness. However, instead of causing a foe to become disoriented, it impairs his hearing, making the buzzing the only thing that he can hear, seeming as if the target has bees swimming around his ear. The buzzing drowns any sound out, unless they are exceptionally loud (i.e. great explosions, one yelling directly into the target's ear, etc), making it very difficult for the target to hear incoming jutsus or attacks.
Note: Hearing impairment lasts 3 turns

(Ototon: Himei Zetsubou no Jutsu) - Sound Release: Scream of Despair Skill
Rank: B
Type: Offensive/Defensive
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: Similar to the (Ototon: Hibiki Rendan no Jutsu) - Sound Release: Echo Assault Skill, the user concentrates chakra into their vocal cords, amplifying his/her voice and lets out a scream, roar or a yell. The effect is a large emission of low frequency, high amplitude sound waves but instead of a forward attack, its manipulated into an omnidirectional sound blast that expands outwards all around the user, pushing attacks and enemies backwards with might.

( Ototon: Teisei Tame Inu) - Sound Release: Whispers to the Canines
Chakra to vocal chords, whistle and release a high frequency sound wave. This generates a faint buzzing sound that impairs the targets hearing making it very difficult for them to hear any incoming jutsu or attacks. The target can still hear to an extent but the noise has to be quite loud, like an explosions or up in yo face yelling kinda thing.

(Ototon: Himei Zetsubou no Jutsu) - Sound Release: Scream of Despair Skill
Similar to Echo Assault, chakra to vocal chords and a scream to release the chakra and send out a sound wave to blow back incoming attacks. The only difference with this tech is that instead of a sound wave that is focused forward, it is an omnidirectional wave that knocks things back. Assuming that it onlt throws things back 5m as the range is short range.
 

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( Ototon: Teisei Tame Inu) - Sound Release: Whispers to the Canines
Chakra to vocal chords, whistle and release a high frequency sound wave. This generates a faint buzzing sound that impairs the targets hearing making it very difficult for them to hear any incoming jutsu or attacks. The target can still hear to an extent but the noise has to be quite loud, like an explosions or up in yo face yelling kinda thing.

(Ototon: Himei Zetsubou no Jutsu) - Sound Release: Scream of Despair Skill
Similar to Echo Assault, chakra to vocal chords and a scream to release the chakra and send out a sound wave to blow back incoming attacks. The only difference with this tech is that instead of a sound wave that is focused forward, it is an omnidirectional wave that knocks things back. Assuming that it onlt throws things back 5m as the range is short range.

( Ototon: Namida Sanjō no Jutsu ) - Sound Release: Calling on Tears Technique
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra: 20
Damage: N/A
Description: The user creates a wave of sound by crying that can incapacitate anyone who hears it for one turn. The frequency of the sound waves can be used to trigger explosive tags.
 

Antares

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( Ototon: Namida Sanjō no Jutsu ) - Sound Release: Calling on Tears Technique
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra: 20
Damage: N/A
Description: The user creates a wave of sound by crying that can incapacitate anyone who hears it for one turn. The frequency of the sound waves can be used to trigger explosive tags.

So i cry and it incapacitates my opponent for a single turn, also csn trigger explosive tags due to the sound waves frequency.

So if i use this at the start of my move, they just get hit by my next two techs?
 

Sinthorus

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So i cry and it incapacitates my opponent for a single turn, also csn trigger explosive tags due to the sound waves frequency.

So if i use this at the start of my move, they just get hit by my next two techs?

Only if they can't physically do anything while stunned. Incapacitate doesn't mean they can't mould chakra etc.


(Ototon: Ōkī Hibiki Rendan no Jutsu) - Sound Release: Greater Echo Assault Skill
Rank: A
Type: Offensive
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: This is a much greater and focused version of the (Ototon: Hibiki Rendan no Jutsu) - Sound Release: Echo Assault Skill technique in which the user gathers his sound chakra into his throat as he inhales afterwards exhaling as he screams, yells or roars. The resulting effect is a massive forward shockwave of low frequency, high amplitude sound that levels anything in its path. Unlike its weaker technique, the massive power it carries makes it slightly slower, equal to an average equally ranked Raiton technique. Unlike the unfocused nature of its weaker version, its focused almost like a beam, affecting an area of 50º in front of the user. If used within a water source it receives +20 damage.

(Ototon: Kireme Yure) - Sound Release: Shattering Vibrations
Rank: A
Type: Offensive/Defensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user gathers a large amount of sound chakra into both of his hands, creating a vibration field around them that resonates at different, yet low, frequencies. The user will then slam both hands together, forcing them to resonate with each other and explode. This creates a massive sound shockwave that pushes back anything in front of the user in a 160º radius.
 

Antares

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Only if they can't physically do anything while stunned. Incapacitate doesn't mean they can't mould chakra etc.


(Ototon: Ōkī Hibiki Rendan no Jutsu) - Sound Release: Greater Echo Assault Skill
Rank: A
Type: Offensive
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: This is a much greater and focused version of the (Ototon: Hibiki Rendan no Jutsu) - Sound Release: Echo Assault Skill technique in which the user gathers his sound chakra into his throat as he inhales afterwards exhaling as he screams, yells or roars. The resulting effect is a massive forward shockwave of low frequency, high amplitude sound that levels anything in its path. Unlike its weaker technique, the massive power it carries makes it slightly slower, equal to an average equally ranked Raiton technique. Unlike the unfocused nature of its weaker version, its focused almost like a beam, affecting an area of 50º in front of the user. If used within a water source it receives +20 damage.

(Ototon: Kireme Yure) - Sound Release: Shattering Vibrations
Rank: A
Type: Offensive/Defensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user gathers a large amount of sound chakra into both of his hands, creating a vibration field around them that resonates at different, yet low, frequencies. The user will then slam both hands together, forcing them to resonate with each other and explode. This creates a massive sound shockwave that pushes back anything in front of the user in a 160º radius.


Ahhhh thats fair, my brain auto went to the incapacitated condition in Dnd.

(Ototon: Ōkī Hibiki Rendan no Jutsu) - Sound Release: Greater Echo Assault Skill
A more powerful version of the original technique. Due to the power increase it is slightly slower (A-Rank lightning speed) but it is more focuses into a 50 degree angle in front of the user. If within a water source it deals an extra 20 damage.

(Ototon: Kireme Yure) - Sound Release: Shattering Vibrations
Gather chakra into both hands, clap them together to release a 160 degree sound shockwave that pushes anything Infront of it backwards.
 

Sinthorus

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Ahhhh thats fair, my brain auto went to the incapacitated condition in Dnd.

(Ototon: Ōkī Hibiki Rendan no Jutsu) - Sound Release: Greater Echo Assault Skill
A more powerful version of the original technique. Due to the power increase it is slightly slower (A-Rank lightning speed) but it is more focuses into a 50 degree angle in front of the user. If within a water source it deals an extra 20 damage.

(Ototon: Kireme Yure) - Sound Release: Shattering Vibrations
Gather chakra into both hands, clap them together to release a 160 degree sound shockwave that pushes anything Infront of it backwards.

<_<


( Ototon: Jakkuhanma ) - Sound Release: Jackhammer
Rank: A
Type: Offensive
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A (60 if contact with the ground remains)
Description: The user charges Ototon chakra into their feet as they run, releasing it as each foot hits the earth and makes sound. As each steps sound off, low frequency waves are released, each wave causing an immense vibration to propagate through the ground and into any enemy, making their bodies lose balance as the waves collide with the target repeatedly. As the waves continue to hit the target, the vibrations increase and cause internal pain, almost as if each wave is drilling into the target's body, causing the target to also become nauseous from the continuous waves. Despite its danger, the technique can easily be defended by simply severing ones contact with the ground.

(Ototon: Shinsei) - Sound Release: Divinity
Rank: A
Type: Offensive/Defensive
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: Focusing sound chakra into ones limbs, the user is able to deliver massive taijutsu attacks that can shatter anything on contact, specially solid defenses. When used directly against an enemy, the blows damage the soft tissues of the target if used with a low frequency sound or the targets bones, if used with a high frequency sound. The vibrations don't produce any external effect, unlike what happens with (Ototon: Oto no Ken) - Sound Release: Sonic Fist technique, instead propagating into whatever is touched through direct contact. The user is free in which moves he will perform and can use virtually any stance he knows. However, because it produces no externalization of the vibrations, as the limbs are only infused with sound chakra and the vibrations happen in what is hit, the user cannot attack or defend from things that would otherwise hurt him like bladed weapons, etc.

(Ototon: Takanari Kichigai) - Sound Release: Ringing Madness
Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user, gathering their sound chakra into their throat and emitting a sound (anything from a simply whistle to speaking or screaming, etc), creates a high frequency wave that targets a foe's ear, causing this portion of sound to remain in their opponents' ears, manifesting as a building ringing sound. The ringing continues to grow as time progresses, originally disrupting how a person hears hampering their ability to think clearly. From that point, it starts to mess with their balance until they become incredibly disorientated, and unable to mold chakra properly due to this.
Note: Lasts 8 turns and reduces damage of the jutsu used against the user by -5 until this effect wears off while increasing the chakra cost of every technique the enemy uses by +10
 

Antares

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<_<


( Ototon: Jakkuhanma ) - Sound Release: Jackhammer
Rank: A
Type: Offensive
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A (60 if contact with the ground remains)
Description: The user charges Ototon chakra into their feet as they run, releasing it as each foot hits the earth and makes sound. As each steps sound off, low frequency waves are released, each wave causing an immense vibration to propagate through the ground and into any enemy, making their bodies lose balance as the waves collide with the target repeatedly. As the waves continue to hit the target, the vibrations increase and cause internal pain, almost as if each wave is drilling into the target's body, causing the target to also become nauseous from the continuous waves. Despite its danger, the technique can easily be defended by simply severing ones contact with the ground.

(Ototon: Shinsei) - Sound Release: Divinity
Rank: A
Type: Offensive/Defensive
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: Focusing sound chakra into ones limbs, the user is able to deliver massive taijutsu attacks that can shatter anything on contact, specially solid defenses. When used directly against an enemy, the blows damage the soft tissues of the target if used with a low frequency sound or the targets bones, if used with a high frequency sound. The vibrations don't produce any external effect, unlike what happens with (Ototon: Oto no Ken) - Sound Release: Sonic Fist technique, instead propagating into whatever is touched through direct contact. The user is free in which moves he will perform and can use virtually any stance he knows. However, because it produces no externalization of the vibrations, as the limbs are only infused with sound chakra and the vibrations happen in what is hit, the user cannot attack or defend from things that would otherwise hurt him like bladed weapons, etc.

(Ototon: Takanari Kichigai) - Sound Release: Ringing Madness
Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user, gathering their sound chakra into their throat and emitting a sound (anything from a simply whistle to speaking or screaming, etc), creates a high frequency wave that targets a foe's ear, causing this portion of sound to remain in their opponents' ears, manifesting as a building ringing sound. The ringing continues to grow as time progresses, originally disrupting how a person hears hampering their ability to think clearly. From that point, it starts to mess with their balance until they become incredibly disorientated, and unable to mold chakra properly due to this.
Note: Lasts 8 turns and reduces damage of the jutsu used against the user by -5 until this effect wears off while increasing the chakra cost of every technique the enemy uses by +10

>_>

( Ototon: Jakkuhanma ) - Sound Release: Jackhammer
Seismic running. Each step is charged with sound chakra, then upon contact with the ground each steps releases the chakra to create vibrations that attack the target, easily combated with by just getting off of the ground.

(Ototon: Shinsei) - Sound Release: Divinity
So basically I can use this in conjunction with any taijutsu tech but the damage only occurs when contact is made with the target. The lack of externalization means that the vibrations are only ever released into what the move makes contact with. So in the case the move misses, i cant release the sound chakra to create a sonic boom to deal damage to the target. Is that correct?

(Ototon: Takanari Kichigai) - Sound Release: Ringing Madness

So for 8 turns any tech used against me deals 5 less damage and costs an extra 10 chakra, simply by gathering sound chakra into a noise i make that gets trapped inside the opponents ears?
 

Sinthorus

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>_>

( Ototon: Jakkuhanma ) - Sound Release: Jackhammer
Seismic running. Each step is charged with sound chakra, then upon contact with the ground each steps releases the chakra to create vibrations that attack the target, easily combated with by just getting off of the ground.

(Ototon: Shinsei) - Sound Release: Divinity
So basically I can use this in conjunction with any taijutsu tech but the damage only occurs when contact is made with the target. The lack of externalization means that the vibrations are only ever released into what the move makes contact with. So in the case the move misses, i cant release the sound chakra to create a sonic boom to deal damage to the target. Is that correct?

(Ototon: Takanari Kichigai) - Sound Release: Ringing Madness

So for 8 turns any tech used against me deals 5 less damage and costs an extra 10 chakra, simply by gathering sound chakra into a noise i make that gets trapped inside the opponents ears?

Ewww questions.

Divinity: Yeah that's right. Gotta make contact

Ringing Madness: And yeah pretty much.


( Ototon: Midasu no koe ) Sound Release: The voice of Midas
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: The user charges sound chakra into each of their hands and slams them together, creating a sound similar to two heavy golden cymbals crashing together. As the hands slam together, it releases a high pitched, high frequency sound wave, resonating in the enemies ear, and causing muscle paralysis upon hearing it. As the loud sound happens, it creates an echoing amongst the field, trapping any who hear it under paralysis, causing slight pain to them, causing their ear drums to bleed. Paralysis lasts one turn but the user cannot use any other sound techniques for 2 turns after using it.

( Ototon: Hauringu Hea Onpa ) - Sound Release: Howling Hair Sound Wave
Type: Offensive/Supplementary
Rank: A
Range: Long
Chakra: 30
Damage: 60
Description: By whipping around locks of their hair, the user generates high-frequency sound waves that are capable of simultaneously disorienting the foe by overwhelming their hearing and likewise able to slice at the target.
 
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