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One of the changes I wanted to make to help address power creep was to lower the high base damage that techniques started to gain which made them become significantly harder to defend against without having anything on the same caliber. Things like Y/Y, Atavistic Flame’s Grandmaster State, skills or characters in the Tier 5 group. This made me rethink the current AP thread set up to address how the attributes would allow you to get stronger and add this extra damage to your skills directly.
I suggest lowering Yin-Yang techniques to base damage and changing their S/W to be strong to everything that isn’t Y/Y based or Senjutsu based. However, if you specialize in either Yin or Yang, your techniques will then have the damage techniques now have. This would effectively mean only one of the two that you have would be capable of the increased damage and power that they currently have. This change probably immediately lowers the power of many bios right now. An immediate issue of CE that use one of the field and what happens to them arises.
I think a change similar to this should be applied to other skills within the Tier 5 category like Atavistic Flame and Shinkaigan ( similar with it’s Mastery already ) and maybe some Doujutsu skills. This could possibly also apply to one’s CE to allow the CE that utilize Yin or Yang to maintain their high damage and force one to really specialize into those skills on their bios and not have a possible arsenal of 4 CE with 120 damage before boosts. However, I don’t want for YY and other similarly powered skills to immediately feel wasted and useless now as this would likely apply to many CE and CJ that used it. Masteries are one way to allow the lower ranked skills to be updated and stronger, but most take some time to complete and I’d like for power balancing to be something more universal/sooner. Perhaps leaving the damage of YY the same but implementing a system that allows for base damage to be increased differently based on Tier ( “Specializing in Tier 1 Skills increase their base damage by 30; Specializing in Tier 2 Skills increase their base damage by 25; etc)? This helps weaker skills immediately but doesn’t do much to help things like Ink Ninjutsu against Yin based CE.
While this seems like a massive debuff for most bios with those skills, I would couple this with an Attribute System update that allows for Attributes to go up to 15 and allow for more damage than currently to be applied to techniques. Currently, one can start to gain +5 damage eventually. I suggest first updating the damage one gains while specializing in skills and second, updating the scaling effects for Mind, Body, and Spirit Attributes to allow for newer effects outside of speed increases and custom Specs.
This would be as simple as adjusting the numbers and allowing for new effects to be added so it would be a more immediate update compared to some of the others. However, I think this should only be applied alongside other updates and not just randomly thrown in to allow for higher damage as it doesn’t fix power creep alone.
I’m typing an update to the Damage system but an issue that I and others noticed that would possibly come up is fights lasting longer than before. Because technique clashes would produce lower damage techniques, it becomes significantly easier to counter attacks and take longer for fights to end. Because of this, a possible solution I present accompanied with this is a reduction to chakra pools. This increase would probably be between 25% to 50%, depending on how tests go. It seems to be a hefty loss but it makes fights more manageable and one actually becomes capable of chakra exhaustion. In the NW, it would help emphasize chakra regeneration/recovery. In battles, it means thinking more often on using that super chakra taxing attack.
Both this Damage System change and Chakra System Reduction would be combined universally to allow for quicker flowing battles, though I can anticipate members saying it robs a bit of strategy from the game based on current math so I’ll be monitoring things. If all fails, we retain the current system and leave the newer system to the newer RP. After we discuss this and come to a general consensus on things, we can move onto other discussions like some of the ideas for custom standards and why some custom threads may need to go.
I have a poll for some options here not for a definitive vote but to get a gist of what people like and dislike. Any and all comments on topic welcomed!
Yin/Yang
I suggest lowering Yin-Yang techniques to base damage and changing their S/W to be strong to everything that isn’t Y/Y based or Senjutsu based. However, if you specialize in either Yin or Yang, your techniques will then have the damage techniques now have. This would effectively mean only one of the two that you have would be capable of the increased damage and power that they currently have. This change probably immediately lowers the power of many bios right now. An immediate issue of CE that use one of the field and what happens to them arises.
I think a change similar to this should be applied to other skills within the Tier 5 category like Atavistic Flame and Shinkaigan ( similar with it’s Mastery already ) and maybe some Doujutsu skills. This could possibly also apply to one’s CE to allow the CE that utilize Yin or Yang to maintain their high damage and force one to really specialize into those skills on their bios and not have a possible arsenal of 4 CE with 120 damage before boosts. However, I don’t want for YY and other similarly powered skills to immediately feel wasted and useless now as this would likely apply to many CE and CJ that used it. Masteries are one way to allow the lower ranked skills to be updated and stronger, but most take some time to complete and I’d like for power balancing to be something more universal/sooner. Perhaps leaving the damage of YY the same but implementing a system that allows for base damage to be increased differently based on Tier ( “Specializing in Tier 1 Skills increase their base damage by 30; Specializing in Tier 2 Skills increase their base damage by 25; etc)? This helps weaker skills immediately but doesn’t do much to help things like Ink Ninjutsu against Yin based CE.
Attribute System Change
While this seems like a massive debuff for most bios with those skills, I would couple this with an Attribute System update that allows for Attributes to go up to 15 and allow for more damage than currently to be applied to techniques. Currently, one can start to gain +5 damage eventually. I suggest first updating the damage one gains while specializing in skills and second, updating the scaling effects for Mind, Body, and Spirit Attributes to allow for newer effects outside of speed increases and custom Specs.
This would be as simple as adjusting the numbers and allowing for new effects to be added so it would be a more immediate update compared to some of the others. However, I think this should only be applied alongside other updates and not just randomly thrown in to allow for higher damage as it doesn’t fix power creep alone.
Damage and Chakra System
I’m typing an update to the Damage system but an issue that I and others noticed that would possibly come up is fights lasting longer than before. Because technique clashes would produce lower damage techniques, it becomes significantly easier to counter attacks and take longer for fights to end. Because of this, a possible solution I present accompanied with this is a reduction to chakra pools. This increase would probably be between 25% to 50%, depending on how tests go. It seems to be a hefty loss but it makes fights more manageable and one actually becomes capable of chakra exhaustion. In the NW, it would help emphasize chakra regeneration/recovery. In battles, it means thinking more often on using that super chakra taxing attack.
Both this Damage System change and Chakra System Reduction would be combined universally to allow for quicker flowing battles, though I can anticipate members saying it robs a bit of strategy from the game based on current math so I’ll be monitoring things. If all fails, we retain the current system and leave the newer system to the newer RP. After we discuss this and come to a general consensus on things, we can move onto other discussions like some of the ideas for custom standards and why some custom threads may need to go.
I have a poll for some options here not for a definitive vote but to get a gist of what people like and dislike. Any and all comments on topic welcomed!
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