Blah blah, Guantlet: Number something out of 100: Antares vs Vayne

Antares

Sage of Indecision
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All Out
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Mid Range
Ye Old Grass Field

I will be using my New Elder Granny Nara (Chise in Signature) gotte refresh and learnt he shadows again

Post your bio whenever you are free and ready, and then ill start things off.
 

Antares

Sage of Indecision
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OOC: Also a mistake i made was my speed should be 12 not 14


Chise walked calmly through the grassy plain, humming a tune when she came across a man in a blindfold.

"Oh you poor deer, seems you're blinder then I am Ohohoho, would you mind entertaining me whilst i await the arrival of my grandson? I am Chise Kageyuri."

She bows politely as she introduces herself to the unknown man. As she raises her head, she extends her shadow into several needles that shoot forward and attempt to pierce through the mans arms and legs.

( Kage Nui no Jutsu ) - Shadow Sewing Technique
Type: Supplementary/Offensive
Rank: B
Range: Short - Mid
Chakra cost: 20
Damage Points: 40
Description: This is a ninjutsu from among the Nara clan's secret techniques that uses materialised shadows to attack and bind, instead of merely immobilising and controlling like the Shadow Imitation Technique. The user changes the shape of their shadow into several sharp needles and controls each separately. They can then attack several targets simultaneously and at the same time snatch away their ability to move by sewing them stuck with the shadow threads. Because it is a physical attack, it is impossible to capture someone without harming them, but on the other hand, since the speed of invocation and the time of duration are excellent, it can be used when urgent restraint is required. This technique is usually used to go through the target and capture them, but depending on the opponent, it can also be used as an attack to bring them down. This special characteristic finds its greatest effect when used as logistical support. After this technique hits someone, it can then be directly transformed back into the Shadow Imitation Technique.
Note: After landing, this technique triggers the Shadow Imitation technique's binding abilities and durations, allowing the user to utilize more Shadow jutsu.
 

Vayne

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( Doujutsu: Rinnegan ) Eye Technique: Samsara Eye (Always Active)
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. It also grants a family of abilities collectively known as the Six Paths Technique. The user is also able to summon and control the Demonic Statue of the Outer Path. Certain Rinnegan abilities have only been demonstrated by single users: Madara can create corporeal shadows in the invisible world of Limbo; Momoshiki is able to absorb any ninjutsu with his right Rinnegan and release it with his Left Rinnegan; Urashiki is capable of moving through time and space when different eyes are activated. While Nagato was never able to deactivate his eyes, Madara and other wielders could switch at will between their other eyes and Rinnegan eyes, although Uchiha aren't able to go from 3 Tomoe to Rinnegan directly. Due to implanting Madara's Rinnegan into his eye, Obito loses the ability to deactivate this eye, much like Nagato.
Note: Can only be used by Rinnegan users excluding Sasuke.
Note: Requires activation ( spending move ) for other Rinnegan bios but remains active indefinetely afterwards if the user chooses to. After having for 1 month, user becomes able to switch between both doujutsu without spending a move. In the case of Madara, user needs to have activated EMS before and had it active for 1 full turn before activating.
( Tendō ) - Deva Path (Passive)
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The Deva Path grants the user the ability to manipulate attractive and repulsive forces with objects and people. These gravity manipulating techniques, however, cannot be performed in rapid succession; the amount of time required to recharge after use varies depending on the scale of the technique used, five seconds being the basic minimum. The Deva Path also grants another ability: Chibaku Tensei which allows the user to create a huge makeshift terrestrial body from all the surrounding matter that is attracted to a black sphere released by this technique.
Note: Can only be used by Rinnegan biographies with access to the Six Paths Ability.
.
( Shuradō ) - Asura Path (Passive)
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will activate the Asura Path which grants him the ability to create mechanised armor, augmenting their body with extra limbs and various robotic weaponry. It allows, for example, the user to create up to 6 extra arms which can be used in a variety of ways, such as grabbing their opponent and using a hidden chakra cannon in on the arms to attack him or perform handseals as the user throws kunais or does a Taijutsu move. It can even be used to help perform certain techniques. He can also alter his own head to manifest additional faces with additional pairs of eyes, all linked together. The possibilities are multiple. He can use this activation to access all of the Asura path abilities.
Note: Can only be used by Rinnegan biographies with access to the Six Paths ability.
Note: When the user wants to change his body, he must activate this technique each time. This is necessary as well for 6 Paths of Pein bios.
(Hairihhi Bōgun) - Holy Bow
Type: Weapon
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Curated for marksmen, the Holy Bow is composed of a highly malleable and adaptive unknown material, labeled Reishi, granting the bow a unique set of abilities that work to both protect and enhance a marksmen's combat capabilities, severely improving the lethality of those who properly wield it. Holy Bow has three forms, but throughout all of them multiple sealing scripts appear on it, relating to the bow's functions. In it's default state, the Holy Bow is in the form of 3 collared layers of Reishi in silver coloring with a tint of purple. In it's partial release, it assumes the shape of silver coloured bow that can also be used in close quarter combat in place of a bladed weapon. The user can also form the Bow. In it's full release, it's shape undergoes another drastic change, now taking on the shape of numerous molecular sequenced purple Reishi that appear on the majority of the marksmen's upper body in the form of belts, bracelets, wings, and other basic shapes up the user's discretion. In this form, the user would not need to physically act to fire off arrows, but would simply pay 5 additional chakra to fire off of his arrows, with them being released from the circular portions. Up to ten circles can be made, with the user gaining the ability to fire off multiple arrows at a single go, but naturally splitting the power between them.

(Za Desudīringu) - The Deathdealing
The Bow's first and passive ability, present in all of it's forms, it is the Bow's inane function of detecting and absorbing toxins, poisons, and other inhibiting chemical/biological substances that enter short range of it through an invisible barrier. Through The Deathdealing, the user is able to absorb said substances and infuse them into the Holy Bow at increased potency, allowing attacks performed through the Holy Bow to carry said traits. In regards to the increased potency aspect, the substances would either have their offensive capabilities increased by a rank/next level if applicable, or have their defensive capabilities increased, making them more resistant to cures or attacks that seek to destroy it. This comes at the cost of decreasing the time the substances would have lasted by a turn, with the infusions themselves lasting that duration. Notably, each substance can only be enhanced by one quality of the two. In it's passive usage, The Deathdealing is capable of taking in any unranked substance from an opposition, whereas it can take in any of the user's own regardless of it's rank, consuming 5 chakra points. Should the user wish to absorb ranked substances from the opponent, they can up to three times per battle, at a cost of fourty chakra, separated by a turn interval. While The Deathdealing serves no offensive purpose in the Bow's default state, in it's partial and full releases, the infusion's add an overall lethality to the user's attacks through the traits they may add upon the bow. Notably, the DeathDealings cap for absorbed substances is five, with only two substances being absorbable per turn.

(Hairihhi Pufairu) - Sacred Destruction Arrows
Only usable in the Bow's partial and full releases, Hairihhi Pufairu is the Bow's main combat function, enabling the user to release arrows up to long range away, at varying strength levels, starting at freeform, and capping at fourty chakra points, wherein A ranks levels can be used thrice, and S rank levels can be used twice, but separated by a turn interval. Through the sealing scripts on the weapon, the user is capable of summoning arrows from their personal armoury, negating the need to carry arrows on their person. Alternatively, the user can fire off chakra based arrows, carrying the traits of the used chakra type, but costing an additional 10 chakra to utilise. In the Bow's full release, the fired off arrows would emerge from the circular points of the Reishi, functioning without any impediment to range and power. Naturally, the summoning of arrows itself does not take up a move slot. The arrows, be it physical or chakra based, carry a detonation function, having the arrows explode either on contact or through the user's will, with physical arrows having the infused substances released in a short range raduis, whereas chakra based ones would release both the chakra and infusions. This means physical arrows would not cause pure damage to the afflicted area, whereas chakra based ones would depending on it's used rank.

(Hasuhain) - God's Posion Taster
Only accessible in the bow's full release, Hasuhain is the Bow's final supplementary function, relating to manipulating the Reishi into various different forms, such as a a staff, or other simple manipulations, enabling the user to shape the Reishi into other weapon forms that would be capable of firing off Hairihhi Pufairu through the circular portions. What makes this function dangerous is the user's ability to remotely control the Reishi, somewhat akin to the Lightning Blades Levitation technique, but on a more specific level wherein the user can control each individual Reishi up to long range, allowing the user to potentially fire off attacks from the opponents blindspots. Notably, this costs five chakra per turn per each individual Reishi the user chooses to manipulate. Due to the interconnected nature of the bow and the seals on it, the effects of Deathdealing would not be restricted to around the user, but around each Resihi circle, with the effects being shared across the different Reishi points through one of the intricate Fuin seals that serve as gateways for the Reishi to one another.

Holy Bow carries an S Rank durability, with lower ranked attacks on it not weakening it, but breaking from anything higher, with the user naturally not being able to use that for defensive purposes. When in it's full release form, specifically in Hasuhain, the power of the Reishi would be split amongst each circle of Reishi and it's chosen shape. Changing between the weapons forms is passive, costing five chakra points, with the weapon itself consuming five chakra points to be considered active.
HP: 280
Speed: 14
Tracking: 60


Another day, another stroll. This time around, Qin would find himself facing a seemingly sweet looking old woman, more than likely a city level threat. It was always the elderly whom should be feared in games of the young...

"Qin Shi Huang. Will your grandson be equally quick to action?"

Responding to the incoming shadow attack, Qin would release a large kunai shaped fire projectile towards the woman. The kunai would be promptly detonated, turning into hundreds of smaller sized ones that would cover an area of 8 meters, limiting escape options. Naturally, the Kunais would combat the shadows and continue on towards the grandma. When the kunais enter short range from her, Qin would perform a hand seal and cause a second detonation, releasing heat and a bright light all around. While the lady said she was blind, Qin had no reason to believe her, as he himself was often mistaken for being blind despite being quite capable of seeing. He would observe her reaction closely, unaffected by the bright lights himself due to his ocular prowess.

(Katon: Hephaestus's Hono Buritt) - Fire Release: Hephaestus's Burning Blade
Type: Offensive/Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description: The user channels their Katon chakra to their lungs and expels out a single large kunai shaped projectile of fire. The kunai is really dense thus allowing it to penetrate through most defenses as well. At any point after the kunai is released, the user can choose to have the single kunai explode into hundreds of normal sized ones which would continue to move in the same direction, encompassing an area of 8m. The kunais, regardless of whether it is the larger kunai or the smaller ones will explode when the user weaves a single handseal. Upon exploding, they will release a lot of heat as well as a bright light, covering an area with a roughly 5m radius from the point at which they exploded. The light can lead to temporary blindness for the opponent if he sees it, whilst the heat can deliver first-degree burns.
Note: It depends upon the user whether he chooses to have the larger kunai divide into the smaller ones or not.
Note: The original larger kunai is roughly 5m in length, and 6m in width.
Note: Can be used thrice per battle
Note: Can only be taught by Hell Autarch
 

Antares

Sage of Indecision
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( Doujutsu: Rinnegan ) Eye Technique: Samsara Eye (Always Active)
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. It also grants a family of abilities collectively known as the Six Paths Technique. The user is also able to summon and control the Demonic Statue of the Outer Path. Certain Rinnegan abilities have only been demonstrated by single users: Madara can create corporeal shadows in the invisible world of Limbo; Momoshiki is able to absorb any ninjutsu with his right Rinnegan and release it with his Left Rinnegan; Urashiki is capable of moving through time and space when different eyes are activated. While Nagato was never able to deactivate his eyes, Madara and other wielders could switch at will between their other eyes and Rinnegan eyes, although Uchiha aren't able to go from 3 Tomoe to Rinnegan directly. Due to implanting Madara's Rinnegan into his eye, Obito loses the ability to deactivate this eye, much like Nagato.
Note: Can only be used by Rinnegan users excluding Sasuke.
Note: Requires activation ( spending move ) for other Rinnegan bios but remains active indefinetely afterwards if the user chooses to. After having for 1 month, user becomes able to switch between both doujutsu without spending a move. In the case of Madara, user needs to have activated EMS before and had it active for 1 full turn before activating.
( Tendō ) - Deva Path (Passive)
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The Deva Path grants the user the ability to manipulate attractive and repulsive forces with objects and people. These gravity manipulating techniques, however, cannot be performed in rapid succession; the amount of time required to recharge after use varies depending on the scale of the technique used, five seconds being the basic minimum. The Deva Path also grants another ability: Chibaku Tensei which allows the user to create a huge makeshift terrestrial body from all the surrounding matter that is attracted to a black sphere released by this technique.
Note: Can only be used by Rinnegan biographies with access to the Six Paths Ability.
.
( Shuradō ) - Asura Path (Passive)
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will activate the Asura Path which grants him the ability to create mechanised armor, augmenting their body with extra limbs and various robotic weaponry. It allows, for example, the user to create up to 6 extra arms which can be used in a variety of ways, such as grabbing their opponent and using a hidden chakra cannon in on the arms to attack him or perform handseals as the user throws kunais or does a Taijutsu move. It can even be used to help perform certain techniques. He can also alter his own head to manifest additional faces with additional pairs of eyes, all linked together. The possibilities are multiple. He can use this activation to access all of the Asura path abilities.
Note: Can only be used by Rinnegan biographies with access to the Six Paths ability.
Note: When the user wants to change his body, he must activate this technique each time. This is necessary as well for 6 Paths of Pein bios.
(Hairihhi Bōgun) - Holy Bow
Type: Weapon
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Curated for marksmen, the Holy Bow is composed of a highly malleable and adaptive unknown material, labeled Reishi, granting the bow a unique set of abilities that work to both protect and enhance a marksmen's combat capabilities, severely improving the lethality of those who properly wield it. Holy Bow has three forms, but throughout all of them multiple sealing scripts appear on it, relating to the bow's functions. In it's default state, the Holy Bow is in the form of 3 collared layers of Reishi in silver coloring with a tint of purple. In it's partial release, it assumes the shape of silver coloured bow that can also be used in close quarter combat in place of a bladed weapon. The user can also form the Bow. In it's full release, it's shape undergoes another drastic change, now taking on the shape of numerous molecular sequenced purple Reishi that appear on the majority of the marksmen's upper body in the form of belts, bracelets, wings, and other basic shapes up the user's discretion. In this form, the user would not need to physically act to fire off arrows, but would simply pay 5 additional chakra to fire off of his arrows, with them being released from the circular portions. Up to ten circles can be made, with the user gaining the ability to fire off multiple arrows at a single go, but naturally splitting the power between them.

(Za Desudīringu) - The Deathdealing
The Bow's first and passive ability, present in all of it's forms, it is the Bow's inane function of detecting and absorbing toxins, poisons, and other inhibiting chemical/biological substances that enter short range of it through an invisible barrier. Through The Deathdealing, the user is able to absorb said substances and infuse them into the Holy Bow at increased potency, allowing attacks performed through the Holy Bow to carry said traits. In regards to the increased potency aspect, the substances would either have their offensive capabilities increased by a rank/next level if applicable, or have their defensive capabilities increased, making them more resistant to cures or attacks that seek to destroy it. This comes at the cost of decreasing the time the substances would have lasted by a turn, with the infusions themselves lasting that duration. Notably, each substance can only be enhanced by one quality of the two. In it's passive usage, The Deathdealing is capable of taking in any unranked substance from an opposition, whereas it can take in any of the user's own regardless of it's rank, consuming 5 chakra points. Should the user wish to absorb ranked substances from the opponent, they can up to three times per battle, at a cost of fourty chakra, separated by a turn interval. While The Deathdealing serves no offensive purpose in the Bow's default state, in it's partial and full releases, the infusion's add an overall lethality to the user's attacks through the traits they may add upon the bow. Notably, the DeathDealings cap for absorbed substances is five, with only two substances being absorbable per turn.

(Hairihhi Pufairu) - Sacred Destruction Arrows
Only usable in the Bow's partial and full releases, Hairihhi Pufairu is the Bow's main combat function, enabling the user to release arrows up to long range away, at varying strength levels, starting at freeform, and capping at fourty chakra points, wherein A ranks levels can be used thrice, and S rank levels can be used twice, but separated by a turn interval. Through the sealing scripts on the weapon, the user is capable of summoning arrows from their personal armoury, negating the need to carry arrows on their person. Alternatively, the user can fire off chakra based arrows, carrying the traits of the used chakra type, but costing an additional 10 chakra to utilise. In the Bow's full release, the fired off arrows would emerge from the circular points of the Reishi, functioning without any impediment to range and power. Naturally, the summoning of arrows itself does not take up a move slot. The arrows, be it physical or chakra based, carry a detonation function, having the arrows explode either on contact or through the user's will, with physical arrows having the infused substances released in a short range raduis, whereas chakra based ones would release both the chakra and infusions. This means physical arrows would not cause pure damage to the afflicted area, whereas chakra based ones would depending on it's used rank.

(Hasuhain) - God's Posion Taster
Only accessible in the bow's full release, Hasuhain is the Bow's final supplementary function, relating to manipulating the Reishi into various different forms, such as a a staff, or other simple manipulations, enabling the user to shape the Reishi into other weapon forms that would be capable of firing off Hairihhi Pufairu through the circular portions. What makes this function dangerous is the user's ability to remotely control the Reishi, somewhat akin to the Lightning Blades Levitation technique, but on a more specific level wherein the user can control each individual Reishi up to long range, allowing the user to potentially fire off attacks from the opponents blindspots. Notably, this costs five chakra per turn per each individual Reishi the user chooses to manipulate. Due to the interconnected nature of the bow and the seals on it, the effects of Deathdealing would not be restricted to around the user, but around each Resihi circle, with the effects being shared across the different Reishi points through one of the intricate Fuin seals that serve as gateways for the Reishi to one another.

Holy Bow carries an S Rank durability, with lower ranked attacks on it not weakening it, but breaking from anything higher, with the user naturally not being able to use that for defensive purposes. When in it's full release form, specifically in Hasuhain, the power of the Reishi would be split amongst each circle of Reishi and it's chosen shape. Changing between the weapons forms is passive, costing five chakra points, with the weapon itself consuming five chakra points to be considered active.
HP: 280
Speed: 14
Tracking: 60


Another day, another stroll. This time around, Qin would find himself facing a seemingly sweet looking old woman, more than likely a city level threat. It was always the elderly whom should be feared in games of the young...

"Qin Shi Huang. Will your grandson be equally quick to action?"

Responding to the incoming shadow attack, Qin would release a large kunai shaped fire projectile towards the woman. The kunai would be promptly detonated, turning into hundreds of smaller sized ones that would cover an area of 8 meters, limiting escape options. Naturally, the Kunais would combat the shadows and continue on towards the grandma. When the kunais enter short range from her, Qin would perform a hand seal and cause a second detonation, releasing heat and a bright light all around. While the lady said she was blind, Qin had no reason to believe her, as he himself was often mistaken for being blind despite being quite capable of seeing. He would observe her reaction closely, unaffected by the bright lights himself due to his ocular prowess.

(Katon: Hephaestus's Hono Buritt) - Fire Release: Hephaestus's Burning Blade
Type: Offensive/Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description: The user channels their Katon chakra to their lungs and expels out a single large kunai shaped projectile of fire. The kunai is really dense thus allowing it to penetrate through most defenses as well. At any point after the kunai is released, the user can choose to have the single kunai explode into hundreds of normal sized ones which would continue to move in the same direction, encompassing an area of 8m. The kunais, regardless of whether it is the larger kunai or the smaller ones will explode when the user weaves a single handseal. Upon exploding, they will release a lot of heat as well as a bright light, covering an area with a roughly 5m radius from the point at which they exploded. The light can lead to temporary blindness for the opponent if he sees it, whilst the heat can deliver first-degree burns.
Note: It depends upon the user whether he chooses to have the larger kunai divide into the smaller ones or not.
Note: The original larger kunai is roughly 5m in length, and 6m in width.
Note: Can be used thrice per battle
Note: Can only be taught by Hell Autarch

"I couldn't say, for I have yet to meet the boy. Hueheuhe"

As the unknown fire technique is released, Chise wouldnt take a chance, especially with this young whipersnapper, who seemed to have knowledge of her clans Hiden jutsu and its weaknesses. Though a simpleton would be able to figure it out anyway. She gathers her chakra and slams her hands upon the ground, creating several walls of earth in-between her and the opponent. Some of the walls are angled inwards slightly, creating a concave wall of sorts.

(Doton: Tajū Doryūheki) - Earth Release: Multiple Mudwall Technique
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: Like the parent technique, it creates a reinforced wall of earth to be used as a defensive mechanism. However, the technique works in a different manner. Using a pre-existing source of earth, it allows the user to create multiple walls of earth, further fortifying their defense instead of forming a single wall, by slamming his hands on the ground.

Chise would continue by sending pulses of her chakra into the earth in order to detect the movement of her opponents, then with detecting his location, gathers he chakra again, performing the Tiger → Dog → Horse → Dragon → Boar hand signs and slamming her hands to the ground to create a barrier surrounding the blindfolded man.

(Doton: oshi sacchi) Earth Release: Pressure Sensing
Type: Supplementary/Defense
Rank: C
Range: Short-long
Chakra: 20
Damage: N/A
Description: The user sends small amounts of chakra through ground around him so he can sense the pressure in certain locations of the battle field. By doing this the user can sense where his opponent is standing and where his opponent is if he/she is underground.
Note: User must make contact with the ground while using this jutsu.
Note: Courtesy of Sindy

(Tajū Mugen Hōyō ) - Multiple Infinite Embraces
Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra cost: 30 (-100 to the target per turn, +100 to user per turn)
Damage points: N/A
Description: This technique is a stronger version of Infinite Embraces and is used basically in the same manner. The user will do the Tiger → Dog → Horse → Dragon → Boar hand seals and slam his hands on the ground, creating a bigger barrier than the original technique but similar in its essence which drains the target's chakra but also pushes down on them making it much harder to break free. The massive pressure the technique puts on the target prevents the target from moving unless it has some sort of enhanced strength ability, making it very difficult to break free from it. Unable to move, the targets are also unable to mold chakra above A-Rank while having his chakra drained. The barrier can only be broken by A-Rank techniques or above or by attacking the user.
 

Vayne

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The laugh of the scoundrels... A wry smirk would plaster itself on Qin's face upon hearing the woman's laugh. He would await her actions, opting not to interrupt her mechanisms. Soon enough, a barrier would be formed in attempts to bind Qin, only to be thwarted by Qin's body seal activating and canceling it out.

"Kings are not to be bound, dear."

Qin would go through some seals and cause it to begin to rain while walking closer to the woman. Qin would move to circle around the wall and face the woman, aiming to stop 3 meters in front of her and taking a boxing stance.

"Are those old bones nimble enough for a fist fight?"

(Fuinjutsu: Gyaku rirīsu) Sealing Technique: Release Inverse
Type: Supplementary
Rank: S
Range: Self
Chakra: N/A (-40 Upon Activation)
Damage: N/A
Description: Reverse Inverse is a very intricate fuinjutsu technique, applied to the users body as a body seal. This technique is used in response to techniques that bind the users, this ranges from anything such as genjutsu or yamanaka techniques all the way to a fuuinjutsu , physical handcuffs or even an earth technique that physically binds the user (This applies to any elemental technique that binds/hinders the user). Upon being the binded, the seal will instantly activate, flooding chakra. If the user is binded by elemental means or physical means, chakra will flood into the technique or weapon breaking it, dispersing it or destroying it as a whole. If the technique is mental, it will flood the users body with chakra, refreshing the users chakra network system. This will break the mental binding.

Note: Technique can only be used once
Note: Must State this in bio, or start of bio.
Note: Cant use any fuinjutsu above S rank in the same or following turn.

(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15
Damage: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake handseals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
 

Antares

Sage of Indecision
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The laugh of the scoundrels... A wry smirk would plaster itself on Qin's face upon hearing the woman's laugh. He would await her actions, opting not to interrupt her mechanisms. Soon enough, a barrier would be formed in attempts to bind Qin, only to be thwarted by Qin's body seal activating and canceling it out.

"Kings are not to be bound, dear."

Qin would go through some seals and cause it to begin to rain while walking closer to the woman. Qin would move to circle around the wall and face the woman, aiming to stop 3 meters in front of her and taking a boxing stance.

"Are those old bones nimble enough for a fist fight?"

(Fuinjutsu: Gyaku rirīsu) Sealing Technique: Release Inverse
Type: Supplementary
Rank: S
Range: Self
Chakra: N/A (-40 Upon Activation)
Damage: N/A
Description: Reverse Inverse is a very intricate fuinjutsu technique, applied to the users body as a body seal. This technique is used in response to techniques that bind the users, this ranges from anything such as genjutsu or yamanaka techniques all the way to a fuuinjutsu , physical handcuffs or even an earth technique that physically binds the user (This applies to any elemental technique that binds/hinders the user). Upon being the binded, the seal will instantly activate, flooding chakra. If the user is binded by elemental means or physical means, chakra will flood into the technique or weapon breaking it, dispersing it or destroying it as a whole. If the technique is mental, it will flood the users body with chakra, refreshing the users chakra network system. This will break the mental binding.

Note: Technique can only be used once
Note: Must State this in bio, or start of bio.
Note: Cant use any fuinjutsu above S rank in the same or following turn.

(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15
Damage: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake handseals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.

"You must be a lovely King if you have time to wonder about from your kingdom, your Grace:

As the rain begins to fall, and she senses Qin's movement around the walls, she leans down and removes the weights from her legs, allowing them to thud upon the ground.

(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A
Range: Short
Chakra: N/A
Damage: N/A
Description: The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a varying boost to his running speed and to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.

Note: This can be used for either canon Leg Weights technique.

( Katai Omori ) - Leg Weights Reference
Type: Weapon/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description: The Leg Weights used for Special Taijutsu Training with Added Weights are made through the application of a sealing formula to ordinary leg weights. The sealing formula is used to, through the use of chakra, increase the weight of the leg weights to the desired level. The seal can't be applied to anything other than the leg weights and its use is restricted to its original purpose. One can remove the leg weights but the sealing technique in them stays active indefinitely and can't be released. Additionally, the Leg Weights and their unique seal calibration makes them only usable by the ninja to whom they belong. They can't be sealed or stolen.

"A fist fight you say? Well it has been many years since this old lady has participated in a good ol round of fisticuffs. But let us indulge each other in this entertaining exercise."

Chise would move immediately as Qin took his stance, a familiar pose with fist raised in a careful combination of defense and quick jabs. Very nice. with her newfound speed, she zipped forward at an alarming speed for her age, appearing in front of Qin and kicking him into the air, following up with a kick to the upper body, positioning herself above him and finishing the combo with a drop kick to his back to send him back into the ground.

(Seishun Furu Pawā) Youth Full Power
Type: Offensive
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: 60 (+20) = 80
Description:
The user begins with kicking the opponent into the air. Once the enemy is airborne, the user will quickly follow, positioning himself to deliver a kick to the opponent in the face or upper body, disorienting him and using the movement to position himself above. Once above, the user will finish with a powerful drop kick that will send the opponent back down to the ground, with such might that from a 3rd person perspective, only a flash of light is visible coming down, ending in a crater and a massive dust cloud.
Note: Can only be used by Taijutsu specialists or EIG users

Using the natural force of gravity and momentum, she crashes down into Qin.

(Dainamikku Entori) - Dynamic Entry
Rank: D
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:20 (+20) = 40
Description:A taijutsu attack were the user does a jumping kick into the opponents face.



HP 160
Chakra 1200 - 20 = 1180 - 30 - 20 - 30 = 1100
Speed 12 x 2 = 24
Tracking 20
 

Vayne

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Reacting to the woman's movement, Qin would enter a drunken like state, manoeuvring himself in an odd fashion. Qin would seemingly tumble forwards, going directly to Chise's rising leg, arching his body as he does so. Upon contact with Qin, Chise's leg would be grabbed, not once, but thrice over, as 3 sets of additional mechanical arms would manifest from Qin's body via his Rinnegan prowess. One set of arms would grab onto Chise's upper thigh, another her knee, and a third to her calf/ankle. The first two sets would be purely for gripping and stabilising, making it unlikely that Qin would be sent flying and ensuring Chise doesn't escape. The set that was on her ankles would put Chise in a submission, specifically the ankle lock, twisting it clockwise. Notably, the two initial sets of arms are mechanical and would be moving the leg slightly, allowing the ankle lock being performed by Qin's normal arms to feel more impactful much quicker. As for the third set of mechanical arms, they would be used to deliver multiple punches to Chise's upper body and face, alternating between them at random with various angles.

Notably, Chise's kick's impact would be mitigated slightly due to Qin's Dark Times body seal (shaving 30) and his natural durability (AP shaving 10), making the overall attack much easier to deal with and counter.


(Suiken) - Drunken Fist
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30 +5 AP = 35 * 1.5 (Drunken Master Spec) = 52
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or imitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.
Submission Style: Ankle Lock (Shoufuku Fuukaku: Kurubushi Joumae)
Rank: B rank
Type: Offensive
Range: Short
Chakra: N/A
Damage: 40 +5 AP = 45 * 1.5 (Drunken Master Spec )= 67
Description: When in near proximity of an opponent who is on the ground, the user will grab the leg of the opponent specifically in the ankle area, the user will use both of his/her arms and twist the grabbed ankle of the opponent either left or right, causing the opponent intense pain.
-The longer the technique is used the more damage is delivered.

( Shuradō ) - Asura Path
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will activate the Asura Path which grants him the ability to create mechanised armor, augmenting their body with extra limbs and various robotic weaponry. It allows, for example, the user to create up to 6 extra arms which can be used in a variety of ways, such as grabbing their opponent and using a hidden chakra cannon in on the arms to attack him or perform handseals as the user throws kunais or does a Taijutsu move. It can even be used to help perform certain techniques. He can also alter his own head to manifest additional faces with additional pairs of eyes, all linked together. The possibilities are multiple. He can use this activation to access all of the Asura path abilities.
Note: Can only be used by Rinnegan biographies with access to the Six Paths ability.
Note: When the user wants to change his body, he must activate this technique each time. This is necessary as well for 6 Paths of Pein bios.
( Yumeton | Dākutaimuzu) - Dream Sand: Dark Times (Reference)
Rank: A-S
Type: Supplementary
Range: Short-Long
Chakra: 30/40
Damage: N/A
Description: Dark Times is a dream sand infusion technique that focuses on infusing the Yumeton with different aspects of his aresnal.

A Rank- This infusion allows for the user to infuse his different elemental chakra with Yumeton's (Earth and Water) in ratio's that would layer them with Yumeton crystals. For water techniques, they would appear to glimmer with the white crystals of inert Dream Sand and gain cutting properties, while earth techniques would be encrusted with the inert crystals that gave it the same. This would cause both elements used to raise 1 rank/20 damage in effectiveness(does not change S/Ws). The user must perform 3 handseals when doing this effect and this may be done 4 times per battle, needing a 2 turn cooldown. This counts of a move but may be used simultaneous to another water or earth technique of course. This adds 10 chakra to the cost of a move

S Rank - This ability may be posted in the user's biography or at the start of battle so that he may start the battle with it prepped, and is a passive ability requiring chakra. The user may infuse his equipment (seals, clothing, weapons, kunai/kunai equivalent, etc) with Yumeton, giving these objects a shimmering look due to the white crystals influence within them. For defensive purposes, this gives anything coated basic C rank protection from physical damage. The user's weapons also gain the effect of being able to basically inject the opponent with a powerful dose of Dream Sand upon penetrating their skin or being inside of him in some way due to this coating(S-rank). The user's seal/kanji based techniques and abilities become enhanced with Yumeton and the usual Kanji material is replaced by a Kanji made of Dream Sand that is charged with more chakra and power than the original, thus allowing the seal to draw from a stronger source of chakra as well as being fortified by the dream sand crystals themselves. This allows sealing tags to be capable of dealing damage equal to it's rank when something makes contact with it . The addition of the Dream Sand kanji as a power source makes it so that techniques that fit this category raise in effectiveness by 1 Rank/20 Damage Points as well as requiring 10 more chakra to activate. This only works on Sealing based techniques up to A rank (Advanced Fuuin users are able to increase S-rank Fuuinjutsu techniques by +10 damage/chakra.) rank and only effects seal/scroll/kanji based techniques and abilities. This variation can be utilized three times per battle with a two-turn cooldown. While a seal under the effect of Dark Times is in play, this technique cannot be activated, the cooldown starting when the Fuuinjutsu it is adorned to becoming void. The effects of Dark Times lasts for as long as the seal it is adorned to does. The user cannot coat a weapon while Dark Times is used on a Fuuinjutsu and vice versa, nor can the S-rank version be used while the A-rank version is in play. No A-rank and above Yumeton techniques can be used in the same turn Dark Times is activated for either version.

HP: 280 - (80 - 30 - 10) = 240
 

Antares

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Reacting to the woman's movement, Qin would enter a drunken like state, manoeuvring himself in an odd fashion. Qin would seemingly tumble forwards, going directly to Chise's rising leg, arching his body as he does so. Upon contact with Qin, Chise's leg would be grabbed, not once, but thrice over, as 3 sets of additional mechanical arms would manifest from Qin's body via his Rinnegan prowess. One set of arms would grab onto Chise's upper thigh, another her knee, and a third to her calf/ankle. The first two sets would be purely for gripping and stabilising, making it unlikely that Qin would be sent flying and ensuring Chise doesn't escape. The set that was on her ankles would put Chise in a submission, specifically the ankle lock, twisting it clockwise. Notably, the two initial sets of arms are mechanical and would be moving the leg slightly, allowing the ankle lock being performed by Qin's normal arms to feel more impactful much quicker. As for the third set of mechanical arms, they would be used to deliver multiple punches to Chise's upper body and face, alternating between them at random with various angles.

Notably, Chise's kick's impact would be mitigated slightly due to Qin's Dark Times body seal (shaving 30) and his natural durability (AP shaving 10), making the overall attack much easier to deal with and counter.


(Suiken) - Drunken Fist
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30 +5 AP = 35 * 1.5 (Drunken Master Spec) = 52
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or imitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.
Submission Style: Ankle Lock (Shoufuku Fuukaku: Kurubushi Joumae)
Rank: B rank
Type: Offensive
Range: Short
Chakra: N/A
Damage: 40 +5 AP = 45 * 1.5 (Drunken Master Spec )= 67
Description: When in near proximity of an opponent who is on the ground, the user will grab the leg of the opponent specifically in the ankle area, the user will use both of his/her arms and twist the grabbed ankle of the opponent either left or right, causing the opponent intense pain.
-The longer the technique is used the more damage is delivered.

( Shuradō ) - Asura Path
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will activate the Asura Path which grants him the ability to create mechanised armor, augmenting their body with extra limbs and various robotic weaponry. It allows, for example, the user to create up to 6 extra arms which can be used in a variety of ways, such as grabbing their opponent and using a hidden chakra cannon in on the arms to attack him or perform handseals as the user throws kunais or does a Taijutsu move. It can even be used to help perform certain techniques. He can also alter his own head to manifest additional faces with additional pairs of eyes, all linked together. The possibilities are multiple. He can use this activation to access all of the Asura path abilities.
Note: Can only be used by Rinnegan biographies with access to the Six Paths ability.
Note: When the user wants to change his body, he must activate this technique each time. This is necessary as well for 6 Paths of Pein bios.
( Yumeton | Dākutaimuzu) - Dream Sand: Dark Times (Reference)
Rank: A-S
Type: Supplementary
Range: Short-Long
Chakra: 30/40
Damage: N/A
Description: Dark Times is a dream sand infusion technique that focuses on infusing the Yumeton with different aspects of his aresnal.

A Rank- This infusion allows for the user to infuse his different elemental chakra with Yumeton's (Earth and Water) in ratio's that would layer them with Yumeton crystals. For water techniques, they would appear to glimmer with the white crystals of inert Dream Sand and gain cutting properties, while earth techniques would be encrusted with the inert crystals that gave it the same. This would cause both elements used to raise 1 rank/20 damage in effectiveness(does not change S/Ws). The user must perform 3 handseals when doing this effect and this may be done 4 times per battle, needing a 2 turn cooldown. This counts of a move but may be used simultaneous to another water or earth technique of course. This adds 10 chakra to the cost of a move

S Rank - This ability may be posted in the user's biography or at the start of battle so that he may start the battle with it prepped, and is a passive ability requiring chakra. The user may infuse his equipment (seals, clothing, weapons, kunai/kunai equivalent, etc) with Yumeton, giving these objects a shimmering look due to the white crystals influence within them. For defensive purposes, this gives anything coated basic C rank protection from physical damage. The user's weapons also gain the effect of being able to basically inject the opponent with a powerful dose of Dream Sand upon penetrating their skin or being inside of him in some way due to this coating(S-rank). The user's seal/kanji based techniques and abilities become enhanced with Yumeton and the usual Kanji material is replaced by a Kanji made of Dream Sand that is charged with more chakra and power than the original, thus allowing the seal to draw from a stronger source of chakra as well as being fortified by the dream sand crystals themselves. This allows sealing tags to be capable of dealing damage equal to it's rank when something makes contact with it . The addition of the Dream Sand kanji as a power source makes it so that techniques that fit this category raise in effectiveness by 1 Rank/20 Damage Points as well as requiring 10 more chakra to activate. This only works on Sealing based techniques up to A rank (Advanced Fuuin users are able to increase S-rank Fuuinjutsu techniques by +10 damage/chakra.) rank and only effects seal/scroll/kanji based techniques and abilities. This variation can be utilized three times per battle with a two-turn cooldown. While a seal under the effect of Dark Times is in play, this technique cannot be activated, the cooldown starting when the Fuuinjutsu it is adorned to becoming void. The effects of Dark Times lasts for as long as the seal it is adorned to does. The user cannot coat a weapon while Dark Times is used on a Fuuinjutsu and vice versa, nor can the S-rank version be used while the A-rank version is in play. No A-rank and above Yumeton techniques can be used in the same turn Dark Times is activated for either version.

HP: 280 - (80 - 30 - 10) = 240

As Chise's leg is caught, she releases a burst of chakra from within herself, creating a thick armor of earth around her leg that continues up to her head, covering the front of her body (leaving the back exposed). As the armor expands, it forces space between Qin's grip on her ankle, giving her enough leeway to remove herself from his hold.

(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Type: Offense/Defence/Supplementary
Rank: S
Range: Short
Chakra: 40 (+15 per turn)
Damage: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.

Releasing the technique as she leaps herself backwards out of the 'shell' of the armor, she moves around and appears behind Qin. Charging her fist with lightning chakra, she delivers a punch aimed at the base of the shoulder.

( Ikazuchi Hirate Dageki ) - Thunder Palm Strike
Type: Offensive
Rank: A
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user charges their hand with an electrical current and then strikes at a target’s shoulder. The electrical current discharges on contact and can numb the arm for a short period of time, thus preventing the enemy from making any seals. The numbing effect lasts for one turn.
 

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As Chise slips away, Qin would maintain his drunken fist state, looking between his legs to watch Chise's escape. Opting to cut her movement short, he would utilise his gravitational abilities to pull her back in towards him. As he does this, he would perform a backflip from his position, with it being timed with the pull so that his rotation would enable a modified version of Crazy Monkey. Due to Chise being flung in the air, her chest would be horizontal in comparison to the ground, leading to Qin's double kick from a jumping rotation to push her straight downwards. Qin would land on top of her, aiming to drive his feet once more into her stomach before hoping to the side swaying around...

( Bensho Ten’in ) - Universal Pull
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/A
Description: The user is able to use Deva Path's gravitational abilities to pull something to them. The user will use his hands to focus the direction and the target his wishes to pull towards him. Unlike Shinra Tensei, this technique isn't an omnidirectional effect but rather a precise one. The user is able to pull anything he can perceive towards him. In certain uses, the user will be able to direct the pulled target as its being pulled into large arc-like movements, but will always end up pulling them towards him. The technique follows the same nature of Shinra Tensei but used on a focused manner and instead of pushing, pulling the enemy.
Note: Once used, takes 1 turn cool down to use gravitational related techniques again.
Note: Can only be used by Rinnegan Bios with the (Tendō) - Deva Path active
( Toppyoushimonai Okane ) - Crazy Monkey
Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage points: 30 +5 AP = 35 * 1.5 (Drunken Master Spec) = 52
Description: Crazy monkey is a form of Chinese martial arts. It is an aerial attack where the user jumps to head height and double kicks the target in the chest with enough strength to break bones, reminiscent of a monkey.
(Suiken) - Drunken Fist
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30 +5 AP = 35 * 1.5 (Drunken Master Spec) = 52
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or imitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.
 

Antares

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As Chise slips away, Qin would maintain his drunken fist state, looking between his legs to watch Chise's escape. Opting to cut her movement short, he would utilise his gravitational abilities to pull her back in towards him. As he does this, he would perform a backflip from his position, with it being timed with the pull so that his rotation would enable a modified version of Crazy Monkey. Due to Chise being flung in the air, her chest would be horizontal in comparison to the ground, leading to Qin's double kick from a jumping rotation to push her straight downwards. Qin would land on top of her, aiming to drive his feet once more into her stomach before hoping to the side swaying around...

( Bensho Ten’in ) - Universal Pull
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/A
Description: The user is able to use Deva Path's gravitational abilities to pull something to them. The user will use his hands to focus the direction and the target his wishes to pull towards him. Unlike Shinra Tensei, this technique isn't an omnidirectional effect but rather a precise one. The user is able to pull anything he can perceive towards him. In certain uses, the user will be able to direct the pulled target as its being pulled into large arc-like movements, but will always end up pulling them towards him. The technique follows the same nature of Shinra Tensei but used on a focused manner and instead of pushing, pulling the enemy.
Note: Once used, takes 1 turn cool down to use gravitational related techniques again.
Note: Can only be used by Rinnegan Bios with the (Tendō) - Deva Path active
( Toppyoushimonai Okane ) - Crazy Monkey
Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage points: 30 +5 AP = 35 * 1.5 (Drunken Master Spec) = 52
Description: Crazy monkey is a form of Chinese martial arts. It is an aerial attack where the user jumps to head height and double kicks the target in the chest with enough strength to break bones, reminiscent of a monkey.
(Suiken) - Drunken Fist
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30 +5 AP = 35 * 1.5 (Drunken Master Spec) = 52
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or imitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.

As Chise is pulled towards her foe, she cant help but chuckle at a joke she thought of. "Do people tend to gravitate towards you, your highness?"

As she becomes horizontal, she charges her leg with chakra and brings her leg up to collide with Qin's strike, absorbing the kinetic energy and redirecting it away from her body. Causing his body to begin to spin mid air. The force and twist of her body begins to tilt her body vertical (head toward the ground) and as she shifts, she reaches out to grab at the clothing on your lower body, twisting her body as she spins while holding you to slam you into the ground below her.

( Sanmai Ashige ) - Absorption Kick
Type: Defensive
Rank: B
Range: Short
Chakra cost: 20
Damage points: 40
Description: This is based around the Bak Mai Pa of Southern Chinese marital arts and the use of enemy's body weight. The user will concentrate chakra into their leg and then lift it up to lean into the enemy when they are attacking with Taijutsu and by using the body weight of the enemy and the chakra concentration, the user will absorb the power of the enemy's attack and rebound it with the kick to send the enemy flying.
Note: Can only counter B rank Taijutsu and lower

( Arashi Nageru ) - Tornado Throw
Type: Offensive
Rank: B
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user grabs ahold of a target by their clothing and then spins them around in a circular motion above their head. Using the momentum of the spin the user then slams the target into the ground.
 

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Seeing Chise's movement, Qin would simply place her in an illusion, binding her in place and preventing the continuation of her sequence. Naturally Qin's own sequence would also be interrupted, with him maintaining the Drunken fist state. He would bend his legs as it clashes with Chise, going with her momentum, leading to him taking a mirrored L shape while in the air. He would simply fall on top of Chise's paralysed body, ass to chest, just the way some like it. The attack would be supplemented by Yin to overcome Chise's defences. Upon landing Qin would simply roll over and break the illusion cast on Chise, extending a hand to help her up.

"When will your grandson be arriving?"


(Suiken) - Drunken Fist
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or imitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.
( Genjutsu: Shibari ) - Illusionary Arts: Binding
Type: Supplementary
Rank: C - A
Range: Short
Chakra Cost: 15 - 30
Damage: N/A
Description: A very simple yet powerful paralysis genjutsu. The user will cast an illusion which sole purpose is to restrict and paralyze he target. The technique can be cast on more than one opponent at a time, though with the cost of power. The stronger the user is in genjutsu determines how strong their technique is. Non-genjutsu specialists can only cast only use the C-ranked version of this technique and use it on up to two others making the hold D-rank for each individual person. Users with genjutsu as their secondary specialty can use the B-ranked version of this technique and cast the jutsu on a maximum of three people. Users with genjutsu as their primary specialty can use the A-ranked version of this technique and cast the technique on a maximum of three people. Members who specialize in genjutsu are immune to this technique being placed upon them on others with a lower skill level than them; i.e a users with a secondary specialty can't use this on a primary specialist, only those of equivalent rank or lower can be caught with this technique.

(Inton: Gogyou Gen) – Yin Release: Five Elements Illusion
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (+30 chakra cost to applied technique)
Description: This technique allows the user to combine their elemental chakra with Yin Release in order to create stronger, more potent Genjutsu. When the user casts a Genjutsu, rather than using their raw chakra they will use one of the basic elemental natures, thus increasing the potency of the jutsu. This technique increases the technique it is applied to by one rank in strength; due to the massive infusion of chakra a Genjutsu empowered by the Five Elements Illusion can penetrate through any passive defense or subversive method against Genjutsu. By using nature chakra rather than raw chakra, the properties of the Genjutsu can change in accordance to that nature and become stronger. For example, using Crushing Snake Constriction with Fire Release chakra would make the snakes appear, feel, and sound as though they were on fire. The user is free to alter the effects of a Genjutsu within reason as long as the primary effects remain the same. Like other Yin-Yang infusions, this technique only increases the chakra within the technique by an additional rank in strength, or 10, whichever is higher.
Note: Can only be used 6 times per battle.
Note: Cannot be used on techniques above S-Rank.
Note: Yin Release Specialists and Yin-Yang users can use advanced elements and CE.
 

Antares

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Seeing Chise's movement, Qin would simply place her in an illusion, binding her in place and preventing the continuation of her sequence. Naturally Qin's own sequence would also be interrupted, with him maintaining the Drunken fist state. He would bend his legs as it clashes with Chise, going with her momentum, leading to him taking a mirrored L shape while in the air. He would simply fall on top of Chise's paralysed body, ass to chest, just the way some like it. The attack would be supplemented by Yin to overcome Chise's defences. Upon landing Qin would simply roll over and break the illusion cast on Chise, extending a hand to help her up.

"When will your grandson be arriving?"


(Suiken) - Drunken Fist
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or imitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.
( Genjutsu: Shibari ) - Illusionary Arts: Binding
Type: Supplementary
Rank: C - A
Range: Short
Chakra Cost: 15 - 30
Damage: N/A
Description: A very simple yet powerful paralysis genjutsu. The user will cast an illusion which sole purpose is to restrict and paralyze he target. The technique can be cast on more than one opponent at a time, though with the cost of power. The stronger the user is in genjutsu determines how strong their technique is. Non-genjutsu specialists can only cast only use the C-ranked version of this technique and use it on up to two others making the hold D-rank for each individual person. Users with genjutsu as their secondary specialty can use the B-ranked version of this technique and cast the jutsu on a maximum of three people. Users with genjutsu as their primary specialty can use the A-ranked version of this technique and cast the technique on a maximum of three people. Members who specialize in genjutsu are immune to this technique being placed upon them on others with a lower skill level than them; i.e a users with a secondary specialty can't use this on a primary specialist, only those of equivalent rank or lower can be caught with this technique.

(Inton: Gogyou Gen) – Yin Release: Five Elements Illusion
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (+30 chakra cost to applied technique)
Description: This technique allows the user to combine their elemental chakra with Yin Release in order to create stronger, more potent Genjutsu. When the user casts a Genjutsu, rather than using their raw chakra they will use one of the basic elemental natures, thus increasing the potency of the jutsu. This technique increases the technique it is applied to by one rank in strength; due to the massive infusion of chakra a Genjutsu empowered by the Five Elements Illusion can penetrate through any passive defense or subversive method against Genjutsu. By using nature chakra rather than raw chakra, the properties of the Genjutsu can change in accordance to that nature and become stronger. For example, using Crushing Snake Constriction with Fire Release chakra would make the snakes appear, feel, and sound as though they were on fire. The user is free to alter the effects of a Genjutsu within reason as long as the primary effects remain the same. Like other Yin-Yang infusions, this technique only increases the chakra within the technique by an additional rank in strength, or 10, whichever is higher.
Note: Can only be used 6 times per battle.
Note: Cannot be used on techniques above S-Rank.
Note: Yin Release Specialists and Yin-Yang users can use advanced elements and CE.

Chise would awaken from the illusion, a nice tea ceremony being interrupted by crazy monkeys, but overall a pleseant experience.

"One moment your highness she says as she grasps his hand to help her up, summoning a crow and giving it a message before it poofs away.

Thabk you very much for the workout Qin

The crow returns in a poof and screams in a mimiced voice (Shirous voice)

GRAN! I TOLD YOU TO MEET ME AT THE OTHER PLACE, WITH THE CAFE. NOT AN OPEN FIELD!

Chise chuckles Oh dear, i do apologise your highness, seems i am in the wrong place hehehe, take care of yourself and your kingdom!

She walks off into an anime sunset, having lost the fight but far from defeated.
 
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