Rank - Up Open Fight: Genin vs ???

Kudamon

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Terrain will be the chunin exam stadium 3rd stage

I will be using Taiga

If you wish to begin please post your biography and thank you for the fight.
 

Kudamon

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Taiga would begin with forming a singular hand seal and gathering fire chakra into his stomach. Leaping upward, he releases the fire into 3 balls of searing hot at his opponent. As he lands he is already weaving several handsigns and releases a terrifying tornado that is designed to pick up his foe and slam then back down

(Katon: Gōenka) - Fire Release: Great Flame Flower
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user jumps in the air and shoots three giant bullets of fire that come down like giant meteors, then erupt into a geyser of flame.

(Fūton: Dai Sakūgen Sebiti) - Wind Release: Great Slashing Tornado
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description:The original version of the Wind Release: Slashing Tornado technique. The user, flapping their Giant Fan, creates a minor tornado, which ensnares the opponent, damaging and cutting the opponent, leaving them crashing into the ground after the tornado subsides. This technique can be performed by ninja who do not wield the Giant fan but require to make a small 4 sequence of hand seals to perform the technique.

HP 75 / Chakra 460 / Speed 10 / Tracking 12
 
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Ester

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As the opponent jumps and unleashes an attack, Sieg would swiftly manipulate the terrain. A large mass of mud is made to burst up from the ground, snuffing out the fire with the sheer amount released while attempting to trap Taiga. The mud would interrupt the airborne Taiga, forming as a large tombstone of twenty strength. Following that, Sieg would form a water source under the terrain and begin to walk around, aiming to circle to 5 meters behind Taiga's position.

(Doton: Shinku Bohi) - Earth Release: The Scarlet Tombstone
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will release their chakra into the ground, then by manipulating their chakra, they cause an abundance of adhesive sticky mud to burst up from the ground around and beneath the opponent(s). The mass of mud quickly forming into a tombstone-like shape while clinging to the target, then quickly hardens and encases the whole of the opponent in solid rock. The rock quickly continues to constrict around the opponent, growing tighter and tighter until it eventually crushes them with immense force. Multiple tombstones can be created to encase and destroy multiple enemies, or a single large tombstone can be created to destroy a group of enemies, or one large enemy. The Tombstone created can be no larger than Gamakichi and if multiple Tombstones are created, their total size combined cannot exceed that of Gamakichi.

Note: User is unable to use Water above S-rank in the same turn and the turn after.
Note: Only useable thrice.
Note: Courtesy of Scaze
(Suiton: Chika Mizu) Water Release: Subterranean Waters
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: Using his own chakra the user can, unbeknownst to his opponent, create a single or multiple water sources within the earth. The water sources can vary in size, depending on the need of the user. The user can create up to 3 separate sources but their size altogether may not exceed the size of a human sized pond. They don't form too deep in the ground, but about a meter or two beneath the surface. They can be used only as a source for other water techniques.

Note: Usable only thrice per battle
Note: Courtesy of McRazor
Speed: 10
Tracking: 66
 

Kudamon

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As the opponent jumps and unleashes an attack, Sieg would swiftly manipulate the terrain. A large mass of mud is made to burst up from the ground, snuffing out the fire with the sheer amount released while attempting to trap Taiga. The mud would interrupt the airborne Taiga, forming as a large tombstone of twenty strength. Following that, Sieg would form a water source under the terrain and begin to walk around, aiming to circle to 5 meters behind Taiga's position.

(Doton: Shinku Bohi) - Earth Release: The Scarlet Tombstone
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will release their chakra into the ground, then by manipulating their chakra, they cause an abundance of adhesive sticky mud to burst up from the ground around and beneath the opponent(s). The mass of mud quickly forming into a tombstone-like shape while clinging to the target, then quickly hardens and encases the whole of the opponent in solid rock. The rock quickly continues to constrict around the opponent, growing tighter and tighter until it eventually crushes them with immense force. Multiple tombstones can be created to encase and destroy multiple enemies, or a single large tombstone can be created to destroy a group of enemies, or one large enemy. The Tombstone created can be no larger than Gamakichi and if multiple Tombstones are created, their total size combined cannot exceed that of Gamakichi.

Note: User is unable to use Water above S-rank in the same turn and the turn after.
Note: Only useable thrice.
Note: Courtesy of Scaze
(Suiton: Chika Mizu) Water Release: Subterranean Waters
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: Using his own chakra the user can, unbeknownst to his opponent, create a single or multiple water sources within the earth. The water sources can vary in size, depending on the need of the user. The user can create up to 3 separate sources but their size altogether may not exceed the size of a human sized pond. They don't form too deep in the ground, but about a meter or two beneath the surface. They can be used only as a source for other water techniques.

Note: Usable only thrice per battle
Note: Courtesy of McRazor
Speed: 10
Tracking: 66


As the mud rises up towards Taiga, he will release his wind chakra into a swirling ball surrounding him, expanding it outwards and sending the mud back towards his foe. The wind itself also expanding to hit the foe at a decreased strength.

Type: Defensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: After forming 3 handseals, the user summons a swirling stream of wind, encasing the user and repelling incoming attacks. It can also be expanded around others to them if near the user.

While this occurs, Taiga lands on the ground and gathers his chakra again, clapping his hands as if in prayer and releasing it into blades of wind along his forearms. He then propels himself forward striking at his opponent with a cross against his torso.

Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user will grasp their hands together in a prayer form. Then, the user will begin gathering chakra in the arms that will be manipulated to create individual, long wind blades extending from each arm. After that, the user will propel themselves forward at great speeds and slash along the torso of the opponent, leaving an X-shaped wound upon the foe's chest that causing mild bleeding.

Note: Useable thrice per battle.
Note: Courtesy of Nakiri


Chakra: 460 - 60 = 400
 

Ester

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As the wind is utilised, Sieg would breath out a large fireball to clash with the opposing tech, snuffing it out and continuing towards Taiga. The fireball would erupt into a large maelstrom, burning Taiga to a crisp. Should the second wind be used, the fire would have just enough power to cancel out with it.

Following this, Sieg would cause it to rain, with the water turning into a wave that would aim to wash over Taiga and drain his chakra.

(Katon: Gōka no Jutsu) - Fire Release: Hellfire Technique
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.
(Suiton: Uramiame no Jutsu) - Water Release: Grudge Rain Technique
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20 (-50 to the enemy per turn whilst trapped)
Damage: N/A
Description: The user will first perform the Dog hand seal and release his chakra into the atmosphere which will then create an accumulation of large storm clouds in the sky, which in turn produces rain. The large amount of rain falling all around can then be turned into a large wave of water which sweeps the enemy off their feet while wrapping around him and binding him in the flow of water around him. While the targets are trapped in the water, their chakra will slowly be drained away. The water vortex can be sustained and controlled for up to two turns as long as the user keeps the dog hand seal made.
 

Kudamon

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As the wind is utilised, Sieg would breath out a large fireball to clash with the opposing tech, snuffing it out and continuing towards Taiga. The fireball would erupt into a large maelstrom, burning Taiga to a crisp. Should the second wind be used, the fire would have just enough power to cancel out with it.

Following this, Sieg would cause it to rain, with the water turning into a wave that would aim to wash over Taiga and drain his chakra.

(Katon: Gōka no Jutsu) - Fire Release: Hellfire Technique
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.
(Suiton: Uramiame no Jutsu) - Water Release: Grudge Rain Technique
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20 (-50 to the enemy per turn whilst trapped)
Damage: N/A
Description: The user will first perform the Dog hand seal and release his chakra into the atmosphere which will then create an accumulation of large storm clouds in the sky, which in turn produces rain. The large amount of rain falling all around can then be turned into a large wave of water which sweeps the enemy off their feet while wrapping around him and binding him in the flow of water around him. While the targets are trapped in the water, their chakra will slowly be drained away. The water vortex can be sustained and controlled for up to two turns as long as the user keeps the dog hand seal made.

As Taiga lands and sees his wind wall consumed by the raging fire and continue onward he forgoes his initial intent and slams his hand tot he ground, releasing a great amount of earth chakra. From the ground in front of him, a large fist burst out of the ground and smashes through the fire, aiming to slam into the opponent. Attached to this giant fist is a large stone golem that is seen clawing its self out of the ground as it punches the opponent.

Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short-Long (made within Short, but reaches up to Long)
Chakra: 40
Damage: 80
Description: The user creates an even larger, much stronger version of Earth Release: Stone Golem Technique. However, unlike the smaller version, the user creates this stone golem solely from the ground. In order to do so, they slam a hand on the ground and manipulate it until a giant warrior hewn from stone has taken form, which then can be controlled so long as the user continues to keep in physical contact with either it or the ground. Naturally, they must continue to fuel the technique with their chakra. While the height of the golem can reach up to 30m, it has a capacity for moving quite fast that belies its hulking stature.

While the golem emerges and strikes towards his foe, Taiga runs to the left, gathering his chakra and as he steps, releases his chakra into the ground upon the first foot placement of his movement. This causes a stream of fire to run along the ground and encircle around his opponent, at the same time, Taiga makes a single hand sign, releasing a gust of wind that combines with his fire ring to create a fire tornado with his foe caught in the center of the firey maelstrom.

Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: After performing the Tiger hand seal by utilizing their fire chakra, the user will create a stream of fire that can be manipulated into several forms (rings of fire that runs on the ground or a circle of fire flying through the air) before striking the target. It can also be used in combination with Wind Release: Divine Wind to create a tornado of flames, or with Wind Release: Godly Wind from the Mountains to release a massive inferno. The stream of fire can be created by stomping the ground (running across the ground in this case) or by spewing the flames (which will form an airborne ring of flames that will travel towards the enemy).

Type: Supplementary/Offensive
Rank: C
Range: Short
Chakra: 15
Damage: 30 (+10 if used with a fire technique)
Description: The user releases a gust of wind after forming the Ram handseal, that forms several small tornadoes. Combined with Fire Release: Running Fire that forms a circle on ground level, this creates a massive flaming hurricane.

Chakra: 400 - 70 = 330
 

Ester

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Seeing the big golem, Sieg would simply reverse summon himself and the opponent into the shell of a cone snail. Inside, the snail would attempt to crush and restrict the opponent. Sieg would follow his initial move by firing off freeform shots at Taiga, aiming for his balls, head, gut, and heart.

(Ensui Katatsumuri: Kawa mikiri) Cone Snail Art: Shell Of Solitude
Type: Supplementary | Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/a (60 if crushed)
Description: This is a common technique for the cone snail art family, or any snail family. Derived from the toad stomach techniques exclusive to toads but with alot of unique twist. The user will reverse summon him and his opponent inside the shell of a large cone snail. The shell is 5 Meters wide, 20 meters high (this is due to the shell unique cone shape) and 10 meters both and forth of both the user and the opponent. The shell of the cone snail is infused with large amounts of chakra, making it very hard and sturdy, but not impossible to break. The unique thing about this technique is that, once the user reverse summons both him and his opponent, it is pitch black, and they are summoned on the body of the cone snail. Once this happen, similar to toad crushing stomach, the user will cause the body of the snail to absorb the body of his opponent down into the main body. As the opponent is being absorbed, the snails body will contract, crushing the opponents body the deeper it gets dragged down into its body. If the opponent gets fully absorbed, his whole body would not only be crushed but will also suffocate.

Note: Can use a max of 3 turns
Note: The shell due to its hard nature, it will take A rank to break the shell. Once broken both the user and opponent are returned to the field.
Note: Must wait 3 turns before this technique can be used again
Note: Can only be used by those who have the cone snail contract

( Asashin Heiki ) - Assassin's Arsenal
Type: Tool
Rank: A
Range: Short - Long
Chakra: 30 (-30 to recharge)
Damage: 60
Description: The Assasin's Arsenal is a set of 3 guns: an assault rifle and a pair of semi-automatic pistols. These guns are capable of firing Jutsu Bullets. The user can release up to 5 bullets freeform per turn, dealing a collective 20 damage. The user is also able to release Fire Jutsu Bullets at A rank power once per turn, only usable every two turns. This can be done via single fire or three round bursts from his chakra rifle or by firing his pistols, creating bursts up to 3 meters large.
Note: The two pistols can fire 5 freeform bullets per turn to deal 20 damage. These bullets are made of raw chakra and are of similar width to fingers.
Note: These pistols are also able to release up to 2 Projectile/Streaming jutsu per turn and up to 5 in total before having to recharge chakra cartridges. During the recharge periods, the user must spend 30 chakra to recharge the clips in which neither of the guns can be used.
 

Kudamon

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Seeing the big golem, Sieg would simply reverse summon himself and the opponent into the shell of a cone snail. Inside, the snail would attempt to crush and restrict the opponent. Sieg would follow his initial move by firing off freeform shots at Taiga, aiming for his balls, head, gut, and heart.

(Ensui Katatsumuri: Kawa mikiri) Cone Snail Art: Shell Of Solitude
Type: Supplementary | Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/a (60 if crushed)
Description: This is a common technique for the cone snail art family, or any snail family. Derived from the toad stomach techniques exclusive to toads but with alot of unique twist. The user will reverse summon him and his opponent inside the shell of a large cone snail. The shell is 5 Meters wide, 20 meters high (this is due to the shell unique cone shape) and 10 meters both and forth of both the user and the opponent. The shell of the cone snail is infused with large amounts of chakra, making it very hard and sturdy, but not impossible to break. The unique thing about this technique is that, once the user reverse summons both him and his opponent, it is pitch black, and they are summoned on the body of the cone snail. Once this happen, similar to toad crushing stomach, the user will cause the body of the snail to absorb the body of his opponent down into the main body. As the opponent is being absorbed, the snails body will contract, crushing the opponents body the deeper it gets dragged down into its body. If the opponent gets fully absorbed, his whole body would not only be crushed but will also suffocate.

Note: Can use a max of 3 turns
Note: The shell due to its hard nature, it will take A rank to break the shell. Once broken both the user and opponent are returned to the field.
Note: Must wait 3 turns before this technique can be used again
Note: Can only be used by those who have the cone snail contract

( Asashin Heiki ) - Assassin's Arsenal
Type: Tool
Rank: A
Range: Short - Long
Chakra: 30 (-30 to recharge)
Damage: 60
Description: The Assasin's Arsenal is a set of 3 guns: an assault rifle and a pair of semi-automatic pistols. These guns are capable of firing Jutsu Bullets. The user can release up to 5 bullets freeform per turn, dealing a collective 20 damage. The user is also able to release Fire Jutsu Bullets at A rank power once per turn, only usable every two turns. This can be done via single fire or three round bursts from his chakra rifle or by firing his pistols, creating bursts up to 3 meters large.
Note: The two pistols can fire 5 freeform bullets per turn to deal 20 damage. These bullets are made of raw chakra and are of similar width to fingers.
Note: These pistols are also able to release up to 2 Projectile/Streaming jutsu per turn and up to 5 in total before having to recharge chakra cartridges. During the recharge periods, the user must spend 30 chakra to recharge the clips in which neither of the guns can be used.

As soon as Taiga is reverse summoned, he is confused as to where he is as it is pitch black, so he gathers his fire chakra and ignites the ground infront of him, combining it with a gust of wind to fan the flames highsr and send it spreading forward to light the area up and hopefully hit his opponent.


Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will first ignites a flame of fire across the ground infront of them and then they will enhance that fire with a gust of wind to extend the range of the fire
 

Ester

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By lightning up the ground and in turn damaging the summon, Taiga's defence would lead to him and Sieg returning back to the original field. Immediately upon returning, Sieg would fire off an arrow aimed to Taiga's chest, with it said arrows being in the shape of a cone snail

Tolkien's Isan | Tolkein's Legacy
Type: Offensive/Defensive/Supplementary
Rank: B-S
Range: Short - Long
Chakra: 20-40
Damage: 40-80 +10 (AP) = 90
Description: This is a technique that was developed by the Elves to give them a more versatile ranged fighting style, using their bows to fire Holy Fire in a more varied way than just single arrows, such as in the form of multi shots, animals, binding methods, all explained below.

Scatter shot - A rank: This allows the users to fire multiple shots at their opponent/opponents all at the same time. This allows them to attack multiple targets but also cover a larger range at the same time. In doing this, all the arrows they fire have a collective power of the chosen rank. They can be fired all at the same single target or fired as an array in front of the user. This can be done once every 2 turns and 4 times in total at A rank.

Aspect of the beast A - S rank: The user fires an arrow that takes the form of a chosen animal or beast, be it a replica of the users summoning contract or a basic animal, excluding mythical creatures. The user will draw back their bow and release and arrow that takes the form of an animal of their choosing made of holy fire being released at the speed of a shot arrow. The user can control this beast's movements for up to 2 turns. While active, the user can only use Holy Fire and and it's components. The size depends on the user's will but S rank can reach a maximum of thrice the size of the user. The arrow will burst into animal form as it's released from the bow, retaining all the properties of holy fire. This can be done once every 2 turns and 4 times in total at A rank while it's S rank version can only be used once per 3 turns, preventing use after it. For every turn it is out, the user will spend 10 chakra each turn.

Aspect of the Guardian - S rank: The user will draw back their bow and the arrow they form will have a large shield of holy fire that can be flat like a wall or wrap around them like a barrier, extending up to 2 meters around them in either use. They will hold this in place as a barrier which they can also shoot to either attack their opponent with their defense or to protect an ally. This can be done once every 2 turns and 3 times in total at S rank. After each use, the user cannot use Holy Fire in the next turn.

Aspect of Judgement: The user will fire an arrow in the sky towards a a chosen location, but this will explode into an array of holy fire, that will fall like snowflakes of holy fire on a chosen location (up to mid range diameter). This will rain on the chose location for three turns. Designed to detect enemies, it will only harm their enemies as an inherent skill of holy fire. This can be done once every 2 turns at B rank.

Aspect of the Binding shot: The user will draw back their bow forming an arrow of holy fire that contains a sealing formula. After release, the arrow has two uses: If the seal hits their intended target, the seal will restrict their movements as the holy fire burns. This seal is S rank and use of this arrow takes up two of the users moves per turn. The second use is to hit the ground near the intended target, and releases the sealing formula onto the ground as the arrow ignites the ground also. The seal binds the target to the ground holding them in place as the holy fire burns them alive. This variation will only bind their legs has a short range radius. If this is used the user can't use fuuin above B rank in the following turn. This can be done once every 3 turns and 3 times in total at S rank and requires Fuuinjutsu.
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Note: While maintaining a jutsu like creating an animal the user can only use elements that make up the holy fire. Jutsu can only be maintained for 2 turns
Note: Every version released is capable of causing blindness for one turn to none Elves who see them directly.
 

Kudamon

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By lightning up the ground and in turn damaging the summon, Taiga's defence would lead to him and Sieg returning back to the original field. Immediately upon returning, Sieg would fire off an arrow aimed to Taiga's chest, with it said arrows being in the shape of a cone snail

Tolkien's Isan | Tolkein's Legacy
Type: Offensive/Defensive/Supplementary
Rank: B-S
Range: Short - Long
Chakra: 20-40
Damage: 40-80 +10 (AP) = 90
Description: This is a technique that was developed by the Elves to give them a more versatile ranged fighting style, using their bows to fire Holy Fire in a more varied way than just single arrows, such as in the form of multi shots, animals, binding methods, all explained below.

Scatter shot - A rank: This allows the users to fire multiple shots at their opponent/opponents all at the same time. This allows them to attack multiple targets but also cover a larger range at the same time. In doing this, all the arrows they fire have a collective power of the chosen rank. They can be fired all at the same single target or fired as an array in front of the user. This can be done once every 2 turns and 4 times in total at A rank.

Aspect of the beast A - S rank: The user fires an arrow that takes the form of a chosen animal or beast, be it a replica of the users summoning contract or a basic animal, excluding mythical creatures. The user will draw back their bow and release and arrow that takes the form of an animal of their choosing made of holy fire being released at the speed of a shot arrow. The user can control this beast's movements for up to 2 turns. While active, the user can only use Holy Fire and and it's components. The size depends on the user's will but S rank can reach a maximum of thrice the size of the user. The arrow will burst into animal form as it's released from the bow, retaining all the properties of holy fire. This can be done once every 2 turns and 4 times in total at A rank while it's S rank version can only be used once per 3 turns, preventing use after it. For every turn it is out, the user will spend 10 chakra each turn.

Aspect of the Guardian - S rank: The user will draw back their bow and the arrow they form will have a large shield of holy fire that can be flat like a wall or wrap around them like a barrier, extending up to 2 meters around them in either use. They will hold this in place as a barrier which they can also shoot to either attack their opponent with their defense or to protect an ally. This can be done once every 2 turns and 3 times in total at S rank. After each use, the user cannot use Holy Fire in the next turn.

Aspect of Judgement: The user will fire an arrow in the sky towards a a chosen location, but this will explode into an array of holy fire, that will fall like snowflakes of holy fire on a chosen location (up to mid range diameter). This will rain on the chose location for three turns. Designed to detect enemies, it will only harm their enemies as an inherent skill of holy fire. This can be done once every 2 turns at B rank.

Aspect of the Binding shot: The user will draw back their bow forming an arrow of holy fire that contains a sealing formula. After release, the arrow has two uses: If the seal hits their intended target, the seal will restrict their movements as the holy fire burns. This seal is S rank and use of this arrow takes up two of the users moves per turn. The second use is to hit the ground near the intended target, and releases the sealing formula onto the ground as the arrow ignites the ground also. The seal binds the target to the ground holding them in place as the holy fire burns them alive. This variation will only bind their legs has a short range radius. If this is used the user can't use fuuin above B rank in the following turn. This can be done once every 3 turns and 3 times in total at S rank and requires Fuuinjutsu.
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Note: While maintaining a jutsu like creating an animal the user can only use elements that make up the holy fire. Jutsu can only be maintained for 2 turns
Note: Every version released is capable of causing blindness for one turn to none Elves who see them directly.

Realising they had returned to the battlefield, Taiga could not help but sigh in relief. This would be short lived however as he saw his opponent release what seemed to be an arrow of fire. Bright fire, Taiga winced as the bright fire forced him to close his eyes, reflexively raising his arms in defense and releasing chakra from within, creating an armor of stone that hardened around him.

Type: Offense/Defence/Supplementary
Rank: S
Range: Short
Chakra: 40 (+15 per turn)
Damage: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.

As the arrow made contact, Taiga was through back as his armor crumbled, his eyes remaining shut due to the image of the fiery arrow seared into his eyes. He would be flung backwards, crashing along the ground, the remnants of his armor dropping from his form as blood dripped down from the wound.

In retaliation, Taiga would swipe his hand and release a sharp compressed wave of wind, in the direction straight ahead of him, assuming his foe would be in that direction. Sweat dripping from his brow as he started to struggle with his concentration.

Type: Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: Through a mere hand motion, the user releases a sharp wave of compressed wind from their hand. This was powerful enough to effortlessly slash through a shadow clone and other A rank ninjutsu.

HP: 75 - (90-80=)10 = 65
Chakra: 300 - 70 = 230
 

Ester

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As the attack is launched, Sieg would reach for his sword and simply absorb the attack before sending it back in raw chakra form. As his opponent deals with that, Sieg would launch a secondary attack to seal the deal, unleashing a big ass fire jutsu to block off exits and inflict maximum damage.


( Myōhō Muramasa ) - Myōhō Muramasa (Ref)
Type: Weapon
Rank: A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Myōhō Muramasa is a legendary sword wielded by Izuna Uchiha and functions as the sister weapon to Madara's Gunbai. Myōhō Muramasa appears as a normal katana with an Uchiha symbol on its hilt. Offensively, Myōhō Muramasa can be used to release Fire Release techniques from it's blade with just a swing, however only up to A rank. Due to this being a sword, it naturally can be used for Kenjutsu purposes. Myōhō Muramasa much like its counterpart is virtually indestructible. This sword also allows Izuna to be able to use techniques such as ( Uchihagaeshi ) - Uchiha's Return.
Note: Can only be used by Izuna Uchiha.
( Uchihagaeshi ) - Uchiha's Return
Type: Defensive/Offensive
Rank: S-Rank
Range: Short-Mid
Chakra: 10-40
Damage: 20-80
Description: Using his Gunbai as a medium, Madara blocks an incoming attack and absorbs it, nulifying its effects. Not only that but upon demand, Madara is able to deflect the attack back at the enemy as a raw burst of chakra. As this redirection occurs both suddenly and unexpectedly, the reflected attack can prove difficult for opponents to evade. However, the technique, while powerful, can only be used against attacks that can be intercepted by the Gunbai and mainly against "energy-like" techniques. The redirected attack is not the technique initially used against the user but rather a raw blunt version from it.
Note: Can only be used once every 2 turns by Madara Uchiha or Obito Uchiha through his Gunbai or by Izuna Uchiha through his Sword.
(Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: A technique where the user makes the horse hand seal and then kneads chakra inside his body which is then converted into fire and expelled from the mouth as a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid. However, due to its massive width and height, the technique is not one of the fastest seen so far.
 

Bellion

Kage in the Making 👑
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Aight, I was asked to check this by these two who are definitely not alts.

Anyway, the fight was pretty standard, no errors from either of you, but post #11 is the deciding factor. The Noldor's Holy Fire is strong to Earth, so the damage taken would actually be 30 and not 10.

Winner: Ester.
 

Kudamon

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Aight, I was asked to check this by these two who are definitely not alts.

Anyway, the fight was pretty standard, no errors from either of you, but post #11 is the deciding factor. The Noldor's Holy Fire is strong to Earth, so the damage taken would actually be 30 and not 10.

Winner: Ester.

Thanks for the check Bellion, an oversight of mine about the weakness earth has to holy fire. Ill keep that in mind moving forward. Thank you again.
 
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