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Name: Heishiki
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Nickname: Hei | Temporal Sage
Clan: Otsutsuki
Gender: Male
Age: N/A
Height: 198cm
Weight: 109kg
Alignment: Neutral Good
Looks: Heishiki is a strikingly ethereal figure, appearing as a young, slender man with shaggy gray hair and pale, almost luminescent skin. His eyes are a light gray tinged with a faint purple, yet when awakened, the Byakugan manifests, causing his gaze to sharpen and veins to protrude around his eyes as chakra and blood surge through them. Crowning his head are four spiraling horns, a hallmark of his Otsutsuki lineage. Two curve gracefully over his forehead, while the remaining pair wrap upward from beneath his ears, tracing the contours of his cheekbones, a fearsome yet regal frame for his otherworldly visage. Heishiki’s ocular prowess does not end with the Byakugan. Through mastery of his Doujutsu, he can ascend to the Rinnegan, which manifests in two forms: crimson with six tomoe etched across the first two ripples, or a standard, rippling blue. After consuming the enigmatic “Chakra Edible Creation,” his form transforms further: dark, sunburst-like markings blaze across his body, his Doujutsu glows golden, and a third six-tomoe Rinnegan emerges upon his forehead. Alongside these transformations, his canines and nails lengthen into sharpened talons, his hair bristles with arcane energy, and he takes on a demonic, awe-inspiring presence. Yet, Heishiki is as enigmatic as he is formidable. Adopting the persona of Hei, he can mask his true nature with a human guise. In this form, his hair is jet black, his skin a warm Caucasian tone, and his eyes a deep sapphire blue. His horns disappearr, allowing him to navigate the world unseen while retaining the latent power of his Otsutsuki heritage. Heishiki’s duality, between the ethereal demon and the human mask, renders him a figure of both reverence and fear, a warrior whose power is matched only by the mystery that surrounds him.
Personality: Heishiki was the sort of man one could easily overlook, soft-spoken, unassuming, and perpetually a little out of step with the world around him. There was a gentle kindness in his eyes, a quiet warmth that seemed to extend to everyone he'd met, even those who might wish him harm. He cared little for his own well-being, or for the brittle shields of pride and dignity that so many clung to, and it often landed him in situations that made him appear foolish or eccentric. Yet, for all his apparent goofiness, there was an enduring patience in him, a steadfast refusal to meet violence with violence. Words, he believed, could often achieve what blades could not, and he would reason with an opponent even as their sword found its mark. Heishiki moved through life at his own pace, content to linger where urgency was absent, letting the world spin around him while he tended to its smaller, quieter corners. Ambition was a foreign concept; the rush of power or recognition meant little to him, for he found a strange peace in simply being. But while under the influance of the “Chakra Edible Creation”, it'll leave its mark upon him, subtle yet unmistakable. A flicker of assertiveness now tempered his gentleness. Where he once hesitated, he moved with purpose; where he once bowed to circumstance, he stood firm. Even so, the kindness that defined him remained unshaken. Heishiki had not changed at his core, only sharpened, as a river sharpens the stones over which it flows. And beneath that gentle exterior, there now lay a quiet strength that no cruelty, no threat, could easily bend.
Personality: Heishiki was the sort of man one could easily overlook, soft-spoken, unassuming, and perpetually a little out of step with the world around him. There was a gentle kindness in his eyes, a quiet warmth that seemed to extend to everyone he'd met, even those who might wish him harm. He cared little for his own well-being, or for the brittle shields of pride and dignity that so many clung to, and it often landed him in situations that made him appear foolish or eccentric. Yet, for all his apparent goofiness, there was an enduring patience in him, a steadfast refusal to meet violence with violence. Words, he believed, could often achieve what blades could not, and he would reason with an opponent even as their sword found its mark. Heishiki moved through life at his own pace, content to linger where urgency was absent, letting the world spin around him while he tended to its smaller, quieter corners. Ambition was a foreign concept; the rush of power or recognition meant little to him, for he found a strange peace in simply being. But while under the influance of the “Chakra Edible Creation”, it'll leave its mark upon him, subtle yet unmistakable. A flicker of assertiveness now tempered his gentleness. Where he once hesitated, he moved with purpose; where he once bowed to circumstance, he stood firm. Even so, the kindness that defined him remained unshaken. Heishiki had not changed at his core, only sharpened, as a river sharpens the stones over which it flows. And beneath that gentle exterior, there now lay a quiet strength that no cruelty, no threat, could easily bend.
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WSE Clan: Rising Cloud
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Health: 400
Chakra: 3500
Speed: 16
Tracking: 20
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Attribute Points: 25 (+2 Sage | +2 Bonus)
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Nature Transformations | Ninja Skills | ||||||||||||||||||||||||||||||||||||||
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Summoning Contract | Summoning Skills | ||||||||||||||||||||||||||||||||||||||
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Youthful Upbringing: Heishiki was born into the rarefied heights of the Otsutsuki main family, an elite branch whose influence stretched across dimensions. From the moment of his birth, he was surrounded by opulence that most mortals could scarcely imagine. His family’s estate was more than a residence; it was a fortress carved into the side of a hill, overlooking the verdant valley below. Towers of ivory stone jutted into the clouds, gardens bloomed with impossible colors, and corridors stretched like rivers of polished marble. The valley’s inhabitants, aware of the power housed above them, brought offerings of metals that gleamed like captured sunlight, gems that sparkled with hidden magic, and goods that reflected their devotion, and their fear. As a child, Heishiki would sit beside his parents during these ceremonies, absorbing both the reverence and the trepidation in the villagers’ eyes. At first, he interpreted these gestures as mere hospitality, but the subtle quivers, the hastily hidden glances, and the trembling hands of the villagers planted seeds of doubt in his heart. Not all generosity came from goodness; some came from fear. His adolescence was a crucible. Heishiki trained relentlessly in martial disciplines, mastering weaponry, hand-to-hand combat, and the subtler arts of strategy and subterfuge. Tutors drilled into him the history of his family: their conquests, their dominion, and the hidden power that allowed them to govern over the valley and its people. With each lesson, the boy began to perceive the fear behind the villagers’ smiles and the hidden cost of the family’s influence. Doubt took root alongside skill, like a shadow following him wherever he went. The day of his ascension into adulthood arrived with all the spectacle the Otsutsuki could muster. Beneath the sacred tree of his lineage, a ceremony older than memory was held. The air shimmered with latent chakra as Heishiki was offered the divine fruit of the tree, a fruit that promised transcendence, the bridge between mortal and celestial. When he consumed it, the transformation was immediate and overwhelming. Chakra surged through every vein, every cell, every thought. Heishiki felt the pulse of the universe itself: life and death intertwined, sacrifices of centuries, the trembling of mountains, the whisper of oceans, the cries of civilizations extinguished. The ecstasy of divine power was immediately tainted by horror. He saw the cost of his family’s legacy, felt the suffering of countless innocents, and recognized that his newfound might was born of blood and fear. That moment forged a duality within him: power and revulsion, strength and empathy, divinity and human conscience.
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Power of Knowledge: Centuries passed, and Heishiki grew into the mantle of leadership, eventually assuming the role of his family’s head. Under his guidance, the estate flourished, yet his priorities diverged from the traditional Otsutsuki obsession with wealth and domination. Gold and treasures were allowed to wane if it meant alleviating the burdens of the people. Heishiki’s most treasured pursuit became knowledge. In the family’s forbidden archives, he uncovered truths the elders had hidden: civilizations massacred, worlds consumed, entire planets snuffed out, all to feed the greed and immortality of his ancestors. Each revelation was a dagger to the heart, each scroll a mirror reflecting the darkness of his lineage. He realized that the very powers that had lifted him above mortals had also chained him to a legacy of cruelty. The Royal Consular, sensing both wisdom and insubordination, summoned Heishiki to the sacred forest. The discussion concerned the "Creation at Wills" technique, a method to extract chakra without bloodshed. Heishiki advocated its use, reasoning that mercy need not compromise power. The Consular, however, viewed his stance as insolence, a threat to the Otsutsuki order. Stripped of his titles and authority, Heishiki was cast aside, an exile in his own home. The smoke that rose from the valley on that same day told him all he needed to know. The village, once alive with trade and song, was now a pyre of ashes and screams. Otsutsuki Enforcers had descended to punish both the villagers and their would-be protector. In a surge of instinctive power, Heishiki tore open a rift in spacetime, evading his attackers, and retreated to the only sanctuary left: his family’s library. There, amid the scent of parchment and dust, he gathered the knowledge and tools he would need for his future. With one last glance at his ancestral home, Heishiki stepped into exile, vowing to master powers that would one day challenge the Royal family itself.
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Slaves and Champions: Heishiki wandered across dimensions, worlds, and centuries. He walked barren plains under twin suns, sailed storm-wracked seas on alien worlds, and crossed the voids between stars. Always, the Enforcers lurked, a shadowy threat that ensured he could never settle. Finally, he found a planet brimming with intelligent life. Here, he honed a transformation technique, learning to cloak his divine form beneath the guise of a mortal human. He assumed the life of a commoner, finding work in a tavern nestled within a city of decay. Crime and disease festered through the streets like a living blight. For the first time, Heishiki studied humanity not from above, but among it. He saw greed, corruption, and brutality, but also fleeting moments of kindness, courage, and tenderness that refused to die even in the darkest alleyways. His life took a sharp turn when the tavern’s owner conscripted him into the Champions’ Hall, a gladiatorial arena where slaves were forced to fight for sport. As Heishiki entered the holding cells, he observed despair in its purest form. Rows of cages, faces hollowed by suffering, whispered the futility of hope. Yet among them, a child’s hand reached out to him. The child’s innocence pierced the divine veneer he had worn for centuries. Listening to her story, he began speaking with the others, learning of resilience, love, and loyalty, qualities his immortal life had rarely touched. Humanity, he realized, was not merely cruelty; it was also redemption, empathy, and the small sparks of joy that persisted even in the face of hopelessness. When the arena gates opened, the slaves were forced into the sand-stained pit, surrounded by armed Champions. Bells tolled the beginning of bloodshed. Heishiki’s restraint could no longer contain him. Ascending, radiant, and divine, his form illuminated the arena. Not out of desire for slaughter, but as a beacon of salvation, he created a rift through spacetime, transporting himself and the slaves to the distant mountains he had seen when he first arrived, a sanctuary untouched by cruelty.
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New Beginnings: In the frozen northern lands, Heishiki and the survivors began anew. Together, they built a fortress upon a mountainside, a bastion of hope and protection. Over time, Heishiki’s mastery of temporal manipulation earned him the title “The Sage of Time,” a name whispered across realms. Heishiki’s perspective had shifted. Power was no longer a tool of domination but a responsibility, a means to protect and to teach. He formed the Rising Cloud, a coalition of the marginalized and the gifted, uniting them under a banner of compassion and strength. Through decades, centuries, and beyond, Heishiki guided his people with patience, wisdom, and foresight. He became a legend: not a conqueror, but a guardian. The immortal who had seen civilizations rise and fall now devoted himself to a single purpose, to prove that even one who was once born into tyranny could choose mercy, understanding, and the protection of life itself. Heishiki, the Sage of Time, stood as both sentinel and teacher, a reminder that the weight of eternity could be wielded for justice, not destruction. And though the shadow of the Otsutsuki Royal Family lingered, he would one day return—not as a son of tyranny, but as a god who understood the value of humanity.
To be continued...
Equipment: Being trained in the medical field, Heishiki carries with him several medical pills. Along his travels he acquired an ancient golden locket called the Lover's Hearth that he wears under his clothing and his ancestral blade, Brightroar.
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(Heishi Pirates) - Soldier Pills
Type: Supply
Rank: S
Range: Short
Chakra: N/A
Damage: +20 to Taijutsu and Ninjutsu
Description: Soldier Pills are special pills designed to boost the user’s physical strength and durability, allowing one to gain momentary heightened physical prowess in battle. These pills grant the user 20 damage shaving as well as a momentary boost in speed and damage of 2 base speed levels and +20 damage to Body Arts. However, these pills are not without issue, causing drawbacks after the pills' effects wear off. It is also possible to overdose on these pills, gaining higher gains at more damaging results to the body. When taken, these pills allow the user to augment their physical forms in mounting forms while causing compounding damage to their bodies. These effects lasts shorter times than the other pills duration due to their heightened gains, lasting only 3 turns but reduces their overall health cap by 20 which cannot be raised higher. As mentioned above, the user is capable of overdosing with these pills, taking up to 3 at a time. Each subsequent pill taken allows him to gain a bonus 20 damage to his body arts and a bonus 10 damage to his Ninjutsu. This also adds 1 additional base speed per pill. However, these effects cause increasingly damaging effects on the target. Consuming two pills causes a reduction of max health by 15% or 30, whichever is higher and reduces base speed by 2 levels, weakening their physical skills by 15 damage as well. Consuming 3 pills causes a max health reduction of 25% or 50 health, whichever is higher and reduces base speed by 3 levels, weakening their physical skills by 25 damage as well.
Note: Counts as a Supply
Note: Cannot be held alongside Military Pills or Tailed Beast Drug Pills
(Hyōrōgan) - Military Pills
Type: Supply
Rank: S
Range: Short
Chakra: N/A ( +300, +250 per additional pill )
Damage: N/A
Description: Military Pills are special pills designed to boost the user’s chakra reserves and stamina, allowing one to temporarily continue fighting as if they weren’t low on chakra or fatigue. These pills are capable of restoring up to 300 chakra at a time. However, these pills are not without issue, causing drawbacks after the pills' effects wear off. It is also possible to overdose on these pills, gaining higher gains at more damaging results to the body. When taken, these pills allow the user to ignore the physical side effects of the Health System’s fatigue up to the 60 % threshold ( meaning if the user loses more than 40% of their health, this pill will not ignore those effects ) and heal up to 15 damage per turn. These effects last up to 5 turns and after ending, the user’s Chakra is reduced to the original level before consuming the pill as well as suffering a10% decrease. As mentioned above, the user is capable of overdosing with these pills, taking up to 3 at a time. Each subsequent pill taken allows him to ignore an additional 20% of the Health effects, allowing him to ignore up to the 20% mark, as well as gain an additional 250 chakra per pill and heal an additional 10 health per turn. However, the drawbacks the user experiences are much more severe; lasting only 4 turns with 2 pills and 3 turns with 3 pills, the user chakra returns to its original level with a 25% reduction applied as well as suffering 50 damage per overdosed pill that cannot be reduced or mitigated in any way.
Note: Counts as a Supply
Note: Cannot be held alongside Soldier Pills or Tailed Beast Drug Pills.
(Koibito no Irori) – Lover’s Hearth
Type: Weapon
Rank: Forbidden
Range: N/A
Chakra: 400
Damage: N/A (+15 to applied techniques)
Description: The Lover’s Hearth is a locket that was crafted in the Land of Fire long before the rise of the Hangurian Freehold, perhaps even over 1,000 years ago. It is crafted from the finest gold in the world and, when worn, feels warm to the touch, bringing comfort to its wearer. The locket, after the passage of so much time, has been fused shut and is impossible to open even with the strongest of ninjutsu. However, it is rumored that the picture of a loving couple to be inside of it, providing protection to whoever holds the locket. By default, the locket offers nothing to the wielder; but when the owner’s health falls to 0, the locket will draw upon their chakra and memories to restore their body to 30% of its peak condition, at the cost of 400 chakra. Much like returning to the warmth of a familiar hearth, the user will feel refreshed and energized by the energy stored in the locket. For four turns after their revival, the user’s ninjutsu will be empowered by an additional 15 damage. Lover’s Hearth can be used once per arc
Type: Weapon
Rank: S
Range: Short
Chakra cost: 70 (-40 per turn)
Damage points: 100
Description: Brightroar is an ancestral blade of the Otsutsuki, passed down though millennia. Described as being a white bladed long-sword with a dark brown hilt wrapped in leather and a golden guard and pommel that creates a soft and simplistic design. When wielded the blade will instantly drain a massive amount of chakra from the user and excrete a translucent white aura of yang energy around the blade that uses Senjutsu as a medium to maintain stability. The sword will continue to drain the users chakra allowing them to wield and manipulate this yang aura around the blade to form any geometric shape, only limited in scope to a short ranged area. The sword needs to be in physical possession of the user in order to manipulate the yang aura and cannot be manipulated at a distance. The user cannot reshape the aura while using his chakra for another technique. Using the sword outside of reshaping it, either for attack or defense counts as one of the user's three moves per turn. Due to the nature of possessing Senjutsu the blade can be a potent weapon against spiritual techniques such as Yin Release’s Hands of Sloth, able to interact with techniques of this type as normal. Although Brightroar is a powerful weapon, it does come with it's drawbacks. First is it's immense chakra cost and drain, rapidly taxing the users Senjutsu. Second is that the constant flow of Yang prevents the user from using Genjutsu, Yin Release and Yin-Yang Release while wielding Brightroar.
Note:
-Can only be used by biographies with Senjutsu or Six Paths Senjutsu
-The user cannot use Yin release while wielding Brightroar
-Can only be used by biographies with Yang Specialty.
-Can only be used by Serpent
Type: Supply
Rank: S
Range: Short
Chakra: N/A
Damage: +20 to Taijutsu and Ninjutsu
Description: Soldier Pills are special pills designed to boost the user’s physical strength and durability, allowing one to gain momentary heightened physical prowess in battle. These pills grant the user 20 damage shaving as well as a momentary boost in speed and damage of 2 base speed levels and +20 damage to Body Arts. However, these pills are not without issue, causing drawbacks after the pills' effects wear off. It is also possible to overdose on these pills, gaining higher gains at more damaging results to the body. When taken, these pills allow the user to augment their physical forms in mounting forms while causing compounding damage to their bodies. These effects lasts shorter times than the other pills duration due to their heightened gains, lasting only 3 turns but reduces their overall health cap by 20 which cannot be raised higher. As mentioned above, the user is capable of overdosing with these pills, taking up to 3 at a time. Each subsequent pill taken allows him to gain a bonus 20 damage to his body arts and a bonus 10 damage to his Ninjutsu. This also adds 1 additional base speed per pill. However, these effects cause increasingly damaging effects on the target. Consuming two pills causes a reduction of max health by 15% or 30, whichever is higher and reduces base speed by 2 levels, weakening their physical skills by 15 damage as well. Consuming 3 pills causes a max health reduction of 25% or 50 health, whichever is higher and reduces base speed by 3 levels, weakening their physical skills by 25 damage as well.
Note: Counts as a Supply
Note: Cannot be held alongside Military Pills or Tailed Beast Drug Pills
(Hyōrōgan) - Military Pills
Type: Supply
Rank: S
Range: Short
Chakra: N/A ( +300, +250 per additional pill )
Damage: N/A
Description: Military Pills are special pills designed to boost the user’s chakra reserves and stamina, allowing one to temporarily continue fighting as if they weren’t low on chakra or fatigue. These pills are capable of restoring up to 300 chakra at a time. However, these pills are not without issue, causing drawbacks after the pills' effects wear off. It is also possible to overdose on these pills, gaining higher gains at more damaging results to the body. When taken, these pills allow the user to ignore the physical side effects of the Health System’s fatigue up to the 60 % threshold ( meaning if the user loses more than 40% of their health, this pill will not ignore those effects ) and heal up to 15 damage per turn. These effects last up to 5 turns and after ending, the user’s Chakra is reduced to the original level before consuming the pill as well as suffering a10% decrease. As mentioned above, the user is capable of overdosing with these pills, taking up to 3 at a time. Each subsequent pill taken allows him to ignore an additional 20% of the Health effects, allowing him to ignore up to the 20% mark, as well as gain an additional 250 chakra per pill and heal an additional 10 health per turn. However, the drawbacks the user experiences are much more severe; lasting only 4 turns with 2 pills and 3 turns with 3 pills, the user chakra returns to its original level with a 25% reduction applied as well as suffering 50 damage per overdosed pill that cannot be reduced or mitigated in any way.
Note: Counts as a Supply
Note: Cannot be held alongside Soldier Pills or Tailed Beast Drug Pills.
(Koibito no Irori) – Lover’s Hearth
Type: Weapon
Rank: Forbidden
Range: N/A
Chakra: 400
Damage: N/A (+15 to applied techniques)
Description: The Lover’s Hearth is a locket that was crafted in the Land of Fire long before the rise of the Hangurian Freehold, perhaps even over 1,000 years ago. It is crafted from the finest gold in the world and, when worn, feels warm to the touch, bringing comfort to its wearer. The locket, after the passage of so much time, has been fused shut and is impossible to open even with the strongest of ninjutsu. However, it is rumored that the picture of a loving couple to be inside of it, providing protection to whoever holds the locket. By default, the locket offers nothing to the wielder; but when the owner’s health falls to 0, the locket will draw upon their chakra and memories to restore their body to 30% of its peak condition, at the cost of 400 chakra. Much like returning to the warmth of a familiar hearth, the user will feel refreshed and energized by the energy stored in the locket. For four turns after their revival, the user’s ninjutsu will be empowered by an additional 15 damage. Lover’s Hearth can be used once per arc
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(Jingi: Akarui) - Sacred Treasure: Brightroar
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Type: Weapon
Rank: S
Range: Short
Chakra cost: 70 (-40 per turn)
Damage points: 100
Description: Brightroar is an ancestral blade of the Otsutsuki, passed down though millennia. Described as being a white bladed long-sword with a dark brown hilt wrapped in leather and a golden guard and pommel that creates a soft and simplistic design. When wielded the blade will instantly drain a massive amount of chakra from the user and excrete a translucent white aura of yang energy around the blade that uses Senjutsu as a medium to maintain stability. The sword will continue to drain the users chakra allowing them to wield and manipulate this yang aura around the blade to form any geometric shape, only limited in scope to a short ranged area. The sword needs to be in physical possession of the user in order to manipulate the yang aura and cannot be manipulated at a distance. The user cannot reshape the aura while using his chakra for another technique. Using the sword outside of reshaping it, either for attack or defense counts as one of the user's three moves per turn. Due to the nature of possessing Senjutsu the blade can be a potent weapon against spiritual techniques such as Yin Release’s Hands of Sloth, able to interact with techniques of this type as normal. Although Brightroar is a powerful weapon, it does come with it's drawbacks. First is it's immense chakra cost and drain, rapidly taxing the users Senjutsu. Second is that the constant flow of Yang prevents the user from using Genjutsu, Yin Release and Yin-Yang Release while wielding Brightroar.
Note:
-Can only be used by biographies with Senjutsu or Six Paths Senjutsu
-The user cannot use Yin release while wielding Brightroar
-Can only be used by biographies with Yang Specialty.
-Can only be used by Serpent
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Basic Information
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Name: N/ANickname: Kumo | Rising Cloud Enforcer
Clan: N/A
Gender: Male
Age: N/A
Height: 181cm
Weight: 67kg
Alignment: True Neutral
Looks: An unknown individual code-named "Kumo" by his master Heishiki. Kumo seems to be a man of average build cloaked in Anbu styled clothing. Having a white hooded coat and matching masked designed to resemble a cat. The mask has three distinct lines divided evenly among the forehead and cheeks. Along the back of the coat is the insignia of the Rising Cloud, being that of a black crescent moon covered with white clouds.
Personality: Kumo's original personality is unknown do to the nature of the "Talisman of Control". Having the ability to suppress a personality. Kumo seems to be a true shinobi tool. He is highly respectful and does not question orders. He only speaks when spoken to, unless it's to the benefit of serving Heishiki Otsutsuki, like warning him of danger and will defend Heishiki Otsutsuki, the Rising Cloud; and by extension its allies at all costs.
Rank//Chakra Info
Health: 200
Chakra:
Speed: 14
Tracking: 20
Attributes: | |||||||||||||||||||||
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Attribute Points: 25
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Specialties: |
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Nature Transformations | Ninja Skills | ||||||||||||||||||||||||
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Bio Information: Kumo can use space time Ninjutsu through the use of the Flying Thunder God technique and its variations and applications. He is a Toad contract signer, giving him the ability to summon any of the known Toad Summons and has become a master in Sage Mode, able to make use of Imperfect and Perfect variants of Toad Sage Mode.
Talisman: A unique item that gives incredible control over the dead. This not only loosening the standard drawbacks of Edo Tensei but also enhances the users bind on the summon.
(Kinjutsu: Kontorōru no Omamori) - Forbidden Technique: Talisman of Control
Type: Artifact Talisman
Rank: C/A
Range: N/A
Chakra: N/A (-10 per turn per Edo Tensei)
Damage: N/A
Description: A forbidden Talisman developed and used by a Kinjutsu user. It is considered the basic method of enhancing the user’s control over their Edo Tensei, mitigating the risk caused by an Edo Tensei’s Breakout chance. The Talisman of Control reduces Breakout chance by 30%. Edo Tensei augmented by the Talisman of Control have their personalities essentially wiped out, reducing them to nothing more than a basic automaton and killing machine. They are capable of only the most basic forms of communication to their user, such as simple sentences and non-complex thoughts. They lack emotions and are, in a sense, the perfect remorseless murder weapon. The Talisman of Control reverses some drawbacks of an Edo Tensei’s physical weaknesses. All technique damage they cause is increased by 10 Points and Chakra present in their techniques is increased by 5. Their base Speed is increased by 2 levels. They are able to access techniques one rank lower than their rank allows, rather than two. These do not count as boosts, allowing the Edo Tensei to access boosting combinations applied to it as normal. Necromancer specialists are able to access the A-Rank application of the Talisman of Control, modifying Breakout chance from a per turn event into every other turn.
Note: The Talisman of Control is available for all Kinjutsu users, specialist or not.
Note: Must be mentioned specifically in the user’s biography for the Edo Tensei it is installed in.
Type: Artifact Talisman
Rank: C/A
Range: N/A
Chakra: N/A (-10 per turn per Edo Tensei)
Damage: N/A
Description: A forbidden Talisman developed and used by a Kinjutsu user. It is considered the basic method of enhancing the user’s control over their Edo Tensei, mitigating the risk caused by an Edo Tensei’s Breakout chance. The Talisman of Control reduces Breakout chance by 30%. Edo Tensei augmented by the Talisman of Control have their personalities essentially wiped out, reducing them to nothing more than a basic automaton and killing machine. They are capable of only the most basic forms of communication to their user, such as simple sentences and non-complex thoughts. They lack emotions and are, in a sense, the perfect remorseless murder weapon. The Talisman of Control reverses some drawbacks of an Edo Tensei’s physical weaknesses. All technique damage they cause is increased by 10 Points and Chakra present in their techniques is increased by 5. Their base Speed is increased by 2 levels. They are able to access techniques one rank lower than their rank allows, rather than two. These do not count as boosts, allowing the Edo Tensei to access boosting combinations applied to it as normal. Necromancer specialists are able to access the A-Rank application of the Talisman of Control, modifying Breakout chance from a per turn event into every other turn.
Note: The Talisman of Control is available for all Kinjutsu users, specialist or not.
Note: Must be mentioned specifically in the user’s biography for the Edo Tensei it is installed in.
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Basic Information
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Name: N/ANickname: Jiro | Rising Cloud Enforcer
Clan: Uchiha
Gender: Male
Age: N/A
Height: 191cm
Weight: 69kg
Alignment: True Neutral
Looks: An unknown individual code-named "Jiro" by his master Heishiki. Jiro seems to be a man of average build cloaked in Anbu styled clothing. Having a white hooded coat and matching masked designed to resemble a cat. The mask has three distinct lines divided evenly among the forehead and cheeks. Along the back of the coat is the insignia of the Rising Cloud, being that of a black crescent moon covered with white clouds and the famed Uchiha Enforcer emblem on his right shoulder.
Personality: Jiro's original personality is unknown do to the nature of the "Talisman of Ferocity". Having the ability to not only suppress a personality, but alter it. Jiro seems to be a true shinobi tool. He is highly respectful and does not question orders. He only speaks when spoken to, unless it's to the benefit of serving Heishiki Otsutsuki, like warning him of danger and will defend Heishiki Otsutsuki, the Rising Cloud; and by extension its allies at all costs.
Rank//Chakra Info
Health: 200
Chakra:
Speed: 14
Tracking: 20
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Bio Information: Jiro is an unknown Uchiha that had a powerful Sharingan, able to access the Eternal Mangekyou Sharingan. Suspected to have taken the eyes from a sibling long ago. At some point, Heishiki acquired the DNA of Jiro, although it is unknown if he was killed by Heishiki or if the DNA was acquired another way.
Talisman: A unique item that gives incredible control over the dead. This not only removes the standard drawbacks of Edo Tensei but also enhances them beyond their original state, with enthesis on Jiro's specialization in fire release.
(Kinjutsu: Kyōbōsei no Omamori) - Forbidden Technique: Talisman of Ferocity
Type: Artifact Talisman
Rank: S
Range: N/A
Chakra: N/A (-20 per turn per Edo Tensei)
Damage: N/A (+30 damage to applied Specialty)
Description: A forbidden Talisman held by Malthus, a disciple of the Twin Fates of Irkalla. Following the raid on Irkalla it was gifted to Hei Otsutsuki, making it one of the most unique Talismans designed for controlling the dead through Edo Tensei. As a Talisman it is unique in that it both augments the user’s control of their victim as well as its combat capability, overcoming the decision balancing typically required when it comes to customizing one’s Edo Tensei. Like other Talismans it is installed into their Edo Tensei’s head, restoring the Edo Tensei to a state similar to when it was at its strongest, but with certain modifications made to grow their combat capability beyond what it was originally capable of. The Talisman of Ferocity is special in that the formula that comprises it is resistant to techniques that would tamper with its capabilities. It is not an absolute defense, but only Advanced Fūinjutsu S-Rank or higher that specifically tampers with Talismans can neutralize or modify its script. The Talisman of Ferocity reduces Breakout Chance by 50%, significantly suppressing their ability to resist the user’s control. Despite this, they still retain their original personality should the user not wish to modify it. All drawbacks associated with a constrained Edo Tensei vessel are also reverted and then further strengthened, increasing all damage that an Edo Tensei is capable of by 20 and the Chakra present in their techniques by 10. Their base speed is increased by 4 levels. The user is also able to apply a +30 damage bonus to one of their victim’s specializations, though this overrides the 20 bonus damage afforded to them by the Talisman for this specialty specifically. Note: The Talisman of Ferocity is unique to Hei Otsutsuki and not usable by any other biography. Its effects can be suppressed, like other Talismans, but only through specific Advanced Fūinjutsu.
Note: Specialized damage bonus must be stated in the biography.
Note: Must be mentioned specifically in the user’s biography for the Edo Tensei it is installed in.
Type: Artifact Talisman
Rank: S
Range: N/A
Chakra: N/A (-20 per turn per Edo Tensei)
Damage: N/A (+30 damage to applied Specialty)
Description: A forbidden Talisman held by Malthus, a disciple of the Twin Fates of Irkalla. Following the raid on Irkalla it was gifted to Hei Otsutsuki, making it one of the most unique Talismans designed for controlling the dead through Edo Tensei. As a Talisman it is unique in that it both augments the user’s control of their victim as well as its combat capability, overcoming the decision balancing typically required when it comes to customizing one’s Edo Tensei. Like other Talismans it is installed into their Edo Tensei’s head, restoring the Edo Tensei to a state similar to when it was at its strongest, but with certain modifications made to grow their combat capability beyond what it was originally capable of. The Talisman of Ferocity is special in that the formula that comprises it is resistant to techniques that would tamper with its capabilities. It is not an absolute defense, but only Advanced Fūinjutsu S-Rank or higher that specifically tampers with Talismans can neutralize or modify its script. The Talisman of Ferocity reduces Breakout Chance by 50%, significantly suppressing their ability to resist the user’s control. Despite this, they still retain their original personality should the user not wish to modify it. All drawbacks associated with a constrained Edo Tensei vessel are also reverted and then further strengthened, increasing all damage that an Edo Tensei is capable of by 20 and the Chakra present in their techniques by 10. Their base speed is increased by 4 levels. The user is also able to apply a +30 damage bonus to one of their victim’s specializations, though this overrides the 20 bonus damage afforded to them by the Talisman for this specialty specifically. Note: The Talisman of Ferocity is unique to Hei Otsutsuki and not usable by any other biography. Its effects can be suppressed, like other Talismans, but only through specific Advanced Fūinjutsu.
Note: Specialized damage bonus must be stated in the biography.
Note: Must be mentioned specifically in the user’s biography for the Edo Tensei it is installed in.
(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.
To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.
Note: Hyuga clan bios of at least Sannin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.
(Doujutsu: Rinnegan) Eye Technique: Samsara Eye
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. Dispicted as the eyes of the SO6P, the Rinnegan awaken on Madara Uchiha after he obtained his EMS and implanted Hashirama's Senju cells in himself. Having both lineage from the SO6P allowed him to awake the Rinnegan. When Madara activates the Rinnegan, he seems to not suffer any kind decrease in his EMS abilities in terms of tracking speed, clarity of perception or seeing chakra. Eventually his eyes were bestowed upon Nagato Uzumaki and in him manifested lower abilities (equal or comparable to a 3 Tomoe Sharingan). While Nagato was never able to deactivate his eyes, Madara could switch at will between his EMS and Rinnegan eyes, although he wasn't able to go from 3 Tomoe to Rinnegan directly. Eventually Obito transplanted Nagato's (and subsequently Madara's) Left Rinnegan into himself. By doing so he gained access to both Doujutsu at the same time although losing the ability to deactivate the Rinnegan and as such, losing chakra constantly to maintain it.
Note: Constantly passively active in Nagato and Obito bios
Note: Requires activation ( spending move ) for Madara bios but remains active indefinetely afterwards if the user chooses to. After having a complete Madara bio with Rinnegan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated EMS before and had it active for 1 full turn.
(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.
(Chakra Yokuatsu no Jutsu) - Chakra Suppression Technique
Type: Supplementary
Rank: C
Range: Short
Chakra cost: 15 (-5 per turn)
Damage points: N/A
Description: This ability allows the user to suppress their chakra to the point that it is completely undetectable. This makes it impossible for chakra sensory-type ninja to track them via their chakra signal. However there is some downside to the technique, whilst suppressing their chakra they cannot use any of the ninja skills.
Note: Cannot prevent Doujutsu users from detecting them
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.
To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.
Note: Hyuga clan bios of at least Sannin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.
(Doujutsu: Rinnegan) Eye Technique: Samsara Eye
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. Dispicted as the eyes of the SO6P, the Rinnegan awaken on Madara Uchiha after he obtained his EMS and implanted Hashirama's Senju cells in himself. Having both lineage from the SO6P allowed him to awake the Rinnegan. When Madara activates the Rinnegan, he seems to not suffer any kind decrease in his EMS abilities in terms of tracking speed, clarity of perception or seeing chakra. Eventually his eyes were bestowed upon Nagato Uzumaki and in him manifested lower abilities (equal or comparable to a 3 Tomoe Sharingan). While Nagato was never able to deactivate his eyes, Madara could switch at will between his EMS and Rinnegan eyes, although he wasn't able to go from 3 Tomoe to Rinnegan directly. Eventually Obito transplanted Nagato's (and subsequently Madara's) Left Rinnegan into himself. By doing so he gained access to both Doujutsu at the same time although losing the ability to deactivate the Rinnegan and as such, losing chakra constantly to maintain it.
Note: Constantly passively active in Nagato and Obito bios
Note: Requires activation ( spending move ) for Madara bios but remains active indefinetely afterwards if the user chooses to. After having a complete Madara bio with Rinnegan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated EMS before and had it active for 1 full turn.
(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.
(Chakra Yokuatsu no Jutsu) - Chakra Suppression Technique
Type: Supplementary
Rank: C
Range: Short
Chakra cost: 15 (-5 per turn)
Damage points: N/A
Description: This ability allows the user to suppress their chakra to the point that it is completely undetectable. This makes it impossible for chakra sensory-type ninja to track them via their chakra signal. However there is some downside to the technique, whilst suppressing their chakra they cannot use any of the ninja skills.
Note: Cannot prevent Doujutsu users from detecting them
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Lost: D/C
Updating: Heishiki Otsutsuki (This is an Urashiki Otsutsuki skin and is bound by all Urashiki Rules.)
Update Log: Extra Specialty Slots obtained [Here]. Bonus AP/Cap Limit [Here]
-Removed Nindo
-Removed SNT
-Removed Body Seals
-Removed Void Artifacts
-Updated Attributes
-Updated Stats
Biography Approved
Checked by Red-Robin
Checked by Red-Robin
Last edited by a moderator: