[KG] Staring into the Void, and it stared back!

Antares

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That takes it from the opponent. Hence the saps...

You still suffer 20 damage due to its use though.

Any other questions before we move onto spacial?

So in terms of the use of the word saps, does that imply the 60 hop is transfered to me? Or does the hp return to the void?

Otherwise no further questions unless you know im missing something in which case i will ponder lol
 

Sinthorus

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So in terms of the use of the word saps, does that imply the 60 hop is transfered to me? Or does the hp return to the void?

Otherwise no further questions unless you know im missing something in which case i will ponder lol
Returns to the void.

(Dōjutsu: Ashi Numachi) – Eye Technique: Reed Marsh
Type: Offensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 30
Damage: N/A
Description: Reed Marsh is the Shinkaigan’s basic temporal ability, used by the left eye, and is able to perceive and manipulate the lifecycle of what its gaze is set upon. The technique at a basic level invokes the Shinkaigan’s special precognitive ability; more specifically, this means that the user becomes able to predict the future of what the technique itself is targeting. In this sense, lifecycle is broadly defined as anything in existence. Through this technique, or its derivatives, the user is able to gazes at a rock and see it weathered into dust. The user is also able to gaze at a fireball and see its lifecycle, including forming inside the stomach of their opponent, its target, and the resulting explosion. Given that Reed Marsh is the most basic technique within the Shinkaigan’s temporal arsenal it is only able to be used against other techniques and inanimate targets. The essence of the technique is derived from the idea that all things originate from the Void, and that the Shinkaigan can return them to the Void. Through direct eye contact the user can cause a technique up to S-Rank chakra (40) to revert back to the Void. Visually this appears as if the technique is enveloped in a purple energy, consuming it before reducing it to nothingness. Experiencing Reed Marsh directly, meaning sensing it through either one of the primary senses, or through an extrasensory means, causes one to suffer from a 7 Sanity reduction. Reed Marsh can be used four times per battle, with a two turn cooldown between usage.
 

Antares

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Returns to the void.

(Dōjutsu: Ashi Numachi) – Eye Technique: Reed Marsh
Type: Offensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 30
Damage: N/A
Description: Reed Marsh is the Shinkaigan’s basic temporal ability, used by the left eye, and is able to perceive and manipulate the lifecycle of what its gaze is set upon. The technique at a basic level invokes the Shinkaigan’s special precognitive ability; more specifically, this means that the user becomes able to predict the future of what the technique itself is targeting. In this sense, lifecycle is broadly defined as anything in existence. Through this technique, or its derivatives, the user is able to gazes at a rock and see it weathered into dust. The user is also able to gaze at a fireball and see its lifecycle, including forming inside the stomach of their opponent, its target, and the resulting explosion. Given that Reed Marsh is the most basic technique within the Shinkaigan’s temporal arsenal it is only able to be used against other techniques and inanimate targets. The essence of the technique is derived from the idea that all things originate from the Void, and that the Shinkaigan can return them to the Void. Through direct eye contact the user can cause a technique up to S-Rank chakra (40) to revert back to the Void. Visually this appears as if the technique is enveloped in a purple energy, consuming it before reducing it to nothingness. Experiencing Reed Marsh directly, meaning sensing it through either one of the primary senses, or through an extrasensory means, causes one to suffer from a 7 Sanity reduction. Reed Marsh can be used four times per battle, with a two turn cooldown between usage.

Did that one, we on to spatial now

(Dōjutsu: Kirameku Fuka) – Eye Technique: Shimmering Depths
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 30
Damage: 60 (+Chaos)
Description: This technique is the Shinkaigan’s basic spatial energy ability, used by the right eye and able to call energy directly from the Void to weaponize it. The energy manifests from the user’s eye with a mid-range reach; because the Void is inherently chaotic the energy can only take the form of a purple miasma, a mass of energy that seeks to consume and envelope its target. Because of its unpredictable nature, Shimmering Depths inherits random elemental weaknesses and strengths. It also gains a 33% chance to randomly increase its damage potential by nothing, 20, and 40 respectively. Experiencing Shimmering Depths directly, meaning sensing it through either one of the primary senses, or through an extrasensory means, causes one to suffer from a 5 Sanity reduction. Shimmering Depths can be used six times per battle, with a single turn between usage.

This is the basic spatial ability of the doujutsu (right eye) that calls forth the energy of the void to weponize it within a mid range reach. Inherently chaotic, takes the form of purple miasma that seeks to envolop its target.

Upon use it gains a random elemental s/w and has a 33% chance tomincrease its damage by zilch, 20 or 40. How is this done is it roll a d100 and if you roll less then 33 its 40 dmg, less then 66 its 20 and zilch if above that?

As with most techs for shinkaigan, if the tech is experienced through primary senses and alternative sensory means, this incurrs a loss of 5 sanity .


(Dōjutsu: Tanjō no Saisho Ryū) – Eye Technique: Birth of the First Dragons
Type: Offensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 30 (-10 per turn)
Damage: 60 (+Chaos)
Description: This technique falls under the Shinkaigan’s spatial energy manipulation and activated by the right eye to call energy directly from the Void. Birth of the First Dragons manifests a serpent-like dragon of purple miasma; unique to this technique is that unlike many other Shinkaigan techniques it is self-sustained, drawing upon the user’s Chakra reserves passively. The dragon can vary in size, from as small as an iguana to as large as a small hut. It is able to fly though and smash through physical targets, thus able to carry its user as well. It gains a 50% chance to randomly increase its damage potential by an additional 20. As it is composed of the Void and is intrinsically unstable the technique inherits random elemental weaknesses and strengths. Experiencing this technique directly during its creation, meaning sensing it through either one of the primary senses, or through an extrasensory ability, causes one to suffer from a 5 Sanity reduction. Birth of the First Dragons can be used thrice per battle, with a single turn between applications.

This technique manifests the void energy into a self sustaining dragon made from miasma. It can vary in size from an iquana to a small hut. It has 50% chance to increase damage by 20 it also inherits a random element s/w. Again experiencing this tech incurs a loss of 5 sanity to whoever percieves it.

I saw you mention these two where a fun combo due to their cool down shenanigans as each have a single turn cool down, so you can use Shimmering Depths on one turn, then following turn use Dragon and then the next turn return to using shimmering depths if you desire.
 

Sinthorus

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Did that one, we on to spatial now

(Dōjutsu: Kirameku Fuka) – Eye Technique: Shimmering Depths
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 30
Damage: 60 (+Chaos)
Description: This technique is the Shinkaigan’s basic spatial energy ability, used by the right eye and able to call energy directly from the Void to weaponize it. The energy manifests from the user’s eye with a mid-range reach; because the Void is inherently chaotic the energy can only take the form of a purple miasma, a mass of energy that seeks to consume and envelope its target. Because of its unpredictable nature, Shimmering Depths inherits random elemental weaknesses and strengths. It also gains a 33% chance to randomly increase its damage potential by nothing, 20, and 40 respectively. Experiencing Shimmering Depths directly, meaning sensing it through either one of the primary senses, or through an extrasensory means, causes one to suffer from a 5 Sanity reduction. Shimmering Depths can be used six times per battle, with a single turn between usage.

This is the basic spatial ability of the doujutsu (right eye) that calls forth the energy of the void to weponize it within a mid range reach. Inherently chaotic, takes the form of purple miasma that seeks to envolop its target.

Upon use it gains a random elemental s/w and has a 33% chance tomincrease its damage by zilch, 20 or 40. How is this done is it roll a d100 and if you roll less then 33 its 40 dmg, less then 66 its 20 and zilch if above that?

As with most techs for shinkaigan, if the tech is experienced through primary senses and alternative sensory means, this incurrs a loss of 5 sanity .


(Dōjutsu: Tanjō no Saisho Ryū) – Eye Technique: Birth of the First Dragons
Type: Offensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 30 (-10 per turn)
Damage: 60 (+Chaos)
Description: This technique falls under the Shinkaigan’s spatial energy manipulation and activated by the right eye to call energy directly from the Void. Birth of the First Dragons manifests a serpent-like dragon of purple miasma; unique to this technique is that unlike many other Shinkaigan techniques it is self-sustained, drawing upon the user’s Chakra reserves passively. The dragon can vary in size, from as small as an iguana to as large as a small hut. It is able to fly though and smash through physical targets, thus able to carry its user as well. It gains a 50% chance to randomly increase its damage potential by an additional 20. As it is composed of the Void and is intrinsically unstable the technique inherits random elemental weaknesses and strengths. Experiencing this technique directly during its creation, meaning sensing it through either one of the primary senses, or through an extrasensory ability, causes one to suffer from a 5 Sanity reduction. Birth of the First Dragons can be used thrice per battle, with a single turn between applications.

This technique manifests the void energy into a self sustaining dragon made from miasma. It can vary in size from an iquana to a small hut. It has 50% chance to increase damage by 20 it also inherits a random element s/w. Again experiencing this tech incurs a loss of 5 sanity to whoever percieves it.

I saw you mention these two where a fun combo due to their cool down shenanigans as each have a single turn cool down, so you can use Shimmering Depths on one turn, then following turn use Dragon and then the next turn return to using shimmering depths if you desire.

You roll for the buff:

0-33 = 0
33-66 = 20
77-100 + 50

Yeah I used that combo vs you iirc?


(Dōjutsu: Shōgai Genjitsu) - Eye Technique: Reality Rift
Type: Offensive, Defensive, Supplementary
Rank: S
Range: Short - Long
Chakra: 50
Damage: 100 (+Chaos) (-20 Health Points)
Description: This technique is the Cosmic variant of Shimmering Depth, the basic application of the Shinkaigan’s Spatial powers. It is cast by the right eye, able to call energy directly from the Void to weaponize it. The energy manifests from the user’s eye with a long-range reach. Reality Rift is a honed version of Shimmering Depths, affording the user significantly greater control over the Void and Chaos. While it is manifested at the user’s eye the yare able to shape the energy with far greater versatility, using it as a sword, stream, projectile, or other shapes the user might require in a specific instance. Because of its unpredictable nature, Reality Rift inherits random elemental weaknesses and strengths. It also gains a 50% chance to randomly increase its damage by 20 or 30. Experiencing Reality Rift directly, meaning sensing it through either one of the primary senses, or through extrasensory means, causes one to suffer from a 10 Sanity reduction. Spatial specialists are able to apply an advanced use of Reality Rift whereby they make an additional roll that grants the technique a 33% chance to adopt neutral strengths and weaknesses, regardless of the original Chaos roll, cause the opponent’s next technique to adopt random basic strengths and weaknesses (if applicable), or heal the user for forty Health Points. Advanced applications cost the user 20 Health Points.
Note: Rift in Reality can be used three times per battle, with three turns between usage.
Note: After use the user is unable to use Spatial Shinkaigan techniques for a single turn.
 

Antares

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You roll for the buff:

0-33 = 0
33-66 = 20
77-100 + 50

Yeah I used that combo vs you iirc?


(Dōjutsu: Shōgai Genjitsu) - Eye Technique: Reality Rift
Type: Offensive, Defensive, Supplementary
Rank: S
Range: Short - Long
Chakra: 50
Damage: 100 (+Chaos) (-20 Health Points)
Description: This technique is the Cosmic variant of Shimmering Depth, the basic application of the Shinkaigan’s Spatial powers. It is cast by the right eye, able to call energy directly from the Void to weaponize it. The energy manifests from the user’s eye with a long-range reach. Reality Rift is a honed version of Shimmering Depths, affording the user significantly greater control over the Void and Chaos. While it is manifested at the user’s eye the yare able to shape the energy with far greater versatility, using it as a sword, stream, projectile, or other shapes the user might require in a specific instance. Because of its unpredictable nature, Reality Rift inherits random elemental weaknesses and strengths. It also gains a 50% chance to randomly increase its damage by 20 or 30. Experiencing Reality Rift directly, meaning sensing it through either one of the primary senses, or through extrasensory means, causes one to suffer from a 10 Sanity reduction. Spatial specialists are able to apply an advanced use of Reality Rift whereby they make an additional roll that grants the technique a 33% chance to adopt neutral strengths and weaknesses, regardless of the original Chaos roll, cause the opponent’s next technique to adopt random basic strengths and weaknesses (if applicable), or heal the user for forty Health Points. Advanced applications cost the user 20 Health Points.
Note: Rift in Reality can be used three times per battle, with three turns between usage.
Note: After use the user is unable to use Spatial Shinkaigan techniques for a single turn.

Pretty sure you did xD I aint gonna complain at all lol

This is probably where i got confused with Reed Marsh and Primordial Insipience being the Shinkaigan version varients. Is says the cosmic varient, but essentially this is the higher form of Shimmering Depths, it allows for a greater control over the void and its energgy. Allowing to shape the energy into various forms such as projectiles, weapons depending what the user might require. Still retains the gimmick of a random elemental s/w . It has a 50% chance to randomly increase its by 20 or 30

so going by what you said above, it would be
0-49/50 = 20dmg
50/51 - 100 = 30dmg

Experiencing the rift of reality makes people suffer 10 sanity reduction. The advanced use of this technique is limited to those who become spatial masters allowign for them to make an additional roll that grants a 33% chance of adopting nuetral s/w despite the previous roll, force an opponents next technique to adopt a random elemental weakness if applicable or heal; the user by 40 points.

Does this mean the same as 0-33 nuetral s/w, 33-66 opp next tech is random s/w and 66-100 user heals? Adv applications require 20 HP. each activation

After use spatial shinkaigan techs cannot be used for the next turn
 

Sinthorus

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Pretty sure you did xD I aint gonna complain at all lol

This is probably where i got confused with Reed Marsh and Primordial Insipience being the Shinkaigan version varients. Is says the cosmic varient, but essentially this is the higher form of Shimmering Depths, it allows for a greater control over the void and its energgy. Allowing to shape the energy into various forms such as projectiles, weapons depending what the user might require. Still retains the gimmick of a random elemental s/w . It has a 50% chance to randomly increase its by 20 or 30

so going by what you said above, it would be
0-49/50 = 20dmg
50/51 - 100 = 30dmg

Experiencing the rift of reality makes people suffer 10 sanity reduction. The advanced use of this technique is limited to those who become spatial masters allowign for them to make an additional roll that grants a 33% chance of adopting nuetral s/w despite the previous roll, force an opponents next technique to adopt a random elemental weakness if applicable or heal; the user by 40 points.

Does this mean the same as 0-33 nuetral s/w, 33-66 opp next tech is random s/w and 66-100 user heals? Adv applications require 20 HP. each activation

After use spatial shinkaigan techs cannot be used for the next turn
Spatial specialists are able to apply an advanced use of Reality Rift whereby they make an additional roll that grants the technique a 33% chance to adopt neutral strengths and weaknesses, regardless of the original Chaos roll, cause the opponent’s next technique to adopt random basic strengths and weaknesses (if applicable), or heal the user for forty Health Points.

Indeed it does.

Any questions about the kg as whole?
 

Antares

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Spatial specialists are able to apply an advanced use of Reality Rift whereby they make an additional roll that grants the technique a 33% chance to adopt neutral strengths and weaknesses, regardless of the original Chaos roll, cause the opponent’s next technique to adopt random basic strengths and weaknesses (if applicable), or heal the user for forty Health Points.

Indeed it does.

Any questions about the kg as whole?
Not that i can really think of...

Are there any questions i should be asking? That i havent considered?
 

Sinthorus

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Not that i can really think of...

Are there any questions i should be asking? That i havent considered?
Yes many. And yet, none. Or are there? Curious...
 
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