[KG] Did i ever tell you the meaning of insanity?

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-Awaits for the unhinged one to turn up-
 

Sinthorus

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You didn't tell me, but you can now.
 

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very vague as always sensei

So Voidseers are the users of the void learning how to use the void and dealing with the insanity that comes with staring into it, or anything that comes out of it such as techniques. these can be altered also do have strengths and weakness due to the chaos of the void. with no knowledge of the cosmos basics users have a little inherent resistance to sanity reductions i think its 5% not 100% until they unlock the abysmal eyes which i believe the left eye allows you to perceive the lifecycle of everything, say a tree is gazed upon a voidseer would see the full life cycle of the tree, from being planted as a seedling to sprouting and taking root, to a little stump forming, to eventually being to its current state and then seeing further on in its receding decaying dying state.

The left eye i read but i have forgotten much of so just going off my limit knowledge i think this allows seeing into the void itself and something about primordial being in the reads i can remember from. when you gain abysmal eyes you gain 4x tracking speed and when you upgrade to cosmic this upgrades to 6x. i think they also gain 10% sanity reduction lost. The chaos is randomised on rolls and this can greatly be of use to the user or a greater hinderance depending on the outcome of the roll.

The void itself is where everything comes from from my knowledge and when their lifecycle is ended everything reverts back when their lifecycle is finished. this is what my current knowledge is.
 

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very vague as always sensei

So Voidseers are the users of the void learning how to use the void and dealing with the insanity that comes with staring into it, or anything that comes out of it such as techniques. these can be altered also do have strengths and weakness due to the chaos of the void. with no knowledge of the cosmos basics users have a little inherent resistance to sanity reductions i think its 5% not 100% until they unlock the abysmal eyes which i believe the left eye allows you to perceive the lifecycle of everything, say a tree is gazed upon a voidseer would see the full life cycle of the tree, from being planted as a seedling to sprouting and taking root, to a little stump forming, to eventually being to its current state and then seeing further on in its receding decaying dying state.

The left eye i read but i have forgotten much of so just going off my limit knowledge i think this allows seeing into the void itself and something about primordial being in the reads i can remember from. when you gain abysmal eyes you gain 4x tracking speed and when you upgrade to cosmic this upgrades to 6x. i think they also gain 10% sanity reduction lost. The chaos is randomised on rolls and this can greatly be of use to the user or a greater hinderance depending on the outcome of the roll.

The void itself is where everything comes from from my knowledge and when their lifecycle is ended everything reverts back when their lifecycle is finished. this is what my current knowledge is.
(Dōjutsu: Shinkaigan) – Eye Technique: Abyssal Eyes
Type: Supplementary
Rank: A
Range: Short – Long
Chakra: N/A (-10 per turn)
Damage: N/A
Description: The Shinkaigan (深海), or the Abyssal Eyes and the Eyes of the Abyss, is the Dōjutsu Kekkei Genkai that appears in the Voidseers. Two conditions must be met to awaken the Shinkaigan. The first is that one must become Void-touched; this is achieved when one becomes Void-touched. The second is by gaining sufficient knowledge of the Shinkaigan and the Voidseer’s innate abilities. This is a key characteristic of the Shinkaigan, noted by Solomon to be “eyes of knowledge” rather than “eyes of trauma,” making it distinct from the Sharingan. The Shinkaigan possesses a unique connection to the Void itself. Its abilities exist in both space and time separately. This comes to be because the Void exists both as a separate dimension and a state in time. Rewinding the clocks far enough would cause everything in the universe to eventually converge onto the Void. The Shinkaigan is the only way one can view the Void directly, peering into it to gain intimate knowledge of the inner workings of the universe as it is today. Without the Shinkaigan exposure to the Void and Shinkaigan Dōjutsu causes one to lose Sanity; though, like a double-edged sword, the Shinkaigan user also suffers a loss of Sanity. But because their eye allows them to perceive and cognize the Void differently from other humans, they lose Sanity at a slower rate. In the left eye the Shinkaigan allows the user to visually perceive lifeforce and lifecycles of anything, including inanimate objects. It derives this ocular power through the nature of the Void itself. The right eye allows the Shinkaigan wielder to view the Void as a physical space, perceiving it not as a point in time but a location. The wielder gains enhanced visual acuity, able to track targets at four times their speed. Though unlike other Dōjutsu it lacks the ability to perceive chakra. Activation of the Shinkaigan grants the user access to their Voidseer Dōjutsu, affording them the ability to use powerful temporal and spatial abilities.
Note: The user is able to passively activate the Shinkaigan after holding the Dōjutsu for one month.
Note: Gazing directly into the Shinkaigan causes a loss of 5 Sanity per turn unless the user also wields the Shinkaigan. Those who have completed Taijutsu training can avoid these effects by breaking eye contact with their opponent.
 

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so my take on this is that the first couple of lines is mostly filler apart from how one achieves the Shinkaigan if this is not the case enlighten me, The dojustu is very unique in itself as it is unlocked by knowledge instead of directly passion or trauma that could be credited to the activation of Byukguan or Sharingan. Everything being from the void and it being a seprate space and its own state of time (im assuming this is relation to the lifeforce of everything including techniques, would like a detailed description on this please so no confusion ^^) but my basic take on it is once everything has reached its natural conclusion it would be reverted back to the void.

Voidseers can also revert the time so the object or living plant is reverted back to seedling the opposite end of the state of time, The abysmal eyes is the Voidseers first steps into peering into inmate and cosmic knowledge from peering into the void. Though this isnt without the risks as one seeing into the void would cause their sanity to decline the longer one stared the more sanity would be lost. Though this happens to all Voidseers having a slight innate resistance having a slight lower loss then anyone other then voidseers. So i think im pretty set on the left eyes abilities. Though the right eye is slightly more complexed so i want a full explanation on this also but i read it as. Voidseers see everything as a location instead of a point in time.

Voidseers can make opponents lose 5 sanity per turn by peering into their eyes or withnesses their techniques this is increased to 10 with cosmic later down the evolution of the Voidseer.
 

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Bitch read it again. And read the Voidseer thread.

Then read the sanity rules thread... and come back.

Homework time. This shit simple!
 

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so just adding on what i missed, we get 20% sanity reduction but successive usage after the first technique used spatial or temporal will reduce the users sanity reduction buff by 50%. also allowing massive tracking boost of 4x

so the unique thing about the Voidseers and why many me be drawn to it because of chaotic nature is the sanity and insanity system, 0 being insane and 100 sane the only other clan capable of manipulating this is Nekura, though there techniques require direct contact with the opponents through keigou Voidseers are far more advance and can be done through their dojustu alone or witnesses' their techniques.

These lead to sanity effects that lead to weird and whacky debuffs such as talking to imaginary friends as an example that can make funnier and wild rp battles/story arcs, we roll for these effects in the official roll channel.
 

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Everything has a beginning... it comes from the void

Everything has an end... the void


It has it's life cycle. It's drawn from the void and then returns there. Some longer than others.


The void is chaotic, beyond human comprehension. When we try to understand it... sanity system.


With the shinkaigan you will be able to see the cycles of things. You will also be able to draw those cycles to a close prematurely. This is the temportal side.

The spacial side is calling forth the void energy itself. It will have random s/w (roll for).

It is volatile and can gain random buffs (roll for)

These attacks get buffs from the spirit attribute but do physical attacks.
 

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yeah i forgot to add the chaos which we roll for elemental weakness/strengths no questions ^^
 

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(Dōjutsu: Ashi Numachi) – Eye Technique: Reed Marsh
Type: Offensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 30
Damage: N/A
Description: Reed Marsh is the Shinkaigan’s basic temporal ability, used by the left eye, and is able to perceive and manipulate the lifecycle of what its gaze is set upon. The technique at a basic level invokes the Shinkaigan’s special precognitive ability; more specifically, this means that the user becomes able to predict the future of what the technique itself is targeting. In this sense, lifecycle is broadly defined as anything in existence. Through this technique, or its derivatives, the user is able to gazes at a rock and see it weathered into dust. The user is also able to gaze at a fireball and see its lifecycle, including forming inside the stomach of their opponent, its target, and the resulting explosion. Given that Reed Marsh is the most basic technique within the Shinkaigan’s temporal arsenal it is only able to be used against other techniques and inanimate targets. The essence of the technique is derived from the idea that all things originate from the Void, and that the Shinkaigan can return them to the Void. Through direct eye contact the user can cause a technique up to S-Rank chakra (40) to revert back to the Void. Visually this appears as if the technique is enveloped in a purple energy, consuming it before reducing it to nothingness. Experiencing Reed Marsh directly, meaning sensing it through either one of the primary senses, or through an extrasensory means, causes one to suffer from a 7 Sanity reduction. Reed Marsh can be used four times per battle, with a two turn cooldown between usage.

(Dōjutsu: Ensui Umi) – Eye Technique: Saltwater Sea
Type: Offensive, Defensive, Supplementary
Rank: C
Range: Short – Long
Chakra: 15 (-10 per turn)
Damage: N/A
Description: Saltwater Sea, named after Tiamat, is a basic temporal ability of the Shinkaigan. The technique broadly allows the user to view the lifecycle of what they are gazing upon, specifically that of their opponent and any modes or states activated and sustained by them. While this does not confer upon the user the ability to manipulate the duration of those techniques, though it exists in advanced applications, it does allow them to visually understand the duration of any active mode present on their target. This technique is activated instantly, costing a move but not occupying a slot in the timeframe, and lasts for four turns. It can be activated three times per battle.

(Dōjutsu: Tansui Umi) – Eye Technique: Freshwater Sea
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short – Long
Chakra: 30
Damage: N/A
Description: The Freshwater Sea, named after Abzu, is an advanced temporal ability of the Shinkaigan related to the Saltwater Sea; this technique allows the user to reverse the lifecycle of any active state sustained by the target as long as they are in direct line of sight with the user. Naturally this technique requires that Saltwater Sea be activated in conjunction with it. Once active the user can reduce the duration of any state they have in their line of sight by two turns; this can only occur once on each mode they witness. The user, as well as those who experience or witness Freshwater Sea, suffer from a reduction of 7 Sanity. This technique can be used four times per battle but only once per state.

These three all go hand in hand so lets discuss them.
 

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Reed marsh is the temporals basic ability in which one can gaze upon something able to perceive and manipulate the lifecycle of an inmate object such as rock or a tree and witness the full lifecycle the rock, eroding then cracking and weathering to dust. The Tree reverting back to a seedling. This involves the Shinkaigan's precognitive ability to predict the future, another would to be a wind justu being exhaled by an opponent, the user could view the full lifecycle of the wind the forming inside the belly to the expelling outwards, to the future of the fully formed technique while its still be performed. Through direct eye contact the user can revert them back to the void. Anyone witness the purple energy suffers -7 sanity loss. Also these techniques can be sensed through any of the five normal sense's plus extrasensory abilities, such as charka sensor or YY

this is very handy for not metagaming and handling detecting and better advancing your moves for when you gaze and view the sustained mode usage left (how many turns it got left i meant with this) use in conjecture with the technique below its a very deadly combo.

This technique is like a sister technique to saltwatersea use together this is really powerful and can really hinder a lot of opponents in their tracks especially if they like planning ahead, with saltwatersea being able to be used in same timeframe getting this off in slot after distracting the opponent and leaving an opening for you to extinguish half their mode is very advantageous. no questions on this either you may move on.
 

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reed marsh is pretty spot on, needs to mention the limit of what it can revert both in its base form and its advanced form

Saltweater doesnt occupy a space int the time frame but it does cost a move

Freshwater reverts a mode up to two turns not half its duration
 

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Reed marsh at basic form can only other techniques and inmate objects i beleive the advance form can target living things such as summons and creatures, entity's, things that have gained sentiance but not other opponents directly i think. Also the more charka we put into reed marsh such as charka fortification the more we could revert back to the void.


i meant because most modes ive encountered is 4-6 turns so like if you already had 2 burnt through they already at 4 so it would then take half, thats my bad what i meant across. but cheers for clearing them up none the less, one question for this working on SM since they have a charka reserve instead of time duration, how would this work in reducing SM?
 
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Reed marsh at basic form can only other techniques and inmate objects i beleive the advance form can target living things such as summons and creatures, entity's, things that have gained sentiance but not other opponents directly i think. Also the more charka we put into reed marsh such as charka fortification the more we could revert back to the void.


i meant because most modes ive encountered is 4-6 turns so like if you already had 2 burnt through they already at 4 so it would then take half, thats my bad what i meant across. but cheers for clearing them up none the less, one question for this working on SM since they have a charka reserve instead of time duration, how would this work in reducing SM?

It wouldn't really work. It would legit just remove the cost per turn from maintaining sage mode x2.

It's the same for AF mode.
 

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It wouldn't really work. It would legit just remove the cost per turn from maintaining sage mode x2.

It's the same for AF mode.

Awesome for clearing that up ^^ you may move on.
 

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Awesome for clearing that up ^^ you may move on.
Thank you for your permission to move on. I don't know what I'd do without it.... lmao


(Dōjutsu: Genshi Shoki) – Eye Technique: Primordial Incipience
Type: Offensive, Supplementary
Rank: S
Range: Short - Long
Chakra: 60 (70)
Damage: N/A (-20 Health Points)
Description: Primordial Incipience is the evolved version of Reed Marsh. It is cast by the left eye and is classified as a Temporal Shinkaigan technique. Based on the same principle as its weaker variant, Primordial Incipience allows the user to target the lifecycle of anything in existence. Requiring direct eye contact, the user can cause a technique up to 70 Chakra to revert back to the Void. Visually this appears as if the technique is enveloped in purple energy, consuming it before reducing it to nothingness. Experiencing Primordial Incipience directly, meaning through the primary senses or extrasensory means, causes one to suffer a loss of 15 Sanity. Temporal Shinkaigan Masters are able to cast an advanced version of Primordial Incipience once they gain the Frigid Depths of Engur. This allows the user to cast a higher Chakra variant with a slight health penalty. This advanced version, unique to specialists, can be used to target living people directly instead of simply their techniques. By gazing upon their lifecycle the user gains a keen understand of the innumerable mechanisms that operate within them simultaneously; this complexity prevents the target from being immediately returned to the Void. Instead, it saps 60 Health Points and removes all spiritually or physically elevating states and modes from them. Those with Chakra Enhanced Strength are subjected to similar effects, having their strength weakened by reversion to the Void; this dispels their enhanced state and prevents its activation for six turns.
Note: Primordial Incipience can be used twice per battle with a five turn cooldown between usage.
 

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This is a more advance use of reed marsh and allowing a lot more versality and usage, also requiring direct eye contact this can revert anything up to 70 charka back to the void which is pretty much F rank with charka fort included, so most techniques unless buffed by an insane amount of charka can be reverted.

This can be furthered is done with the mastery path allowing it a higher charka variant with a health penalty which is small, This being for specialists can target living people directly instead of their techniques, this would sap 60 Hp from the opponent and remove all spiritually or physically elevating states and modes from them. This being far more proficient and can end modes instantlyously. No questions on this one.
 

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Right we move onto spacial techs:


(Dōjutsu: Kirameku Fuka) – Eye Technique: Shimmering Depths
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 30
Damage: 60 (+Chaos)
Description: This technique is the Shinkaigan’s basic spatial energy ability, used by the right eye and able to call energy directly from the Void to weaponize it. The energy manifests from the user’s eye with a mid-range reach; because the Void is inherently chaotic the energy can only take the form of a purple miasma, a mass of energy that seeks to consume and envelope its target. Because of its unpredictable nature, Shimmering Depths inherits random elemental weaknesses and strengths. It also gains a 33% chance to randomly increase its damage potential by nothing, 20, and 40 respectively. Experiencing Shimmering Depths directly, meaning sensing it through either one of the primary senses, or through an extrasensory means, causes one to suffer from a 5 Sanity reduction. Shimmering Depths can be used six times per battle, with a single turn between usage.
 

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This is the first offensive technique out the set, sending purple miasma out your right eye, though the dope thing about this technique is the chaotic roll sequence which can extremely buff it, do nothing, or make it elemental weaker/stronger. Im kinda leaning towards making a gambler as a bio now to pair the abilities with be more fun. With the rolls and whatnot.

But one question on this one when rolling for the effects how would you roll to determine if its 0, 20, or 40? apart from that nothing further.
 

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This is the first offensive technique out the set, sending purple miasma out your right eye, though the dope thing about this technique is the chaotic roll sequence which can extremely buff it, do nothing, or make it elemental weaker/stronger. Im kinda leaning towards making a gambler as a bio now to pair the abilities with be more fun. With the rolls and whatnot.

But one question on this one when rolling for the effects how would you roll to determine if its 0, 20, or 40? apart from that nothing further.

Not a bad concept.

So this:

Shimmering Depths inherits random elemental weaknesses and strengths. It also gains a 33% chance to randomly increase its damage potential by nothing, 20, and 40 respectively.

Translates tyo:

Roll t100

0-33 = nothing
34-66 = +20
67-100 = +40
 
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