Bio: Heishiki Assuming we start short range with the river between us?
Hei stands for a moment, his head tilted up as the warmth of the sun kisses his face. Taking a deep breath as the breeze dances across the landscape leaving ripples across the grass. Then opening his eyes, Hei looks down across the river, the glare glittering off the calm flowing river. His eye's meeting with a woman with red hair whom stands before him.
"Lets see if your fists are truly made of Iron.."
Hei wastes no time, dashing forward, skimming across the river between them with a single graceful movement. His aim not to deal massive damage but instead test the reaction time of Malenia. Extending his right arm forward to strike with a solid punch.
(Gangeki) - Rock Attack
Rank: D
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 20 + 20 = 40
Description: The user will strike their opponent with a strong punch to the chest
Bio: Heishiki Assuming we start short range with the river between us?
Hei stands for a moment, his head tilted up as the warmth of the sun kisses his face. Taking a deep breath as the breeze dances across the landscape leaving ripples across the grass. Then opening his eyes, Hei looks down across the river, the glare glittering off the calm flowing river. His eye's meeting with a woman with red hair whom stands before him.
"Lets see if your fists are truly made of Iron.."
Hei wastes no time, dashing forward, skimming across the river between them with a single graceful movement. His aim not to deal massive damage but instead test the reaction time of Malenia. Extending his right arm forward to strike with a solid punch.
(Gangeki) - Rock Attack
Rank: D
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 20 + 20 = 40
Description: The user will strike their opponent with a strong punch to the chest
sure, i was thinking like mid range with river between but its no issue.
"Oh? You're approaching me?"
Malenia never wished to fight, she would never seek out war, but she was always ready for it, with every step behind her leaving a trail of Rot that withered and decayed away the ground beneath her. This opponent was quick on his feet dashing immediately towards her, looking to strike her with some taijutsu. She knew the attack, she knew the trajectory but still he was almost difficult to track despite her advanced perception. Internally she sighed as the lovely grass field around her was about to become another scar for the Rot to bloom. She used her thumb to unhook Fujin from its sheath.
Her counter attack was swift and severe, Anticipation and Will of the Rot Goddess, pining him in close while pushing him away, seeing how quickly he can think when put into a tight spot. In one swift movement she drew her sword rolling her shoulder back while bending her knees to lower her form, to allow her to turn away from the punch and in doing so, quickly drew her Fujin sword to stab it through his closest ankle with no wasted movement. Halfway between a crouch and bending over, no chakra, just her raw physical power. In the exact same moment, she drew upon her Rot within and with a motion of breathing outwards, a large omni directional sphere of Scarlet Rot erupted from all over her body. His his foot pinned down by her swift movement, he would need to choose carefully how to react.
(Mikiri) - Anticipate
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra: N/A
Damage: 60
Description: A very advanced aspect of Bukijutsu entails dodging enemy attacks and responding immediately with a counter attack, by performing a dodge at the right moment the user is capable of moving inside or outside the opponents guard and returning an attack. This ability allows an immediate counter attack following the dodge that occurs with a 3x speed increase.
Note: Can only be used thrice per battle.
( Aka Fuhai: Fuhai Megami no Ishi ) - Scarlet Rot: Will of the Rot Goddess
Type: Offensive/Defensive/Supplementary
Rank: C - S (A)
Range: Short - Mid
Chakra: 15 - 40 (-10 per turn) (30)
Damage: 30 - 80 (60)
Description: Will of the Rot Goddess is a basic Scarlet Rot technique available to all its users. The user will manipulate the Scarlet Rot in their body to create waves, shields, storms, or any shape the user can imagine to fit their needs in any given instance. This technique always carries the Curse of Scarlet Rot, inflicting the base damage provided by it up to a mid-range reach as well as it's additional damage per turn.
Note: A and S-Rank applications can be used three times per battle, once every two turns.
sure, i was thinking like mid range with river between but its no issue.
"Oh? You're approaching me?"
Malenia never wished to fight, she would never seek out war, but she was always ready for it, with every step behind her leaving a trail of Rot that withered and decayed away the ground beneath her. This opponent was quick on his feet dashing immediately towards her, looking to strike her with some taijutsu. She knew the attack, she knew the trajectory but still he was almost difficult to track despite her advanced perception. Internally she sighed as the lovely grass field around her was about to become another scar for the Rot to bloom. She used her thumb to unhook Fujin from its sheath.
Her counter attack was swift and severe, Anticipation and Will of the Rot Goddess, pining him in close while pushing him away, seeing how quickly he can think when put into a tight spot. In one swift movement she drew her sword rolling her shoulder back while bending her knees to lower her form, to allow her to turn away from the punch and in doing so, quickly drew her Fujin sword to stab it through his closest ankle with no wasted movement. Halfway between a crouch and bending over, no chakra, just her raw physical power. In the exact same moment, she drew upon her Rot within and with a motion of breathing outwards, a large omni directional sphere of Scarlet Rot erupted from all over her body. His his foot pinned down by her swift movement, he would need to choose carefully how to react.
(Mikiri) - Anticipate
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra: N/A
Damage: 60
Description: A very advanced aspect of Bukijutsu entails dodging enemy attacks and responding immediately with a counter attack, by performing a dodge at the right moment the user is capable of moving inside or outside the opponents guard and returning an attack. This ability allows an immediate counter attack following the dodge that occurs with a 3x speed increase.
Note: Can only be used thrice per battle.
( Aka Fuhai: Fuhai Megami no Ishi ) - Scarlet Rot: Will of the Rot Goddess
Type: Offensive/Defensive/Supplementary
Rank: C - S (A)
Range: Short - Mid
Chakra: 15 - 40 (-10 per turn) (30)
Damage: 30 - 80 (60)
Description: Will of the Rot Goddess is a basic Scarlet Rot technique available to all its users. The user will manipulate the Scarlet Rot in their body to create waves, shields, storms, or any shape the user can imagine to fit their needs in any given instance. This technique always carries the Curse of Scarlet Rot, inflicting the base damage provided by it up to a mid-range reach as well as it's additional damage per turn.
Note: A and S-Rank applications can be used three times per battle, once every two turns.
Hei will simply take the full blunt of both attacks, as his fist fails to land on target, he will feel the sudden sharp pain in his right ankle as it's pierced by the blade. Then seemingly simultaneously Hei would be blasted back, the blade ripping through his leg as he's sent flying backwards by an omnidirectional blast of unknown substance. Hei will rag-doll across the ground and skip across the lake as he's pushed back onto the far edge of mid-ranged, coming to a stop as he skids along on his knee facing up-wright looking towards his opponent. Feeling an intense pain across his body Hei keeps a straight face on, not showing the pain he's feeling."Interesting, an attack of this level shouldn't have such a painful effect on me... what is this?" Hei ponders to himself for a moment wondering how he should proceed. It's become clear he will need further insight into his opponent and their abilities. The veins around Hei's eyes will protrude as they become more focused, this as Hei slams his hands together conjuring a coffin in front of himself. The lid blasting off as the rising clouds enforcer exits the casket. Dressed in Anbu like attire. Kumo will take a battle position with a Kuni in hand as Hei leaps backwards putting distance between himself as his opponent. As if to spectate the fight. with his Byakugan, he will also begin to study the red rot that has overtaken his body, using his chakra sensory to further study its effects.. "Is this organic?"
(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye(Passive)
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills. To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.
Note: Hyuga clan bios of at least Sannin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.
(Kuchiyose Kinjutsu: Edo Tensei) – Forbidden Summoning Technique: Impure World Reincarnation
Rank: Forbidden
Type: Supplementary
Range: Short
Chakra: 60 (-20 per resurrection per turn)
Damage: N/A
Description: A technique developed by Tobirama Senju used to revive the dead. To perform this technique the user must first acquire DNA of the person they intend to revive, be it hair, blood samples, or limbs. The soul of the revived target must also reside within Irkalla or the Pure World, not those who have been consumed by the Death God or previously sealed by means that would otherwise make it impossible to be resurrected, like their soul being destroyed. Next, a living sacrifice is required for the soul of the resurrected to use as a vessel. Once all prerequisites for the technique have been met, the acquired DNA of the person is smeared on a special scroll and activated. This forms a special seal with the living sacrifice n the center. Then dust and ash encase the sacrifice’s body, giving them the same appearance that the revived target had at the time of their death. The person is then revived and the end product is usually stored in a casket until summoned by the user performing the Tiger → Snake → Dog → Dragon → Clap hand seal combination. When the user summons the revived soul, a casket first appears before revealing the revived target. The Edo Tensei Summoning can be countered by sealing away the targets soul or by having the summoner cancel the technique. As they are unlikely to do this voluntarily, using a genjutsu to trick them into cancelling the technique is ideal. The sequence of hand seals for cancelling the technique is Rat → Ox → Monkey → Tiger → Dragon → Boar and saying Kai. If the summoner dies before the technique is deactivated, then this method is impossible. The summoned soul is able to resist control through a Breakout Chance, see Edo Tensei rules for specifics regarding this per turn event. In the event of Breakout a summoner can seal their Edo Tensei, unless Breakout occurs through the use of the Snake → Ram → Boar → Dog → Tiger seals. The summoned soul is then left as an immortal revived soul, autonomous and without any link to the summoner. Edo Tensei are typically summoned with a Talisman installed in their head, applying special sealing script to modify and adjust their Breakout Chance and abilities. By default, meaning without a Talisman, an Edo Tensei can only access techniques two ranks lower than the maximum its biography allows, its base speed is reduced by four levels, all its damage is reduced by 20 points, and Chakra present in techniques it uses is reduced by 10. These do not count as debuffs; they are modifiers present on the biography from the moment it is summoned.
Note: A biography can have up to a total of three souls for revival, abiding by all Edo Tensei rules.
Note: Users of this technique can have up to three souls prepared for revival, but only 1 present on the battlefield at any time. Orochimaru, Kabuto, and Tobirama biographies or Necromancer specialists can have up to two on the battlefield.
Note: Biographies are able to use the user’s customs. Captured biographies can only use customs for advanced fields, not basic customs.
Note: Captured biographies for vessels and DNA material must be done through official battle, approved by a Moderator.
Note: Edo Tensei can be used twice per battle.
(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique(Passive)
Type: Supplementary
Rank: C
Range: Short - Long
Chakra: 15 (- 5 per turn)
Damage: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.
Hei will simply take the full blunt of both attacks, as his fist fails to land on target, he will feel the sudden sharp pain in his right ankle as it's pierced by the blade. Then seemingly simultaneously Hei would be blasted back, the blade ripping through his leg as he's sent flying backwards by an omnidirectional blast of unknown substance. Hei will rag-doll across the ground and skip across the lake as he's pushed back onto the far edge of mid-ranged, coming to a stop as he skids along on his knee facing up-wright looking towards his opponent. Feeling an intense pain across his body Hei keeps a straight face on, not showing the pain he's feeling."Interesting, an attack of this level shouldn't have such a painful effect on me... what is this?" Hei ponders to himself for a moment wondering how he should proceed. It's become clear he will need further insight into his opponent and their abilities. The veins around Hei's eyes will protrude as they become more focused, this as Hei slams his hands together conjuring a coffin in front of himself. The lid blasting off as the rising clouds enforcer exits the casket. Dressed in Anbu like attire. Kumo will take a battle position with a Kuni in hand as Hei leaps backwards putting distance between himself as his opponent. As if to spectate the fight. with his Byakugan, he will also begin to study the red rot that has overtaken his body, using his chakra sensory to further study its effects.. "Is this organic?"
(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye(Passive)
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills. To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.
Note: Hyuga clan bios of at least Sannin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.
(Kuchiyose Kinjutsu: Edo Tensei) – Forbidden Summoning Technique: Impure World Reincarnation
Rank: Forbidden
Type: Supplementary
Range: Short
Chakra: 60 (-20 per resurrection per turn)
Damage: N/A
Description: A technique developed by Tobirama Senju used to revive the dead. To perform this technique the user must first acquire DNA of the person they intend to revive, be it hair, blood samples, or limbs. The soul of the revived target must also reside within Irkalla or the Pure World, not those who have been consumed by the Death God or previously sealed by means that would otherwise make it impossible to be resurrected, like their soul being destroyed. Next, a living sacrifice is required for the soul of the resurrected to use as a vessel. Once all prerequisites for the technique have been met, the acquired DNA of the person is smeared on a special scroll and activated. This forms a special seal with the living sacrifice n the center. Then dust and ash encase the sacrifice’s body, giving them the same appearance that the revived target had at the time of their death. The person is then revived and the end product is usually stored in a casket until summoned by the user performing the Tiger → Snake → Dog → Dragon → Clap hand seal combination. When the user summons the revived soul, a casket first appears before revealing the revived target. The Edo Tensei Summoning can be countered by sealing away the targets soul or by having the summoner cancel the technique. As they are unlikely to do this voluntarily, using a genjutsu to trick them into cancelling the technique is ideal. The sequence of hand seals for cancelling the technique is Rat → Ox → Monkey → Tiger → Dragon → Boar and saying Kai. If the summoner dies before the technique is deactivated, then this method is impossible. The summoned soul is able to resist control through a Breakout Chance, see Edo Tensei rules for specifics regarding this per turn event. In the event of Breakout a summoner can seal their Edo Tensei, unless Breakout occurs through the use of the Snake → Ram → Boar → Dog → Tiger seals. The summoned soul is then left as an immortal revived soul, autonomous and without any link to the summoner. Edo Tensei are typically summoned with a Talisman installed in their head, applying special sealing script to modify and adjust their Breakout Chance and abilities. By default, meaning without a Talisman, an Edo Tensei can only access techniques two ranks lower than the maximum its biography allows, its base speed is reduced by four levels, all its damage is reduced by 20 points, and Chakra present in techniques it uses is reduced by 10. These do not count as debuffs; they are modifiers present on the biography from the moment it is summoned.
Note: A biography can have up to a total of three souls for revival, abiding by all Edo Tensei rules.
Note: Users of this technique can have up to three souls prepared for revival, but only 1 present on the battlefield at any time. Orochimaru, Kabuto, and Tobirama biographies or Necromancer specialists can have up to two on the battlefield.
Note: Biographies are able to use the user’s customs. Captured biographies can only use customs for advanced fields, not basic customs.
Note: Captured biographies for vessels and DNA material must be done through official battle, approved by a Moderator.
Note: Edo Tensei can be used twice per battle.
(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique(Passive)
Type: Supplementary
Rank: C
Range: Short - Long
Chakra: 15 (- 5 per turn)
Damage: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.
Malenia slowly rose as her opponent was backed away, as she could see smatterings of the Rot already witheringly the field, the red and scarlet corruption wiping the field around her. Looking over at her opponent, she could see it slowly already starting to burn his flesh, marks of the Rot causing damage. As he spoke, she could also say what this truly was, as she pointed her sword towards Hei, letting the Rot rise and burn some of her own flesh away on her arm and leg.
"This is my curse. . ."
( Noroi no Aka Fuhai ) - Curse of Scarlet Rot
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A
Damage: N/A ( -10 per turn )
Description: The Curse of Scarlet Rot is an exceptionally rare bioorganic substance that manifests as a fine pale red-powder. It is regarded as a curse among certain cultures and those who fall prey to its dangerous effects pass away from a nightmarish and agonizingly slow death. Those who make use of Scarlet Rot are capable of inflicting 10 damage per turn for four turns to those afflicted by it. It is also an exceptional weapon, regardless of user, against organic substances like Shikotsumyaku and Wood Release. These techniques can be ‘infected’ with it and also possess an effective elemental weakness against the damage of Scarlet Rot techniques. Curing Scarlet Rot requires the victim to purge it with Fire Release or a Fire-based element. A technique with higher Chakra than the one used to infect the user with Scarlet Rot must be used as well as targeting the point of infestation. When this is done, the Fire Release technique used to purge it will inflict 50% less damage than normal to the victim and purge them of their Rot. Yang Release can also be used to heal these afflictions. While a target is afflicted with the Scarlet Rot, their body will begin to decompose; this includes high grade fever, which reduces the target’s speed by 3, hemorrhage, and gangrene of the afflicted area. Even after purging the Rot the effects of gangrene will still be prevalent, hindering the victim unless healed.
Note: The damage over time effect of the Curse of Scarlet Rot cannot be mitigated.
Type: Defensive/Supplementary
Rank: B
Range: Self
Chakra: 20
Damage: N/A ( -40 to user )
Description: An empowering technique Scarlet Rot users apply to strengthen their Rot in exchange for their life. Activation requires a move and a slot in the timeframe, but is done without the need for hand seals or other motions. It unleashes a pink and red aura around the user’s body as a visual queue for the heightened change and empowered Rot. This technique increases the damage of Scarlet Rot techniques by 20 and the damage over time of the Rot by 5 per turn. Unique to this technique is that when activated it will empower Rot afflictions in targets even if they were afflicted before the Blessing was activated. Basic Users activate this technique at the cost of 40 Health Points.
Note: The damage recoil is considered Scarlet Rot damage, only healable through Yang Release.
Watching intently as the chakra fluctuates within Malenia only feeds to his insight into this unique ability. Upon evaluation It's become clear it's not an ability Hei could easily adapt into his chakra edible creation technique as its destructive nature would only cause harm to Hei's own unique physiology. Kumo standing guard will instantly activate his Sage Mode technique, rapidly gathering nature energy into himself. His mastery of the art allowing him to convert even more senjutsu then what would otherwise be capable. Upon activation, Kumo would waste no time using the kunai already in his hand, blitzing it forward at a 45 degree angle to Malenia's left, the sheer force and speed of the throw enhanced by Kumo's augmented and enhanced body moving like a blur. Seemingly instantly Kumo would vanish, reappering at the Kunai's location as it travels, only to use his enhanced speed to alter its trojectory, this time upward and to Malenia's right. Then again kumo would appear and alter it's dirrection once more, now aiming dirrectly at Malenia. Then, just as the Kunai is about to reach her, Kumo will appear once again, now with two spiraling spheres in both hands extending outward, Kumo attempts to thrust them into Malenia's torso, causing the rapid rotations to blast forth and send her spiralling backwards with massive damage upon herself. The entire technique, would appear as three rapid flashes of light with Kumos sheer movement speed being complemented by his space-time ability making it so only someone of emense tracking capibility or comperable speed could hope to keep up.
Meanwhile, Hei will utilize his Yang energies to purge the rot from his body and heal the damages caused from the previous attack, all while keeping watch on the battlefield.
Type: Mode
Rank: S
Range: N/A
Chakra cost: N/A ( -15 turn to sustain )
Damage Points: Active +30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. Upon entering, all subsequent technique employ Senjutsu chakra until the minimum cost cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal 10 damage for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x3. Their strength increases, empowering Taijutsu techniques and Ninjutsu by +30. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required. Lastly, the user gains access to toad anatomy, Sage Art: Frog Kata and other physical feats granted by Sage mode.
Note: Usable once per battle instantly by Perfect Sages only, starting with 400 chakra. Additional usages require meditation to enter, gathering 75 chakra per turn meditated for a max reserve of 600.
(Jikūkan: Rasenrengan) - Space Time: Spiralling Serial Spheres
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40 (-20 per teleport)
Damage points: 80 + 20 + 30 = 130
Description: Minato teleports towards the opponent in a zig-zag manner by continuously throwing his space time kunai, and, when in range, hits the target with a Rasengan in each hand.
Note: Can only do up to 3 consecutive teleports
Note: User teleports to the kunai he's throwing, which is always the same
Note: Can't teleport to other kunais scattered throughout the field but to the one he's using for the technique
Note: Usable 3 times per battle
(Yoton: Taiyōnomegumi) - Yang Release: Touch of the Sun
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 60 per use
Damage points: N/A
Description: Through the infusion of Yang natured chakra into others, users can heal others to their original best physical form. It can be used to regrow missing body parts, heal wounds, purge poisons, etc. The target needs to be alive and the bigger the injury, the longer it takes to heal. The limits of the heal, however, are almost none as it can heal 120 damage per turn and can even heal the chakra system or other injuries that are otherwise not possible to be healed. The technique requires time and physical contact and as such isn't very suited to use in a battle when compared to regular Iryo Ninjutsu.
Note: Yang Release Specialists and Yin-Yang users are able to use on themselves.
Watching intently as the chakra fluctuates within Malenia only feeds to his insight into this unique ability. Upon evaluation It's become clear it's not an ability Hei could easily adapt into his chakra edible creation technique as its destructive nature would only cause harm to Hei's own unique physiology. Kumo standing guard will instantly activate his Sage Mode technique, rapidly gathering nature energy into himself. His mastery of the art allowing him to convert even more senjutsu then what would otherwise be capable. Upon activation, Kumo would waste no time using the kunai already in his hand, blitzing it forward at a 45 degree angle to Malenia's left, the sheer force and speed of the throw enhanced by Kumo's augmented and enhanced body moving like a blur. Seemingly instantly Kumo would vanish, reappering at the Kunai's location as it travels, only to use his enhanced speed to alter its trojectory, this time upward and to Malenia's right. Then again kumo would appear and alter it's dirrection once more, now aiming dirrectly at Malenia. Then, just as the Kunai is about to reach her, Kumo will appear once again, now with two spiraling spheres in both hands extending outward, Kumo attempts to thrust them into Malenia's torso, causing the rapid rotations to blast forth and send her spiralling backwards with massive damage upon herself. The entire technique, would appear as three rapid flashes of light with Kumos sheer movement speed being complemented by his space-time ability making it so only someone of emense tracking capibility or comperable speed could hope to keep up.
Meanwhile, Hei will utilize his Yang energies to purge the rot from his body and heal the damages caused from the previous attack, all while keeping watch on the battlefield.
Type: Mode
Rank: S
Range: N/A
Chakra cost: N/A ( -15 turn to sustain )
Damage Points: Active +30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. Upon entering, all subsequent technique employ Senjutsu chakra until the minimum cost cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal 10 damage for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x3. Their strength increases, empowering Taijutsu techniques and Ninjutsu by +30. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required. Lastly, the user gains access to toad anatomy, Sage Art: Frog Kata and other physical feats granted by Sage mode.
Note: Usable once per battle instantly by Perfect Sages only, starting with 400 chakra. Additional usages require meditation to enter, gathering 75 chakra per turn meditated for a max reserve of 600.
(Jikūkan: Rasenrengan) - Space Time: Spiralling Serial Spheres
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40 (-20 per teleport)
Damage points: 80 + 20 + 30 = 130
Description: Minato teleports towards the opponent in a zig-zag manner by continuously throwing his space time kunai, and, when in range, hits the target with a Rasengan in each hand.
Note: Can only do up to 3 consecutive teleports
Note: User teleports to the kunai he's throwing, which is always the same
Note: Can't teleport to other kunais scattered throughout the field but to the one he's using for the technique
Note: Usable 3 times per battle
(Yoton: Taiyōnomegumi) - Yang Release: Touch of the Sun
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 60 per use
Damage points: N/A
Description: Through the infusion of Yang natured chakra into others, users can heal others to their original best physical form. It can be used to regrow missing body parts, heal wounds, purge poisons, etc. The target needs to be alive and the bigger the injury, the longer it takes to heal. The limits of the heal, however, are almost none as it can heal 120 damage per turn and can even heal the chakra system or other injuries that are otherwise not possible to be healed. The technique requires time and physical contact and as such isn't very suited to use in a battle when compared to regular Iryo Ninjutsu.
Note: Yang Release Specialists and Yin-Yang users are able to use on themselves.
Malenia had a higher ability to track than most, but even with her eyes and tracking with that power up, she could tell this new summon, a spirit was fast. The attack however from his movement was flawed, it was still linear, still slow and not instant. He might have been fast but the method of activation, the kunai itself despite being thrown, was still slow compared to him. Forming a singular seal, she gathered water into her mouth to let it begin pouring out at a rapid rate in an omnidictional wave, as the kunai is thrown. Rot mixed with the water turns the normally pale blue water into a messy orange and scarlet colour, mixing dirt, plant, rot and sand all together, as it pushes outwards beneath her stopping the kunai's trajectory as it is washed away. Covering the kunai with Rotted water, and filling now the entire battlefield with this rotted water, the landscape becomes a swamp, a veritable Scarlet Rotted field as she tries to wash away both the spirit and her opponent.
"Let your flesh be consumed. By the scarlet rot."
(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Type: Supplementary/Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60+20
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.
Aka Fuhai:Ekzykes no ase | Scarlet Rot: Ekzykes Sweat
Type: Supplementary Rank: B Range: N/A Chakra: 20 Damage: +20 Description: A technique drawing on the users curse of the Scarlet Rot, when performing a water based technique, the user will infused the Scarlet Rot into the technique causing the water to take on a murky red colouration. Additionally the water technique will be strengthened, gaining increased damage while also containing the properties of Scarlet Rot. When the Original technique has finished being cast/used, the water source will additionally be a source of Scarlet Rot causing damage to all enemies that touch it.
Notes:
-Can only be used 4 times
-Requires a turn cool down before use again
Malenia had a higher ability to track than most, but even with her eyes and tracking with that power up, she could tell this new summon, a spirit was fast. The attack however from his movement was flawed, it was still linear, still slow and not instant. He might have been fast but the method of activation, the kunai itself despite being thrown, was still slow compared to him. Forming a singular seal, she gathered water into her mouth to let it begin pouring out at a rapid rate in an omnidictional wave, as the kunai is thrown. Rot mixed with the water turns the normally pale blue water into a messy orange and scarlet colour, mixing dirt, plant, rot and sand all together, as it pushes outwards beneath her stopping the kunai's trajectory as it is washed away. Covering the kunai with Rotted water, and filling now the entire battlefield with this rotted water, the landscape becomes a swamp, a veritable Scarlet Rotted field as she tries to wash away both the spirit and her opponent.
"Let your flesh be consumed. By the scarlet rot."
(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Type: Supplementary/Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60+20
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.
Aka Fuhai:Ekzykes no ase | Scarlet Rot: Ekzykes Sweat
Type: Supplementary Rank: B Range: N/A Chakra: 20 Damage: +20 Description: A technique drawing on the users curse of the Scarlet Rot, when performing a water based technique, the user will infused the Scarlet Rot into the technique causing the water to take on a murky red colouration. Additionally the water technique will be strengthened, gaining increased damage while also containing the properties of Scarlet Rot. When the Original technique has finished being cast/used, the water source will additionally be a source of Scarlet Rot causing damage to all enemies that touch it.
Notes:
-Can only be used 4 times
-Requires a turn cool down before use again
Sensing the change in chakra within Malenia; Kumo would halt his attack. With a single handseal Kumo will knead his chakra as the massive wave of corrupted water is released from his opponents mouth. Then with a powerful exhale Kumo will expel a massive wall of intense flames that cover an expansive range both high and wide. These flames enhanced burn bright and easly overtake the water technique, converting the technique into steam and burning away the rot as they push forward to engulf Maleania if not delt with. Meanwhile Hei would take flight, rocketing high into the sky as he watches the techniques clash. The fire's interaction with the rot would be paticularly interesting for Hei.
(Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80 + 30 + 20 = 130
Description: A technique where the user makes the horse hand seal and then kneads chakra inside his body which is then converted into fire and expelled from the mouth as a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid. However, due to its massive width and height, the technique is not one of the fastest seen so far.
(Furaito no Jutsu) - Flight Technique
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30 ( -10 per turn )
Damage: N/A
Description: Through the use of their chakra, the user gains the ability of unsupported flight and levitation. The user moves and maneuvers at his running speed. This can be used upon activation as a means of dodging attacks but afterwards cannot be utilized like such.
Note: This can be used by canon Otsutsuki clan bios, canon Otsutsuki noted to have flight, and Juubi Jinchuriki bios.
Then, as the fire continues to push forward and steam overtakes the battlefield, Hei will pull out his chakra edible and consume it, causing a massive spike in his chakra as dark markings spread across his body reminiscent of sunburst patterns. His Byakugan turns goldenand as a third eye manifests in the form of a golden six tomoe Rinnegan in his forehead. His canines and nails grow longer and sharpen as his hair stands on end giving Heishiki a more demon like appearance. (Note: Official Roll was Liquid Fire)
(Chakra Shokuyō Sōzō) - Chakra Edible Creation
Type: Supplementary
Rank: S
Range: Short
Chakra: 80
Damage: N/A
Description: By using his Rinnegan the user is capable of creating Chakra Edibles that he can consume. When eaten, they will transform into a demonic-like being, and will have access to all of the target's abilities. These Chakra Edibles are gained one of two ways: the first being at the start of an Arc or battle, the user is able to randomize the available lists of Advanced Elements and Kekkei Genkei ( Barring Hashirama Level Wood, Dust, and Dojutsu ) to have stored as Chakra Edibles. Through this method, he is only able to start with 1 KG or AE. These options are randomized via the Official RP Discord Server. The second option is to directly steal chakra from the opponent and with it, the ability to use their Element or Kekkei Genkei of their Clan, canon or Custom. This is achieved via direct contact or, in the case of Urashiki, his Chakra Rod. and making direct contact with a foe or his Chakra Rod, the user is able to absorb the abilities of his target for his own use. The user then turns the stolen chakra into chakra-filled edibles which have similar shape to Chakra Fruit, which grants him their abilities upon being consumed Both uses transform their physical appearance and augment their powers, granting them a significant speed increase and damage boost to their Jutsu, increasing by +30 as well as having 3 Golden Rinnegan. Despite seeming all-powerful, the jutsu has it's limitations and weaknesses; this cannot absorb a target, only their ability to utilize specific fields of Ninjutsu. The user can only absorb other Tier 4 and lower Kekkei Genkai or Advanced Element of up to three different ninja at one time, meaning he can have at most 3 other KG or AEs. The user cannot absorb Hidden Abilities nor abilities such as Sage Mode, Eight Inner Gates, or other taught abilities. If the user starts with a KG/AE, then he can only absorb one other via the battle/arc. Three can be obtained if the user goes the route of obtaining each via battle.
Note: Can only be used successfully once against a ninja and attempted three times per ninja.
Note: Requires a full turn of direct contact for Momoshiki and the user to have stolen at least one ninja's chakra for Urashiki.
Note: Can only be used by Momoshiki and Urashiki Otsutsuki.
Note: KGs and AE stolen last up to 2 additional arcs after acquiring, allowing the user to keep up to 2 other abilities at any point. Should he acquire an additional KG/AE, he must choose which 2 are kept beyond the arc and which is kept for just that arc. He is unable to start via randomization under this route.
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. It also grants a family of abilities collectively known as the Six Paths Technique. The user is also able to summon and control the Demonic Statue of the Outer Path. Certain Rinnegan abilities have only been demonstrated by single users: Madara can create corporeal shadows in the invisible world of Limbo; Momoshiki is able to absorb any ninjutsu with his right Rinnegan and release it with his Left Rinnegan; Urashiki is capable of moving through time and space when different eyes are activated. While Nagato was never able to deactivate his eyes, Madara and other wielders could switch at will between their other eyes and Rinnegan eyes, although Uchiha aren't able to go from 3 Tomoe to Rinnegan directly. Due to implanting Madara's Rinnegan into his eye, Obito loses the ability to deactivate this eye, much like Nagato.
Note: Can only be used by Rinnegan users excluding Sasuke.
Note: Requires activation ( spending move ) for other Rinnegan bios but remains active indefinetely afterwards if the user chooses to. After having for 1 month, user becomes able to switch between both doujutsu without spending a move. In the case of Madara, user needs to have activated EMS before and had it active for 1 full turn before activating.
Sensing the change in chakra within Malenia; Kumo would halt his attack. With a single handseal Kumo will knead his chakra as the massive wave of corrupted water is released from his opponents mouth. Then with a powerful exhale Kumo will expel a massive wall of intense flames that cover an expansive range both high and wide. These flames enhanced burn bright and easly overtake the water technique, converting the technique into steam and burning away the rot as they push forward to engulf Maleania if not delt with. Meanwhile Hei would take flight, rocketing high into the sky as he watches the techniques clash. The fire's interaction with the rot would be paticularly interesting for Hei.
(Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80 + 30 + 20 = 130
Description: A technique where the user makes the horse hand seal and then kneads chakra inside his body which is then converted into fire and expelled from the mouth as a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid. However, due to its massive width and height, the technique is not one of the fastest seen so far.
(Furaito no Jutsu) - Flight Technique
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30 ( -10 per turn )
Damage: N/A
Description: Through the use of their chakra, the user gains the ability of unsupported flight and levitation. The user moves and maneuvers at his running speed. This can be used upon activation as a means of dodging attacks but afterwards cannot be utilized like such.
Note: This can be used by canon Otsutsuki clan bios, canon Otsutsuki noted to have flight, and Juubi Jinchuriki bios.
Then, as the fire continues to push forward and steam overtakes the battlefield, Hei will pull out his chakra edible and consume it, causing a massive spike in his chakra as dark markings spread across his body reminiscent of sunburst patterns. His Byakugan turns goldenand as a third eye manifests in the form of a golden six tomoe Rinnegan in his forehead. His canines and nails grow longer and sharpen as his hair stands on end giving Heishiki a more demon like appearance. (Note: Official Roll was Liquid Fire)
(Chakra Shokuyō Sōzō) - Chakra Edible Creation
Type: Supplementary
Rank: S
Range: Short
Chakra: 80
Damage: N/A
Description: By using his Rinnegan the user is capable of creating Chakra Edibles that he can consume. When eaten, they will transform into a demonic-like being, and will have access to all of the target's abilities. These Chakra Edibles are gained one of two ways: the first being at the start of an Arc or battle, the user is able to randomize the available lists of Advanced Elements and Kekkei Genkei ( Barring Hashirama Level Wood, Dust, and Dojutsu ) to have stored as Chakra Edibles. Through this method, he is only able to start with 1 KG or AE. These options are randomized via the Official RP Discord Server. The second option is to directly steal chakra from the opponent and with it, the ability to use their Element or Kekkei Genkei of their Clan, canon or Custom. This is achieved via direct contact or, in the case of Urashiki, his Chakra Rod. and making direct contact with a foe or his Chakra Rod, the user is able to absorb the abilities of his target for his own use. The user then turns the stolen chakra into chakra-filled edibles which have similar shape to Chakra Fruit, which grants him their abilities upon being consumed Both uses transform their physical appearance and augment their powers, granting them a significant speed increase and damage boost to their Jutsu, increasing by +30 as well as having 3 Golden Rinnegan. Despite seeming all-powerful, the jutsu has it's limitations and weaknesses; this cannot absorb a target, only their ability to utilize specific fields of Ninjutsu. The user can only absorb other Tier 4 and lower Kekkei Genkai or Advanced Element of up to three different ninja at one time, meaning he can have at most 3 other KG or AEs. The user cannot absorb Hidden Abilities nor abilities such as Sage Mode, Eight Inner Gates, or other taught abilities. If the user starts with a KG/AE, then he can only absorb one other via the battle/arc. Three can be obtained if the user goes the route of obtaining each via battle.
Note: Can only be used successfully once against a ninja and attempted three times per ninja.
Note: Requires a full turn of direct contact for Momoshiki and the user to have stolen at least one ninja's chakra for Urashiki.
Note: Can only be used by Momoshiki and Urashiki Otsutsuki.
Note: KGs and AE stolen last up to 2 additional arcs after acquiring, allowing the user to keep up to 2 other abilities at any point. Should he acquire an additional KG/AE, he must choose which 2 are kept beyond the arc and which is kept for just that arc. He is unable to start via randomization under this route.
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. It also grants a family of abilities collectively known as the Six Paths Technique. The user is also able to summon and control the Demonic Statue of the Outer Path. Certain Rinnegan abilities have only been demonstrated by single users: Madara can create corporeal shadows in the invisible world of Limbo; Momoshiki is able to absorb any ninjutsu with his right Rinnegan and release it with his Left Rinnegan; Urashiki is capable of moving through time and space when different eyes are activated. While Nagato was never able to deactivate his eyes, Madara and other wielders could switch at will between their other eyes and Rinnegan eyes, although Uchiha aren't able to go from 3 Tomoe to Rinnegan directly. Due to implanting Madara's Rinnegan into his eye, Obito loses the ability to deactivate this eye, much like Nagato.
Note: Can only be used by Rinnegan users excluding Sasuke.
Note: Requires activation ( spending move ) for other Rinnegan bios but remains active indefinetely afterwards if the user chooses to. After having for 1 month, user becomes able to switch between both doujutsu without spending a move. In the case of Madara, user needs to have activated EMS before and had it active for 1 full turn before activating.
Watching as the Rotted Water clashes with the fire, creating a massive wave of steam to rise up and block line of sight through its chakra from the clashing techniques, the fire technique would continue towards Malenia, while behind he a massive pool of Rotted water would still be present as it was an omnidirectional attack. Drawing her Fujin back, Malenia would channel chakra along its blade before swinging it horizontally, Malenia would then swing back the other direction this time causing 5 tornado's to descend down upon her enemies, covering almost the entire battlefield in front of her. The landscape begun getting ripped apart and torn to shreds as the water and rot would mix in, an entire field destroyed in almost mere moments. Due to the earlier clash of the water and fire, the opposing fire technique was weakened, letting the Tornados rip forth to chase down the two in front of her. The attack itself was so large, that even if one technique was used against it, the tornadoes could split and still chase down the other. As this causes havoc, Malenia then pauses to bite her thumb and make the seals to summon infront of her while covered by the chakra ripping around distorting the visual tracking of her. In a puff of smoke, a large swarm of fireflies had appeared, immediately getting to work to flash their lights. As soon as they start blinking, her opponents would have a hard time concentrating as she commands them to fly over, staying within mid range of her opponents. Following this up while they are distracted, She calls forth the Rot within her body again, this time however, she commands it to rise up and rain from the sky, a showering pellets of rot to descend from the heavens, and corrupting more of the battlefield around them.
(I think the Tornado wall interrupts the chakra edible, because I dont think Flight tech is passive? I could be wrong though? let me know.)
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70
Damage: 100+30+5=135
Description: The user does the Ram hand seal and generates a large wall of 5 Tall tornadoes in front of him that are sent towards the opponent. A flying summoning with a wind affinity can create this technique by simply flapping their wings to generate the wind for the technique with normal S rank damage.
Note: Can only be used by Wind Primary Specialists.
Note: Can only be used twice.
Firefly Arts: Rite of Spring
Type: Supplementary
Rank: S rank
Range: Short - Mid range
Chakra: 40
Damage: N/A
Description: Using any fireflies on the battlefield as a medium, the user will cast a jutsu on the opponent, where fireflies will start flashing, intermittently with colours beginning to induce all opponents into a sort of seizure-like state. Upon starting, the opponents will have a hard time focusing, their vision going blurry, decreasing their ability to track by 3 levels. Upon the second turn, their muscles begin to seize up and contract quickly, losing control of them, decreasing their speed by a single rank. Upon the third turn the opponent passes out unconscious.
-Can only be summoned by those that signed the firefly contract
-Due to being trained to fight alongside fireflies, flashing lights become second nature to signers.
-Can only be used twice.
( Aka Fuhai: Fuhai Megami no Ishi ) - Scarlet Rot: Will of the Rot Goddess
Type: Offensive/Defensive/Supplementary
Rank: C - S (S)
Range: Short - Mid
Chakra: 15 - 40 (-10 per turn) (40)
Damage: 30 - 80 (80+5)
Description: Will of the Rot Goddess is a basic Scarlet Rot technique available to all its users. The user will manipulate the Scarlet Rot in their body to create waves, shields, storms, or any shape the user can imagine to fit their needs in any given instance. This technique always carries the Curse of Scarlet Rot, inflicting the base damage provided by it up to a mid-range reach as well as it's additional damage per turn.
Note: A and S-Rank applications can be used three times per battle, once every two turns.
Watching as the Rotted Water clashes with the fire, creating a massive wave of steam to rise up and block line of sight through its chakra from the clashing techniques, the fire technique would continue towards Malenia, while behind he a massive pool of Rotted water would still be present as it was an omnidirectional attack. Drawing her Fujin back, Malenia would channel chakra along its blade before swinging it horizontally, Malenia would then swing back the other direction this time causing 5 tornado's to descend down upon her enemies, covering almost the entire battlefield in front of her. The landscape begun getting ripped apart and torn to shreds as the water and rot would mix in, an entire field destroyed in almost mere moments. Due to the earlier clash of the water and fire, the opposing fire technique was weakened, letting the Tornados rip forth to chase down the two in front of her. The attack itself was so large, that even if one technique was used against it, the tornadoes could split and still chase down the other. As this causes havoc, Malenia then pauses to bite her thumb and make the seals to summon infront of her while covered by the chakra ripping around distorting the visual tracking of her. In a puff of smoke, a large swarm of fireflies had appeared, immediately getting to work to flash their lights. As soon as they start blinking, her opponents would have a hard time concentrating as she commands them to fly over, staying within mid range of her opponents. Following this up while they are distracted, She calls forth the Rot within her body again, this time however, she commands it to rise up and rain from the sky, a showering pellets of rot to descend from the heavens, and corrupting more of the battlefield around them.
(I think the Tornado wall interrupts the chakra edible, because I dont think Flight tech is passive? I could be wrong though? let me know.)
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70
Damage: 100+30+5=135
Description: The user does the Ram hand seal and generates a large wall of 5 Tall tornadoes in front of him that are sent towards the opponent. A flying summoning with a wind affinity can create this technique by simply flapping their wings to generate the wind for the technique with normal S rank damage.
Note: Can only be used by Wind Primary Specialists.
Note: Can only be used twice.
Firefly Arts: Rite of Spring
Type: Supplementary
Rank: S rank
Range: Short - Mid range
Chakra: 40
Damage: N/A
Description: Using any fireflies on the battlefield as a medium, the user will cast a jutsu on the opponent, where fireflies will start flashing, intermittently with colours beginning to induce all opponents into a sort of seizure-like state. Upon starting, the opponents will have a hard time focusing, their vision going blurry, decreasing their ability to track by 3 levels. Upon the second turn, their muscles begin to seize up and contract quickly, losing control of them, decreasing their speed by a single rank. Upon the third turn the opponent passes out unconscious.
-Can only be summoned by those that signed the firefly contract
-Due to being trained to fight alongside fireflies, flashing lights become second nature to signers.
-Can only be used twice.
( Aka Fuhai: Fuhai Megami no Ishi ) - Scarlet Rot: Will of the Rot Goddess
Type: Offensive/Defensive/Supplementary
Rank: C - S (S)
Range: Short - Mid
Chakra: 15 - 40 (-10 per turn) (40)
Damage: 30 - 80 (80+5)
Description: Will of the Rot Goddess is a basic Scarlet Rot technique available to all its users. The user will manipulate the Scarlet Rot in their body to create waves, shields, storms, or any shape the user can imagine to fit their needs in any given instance. This technique always carries the Curse of Scarlet Rot, inflicting the base damage provided by it up to a mid-range reach as well as it's additional damage per turn.
Note: A and S-Rank applications can be used three times per battle, once every two turns.
The battlefield, now swallowed by a billowing sea of steam, reduced ordinary sight to nothing. Yet for Hei, this veil was no more than a whisper. His extrasensory perception, sharpened by his chakra sensing ability and the all-piercing Byakugan, cut through the haze with ease. Above him, he felt chakra roiling and converging, a gathering storm. As Hei ascended skyward, his eyes bled into crimson, a rippling pattern of concentric rings etched with six ominous tomoe. Their gaze tore at reality itself, peeling open the seams of space-time. Thunder rumbled as tornadoes surged into existence, monuments of wind and fury. Yet Hei did not falter. With a single smooth twist of his body, he extended his right leg, a kick meant not for air but for destiny itself. The rift yawned open, swallowing his form in an instant. He vanished. Yet in the same heartbeat, He emerged behind Malenia, the breach spitting him out like a phantom assassin. In one impossible motion, Hei not only evaded the raging vortex but struck Malenia with such force that her body careened forward, twisting helplessly through the air like a discarded rag-doll hurtling straight toward Kumo. The tornadoes roared outward, snuffing out the wall of flames before weakening and crashing into Kumo’s position. Yet Kumo surged forth. His enhanced reanimated body absorbed the assault as its design intended, as though it were little more than wind as he moved like a blur of supernatural speed. Sage energy spiraled and condensed in his hand, forming a massive, rotating sphere that howled with raw power. He drove it forward, aiming to crush it into Malenia before she could reclaim even a shred of balance.
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. It also grants a family of abilities collectively known as the Six Paths Technique. The user is also able to summon and control the Demonic Statue of the Outer Path. Certain Rinnegan abilities have only been demonstrated by single users: Madara can create corporeal shadows in the invisible world of Limbo; Momoshiki is able to absorb any ninjutsu with his right Rinnegan and release it with his Left Rinnegan; Urashiki is capable of moving through time and space when different eyes are activated. While Nagato was never able to deactivate his eyes, Madara and other wielders could switch at will between their other eyes and Rinnegan eyes, although Uchiha aren't able to go from 3 Tomoe to Rinnegan directly. Due to implanting Madara's Rinnegan into his eye, Obito loses the ability to deactivate this eye, much like Nagato.
Note: Can only be used by Rinnegan users excluding Sasuke.
Note: Requires activation ( spending move ) for other Rinnegan bios but remains active indefinetely afterwards if the user chooses to. After having for 1 month, user becomes able to switch between both doujutsu without spending a move. In the case of Madara, user needs to have activated EMS before and had it active for 1 full turn before activating.
(Yomotsu Hirasaka) - Underworld Slope Hill
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/A
Description: The user is able to open rifts within the fabric of space which allows them to instantaneously transport themselves anywhere. When used, the user's eyes glow red. The openings can also be used to connect two different spatial locations within the same dimension or create a pathway that links two dimensions together. Similar to Kamui, Yomotsu Hirasaka allows the user to utilize these spatial tears to retreat, perform ambush attacks, and many other possible tactics. Unlike Kaguya's version, the user can only travel fully through these portals, unable to partially emerge through them. The user can also utilize this method to drag their opponents to another location with them.
Note: This can only be used 5 times an event, once every 4 turns. The user can only travel to locations he has already traveled to, unable to use this to go to places he has never been.
Note: Can only be used by Urashiki Otsutsuki bios.
(Otsutsuki Taijutsu) Otsutsuki Body Art
Type: Offensive/Defensive
Rank: B - S (S)
Range: Short
Chakra Cost: N/A
Damage points: 40 - 80 (+20 = 100)
Description: A Taijutsu technique developed by the Otsutsuki clan using it's base principle revolves around their flight technique. Taking the method of flight to alter the users momentum freely allows the user of this art to more efficiently attack while flying. The user can preform a simple punch and/or kick or a series of punches and/or kicks, even from multiple angles as the flight technique allows freedom of mobility while airborne by altering their momentum mid-air to increase the unpredictability behind each strike. The attack(s) made using this method are not faster then what would otherwise be allowed via the flight technique. However the free motion of flight allows the user to more effectively deliver higher levels of Taijutsu that would otherwise be difficult to achieve. The power behind the attack is depended on the user. The user can even apply this method to another Taijutsu technique to alter it's momentum to effectively create a Taijutsu combination attack. Notes:
-Can only be used with Otsutsuki Flight technique
-Can only use S-rank variant three times per battle/event
-Requires a Taijutsu Specialty
-Can only be taught by Serpent
Rank: S-Rank
Type: Offensive
Range: Short
Chakra cost: 70
Damage points: 120 + 20 + 30 = 170
Description: Senpō: Chō Ōdama Rasengan is a bigger enhanced version of Ōdama Rasengan by adding sage chakra to enhance the size of the technique and the power causing a devastating force.
Note: Can only be used whilst user is in toad sage mode.
As we talked about on Discord, the new damage rules revert to basic math, so the fire clashed with your water would be 130 - 80 = 50. Then the remaining 50 for the fire will clash with tornado 135 - 50 = 85. Kumo's damage reduction via Sage mode means he would take 55 damage, then with his passive healing via Edo Tensei and Sage Mode will give him a +25 leaving him at a -30 in HP.