[NW] Skarlet Chinoike - Blood Eye Goddess v.8

Korra.

Sage of Snakes
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Basic Information





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"You Osh-Tekk may practice blood magic, Kotal, but I am its master. "

Name: Skarlet Chinoike
Nickname: Sage of Snakes | Skarlet of the Blood Eyes | Blood Goddess | Master of Blood Arts | Queen Alien
Gender: Female
Age: ??
Clan: Chinoike
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Personality: Scarlet is a devoted servant to Shao Kahn, her every action with the goal of appeasing her father. He taught her how to utilize her Ketsuryūgan and serves him willingly. She has a deep interest in blood and constantly refers to her opponents‘, such as speaking to Jade of her unique Edenian blood. Kotal Kahn refers to her as a former Champion of Outworld.

Looks: Skarlet has unnaturally red hair with a black streak tied back in a low ponytail, gray eyes, and her clothing is primarily red and black with minimal white accents. She wears a tight ninja half-face mask from her nose to the edge of her collar bone. She has forearm and shoulder guards and wears somewhat of a short loincloth and a top that is similar to Jade's alternate top, revealing a bare midriff. She wears red high heeled over the knee boots. She also has four kunai strapped onto her right leg.


Village Info

Land of Birth: Takinomori
WSE Clan: Disciples of the Xenomorphs


Rank//Chakra Info

Ninja Rank: Sage of Snakes
Health: 200
Chakra: 3100
AP BreakDown: 27 points form being Sage

Mind AttributeBody AttributeSpirit AttributeAgility AttributeDexterity AttributeeVitality Attribute
63 +1 from Blood Eyes545 + 1 from Blood Eyes4
Specialty: Skarlet is a specialist in her summoning contracts. She has two personal summons with her one being a snake and one a bee. She is able to summon from all three of her summoning contracts Snakes, Bees, and Xenomorphs. She also possesses the KG, Katsuryugan which are known as Blood Dragon Eyes that allows her to control Blood. She is also a Blood Eyes specialist and is able to use Bloodbedning.

  • (Extradonary) Personal Summon: After a time of using Snake Ninjutsu and Snake Summoning, Skarlet was reversed summon into the Ryuichi Cave by the White Snake Sage. After completing her biggest test created by Scorps, Skarlet proved herself in her snake usage and became the Sage of Snakes. She has full mastery of Snakes Summoning and Ninjutsu. All the snakes she uses when using snakes ninjutsu are red in color to match her affinity for Blood. Specializing in Ninjutsu, Skarlet is able her have one of her personal snakes Serperior with her at times. Serperior is a tracking snake and helps Skarlet track enemies when she cant and merges with her to make it easier.
  • (Extradonary) Naturalist Summoning Specialist: Being a Naturalist Summoning Specialist, Skarlet is able to copy and do abilities her summons can do. From her snake summoning, Skarlet can produce venom from her body and has snake fangs and can bite opponents to inject venom which is her custom poison. From her Bee Summonings, Skarlet is able to produce honey from her mouth and use Honey Ninjutsu. Skarlet was also able to create her own kind of honey called Mad Honey which causes damage and effects on nonbee users. From her Xenomorph contract, Skarlet's blood acidic just like the creatures making her Blood jutsus more dangerous as they can also cause burns.
  • (Extradonary) Apex Summoner: Skarlet is an Apex Summoner being able to use both her Snake contract as well as her secondary contract of Bees. Due to this, she is able to have a second personal summon with her at all times. She has her Beedrill summon as her secondary personal who is used to release honey to bind opponents while also being able to release a poison blast. All of Skarlet's bees she uses for Bee Ninjutsu also use her Mad Honey instead of normal honey. She is also able to summon Xenomorphs, which are a legendary summoning contract that is able to reproduce through the host and copy their KG.
  • (Fighting) Bloodbending: Due to her KG, Skarlet is capable of manipulating a target's blood with just one touch, becoming able to control their physical actions at the cost of using Jutsu during this.
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Nature Transformations
Ninja Skills
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Fire
Complete
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Water
Complete
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Earth
Complete
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Wind
Complete
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Lightning
Complete
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Red Sand
Creator
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Coal
Co Creator
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Laughing Gas
Student
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Arctic Earth
Student
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Poison
Complete
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Ninjutsu
Complete
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Genjutsu
Complete
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Taijutsu
Complete
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Kenjutsu
Complete
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Fuuinjutsu
Complete
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Kinjutsu
Complete
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Medjutsu
Complete
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Ketsuryūgan
Complete
NB TaijutsuRestricted
Imperfect Xenomorph Sage ModeCompleted
Leg WeightsCompleted
Reaper Scythe ArtsMastered
Summoning Contract
Summoning Skills
SnakesMastered
BeesComplete
XenomorphsMastered
Snake NinjutsuMastered
Bee NinjutsuComplete
Xenomorph NinjutsuMastered

Background Info



Skarlet was born in Takinomri and a member of the Chinoike Clan. Due to her KG she posses the doujutsu Ketsuryūgan or referred to the Blood Dragon Eyes. Skarlet was a freelancer till she met with the Sin Village. In her short time of being part of the Sin Village, Skarlet established her own lab in the Grand Divine landmark that was given to her by Sado and as well establish a 3 member team of assistant with Z, Rose and Luna. Skarlet was able to create Tailed Beast Pills for the village as well as help in one fight with Tiamat. Skarlet currently is creating new pills using a left over arm by Sado.

During her time in her lab in the Grand Divine, Skarlet had a meeting with an alien creature called Xenomorphs. After a brought fought battle, Skarlet was able to sign a summoning contract with them is now able to use them as a third summoning contract. Currently, she trying to expand her knowledge on the creature and gain more test subjects.


After some time during the Red Fever, Skarlet helped do research on the virus and was not able to make progress due to the unknown properties of the virus being from Tiamat. Skarlet was able to use the virus to her advantage by using it to scare a village and have them in believing that becoming one of her Xenomorphs was the cure. She now leads her own cult called the Disciples of the Xenos, in which the followers work for Tsumiagkure's Research and Development Department but also gives her sacrifices for creating a Xenomorph army.

To be continued...

Other

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Weapons & Tools: Skarlet wears her custom weapon called the Power Ring on her left ring finger. As it lets her switch between Corps uniforms based on her emotion, he is mostly set at Red (Rage), Orange (Greed), Yellow (fear), or Black (death) most of the time. Skarlet also uses her specially made Exploding Snake Tags instead of normal explosion paper tags. These special ones replace all normal ones for her. She also has poison tags she was given by Sado take to carry her poison in gas form. She also uses red-colored tags that contain her Red Sand release giving her sources of red sand faster. Skarlet also uses 4 unique paper tags, her Snake, HIVE tags, and Red Sand and Poison tags. Along with all this, she had the special leg weights on her. Alternately, Skarlet will carry 3 Blood Goddess Kunais instead of her power ring to expand usage of her blood jutsus.


(Pawāringu) Power Ring

Rank: S
Type: Offensive/Defensive/Supplementary
Range: Short[
Chakra Cost N/A (40 for creating Tools/Weapons)
Damage Cost: N/A
[Description: This Power Ring is worn by the user and glows different colors depending on the users emotion when activated. Green - Will, Indigo - Compassion, Red - Rage, Blue - Hope, Star Sapphire - Love, Yellow - Fear, Orange - Greed, while there is also two strong modes with Black - Death and White - Life. The user can switch between with each Corps/Emotion containing different abilities. To switch to a new emotion the ring deactivates and takes 1 turn completely to switch to a new emotion. Even though each emotion gives the user different abilities each emotion have some shared abilities.

Shared Abilities - By channeling their chakra into the ring, it glows the color it is on and can be used to create weapons like hammers, swords, kunai, and shields made up of pure chakra that stay connected to the ring by a chakra chain. Weapons created by the ring cause A rank damage. When creating a shield the shield can block up to B rank elemental jutsus (within reasonable size) and ninja tools. If the shield goes against an A rank jutsu, the shield will block it but be destroyed and will automatically loose to S rank jutsus. The ring can also release A rank blast that can stun opponents and have them stop moving for a turn. The ring can be programmed. It can be coded to the wearer so as to make them unusable if stolen. Commands can be stored in the ring to be executed at a later date, even if the bearer is not wearing the ring.

Green/Will – When the ring is set to Green Lantern mode they gain certain abilities and is powered by Willpower. By using the user's willpower and having the ring boosting it the user will be immune to B rank and below Gen and Mind Altering jutsu. At the cost of a jutsu per turn, the ring will raise the user's willpower to break out of Gen and other Mind altering jutsu of A rank and below.

Indigo/Compassion – Indigo is powered by Compassion. This emotion has a limited ability to to heal injuries from C rank jutsu and below. The healing is only to the extent of the small injuries and light injuries like surface wounds and slow bleeding. If the user knows Medical Ninjutsu, the ring can also use A rank and below Med Nin at half the cost of chakra.

Red/Rage – When set to Red Lantern Ring the ring is powered by Rage. Using their rage to empower them the user can create stronger constructs that are one rank high than all the other Emotions constructs S rank (offensively and defensively).

Blue/Hope – When set to Blue Lantern the ring is powered by Hope. As fear is the belief of imminent demise, hope is the belief of imminent success. The ring stores and can release up to a medium source of water that spreads into mid range. Once used it takes the ring 4 turns to gather water from the moisture in the air to collect enough water.
Star Sapphire/Love – When set on Star Sapphire Lantern the ring is powered by Love. The user can use the ring to trap the opponent in a genjutsu (B rank gen, up to Mid Range) where the opponent sees a bright violet light shine from the ring than has them see an irresistible person of the opposite *** of them in front of them. The genjutsu person will grab them and kiss them and mimic the kiss of death to the opponent keeping them paralyze in real life.

Yellow (Sinestro)/Fear - The Power Ring is unique in that its base of power is fear. The yellow mode can create holograms (like Haze Clone Technique) that are scary looking humanoid creatures that cause paralysis due to the user's killing intent. This killing intent follows the effects of the canon Killing Intent technique and the user's own rank. This would help distract the opponent and make him think that they are fighting against different people/beast and different KGs even tho their attacks would be intangible.

Orange/Greed – When set to Orange Lantern the ring is powered by greed. The Orange rings have the unique ability to absorb the chakra from opponents or summons by creating a construct chain and has it wrap around them. Another ability is being capable of creating chakra avatar Orange Lanterns of the beings the user kills, literally stealing their identity postmortem. This avatar is avarice corrupted version of its former self, possessing no thought pattern besides the insatiable greed. In all other circumstances they act as individual but collective soldiers to the user, as they are an extension of his power. The avatars are able to use taijutsu and up to B rank ninjutsu. They can take up to B rank jutsus. They can also create powerful blasts of concussive force that knock out opponents.

Black/Death – When the ring is set to Black Lantern the ring is powered by Death and is one of the strongest mode. The user can also create chakra copies of the ring and have them attach to opponents. Once attach the user has the chakra copies slowly send pulses of electricity into the opponent constantly. After 1 turn the opponent will just feel a weird shock. After 2 turns the opponent will start feeling numb. After 3 turns the opponent will become paralysis and unable to move. After 4 turns the opponent will become unconscious and after 5 turns the shock becomes lethally enough to kill the opponent. (The Chakra rings can be destroyed with an A rank jutsu and up)

White/Life – When set to White Lantern the ring is powered by life and is the strongest mode. The user of a white ring can generate any color of the emotional spectrum and use the powers of each color (can only use 1 of the other corps abilities once a turn and cannot use two different corps/emotions abilities in the same turn and at max can only use each corp ability at most 3 times). A white lantern can render him/her/itself invisible by willing themselves to bend light waves around his/her/its form.

Note: Have to be taught how to use the ring by Korra
Note: When creating weapons and shields it counts as a move.
Note: When using any Emotion/Corps ability it counts as a move and at most can be used 5 times a match expect for Red which can only be used 4 times a match. The Shared Abilities do not have a limit usage.
Note: If the ring comes off the user it deactivates and the user must wait 3 turns so it can charge.
Note: The user has to state in the beginning of the battle which emotion they start off with. If they don’t they have to state later in the battle what emotion they want to use and then have to wait 1 turn for it change into the emotion.
Note: The user cannot start in White or Black Lantern mode. The user has to wait 4 turns in a battle before switching into White or Black Lantern. Once in White or Black Lantern Mode the user is stuck into that mode and cannot switch into any other Emotion/Corps for the rest of the fight.
How the ring looks like.
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(Chi no Megami Kunaisu ) Blood Goddess Kunais
Type:Weapon
Rank: S-Rank
Range: Short (Short - Long)
Chakra: N/A
Damage: N/A
Description: These kunais are specialized kunais created by Skarlet Chinoike to expand her blood abilities. The kunais are 3 pointed similar to Minato's FTG and have a red U on both sides that has a sealing formula built-in that connects the user's chakra and blood to the kunai. The user will have three of these kunai. A basic ability if the kunai is that the user can channel 10 chakra into one and expand it into a pureblood sword that can be used for combat. The main use of the kunais is that when they strike an opponent or make contact the sealing formula would activate and transfer the user's chakra/blood into opponents so that the user can do blood-related jutsus to opponents that need to have contact to work. If the kunais are used to initiate contact the user will just need to spend another 10 chakra for the Jutsu. The user can also opt to have the kunais release the sealing formula and cause a blood mist release from the kunais. After 1 turn the mist can reach short-range, after 2 turns mid-range and after 3 long range. There has to be kunai spread around the battlefield to have the mist spread around. The mist can copy the ability to create contact but only if opponents have a wound that exposed their blood to the mist so that the user's chakra can have a connection. Releasing the mist cost a turn and uses 40 chakra but after that, itself sustains but the mist can be sealed or blown away. The user would have to reuse chakra to create the mist again.
Note: Can only be used by Korra.
Note: Can only be used by Chinoike bios
Note: Mist and Blood Sword usage count towards the user's turns
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(Sunēkutagu o Bakuhatsu) - Exploding Snake Tags
Type: Offensive
Rank: E Rank
Range: Short
Chakra: 5
Damage: 10
Description: These are special exploding tags created by the Sage of Snakes. These tags are blue with a snake tattoo and scaly look. The user will use these instead of normal exploding tags. When these tags go off the release 10 tiny snakes (2 inches in length) that have explosive scales. The snakes will bite down and wrap around the nearest body part and than explode. The explosions each have the power of a normal explosive tag.
Note: Must post this in the user bios to be able to use them
Note: When attached to a kunai, these tags can be countered in a free form way the same as normal explosive tags. The snakes are treated the same and may be countered with sword slashes ect.
What they look like
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(Haibutagu) - Hive Tags
Type: Supplementary
Rank: E
Range: Short - Long
Chakra: N/A (-5 for activation)
Damage: N/A
Description: These tags were developed by Korra in conjustion with her Bee Summonings. These tags resemble the color of honey while having a bee hive pattern on them. Upon release these tags release a small swarm of bees that consist of 10 that are double the size of a nomral size bee. These bees will either get close to or sting the opponent and than explode but instead of a straight explosion these bees will explode into sticky honey. A single bee's worth of honey is enough to make it hard to move a hand or foot. If an opponent gets caught with multiple bees it would cause them to be stuck in place and unable to move.
Note: Must be placed in the user's bio or in the beginning of the battle
The Bees:

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(Akai Sabaku no Tagu) - Tags of the Red Desert
Type: Supplementary
Rank: N/A
Range: Short - Long
Chakra: N/A (-5 per tag)
Damage: N/A ( +20 to paper ninjutsu, tag based ninjutsu or Red Sand Techniques )
Description: These tags were created by Korra to use in conjunction with her Paper Ninjutsu and are a replacement for the explosive tags a shinobi usually carries thus making them passive. These tags are red in color with a desert/sand look with 漠 on the middle. The tags contain red sand in them and can be detonated by the user merely through thought. The sand in the tags help give the user a source of red sand throughout the battle field. Each single tag contains enough red sand to support a D rank Red Sand technique. The user can use the red sand from the tags for other Red Sand techniques but only if enough tags go off for example the remainders of a single tag can support a D rank technique. The remainder of two tags can support a C rank etc. If used alongside basic ninjutsu that summons Explosive Tags like Hidden Explosive Tags Technique, or that uses Explosive tags that technique is considered a Red Sand technique and will release Red Sand upon detonation. These tags can also be used alongside Red Sand techniques by funneling them into the formation of a technique empowering a Red Sand technique allowing it to overcome it's usual weaknesses as when it clashes with another technique the tags will detonate releasing more Red Sand and increasing the strength of that technique enough to overcome it's weakness.
Note: Must post this in the user bios to be able to use them or post them in the start of the battle and cannot be utilized alongside other seals to increase tag damage.



(Dokuton: Setsudan-go) - Poison Release: Viscous Mockery
Type: Supplementary
Rank: E
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: Vicious Mockery is the name given to special tags and metal canisters that can replace the users basic explosive tags and smoke bombs. Made by someone with an innate curiosity of poison release the tags or canisters can have different substances inside of them if they so choose needing specific skills to acquire these. The first is the basic Med Toxin, this variation requires the user to be a Medical Ninja, it's effects are the exact same as the Med Toxin. The second is their own custom poison this requires the user to be a Medical Ninja with access to a custom poison that they have created. Finally the third is a special poison created specifically for these tags and canisters for anyone with poison release to use. This poison is called Tasha's Hideous Laughter and has specific effects that include uncontrollable laughter on turn one accompanied by auditory hallucinations where people will mock and insult the poisoned individual, blurred vision, twitching and numbness on turn two reducing the poisoned individual's reactions by one fourth, partial paralysis on turn three making hand seals impossible and reducing the effected persons speed by three ranks and finally complete paralysis on turn four. This third variation can be used by anyone who knows poison release.
Note: These need to be mentioned in the bio or in the first post of the fight alongside the variation the user carries
Note: The user is immune to every poison this technique produces except custom ones created by others



(Katai Omori) Leg Weights
Type: Weapon/Supplementary
Rank: A-rank
Range: Short
Chakra: 30
Damage: N/A
Description:
The Leg Weights used for Special Taijutsu Training with Added Weights are made through the application of a sealing formula to ordinary leg weights. The sealing formula is used to, through the use of chakra, increase the weight of the leg weights to the desired level. The seal can't be applied to anything other than the leg weights and its use is restricted to its original purpose. One can remove the leg weights but the sealing technique in them stays active indefinetely and can't be released. Additionally, the Leg Weights and their unique seal calibration makes them only usable by the ninja to whom they belong. They can't be sealed or stolen.







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Ketsuryugan | Blood Dragon Eyes :
Skarlet is a member of the Chinoike Clan which posses the Katsuryugan aka the Blood Dragon eyes. These eyes give her the following abilities. Due to her natural summoner ability and having Xenomorph summons, all her blood is acidic making her blood jutsus all acidic.

  • See chakra flow across mass distances, mass and differentiate between types of chakra through physical characteristics as well as through one's life energy well beyond the Byakugan's power to detect life through their active chakra networks.
  • Cast Genjutsu by making physical skin contact with the target or through eye contact. Upon which, they can cast illusion capable of fooling even Sharingan and Byakugan or even delve deep into their minds to extract information.
  • Allows the user the ability to manipulate the blood within themselves and others on direct contact.
  • Grants the wielder many abilities that include penetrating vision, able to see clearly through obstruction and from long distances similar to the Byakugan, up to 2 landmarks away.

(Kyōka sa reta ishu keitai no chi) - Enhanced Xenomorph Blood
Rank: N/A

Type: Supplementary
Range: Short
Chakra Cost: N/A
Damage Points: N/A (+20 to Blood Jutsus)
Description: With Xenomorph blood already being acidic and being dangerous, Korra/Skarlet was able to enhance it using medical ninjutsu to make it more readily. If it touches opponents causes third-degree burns as well as melt a layer of flesh off as well as melt ninja tools. It can also melt through B rank and below armors and defenses. When the blood gets on opponents the enhanced blood deals a -10 damage a turn till it's healed. The blood also follows Skarlet's Ketsurygan "Exploding Human Technique" where the affected area will have any passive or already activated healing ability negated. Skarlet being a Natural Summoner is able to use this blood in her blood jutsus giving them more of a boost as her blood jutsus would carry the acidic properties of this enhanced Xeno blood.

Note: Must be posted in bio or beginning of the fight
Note: Must know Xenomorph Summoning
Note: Only Natural Summer specialist can use this as their own blood


(Middohanī ) - Mad Honey
Rank: N/A
Type: Supplementary
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: Mad Honey is a special type of honey Korra has her Bee summons use instead of normal honey that contains grayanotoxins . The honey can affect opponents and none bee users or medical ninjutsu with effects varying with how much is exposed to an opponent. The opponents get exposed to the honey by either consuming any or having contact with it. Mad Honey can cause nausea, vomiting, blurred vision, circumoral paresthesia, tongue numbing, fainting, drowsiness, drunkenness, and seizures. For these effects the users must be exposed to at least a cup of Mad Honey with the effects following in order the more turns the opponent is in contact or consuming honey. After 1 turn the opponent will experience nausea and tingling. After two turns the user will experience weakness and have their speed drop by one level. After 3 turns the opponent will experience drowsiness and drunkenness while their speed drops by 2 levels. After 4 turns the user will experience vomiting, blurred version, circumoral paresthesia, numbing and fainting and seizures. Mad Honey can also cause cardiovascular system problems resulting into 1st to 3rd-degree heart block, asystole, and myocardial infarction. The opponent would need to exposed to half of their body size worth of Mad Honey and be exposed or have consumed the honey for at least 5 turns straight and would have their speed drop by 3 levels.
Note: Must be posted in either the user's bio or at the beginning of a fight
Note: This honey replaces regular that the user's bee uses
Note: Must be taught by Korra
Note: Must know Bee Summoning

Personal Summons: Skarlet is able his have one of her personal snakes Serperior with her at times. Serperior is a tracking snake and helps Skarlet track enemies when she cant and merges with hid to make it easier. She has her Beedrill summon as her secondary personal who is used to release honey to bind opponents while also being able to release a poison blast.



(Hebi Kuchiyose: Serperior) - Snake Summoning: Serperior
Rank: S rank
Type: Offensive/Defense/Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: Serperior is a personal snake of Korra's from the Ryūchi Cave. Serperior is snake that is 3.3 m long. Serperior is a small snake that is sued for a special purpose. Serperior is a snake thats snake senses is better than any snake. He can sense/track people through smell, being able to distinguish light from dark to keen eyesight, infrared-sensitive receptors in deep grooves on the snout, which allow them to "see" the radiated heat of warm-blooded prey mammals, and having contact with the ground is very sensitive to vibration; thus, the snake can sense other animals approaching by detecting faint vibrations in the air and on the ground. Serperior senses are maxed out being able to detect people throughout long range in a battle and 1 landmark away in the NW. Serperior can also merge with the user so he can be attached to the user giving him directions of where opponents can be. When merge tho he cannot give the user senchakra for Sage Mode as this jutsu a way to stay close to the user.
Note: Has to be taught by Korra
Note: She stays for 4 turns.
Note: Can be summoned once a battle
Note: Must have signed snake contract
Looks like
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(Hachi Kuchiyose: Beedrill) - Bee Summoning: Beedrill
Rank: S
Type: Summoning
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: Beedrill is one of Korra's personal Bee summons that she bounded with and mastered. Beedrill is 1 meter tall and has three total stringers two as hands and one on its bottom as a nomarl bee. Just as nomarl bees, Beedrill is able to sting opponents and spew out honey (rankless) in blast to help bind an opponent. Be Beedrill's main ability is being able to release a blast of poison from one of his hand stingers. The poison blast is A rank in strength and can be shot up to longe-range. The poison Beedrill uses is basic poison similar to Med Toxin unless the user has a custom poison stated, in which it goes by those effects.

Note: Must know Bee summoning
Note: Poison blast counts a move
Note: Beedrill stays on the field for 4 turns
Looks like:

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Medical Supplies | Medical Pills & Scroll:
Under his training with Scorps, Nathan, Shinta, and Vex. Skarlet became a medical ninja, able to use healing techniques, and offense healing techniques. Also on her person at all times are three sets of medicines or pills. Shee has three of each different pill on her at all times, of each medicine recipe. She also carries a special scroll with Medical Supplies inside it.


Custom Medicine | Snake Senses & Doomsday Virus:
Snake Senses is a medicine developed by the Sage of Snakes herself in her quest to make his more in tune with being a snake. Skarlet was able to get snake cellular DNA easily from one of her many summons to use in her medicine. Skarlet was able to combine the Snake DNA with the protein Cas9 and mix it into a medicine that he can either inject, take a pill or use patches to use Snake Senses. The Cas9 protein takes part of the user's DNA in their body and temporarily rips it out and replaces it with the snake DNA that is mixed in their formula. Once the temporary DNA is fused into his body, the user is able to have their normal senses enhanced to be on the same level as a snake's way of sensing. The user also has their skin start to look more scale like as well as having snake looking eyes due to the Snake DNA being infused with hers. The user will also have developed sharp teeth matching a snakes fangs and being able to bite down into opponents are strong as a snake.

Snake Senses
Creator: Korra
Type: Supplementary
Description and Background: Snake Senses is a medicine developed by the Sage of Snakes herself in her quest to make her more in tune with being a snake. Korra was able to get snake cellular DNA easily from from one of her many summons to use in her medicine. Korra was able to combine the Snake DNA with the protein Cas9 and mix it into a medicine that she can either inject, take a pill or use patches to use Snake Senses. The Cas9 protein takes part of the user's DNA in their body and temporarily rips it out and replaces it with the snake DNA that is mixed in their formula. Once the temporary DNA is fused into her body, the user is able to have their normal senses enhanced to be on the same level as a snake's way of sensing. The user also has their skin start to look more scale like as well as having snake looking eyes due to the Snake DNA being infused with hers. The user will also have develop sharp teeth matching a snakes fangs and being able to bite down into opponents are strong as a snake.
Snakes are able to sense through smell, eyesight, infrared sensitivity, and vibration sensitivity. Through smell the user is able to smell by using their forked tongues to collect airborne particles, then passing them to the vomeronasal organ or Jacobson's organ in the mouth for examination. The fork in the tongue gives the user a sort of directional sense of smell and taste simultaneously. They keeps their tongues constantly in motion, sampling particles from the air, ground, and water, analyzing the chemicals found, and determining the presence of prey or predators in the local environment. Just like water-dwelling snakes (which the user also has access to), such as the anaconda, the tongue functions efficiently under water. The user's vision is on par as a snake's vision. Their vision is able to go from only being able to distinguish light from dark to keen eyesight making their vision is adequate allowing their to track movements. The new DNA will also develop infrared-sensitive receptors in deep grooves on their snout, which allow them to "see" the radiated heat of warm-blooded prey mammals. Any part of the body in direct contact with the ground is very sensitive to vibration; thus, the user can sense other animals approaching by detecting faint vibrations in the air and on the ground. All these senses are maxed out allowing the user to use these different ways of "sensing" to track opponents even 2 landmark away. Due to the new heighten senses the users reaction time is increased ,like how snakes have fast reaction time, to be x3 than what their normal reaction time would be.

Description of Side Effects:
Snake senses of course have side effects that occur while its being in use. One is an intense chakra burn as the body needs to fuel the transition and the new body, this causes an extra 10 chakra for jutsus usages while being spent over while snake senses is active. This occurs due tp the body naturally expelling the foreign DNA as old RNA strands from before the binding of Snake DNA begin to copy, and rebind your DNA to fix the malformed and miscopied DNA. The user is also unable to use other methods of sensing due to their body new enhances sense would override any other method of senses as the user would be focused on just the enhanced snake senses.

This medicine can be taken up to 3 times per battle with each additional use causing more serve consequences after.
- Upon using a second pill/patch/injection in a conflict the additional chakra cost after expiry rises to +20 until healed
- Upon using a third pill/patch/injection in a conflict the addition cost after expiry rises to +30 which last for 3 turns while the user will start to feel numbness, and become paralyzed for two turns.
Note: Created by Korra[
Note: Only Korra can create this and use it unless Korra injects a person or gives them a patch or pill herself.


Shūmatsu Uirusu - Doomsday Virus
Creator: Korra
Type: Medicine/Supplementary
Description and Background: The Doomsday Virus is a special viral spore medicine created by Korra in help with DNA acquired from Jugo's/Sado's clan. (Got from here it) The medicine purpose is not only regrow lost limbs and heal any heavy damage but also transform the user's body into tank like while they are healed and give the user protection. This is done by using the DNA acquired to mimic Jugo's clan's abilities but changing it to focus more on the healing and tanking like abilities. This medicine helps heals the user and pushes their body to the limits by using the DNA it acquired to heal from major damage and injuries and replace any limbs the user might lose also. The exception is fatal straight blows like being beheaded, the heart being destroyed, etc. The medicine also temporary enhances the user's body causing the body to grow to triple the size of their body, as well as their muscles, is increased. The user also gains spikes around their body that they can control and use to stab opponents. While the medicine last the user can regrow body parts similar to Jugo's clan as well as have a more dense and stronger skin due to this their taijutsu will get a +20 damage as well be resistant to B rank and below physical based elements and taijutsus. While having body parts regrow when the user reverts back to their normal self the missing part will be replaced and fully healed. The medicine effects last for three turns with each use with just a 3 usage per event. Each turn the pills heal +10 damage
Description of Side Effects: [/B]
- Due to the nature of this pill, the pill can only be used 3 times per event and can only be given out twice per event
- During the first pill, the user will have to spend an additional +10 chakra to all their moves
- After using a second pill, the user's speed will drop 2 levels after expiration as well as an additional +20 chakra to jutsus
]- Upon using a third pill/patch/injection in a conflict the addition cost after expiry rises to +30 which last for 3 turns while the user will start to feel numbness, and become paralyzed for two turns.
User looks like
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Fuuinjutsu | Body Seals:

Being the Fūinjutsu prodigy that she is, Skarlet has many techniques she created herself that deals with ninja Fūin tools, pre written scrolls, and kanji stored on her body or in her jacket before battle. There are two sealing marks for Summoning: Lightning Blade Creation located on Skarlet's vambraces, one on each, which store a variety of ninja tools that she has access too. The left seal has an explosive theme and it is filled with 20 explosive snake tagged wrapped kunai and 10 explosive snake tagged fuma shuriken, 1 one each blade on both sides meaning a total of 8 tags per fuma shuriken. In the right seal there is scythes and swords sealed into them allowing him to do Kenjutsu and her order to keep her villages secretes safe from outsiders who may have captured his body. Skarlet also has a Red Sand Seal on her body that automatically activates when her body has foreign chakra of an incoming jutsu to help protect her.


( Ura Shishō Fūinjutsu ) - Reverse Four Symbols Sealing Technique
Rank: S-Rank
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: This is a sealing jutsu that is placed upon the users body, setting it to activate on the users death. It seals everything within a large, nearby, spherical into the users body.
Note: Can only be activated upon the users death.
Note: The placement of this seal must be stated on the user's biography.


( Nirro Suna/Fuuinjutsu: Wādo no gurifu ) - Red Sand/Sealing Arts: Glyph of Warding
Type: Defensive/Supplementary
Rank: A
Range: Short
Chakra: 30[
Damage: N/A ( 60 )
Description: A seal where the kanji for "ward" is placed upon the body with a predetermined amount of Red Sand sealed into the seal. When a hostile foreign chakra source such as another person or a technique comes within a certain distance of the seal itself passively acts releasing the sealed Red Sand outward in a torrential pulse. This works extremely well against taijutsu attacks as if another hostile physical body tries to touch the seal holder the seal will auto activate and release the source of red sand knocking away the attacking limb or taijutsu based motion. This source is equivalent to an A rank technique and has enough force to knock a taijutsu movement up to S rank away having the same effect on basic ninjutsu, weapon based ninjutsu or similar techniques. The red sand doesn't make direct contact with the user at all and will release from the seal itself outward. During it's release in the same timeframe as the seal the source can be manipulated by another technique to compound the usefulness of the autonomous seal. The seal also has the potential to defend against incoming elemental techniques up to A rank with techniques higher than A rank being reduced by one rank during the clash. Instead of a basic red sand source the user is able to seal up to an A rank red sand technique into the seal before combat allowing the seal to release an autonomous defense allowing the user to attack or defend in tandem with this defensive mechanism. The seal in this instant would be passive but the sealed red sand technique would count as a move, but can be done alongside another technique in the same timeframe. The seal itself moves along the body to release the red sand at the best point to defend from the incoming offensive motion. This technique allows one Glyph of Warding seal to be placed upon the body at one time with the potential to use it once per turn. The seal can alternatively be placed upon a location or a weapon as a trap based technique.
Note: Can be placed upon a bio with only one ward seal at a time
Note: The seal can only be used once in a move even if the user gets attack multiple times in one move




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Edo Tensei
Due to Skarlet knowledge of Kinjutsu, she is able to raise the dead using Edo Tensei. She was able to defeat a female Abuarme member and used one of her followers to revive the woman as one of her Edo Tensei summonses.

Edo Tensei Summon #1

Name: Shiori Aburame
Clan: Aburame
Ninjutsu: Basic 5, Ninjutsu. Genjutsu, Taijutsu, Kenjutsu
Hidden Ability: Bugs





Imperfect Xenmorph | Mode - Skarlet was able to develop her own Sage Mode using her Xenomorph summoning after studying other types of Sage Mode. Due to it being an imperfect version, when she goes into the mode, she takes some characters of Xenos, like growing a bladed tail, some parts of her skin growing a Xeno like shell, long finger slaws, etc.



Battles


Win: D/C
Lost: D/C




Updating https://animebase.me/threads/skarlet-chinoike-blood-eye-goddess-v-7.782254/

Taking out custom poison and SNT due to those going away, adding AP points, if custom medicines are going away let me know Ill remove those too

Thanks to @Serpent for letting me use his bio format and for making icons for some of my CEs



Biography Approved
Checked by Red-Robin
Updated health from 150 to 200 to reflect current ruleset for Sage rank. Also let it be noted that user opted to refrain from adding enough specs to reach a total of 6, meaning any official context will only acknowledge the 4 designated specs at the time of this approval.
 
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Kooljay

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Your specialties are out of date. You get 6 which can be of any category of any combination.

And if I’m reading this right, you only gave yourself 2 core abilities, blood eyes + red Kama. You get one more.
 

Sinthorus

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Your specialties are out of date. You get 6 which can be of any category of any combination.

And if I’m reading this right, you only gave yourself 2 core abilities, blood eyes + red Kama. You get one more.
He has poison on the bio which is an AN
 

Python

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We can have a Xenomorph takeover in the NW now finally!
 

Korra.

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We can have a Xenomorph takeover in the NW now finally!
Last time I actually RPed my base landmark was fully invested with them xD I would have to see if my place got changed
 

Python

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Last time I actually RPed my base landmark was fully invested with them xD I would have to see if my place got changed

Awesome, with the new series that popped out gave me and my friend loads of mental ideas for the NW and with your return u.u

will have to buy a few facehuggers off you bio, from the landmark, then start outbreak somewhere xD
 

Vayne

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Red Karma is not in the RP anymore, so gotta change that
 

Korra.

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Awesome, with the new series that popped out gave me and my friend loads of mental ideas for the NW and with your return u.u

will have to buy a few facehuggers off you bio, from the landmark, then start outbreak somewhere xD
Lmao omg I’m discord hit me up for alien earth talk!
And yes we can do that xD
 

Korra.

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Red Karma is not in the RP anymore, so gotta change that
Is it not cause I still saw it in the abilities thread and rules and I know only some Boruto stuff was removed and not all😭
 

Vayne

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Is it not cause I still saw it in the abilities thread and rules and I know only some Boruto stuff was removed and not all😭
Lmao it’s mentioned in the banned/on hold list. Just slap SM on it! Or look into Atavistic Flame
 

Python

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Defiantly will do ^^

NW isnt going be ready for these creations u.u lmao
 

Korra.

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Lmao it’s mentioned in the banned/on hold list. Just slap SM on it! Or look into Atavistic Flame
Lmao dam I’ll have to update when I get home later I believe blood eyes can’t have SM same level as MS xD if anything I read SHB back on
 

Vayne

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Lmao dam I’ll have to update when I get home later I believe blood eyes can’t have SM same level as MS xD if anything I read SHB back on
I think that might be allowed now.
 

Antares

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Lmao dam I’ll have to update when I get home later I believe blood eyes can’t have SM same level as MS xD if anything I read SHB back on
As of the new bio updates, you csn have SM with Blood Eyes man. Good seeing you
 

Antares

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Ohh bet wonder if I should Snake SM or Bee or Xeno lol
XENO!!!!!!!!!!!!! Dude for real, make a xeno sm if you havent already. I wanna see (and sign that shit lol) so bad!
 
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