[Nin] Learning Medical

Sinthorus

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So med, what is it? What's its limits? Why is it clearly trash when yang exists unless you wanna open a drug store in the nw?
 

Antares

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So med, what is it? What's its limits? Why is it clearly trash when yang exists unless you wanna open a drug store in the nw?


Medical ninjutsu is a style which uses chakra to repair any harm to the body by guiding, accelerating and enhancing the body’s natural healing processes to restore their physical condition. One sends chakra into a wounded area to rapidly increase its healing ability to repair the damaged cells of both external and internal injuries. The greater the injury the more difficult and time-consuming it is to heal, and not every wound can be healed. Scratches, bruises, burns and stab wounds are the easiest wounds to heal, followed by broken bones, torn muscles and severed tendons.

Medical ninjutsu can also be used to treat drugs, poisons, sickness and disease by flushing out foreign substances, detoxifying bodies and treating the negative physical symptoms. Even the neurological damage inflicted by powerful genjutsu can be restored to normal with medical ninjutsu.
 

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Medical ninjutsu is a style which uses chakra to repair any harm to the body by guiding, accelerating and enhancing the body’s natural healing processes to restore their physical condition. One sends chakra into a wounded area to rapidly increase its healing ability to repair the damaged cells of both external and internal injuries. The greater the injury the more difficult and time-consuming it is to heal, and not every wound can be healed. Scratches, bruises, burns and stab wounds are the easiest wounds to heal, followed by broken bones, torn muscles and severed tendons.

Medical ninjutsu can also be used to treat drugs, poisons, sickness and disease by flushing out foreign substances, detoxifying bodies and treating the negative physical symptoms. Even the neurological damage inflicted by powerful genjutsu can be restored to normal with medical ninjutsu.

Some med can be used offensively too.


( Iryo Ninjutsu: Doku Teikouryoku ) - Medical Technique: Poison Resistance
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: ( 40 per turn )
Damage: N/A
Description: The user will raise his resistance enabling him to stop the progression of a poison, toxin or venom he might have been contaminated with after feeling its first effects. This will not cure the poisoning but rather stop its progression so the user can continue to fight, hopefully winning the fight, to then be able to treat the poisoning. This is a skill that only consumes a move when activated, passively draining chakra, focus and stamina from the user as each turn passes.

( Iryō Ninjutsu: Chakra No Ito ) - Medical Technique: Chakra Threads
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: This jutsu makes threads of chakra that the user weaves around the target, somewhat similar to those used by puppet users. The threads then embed themselves into the target and connect both the user's chakra flow and the target's chakra flow directly by the tenketsu surrounding their hearts and in that area. Because of this, the heart rate and chakra frequency of both ninjas equalize and become in-sync in the areas surrounding their hearts. Upon doing this, any alteration between the chakra flow of one ninja will affect the other in the same manner. If one ninja dies, so does the other. These threads are unbreakable unless you use a strong cutting jutsu (A-Rank and above). The technique can also be used to keep an ally alive by sharing with him ones life-force and forcefully making his heart beat as it feeds off the users own heart. This technique only affects the heart but as it's the primary organ to sustain life, it can easily affect the targets and user's life.
Note: Only Medninja or Fuuma Clan members can use this jutsu.

( Iryō Ninjutsu: Masui Sejutsu ) - Medical Technique: Secret Anesthesia Technique
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user will charge a special chakra into one of his hands manifesting it as an ethereal pure chakra familiar, resembling a snake. It will then bite the patient, injecting chakra into him[/]. This chakra is designed to render a patient unconscious. The effect takes some time to establish and the patient needs to be still for it to be successful but is very useful to perform surgery, suturing wounds, setting bones straight, etc as it effectively sedates the patient and acts as a general anesthesia. While it can be used in battle, its almost impossible to do so because of the time it takes for the sedation to work and the need for the connection to remain intact until it does work.
Note: Lasts 2 turns
 

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Some med can be used offensively too.


( Iryo Ninjutsu: Doku Teikouryoku ) - Medical Technique: Poison Resistance
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: ( 40 per turn )
Damage: N/A
Description: The user will raise his resistance enabling him to stop the progression of a poison, toxin or venom he might have been contaminated with after feeling its first effects. This will not cure the poisoning but rather stop its progression so the user can continue to fight, hopefully winning the fight, to then be able to treat the poisoning. This is a skill that only consumes a move when activated, passively draining chakra, focus and stamina from the user as each turn passes.

( Iryō Ninjutsu: Chakra No Ito ) - Medical Technique: Chakra Threads
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: This jutsu makes threads of chakra that the user weaves around the target, somewhat similar to those used by puppet users. The threads then embed themselves into the target and connect both the user's chakra flow and the target's chakra flow directly by the tenketsu surrounding their hearts and in that area. Because of this, the heart rate and chakra frequency of both ninjas equalize and become in-sync in the areas surrounding their hearts. Upon doing this, any alteration between the chakra flow of one ninja will affect the other in the same manner. If one ninja dies, so does the other. These threads are unbreakable unless you use a strong cutting jutsu (A-Rank and above). The technique can also be used to keep an ally alive by sharing with him ones life-force and forcefully making his heart beat as it feeds off the users own heart. This technique only affects the heart but as it's the primary organ to sustain life, it can easily affect the targets and user's life.
Note: Only Medninja or Fuuma Clan members can use this jutsu.

( Iryō Ninjutsu: Masui Sejutsu ) - Medical Technique: Secret Anesthesia Technique
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user will charge a special chakra into one of his hands manifesting it as an ethereal pure chakra familiar, resembling a snake. It will then bite the patient, injecting chakra into him[/]. This chakra is designed to render a patient unconscious. The effect takes some time to establish and the patient needs to be still for it to be successful but is very useful to perform surgery, suturing wounds, setting bones straight, etc as it effectively sedates the patient and acts as a general anesthesia. While it can be used in battle, its almost impossible to do so because of the time it takes for the sedation to work and the need for the connection to remain intact until it does work.
Note: Lasts 2 turns

( Iryo Ninjutsu: Doku Teikouryoku ) - Medical Technique: Poison Resistance
This technique stops the progression of any poison that the user has contracted and halts the negative effects. Assuming the Rank: N/A means it can be used for any poison that is afflicting the user, as long as you maintain the 40 per turn chakra cost, this jutsu lets you continue to fight and win, or to run away to a safe location. Either way, it is a technique designed to stall for time until you are able to safely treat yourself of the poison.​


( Iryō Ninjutsu: Chakra No Ito ) - Medical Technique: Chakra Threads
Using threads of chakra, similar to the threads used by puppet users, the user is able to connect these threads to the chakra point close to the heart of the intended target/patient. This essentially ties the fates of the user and target together as whatever afflicts one will afflict the other, like death. These threads can only be cut by A-rank and above cutting techniques but has interesting implications for narrative purposes.​


( Iryō Ninjutsu: Masui Sejutsu ) - Medical Technique: Secret Anaesthesia Technique
Creates a small snake from a designated hand, composed of a special chakra, that the snake will inject into the target/patient via biting them. For the anaesthesia to take effect (making the target/patient fall unconscious), the intended person must remain still. This allows for the user to perform surgery or necessary medical treatments without causing the patient any pain. The snake must remain in contact with the target until they fall unconscious as to ensure the effect takes place, making its use in battle not ideal. Would it take roughly 1 or 2 turns for the effects to kick in, if for some reason it was used in a fight?​
 

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( Iryo Ninjutsu: Doku Teikouryoku ) - Medical Technique: Poison Resistance
This technique stops the progression of any poison that the user has contracted and halts the negative effects. Assuming the Rank: N/A means it can be used for any poison that is afflicting the user, as long as you maintain the 40 per turn chakra cost, this jutsu lets you continue to fight and win, or to run away to a safe location. Either way, it is a technique designed to stall for time until you are able to safely treat yourself of the poison.​


( Iryō Ninjutsu: Chakra No Ito ) - Medical Technique: Chakra Threads
Using threads of chakra, similar to the threads used by puppet users, the user is able to connect these threads to the chakra point close to the heart of the intended target/patient. This essentially ties the fates of the user and target together as whatever afflicts one will afflict the other, like death. These threads can only be cut by A-rank and above cutting techniques but has interesting implications for narrative purposes.​


( Iryō Ninjutsu: Masui Sejutsu ) - Medical Technique: Secret Anaesthesia Technique
Creates a small snake from a designated hand, composed of a special chakra, that the snake will inject into the target/patient via biting them. For the anaesthesia to take effect (making the target/patient fall unconscious), the intended person must remain still. This allows for the user to perform surgery or necessary medical treatments without causing the patient any pain. The snake must remain in contact with the target until they fall unconscious as to ensure the effect takes place, making its use in battle not ideal. Would it take roughly 1 or 2 turns for the effects to kick in, if for some reason it was used in a fight?​

Just remember poison resistance just stops the advance of the poison, it wont undo the damage already done and it doesn't cure it, works on all ranks.

I'd say contact for one full turn to sedate.


( Iryō Ninjutsu: Doku Ekiso ) - Medical Technique: Poison Extraction Jutsu
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: An advanced medical jutsu used when the user cannot make enough antidote to cope with a poison. This is used to extract a great deal of the poison from a body, and then the antidote can be administered. The user will need a medium (his own chakra or water) which he will insert into the patients body, using his chakra to gather the poison directly from the tissues, merging it with the medium to then remove and discard. The technique can only remove a limited amount of poison and will not negate any ongoing effects as it cannot remove poison already being metabolized/in effect. Because of this, the medical ninja will still need to administer an antidote.
Note: Can only be used twice, each use delaying the effects of the poison for 4 turns.

( Iryō Raikō Ninjutsu: Shinkeikei Konran no Jutsu ) - Lightning Medical Technique: Skill of Nervous System Confusion
Type: Supplementary
Rank: B
Range: Short
Chakra cost: 20
Damage: N/A
Description: The user charges electrical chakra into his index finger and hits the opponent. Doing so temporarily neutralizes all feeling to the targeted area for a limited amount of time, essentially anesthetizing it ( by overloading and numbing the nerves with the electrical discharge ), allowing the medical ninja to perform minor surgery or sutures without the patient having to endure the pain or being able to move his body part. This type of local anesthesia is very effective on the limbs and superficial tissues and, depending on which nerve cluster/pressure point/body area its applied to, can even leave a whole limb anesthetized. In battle, this skill can be used with free form taijutsu to great effect, though, due to the rapid contact, will produce a shorter effect.
Note: Lasts 5 turns for medical uses but only one turn if used offensively.

( Kuchiyose No Jutsu: Eisei Yougu ) - Summoning Technique: Medical tools
Type: Supplementary
Rank: B
Range: N/A
Chakra cost: 20
Damage: N/A
Description: The medical shinobi bites his thumb and draws his Medical Kanji on the Medical scroll underneath the symbol of the tool he desires to summon.
Note: This can only be used by Medical Shinobi.:
    • メス - scalpel, sterilized
    • ナイフ - knife
    • アルコール - a bottle of 96% ethanol for disinfection
    • 水 - a bottle of sterilized water
    • スポイト - syringe, sterile, for one time use only
    • アドレナリン - adrenaline, to be injected intravasulary, induces faster heartbeat
    • 包帯 - bandage, sterile, 8 meters in length
    • 血液 - a set of everything you need to draw someones blood (Sterile syringe, vacuum system and a test tube.)
    • 温度計 - mercury thermometer, for axillary or rectal use
    • ベッド - a mobile bed to carry patients
    • バグ - bug spray, effective against all bugs, lasts for 2 turns (used in cases when your patient is having a reaction to multiple bug stings, and there are still some bugs around it, so you spray-kill them. Kills bugs up to A rank if they've been created/summoned from a jutsu like the Aburame techniques)
    • テント - a small tent, just enough for two people to lie in
    • 光 - a flashlight
    • ガスマスク - gas mask with a bottle of oxygen that lasts 5 turns (Not 100% effective against all types of poison/gas. The purpose is to protect the user from breathing in toxic substances, keeping the lungs safe. However, if the poison gets absorbed through the pores of the skin it will still affect you).
    • 流体 - a set to start an intravenous fluid addition line, helpful with dehydration amongst many other conditions
    • モルタル - mortar and pestle, chemically clean
    • スプーン - spoon, sterile
    • パテ - putty knife, metal, sterile
    • 研究所 - a small hut. Into the walls of that house, parts of Nexus' eyes DNA have been inserted, so now it mixes Time And Relative Dimensions In Space , creating an effect of being larger on the inside then it is on the outside. Inside is an advanced laboratory with everything needed to create antidotes and medicines.
 

Antares

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Just remember poison resistance just stops the advance of the poison, it wont undo the damage already done and it doesn't cure it, works on all ranks.

I'd say contact for one full turn to sedate.


( Iryō Ninjutsu: Doku Ekiso ) - Medical Technique: Poison Extraction Jutsu
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: An advanced medical jutsu used when the user cannot make enough antidote to cope with a poison. This is used to extract a great deal of the poison from a body, and then the antidote can be administered. The user will need a medium (his own chakra or water) which he will insert into the patients body, using his chakra to gather the poison directly from the tissues, merging it with the medium to then remove and discard. The technique can only remove a limited amount of poison and will not negate any ongoing effects as it cannot remove poison already being metabolized/in effect. Because of this, the medical ninja will still need to administer an antidote.
Note: Can only be used twice, each use delaying the effects of the poison for 4 turns.

( Iryō Raikō Ninjutsu: Shinkeikei Konran no Jutsu ) - Lightning Medical Technique: Skill of Nervous System Confusion
Type: Supplementary
Rank: B
Range: Short
Chakra cost: 20
Damage: N/A
Description: The user charges electrical chakra into his index finger and hits the opponent. Doing so temporarily neutralizes all feeling to the targeted area for a limited amount of time, essentially anesthetizing it ( by overloading and numbing the nerves with the electrical discharge ), allowing the medical ninja to perform minor surgery or sutures without the patient having to endure the pain or being able to move his body part. This type of local anesthesia is very effective on the limbs and superficial tissues and, depending on which nerve cluster/pressure point/body area its applied to, can even leave a whole limb anesthetized. In battle, this skill can be used with free form taijutsu to great effect, though, due to the rapid contact, will produce a shorter effect.
Note: Lasts 5 turns for medical uses but only one turn if used offensively.

( Kuchiyose No Jutsu: Eisei Yougu ) - Summoning Technique: Medical tools
Type: Supplementary
Rank: B
Range: N/A
Chakra cost: 20
Damage: N/A
Description: The medical shinobi bites his thumb and draws his Medical Kanji on the Medical scroll underneath the symbol of the tool he desires to summon.
Note: This can only be used by Medical Shinobi.:
    • メス - scalpel, sterilized
    • ナイフ - knife
    • アルコール - a bottle of 96% ethanol for disinfection
    • 水 - a bottle of sterilized water
    • スポイト - syringe, sterile, for one time use only
    • アドレナリン - adrenaline, to be injected intravasulary, induces faster heartbeat
    • 包帯 - bandage, sterile, 8 meters in length
    • 血液 - a set of everything you need to draw someones blood (Sterile syringe, vacuum system and a test tube.)
    • 温度計 - mercury thermometer, for axillary or rectal use
    • ベッド - a mobile bed to carry patients
    • バグ - bug spray, effective against all bugs, lasts for 2 turns (used in cases when your patient is having a reaction to multiple bug stings, and there are still some bugs around it, so you spray-kill them. Kills bugs up to A rank if they've been created/summoned from a jutsu like the Aburame techniques)
    • テント - a small tent, just enough for two people to lie in
    • 光 - a flashlight
    • ガスマスク - gas mask with a bottle of oxygen that lasts 5 turns (Not 100% effective against all types of poison/gas. The purpose is to protect the user from breathing in toxic substances, keeping the lungs safe. However, if the poison gets absorbed through the pores of the skin it will still affect you).
    • 流体 - a set to start an intravenous fluid addition line, helpful with dehydration amongst many other conditions
    • モルタル - mortar and pestle, chemically clean
    • スプーン - spoon, sterile
    • パテ - putty knife, metal, sterile
    • 研究所 - a small hut. Into the walls of that house, parts of Nexus' eyes DNA have been inserted, so now it mixes Time And Relative Dimensions In Space , creating an effect of being larger on the inside then it is on the outside. Inside is an advanced laboratory with everything needed to create antidotes and medicines.

( Iryō Ninjutsu: Doku Ekiso ) - Medical Technique: Poison Extraction Jutsu
A technique that allows for the user to remove a sizeable portion of poison from the body, Designed to remove enough of a poison so that the antidote has better odds at fully nullifying the remaining. Using their own chakra or water, they will use it to manual flush the poison from the body and tissue, incorporating it within the chosen medium to the expel it from the body. It can't remove poison that has already been absorbed by the body,​

( Iryō Raikō Ninjutsu: Shinkeikei Konran no Jutsu ) - Lightning Medical Technique: Skill of Nervous System Confusion
This technique is essentially a local anaesthetic, by using lightning to numb the required area to allow for painless treatment. When used in non combat scenarios, the effects last for longer as the release of the numbing can be more controlled then were if it were used in a combat scenario, the effects last shorter due to the lack of controlled release.​

( Kuchiyose No Jutsu: Eisei Yougu ) - Summoning Technique: Medical tools
Using the organised medical scroll, the user will allocate the item they wish to summon with their blood (drawing specific kanji that coordinates with the desired item) before performing the summoning jutsu to summon it to them. Its a bit self explanatory.​
 

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( Iryō Ninjutsu: Doku Ekiso ) - Medical Technique: Poison Extraction Jutsu
A technique that allows for the user to remove a sizeable portion of poison from the body, Designed to remove enough of a poison so that the antidote has better odds at fully nullifying the remaining. Using their own chakra or water, they will use it to manual flush the poison from the body and tissue, incorporating it within the chosen medium to the expel it from the body. It can't remove poison that has already been absorbed by the body,​

( Iryō Raikō Ninjutsu: Shinkeikei Konran no Jutsu ) - Lightning Medical Technique: Skill of Nervous System Confusion
This technique is essentially a local anaesthetic, by using lightning to numb the required area to allow for painless treatment. When used in non combat scenarios, the effects last for longer as the release of the numbing can be more controlled then were if it were used in a combat scenario, the effects last shorter due to the lack of controlled release.​

( Kuchiyose No Jutsu: Eisei Yougu ) - Summoning Technique: Medical tools
Using the organised medical scroll, the user will allocate the item they wish to summon with their blood (drawing specific kanji that coordinates with the desired item) before performing the summoning jutsu to summon it to them. Its a bit self explanatory.​

Yeah quite a few are self explanatory. Some have no use outside of doing a mission.

Up next:

( Iryō Suiton: Suika ) - Medical Water Style: Water Mosquito
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A ( -20 damage as the poison is removed )
Description: After using the Tiger seal, the user creates water mosquitoes, that can be used to nullify poison in a target's body. Designed specifically to suck out poison, the user is unable to use anything else while concentrating on the target. Despite being a healing jutsu, the several mosquitoes cause pain to the body as it heals it. This jutsu is capable of removing and countering up to 50 damage done by poison.
Note: Can only be used 1 time per target.

( Iryō Ninjutsu: Chakra no Mesu ) - Medical Technique: Chakra Scalpel
Type: Supplementary/Offensive
Rank: D - A
Range: Short
Chakra Cost: 15 - 30 ( per turn )
Damage Points: 30 - 60
Description: Chakra no Mesu is a special Ninjutsu technique used by medical ninjas. The ninja will focus chakra to their hands. This medical technique then enables the users chakra to transform into small, sharp blades. This can then be used for highly accurate incisions necessary for surgeries and anatomical dissections. Unlike regular metal scalpels, the chakra scalpel can make cuts inside the body without actually creating an open wound, limiting the risks of an infection (although it can also be used to cut the external tissues as well). The chakra scalpel can also be used offensively, although it requires great precision to be effective. Because of this requirement, using the chakra scalpel offensively is highly unusual. In heated combat, even the greatest medical-nin won't be able to exert the precision needed to make fatal cuts, but it can still effectively cut muscle tissues and tendons, rendering the target immobile. Adding to the technique's blade like quality, it also appears to give the user an increased level of durability over their chakra clad hands. The strength and effects of the technique are determined by how much chakra is put into it and how much skill and focus the user has in the technique. Its effects vary according to the targeted body though to cut through strong tissues such as bone, great skill, focus and chakra is needed. The effect can be sustained while the user focuses chakra into it.
Note: Can only be used by Canon Medical Bios or NB Medical Ninjas.

( Iryo Ninjutsu: Tsuyoi Kōsen ) - Medical Ninjutsu: Strong Beam
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: A high level medical technique in which the user gathers medical chakra, akin to the Shosen Jutsu technique, into his index and middle fingers, forming a dense chakra focus point. This chakra quickly changes from a light, translucent green to a heavy, bright red color as the user points his fingers outwards, unleashing a powerful chakra beam. The chakra beam, however, has different properties from normal chakra and, unlike the technique which serves as its basis, has no healing effect, quite the contrary. If it hits an enemy living organism, its aggressive nature injures the targeted tissues, creating an effect similar to a severe burn. The cells burst open as if having been hit by a high temperature, reducing themselves to a mushy pulp as the beam travels through them. If undefended, the beam can easily pierce through an enemy in a fast manner. The travelling speed of the beam is akin to that of a similar ranked lightning technique. The down side of the technique is that, when it collides with an elemental technique, it acts as a simple, concentrate chakra beam, capable of overcoming B-Rank defenses and only being negated by A-Rank ones.
 

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Yeah quite a few are self explanatory. Some have no use outside of doing a mission.

Up next:

( Iryō Suiton: Suika ) - Medical Water Style: Water Mosquito
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A ( -20 damage as the poison is removed )
Description: After using the Tiger seal, the user creates water mosquitoes, that can be used to nullify poison in a target's body. Designed specifically to suck out poison, the user is unable to use anything else while concentrating on the target. Despite being a healing jutsu, the several mosquitoes cause pain to the body as it heals it. This jutsu is capable of removing and countering up to 50 damage done by poison.
Note: Can only be used 1 time per target.

( Iryō Ninjutsu: Chakra no Mesu ) - Medical Technique: Chakra Scalpel
Type: Supplementary/Offensive
Rank: D - A
Range: Short
Chakra Cost: 15 - 30 ( per turn )
Damage Points: 30 - 60
Description: Chakra no Mesu is a special Ninjutsu technique used by medical ninjas. The ninja will focus chakra to their hands. This medical technique then enables the users chakra to transform into small, sharp blades. This can then be used for highly accurate incisions necessary for surgeries and anatomical dissections. Unlike regular metal scalpels, the chakra scalpel can make cuts inside the body without actually creating an open wound, limiting the risks of an infection (although it can also be used to cut the external tissues as well). The chakra scalpel can also be used offensively, although it requires great precision to be effective. Because of this requirement, using the chakra scalpel offensively is highly unusual. In heated combat, even the greatest medical-nin won't be able to exert the precision needed to make fatal cuts, but it can still effectively cut muscle tissues and tendons, rendering the target immobile. Adding to the technique's blade like quality, it also appears to give the user an increased level of durability over their chakra clad hands. The strength and effects of the technique are determined by how much chakra is put into it and how much skill and focus the user has in the technique. Its effects vary according to the targeted body though to cut through strong tissues such as bone, great skill, focus and chakra is needed. The effect can be sustained while the user focuses chakra into it.
Note: Can only be used by Canon Medical Bios or NB Medical Ninjas.

( Iryo Ninjutsu: Tsuyoi Kōsen ) - Medical Ninjutsu: Strong Beam
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: A high level medical technique in which the user gathers medical chakra, akin to the Shosen Jutsu technique, into his index and middle fingers, forming a dense chakra focus point. This chakra quickly changes from a light, translucent green to a heavy, bright red color as the user points his fingers outwards, unleashing a powerful chakra beam. The chakra beam, however, has different properties from normal chakra and, unlike the technique which serves as its basis, has no healing effect, quite the contrary. If it hits an enemy living organism, its aggressive nature injures the targeted tissues, creating an effect similar to a severe burn. The cells burst open as if having been hit by a high temperature, reducing themselves to a mushy pulp as the beam travels through them. If undefended, the beam can easily pierce through an enemy in a fast manner. The travelling speed of the beam is akin to that of a similar ranked lightning technique. The down side of the technique is that, when it collides with an elemental technique, it acts as a simple, concentrate chakra beam, capable of overcoming B-Rank defenses and only being negated by A-Rank ones.

Water Mosquito

The technique creates multiple mosquitos made of water that suck out posion from the target. They are able to remove 50 damage of posion effect and they harm the target as it is an invasive procedure. While in use the user is unable to use other techs as its a concentration technique. Only thing im a little iffy about is what exactly it means by countering up to 50 damage from poison, im guessing there are poisions that apply effects based on the ammount of damage done by said poison and that what this 'heals' .

Chakra Scalpel

Using chakra to coat the hands, they manipulate the chakra to be as sharp if not sharper then a normal blade. The technique can be used to create external cuts, as seen when Sakura cut Naruto open to keep his heart beating or they can cause internal cuts that minimise infection but require much more precision, as displayed when kabuto and tsunade fought eachother. It can be sustained each turn and isnt ideally used for.combat, unless the user has the skill.and precision to make deadly use of it.

Im guessing it would follow the health drawbacks for whichever body target its aimed at. As there isnt really an internal damage drawback.

Strong Beam

I couldnt really find a visual reference for this but i assume its similar in the sense as the special beam cannon or freiza death beam from dbz. The user gathers chakra into their index and middle finger and releases it as a red laser like beam that can penetrate b rank and below techniques and can only be negated by an a rank tech. At least it was, under the new rules it would base its success of piercing through techniques by dmg v dmg. Otherwise it is still bound under current

It doesnt heal, it insteads overloads the cells it comes in contact with and makes them explode inside the targets body and point of contact, simulating a severe burn.
 

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Water Mosquito
The technique creates multiple mosquitos made of water that suck out posion from the target. They are able to remove 50 damage of posion effect and they harm the target as it is an invasive procedure. While in use the user is unable to use other techs as its a concentration technique. Only thing im a little iffy about is what exactly it means by countering up to 50 damage from poison, im guessing there are poisions that apply effects based on the ammount of damage done by said poison and that what this 'heals' .​

Chakra Scalpel
Using chakra to coat the hands, they manipulate the chakra to be as sharp if not sharper then a normal blade. The technique can be used to create external cuts, as seen when Sakura cut Naruto open to keep his heart beating or they can cause internal cuts that minimise infection but require much more precision, as displayed when kabuto and tsunade fought eachother. It can be sustained each turn and isnt ideally used for.combat, unless the user has the skill.and precision to make deadly use of it.​
Im guessing it would follow the health drawbacks for whichever body target its aimed at. As there isnt really an internal damage drawback.​

Strong Beam
I couldnt really find a visual reference for this but i assume its similar in the sense as the special beam cannon or freiza death beam from dbz. The user gathers chakra into their index and middle finger and releases it as a red laser like beam that can penetrate b rank and below techniques and can only be negated by an a rank tech. At least it was, under the new rules it would base its success of piercing through techniques by dmg v dmg. Otherwise it is still bound under current​
It doesnt heal, it insteads overloads the cells it comes in contact with and makes them explode inside the targets body and point of contact, simulating a severe burn.​

18 months later... damn....


Poisons will be reworked going forwards so just keep an eye out for that.

Yeah Scalpel would follow the health chart drawbacks.

Strong beam is ass. Yeah it just looks like Frieza tryna kill Vegeta. xD


( Iryo Ninjutsu: Ranshinshou ) - Medical Technique: Chaotic Mental Collision
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Manipulating the chakra in their hand, the user can create an electric field to disrupt the target's nervous system. Because the brain and body communicate using electrical impulses, the user can use the field to disrupt the target's ability to move. The result is the commands to move one body part being relayed to another, making it near impossible for the opponent to move unless they have high skill and understanding of the body or with time. This effect can be achieved by making contact with the enemy, preferably near or directly on his spine (neck, lower back, etc). Contact with a single limb or body part will affect only its symmetric counterpart. The effects last for 10 turns unless countered but are short lived in high level taijutsu users ( EIG users, Taijutsu Masters )which have an unparalleled awareness of their body movement, quickly adjusting themselves to their new nervous arrangement and in medical ninjas, who possess a high level of awareness of their own bodily functions, achieving the same effect by pure control and adaptability, causing it to last 5 turns.

( Iryō Ninjutsu: Saibō no saisei ) - Medical Technique: Cellular regeneration
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A (can negate up to 60 points)
Description: The medical ninja forcibly controls the cell cycle of the target tissue, causing rapid proliferation of the cells, thereby regenerating the tissue. This is done by infusing the cells of the target tissue with the users own healing chakra, potentiating mitosis and tissue growth. The drawback of this technique is that its not actually a healing technique but a tissue growth technique. It can serve to grow missing tissue but it cannot heal in the truth essence of the word and in essence is a much simpler application of the Mystic Palm technique.

( Iryō Ninjutsu: Iryō Mōdo ) - Medical Technique: Medical Mode
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30 ( -30 per turn )
Damage points: N/A ( Heals up to 50 damage per turn )
Description: After forming 4 hand seals, this mode envelops the user in a flowing blue chakra and allows them to constantly heal themselves in the midst of battle while at the same time boosting their stamina and vitality as it replenishes their strength and health. The limitation of the technique in terms of healing is it's low speed and inability to heal lost limbs. The technique lasts for three turns before deactivation.
Note: Must have medical training.
Note: Can only be used twice per event.
 

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18 months later... damn....


Poisons will be reworked going forwards so just keep an eye out for that.

Yeah Scalpel would follow the health chart drawbacks.

Strong beam is ass. Yeah it just looks like Frieza tryna kill Vegeta. xD


( Iryo Ninjutsu: Ranshinshou ) - Medical Technique: Chaotic Mental Collision
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Manipulating the chakra in their hand, the user can create an electric field to disrupt the target's nervous system. Because the brain and body communicate using electrical impulses, the user can use the field to disrupt the target's ability to move. The result is the commands to move one body part being relayed to another, making it near impossible for the opponent to move unless they have high skill and understanding of the body or with time. This effect can be achieved by making contact with the enemy, preferably near or directly on his spine (neck, lower back, etc). Contact with a single limb or body part will affect only its symmetric counterpart. The effects last for 10 turns unless countered but are short lived in high level taijutsu users ( EIG users, Taijutsu Masters )which have an unparalleled awareness of their body movement, quickly adjusting themselves to their new nervous arrangement and in medical ninjas, who possess a high level of awareness of their own bodily functions, achieving the same effect by pure control and adaptability, causing it to last 5 turns.

( Iryō Ninjutsu: Saibō no saisei ) - Medical Technique: Cellular regeneration
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A (can negate up to 60 points)
Description: The medical ninja forcibly controls the cell cycle of the target tissue, causing rapid proliferation of the cells, thereby regenerating the tissue. This is done by infusing the cells of the target tissue with the users own healing chakra, potentiating mitosis and tissue growth. The drawback of this technique is that its not actually a healing technique but a tissue growth technique. It can serve to grow missing tissue but it cannot heal in the truth essence of the word and in essence is a much simpler application of the Mystic Palm technique.

( Iryō Ninjutsu: Iryō Mōdo ) - Medical Technique: Medical Mode
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30 ( -30 per turn )
Damage points: N/A ( Heals up to 50 damage per turn )
Description: After forming 4 hand seals, this mode envelops the user in a flowing blue chakra and allows them to constantly heal themselves in the midst of battle while at the same time boosting their stamina and vitality as it replenishes their strength and health. The limitation of the technique in terms of healing is it's low speed and inability to heal lost limbs. The technique lasts for three turns before deactivation.
Note: Must have medical training.
Note: Can only be used twice per event.

xD I know, sorry I was a little late to the lesson

Will do, I am quite interested in how poisons will be reworked.

Normally I would feel the need to say there should be an internal damage drawback, but the torso one works perfectly fine.

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( Iryo Ninjutsu: Ranshinshou ) - Medical Technique: Chaotic Mental Collision
The user sends a disrupting electrical charge through the opponents neck, or body part in line with the spine, causing the electrical pathways that lead from the brain to the rest of the body to become discombobulated, or at least mixed and match. Resulting in the target to need 10 turns to figure out the changes within their body, or 5 turns for medical nin, eig master and taijutsu master. If used on a limb it will only effect the symmetric counterpart so i assume if I struck the left arm or leg, then the signals between both legs would get mixed up.

What would constitute a taijutsu master within the current RP? As everyone has access to taijutsu and at least some form of body spec. Would it be they need a spec that is a default fighting style or a spec for a cfs?

( Iryō Ninjutsu: Saibō no saisei ) - Medical Technique: Cellular regeneration
This uses the users chakra to force the cells to accelerate their life cycle within the target tissue, allowing for rapid cellular proliferation to regenerate the damaged tissue. Does not count as healing but more to restore damaged tissue, so I assume that would relate to applying to burns, frostbite, scarring, etc.

Is there a difference between healing and negating damage?

( Iryō Ninjutsu: Iryō Mōdo ) - Medical Technique: Medical Mode
Covers the user with a blue chakra that allows them to heal 50 damage a turn for 3 turns. The healing is slow and cannot regrow lost limbs.

So this doesnt count as a state, because it only heals and applies no other beneficial boosts, correct? Also would this count as a non elemental surge able to break only c-rank and below? or because of the wording envelops within the tech, can it not be considered for a surge?
 

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xD I know, sorry I was a little late to the lesson

Will do, I am quite interested in how poisons will be reworked.

Normally I would feel the need to say there should be an internal damage drawback, but the torso one works perfectly fine.

You must be registered for see images


( Iryo Ninjutsu: Ranshinshou ) - Medical Technique: Chaotic Mental Collision
The user sends a disrupting electrical charge through the opponents neck, or body part in line with the spine, causing the electrical pathways that lead from the brain to the rest of the body to become discombobulated, or at least mixed and match. Resulting in the target to need 10 turns to figure out the changes within their body, or 5 turns for medical nin, eig master and taijutsu master. If used on a limb it will only effect the symmetric counterpart so i assume if I struck the left arm or leg, then the signals between both legs would get mixed up.

What would constitute a taijutsu master within the current RP? As everyone has access to taijutsu and at least some form of body spec. Would it be they need a spec that is a default fighting style or a spec for a cfs?

( Iryō Ninjutsu: Saibō no saisei ) - Medical Technique: Cellular regeneration
This uses the users chakra to force the cells to accelerate their life cycle within the target tissue, allowing for rapid cellular proliferation to regenerate the damaged tissue. Does not count as healing but more to restore damaged tissue, so I assume that would relate to applying to burns, frostbite, scarring, etc.

Is there a difference between healing and negating damage?

( Iryō Ninjutsu: Iryō Mōdo ) - Medical Technique: Medical Mode
Covers the user with a blue chakra that allows them to heal 50 damage a turn for 3 turns. The healing is slow and cannot regrow lost limbs.

So this doesnt count as a state, because it only heals and applies no other beneficial boosts, correct? Also would this count as a non elemental surge able to break only c-rank and below? or because of the wording envelops within the tech, can it not be considered for a surge?

I want you to go find what it means to be a taijutsu master. You can find it in the same location where you can avoid eye contact with the sharingnan.

Mitigation prevents the damage before it happens. - Preventative

Healing cures the wound after the damage has been done. Reactive

Technically not a state as it only does one thing, heals. It doesn't say it's a surge so it wont count as one. Could spread out from one point and go around you.
 

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I want you to go find what it means to be a taijutsu master. You can find it in the same location where you can avoid eye contact with the sharingnan.

Mitigation prevents the damage before it happens. - Preventative

Healing cures the wound after the damage has been done. Reactive

Technically not a state as it only does one thing, heals. It doesn't say it's a surge so it wont count as one. Could spread out from one point and go around you.

Ah so a Taijutsu master is just someone who has completed taijutsu..

So Cellular regeneration is a tech i use in when i am about to take damage? or directly after it to just negate it to maintain the TF?
 

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Ah so a Taijutsu master is just someone who has completed taijutsu..

So Cellular regeneration is a tech i use in when i am about to take damage? or directly after it to just negate it to maintain the TF?
Yeah pretty much lmao

And nah, it's a tech you never use cause it's ass.


( Iryyo Ninjutsu: Kūgeki no Tenketsu ) - Medical Technique: Open Tenketsu
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The medical ninja, once having diagnosed the patient as having a Tenketsu traumatically closed, will press one of his palms on the vicinity of the Tenketsu affected and use his own chakra to open it. While one can open several Tenketsu with one use, if the patient has more than half of his Tenketsu closed, the technique will need to be used again. The final core tenketsu (#361) cannot be opened if closed.
Note: Can only be used by medical ninjas

( Iryo Ninjutsu: Modosu Heikō ) - Medical Technique: Restore Balance
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: When facing a patient with a chakra disturbance or an abnormal chakra flow, the medical ninja will place his hand on the patient's chest and use his chakra to calm and retore the normal flow of chakra of the patient. This technique can essentially dispel chakra abnormalities and allow for healing techniques to work better. The result is leaving the patients chakra in a calm and healthy flow. Additionally, as a side effect, this technique leaves the patient complete calm and relaxed, without pain or stiffness. It can also be used to dispel Genjutsu the patient might be under the influence of, including Doujutsu Genjutsu and pure Yin Release techniques. The medical ninja, however, cannot use this on himself nor on Forbidden ranked Doujutsu Genjutsu/Yin jutsu.
Note: Can only be used by medical ninjas.
 

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Yeah pretty much lmao

And nah, it's a tech you never use cause it's ass.


( Iryyo Ninjutsu: Kūgeki no Tenketsu ) - Medical Technique: Open Tenketsu
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The medical ninja, once having diagnosed the patient as having a Tenketsu traumatically closed, will press one of his palms on the vicinity of the Tenketsu affected and use his own chakra to open it. While one can open several Tenketsu with one use, if the patient has more than half of his Tenketsu closed, the technique will need to be used again. The final core tenketsu (#361) cannot be opened if closed.
Note: Can only be used by medical ninjas

( Iryo Ninjutsu: Modosu Heikō ) - Medical Technique: Restore Balance
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: When facing a patient with a chakra disturbance or an abnormal chakra flow, the medical ninja will place his hand on the patient's chest and use his chakra to calm and retore the normal flow of chakra of the patient. This technique can essentially dispel chakra abnormalities and allow for healing techniques to work better. The result is leaving the patients chakra in a calm and healthy flow. Additionally, as a side effect, this technique leaves the patient complete calm and relaxed, without pain or stiffness. It can also be used to dispel Genjutsu the patient might be under the influence of, including Doujutsu Genjutsu and pure Yin Release techniques. The medical ninja, however, cannot use this on himself nor on Forbidden ranked Doujutsu Genjutsu/Yin jutsu.
Note: Can only be used by medical ninjas.

Yeah.....definately feels like a sakura technique..

( Iryyo Ninjutsu: Kūgeki no Tenketsu ) - Medical Technique: Open Tenketsu
Uses chakra to reopen closed of tenketsu or chakra points. Can open multiple f per use unless more then half are closed then has to be re-used . Assuming the core tenketsu 361 is the central point of the chakra network, and that is why if its closed could not be open?

Really only for Role play purposes in the NW i reckon.

( Iryo Ninjutsu: Modosu Heikō ) - Medical Technique: Restore Balance
What? cant use it on myself? thats rigged man. If i have a clone active, could it use it on me to dispel an appropriate genjutsu?

Otherwise the technique allows for the user to use their own chakra to essentially flush the chakra flow back into a calmer state and restore regular chakra flow of the target. Is able to be used to flush out abnormal chakra or chakra disrupting the normal flow of chakra and release them from genjutsu, whether its doujutsu or pure yin genjutsu s-rank and below. It is unable to effect forbidden rank genjutsu or be used on themselves
 

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Yeah.....definately feels like a sakura technique..

( Iryyo Ninjutsu: Kūgeki no Tenketsu ) - Medical Technique: Open Tenketsu
Uses chakra to reopen closed of tenketsu or chakra points. Can open multiple f per use unless more then half are closed then has to be re-used . Assuming the core tenketsu 361 is the central point of the chakra network, and that is why if its closed could not be open?

Really only for Role play purposes in the NW i reckon.

( Iryo Ninjutsu: Modosu Heikō ) - Medical Technique: Restore Balance
What? cant use it on myself? thats rigged man. If i have a clone active, could it use it on me to dispel an appropriate genjutsu?

Otherwise the technique allows for the user to use their own chakra to essentially flush the chakra flow back into a calmer state and restore regular chakra flow of the target. Is able to be used to flush out abnormal chakra or chakra disrupting the normal flow of chakra and release them from genjutsu, whether its doujutsu or pure yin genjutsu s-rank and below. It is unable to effect forbidden rank genjutsu or be used on themselves
Some of these med nin are really pointless in the grand scheme of things. How often people letting a hyuuga hit them and close those chakra points?

The second is for balance. And technically with a clone you could.



( Iryō Ninjutsu: Inyu Shometsu ) - Medical Technique: Secret Healing Injury Destruction
Type: Defensive
Rank: S
Range: Short
Chakra: 70 per turn
Damage: N/A (heals 60 per turn)
Description: A medical ninjutsu where one anticipates the spot the enemy will attack and preemptively applies medical treatment to it, reducing damage to a minimum. The user concentrates chakra to that area and begins the cell recreation process even before the targeted area becomes damaged. Using opponent's facial expression and movements, the technique's speed and power, the user analyses everything in an instant and accurately deduces where the attack will land. Even more than accurately predicting the attack or instantly gauging the situation, a great resilience is necessary, making this technique exclusive of its creator, Kabuto. The technique can heal up to 60 damage points per turn and can be kept active for 3 turns.
Note: Can only be used twice per battle and only by Kabuto bios

( Iryō Ninjutsu: Shōsen Jutsu ) - Medical Technique: Mystic Palm Technique
Type: Supplementary
Rank: S
Range: Short
Chakra: N/A (2x the amount of damage healed, 200 max)
Damage: N/A
Description: This medical ninjutsu allows the user to speed up the body's natural healing process by focusing chakra onto their hands, forming an aura of greenish chakra which he then sends into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it very useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control. Because of this, only a few highly skilled medical-nin are able to use this technique. The limitation of the technique is that it cannot regrow missing body parts or remove with poisons or toxins, though it can heal damage by them. Additionally, perhaps its more severe drawback is the chakra cost, which is much higher than any other medical technique. For each damage point the user of the technique wishes to heal, he needs to spend twice as much chakra. Basically, for x amount of damage the user needs to spend 2x amount of chakra to repair/heal. The user can also use this technique on himself and it can be used with one hand or two and even in two targets at a time or while using another technique with the other hand. The speed of the healing is fast but not instant.
Note: Can be used on up to 2 targets.
Note: Can only be used by Medical Ninja.
 

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Some of these med nin are really pointless in the grand scheme of things. How often people letting a hyuuga hit them and close those chakra points?

The second is for balance. And technically with a clone you could.



( Iryō Ninjutsu: Inyu Shometsu ) - Medical Technique: Secret Healing Injury Destruction
Type: Defensive
Rank: S
Range: Short
Chakra: 70 per turn
Damage: N/A (heals 60 per turn)
Description: A medical ninjutsu where one anticipates the spot the enemy will attack and preemptively applies medical treatment to it, reducing damage to a minimum. The user concentrates chakra to that area and begins the cell recreation process even before the targeted area becomes damaged. Using opponent's facial expression and movements, the technique's speed and power, the user analyses everything in an instant and accurately deduces where the attack will land. Even more than accurately predicting the attack or instantly gauging the situation, a great resilience is necessary, making this technique exclusive of its creator, Kabuto. The technique can heal up to 60 damage points per turn and can be kept active for 3 turns.
Note: Can only be used twice per battle and only by Kabuto bios

( Iryō Ninjutsu: Shōsen Jutsu ) - Medical Technique: Mystic Palm Technique
Type: Supplementary
Rank: S
Range: Short
Chakra: N/A (2x the amount of damage healed, 200 max)
Damage: N/A
Description: This medical ninjutsu allows the user to speed up the body's natural healing process by focusing chakra onto their hands, forming an aura of greenish chakra which he then sends into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it very useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control. Because of this, only a few highly skilled medical-nin are able to use this technique. The limitation of the technique is that it cannot regrow missing body parts or remove with poisons or toxins, though it can heal damage by them. Additionally, perhaps its more severe drawback is the chakra cost, which is much higher than any other medical technique. For each damage point the user of the technique wishes to heal, he needs to spend twice as much chakra. Basically, for x amount of damage the user needs to spend 2x amount of chakra to repair/heal. The user can also use this technique on himself and it can be used with one hand or two and even in two targets at a time or while using another technique with the other hand. The speed of the healing is fast but not instant.
Note: Can be used on up to 2 targets.
Note: Can only be used by Medical Ninja.
*Sorry what I wrote previously. was just the quick things as I was on my phone at the time

( Iryō Ninjutsu: Inyu Shometsu ) - Medical Technique: Secret Healing Injury Destruction
This is a Kabuto exclusive technique, so I cannot use it unless i make the character.

The user will use their ability to track the opponents movements, to determine where a strike will likely land, and then apply healing to that area as a preventative. For 3 turns, costing 70 chakra a turn, the user is able to heal for 60 damage each turn. The prediction of strikes is really more flavor text then anything.

( Iryō Ninjutsu: Shōsen Jutsu ) - Medical Technique: Mystic Palm Technique
This technique is, I believe, the medical ninjutsu shown mostly in the show. It allows for the user to heal up to two targets, or use one hand for healing and the other for another technique at the same time.

This technique is rather exhaustive on the chakra, with the user needing to use twice as much chakra compared to the amount they heal. The example being if i want to heal 50 HP then 100 Chakra will be consumed to be able to do so. There is a max of 200 chakra so the max healing capable at any one time with this technique is 100.
 
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*Sorry what I wrote previously. was just the quick things as I was on my phone at the time

( Iryō Ninjutsu: Inyu Shometsu ) - Medical Technique: Secret Healing Injury Destruction
This is a Kabuto exclusive technique, so I cannot use it unless i make the character.

The user will use their ability to track the opponents movements, to determine where a strike will likely land, and then apply healing to that area as a preventative. For 3 turns, costing 70 chakra a turn, the user is able to heal for 60 damage each turn. The prediction of strikes is really more flavor text then anything.

( Iryō Ninjutsu: Shōsen Jutsu ) - Medical Technique: Mystic Palm Technique
This technique is, I believe, the medical ninjutsu shown mostly in the show. It allows for the user to heal up to two targets, or use one hand for healing and the other for another technique at the same time.

This technique is rather exhaustive on the chakra, with the user needing to use twice as much chakra compared to the amount they heal. The example being if i want to heal 50 HP then 100 Chakra will be consumed to be able to do so. There is a max of 200 chakra so the max healing capable at any one time with this technique is 100.

Man, throwback to 15 years ago when mystic palm was peak. How times have changed.

( Iryō Ninjutsu: Iryō Mōdo ) - Medical Technique: Medical Mode
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30 ( -30 per turn )
Damage points: N/A ( Heals up to 50 damage per turn )
Description: After forming 4 hand seals, this mode envelops the user in a flowing blue chakra and allows them to constantly heal themselves in the midst of battle while at the same time boosting their stamina and vitality as it replenishes their strength and health. The limitation of the technique in terms of healing is it's low speed and inability to heal lost limbs. The technique lasts for three turns before deactivation.
Note: Must have medical training.
Note: Can only be used twice per event.

( Iryyo Ninjutsu: Kūgeki no Tenketsu ) - Medical Technique: Open Tenketsu
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The medical ninja, once having diagnosed the patient as having a Tenketsu traumatically closed, will press one of his palms on the vicinity of the Tenketsu affected and use his own chakra to open it. While one can open several Tenketsu with one use, if the patient has more than half of his Tenketsu closed, the technique will need to be used again. The final core tenketsu (#361) cannot be opened if closed.
Note: Can only be used by medical ninjas

( Iryo Ninjutsu: Modosu Heikō ) - Medical Technique: Restore Balance
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: When facing a patient with a chakra disturbance or an abnormal chakra flow, the medical ninja will place his hand on the patient's chest and use his chakra to calm and retore the normal flow of chakra of the patient. This technique can essentially dispel chakra abnormalities and allow for healing techniques to work better. The result is leaving the patients chakra in a calm and healthy flow. Additionally, as a side effect, this technique leaves the patient complete calm and relaxed, without pain or stiffness. It can also be used to dispel Genjutsu the patient might be under the influence of, including Doujutsu Genjutsu and pure Yin Release techniques. The medical ninja, however, cannot use this on himself nor on Forbidden ranked Doujutsu Genjutsu/Yin jutsu.
Note: Can only be used by medical ninjas.
 

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( Iryō Ninjutsu: Iryō Mōdo ) - Medical Technique: Medical Mode
Covers the user with a blue chakra that allows them to heal 50 damage a turn for 3 turns. The healing is slow and cannot regrow lost limbs. Doesnt count as a state as it only heals, and could spread from one point out over your body, and not a singular busrt of chakra, so couldnt be used as a surge.

( Iryyo Ninjutsu: Kūgeki no Tenketsu ) - Medical Technique: Open Tenketsu
Uses chakra to reopen closed of tenketsu or chakra points. Can open multiple f per use unless more then half are closed then has to be re-used . Kinda pointless in the grand scheme of things.


( Iryo Ninjutsu: Modosu Heikō ) - Medical Technique: Restore Balance
the technique allows for the user to use their own chakra to essentially flush the chakra flow back into a calmer state and restore regular chakra flow of the target. Is able to be used to flush out abnormal chakra or chakra disrupting the normal flow of chakra and release them from genjutsu, whether its doujutsu or pure yin genjutsu s-rank and below. It is unable to effect forbidden rank genjutsu or be used on themselves. You did say earlier that it could be used with a clone technically.
 
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