[Official] - 1 Tails vs Uzumaki

Gutsy

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  • BASIC RULES
  • By default, the basic universal battle rules will be applied.
  • All players start mid-range from each other ( 10 meters ).
  • 3 day reply limit.

A vast, barren desert scarred by an ancient cataclysm, a place where lightning once struck the sands so fiercely that it fused them into jagged glass plains.

Arena Layout:
  • Shattered Glass Plains (Main Zone): A 150-meter field of sharp obsidian-like glass shards and smooth fused plates. Footing is treacherous, forcing both fighters to move carefully.
  • Crystal Pillars: Towering, half-transparent spires of fused glass dot the battlefield. They refract light, making visibility deceptive. Attacks can ricochet, reflections can trick the fighters, and explosions can shatter them into razor storms.
  • Buried Caverns: Beneath the glass plains are hollow chambers formed during the cataclysm. If the ground is broken open, fighters can fall into tunnels of unstable glass stalagmites, dangerous but exploitable.
 

Gutsy

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Akhwera’s chest expanded with a steady inhale, chakra coiling in his lungs before refining into liquid precision. His lips parted, and from his mouth, a storm of glittering senbon sprayed forth, each needle of water screaming toward Sinthoru's eyes and vital organs. They struck like sleet against a cliffside, not enough to pierce the sand defense, but perfectly aimed to catch his instincts.

(Suiton: Tenkyū) - Water Release: Heavenly Weeping
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: A technique in which chakra is kneaded in the user's body, transformed into water and then shaped into senbon in the mouth before finally being expelled at a high velocity. The needles are shot in an attempt to catch the enemy off guard, while also aiming at their vitals.

While the barrage drew the Sinthoru's focus towards Akhwera's face, Akhwera’s free hand pressed against the fractured glass plain. Black spires of gunpowder jutted upward in jagged arcs around Sinthoru's frame, a cage half-formed and visibly pulsing with chakra threads. To the eye, they looked crude, predictable.

Then, before the formation was complete, Akhwera’s heel snapped down.

The chakra threads winked out in an instant, leaving only inert stone-like pillars in Sinthoru's perception. But they weren’t dead, they were primed. The circle erupted inward, detonations collapsing all at once, shards of burning glass and concussive fire folding upon the Jinchuriki like the jaws of a predator.

Kayakuton: Kono burō | Gunpowder: Blow This
Type: Offensive/Defensive/Supplementary
Rank: C-S (A)
Range: Short-Long
Chakra: 15/40 (30)
Damage: 30/80 (60)
Description: The most rudimentary technique of the element. By focusing Gunpowder chakra throughout their body, into the surrounding ground, the user is able to create tools and constructs made of Gunpowder. These can range from kunais to full length swords and spears for close combat. It may also include different traps such as rising gunpowder from beneath the enemy similarly to the water imprisonment technique. This also includes pillars, walls and other complex constructs. Whenever the user is in physical contact with his creations, he can at will make it change its shape and form; from a sword to a spear or a pillar to an orb etc. (this does not include rank of the jutsu which remains the same no matter what the technique morphs into). The techniques vary in size and power depending on the amount of chakra utilized, where the S-rank version of this technique allows someone to make jutsus as big as the canon ‘Destructive Earth Rising Pillars’. However when these constructs come into contact with any form of fire or an element that can create heat or a flame, these constructs explode immediately. The user can at will cause a weapon in his hand or any construct on the field, which he has made through this jutsu, to immediately explode (costing 5 chakra). The user can make multiple objects but the power is divided between them, for example if the user makes two swords with the A rank use, each sword will be B rank in power.

When these constructs explode, with the explosive power of gunpowder, the release shockwaves around proportional to the size of the technique that was detonated. These shockwaves contain no chakra and are just a result of the detonation, carrying the same rank as the jutsu used. Techniques B rank and below release a shockwave 5m around the gunpowder. A ranks release an shockwave up to 10m around the blast. S ranks and above release a blast 15m around the explosion.Should the user create an A rank construct, when it's detonated but the user or another means, the blast will release a shockwave 10m around, which is a double edge blade, as the user will be struck if within range.

Note:
- S-rank versions can be used 3 times per match. With 2 turns between uses. No gunpowder above A rank in the following turn. A-rank can be used 4 times per battle.
- C-rank can be done with hand gestures. B-ranks require a single hand seal. A-ranks require 2 hand seals. S-ranks require 3 handseals.

The battlefield howled with chaos, the crystal spires nearby refracting the blasts into storming reflections, ricochets of molten dust turning the desert plain into a fractured kaleidoscope of violence.

And within that storm, Akhwera vanished from sight, sinking into the chaos, already drawing in the stillness of nature. His hands blurred through quick seals, and the glass-scarred desert groaned in answer. From the jagged plains, water seeped forth in rivulets, snaking across the fused earth until it vaporized against the lingering heat of his explosions.

A slow mist began to spread, first a faint veil clinging to the ground, then rising higher, curling around the crystal spires and refracting the fractured light until shapes bent and blurred. The battlefield dissolved into shifting silhouettes, every edge softened, every reflection doubled in the haze.

(Kirigakure no Jutsu) - Hiding in Mist Technique
Type: Supplementary
Rank: D
Range: Short-Long
Chakra: 10
Damage: N/A
Description: This displacement technique creates a thick mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist coloured by their opponent's chakra, which will effectively hide the user from the dōjutsu.

Note: Can be created through releasing from mouth or manipulating a nearby water source.

Chakra: 3.000 - 30 - 30 - 10 = 2.910
Health: 240
Speed: 10
Tracking: 35
 

Sinthorus

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Akhwera’s chest expanded with a steady inhale, chakra coiling in his lungs before refining into liquid precision. His lips parted, and from his mouth, a storm of glittering senbon sprayed forth, each needle of water screaming toward Sinthoru's eyes and vital organs. They struck like sleet against a cliffside, not enough to pierce the sand defense, but perfectly aimed to catch his instincts.

(Suiton: Tenkyū) - Water Release: Heavenly Weeping
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: A technique in which chakra is kneaded in the user's body, transformed into water and then shaped into senbon in the mouth before finally being expelled at a high velocity. The needles are shot in an attempt to catch the enemy off guard, while also aiming at their vitals.

While the barrage drew the Sinthoru's focus towards Akhwera's face, Akhwera’s free hand pressed against the fractured glass plain. Black spires of gunpowder jutted upward in jagged arcs around Sinthoru's frame, a cage half-formed and visibly pulsing with chakra threads. To the eye, they looked crude, predictable.

Then, before the formation was complete, Akhwera’s heel snapped down.

The chakra threads winked out in an instant, leaving only inert stone-like pillars in Sinthoru's perception. But they weren’t dead, they were primed. The circle erupted inward, detonations collapsing all at once, shards of burning glass and concussive fire folding upon the Jinchuriki like the jaws of a predator.

Kayakuton: Kono burō | Gunpowder: Blow This
Type: Offensive/Defensive/Supplementary
Rank: C-S (A)
Range: Short-Long
Chakra: 15/40 (30)
Damage: 30/80 (60)
Description: The most rudimentary technique of the element. By focusing Gunpowder chakra throughout their body, into the surrounding ground, the user is able to create tools and constructs made of Gunpowder. These can range from kunais to full length swords and spears for close combat. It may also include different traps such as rising gunpowder from beneath the enemy similarly to the water imprisonment technique. This also includes pillars, walls and other complex constructs. Whenever the user is in physical contact with his creations, he can at will make it change its shape and form; from a sword to a spear or a pillar to an orb etc. (this does not include rank of the jutsu which remains the same no matter what the technique morphs into). The techniques vary in size and power depending on the amount of chakra utilized, where the S-rank version of this technique allows someone to make jutsus as big as the canon ‘Destructive Earth Rising Pillars’. However when these constructs come into contact with any form of fire or an element that can create heat or a flame, these constructs explode immediately. The user can at will cause a weapon in his hand or any construct on the field, which he has made through this jutsu, to immediately explode (costing 5 chakra). The user can make multiple objects but the power is divided between them, for example if the user makes two swords with the A rank use, each sword will be B rank in power.

When these constructs explode, with the explosive power of gunpowder, the release shockwaves around proportional to the size of the technique that was detonated. These shockwaves contain no chakra and are just a result of the detonation, carrying the same rank as the jutsu used. Techniques B rank and below release a shockwave 5m around the gunpowder. A ranks release an shockwave up to 10m around the blast. S ranks and above release a blast 15m around the explosion.Should the user create an A rank construct, when it's detonated but the user or another means, the blast will release a shockwave 10m around, which is a double edge blade, as the user will be struck if within range.

Note:
- S-rank versions can be used 3 times per match. With 2 turns between uses. No gunpowder above A rank in the following turn. A-rank can be used 4 times per battle.
- C-rank can be done with hand gestures. B-ranks require a single hand seal. A-ranks require 2 hand seals. S-ranks require 3 handseals.

The battlefield howled with chaos, the crystal spires nearby refracting the blasts into storming reflections, ricochets of molten dust turning the desert plain into a fractured kaleidoscope of violence.

And within that storm, Akhwera vanished from sight, sinking into the chaos, already drawing in the stillness of nature. His hands blurred through quick seals, and the glass-scarred desert groaned in answer. From the jagged plains, water seeped forth in rivulets, snaking across the fused earth until it vaporized against the lingering heat of his explosions.

A slow mist began to spread, first a faint veil clinging to the ground, then rising higher, curling around the crystal spires and refracting the fractured light until shapes bent and blurred. The battlefield dissolved into shifting silhouettes, every edge softened, every reflection doubled in the haze.

(Kirigakure no Jutsu) - Hiding in Mist Technique
Type: Supplementary
Rank: D
Range: Short-Long
Chakra: 10
Damage: N/A
Description: This displacement technique creates a thick mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist coloured by their opponent's chakra, which will effectively hide the user from the dōjutsu.

Note: Can be created through releasing from mouth or manipulating a nearby water source.

Chakra: 3.000 - 30 - 30 - 10 = 2.910
Health: 240
Speed: 10
Tracking: 35
This was truly a sight to behold. The landscape shaped like shattered glass embodying the beauty that is hidden within destruction. Unfortunately for Sin, this was not a trip for leisure. Beyond the mesmerising scenery stood his mission. He knew he was faced with a difficult situation before either had acted. The air itself thickened with the tense aura of what lay ahead.

Snapping him from the depths of his mind, his foe's body turned to a crystalline liquid before unleashing a volley towards him. Instinctively, Sin drew his Divine Blade in a slashing motion in front of him. This was not just a gesture, but a medium to unleash one of his innate skills. With this simple gesture, a devastating blast of wind was unleashed, sending a mass of wind forwards with intense, destructive power destroying all in it's path.

Sin did not remain idol. Holding out his free hand, he drew on the sand around him creating a dense sphere before shooting it forwards towards his foe. This sand would not only be neutral but empowered through his natural affinities.


(Fūton: Atsugai) - Wind Style: Pressure Damage
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60+20+15=95
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.

( Suna Dangan ) - Sand Bullet
Type: Offensive
Rank: C
Range: Mid
Chakra cost: 15
Damage points: 30+20+30+15= 95
Description: The user forms a small sphere made of sand and compresses it to increase its hardness. The sphere can strike opponents with such speed and force that it knocks them unconscious. He can also change its trajectory, to strike down multiple targets.

(Maahes' Divine Blade)
Type: Weapon
Rank: S
Range: N/a
Chakra Cost: (-15 per wind jutsu)
Damage Points: N/a (30)
Description: Maahes's Divine Blade is a unique sword passed down through the ages to the host of the One Tailed Beast. The blade was originally infused with the chakra of the beast along with Yang Release, to create a unique sentient weapon. The sword is shaped like a khopesh, with a golden handle and intricate carvings decorating the blade of ancient symbols. The sentient blade has a unique eye made of sand imbued into it that can see from both sides of the blade, relaying the information mentally to the user. The blade being linked to the One Tailed Beast has an affinity for wind release, drawing on the Bijuu's chakra to enhance all wind techniques increasing the chakra value of the wind by 10 and the damage and defensive capabilities of wind release techniques by +20. The one tailed jinchuuriki has a natural affinity for wind release techniques being capable of using them with gestures. This blade becomes the medium for all of the uses wind techniques, where the user will replace hand gestures with movements of the blade to initiate wind release techniques. Being a sentient weapon, the weapon comes with a cost. With the one tailed beast in mind, the blade drains the moisture around the user, weakening all the user's water release techniques by 20 damage. The blade as a unique ability known as "The Eye of Horus". With this the user will hold the blade in front of him with both hands as currents of wind will form around him taking the shape of a large eye. This wind is infused with the users sand that rapidly rotates (making a wind/sand jutsu), shredding anything that comes into contact with it. Due to the sentience of the blade, this would cause the wind/sand to pass around those the user sees as an ally. Being infused with Yang, this can protect the user and allies that are nearby. This technique requires 60 chakra and deals 120 damage. This does not benefit from the damage increase from the sword though any sand enhancements may apply. This can be used twice per battle, lasting up to two turns. The user cannot use any other techniques while maintaining this effect. Two turns between uses. Should the user use The Eye of Horus, he will be unable to use yin or yang techniques in this and the following turn, with no wind jutsu above A rank in the following turn.

Buffs:
Sand and Wind have +15 from mind AP
Wind has another +20 from Maahes Divine Blade
Sand has +20 for being Gaara then +30 more from my Sand Bijuu Path.
My sand is also neutral to all
 

Gutsy

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The storm of water needles faded into nothingness, shredded in the gale of Sinthorus’s Pressure Damage. Akhwera’s stride never faltered. From beneath the fold of his cloak, his arm lifted, gleaming faintly with chakra-forged steel. In an instant, the roiling torrent of wind slammed against his palm, only to collapse, devoured whole into the hungry sphere of the Absorption Arm. The cataclysmic gale became silence, swallowed without trace.

( Abusōbu Ude ) - Absorption Arm
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 5 for Custom Cyborgs.
Note: Cyborg can have up to 2 Absorption Arms.

But there was no pause. The desert itself screamed as the compressed Sand Bullet cut through the air, barreling toward him with lethal force. In that heartbeat, his breath slowed, and his body shifted. Natural energy surged into his frame, golden markings flickering across his skin as his eyes sharpened into the perfect stillness of a Sage. His cloak whipped in the wind as he broke into a sprint, no longer moving as a man but as a force of nature itself.

( Kanpekinanin Gama Sennin Modo ) - Perfect Toad Sage Mode (passive)
Type: Mode
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn) for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x3. Their strength increases, empowering Taijutsu techniques and Ninjutsu by +30. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required. Lastly, the user gains access to toad anatomy, Sage Art: Frog Kata and other physical feats granted by Sage mode.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.

The bullet closed in, Akhwera’s hand thrust forward. Energy howled into existence, swelling into a titanic spiraling sphere that dwarfed him, its surface tearing at the very air around it. The Sage Art: Ultra-Big Ball Rasengan erupted with a roar, spinning so violently that grains of sand were shredded to dust as the orb carved straight through the incoming projectile.

Carried on its momentum, the colossal Rasengan surged ahead, Akhwera behind it in perfect stride. Like a storm given flesh, he drove forward through the debris and into Sinthorus’s space, the spinning mass of sage chakra primed to obliterate anything it met.

(Senpō: Chō Ōdama Rasengan) – Sage Art: Ultra-Big Ball Spiralling Sphere
Rank: S-Rank
Type: Offensive
Range: Short
Chakra cost: 70
Damage points: 120 + 15 = 135
Description: Senpō: Chō Ōdama Rasengan is a bigger enhanced version of Ōdama Rasengan by adding sage chakra to enhance the size of the technique and the power causing a devastating force.
Note: Can only be used whilst user is in toad sage mode.

Chakra: 2.673 - 40 = 2.633
Senjutsu: 297 - 70 = 227
Health: 240
Speed: 30
Tracking: 77
 

Sinthorus

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The storm of water needles faded into nothingness, shredded in the gale of Sinthorus’s Pressure Damage. Akhwera’s stride never faltered. From beneath the fold of his cloak, his arm lifted, gleaming faintly with chakra-forged steel. In an instant, the roiling torrent of wind slammed against his palm, only to collapse, devoured whole into the hungry sphere of the Absorption Arm. The cataclysmic gale became silence, swallowed without trace.

( Abusōbu Ude ) - Absorption Arm
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 5 for Custom Cyborgs.
Note: Cyborg can have up to 2 Absorption Arms.

But there was no pause. The desert itself screamed as the compressed Sand Bullet cut through the air, barreling toward him with lethal force. In that heartbeat, his breath slowed, and his body shifted. Natural energy surged into his frame, golden markings flickering across his skin as his eyes sharpened into the perfect stillness of a Sage. His cloak whipped in the wind as he broke into a sprint, no longer moving as a man but as a force of nature itself.

( Kanpekinanin Gama Sennin Modo ) - Perfect Toad Sage Mode (passive)
Type: Mode
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn) for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x3. Their strength increases, empowering Taijutsu techniques and Ninjutsu by +30. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required. Lastly, the user gains access to toad anatomy, Sage Art: Frog Kata and other physical feats granted by Sage mode.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.

The bullet closed in, Akhwera’s hand thrust forward. Energy howled into existence, swelling into a titanic spiraling sphere that dwarfed him, its surface tearing at the very air around it. The Sage Art: Ultra-Big Ball Rasengan erupted with a roar, spinning so violently that grains of sand were shredded to dust as the orb carved straight through the incoming projectile.

Carried on its momentum, the colossal Rasengan surged ahead, Akhwera behind it in perfect stride. Like a storm given flesh, he drove forward through the debris and into Sinthorus’s space, the spinning mass of sage chakra primed to obliterate anything it met.

(Senpō: Chō Ōdama Rasengan) – Sage Art: Ultra-Big Ball Spiralling Sphere
Rank: S-Rank
Type: Offensive
Range: Short
Chakra cost: 70
Damage points: 120 + 15 = 135
Description: Senpō: Chō Ōdama Rasengan is a bigger enhanced version of Ōdama Rasengan by adding sage chakra to enhance the size of the technique and the power causing a devastating force.
Note: Can only be used whilst user is in toad sage mode.

Chakra: 2.673 - 40 = 2.633
Senjutsu: 297 - 70 = 227
Health: 240
Speed: 30
Tracking: 77

The devastation unleashed was drawn into a single point with what seemed like ease. It would seem his foe had a way of absorbing his techniques. It did not stop there though. Sin's sand orb shot at his foe, though their appearance suddenly changed. Their eyes darkened. Before Sin could figure out what had happened, a giant orb of spiralling chakra formed, blocking his sand orb. What power Sin thought. Though his time to admire it was cut short as his foe raced towards him with this radiant power emanating in front of him.

Without a second to waste, Sin placed his hand on the ground surging his chakra through it turning the ground below his foe to a quicksand like substance. With this, the area all around his foe would leave their footing uneasy as they sink into the depths. His foe's advance would be halter rendering his onslaught useless. With his foe sinking, as his body is half way into the depths, Sin would perform a single handseal. The sand around his foe would compact around them crushing their legs with devasting force.

With his foe bound and immobilised, Sin gathered the sand around them creating several lion-like sand creatures. These beasts would advance upon his foe, shredding what was left of them.


( Gokuamaisou ) - Sand Prison Burial
Type: Supplementary
Rank: C
Range: Short - Mid
Chakra Cost: 15
Damage Points: N/A
Description: The user loosens the dirt around the targets feet causing the target to sink deep in to the ground.The pressure at the targets depth immobilizes the target.

( Sabaku Soso ) - Sand Waterfall Funeral
Type: Offensive
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: 60+30+20+15 = 125
Description: By clenching his fist, the user wills the sand to compress itself with enormous pressure, effectively crushing anything caught within it. Any sand can be targeted by the technique, though its main use is with the users own techniques.
Note: Only useable by Gaara

( Sajin: Shīsā ) - Sand Formation: Stopping Authority Sand
Type: Offensive
Rank: B
Range: Short - Mid
Chakra: 20
Damage: 40+20+15+30=105
Description: After forming 3 hand seals, the user generates one or multiple lion-like sand creatures to attack or subdue a target. They appear to be easily dispersed if struck hard enough.
 

Gutsy

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The devastation unleashed was drawn into a single point with what seemed like ease. It would seem his foe had a way of absorbing his techniques. It did not stop there though. Sin's sand orb shot at his foe, though their appearance suddenly changed. Their eyes darkened. Before Sin could figure out what had happened, a giant orb of spiralling chakra formed, blocking his sand orb. What power Sin thought. Though his time to admire it was cut short as his foe raced towards him with this radiant power emanating in front of him.

Without a second to waste, Sin placed his hand on the ground surging his chakra through it turning the ground below his foe to a quicksand like substance. With this, the area all around his foe would leave their footing uneasy as they sink into the depths. His foe's advance would be halter rendering his onslaught useless. With his foe sinking, as his body is half way into the depths, Sin would perform a single handseal. The sand around his foe would compact around them crushing their legs with devasting force.

With his foe bound and immobilised, Sin gathered the sand around them creating several lion-like sand creatures. These beasts would advance upon his foe, shredding what was left of them.


( Gokuamaisou ) - Sand Prison Burial
Type: Supplementary
Rank: C
Range: Short - Mid
Chakra Cost: 15
Damage Points: N/A
Description: The user loosens the dirt around the targets feet causing the target to sink deep in to the ground.The pressure at the targets depth immobilizes the target.

( Sabaku Soso ) - Sand Waterfall Funeral
Type: Offensive
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: 60+30+20+15 = 125
Description: By clenching his fist, the user wills the sand to compress itself with enormous pressure, effectively crushing anything caught within it. Any sand can be targeted by the technique, though its main use is with the users own techniques.
Note: Only useable by Gaara

( Sajin: Shīsā ) - Sand Formation: Stopping Authority Sand
Type: Offensive
Rank: B
Range: Short - Mid
Chakra: 20
Damage: 40+20+15+30=105
Description: After forming 3 hand seals, the user generates one or multiple lion-like sand creatures to attack or subdue a target. They appear to be easily dispersed if struck hard enough.

Akhwera felt the earth twist beneath him, his enhanced perception flaring as foreign chakra flooded the ground, turning it into sand and dragged at his feet; his Rasengan sputtered out, but with a single handseal, veins of black raced outward like cracks in glass as his chakra devoured Sinthorus’s, rewriting the sand and surrounding battlefield itself into volatile black powder.

As the ground turns to black powder Akhwera releases his feet from the black powder and draws the powder forward away from himself toward Sinthorus, and as Akhwera is free from danger his palms slams together with a resounding clap, and the gunpowder-laced earth answered in kind, erupting in a chain reaction that tore the ground apart beneath Sinthorus’s feet. Columns of fire and concussive force converged from every angle, the blasts collapsing inward like the jaws of a beast. Shockwaves ripped through the glass plains, hurling shards and molten debris skyward, while the air itself roared with choking dust and burning ash.

Kayakuton: Tochi No Tenkan | Gunpowder: Conversion of the Land
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60 + 15 + 20 + 30 = 125
Description: The user of this Jutsu will begin by perfroming a single handseal molding their earth and fire chakra together and permeating it in to a preexisting source of land. This land doesn't specifically need to be earth. But does need to be earthen in nature meaning it can work on terrain such as sand or elements composed partially of earthen materials such as some metals such as steel. The technique works by breaking down the material in to gunpowder in a similar method to Gaara grinding earth in to sand while adding the chakra to create the right balance for gunpowder. Due to the nature of this technique it can be used both as a stand-alone and an enhancing technique. The former stand-alone version being used to create pillars and various formations of gunpowder. Due to the somewhat sticky nature of gunpowder the constructs can be quite malleable allowing them to be controlled and shaped further with hand movements and upon striking an object, a spark caused by the friction of the impact will cause the gunpowder to explode violently. Additionally by clapping their hands the user can detonate the gunpowder remotely by causing a spark of fire to form in the powder. The enhancement version can be used to enhance other techniques as the name suggests. With a clap of the hands during another Jutsu the user can cause it to become laced with explosive gunpowder enhancing the Jutsu by +20 when it detonates or strikes something (host technique retains original S/W). Due to the nature of gunpowder it can be combined with a lot of elements of earthen composition or even wind techniques. However it doesn't combine primarily with some elements. . However this technique cannot convert other C.E. terrain into gunpowder, however in that case the technique will create a layer of gunpowder across the landscape. The user can use this to break down earth release jutsu by over powering them, working on the same rank or below.
Note: Usable 4 times
Note: Usable once ever two turns
Note: Can be applied during the creation of a technique acting in the same timeframe
Note: No A-rank or above gunpowder techniques the following turn
Note: Controlling or reshaping the technique costs a move count

( Kayakuton: Kamigami no ikari ) | Gunpowder: Wrath of the God's (Same Timeframe)
Type: Supplementary
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage: N/A ( 20 Damage/+1 Rank to Explosion )
Description: This is a jutsu that is used alongside a Gunpowder technique. This can be used in the same timeframe as a Gunpowder technique being forced to explode or when an outside source causes it to explode. What this technique does is it allows the user to use precise chakra control to control the detonation of the Gunpowder, using their chakra to create their own form of a "gun-like barrel," to channel the explosion and the shockwave itself. Due to using this to focus the explosion, it will increase the damage of the detonation by 1 rank or 20 damage. This technique is used purely to control the blast, allowing the user to focus it in any direction he wishes, be it an 180° angle from where the blast occurred, upwards, etc. This technique can be used to force the denotation through a spark and control the blast and the resulting shockwave in this manor. This technique is usable four times per battle.

From within the storm of fire and dust, Akhwera burst forth, his form swallowed by the haze as natural energy surged through every muscle; Narsil gleamed in his grasp, white fire licking along its edge before vanishing into the unseen mantle of natural energy. With a single step his body blurred, a sprint that cut through the smoke like a phantom, senses locked on Sinthorus. The blade swept in a lethal arc, its reach impossibly extended by natural energy, no glow, no trace, slashing clean through the choking veil of dust and driving straight for his foe, a strike that ignored distance and cared nothing for defenses.

Narushiru - Narsil (For Information)
Type: Weapon
Rank: S
Range: N/A
Chakra Cost: N/A [200 Chakra Supply]
Damage: N/A
Description: Narsil is a longsword wielded by kings of a long forgotten kingdom. It was said to be used during an alliance between men and Noldor to face the oncoming darkness. The sword being made of a metal that makes it shine like the purest silver, and with a black leather handle, with several engravings upon it. The sword itself is sentient, as it was infused with yang energy, giving it, its unique properties. The sword with its sentience, can sense the wielders chakra and any type of imbalance that may occur. Through this, the sword can send a cleansing energy through the wielder, effectively cleansing them of any spiritual intrusion. The sword itself has a chakra reserve that is of 200 in total, which it uses to perform its own abilities. Additionally, the cleansing ability can only cause a surge of chakra to go through the wielder with a total of 70 chakra per use.
In addition to its cleansing capabilities, the sword when wielded, creates a mixture of fire chakra and yang chakra, effectively creating a thin layer of white fire that flows across the sword, enhancing its cutting prowess through the intensity of the heat [+20 to Kenjutsu techniques]. Additionally, the sword can increase the intensity of the flames and cause them to increase in size, effectively causing the reach of any subsequent Kenjutsu technique usages to have an increase in range [+1 range reach]. The sword may supply the fire and yang chakra from its own supply or from the wielder [-10 chakra per turn from sword or wielder].
Outside of the cleansing ability and the increase in power to the wielders sword skills, the sword is capable of releasing an aura of yang chakra around the blade itself, creating several intangible dragon teeth that sprout from and cover the entirety of the sword. These teeth are "physically" longer than the sword, extending only a meter from the blade itself. These teeth will upon contact with a target drain them from their physical vitality. The dragon teeth lowers the targets physical speed, reaction, and ability to utilize powerful physical techniques. If the victim is touched only once, their base reaction/tracking is reduced to three quarters (75%) of their current stat, twice and their base speed and Taijutsu, Kenjutsu, and other body damage is reduced by half of their current stat, and thrice they will lose the ability to use any form of taijutsu or kenjutsu techniques, while a fourth contact will render them paralyzed, unable to do anything outside of breathing. These dragon teeth are sentient and can move around and extend further than the sword at their own whim, reaching targets within short-range of the sword itself.
Note:
The cleansing effect is of S-rank and can be used until the sword is depleted of its chakra reserve.
The cleansing effect counts towards the move count, and it has a two turn cooldown.
Increasing the range through the fire and yang that flows across the sword, counts as a move to activate, while it then stays active until deactivated by the wielder or sword.
The range increase to Kenjutsu techniques does not stack with other range increase techniques.
The Dragon Teeth ability costs a move to activate, however, it may be activated in the same timeframe and in conjunction with a Kenjutsu technique.
The Dragon Teeth technique counts as an A-rank ability, and continues to stay active after its creation, due to its sentience.

(Senpo: Ken Kata) Sage Art: Blade Kata
Type: Offensive
Rank: A
Range: Short
Chakra: N/a
Damage: 60 + 15 + 20 = 95
Description: Ken Kata, based off of the fighting style created by the toads of Mt. Myoboku called Frog Kata, is quite similar to its sister field in terms of positioning and using an aura of natural energy that surrounds and encapsulates the user's body while they perform close quarter combat. The difference being, unlike Frog Katta which utilizes this natural energy to amplify their taijutsu prowess, Blade Kata utilizes the encapsulating natural energy around the user to amplify the prowess to sage mode users who use kenjutsu. The user can use this aura as an extension of their sword(s) giving them longer reach within their kenjutsu even if they do not directly connect with its target. Sword slashes/thrusts that appear to have missed actually strike using the aura sending the opponents flying as they deal with the blunt damage, albeit, at a lower extent compared to the stronger Frog Kata.
NOTES
►Can be used 2x per battle
►Has a two turn cool down
►Can only be taught by ZandaT
►Extends range by a maximum of one meter
►Reduces SM duration by two turns

Health: 240
Speed: 30
Tracking: 77
Chakra: 2.633
Senjutsu: 227 - 10 - 30 - 20
 
Last edited:

Sinthorus

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Akhwera felt the earth twist beneath him, his enhanced perception flaring as foreign chakra flooded the ground, turning it into sand and dragged at his feet; his Rasengan sputtered out, but with a single handseal, veins of black raced outward like cracks in glass as his chakra devoured Sinthorus’s, rewriting the sand and surrounding battlefield itself into volatile black powder.

As the ground turns to black powder Akhwera releases his feet from the black powder and draws the powder forward away from himself toward Sinthorus, and as Akhwera is free from danger his palms slams together with a resounding clap, and the gunpowder-laced earth answered in kind, erupting in a chain reaction that tore the ground apart beneath Sinthorus’s feet. Columns of fire and concussive force converged from every angle, the blasts collapsing inward like the jaws of a beast. Shockwaves ripped through the glass plains, hurling shards and molten debris skyward, while the air itself roared with choking dust and burning ash.

Kayakuton: Tochi No Tenkan | Gunpowder: Conversion of the Land
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60 + 15 + 20 + 30 = 125
Description: The user of this Jutsu will begin by perfroming a single handseal molding their earth and fire chakra together and permeating it in to a preexisting source of land. This land doesn't specifically need to be earth. But does need to be earthen in nature meaning it can work on terrain such as sand or elements composed partially of earthen materials such as some metals such as steel. The technique works by breaking down the material in to gunpowder in a similar method to Gaara grinding earth in to sand while adding the chakra to create the right balance for gunpowder. Due to the nature of this technique it can be used both as a stand-alone and an enhancing technique. The former stand-alone version being used to create pillars and various formations of gunpowder. Due to the somewhat sticky nature of gunpowder the constructs can be quite malleable allowing them to be controlled and shaped further with hand movements and upon striking an object, a spark caused by the friction of the impact will cause the gunpowder to explode violently. Additionally by clapping their hands the user can detonate the gunpowder remotely by causing a spark of fire to form in the powder. The enhancement version can be used to enhance other techniques as the name suggests. With a clap of the hands during another Jutsu the user can cause it to become laced with explosive gunpowder enhancing the Jutsu by +20 when it detonates or strikes something (host technique retains original S/W). Due to the nature of gunpowder it can be combined with a lot of elements of earthen composition or even wind techniques. However it doesn't combine primarily with some elements. . However this technique cannot convert other C.E. terrain into gunpowder, however in that case the technique will create a layer of gunpowder across the landscape. The user can use this to break down earth release jutsu by over powering them, working on the same rank or below.
Note: Usable 4 times
Note: Usable once ever two turns
Note: Can be applied during the creation of a technique acting in the same timeframe
Note: No A-rank or above gunpowder techniques the following turn
Note: Controlling or reshaping the technique costs a move count

( Kayakuton: Kamigami no ikari ) | Gunpowder: Wrath of the God's (Same Timeframe)
Type: Supplementary
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage: N/A ( 20 Damage/+1 Rank to Explosion )
Description: This is a jutsu that is used alongside a Gunpowder technique. This can be used in the same timeframe as a Gunpowder technique being forced to explode or when an outside source causes it to explode. What this technique does is it allows the user to use precise chakra control to control the detonation of the Gunpowder, using their chakra to create their own form of a "gun-like barrel," to channel the explosion and the shockwave itself. Due to using this to focus the explosion, it will increase the damage of the detonation by 1 rank or 20 damage. This technique is used purely to control the blast, allowing the user to focus it in any direction he wishes, be it an 180° angle from where the blast occurred, upwards, etc. This technique can be used to force the denotation through a spark and control the blast and the resulting shockwave in this manor. This technique is usable four times per battle.

From within the storm of fire and dust, Akhwera burst forth, his form swallowed by the haze as natural energy surged through every muscle; Narsil gleamed in his grasp, white fire licking along its edge before vanishing into the unseen mantle of natural energy. With a single step his body blurred, a sprint that cut through the smoke like a phantom, senses locked on Sinthorus. The blade swept in a lethal arc, its reach impossibly extended by natural energy, no glow, no trace, slashing clean through the choking veil of dust and driving straight for his foe, a strike that ignored distance and cared nothing for defenses.

Narushiru - Narsil (For Information)
Type: Weapon
Rank: S
Range: N/A
Chakra Cost: N/A [200 Chakra Supply]
Damage: N/A
Description: Narsil is a longsword wielded by kings of a long forgotten kingdom. It was said to be used during an alliance between men and Noldor to face the oncoming darkness. The sword being made of a metal that makes it shine like the purest silver, and with a black leather handle, with several engravings upon it. The sword itself is sentient, as it was infused with yang energy, giving it, its unique properties. The sword with its sentience, can sense the wielders chakra and any type of imbalance that may occur. Through this, the sword can send a cleansing energy through the wielder, effectively cleansing them of any spiritual intrusion. The sword itself has a chakra reserve that is of 200 in total, which it uses to perform its own abilities. Additionally, the cleansing ability can only cause a surge of chakra to go through the wielder with a total of 70 chakra per use.
In addition to its cleansing capabilities, the sword when wielded, creates a mixture of fire chakra and yang chakra, effectively creating a thin layer of white fire that flows across the sword, enhancing its cutting prowess through the intensity of the heat [+20 to Kenjutsu techniques]. Additionally, the sword can increase the intensity of the flames and cause them to increase in size, effectively causing the reach of any subsequent Kenjutsu technique usages to have an increase in range [+1 range reach]. The sword may supply the fire and yang chakra from its own supply or from the wielder [-10 chakra per turn from sword or wielder].
Outside of the cleansing ability and the increase in power to the wielders sword skills, the sword is capable of releasing an aura of yang chakra around the blade itself, creating several intangible dragon teeth that sprout from and cover the entirety of the sword. These teeth are "physically" longer than the sword, extending only a meter from the blade itself. These teeth will upon contact with a target drain them from their physical vitality. The dragon teeth lowers the targets physical speed, reaction, and ability to utilize powerful physical techniques. If the victim is touched only once, their base reaction/tracking is reduced to three quarters (75%) of their current stat, twice and their base speed and Taijutsu, Kenjutsu, and other body damage is reduced by half of their current stat, and thrice they will lose the ability to use any form of taijutsu or kenjutsu techniques, while a fourth contact will render them paralyzed, unable to do anything outside of breathing. These dragon teeth are sentient and can move around and extend further than the sword at their own whim, reaching targets within short-range of the sword itself.
Note:
The cleansing effect is of S-rank and can be used until the sword is depleted of its chakra reserve.
The cleansing effect counts towards the move count, and it has a two turn cooldown.
Increasing the range through the fire and yang that flows across the sword, counts as a move to activate, while it then stays active until deactivated by the wielder or sword.
The range increase to Kenjutsu techniques does not stack with other range increase techniques.
The Dragon Teeth ability costs a move to activate, however, it may be activated in the same timeframe and in conjunction with a Kenjutsu technique.
The Dragon Teeth technique counts as an A-rank ability, and continues to stay active after its creation, due to its sentience.

(Senpo: Ken Kata) Sage Art: Blade Kata
Type: Offensive
Rank: A
Range: Short
Chakra: N/a
Damage: 60 + 15 + 20 = 95
Description: Ken Kata, based off of the fighting style created by the toads of Mt. Myoboku called Frog Kata, is quite similar to its sister field in terms of positioning and using an aura of natural energy that surrounds and encapsulates the user's body while they perform close quarter combat. The difference being, unlike Frog Katta which utilizes this natural energy to amplify their taijutsu prowess, Blade Kata utilizes the encapsulating natural energy around the user to amplify the prowess to sage mode users who use kenjutsu. The user can use this aura as an extension of their sword(s) giving them longer reach within their kenjutsu even if they do not directly connect with its target. Sword slashes/thrusts that appear to have missed actually strike using the aura sending the opponents flying as they deal with the blunt damage, albeit, at a lower extent compared to the stronger Frog Kata.
NOTES
►Can be used 2x per battle
►Has a two turn cool down
►Can only be taught by ZandaT
►Extends range by a maximum of one meter
►Reduces SM duration by two turns

Health: 240
Speed: 30
Tracking: 77
Chakra: 2.633
Senjutsu: 227 - 10 - 30 - 20
As Sin tried to bind his foe, his control over the ground faded. His foe seemed to take control and overpower his technique. The entire ground around him changed. He was about to question what his foe was up to, but instead he chose to show his foe that now matter what they did, their efforts were in vein.

In that moment Sin's sand shot up all around him in a protective orb as the entire area blew, Sin remained safe within his defensive orb. Though with the carnage dying down, he was not going to wait for his foe to gain the advantage. Stamping the floor, Sin caused the ground to sink a large footprint as the entire area mid range around his foe (not hitting Sin) burst upwards in a shredding storm of sand.

As this sand storm consumed his foe, the barrier of sand returned to the gourd on his back.

( Suna no Tate ) - Shield of Sand
Type: Defensive
Rank: A
Range:Short
Chakra Cost: 30 (per use)
Damage Points: N/A (60+30+20+15)= 125 defensively
Description: A self sustaining, self aware, autonomous defense, its the technique which made Gaara renown for having what was later called "Perfect Defense". Basically, any Sand nearby will encircle the user and move to intercept any attack that is used against him. The sand is fast enough to intercept otherwise "instant" techniques such as Amaterasu or very fast Taijutsu attacks (up to trice the users base speed) and can stop A-Rank blunt force impacts such as those delivered by Taijutsu or solid elements. The sand can even create an otherwise perfect sphere of sand around the user in a split second. Even if the user is unaware of an attack, the sand will protect him. The disadvantage is that the shield will drain chakra from the user each time it defends him, which happens without his input. However, the user can still defend from techniques and "will" the shield to not act if he is in the process of producing a counter to the impending attack. In some special circumstances, the sand can gather and form a female-like protector in the path of an incoming technique, much stronger than the normal shield of sand and which can protect the user from attacks up to S-Rank.
Note: Its defensive abilities still follow elemental weakness and strengths.
Note: If there is no dirt or sand on the battle field, the technique will use the users own Sand from his Sand Gourd.
Note: S-Rank protection will disable the Sand Shield for 2 turns and can only be activated once every 4 turns.
Note: Only useable by Gaara.

(Sunajutsu: Shikaku kireme tentou ) Sand release: Shikaku's shattering heaven
Type: Supplementary/Attack/Defence
Rank: S
Range: Short -long
Chakra Cost: 40
Damage points: 80+20+30+15= 145
Description: This is a jutsu created by Gaara to mimic the power of the shikaku without his help. Gaara will gather huge amount of chakra into one of his arms or leg and in a huge surge of chakra through his body will either stomp down or punch down to the ground. Due to the mass of chakra being released it will give of a orange light of chakra around Gaara as he does it (cosmetic effect). The force of the strike will charka the earth below the use leaving a giant foot print in the shape of the shikaku's foot 1ft deep like the shikaku had stomped there releasing the full force of this jutsu.

This sand chakra will surge through the ground and shoot up in a hurricane of sand, hundreds of thousands of grains of sand moving at intense speeds, enough to cut flesh erupt from the desired location breaking up the earth above as the sand blasts up towards the heaven spinning with extreme force and sharpness to give it's name. The diameter of this can be up to mid range and if the user is caught within it he will suffer the same damage as everyone else if not defended.

Note: Useable twice
Note: Only wind, earth, sand elemental jutsu in this turn and the next
 

Gutsy

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Before the ground split, Akhwera felt it, the rush of chakra driven from Sinthorus's foot, threading through the floor like veins ready to burst. Akhwera's natural energy enhanced perception locked onto the surge, and in the instant before eruption his palm struck the earth. The rupture twisted, hijacked, and instead of sand spewing upward a summoning technique tore away the battlefield. Flesh and acid engulfed them both, as they were both forcefully removed from the battlefield and into the heaving stomach of a colossal fire-breathing toad. The walls closed instantly around Sinthorus, slick muscle and searing breath crushing inward, devouring flesh tightening with every twitch.

(Kuchiyose: Assai Gama Ibukuru) – Summoning: Crushing Toad Stomach
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A +30 ?
Description:
This technique bears resemblance to the Summoning: Toad mouth bind technique. However instead of warping the battlefield into the digestive tracks of a giant toad, the user reverse summons themselves and their opponents into the stomach of a giant toad and captures and isolates the target/s inside the stomach, cutting them off from allies and immobilizing their movements while the stomache starts crushing the opponent/s to death.

The instant the fleshy chamber sealed shut, the toad's stomach convulsing to pin Sinthorus in place, Akhwera was already moving. Natural energy flooded his body, his form blurring forward in a golden streak as he closed the gap in a heartbeat. From his back and arms erupted radiant chains of pure energy, gleaming like molten sunlight, laced in blackness of another element (Gunpowder). They lashed out in a storm, spearing toward Sinthorus with precision, aiming to pierce through his sand defense and his body to constrict and shred him.

The moment the chains struck, their golden links piercing and binding with crushing force, Akhwera surged in behind the chains. His body moved and muscles coiling to strike. In the instant the chains locked, his fist snapped forward with bone-shattering force, driving straight for Sinthorus's chest.

(Chakurachēn) Chakra Chains
Type: Supplementary/Offensive/Defensive
Rank: C-Rank to Forbidden S
Range: Short-Long
Chakra: 15-70 40
Damage: 30-120 80 + 15 + 30 + 20 = 145
Description:
Known by some members of the Uzumaki clan, this technique is the manifestation of the strongest of chakras within the clan and not a simple Ninjutsu technique. The user is able to focus and materialize chains from their body that can be used for various purposes. However, what makes it a technique that goes beyond the normal Ninjutsu category is that the user can manifest these chains in reality, using them to attack, defend or restrict a given target but can also manifest these chains in his mind, in a purely spiritual field. This enables the technique to act as defense against mental attacks (Genjutsu, Yamanaka Clan techniques, etc) by using the spiritual manifestation of the chains to "attack" the mental intrusion and dispel it. It was this ability that allowed Uzumaki Kushina and Uzumaki Mito to serve as perfect vessels for the Bijuu Kurama, as they could use it to restrict the 9 Tails Demon Fox inside their bodies. When manifested as a Ninjutsu attack, it has both great range and strength. The chains can be used to attack (each chain ends in a kunai-like spear which can be used to pierce a target as a spear or the chains can be used to slam into the target or surround it and "crush" it) or defend (using the same methods) against enemies and techniques but its main purpose is to restrict and contain targets. The restriction effect is achieved partially due to two aspects: their physical strength (which restricts the target physically, preventing it from moving) and their inherent "sealing property". This property enables the chains to have a restriction effect that goes beyond the physical restriction, preventing the target from being summoned, teleporting, etc. This effect can be boosted to a full sealing effect (including the targets ability to mold chakra, etc) if the user spends additional chakra. The effect isn't a sealing technique, however, because it will only work while the user fuels it with chakra, unlike normal seals.
Note: Can only be used by Advanced Uzumaki Clan bios and Canon Uzumaki bios seen using it
Note: To use the sealing effect, the user must pay an additional amount of chakra equal to the strength he wishes to attribute to the effect; counts as a move
Note: Forbidden Rank usage will lead to a 4 turn cold down time before the technique can be used again; costs 70 chakra, carries a potential 120 damage points, only usable with the physical manifestation.
Note: Spiritual usage can counter genjutsu, yamanaka techniques and other similar mental intrusion techniques up to the same rank

( Īsutandoragon no shizukesa ) | Tranquility of The Eastern Dragon (Passive)
Type: Supplementary
Rank: B
Range:
Chakra: 20 [+10 to jutsu]
Damage: +20
Description: Tranquility of The Eastern Dragon is 1 of 4 secret sealing techniques created by the Uzumaki clan to give their unique Chakra Chains more versatility. Specifically, Tranquility focuses on elemental chakras to enhance the overall effectiveness of the chains. Through the use of additional chakra when deploying the chains, the user is able to passively mark his chains with kanji of a chosen element [to be specifically posted which element in bio] to enhance them to fit their needs. The kanji would instantly erect a barrier that is skin tight on the chains, possessing the inherit properties of said element. This can range from being a basic element, to an advanced element or CE, which effectively raises the rank of the chains when used. This is something that CAN be applied to the chains but doesn't HAVE to be applied every use, seeing as the chains would also take on the weaknesses of said element and wouldn't always be needed.
On the other hand, at the cost of a move and 20 chakra, the user can switch the kanji seal to a new element (losing the old seal). This would happen within the same time frame of the chains due to the nature of this technique, being unusable on its own.
Note: Can only be used on chains up to S rank.
Note: For S rank seals the user will need to perform an additional hand seal when forming the chains or swapping the seal. Can only be used to apply S rank seals 3 times better battle, with two turns between uses.


Health: 240
Speed: 30
Tracking: 77
Chakra: 2.633
Senjutsu: 187 - 10 - 30 - 40 - 20
 

Sinthorus

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Before the ground split, Akhwera felt it, the rush of chakra driven from Sinthorus's foot, threading through the floor like veins ready to burst. Akhwera's natural energy enhanced perception locked onto the surge, and in the instant before eruption his palm struck the earth. The rupture twisted, hijacked, and instead of sand spewing upward a summoning technique tore away the battlefield. Flesh and acid engulfed them both, as they were both forcefully removed from the battlefield and into the heaving stomach of a colossal fire-breathing toad. The walls closed instantly around Sinthorus, slick muscle and searing breath crushing inward, devouring flesh tightening with every twitch.

(Kuchiyose: Assai Gama Ibukuru) – Summoning: Crushing Toad Stomach
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A +30 ?
Description:
This technique bears resemblance to the Summoning: Toad mouth bind technique. However instead of warping the battlefield into the digestive tracks of a giant toad, the user reverse summons themselves and their opponents into the stomach of a giant toad and captures and isolates the target/s inside the stomach, cutting them off from allies and immobilizing their movements while the stomache starts crushing the opponent/s to death.

The instant the fleshy chamber sealed shut, the toad's stomach convulsing to pin Sinthorus in place, Akhwera was already moving. Natural energy flooded his body, his form blurring forward in a golden streak as he closed the gap in a heartbeat. From his back and arms erupted radiant chains of pure energy, gleaming like molten sunlight, laced in blackness of another element (Gunpowder). They lashed out in a storm, spearing toward Sinthorus with precision, aiming to pierce through his sand defense and his body to constrict and shred him.

The moment the chains struck, their golden links piercing and binding with crushing force, Akhwera surged in behind the chains. His body moved and muscles coiling to strike. In the instant the chains locked, his fist snapped forward with bone-shattering force, driving straight for Sinthorus's chest.

(Chakurachēn) Chakra Chains
Type: Supplementary/Offensive/Defensive
Rank: C-Rank to Forbidden S
Range: Short-Long
Chakra: 15-70 40
Damage: 30-120 80 + 15 + 30 + 20 = 145
Description:
Known by some members of the Uzumaki clan, this technique is the manifestation of the strongest of chakras within the clan and not a simple Ninjutsu technique. The user is able to focus and materialize chains from their body that can be used for various purposes. However, what makes it a technique that goes beyond the normal Ninjutsu category is that the user can manifest these chains in reality, using them to attack, defend or restrict a given target but can also manifest these chains in his mind, in a purely spiritual field. This enables the technique to act as defense against mental attacks (Genjutsu, Yamanaka Clan techniques, etc) by using the spiritual manifestation of the chains to "attack" the mental intrusion and dispel it. It was this ability that allowed Uzumaki Kushina and Uzumaki Mito to serve as perfect vessels for the Bijuu Kurama, as they could use it to restrict the 9 Tails Demon Fox inside their bodies. When manifested as a Ninjutsu attack, it has both great range and strength. The chains can be used to attack (each chain ends in a kunai-like spear which can be used to pierce a target as a spear or the chains can be used to slam into the target or surround it and "crush" it) or defend (using the same methods) against enemies and techniques but its main purpose is to restrict and contain targets. The restriction effect is achieved partially due to two aspects: their physical strength (which restricts the target physically, preventing it from moving) and their inherent "sealing property". This property enables the chains to have a restriction effect that goes beyond the physical restriction, preventing the target from being summoned, teleporting, etc. This effect can be boosted to a full sealing effect (including the targets ability to mold chakra, etc) if the user spends additional chakra. The effect isn't a sealing technique, however, because it will only work while the user fuels it with chakra, unlike normal seals.
Note: Can only be used by Advanced Uzumaki Clan bios and Canon Uzumaki bios seen using it
Note: To use the sealing effect, the user must pay an additional amount of chakra equal to the strength he wishes to attribute to the effect; counts as a move
Note: Forbidden Rank usage will lead to a 4 turn cold down time before the technique can be used again; costs 70 chakra, carries a potential 120 damage points, only usable with the physical manifestation.
Note: Spiritual usage can counter genjutsu, yamanaka techniques and other similar mental intrusion techniques up to the same rank

( Īsutandoragon no shizukesa ) | Tranquility of The Eastern Dragon (Passive)
Type: Supplementary
Rank: B
Range:
Chakra: 20 [+10 to jutsu]
Damage: +20
Description: Tranquility of The Eastern Dragon is 1 of 4 secret sealing techniques created by the Uzumaki clan to give their unique Chakra Chains more versatility. Specifically, Tranquility focuses on elemental chakras to enhance the overall effectiveness of the chains. Through the use of additional chakra when deploying the chains, the user is able to passively mark his chains with kanji of a chosen element [to be specifically posted which element in bio] to enhance them to fit their needs. The kanji would instantly erect a barrier that is skin tight on the chains, possessing the inherit properties of said element. This can range from being a basic element, to an advanced element or CE, which effectively raises the rank of the chains when used. This is something that CAN be applied to the chains but doesn't HAVE to be applied every use, seeing as the chains would also take on the weaknesses of said element and wouldn't always be needed.
On the other hand, at the cost of a move and 20 chakra, the user can switch the kanji seal to a new element (losing the old seal). This would happen within the same time frame of the chains due to the nature of this technique, being unusable on its own.
Note: Can only be used on chains up to S rank.
Note: For S rank seals the user will need to perform an additional hand seal when forming the chains or swapping the seal. Can only be used to apply S rank seals 3 times better battle, with two turns between uses.


Health: 240
Speed: 30
Tracking: 77
Chakra: 2.633
Senjutsu: 187 - 10 - 30 - 40 - 20

Being dragged into a damn, flesh ridden hell really was the worst thing that could of happened. What a pain in the ass. Fortunately for Sin, he was still holding his blade. Using the unique power of "They Eye of Horus", releasing a mass of shredding wind/sand around him that takes the form of a large eye. This would shred through everything around Sin, returning him and his foe to where they came from.

(Maahes' Divine Blade)
Type: Weapon
Rank: S
Range: N/a
Chakra Cost: (-15 per wind jutsu)
Damage Points: N/a (30) 120 +15 = 135
Description: Maahes's Divine Blade is a unique sword passed down through the ages to the host of the One Tailed Beast. The blade was originally infused with the chakra of the beast along with Yang Release, to create a unique sentient weapon. The sword is shaped like a khopesh, with a golden handle and intricate carvings decorating the blade of ancient symbols. The sentient blade has a unique eye made of sand imbued into it that can see from both sides of the blade, relaying the information mentally to the user. The blade being linked to the One Tailed Beast has an affinity for wind release, drawing on the Bijuu's chakra to enhance all wind techniques increasing the chakra value of the wind by 10 and the damage and defensive capabilities of wind release techniques by +20. The one tailed jinchuuriki has a natural affinity for wind release techniques being capable of using them with gestures. This blade becomes the medium for all of the uses wind techniques, where the user will replace hand gestures with movements of the blade to initiate wind release techniques. Being a sentient weapon, the weapon comes with a cost. With the one tailed beast in mind, the blade drains the moisture around the user, weakening all the user's water release techniques by 20 damage. The blade as a unique ability known as "The Eye of Horus". With this the user will hold the blade in front of him with both hands as currents of wind will form around him taking the shape of a large eye. This wind is infused with the users sand that rapidly rotates (making a wind/sand jutsu), shredding anything that comes into contact with it. Due to the sentience of the blade, this would cause the wind/sand to pass around those the user sees as an ally. Being infused with Yang, this can protect the user and allies that are nearby. This technique requires 60 chakra and deals 120 damage. This does not benefit from the damage increase from the sword though any sand enhancements may apply. This can be used twice per battle, lasting up to two turns. The user cannot use any other techniques while maintaining this effect. Two turns between uses. Should the user use The Eye of Horus, he will be unable to use yin or yang techniques in this and the following turn, with no wind jutsu above A rank in the following turn.

Releasing the technique, Sin realises his own power has its limits. It was time to allow the beast within to take control. Closing his eyes, he drifts into a slumber, allowing the demon within to take control. As his foe rushes him, his eyes reopen with a unique demonic look to them as sand piles over Sin taking the form of the One Tailed Beast. While he's transforming, his sand gourd takes the form surrounding him. This was not his usual orb, this was the protective form of his mother. Stronger than anything his foe could imagine.

"It's over for you!" a demonic voice screeched from within the defensive barrier.

( Ichibi Fukanzen Henji no Justu ) - One Tailed Initial Transformation Technique
Type: Mode
Rank: S
Range: Short
Chakra: 50 ( +600 Chakra, -20 per turn )
Damage: N/A ( +30 to Sand Jutsu/Bijuu Techniques )
Description: When the incomplete form is activated, Gaara is engulfed in a massive amount of sand as he gains a sand armour and begins taking on Shukaku-like features underneath. He gradually piles sand onto his body, giving him an increasingly closer similarity to Shukaku with changing eyes to match. In many ways it is similar to other Version 1 forms: his defenses are nigh-impenetrable wherever the sand is applied and he can stretch his sand-limbs beyond their normal reach, using them as Chakra Arm substitutes. Being sand, he can detach parts of his "body" from himself that will retain their shape for as long as he exerts the chakra to maintain them. Once the transformation is completed, a chakra burst sends all the excessive sand outwards in a short ranged burst, revealing a miniature version of the Shukaku.
Note: This form only lasts a maximum of 10 turns.
Note: Can only be used twice, after each usage the user cannot activate it for at least 6 turns. Should it end, the user is left unable to use any Bijuu jutsu above A rank for two turns.

( Suna no Tate ) - Shield of Sand
Type: Defensive
Rank: A S
Range:Short
Chakra Cost: 30 (per use)
Damage Points: N/A 80+30+30+15 = 155 defensively
Description: A self sustaining, self aware, autonomous defense, its the technique which made Gaara renown for having what was later called "Perfect Defense". Basically, any Sand nearby will encircle the user and move to intercept any attack that is used against him. The sand is fast enough to intercept otherwise "instant" techniques such as Amaterasu or very fast Taijutsu attacks (up to trice the users base speed) and can stop A-Rank blunt force impacts such as those delivered by Taijutsu or solid elements. The sand can even create an otherwise perfect sphere of sand around the user in a split second. Even if the user is unaware of an attack, the sand will protect him. The disadvantage is that the shield will drain chakra from the user each time it defends him, which happens without his input. However, the user can still defend from techniques and "will" the shield to not act if he is in the process of producing a counter to the impending attack. In some special circumstances, the sand can gather and form a female-like protector in the path of an incoming technique, much stronger than the normal shield of sand and which can protect the user from attacks up to S-Rank.
Note: Its defensive abilities still follow elemental weakness and strengths.
Note: If there is no dirt or sand on the battle field, the technique will use the users own Sand from his Sand Gourd.
Note: S-Rank protection will disable the Sand Shield for 2 turns and can only be activated once every 4 turns.
Note: Only useable by Gaara.
 

Gutsy

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The chains sparked uselessly against the cocoon of sand, at the same time as Akhwera sees the demonic eyes, and through his enhanced perception Akwhera felt the shift, Sinthorus's chakra drowning beneath the swell of Shukaku's, the form not yet born but already smothering him in its grip. In that precise heartbeat, as Sinthorus's sand shield had become inert after defending from the chains and began to fade, his hands snapped through two hand seals, palm slamming to the ground as his chakra poured into the ground beneath Sinthorus. Suddenly, the earth turns into a wide swamp with a 10 meter reach and a 15-meter depth. The once solid ground transforms into a sticky, chakra-infused mud that spreads from Sinthorus at the center.

( Doton: Yomi Numa ) - Earth Style: Swamp of the Underworld
Type: Supplementary
Rank: A - Forbidden
Range: Short - Long
Chakra: 30 - 50
Damage: N/A (60 Damage if submerged + 30 from Sage Mode)
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a thick, newer impossible to move in swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Note: A rank use can extend up to mid range and will cause a target to become engulfed after one turn and suffocate after taking 60 damage per turn.
Note: S rank use can only be used by Primary Earth Specialists and can extend up to a single landmark in range and will cause a target to become engulfed and suffocate after one turn, taking 80 damage per turn.
Note: Forbidden ranked use can only be used by Jiraiya and Komi bios. It can only be used 2 times and is causing targets engulfed to suffocate in a single turn and can be up to 100 meters deep and wide and/or up to two landmarks. After ending, the user cannot use for 2 turns.

As the ground turns to mid, Akhwera burns through most of his remaining natural energy reserve to tear open a rift 15 meters above Sinthorus, from which a single, condensed pillar of gunpowder plummeted, crashing down toward Sinthorus and the crumbling remnants of his sand, however Akhwera would prematurely detonate it in the air sending a massive shockwave rippling through the air to slam down onto Sinthorus.

Kayakuton: Bankā basutā | Gunpowder: Bunker Buster
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80 + 30 (SM) + 20 (GP) = 130
Description: The Bunker Buster technique requires the user to perform three hand seals. Afterwards a highly condensed pillar of Gunpowder will come through a small portal 15 meters above the ground and come plummeting down towards the ground. The pillar measures 2m in width and 5 meters in length. The only thing that controls the falling pillar is the pull of gravity and highly condensed mass which makes it very heavy. The pillar comes down with enough power to splinter trees; shatter rocks and leave a 20 meter wide and deep crater within the ground. Once the pillar hits the ground the gunpowder pillar explodes violently with a massive force of a shockwave 15m all around the detonation and sends boulders and rocks flying in all directions up to long range from the impact area. This shockwave will contain no chakra blasting everything around along with causing burning damage to anything within the blast. However if the pillar is struck or hits something in the air it will explode upon impact with that, creating the 15m explosion/shockwave all around from the point of its detonation applying its full force and power upon that object or person, still creating a massive shockwave powerful enough to devastate anything within mid-range of its explosion range. The second way this can be used is the user will perform a single hand seal and cause the pillar instead to shoot up out of the ground of the same size, then releasing their chakra into it they can cause a spark, detonating the gunpowder in a powerful explosion destroying everything within the 15m range releasing the shockwave from the point of creation. This can be created in the earth at any depths.
Note:
- Can only be 3 times per battle with 2 turns between uses
- No Gunpowder techniques of A-rank and above for two turns
- The user can passively create the spark in the pillar causing it to ignite/detonate at any point, even in the same timeframe as the pillar being created. Though it can't be made within 5m of the opponent.

( Kayakuton: Kamigami no ikari ) | Gunpowder: Wrath of the God's (Same Timeframe)
Type: Supplementary
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage: N/A ( 20 Damage/+1 Rank to Explosion )
Description: This is a jutsu that is used alongside a Gunpowder technique. This can be used in the same timeframe as a Gunpowder technique being forced to explode or when an outside source causes it to explode. What this technique does is it allows the user to use precise chakra control to control the detonation of the Gunpowder, using their chakra to create their own form of a "gun-like barrel," to channel the explosion and the shockwave itself. Due to using this to focus the explosion, it will increase the damage of the detonation by 1 rank or 20 damage. This technique is used purely to control the blast, allowing the user to focus it in any direction he wishes, be it an 180° angle from where the blast occurred, upwards, etc. This technique can be used to force the denotation through a spark and control the blast and the resulting shockwave in this manor. This technique is usable four times per battle.

Health: 240
Speed: 30
Tracking: 77
Chakra: 2.633 - 20
Senjutsu: 87 - 30 - 40 - 10 = 7
 
Last edited:

Sinthorus

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The chains sparked uselessly against the cocoon of sand, at the same time as Akhwera sees the demonic eyes, and through his enhanced perception Akwhera felt the shift, Sinthorus's chakra drowning beneath the swell of Shukaku's, the form not yet born but already smothering him in its grip. In that precise heartbeat, as Sinthorus's sand shield had become inert after defending from the chains and began to fade, his hands snapped through two hand seals, palm slamming to the ground as his chakra poured into the ground beneath Sinthorus. Suddenly, the earth turns into a wide swamp with a 10 meter reach and a 15-meter depth. The once solid ground transforms into a sticky, chakra-infused mud that spreads from Sinthorus at the center.

( Doton: Yomi Numa ) - Earth Style: Swamp of the Underworld
Type: Supplementary
Rank: A - Forbidden
Range: Short - Long
Chakra: 30 - 50
Damage: N/A (60 Damage if submerged + 30 from Sage Mode)
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a thick, newer impossible to move in swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Note: A rank use can extend up to mid range and will cause a target to become engulfed after one turn and suffocate after taking 60 damage per turn.
Note: S rank use can only be used by Primary Earth Specialists and can extend up to a single landmark in range and will cause a target to become engulfed and suffocate after one turn, taking 80 damage per turn.
Note: Forbidden ranked use can only be used by Jiraiya and Komi bios. It can only be used 2 times and is causing targets engulfed to suffocate in a single turn and can be up to 100 meters deep and wide and/or up to two landmarks. After ending, the user cannot use for 2 turns.

As the ground turns to mid, Akhwera burns through most of his remaining natural energy reserve to tear open a rift 15 meters above Sinthorus, from which a single, condensed pillar of gunpowder plummeted, crashing down toward Sinthorus and the crumbling remnants of his sand, however Akhwera would prematurely detonate it in the air sending a massive shockwave rippling through the air to slam down onto Sinthorus.

Kayakuton: Bankā basutā | Gunpowder: Bunker Buster
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80 + 30 (SM) + 20 (GP) = 130
Description: The Bunker Buster technique requires the user to perform three hand seals. Afterwards a highly condensed pillar of Gunpowder will come through a small portal 15 meters above the ground and come plummeting down towards the ground. The pillar measures 2m in width and 5 meters in length. The only thing that controls the falling pillar is the pull of gravity and highly condensed mass which makes it very heavy. The pillar comes down with enough power to splinter trees; shatter rocks and leave a 20 meter wide and deep crater within the ground. Once the pillar hits the ground the gunpowder pillar explodes violently with a massive force of a shockwave 15m all around the detonation and sends boulders and rocks flying in all directions up to long range from the impact area. This shockwave will contain no chakra blasting everything around along with causing burning damage to anything within the blast. However if the pillar is struck or hits something in the air it will explode upon impact with that, creating the 15m explosion/shockwave all around from the point of its detonation applying its full force and power upon that object or person, still creating a massive shockwave powerful enough to devastate anything within mid-range of its explosion range. The second way this can be used is the user will perform a single hand seal and cause the pillar instead to shoot up out of the ground of the same size, then releasing their chakra into it they can cause a spark, detonating the gunpowder in a powerful explosion destroying everything within the 15m range releasing the shockwave from the point of creation. This can be created in the earth at any depths.
Note:
- Can only be 3 times per battle with 2 turns between uses
- No Gunpowder techniques of A-rank and above for two turns
- The user can passively create the spark in the pillar causing it to ignite/detonate at any point, even in the same timeframe as the pillar being created. Though it can't be made within 5m of the opponent.

( Kayakuton: Kamigami no ikari ) | Gunpowder: Wrath of the God's (Same Timeframe)
Type: Supplementary
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage: N/A ( 20 Damage/+1 Rank to Explosion )
Description: This is a jutsu that is used alongside a Gunpowder technique. This can be used in the same timeframe as a Gunpowder technique being forced to explode or when an outside source causes it to explode. What this technique does is it allows the user to use precise chakra control to control the detonation of the Gunpowder, using their chakra to create their own form of a "gun-like barrel," to channel the explosion and the shockwave itself. Due to using this to focus the explosion, it will increase the damage of the detonation by 1 rank or 20 damage. This technique is used purely to control the blast, allowing the user to focus it in any direction he wishes, be it an 180° angle from where the blast occurred, upwards, etc. This technique can be used to force the denotation through a spark and control the blast and the resulting shockwave in this manor. This technique is usable four times per battle.

Health: 240
Speed: 30
Tracking: 77
Chakra: 2.633 - 20
Senjutsu: 87 - 30 - 40 - 10 = 7

It would seem his foe wanted to slow him down. With the ground suddenly turning to mud, the sand defence would begin to sink into the ground below. Without hesitating, Sin would release the sand around him, drawing on the sand within the mud too, causing it all to expand outwards, rotating rapidly. This would not only push all the mud back, picking it up in it's moment, but would proceed to destroy everything around Sin. This sand pushes out to long range in every direction. This would also serve to spread sand all over the battle field.

In the same timeframe, this sand would be super heated. Due to the heat radiating from the sand as it covers the field, his foe's tracking would be reduced by 30%. Should his foe continue with their attack, they would be hit by the sand and the sand would counter the falling gunpowder.

(Suna no Houshutsu: Set no Ikari) - Sand Release: Set's Wrath
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra Cost: 40+10=50
Damage Points: 80+30+20+15=145
Description: Description: The user will perform 3 hand seals causing the ground around them to erupt (though not harming the user), as it begins to rapidly rotate around the user pushing outwards, expanding up to long range. Due to the sand rapidly rotating, it would tear apart what ever it encounters, while obscuring the vision of those around the user. The user remains at the epicentre, completely unharmed.

Note: Can only be used 2 times per battle or 3 times per event/arc. Can only be used once every two turns and no sand jutsu above A rank and above in the following turn.

(Suna no Houshutsu: Ra no Ikari) - Sand release: Wrath of Ra
Type: Offensive/Defensive/Supplementary
Rank: B
Range: Short - Long
Chakra Cost: 20 (+10 to the sand jutsu)
Damage Points: N/a
Description: Wrath of Ra is an enhancement technique used within the same timeframe as a sand technique. The user adds an addition hand seal to their technique increasing the temperature of the sand to reflect the heat of sand in a desert scorched by the sun. The temperature would increase dramatically, causing the sand technique to cause scorch damage on touch dealing 20 burning damage. The main aspect of this technique is how the heat interacts with the environment itself. The heat distorts the air, creating different layers of temperature, creating a mirage in the process. In RP terms, this heat and the mirages formed will hinder enemy's perceptive skills, reducing their tracking by 30% as they struggle to focus. These mirages will be purely cosmetic and contain no chakra, just hindering the focus of enemies. Should water hit the sand infused with this technique, the effect will end but the steam created from cooling the sand will still hinder enemy's vision, preventing techniques that require visual focus or eye contact.

Note: Can only be used 4 times per battle.
Note: Lasts for 2 turns or until the temperature is returned to normal in the area.
Note: The heat is retained within the sand for the turn used, after which it will revert to normal sand. The mirage (tracking reduction) lingers for 2 turns, after which an enemy's tracking will return to normal.

As his foe deals with this, SIn continues to enter his initial state:


( Ichibi Fukanzen Henji no Justu ) - One Tailed Initial Transformation Technique - Reference
Type: Mode
Rank: S
Range: Short
Chakra: 50 ( +600 Chakra, -20 per turn )
Damage: N/A ( +30 to Sand Jutsu/Bijuu Techniques )
Description: When the incomplete form is activated, Gaara is engulfed in a massive amount of sand as he gains a sand armour and begins taking on Shukaku-like features underneath. He gradually piles sand onto his body, giving him an increasingly closer similarity to Shukaku with changing eyes to match. In many ways it is similar to other Version 1 forms: his defenses are nigh-impenetrable wherever the sand is applied and he can stretch his sand-limbs beyond their normal reach, using them as Chakra Arm substitutes. Being sand, he can detach parts of his "body" from himself that will retain their shape for as long as he exerts the chakra to maintain them. Once the transformation is completed, a chakra burst sends all the excessive sand outwards in a short ranged burst, revealing a miniature version of the Shukaku.
Note: This form only lasts a maximum of 10 turns.
Note: Can only be used twice, after each usage the user cannot activate it for at least 6 turns. Should it end, the user is left unable to use any Bijuu jutsu above A rank for two turns.
 

Gutsy

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Still kneeling, Akhwera watched as Sinthorus unleashed a massive, rotating sandstorm, its swirling wall pushing outward and obscuring Sinthorus’s vision. Seizing the moment, Akhwera summoned the fabled Uzumaki chains, weaving them into an impenetrable barrier reinforced with water chakra that cooled the metal and the air around it, creating a shield that held firm against the raging storm and ensured his protection.

(Chakurachēn) Chakra Chains
Type: Supplementary/Offensive/Defensive
Rank: C-Rank to Forbidden S
Range: Short-Long
Chakra: 15-70 40
Damage: 30-120 80 + 15 + 30 + 20 = 145
Description:
Known by some members of the Uzumaki clan, this technique is the manifestation of the strongest of chakras within the clan and not a simple Ninjutsu technique. The user is able to focus and materialize chains from their body that can be used for various purposes. However, what makes it a technique that goes beyond the normal Ninjutsu category is that the user can manifest these chains in reality, using them to attack, defend or restrict a given target but can also manifest these chains in his mind, in a purely spiritual field. This enables the technique to act as defense against mental attacks (Genjutsu, Yamanaka Clan techniques, etc) by using the spiritual manifestation of the chains to "attack" the mental intrusion and dispel it. It was this ability that allowed Uzumaki Kushina and Uzumaki Mito to serve as perfect vessels for the Bijuu Kurama, as they could use it to restrict the 9 Tails Demon Fox inside their bodies. When manifested as a Ninjutsu attack, it has both great range and strength. The chains can be used to attack (each chain ends in a kunai-like spear which can be used to pierce a target as a spear or the chains can be used to slam into the target or surround it and "crush" it) or defend (using the same methods) against enemies and techniques but its main purpose is to restrict and contain targets. The restriction effect is achieved partially due to two aspects: their physical strength (which restricts the target physically, preventing it from moving) and their inherent "sealing property". This property enables the chains to have a restriction effect that goes beyond the physical restriction, preventing the target from being summoned, teleporting, etc. This effect can be boosted to a full sealing effect (including the targets ability to mold chakra, etc) if the user spends additional chakra. The effect isn't a sealing technique, however, because it will only work while the user fuels it with chakra, unlike normal seals.
Note: Can only be used by Advanced Uzumaki Clan bios and Canon Uzumaki bios seen using it
Note: To use the sealing effect, the user must pay an additional amount of chakra equal to the strength he wishes to attribute to the effect; counts as a move
Note: Forbidden Rank usage will lead to a 4 turn cold down time before the technique can be used again; costs 70 chakra, carries a potential 120 damage points, only usable with the physical manifestation.
Note: Spiritual usage can counter genjutsu, yamanaka techniques and other similar mental intrusion techniques up to the same rank

( Īsutandoragon no shizukesa ) | Tranquility of The Eastern Dragon (Passive)
Type: Supplementary
Rank: B
Range:
Chakra: 20 [+10 to jutsu]
Damage: +20
Description: Tranquility of The Eastern Dragon is 1 of 4 secret sealing techniques created by the Uzumaki clan to give their unique Chakra Chains more versatility. Specifically, Tranquility focuses on elemental chakras to enhance the overall effectiveness of the chains. Through the use of additional chakra when deploying the chains, the user is able to passively mark his chains with kanji of a chosen element [to be specifically posted which element in bio] to enhance them to fit their needs. The kanji would instantly erect a barrier that is skin tight on the chains, possessing the inherit properties of said element. This can range from being a basic element, to an advanced element or CE, which effectively raises the rank of the chains when used. This is something that CAN be applied to the chains but doesn't HAVE to be applied every use, seeing as the chains would also take on the weaknesses of said element and wouldn't always be needed.
On the other hand, at the cost of a move and 20 chakra, the user can switch the kanji seal to a new element (losing the old seal). This would happen within the same time frame of the chains due to the nature of this technique, being unusable on its own.
Note: Can only be used on chains up to S rank.
Note: For S rank seals the user will need to perform an additional hand seal when forming the chains or swapping the seal. Can only be used to apply S rank seals 3 times better battle, with two turns between uses.

Witnessing the full transformation of Sinthorus, with his demonic eyes and monstrous appearance, without hesitation, Akhwera slammed his palm to the ground, surging chakra through the earth and air around his foe, and in an instant a prison of water rose and solidified into ice, encasing Sinthorus in a frozen cage designed to trap him where he stood.

The moment Sinthorus is sealed within the frozen prison, Akhwera’s natural energy fades from his body as he slams his palms to the earth, releasing a torrent of lightning. From the ground erupts a thunderous stampede of crackling bulls, their horns sparking with destructive force as they charge the prison from every direction. The impacts shatter the silence with thunderclaps, the electricity coursing through the water and ice, turning the prison into a chamber of agony as Sinthorus is wracked with searing pain, caught between the crushing weight of the ice and the relentless fury of lightning.

(Suiton: Tengai Dekisui ) - Water Style: Dome of Drowning

Rank: S
Type: Attack
Range: Short/Mid
Chakra Cost: 40
Damage Points: 80
Description: The opponent is trapped inside a ice cube looking thing. The inside of it is filled with water, which makes your opponent drown.

(Raitoningu sutairu): Ran'ningu osuushi: Lightning style: Running bulls
Ranks:S
Type: Offensive
Range: Short-Mid
Chakra:40
Damage points:80
Description: This jutsu entails much in the concept of shape manipulation, the user does it by concentrating on his ration chakra over a period of time building it up in massive amount he then releases the chakra which he got from concentration into the floor and emit the electricity through it its runs and races through the opponents and seemingly takes the shape of several racing bull going towards the opponents which when they impact emit their electricity from them
Note: Can be used twice a battle
Note; Must wait three turns to use again
Note: No A rank Lightning or above the following turn

Health: 240
Speed: 30
Tracking: 77
Chakra: 2.633 - 40 - 7 = 2.588
Senjutsu: 57 - 40 - 20
 
Last edited:

Sinthorus

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Still kneeling, Akhwera watched as Sinthorus unleashed a massive, rotating sandstorm, its swirling wall pushing outward and obscuring Sinthorus’s vision. Seizing the moment, Akhwera summoned the fabled Uzumaki chains, weaving them into an impenetrable barrier reinforced with water chakra that cooled the metal and the air around it, creating a shield that held firm against the raging storm and ensured his protection.

(Chakurachēn) Chakra Chains
Type: Supplementary/Offensive/Defensive
Rank: C-Rank to Forbidden S
Range: Short-Long
Chakra: 15-70 40
Damage: 30-120 80 + 15 + 30 + 20 = 145
Description:
Known by some members of the Uzumaki clan, this technique is the manifestation of the strongest of chakras within the clan and not a simple Ninjutsu technique. The user is able to focus and materialize chains from their body that can be used for various purposes. However, what makes it a technique that goes beyond the normal Ninjutsu category is that the user can manifest these chains in reality, using them to attack, defend or restrict a given target but can also manifest these chains in his mind, in a purely spiritual field. This enables the technique to act as defense against mental attacks (Genjutsu, Yamanaka Clan techniques, etc) by using the spiritual manifestation of the chains to "attack" the mental intrusion and dispel it. It was this ability that allowed Uzumaki Kushina and Uzumaki Mito to serve as perfect vessels for the Bijuu Kurama, as they could use it to restrict the 9 Tails Demon Fox inside their bodies. When manifested as a Ninjutsu attack, it has both great range and strength. The chains can be used to attack (each chain ends in a kunai-like spear which can be used to pierce a target as a spear or the chains can be used to slam into the target or surround it and "crush" it) or defend (using the same methods) against enemies and techniques but its main purpose is to restrict and contain targets. The restriction effect is achieved partially due to two aspects: their physical strength (which restricts the target physically, preventing it from moving) and their inherent "sealing property". This property enables the chains to have a restriction effect that goes beyond the physical restriction, preventing the target from being summoned, teleporting, etc. This effect can be boosted to a full sealing effect (including the targets ability to mold chakra, etc) if the user spends additional chakra. The effect isn't a sealing technique, however, because it will only work while the user fuels it with chakra, unlike normal seals.
Note: Can only be used by Advanced Uzumaki Clan bios and Canon Uzumaki bios seen using it
Note: To use the sealing effect, the user must pay an additional amount of chakra equal to the strength he wishes to attribute to the effect; counts as a move
Note: Forbidden Rank usage will lead to a 4 turn cold down time before the technique can be used again; costs 70 chakra, carries a potential 120 damage points, only usable with the physical manifestation.
Note: Spiritual usage can counter genjutsu, yamanaka techniques and other similar mental intrusion techniques up to the same rank

( Īsutandoragon no shizukesa ) | Tranquility of The Eastern Dragon (Passive)
Type: Supplementary
Rank: B
Range:
Chakra: 20 [+10 to jutsu]
Damage: +20
Description: Tranquility of The Eastern Dragon is 1 of 4 secret sealing techniques created by the Uzumaki clan to give their unique Chakra Chains more versatility. Specifically, Tranquility focuses on elemental chakras to enhance the overall effectiveness of the chains. Through the use of additional chakra when deploying the chains, the user is able to passively mark his chains with kanji of a chosen element [to be specifically posted which element in bio] to enhance them to fit their needs. The kanji would instantly erect a barrier that is skin tight on the chains, possessing the inherit properties of said element. This can range from being a basic element, to an advanced element or CE, which effectively raises the rank of the chains when used. This is something that CAN be applied to the chains but doesn't HAVE to be applied every use, seeing as the chains would also take on the weaknesses of said element and wouldn't always be needed.
On the other hand, at the cost of a move and 20 chakra, the user can switch the kanji seal to a new element (losing the old seal). This would happen within the same time frame of the chains due to the nature of this technique, being unusable on its own.
Note: Can only be used on chains up to S rank.
Note: For S rank seals the user will need to perform an additional hand seal when forming the chains or swapping the seal. Can only be used to apply S rank seals 3 times better battle, with two turns between uses.

Witnessing the full transformation of Sinthorus, with his demonic eyes and monstrous appearance, without hesitation, Akhwera slammed his palm to the ground, surging chakra through the earth and air around his foe, and in an instant a prison of water rose and solidified into ice, encasing Sinthorus in a frozen cage designed to trap him where he stood.

The moment Sinthorus is sealed within the frozen prison, Akhwera’s natural energy fades from his body as he slams his palms to the earth, releasing a torrent of lightning. From the ground erupts a thunderous stampede of crackling bulls, their horns sparking with destructive force as they charge the prison from every direction. The impacts shatter the silence with thunderclaps, the electricity coursing through the water and ice, turning the prison into a chamber of agony as Sinthorus is wracked with searing pain, caught between the crushing weight of the ice and the relentless fury of lightning.

(Suiton: Tengai Dekisui ) - Water Style: Dome of Drowning

Rank: S
Type: Attack
Range: Short/Mid
Chakra Cost: 40
Damage Points: 80
Description: The opponent is trapped inside a ice cube looking thing. The inside of it is filled with water, which makes your opponent drown.

(Raitoningu sutairu): Ran'ningu osuushi: Lightning style: Running bulls
Ranks:S
Type: Offensive
Range: Short-Mid
Chakra:40
Damage points:80
Description: This jutsu entails much in the concept of shape manipulation, the user does it by concentrating on his ration chakra over a period of time building it up in massive amount he then releases the chakra which he got from concentration into the floor and emit the electricity through it its runs and races through the opponents and seemingly takes the shape of several racing bull going towards the opponents which when they impact emit their electricity from them
Note: Can be used twice a battle
Note; Must wait three turns to use again
Note: No A rank Lightning or above the following turn

Health: 240
Speed: 30
Tracking: 77
Chakra: 2.633 - 40 - 7 = 2.588
Senjutsu: 57 - 40 - 20
A demonic aura sets our Sin as the beast with takes over. Their foe managed to defend themselves, but it came with a cost. Their eyes returned to normal. Was that empowered state over? The next moment a cage formed of ice, trapping him in water. He struggled against it to no avail. Sin let out a tremendous roar of rage that released a devastating shockwave, shooting out in all directions destructing everything in its path. This would easily over power the water freeing Sin as he sprints towards his foe. Their tracking would still be reduced by 1/3 from the mirages created.

( Bijutsu: Biju Shōgekiha ) - Tailed Beast Skill: Tailed Beast Shockwave
Type: Offensive/Defensive
Rank: B - S Rank
Range: Short - Long
Chakra: 20 - 40
Damage: 40 - 80+30+30=140
Description: A basic skill available to all Tailed Beasts and their Jinchuriki, the chakra shockwave is as dramatic as it is useful. A Tailed Beast uses its massive chakra reserve to turn anything from a roar or a simple wave of a limb into a powerful force of pressure and destruction. The ability varies in power, depending on the chakra mode the user is in and the chakra he puts into it but can only be used from time to time and never in focused or precise ways. In their Chakra Shroud state, the technique gains a +20 damage increase. In their Incomplete Mode, the technique gains a +30 damage increase. In Complete Transformation, the technique gains +40 damage increase.
Note: Can be used by Pseudo Jinchuriki's in their Final Pseudo Mode
Note: Jinchuriki's can use this skill in their Initial and Complete Transformations
Note: Can only be used once every 2 turns

As this new demonic state of Sin races forwards, bounding on all 4s, it swipes with it's right hand, using the gesture to create waves that cause the area all around his foe to explode with devastating force:

( Bijutsu: Biju Gekido ) - Tailed Beast Skill: Tailed Beast Berserk
Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80+30=110
Description: While in his incomplete biju form, the user will performs a sequence of slashes with his claws and finishes the attack with a red chakra aura explosion covering the entirety of short range, though leaving him unscathed.
Note: Can only be used by Jinchuriki in their Incomplete Bijuu form
 

Gutsy

Kage in the Making 👑
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Akhwera's eyes widened as the water prison shattered, the roar of the 1 tails splitting the air, followed by the oncoming shockwave tearing towards him. In that instant, he steadied his breath and let his chakra erupt, entering the Yang State, his form wrapped in a flowing white and black shroud that shifted like living fire, his hair and sclera turning stark white. Floating around him was the ethereal Onibi, glowing will-o-wisps, drifting into existence around him, orbiting like guardians. The shockwave struck, its sheer pressure enough to rattle the earth, yet Akhwera stood firm, yet he was pushed back several meters, as the wave tore at his body and left him damaged.

(Yoton Modo) – Yang State
Type: Mode
Rank: S
Range: N/A
Chakra: 200 (-50 per turn)
Damage: N/A
Description: Based on Hagoromo’s Six Paths Sage Mode, those who have completed and specialized in Yang Release can enter this mode to elevate their prowess, but only in their spiritual or physical capabilities. The lack of the Juubi’s monstrous chakra and natural energy makes it impossible for proper balance of both Yin and Yang natures simultaneously at such a high level. When entering this mode, users first gather their five basic nature chakras and their Yin and Yang natures. They then manipulate the ratio of their Yin to Yang chakra such that one nature almost completely overshadows the other, done almost instantly and effortlessly. The result causes the user to enter one Yang State. Yang State is the state entered by users when they emphasize their Yang chakra over their Yin chakra. In this state the user is endowed with a white and black chakra shroud that the user can alter cosmetically. Their hair and sclera become white, and their hands glow a white energy with fingerless gloves and black magatama along their back. The user gains two main attributes in this state: Tian and Onibi. Tian refers to physical power beyond the scope of earthly mortals. While in Yang State the user’s ability to track and react to movement and actions becomes limitless. The user’s speed increases by 6x their base speed. Likewise, their physical durability reaches its apex, capable of reducing damage from all physical clashes by 80 damage. Note that this physical reduction goes beyond simply physical elements; it applies to anything within the ‘physical’ realm – meaning any physical interaction, be it from Fire Release, Earth, or Lightning are reduced while in Yang State. The opposite, the Spiritual, is not mitigated. Though important to note the user is still suspectable to techniques that apply physically debilitating debuffs, such as paralysis, fatigue, etc. The other trait the user gains, Onibi, activates when the user enters Yang State. The drawback to this technique is that, due to the massive imbalance of Yang chakra, Yin Release and other spiritual techniques are impossible to use whilst in this state.
Note: Use of Yang State requires the user to have completed Yang Release training and stated on their biography that this is their chosen state. Once one has completed Yin-Yang Release training they are able to use these states interchangeably, respecting restrictions.
Note: This technique only last 6 turns and can be used only once per battle.
Note: Once the technique ends the user’s spiritual or physical chakra is drained to the barest minimum for their survival, thus making them incapable of using Yin, Yang, or Yin-Yang Release techniques for 10 turns and incapable of using taijutsu for 5 turns (this includes releasing leg weights and physically augmenting techniques).
Note: Likewise, users are unable to use techniques above A-rank for 4 turns.
Note: Yin-Yang Release Creations cannot use Yang State.

(Onibi) – Onibi (Passive - Activated with Yang State, rolled 4)
Type: Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: 40 (-10 per turn)
Damage: N/A
Description: Said to be ghosts of light in ancient lore, these are the spirits of the dead that can be roughly translated as Will-o’-Wisps. Within the field of Yang Release it is the pinnacle manifestation of the field’s core concept: governing vitality and life, the ultimate display of a Yang Master as the giver of life. Onibi is activated simultaneously as Yang Mode, initiated passively once the Mode has been entered. Much like how Kuninotokotachi augments all of the user’s Illusionary techniques, Onibi augments all of the user’s specialized physical techniques; for the duration of Yang State all of the aforementioned techniques are enhanced by passively infusing them with Change into Hell. Each creation is endowed with 300 chakra points, 100 health, sharing their creator’s base speed, and their own form of sentience. Like with Change into Hell, creations through this technique are able to use techniques from the source they are produced from. As life is ever changing and mutating in each permutation, Onibi also grants two random mutations to each creation. These are to be rolled on each time a sentient creation is formed with Onibi. When Yang State expires the user’s techniques that are augmented with Onibi’s sentience and mutations also expire. The random mutations are as follows:
  1. Empowered Vitality: The user’s sentient entity’s vitality is empowered further, increasing its health pool by 80 additional points.
  2. Clear Casting: The user’s sentient entity has its ability to perform techniques augmented, allowing it to perform its techniques without the need for hand seals.
  3. Empowered Speed: The user’s sentient entity has its ability to move enhanced, increasing its speed by 8 base levels.
  4. Thickened Hide: Improved durability reduces all physical damage taken by 40.
  5. Empowered Reserves: The user’s reserves are empowered, increasing its base chakra reserves to 500.
  6. Black Blood: Infuses a deadly vitality-based mutagen within the sentient creation. When the Creation dies or expires its blood will burst in a mid-range radius from its position, afflicting any within with Black Blood. Black Blood inflicts 10 damage per turn indefinitely on any, other than the user, until the end of the battle. Can only be cured by Yin-Yang Release or Senjutsu.
  7. Debilitating Aura: The user’s sentient creation radiates physical energy, destabilizing any living target within a five-meter zone around it. Reduces movement speed by 8 base levels, inflicts 10 damage per turn, and drains 10% of the targets chakra per turn. Can be resisted with a Yin Release technique of equal rank or Senjutsu that persists through this mutation’s duration.
  8. Acidic Spikes: The user’s sentient creation is empowered with the Acidic Spines mutation, causing it to periodically unleash a volley of vitality-based spikes at all enemy targets on the battlefield. Each spike inflicts 80 damage and contains 40 chakra. Its damage is inflicted at a rate of 40 per turn to living targets, but clashing with other techniques counts as 80 damage. Only a single spike can be released at a single target, with each additional target counting as an additional spike. This does not count toward one of the user’s three moves, and it has a 25% chance of occurring every other turn after the creation is formed.
  9. Overwhelming Vitality: The user’s sentient creation is empowered with Overwhelming Vitality, causing it to explode upon death in a mid-range radius explosion of violent energy. Anything caught within it suffers 120 damage.
  10. Prismatic Mutation: A mutation that takes on the combined effects of two random mutations, allowing for three total mutations on a creation. When this occurs, the user is to roll for the first mutation as normal, and then roll for one additional mutation and select one of the first four mutations. This allows for a total of three.
Akhwera's eyes locked on the charging beast, sensing the raw destructive power barreling toward him. Before the beast leapt to strike, he thrust his hand onto the ground, causing a massive Lindworm (Wyvern) to be formed entirely of black powder and formed into a giant wyvern of scales, claws, and wings. The wyvern erupted from the earth beneath him, lifting him onto its back as the one-tailed beast's slash tore into its dense form. The Lindworm shuddered under the impact, almost falling apart, its body pushed back by the sheer force, but the black powder held, absorbing the strike. With a vilent surge, it took flight, its powdery wings scattering like smoke, carrying Akhwera out of immediate danger while keeping him long-range from the beast.

As the Lindworm soared high into the sky, Akhwera raised his arms, causing torrents of black powder to pour from the heavens themselves, blanketing the battlefield below. The fine, choking particles fell like a relentless storm, shrouding the ground in a thick, shifting haze and reducing visibility to near nothing. The one-tailed beast charged blindly, forced to contend with the blinding cascade from above, while Akhwera, perched atop the airborne wyvern, directed the continuous rain of powder with precise control.

[Kayakuton: Rindowamu No Fafuniru] – Gunpowder: Fafnir the Lindworm (100 HP - 70 = 30).
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40(-10 per turn) Lindworm gains 300 chakra points, 100 health + 40 durability
Damage: N/A
Description: Fafnir the Lindworm is conjured after the user has performed a set of two hand seals. As a result, the users chakra will seep into the ground, causing the earth below them to transform into gunpowder and be manipulated into the form of a Lindworm. A creature like that of a wyvern, it has two legs and wings, and a serpent like body. Its tail has spikes of gunpowder across it, which can be used to swing at their target with a reach of long-range and condensed to the point it is capable of piercing through someone. The lindworm, is capable of flight and it moves with a nimble and quick body. As it is conjured from below the user, it will rise, with him standing on top of it, however the user can create it somewhere within short-range of them instead. The creature that is called Fafnir, can attack its target by biting down and curling itself around them, while then causing itself to ignite and explode with the full force of the technique [80 Damage]. The user is also capable, with a single hand seal, of causing it to explode prematurely, with a powerful shockwave and fire.
Like dragons, the lindworm Fafnir, is capable of releasing what for a dragon would be a fireball, but in this case, it would be a ball of gunpowder. The dragon would generate a ball of gunpowder within its bowels, which would be released towards their target at intense speed, faster than a normal fireball. The ball of gunpowder is somewhat malleable, as it will upon impact loose its composure and sort of splatter across the target and surrounding area, with just about a second or two delaying the explosion itself. As a result, it is like that of a bomb with an extended ignition cord, while after it strikes and splatters the target it will explode about a second after, causing a massive shockwave and destruction of the area [A-rank: 60 Damage].
Usable twice and lasts for four turns
No S-rank or above gunpowder the following turn
The ball of gunpowder is considered A-rank and the Lindworm can utilize it three times in a fight

[Kayakuton: Atorantisu no Sainan] – Gunpowder: Calamity of Atlantis
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30(-10 per turn)
Damage: N/A
Description: Calamity of Atlantis is a technique that causes it to rain down with gunpowder the size of regular rain droplets, taking command of the skies, it will require the user to perform a single hand seal, while then it will appear as if black rain is falling across the area, or simply in specified areas of the battlefield, the sky having turned black from above. These pebbles of gunpowder will continue to fall upon the field and at the user’s discretion, he can cause the pebbles to explode, creating what will seem like an endless chain reaction of explosions, never losing its potency as it continues to rain and explode [A-rank damage]. Of course, if any form of energy-based techniques is used like lightning, fire or energy-based techniques, it will cause the pebbles to react and begin a chain reaction of explosions with severe results. The chain reaction of explosions will occur for as long as the rain is falling. In addition to the fact that it prevents energy-based techniques usage, the rain of gunpowder can also be utilized as a medium for other gunpowder-based techniques. In addition to the fact that it can be utilized as a medium for gunpowder techniques, if the rain is falling and other gunpowder based techniques are utilized, the pebbles of gunpowder that falls will either add to the strength of the explosion or it will attach itself to the moving projectiles or creatures created by gunpowder [Adding a total of +20 to other gunpowder techniques up to A-rank, +10 for S-rank and above].
Technique is active for a total of 3 turns
Usable twice per battle
Has a two turn cooldown

Health: 240 - 60 (To the body) = 180 (75% remaining).
Speed: 60
Tracking: Unlimited (Yang State).
Chakra: 2.588 - 200 - 40 - 40 - 30 = 2.278
 

Sinthorus

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Akhwera's eyes widened as the water prison shattered, the roar of the 1 tails splitting the air, followed by the oncoming shockwave tearing towards him. In that instant, he steadied his breath and let his chakra erupt, entering the Yang State, his form wrapped in a flowing white and black shroud that shifted like living fire, his hair and sclera turning stark white. Floating around him was the ethereal Onibi, glowing will-o-wisps, drifting into existence around him, orbiting like guardians. The shockwave struck, its sheer pressure enough to rattle the earth, yet Akhwera stood firm, yet he was pushed back several meters, as the wave tore at his body and left him damaged.

(Yoton Modo) – Yang State
Type: Mode
Rank: S
Range: N/A
Chakra: 200 (-50 per turn)
Damage: N/A
Description: Based on Hagoromo’s Six Paths Sage Mode, those who have completed and specialized in Yang Release can enter this mode to elevate their prowess, but only in their spiritual or physical capabilities. The lack of the Juubi’s monstrous chakra and natural energy makes it impossible for proper balance of both Yin and Yang natures simultaneously at such a high level. When entering this mode, users first gather their five basic nature chakras and their Yin and Yang natures. They then manipulate the ratio of their Yin to Yang chakra such that one nature almost completely overshadows the other, done almost instantly and effortlessly. The result causes the user to enter one Yang State. Yang State is the state entered by users when they emphasize their Yang chakra over their Yin chakra. In this state the user is endowed with a white and black chakra shroud that the user can alter cosmetically. Their hair and sclera become white, and their hands glow a white energy with fingerless gloves and black magatama along their back. The user gains two main attributes in this state: Tian and Onibi. Tian refers to physical power beyond the scope of earthly mortals. While in Yang State the user’s ability to track and react to movement and actions becomes limitless. The user’s speed increases by 6x their base speed. Likewise, their physical durability reaches its apex, capable of reducing damage from all physical clashes by 80 damage. Note that this physical reduction goes beyond simply physical elements; it applies to anything within the ‘physical’ realm – meaning any physical interaction, be it from Fire Release, Earth, or Lightning are reduced while in Yang State. The opposite, the Spiritual, is not mitigated. Though important to note the user is still suspectable to techniques that apply physically debilitating debuffs, such as paralysis, fatigue, etc. The other trait the user gains, Onibi, activates when the user enters Yang State. The drawback to this technique is that, due to the massive imbalance of Yang chakra, Yin Release and other spiritual techniques are impossible to use whilst in this state.
Note: Use of Yang State requires the user to have completed Yang Release training and stated on their biography that this is their chosen state. Once one has completed Yin-Yang Release training they are able to use these states interchangeably, respecting restrictions.
Note: This technique only last 6 turns and can be used only once per battle.
Note: Once the technique ends the user’s spiritual or physical chakra is drained to the barest minimum for their survival, thus making them incapable of using Yin, Yang, or Yin-Yang Release techniques for 10 turns and incapable of using taijutsu for 5 turns (this includes releasing leg weights and physically augmenting techniques).
Note: Likewise, users are unable to use techniques above A-rank for 4 turns.
Note: Yin-Yang Release Creations cannot use Yang State.

(Onibi) – Onibi (Passive - Activated with Yang State, rolled 4)
Type: Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: 40 (-10 per turn)
Damage: N/A
Description: Said to be ghosts of light in ancient lore, these are the spirits of the dead that can be roughly translated as Will-o’-Wisps. Within the field of Yang Release it is the pinnacle manifestation of the field’s core concept: governing vitality and life, the ultimate display of a Yang Master as the giver of life. Onibi is activated simultaneously as Yang Mode, initiated passively once the Mode has been entered. Much like how Kuninotokotachi augments all of the user’s Illusionary techniques, Onibi augments all of the user’s specialized physical techniques; for the duration of Yang State all of the aforementioned techniques are enhanced by passively infusing them with Change into Hell. Each creation is endowed with 300 chakra points, 100 health, sharing their creator’s base speed, and their own form of sentience. Like with Change into Hell, creations through this technique are able to use techniques from the source they are produced from. As life is ever changing and mutating in each permutation, Onibi also grants two random mutations to each creation. These are to be rolled on each time a sentient creation is formed with Onibi. When Yang State expires the user’s techniques that are augmented with Onibi’s sentience and mutations also expire. The random mutations are as follows:
  1. Empowered Vitality: The user’s sentient entity’s vitality is empowered further, increasing its health pool by 80 additional points.
  2. Clear Casting: The user’s sentient entity has its ability to perform techniques augmented, allowing it to perform its techniques without the need for hand seals.
  3. Empowered Speed: The user’s sentient entity has its ability to move enhanced, increasing its speed by 8 base levels.
  4. Thickened Hide: Improved durability reduces all physical damage taken by 40.
  5. Empowered Reserves: The user’s reserves are empowered, increasing its base chakra reserves to 500.
  6. Black Blood: Infuses a deadly vitality-based mutagen within the sentient creation. When the Creation dies or expires its blood will burst in a mid-range radius from its position, afflicting any within with Black Blood. Black Blood inflicts 10 damage per turn indefinitely on any, other than the user, until the end of the battle. Can only be cured by Yin-Yang Release or Senjutsu.
  7. Debilitating Aura: The user’s sentient creation radiates physical energy, destabilizing any living target within a five-meter zone around it. Reduces movement speed by 8 base levels, inflicts 10 damage per turn, and drains 10% of the targets chakra per turn. Can be resisted with a Yin Release technique of equal rank or Senjutsu that persists through this mutation’s duration.
  8. Acidic Spikes: The user’s sentient creation is empowered with the Acidic Spines mutation, causing it to periodically unleash a volley of vitality-based spikes at all enemy targets on the battlefield. Each spike inflicts 80 damage and contains 40 chakra. Its damage is inflicted at a rate of 40 per turn to living targets, but clashing with other techniques counts as 80 damage. Only a single spike can be released at a single target, with each additional target counting as an additional spike. This does not count toward one of the user’s three moves, and it has a 25% chance of occurring every other turn after the creation is formed.
  9. Overwhelming Vitality: The user’s sentient creation is empowered with Overwhelming Vitality, causing it to explode upon death in a mid-range radius explosion of violent energy. Anything caught within it suffers 120 damage.
  10. Prismatic Mutation: A mutation that takes on the combined effects of two random mutations, allowing for three total mutations on a creation. When this occurs, the user is to roll for the first mutation as normal, and then roll for one additional mutation and select one of the first four mutations. This allows for a total of three.
Akhwera's eyes locked on the charging beast, sensing the raw destructive power barreling toward him. Before the beast leapt to strike, he thrust his hand onto the ground, causing a massive Lindworm (Wyvern) to be formed entirely of black powder and formed into a giant wyvern of scales, claws, and wings. The wyvern erupted from the earth beneath him, lifting him onto its back as the one-tailed beast's slash tore into its dense form. The Lindworm shuddered under the impact, almost falling apart, its body pushed back by the sheer force, but the black powder held, absorbing the strike. With a vilent surge, it took flight, its powdery wings scattering like smoke, carrying Akhwera out of immediate danger while keeping him long-range from the beast.

As the Lindworm soared high into the sky, Akhwera raised his arms, causing torrents of black powder to pour from the heavens themselves, blanketing the battlefield below. The fine, choking particles fell like a relentless storm, shrouding the ground in a thick, shifting haze and reducing visibility to near nothing. The one-tailed beast charged blindly, forced to contend with the blinding cascade from above, while Akhwera, perched atop the airborne wyvern, directed the continuous rain of powder with precise control.

[Kayakuton: Rindowamu No Fafuniru] – Gunpowder: Fafnir the Lindworm (100 HP - 70 = 30).
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40(-10 per turn) Lindworm gains 300 chakra points, 100 health + 40 durability
Damage: N/A
Description: Fafnir the Lindworm is conjured after the user has performed a set of two hand seals. As a result, the users chakra will seep into the ground, causing the earth below them to transform into gunpowder and be manipulated into the form of a Lindworm. A creature like that of a wyvern, it has two legs and wings, and a serpent like body. Its tail has spikes of gunpowder across it, which can be used to swing at their target with a reach of long-range and condensed to the point it is capable of piercing through someone. The lindworm, is capable of flight and it moves with a nimble and quick body. As it is conjured from below the user, it will rise, with him standing on top of it, however the user can create it somewhere within short-range of them instead. The creature that is called Fafnir, can attack its target by biting down and curling itself around them, while then causing itself to ignite and explode with the full force of the technique [80 Damage]. The user is also capable, with a single hand seal, of causing it to explode prematurely, with a powerful shockwave and fire.
Like dragons, the lindworm Fafnir, is capable of releasing what for a dragon would be a fireball, but in this case, it would be a ball of gunpowder. The dragon would generate a ball of gunpowder within its bowels, which would be released towards their target at intense speed, faster than a normal fireball. The ball of gunpowder is somewhat malleable, as it will upon impact loose its composure and sort of splatter across the target and surrounding area, with just about a second or two delaying the explosion itself. As a result, it is like that of a bomb with an extended ignition cord, while after it strikes and splatters the target it will explode about a second after, causing a massive shockwave and destruction of the area [A-rank: 60 Damage].
Usable twice and lasts for four turns
No S-rank or above gunpowder the following turn
The ball of gunpowder is considered A-rank and the Lindworm can utilize it three times in a fight

[Kayakuton: Atorantisu no Sainan] – Gunpowder: Calamity of Atlantis
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30(-10 per turn)
Damage: N/A
Description: Calamity of Atlantis is a technique that causes it to rain down with gunpowder the size of regular rain droplets, taking command of the skies, it will require the user to perform a single hand seal, while then it will appear as if black rain is falling across the area, or simply in specified areas of the battlefield, the sky having turned black from above. These pebbles of gunpowder will continue to fall upon the field and at the user’s discretion, he can cause the pebbles to explode, creating what will seem like an endless chain reaction of explosions, never losing its potency as it continues to rain and explode [A-rank damage]. Of course, if any form of energy-based techniques is used like lightning, fire or energy-based techniques, it will cause the pebbles to react and begin a chain reaction of explosions with severe results. The chain reaction of explosions will occur for as long as the rain is falling. In addition to the fact that it prevents energy-based techniques usage, the rain of gunpowder can also be utilized as a medium for other gunpowder-based techniques. In addition to the fact that it can be utilized as a medium for gunpowder techniques, if the rain is falling and other gunpowder based techniques are utilized, the pebbles of gunpowder that falls will either add to the strength of the explosion or it will attach itself to the moving projectiles or creatures created by gunpowder [Adding a total of +20 to other gunpowder techniques up to A-rank, +10 for S-rank and above].
Technique is active for a total of 3 turns
Usable twice per battle
Has a two turn cooldown

Health: 240 - 60 (To the body) = 180 (75% remaining).
Speed: 60
Tracking: Unlimited (Yang State).
Chakra: 2.588 - 200 - 40 - 40 - 30 = 2.278
His foe managed to survive his last attack. It didn't matter. They would never be strong enough to beat him. With two handseals, Sin slammed his hand on the ground creating a barrier around his foe forcing them to the ground. This barrier was unique, as it was a living barrier with a mind of it's own. Being a master over fuuin thanks to the beast within him, this came with ease.


(Tajū Mugen Hōyō ) - Multiple Infinite Embraces
Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra cost: 30 (-100 to the target per turn, +100 to user per turn)+10 = 40
Damage points: N/A
Description: This technique is a stronger version of Infinite Embraces and is used basically in the same manner. The user will do the Tiger → Dog → Horse → Dragon → Boar hand seals and slam his hands on the ground, creating a bigger barrier than the original technique but similar in its essence which drains the target's chakra but also pushes down on them making it much harder to break free. The massive pressure the technique puts on the target prevents the target from moving unless it has some sort of enhanced strength ability, making it very difficult to break free from it. Unable to move, the targets are also unable to mold chakra above A-Rank while having his chakra drained. The barrier can only be broken by A-Rank techniques or above or by attacking the user.

(Yoton: Jigoku ni henkō) - Yang Release: Change into Hell
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: N/A (+50, -10 per turn)
Damage points: N/A
Description: The user is able to use their Yang nature too imbue life into an elemental technique, creating a Yang/Element sentient entity that remains on the field to aid them. The only limit is the size of the technique originally used as an elemental source, as the resulting entity will always be half the size. The entity can be interacted with, can act on its own, and is made of the element sourced with all its properties intact. Its strength is based on the original elemental technique used as a source. This doesn’t consume time since it is actually a skill applied to a technique used within the same timeframe. The infused chakra increases the technique by an additional ten chakra, of the fifty it costs in total. Note that the resulting entity created by this technique is bound by logical limitations of its shape and nature; a meteor cannot move on its own, a pillar cannot walk away, and a statue without arms cannot pick things up. Likewise, while it is able to use techniques from the source it is created from it cannot extend into different fields. For instance, if Susano’o is brought to life by this technique it cannot use Blaze Release unless the Susano’o itself is constructed, or partially formed, from Blaze itself (e.g. Sasuke’s Susano’o). It is bound by the literal source it is formed from, rather than the fields it is bound to.
Note: Usable 3 times per battle and up to 6 times per event to create one entity with up to 300 chakra points that is able to use jutsu from the source it was created from. Its chakra reserves can be replenished through external means, and because it has a chakra network can fall under the influence of Genjutsu or other Spiritual-based techniques.
Note: Yang Release Specialists and Yin-Yang users can apply this technique to advanced fields and CE and advanced elements.

Following that, Sin would cause all the sand that spread around the field before to gather all around his foe from every direction to come crashing down crushing them:

(Suna no Houshutsu: Iabet no Shouhi) - Sand Release: Iabet's Consumption
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80+30+30+15= 155
Description: The user will perform 3 hand seals releasing their chakra into the surrounding area, breaking down all everything around their target/targets into sand. This only works on solids that can be reasonably turned to sand, like rock, wood and other solids where logic applies. This will only break down solids that don't contain chakra. With this the sand will converge on the target/targets from all directions, forming a complete sphere mid-range around them before closing in, crushing them with devastating force, leaving no room for escape. Should the target/target’s be stood on a solid surface, that will be broken down under them converging on them. This technique can be made large enough to engulf a summon the size of Gambunta.

Note: Can only be used 2 times per battle or 4 times per event/arc. Can only be used once every two turns and no sand jutsu above A rank and above in the following turn.
 

Gutsy

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Akhwera strained as the Multiple Infinite Embrace tightened, pressing him down like an ocean of stone. Drawing on his Uzumaki heritage, he forced his chakra into the barrier’s weave, flooding its script until the lattice buckled and, with a violent crack, shattered into nothing.

( Kekkai Kireme no Jutsu ) - Barrier Shatter Technique
Rank: B - S A
Type: Supplementary
Range: Short - Mid
Chakra: 20 - 40 30 + 10 (Chakra Fortification)
Damage: N/A
Description: The user will insert their chakra into a active barrier to then interfere with the source and cancel the barrier shattering its shell.
Note: Must make direct contact. Regular Fuuinjutsu users can dispel Barrier Techniques B-Rank and below. Uzumaki bios can dispel up to A-Rank. Advanced Sealing Specialists can dispel up to S rank Barriers.

Sand roared toward him like a collapsing tide, and Akhwera flared his chakra in desperation. From his back burst the famed Uzumaki chains, lashing outward before coiling inward, weaving around him in a tight dome of glimmering links. For a heartbeat the barrier held, the chains groaning under the crushing weight, then the sand pressed harder, grinding through the dome until the links snapped in a shower of chakra light. The dome collapsed, and the full force of the sand smashed into him, driving him down in an avalanche of pressure (damage lowered by 20).

(Chakurachēn) Chakra Chains
Type: Supplementary/Offensive/Defensive
Rank: C-Rank to Forbidden S
Range: Short-Long
Chakra: 15-70 70
Damage: 30-120 120 + 15 = 135
Description:
Known by some members of the Uzumaki clan, this technique is the manifestation of the strongest of chakras within the clan and not a simple Ninjutsu technique. The user is able to focus and materialize chains from their body that can be used for various purposes. However, what makes it a technique that goes beyond the normal Ninjutsu category is that the user can manifest these chains in reality, using them to attack, defend or restrict a given target but can also manifest these chains in his mind, in a purely spiritual field. This enables the technique to act as defense against mental attacks (Genjutsu, Yamanaka Clan techniques, etc) by using the spiritual manifestation of the chains to "attack" the mental intrusion and dispel it. It was this ability that allowed Uzumaki Kushina and Uzumaki Mito to serve as perfect vessels for the Bijuu Kurama, as they could use it to restrict the 9 Tails Demon Fox inside their bodies. When manifested as a Ninjutsu attack, it has both great range and strength. The chains can be used to attack (each chain ends in a kunai-like spear which can be used to pierce a target as a spear or the chains can be used to slam into the target or surround it and "crush" it) or defend (using the same methods) against enemies and techniques but its main purpose is to restrict and contain targets. The restriction effect is achieved partially due to two aspects: their physical strength (which restricts the target physically, preventing it from moving) and their inherent "sealing property". This property enables the chains to have a restriction effect that goes beyond the physical restriction, preventing the target from being summoned, teleporting, etc. This effect can be boosted to a full sealing effect (including the targets ability to mold chakra, etc) if the user spends additional chakra. The effect isn't a sealing technique, however, because it will only work while the user fuels it with chakra, unlike normal seals.
Note: Can only be used by Advanced Uzumaki Clan bios and Canon Uzumaki bios seen using it
Note: To use the sealing effect, the user must pay an additional amount of chakra equal to the strength he wishes to attribute to the effect; counts as a move
Note: Forbidden Rank usage will lead to a 4 turn cold down time before the technique can be used again; costs 70 chakra, carries a potential 120 damage points, only usable with the physical manifestation.
Note: Spiritual usage can counter genjutsu, yamanaka techniques and other similar mental intrusion techniques up to the same rank

Health: 180 (75% remaining) - 135 = 55
Speed: 60
Tracking: Unlimited (Yang State).
Chakra: 2.348 - 50 - 10 - 30 - 70 = 2.188

  • 30% Health remaining - Should an attack reduce the user’s health this low, it will cause one to suffer -1 DEX AP.
 

Sinthorus

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Akhwera strained as the Multiple Infinite Embrace tightened, pressing him down like an ocean of stone. Drawing on his Uzumaki heritage, he forced his chakra into the barrier’s weave, flooding its script until the lattice buckled and, with a violent crack, shattered into nothing.

( Kekkai Kireme no Jutsu ) - Barrier Shatter Technique
Rank: B - S A
Type: Supplementary
Range: Short - Mid
Chakra: 20 - 40 30 + 10 (Chakra Fortification)
Damage: N/A
Description: The user will insert their chakra into a active barrier to then interfere with the source and cancel the barrier shattering its shell.
Note: Must make direct contact. Regular Fuuinjutsu users can dispel Barrier Techniques B-Rank and below. Uzumaki bios can dispel up to A-Rank. Advanced Sealing Specialists can dispel up to S rank Barriers.

Sand roared toward him like a collapsing tide, and Akhwera flared his chakra in desperation. From his back burst the famed Uzumaki chains, lashing outward before coiling inward, weaving around him in a tight dome of glimmering links. For a heartbeat the barrier held, the chains groaning under the crushing weight, then the sand pressed harder, grinding through the dome until the links snapped in a shower of chakra light. The dome collapsed, and the full force of the sand smashed into him, driving him down in an avalanche of pressure (damage lowered by 20).

(Chakurachēn) Chakra Chains
Type: Supplementary/Offensive/Defensive
Rank: C-Rank to Forbidden S
Range: Short-Long
Chakra: 15-70 70
Damage: 30-120 120 + 15 = 135
Description:
Known by some members of the Uzumaki clan, this technique is the manifestation of the strongest of chakras within the clan and not a simple Ninjutsu technique. The user is able to focus and materialize chains from their body that can be used for various purposes. However, what makes it a technique that goes beyond the normal Ninjutsu category is that the user can manifest these chains in reality, using them to attack, defend or restrict a given target but can also manifest these chains in his mind, in a purely spiritual field. This enables the technique to act as defense against mental attacks (Genjutsu, Yamanaka Clan techniques, etc) by using the spiritual manifestation of the chains to "attack" the mental intrusion and dispel it. It was this ability that allowed Uzumaki Kushina and Uzumaki Mito to serve as perfect vessels for the Bijuu Kurama, as they could use it to restrict the 9 Tails Demon Fox inside their bodies. When manifested as a Ninjutsu attack, it has both great range and strength. The chains can be used to attack (each chain ends in a kunai-like spear which can be used to pierce a target as a spear or the chains can be used to slam into the target or surround it and "crush" it) or defend (using the same methods) against enemies and techniques but its main purpose is to restrict and contain targets. The restriction effect is achieved partially due to two aspects: their physical strength (which restricts the target physically, preventing it from moving) and their inherent "sealing property". This property enables the chains to have a restriction effect that goes beyond the physical restriction, preventing the target from being summoned, teleporting, etc. This effect can be boosted to a full sealing effect (including the targets ability to mold chakra, etc) if the user spends additional chakra. The effect isn't a sealing technique, however, because it will only work while the user fuels it with chakra, unlike normal seals.
Note: Can only be used by Advanced Uzumaki Clan bios and Canon Uzumaki bios seen using it
Note: To use the sealing effect, the user must pay an additional amount of chakra equal to the strength he wishes to attribute to the effect; counts as a move
Note: Forbidden Rank usage will lead to a 4 turn cold down time before the technique can be used again; costs 70 chakra, carries a potential 120 damage points, only usable with the physical manifestation.
Note: Spiritual usage can counter genjutsu, yamanaka techniques and other similar mental intrusion techniques up to the same rank

Health: 180 (75% remaining) - 135 = 55
Speed: 60
Tracking: Unlimited (Yang State).
Chakra: 2.348 - 50 - 10 - 30 - 70 = 2.188

  • 30% Health remaining - Should an attack reduce the user’s health this low, it will cause one to suffer -1 DEX AP.
Like I mentioned on discord, there's a couple things wrong here:
1. You can't use fuuin in yang state
2. You missed out the damage reduction from yang state too.

Your current health would be: 180 - (155-80=75) =105
  • 40% Health remaining - Should an attack reduce the user’s health this low, it will cause 5 damage to one’s torso every other turn instead of every 3 turns.



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As the sand converges on his foe, the sand itself would destroy the sentient barrier. This didn't matter though, the barrier had served it's purpose of holding his foe in place to take the full force of his attack. Sin's state of mind was chaotic at this point. All the wanted to do was put an end to this foe by any means. With his foe trapped in the sand, Sin controlled by the beast within places his hand on the ground, compacting the mass of sand he'd created with intense crushing force. He would use this three times over, constantly slamming his hand on the ground crushing the sand more and more in a violent rage to end his foe.

( Sabaku Soso ) - Sand Waterfall Funeral x3
Type: Offensive
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: 60+40+30+15=145
Description: By clenching his fist, the user wills the sand to compress itself with enormous pressure, effectively crushing anything caught within it. Any sand can be targeted by the technique, though its main use is with the users own techniques.
Note: Only useable by Gaara
 

Gutsy

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Realizing that he cannot use spiritual techniques or sealing arts, and is currently still under the influence of the multiple infinite embrace, he drops the Yang State to immediately use Barrier Shatter technique to shatter the barrier. Just as he does so he will get struck by the Sand Waterfall funeral techniques, completely crushing his body.

( Kekkai Kireme no Jutsu ) - Barrier Shatter Technique
Rank: B - S A
Type: Supplementary
Range: Short - Mid
Chakra: 20 - 40 30 + 10 (Chakra Fortification)
Damage: N/A
Description: The user will insert their chakra into a active barrier to then interfere with the source and cancel the barrier shattering its shell.
Note: Must make direct contact. Regular Fuuinjutsu users can dispel Barrier Techniques B-Rank and below. Uzumaki bios can dispel up to A-Rank. Advanced Sealing Specialists can dispel up to S rank Barriers.




GG WP
 
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