BASIC RULES
By default, the basic universal battle rules will be applied.
All players start mid-range from each other ( 10 meters ) in a plain field with a 50m radius with a river encircling it.
Thats ok, so is mine if we are being technical about it lol though my skills are even more outdated lmao
Ithaqua, an impossibly slender figure of bone and shadow, stood on the riverbank. His deadened, dark grey skin and wavy white hair were stark against the moonlit field, as were the icy blue irises of his haunting eyes, framed by pure black sclera. He wore a sleeveless, quilted navy vest over a dull purplish-blue tunic, a drastically tattered cloak with a large white fur hood, and snow boots elevated by curved metal stilts. Frost and crystallized ice swept across his clothes and face, which was mostly hidden behind a featureless white mask with almond-shaped eyeholes. In his right hand, he hefted a large wooden ice axe with a faint, warm yellow lantern dangling just below its blade.
A soft cough broke the silence. Across the river, a lone figure stood, their face shadowed by a wide-brimmed hat.
"Lost, traveler?" the stranger called out, their voice calm, almost casual.
Ithaqua's bony hands tightened their grip on the axe handle. The faint lantern light flickered, and a low, guttural growl rumbled from beneath his mask. He didn't answer with words. Instead, he simply began to cross the river, the water parting with a hiss as his stilts met the surface. The stranger didn't move, just waited, a faint, wry smile on their lips. The duel had been accepted.
One can easily mistaken the intentions of others, namely those of strange attributes. The Jinchuriki was idle, her thoughts somewhere amongst the stars, at least until she heard a voice calling out to her. It was sudden, proposing a question that caused the maiden to snap, turn on her heel- utilizing chakra to summon her bow from the seal located on her wrist. “Jesus Christ” she said, arrow in hand but not knocked to the bow. “Don’t be sneaking up on people like that” she said though mentally the Nibi snickered considering it was more than capable of seeing the person approaching.
“You think that’s funny eh?”
“Hilarious actually. Since when has the all mighty Mirabelle all of a sudden spooked by someone?”
“Considering I was in my own headspace…nevermind”
The duo mentally bickered briefly but before the stranger could get any closer, the arrow was appropriately knocked to the bow, and with a quick draw of the string, she released it. It was a regular arrow, but not spear headed - rather it was blunt at the tip- making it easier to strike in a nonlethal manner. It’s intended strike zone being between the target’s eyes, at least where it should be- with enough force to crack the mask in half.
“Dont come any closer, that was a warning shot”
Mirabelle said with an intense glare, her brows frowning into a scowl.
(Mayonaka ) Midnight (Custom Weapon)
Type: Weapon
Rank: S
Range: Short-Long
Chakra: N/A
Damage: N/A
Description: Mayonaka is a powerful bow that was handcrafted by Mirabelle Nariyuki. Her desire to create a weapon that suites her combat prowess as an archer allowed her to create this weapon. Through the assistance of her mentor, Paradox, a very cryptic weapons master – she was able to finally establish and create a bow that surpassed any of her previous weaponry. The bow itself is rather basic in design – being a sleek black coloration, having a somewhat glass like finish to it . The quiver associated with the bow rests on her hip usually but can be used in any fashion she desired such as on her back. The bow’s design is strong enough to resist one S rank attack or two A ranks before shattering to another technique afterwards. The bow itself is highly focused with its design of combining fuinjutsu and archery into one. These can be found below, with some of it revolving the bow itself and the quiver tied in.
Against the Fleeing Light (N/A) – Considered the most basic ability of the bow, is passive in nature and doesn’t require a move slot. Located on the bow and within the quiver are two seals, modified version of the “Lightning Blade Creation Seal”. Upon the user taking an arrow out from the quiver, it is immediately replaced with another in order to keep the user’s arsenal of arrows continuously filled. This allows the user to summon forth any kind of arrow she has access towards, though the quiver itself utilizes unique arrows as well. These unique arrows are adaptive by nature – meaning that they are capable of transforming into any kind of arrow the user might need in combat. This includes special arrows for custom fighting styles etc those allowing for the user to complete have access to their arsenal to the fullest capacity. This also extends to techniques that create chakra based arrows, causing adaptive arrows to absorb the chakra nature of the user and transforming into the needed arrow while the bow itself acts as the chakra bow or even turning into other types of bows for other styles if any is needed to be formed. The other seal is located on the bow itself, allowing the user to seal and unseal the bow into the palm if needed or to put away when not in use or to avoid someone trying to steal it. This doesn’t cost a move as well, though most at least be within ten meters of the weapon to do so.
Stellar Predator (N/A) – The secondary and final passive of the bow, located on the golden accents of the bow. This is an empowerment, with a seal that is passively activated each time the user utilizes a technique or skill from the bow. The seal passively siphons an additional amount of chakra from the user (+10) in order to enhance the strength of the bow and arrow. This acts as a means to increase the damage of these techniques by +1 rank or +20 DMG for techniques S rank and above in power.
Bolts of Downfall (D – S) – The first active ability of the bow, in which utilizes a seal marked “energize”. Upon preparing to fire an arrow, the user can activate this seal – which causes an elemental nature or other nature transformation the user has access towards to be released. The seal then infuses the bow with said elemental nature, creating a coating around it. Once the arrow is released it soars through the skies at the intended target. The coating causes the arrow to gain the elemental properties of the chosen nature, that when striking them will react in a way the element normally does (such as fire burning the opponent, lightning shocking the opponent) etc. This can also be applied to Custom Elements or Advanced Elements. D to B rank can be used any amount of times per battle, while A rank can only be used thrice and S rank twice. A rank causes this technique to go on cooldown for two turns before utilizing it again while S rank causes this same cooldown but for three turns instead. Stellar Predator's damage increase doesn’t apply to this ability. These arrows are fired up to long range, with the coatings being applied at a short range.
Gaze of the Deep (A) - The second active ability of the bow, the user is capable of activating a seal marked as “protection ” on the bow . By activating the seal, a spherical barrier of chakra will immediately form around the user (up to short range). This barrier is laced with sealing scrip all around it, that once foreign chakra comes into contact with it – the barrier forcefully seals the technique into the seal. Once this is done, the barrier collapses afterwards. This ability can only seal chakra/techniques up to A rank (30 Chakra) but cannot be used on living creatures unless it’s a chakra made familiar. Can only be used thrice per battle, with a cool down of three turns.
( Shuto ) - Shoot
Type: Offensive
Rank: D - B (D)
Range: Short - Mid
Chakra: N/A
Damage: 20 - 40 ( 20 + 20 via CW = 40)
Description: A slightly more advanced aspect of Bukijutsu entails shooting weapons, by physically launching ammunition via a suitable weapon, such as a bow. The user is capable of firing them in arcs or in a linear fashion. This applies to all ranged weapons that involve being launched or shot such as bows, crossbows, slingshot and other appropriate ranged weapons. These fired objects travel at speeds equal to that of same ranked lightning jutsu.
One can easily mistaken the intentions of others, namely those of strange attributes. The Jinchuriki was idle, her thoughts somewhere amongst the stars, at least until she heard a voice calling out to her. It was sudden, proposing a question that caused the maiden to snap, turn on her heel- utilizing chakra to summon her bow from the seal located on her wrist. “Jesus Christ” she said, arrow in hand but not knocked to the bow. “Don’t be sneaking up on people like that” she said though mentally the Nibi snickered considering it was more than capable of seeing the person approaching.
“You think that’s funny eh?”
“Hilarious actually. Since when has the all mighty Mirabelle all of a sudden spooked by someone?”
“Considering I was in my own headspace…nevermind”
The duo mentally bickered briefly but before the stranger could get any closer, the arrow was appropriately knocked to the bow, and with a quick draw of the string, she released it. It was a regular arrow, but not spear headed - rather it was blunt at the tip- making it easier to strike in a nonlethal manner. It’s intended strike zone being between the target’s eyes, at least where it should be- with enough force to crack the mask in half.
“Dont come any closer, that was a warning shot”
Mirabelle said with an intense glare, her brows frowning into a scowl.
(Mayonaka ) Midnight (Custom Weapon)
Type: Weapon
Rank: S
Range: Short-Long
Chakra: N/A
Damage: N/A
Description: Mayonaka is a powerful bow that was handcrafted by Mirabelle Nariyuki. Her desire to create a weapon that suites her combat prowess as an archer allowed her to create this weapon. Through the assistance of her mentor, Paradox, a very cryptic weapons master – she was able to finally establish and create a bow that surpassed any of her previous weaponry. The bow itself is rather basic in design – being a sleek black coloration, having a somewhat glass like finish to it . The quiver associated with the bow rests on her hip usually but can be used in any fashion she desired such as on her back. The bow’s design is strong enough to resist one S rank attack or two A ranks before shattering to another technique afterwards. The bow itself is highly focused with its design of combining fuinjutsu and archery into one. These can be found below, with some of it revolving the bow itself and the quiver tied in.
Against the Fleeing Light (N/A) – Considered the most basic ability of the bow, is passive in nature and doesn’t require a move slot. Located on the bow and within the quiver are two seals, modified version of the “Lightning Blade Creation Seal”. Upon the user taking an arrow out from the quiver, it is immediately replaced with another in order to keep the user’s arsenal of arrows continuously filled. This allows the user to summon forth any kind of arrow she has access towards, though the quiver itself utilizes unique arrows as well. These unique arrows are adaptive by nature – meaning that they are capable of transforming into any kind of arrow the user might need in combat. This includes special arrows for custom fighting styles etc those allowing for the user to complete have access to their arsenal to the fullest capacity. This also extends to techniques that create chakra based arrows, causing adaptive arrows to absorb the chakra nature of the user and transforming into the needed arrow while the bow itself acts as the chakra bow or even turning into other types of bows for other styles if any is needed to be formed. The other seal is located on the bow itself, allowing the user to seal and unseal the bow into the palm if needed or to put away when not in use or to avoid someone trying to steal it. This doesn’t cost a move as well, though most at least be within ten meters of the weapon to do so.
Stellar Predator (N/A) – The secondary and final passive of the bow, located on the golden accents of the bow. This is an empowerment, with a seal that is passively activated each time the user utilizes a technique or skill from the bow. The seal passively siphons an additional amount of chakra from the user (+10) in order to enhance the strength of the bow and arrow. This acts as a means to increase the damage of these techniques by +1 rank or +20 DMG for techniques S rank and above in power.
Bolts of Downfall (D – S) – The first active ability of the bow, in which utilizes a seal marked “energize”. Upon preparing to fire an arrow, the user can activate this seal – which causes an elemental nature or other nature transformation the user has access towards to be released. The seal then infuses the bow with said elemental nature, creating a coating around it. Once the arrow is released it soars through the skies at the intended target. The coating causes the arrow to gain the elemental properties of the chosen nature, that when striking them will react in a way the element normally does (such as fire burning the opponent, lightning shocking the opponent) etc. This can also be applied to Custom Elements or Advanced Elements. D to B rank can be used any amount of times per battle, while A rank can only be used thrice and S rank twice. A rank causes this technique to go on cooldown for two turns before utilizing it again while S rank causes this same cooldown but for three turns instead. Stellar Predator's damage increase doesn’t apply to this ability. These arrows are fired up to long range, with the coatings being applied at a short range.
Gaze of the Deep (A) - The second active ability of the bow, the user is capable of activating a seal marked as “protection ” on the bow . By activating the seal, a spherical barrier of chakra will immediately form around the user (up to short range). This barrier is laced with sealing scrip all around it, that once foreign chakra comes into contact with it – the barrier forcefully seals the technique into the seal. Once this is done, the barrier collapses afterwards. This ability can only seal chakra/techniques up to A rank (30 Chakra) but cannot be used on living creatures unless it’s a chakra made familiar. Can only be used thrice per battle, with a cool down of three turns.
( Shuto ) - Shoot
Type: Offensive
Rank: D - B (D)
Range: Short - Mid
Chakra: N/A
Damage: 20 - 40 ( 20 + 20 via CW = 40)
Description: A slightly more advanced aspect of Bukijutsu entails shooting weapons, by physically launching ammunition via a suitable weapon, such as a bow. The user is capable of firing them in arcs or in a linear fashion. This applies to all ranged weapons that involve being launched or shot such as bows, crossbows, slingshot and other appropriate ranged weapons. These fired objects travel at speeds equal to that of same ranked lightning jutsu.
The sight of the arrow flying toward his face sends a cold jolt of panic through Ithaqua. There's no time to properly dodge, no time for a controlled movement. He claps his hands together in a desperate, last-second clap—more a frantic spasm than a practiced technique. A chaotic gust of wind bursts from his palms, a messy, unfocused blast that catches the arrow mid-flight, sending it off trajectory just enough to avoid his mask, but grazing his ear instead
Type: Supplementary/Offensive
Rank: C
Range: Short
Chakra: 15
Damage: 30
Description: A simple technique that when the users hands are clapped together, wind is compressed and transformed into a powerful gale. This technique, when used as an isolated attack has the power to easily knock over a human. Though the true value comes from using it together with projectile weapons like shuriken or kunai. Their speed, power, and ability to wound or even kill are all increased several times.
He raises a hand to his mask, a visible tremor in his fingers. "A blunt arrow?" he asks, his voice usually a warm, jovial tone he uses to disarm people. It's colder, sharper, and carries a clear edge of fury. "And aimed to crack the mask, but not kill? Oh, I see," he says, a dark, humorless chuckle escaping him. "A little show of force, then? A way to see what I'm capable of, I suppose." He takes a step forward, his stance now firm and sure-footed, all traces of the initial panic gone. "Well, you have my attention.".
The arrow Mirabelle had originally released would have unfortunately be met with resistance, as the opposing figure utilized what appeared to be wind release in order to stop the arrow, or at least slow it down. It struck him, but it seemed to have caused no visible damage to them- prompting the Jinchuriki to shift on her heels. “Oh? Didn’t know having your attention was a privilege” she smiled, now slightly irritated- as she wasn't sure if it was mockery or genuine. No matter, he posed a threat now and it was within her right to return the favor. She would seal her bow back into her palm, while reaching into her pouch and attaining a specialized little gift, this being a flash bomb.
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Immediately, she tossed it into the air behind of her (in order to not blind herself) - not only as a distraction but for tactical use, as the bomb exploded, releasing a blinding light behind her in order to cause the opponent’s sight to be overwhelmed with the intense bright light. As he dealt with that, the Jinchuriki marched forward at her max speed, quickly closing the distance as she attempted to strike, performing three powerful roundhouse kicks to her opponent’s body. It was a mixture of a kick to the throat, chest and stomach - all carrying a surprising amount of force behind, this due to Mirabelle sporadic nature in hand to hand combat (Drunk Master).
The kicks would land, as she retreats about two feet away, and proceeds to perform another kick- this time another kick directly at his neck, with quite the quickness behind it. Once finished, she would have retracted her leg and waited about two feet once again in front of the opponent.
Black Leg Taijutsu - Three Point Division Cut - (Kuro-Ashi Taijutsu - Santen Decoupage )
Type: Offensive
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: 40 1.5 via Drunk Master = 60
Description:A very fast attack used by a black leg user , they will stand almost calm and will then launch three near simultaneous roundhouse kicks toward the enemy's throat , chest and stomach striking with as much of the leg they possibly can.
Black Leg Taijutsu - Neck Meat - (Kuro-Ashi Taijutsu - Collier)
Type: Offensive
Rank: C
Range: Short
Chakra Cost: 20
Damage Points: 30 x 1.5 via Drunk Master = 45
Description: This attack that the user executes from standing , placing their hands in their pockets they will deliver a powerful kick directly to the opponents neck. This is achieved with very little back lift which is surprising , the users foot will come in a roundhouse fashion sweeping from the side to attempt to damage the opponents neck. This is all done from a casual standing position with no indication of an attack.
“Care to tap out now while you can? I dont exactly want to hurt you anymore than needed…” she said, considering she was never in the mood to actually fight right now. "You're gonna regret underestimating another opponent Mira, please take this more serious..." Matatabi warned mentally.
The arrow Mirabelle had originally released would have unfortunately be met with resistance, as the opposing figure utilized what appeared to be wind release in order to stop the arrow, or at least slow it down. It struck him, but it seemed to have caused no visible damage to them- prompting the Jinchuriki to shift on her heels. “Oh? Didn’t know having your attention was a privilege” she smiled, now slightly irritated- as she wasn't sure if it was mockery or genuine. No matter, he posed a threat now and it was within her right to return the favor. She would seal her bow back into her palm, while reaching into her pouch and attaining a specialized little gift, this being a flash bomb.
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Immediately, she tossed it into the air behind of her (in order to not blind herself) - not only as a distraction but for tactical use, as the bomb exploded, releasing a blinding light behind her in order to cause the opponent’s sight to be overwhelmed with the intense bright light. As he dealt with that, the Jinchuriki marched forward at her max speed, quickly closing the distance as she attempted to strike, performing three powerful roundhouse kicks to her opponent’s body. It was a mixture of a kick to the throat, chest and stomach - all carrying a surprising amount of force behind, this due to Mirabelle sporadic nature in hand to hand combat (Drunk Master).
The kicks would land, as she retreats about two feet away, and proceeds to perform another kick- this time another kick directly at his neck, with quite the quickness behind it. Once finished, she would have retracted her leg and waited about two feet once again in front of the opponent.
Black Leg Taijutsu - Three Point Division Cut - (Kuro-Ashi Taijutsu - Santen Decoupage )
Type: Offensive
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: 40 1.5 via Drunk Master = 60
Description:A very fast attack used by a black leg user , they will stand almost calm and will then launch three near simultaneous roundhouse kicks toward the enemy's throat , chest and stomach striking with as much of the leg they possibly can.
Black Leg Taijutsu - Neck Meat - (Kuro-Ashi Taijutsu - Collier)
Type: Offensive
Rank: C
Range: Short
Chakra Cost: 20
Damage Points: 30 x 1.5 via Drunk Master = 45
Description: This attack that the user executes from standing , placing their hands in their pockets they will deliver a powerful kick directly to the opponents neck. This is achieved with very little back lift which is surprising , the users foot will come in a roundhouse fashion sweeping from the side to attempt to damage the opponents neck. This is all done from a casual standing position with no indication of an attack.
“Care to tap out now while you can? I dont exactly want to hurt you anymore than needed…” she said, considering she was never in the mood to actually fight right now. "You're gonna regret underestimating another opponent Mira, please take this more serious..." Matatabi warned mentally.
A sudden metallic clink pierced the air, and Ithaqua's instincts took over. He wasn't fooled. The flashbomb's trajectory was too deliberate, a crude attempt at a ruse. Rather than waste time on a useless evasion, he saw the opening. His hand shot to his pouch, not for a kunai, but for a smoke bomb. With a fluid snap of his wrist, he lobbed the small sphere directly at his feet. It hit the ground with a soft thud and instantly detonated, a thick cloud of obscuring smoke billowing out to swallow him whole.
Assuming his opponent would still be rushing forward, he acted quickly. With a single, heavy stomp of his foot, he expelled a small burst of chakra into the earth beneath him, a deliberate sound designed to mimic a burrowing technique. He then pushed off the ground, moving backward with silent, purposeful strides as the chakra's after-shock rippled through the soil. He retreated as the smoke swallowed the area, the opponent’s momentum carrying them headlong into the trap he had just set.
Without hesitation, as he was still moving backwards, Ithaqua's hand moved with a flash of speed, plunging beneath the hem of his cloak. There was no sound of rustling fabric, only the deep, resonant thrum of immense power as his fingers closed around the handle of the legendary Bashōsen. He pulled the massive fan free with a single, practiced motion, its elegant shape instantly cutting through the air.
In the same motion, he swept the fan forward in a single, mighty arc. The act was effortless, yet a terrifying amount of chakra gathered at the tip of the weapon, coalescing into a howling vortex of wind. The air around him screamed as it was pulled into the attack, and with a thunderous roar, a blade of concentrated wind erupted from the fan, cleaving through the smoke and slicing toward the unsuspecting opponent. The gale-force attack was so fierce that it tore the smoke cloud to shreds, revealing a clear path of destruction in its wake.
With his affinity for the wind element at it's peak (Peak Elementalist - Wind), Ithaqua knew his attack would continue as a formidable force towards his opponent.
Type: Weapon
Rank: S
Range: N/A
Chakra: 100 (-40 per turn to wield)
Damage: N/A
Description: Treasured Tools of the Sage of the Six Paths are a set of powerful tools said to have once been wielded by the Sage of Six Paths himself. They are considered the most powerful ninja tools, and it is said those who demonstrate their power surpass even the Five Kage. However, their usage consumes an enormous amount of chakra, so much so that a normal human could die if they used them. These Treasured Tools consist of five weapons that can all be unsealed from within the users on to the battlefield simultaneously or brought into battle with the user. These tools are (Bashōsen ) - Banana Palm Fan, ( Kōkinjō ) - Golden Canopy Rope, ( Shichiseiken ) - Seven Star Sword, ( Benihisago ) - Crimson Gourd, and ( Kohaku no Jōhei ) - Amber Purifying Pot. Each of these legendary weapons carry their own powerful effects and when used in combination with each other are capable of devastating feats.
(Bashōsen ) - Banana Palm Fan
The Bashōsen is a large fan that is able to generate all five of the basic elemental chakra natures. To do so, the user need only say a mental command, which produces substantial amounts of the desired element when the fan is swung. The fan simply shoots out an S-Rank blast of any of the 5 basic chakra natures and can do so in a quick succession. The blasts from this fan can vary in size and reach but at its maximum can reach into Long Range and deals 120 damage.
( Kōkinjō ) - Golden Canopy Rope
The Kōkinjō is a thick length of rope. The tool, when in direct physical contact with someone, will activate a sealing process. It draws out a portion of the target's soul from their mouth, which is then used to set up the second part of the sealing ritual for the seven star sword. This tool, however, doesn't affect the wielder's soul and can be coiled around their arm. Much like the Banana Palm Fan, The Golden Canopy Rope can also reach into Long Range and on contact draws the opponent's soul of their body. While this does no physical damage to the opponent, having their soul drawn out results in a loss of -300 chakra. This can only be used once every two turns.
( Shichiseiken ) - Seven Star Sword
The Shichiseiken is a light blue broad and flat sword with a brown talisman hanging from the bottom. This sword is capable of severing the soul of the opponent's body after being drawn out of Golden Canopy Rope. As a result, once the opponent's soul as been severed they suffer 120 damage worth of mental/spiritual damage and are only capable to using 2 techniques per turn for the following three turns. Due to the main ability of this sword needing the Golden Canopy Rope, Shichiseiken can be utilized to sever the soul of the opponent in the same time frame as the Golden Canopy Rope usage. Due to this being a sword, it is capable of being used for Kenjutsu and other related techniques, naturally.
( Benihisago ) - Crimson Gourd
Crimson Gourd is a giant brown colored gourd with a red cloth around it. It is capable of sealing a target's soul only after they have first been struck by the Golden Canopy Rope to extract their soul and then used the Seven Star Sword to cut their soul. The sealing of the opponent's soul results in death. However, this sealing process does take time, needing two turns to be completed. To escape the sealing process, the opponent must either kill the user before the sealing is complete, or obtain the gourd from the user and seal it away. Space-Time techinques such as Kamui can also stop the sealing ritual.
( Kohaku no Jōhei ) - Amber Purifying Pot
A large pot that has the ability to seal anyone within it, the pot has a stylised kanji for "lightning" (雷, kaminari) on it and a thick rope tied around its rim. It is filled with a dark liquid. The Amber Purifying Pot is used similarly to the Benihisago, but in a more advanced way as leds preparation is required. When within short range of the opponent, the user is able to form a hand seal, causing the liquid within the pot to rise out and swamp the opponent, covering them as they become pulled into the pot. A person that is sealed into the pot merges with the liquid, becoming part of it essentially. This function is similar to the Benihisago, but more advanced as less preparation is required. Though powerful, there are limitations to its use; the Amber Purifying Pot can only be used against Bijuu, Edo Tenseis and other Summonings, but not against other Ninja. This is the trade off between it and the Benihisago, which can only seal normal ninja. This tool can only be used once every two turns with a total of three usages in all.
Note: Can only be used by Kinkaku, Ginkaku, Tenten and Hagoromo Otsutsuki. Only Hagoromo Otsutsuki can use the Amber Purifying Pot.
Mirabelle’s own little plot was rather straight forward, but it key in the maiden to some information- considering the fact her opponent was seemingly trying to avoid close range combat. As the smoke bomb was released, she smirked and continued in her attempt at kicking her target, only to be met with nothing but smoke and thoughts. “Oh you cheeky little fu*ker” she said laughing outloud. She remained within the smoke, now using it as her own form of cover momentarily until she heard a rather large bellowing sound approaching her from not too far.
“Very well then, let’s play!” she roared, quickly as her hair was energized with Yang based chakra. The hair would immediately respond in kind, telepathically controlled into attaining form of armor around Mirabelle’s body- and having a blackened coloration. The talons of the armor (at her feet) would also burrow into the surface- rooting her in place momentarily and those locking her in place. The violent wind storm struck, but with the armor being empowered and far more powerful than the winds, it kept her from being blown back but also unharmed by its destructive force. She would also reinforce the armor, infusing it with a portion of her Bijuu chakra, allowing it to gain extra defensive power.
(Gurimu Tategami: Yūgai Hoshoku-sha) Grimm Mane: Arbiter of Malice
Rank: B - S
Type: Offensive, Defensive
Range: Short
Chakra: 40 - 60 (60)
Damage: 80 - 120 (120 + 20 = 140)
Description: Arbiter of Malice is a Grimm Mane technique designed to be the inherent basic technique of the style. This means, while now based on a direct beast- the user can shape and mold their hair into different forms. These can range from gauntlets resembling the fierce talons of an avian, stretched out in length like whip resembling a tail etc. This falls all into the user's own imagination now how they wish to conduct and control the hair. In contrast to this, the unique application applied to this technique requires direct contact - allowing Yang natured chakra to be forcefully infused into the target's body. The chakra immediately begins to attack the individual's nervous system- overloading it and messing with their brain's signaling. The sheer mutation also expands into two specific alterations based on rank, one of which the user's eye balls rapidly and uncontrollably looking in different directions. This renders abilities casted through eye contact/line of sight impossible as they wouldn't be capable of adapting to the rapid change in brain signal to regain control over their eyes. This only applies with the B Rank application, while the A and S Rank application implements a more harsher degrading of the nervous system, rending the opponent unable to use Taijutsu above B Rank when inflicted with this mutagen. B Rank application can be used four times per battle (with a cool down of two turns between each use), A Rank can be used thrice per battle (with a cooldown of two turns between each use, but leaves the user unable to use Grimm Mane Techniques above A Rank for said duration) and finally S Ranks twice per battle (with a cooldown of three turns between each use but unable to use Grimm Mane nor Yang Release Techniques above A Rank during this cooldown). The Yang mutation naturally fades away after two turns of infection, though can be preemptively removed with a surge of chakra either through Yin - Yang, Yang or Yin Rlease or Natural Energy of 50.
Type: Supplementary
Rank: B
Range: Short - Long
Chakra Cost: N/A (+10 Per Technique)
Damage Points: N/A
Description: A unique technique that utilizes the chakra of which a Bijuu is capable of transferring into it's Jinchuriki. This chakra is commonly refered in two different types, negative white chakra and positive black chakra as seen when a Jinchuriki/Bijuu is stabilizing the ratio within a Bijuudama. However this is infusion technique in which allows the Jinchurki to separately infuse one of the mentioned chakra forms above in order to achieve unique effects, while also recreating the ratio balance within i.e elemental ninjutsu.
Positive Black Chakra when infused into a technique of the Jinchuriki becomes mixed into the technique; allowing for the selected technique to have it's nautral weakness removed and instead behave akin to Bijuu Chakra; thus being neutral to all. This process is done by tampering with the ratio of the technique, allowing for the infused jutsu to be created just as normal but with the additional chakra it would play the role of neutralizing the selected technique. The infused technique of course remains the same; having i.e fire still capable of dealing burning damage etc. One cosmetic change however is the infused techniques tend to appear more darker than normal, showing that the technique is under the effects of the infusion.
Negative White Chakra when infused into a technique of the Jinchuriki becomes mixed into the technique; will seek to become enhanced and gain far more power than before. The technique in question will gain an additional rank for A Ranks and below while S Ranks and above will gain +20. This is based on the idea of wanting to empower other techniques the Bijuu has no inherit affinity towards such as the Nibi towards Fire Release and as such cannot be applied to it. One cosmetic change however is the infused techniques tend to appear more lighter than normal, showing that the technique is under the effects of the infusion.
Each infusion can only be used twice per battle; though the technique over all may be used four times. Infusion lasts as long as the applied technique, while this technique goes on a two turn cool while no S Rank and above Bijutsu in the same and next turn.
Once things cleared up (smoke would have been blown away by the hurricane more or less). Mirabelle would have rushed after her opponent, aiming to close the distance more as she jumped, performing a flying roundhouse kick to his face, sending him flying. The impact would have been potent, forcefully infusing some of the Yang chakra coursing through the armor into his body as a result, likely infecting him viciously. The striking power of the kick alongside the empowered armor would cause quite a severe increment in damage the opponent would sustain.
(Dainamikku Entori) - Dynamic Entry
Rank: D
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:20 x 1.5 via Drunk Master = 30
Description:A taijutsu attack were the user does a jumping kick into the opponents face
Mirabelle’s own little plot was rather straight forward, but it key in the maiden to some information- considering the fact her opponent was seemingly trying to avoid close range combat. As the smoke bomb was released, she smirked and continued in her attempt at kicking her target, only to be met with nothing but smoke and thoughts. “Oh you cheeky little fu*ker” she said laughing outloud. She remained within the smoke, now using it as her own form of cover momentarily until she heard a rather large bellowing sound approaching her from not too far.
“Very well then, let’s play!” she roared, quickly as her hair was energized with Yang based chakra. The hair would immediately respond in kind, telepathically controlled into attaining form of armor around Mirabelle’s body- and having a blackened coloration. The talons of the armor (at her feet) would also burrow into the surface- rooting her in place momentarily and those locking her in place. The violent wind storm struck, but with the armor being empowered and far more powerful than the winds, it kept her from being blown back but also unharmed by its destructive force. She would also reinforce the armor, infusing it with a portion of her Bijuu chakra, allowing it to gain extra defensive power.
(Gurimu Tategami: Yūgai Hoshoku-sha) Grimm Mane: Arbiter of Malice
Rank: B - S
Type: Offensive, Defensive
Range: Short
Chakra: 40 - 60 (60)
Damage: 80 - 120 (120 + 20 = 140)
Description: Arbiter of Malice is a Grimm Mane technique designed to be the inherent basic technique of the style. This means, while now based on a direct beast- the user can shape and mold their hair into different forms. These can range from gauntlets resembling the fierce talons of an avian, stretched out in length like whip resembling a tail etc. This falls all into the user's own imagination now how they wish to conduct and control the hair. In contrast to this, the unique application applied to this technique requires direct contact - allowing Yang natured chakra to be forcefully infused into the target's body. The chakra immediately begins to attack the individual's nervous system- overloading it and messing with their brain's signaling. The sheer mutation also expands into two specific alterations based on rank, one of which the user's eye balls rapidly and uncontrollably looking in different directions. This renders abilities casted through eye contact/line of sight impossible as they wouldn't be capable of adapting to the rapid change in brain signal to regain control over their eyes. This only applies with the B Rank application, while the A and S Rank application implements a more harsher degrading of the nervous system, rending the opponent unable to use Taijutsu above B Rank when inflicted with this mutagen. B Rank application can be used four times per battle (with a cool down of two turns between each use), A Rank can be used thrice per battle (with a cooldown of two turns between each use, but leaves the user unable to use Grimm Mane Techniques above A Rank for said duration) and finally S Ranks twice per battle (with a cooldown of three turns between each use but unable to use Grimm Mane nor Yang Release Techniques above A Rank during this cooldown). The Yang mutation naturally fades away after two turns of infection, though can be preemptively removed with a surge of chakra either through Yin - Yang, Yang or Yin Rlease or Natural Energy of 50.
Type: Supplementary
Rank: B
Range: Short - Long
Chakra Cost: N/A (+10 Per Technique)
Damage Points: N/A
Description: A unique technique that utilizes the chakra of which a Bijuu is capable of transferring into it's Jinchuriki. This chakra is commonly refered in two different types, negative white chakra and positive black chakra as seen when a Jinchuriki/Bijuu is stabilizing the ratio within a Bijuudama. However this is infusion technique in which allows the Jinchurki to separately infuse one of the mentioned chakra forms above in order to achieve unique effects, while also recreating the ratio balance within i.e elemental ninjutsu.
Positive Black Chakra when infused into a technique of the Jinchuriki becomes mixed into the technique; allowing for the selected technique to have it's nautral weakness removed and instead behave akin to Bijuu Chakra; thus being neutral to all. This process is done by tampering with the ratio of the technique, allowing for the infused jutsu to be created just as normal but with the additional chakra it would play the role of neutralizing the selected technique. The infused technique of course remains the same; having i.e fire still capable of dealing burning damage etc. One cosmetic change however is the infused techniques tend to appear more darker than normal, showing that the technique is under the effects of the infusion.
Negative White Chakra when infused into a technique of the Jinchuriki becomes mixed into the technique; will seek to become enhanced and gain far more power than before. The technique in question will gain an additional rank for A Ranks and below while S Ranks and above will gain +20. This is based on the idea of wanting to empower other techniques the Bijuu has no inherit affinity towards such as the Nibi towards Fire Release and as such cannot be applied to it. One cosmetic change however is the infused techniques tend to appear more lighter than normal, showing that the technique is under the effects of the infusion.
Each infusion can only be used twice per battle; though the technique over all may be used four times. Infusion lasts as long as the applied technique, while this technique goes on a two turn cool while no S Rank and above Bijutsu in the same and next turn.
Once things cleared up (smoke would have been blown away by the hurricane more or less). Mirabelle would have rushed after her opponent, aiming to close the distance more as she jumped, performing a flying roundhouse kick to his face, sending him flying. The impact would have been potent, forcefully infusing some of the Yang chakra coursing through the armor into his body as a result, likely infecting him viciously. The striking power of the kick alongside the empowered armor would cause quite a severe increment in damage the opponent would sustain.
(Dainamikku Entori) - Dynamic Entry
Rank: D
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:20 x 1.5 via Drunk Master = 30
Description:A taijutsu attack were the user does a jumping kick into the opponents face
The wind scattered the smoke, tearing up the ground and even made Ithaqua stunned with it's power. "W-what the hell! This is amazing!" he thinks to himself, until he spied his opponent casually standing, preparing to pounce. Seeing his opponent appear unscathed by his wind, Ithaqua was shocked to see some form of armor had formed around the impatient woman.
"Geez, what the hell are you, lady? You attack me unprovoked and now you're trying to be a knight? So confusing." he jeered as he watched his foe leap forward and dash toward him. Reflexively he leapt backwards himself, turning and running away from the oncoming armor tank lady. Gauging the distance between them, he estimated roughly 10, no 11 meters separated them and it also appeared they were an even match for speed. The distance between then had not changed as they had moved. Excellent. At least for now he could maintain some form of control in this battle, he had already revealed his strongest offensive action, and it really was his only path toward some kind of resolution for this fight.
He leaps lightly, a blur of motion as he twists, the Bashōsen twirling in his hand. As he spins, a torrent of electricity erupts, a searing column of lightning that surges toward his opponent. Without a pause, he completes his spin, and a second, equally devastating attack is unleashed. A terrifying gale of wind spirals from the fan, arcing in a wide circle to the left, then curving around to flank the opponent from their right. The air itself seems to scream as the whirlwind attacks from an unexpected angle.
Meanwhile, he is already in motion, his boots pounding against the ground as he puts distance between them. He needs to be at least 16 meters away from the point of impact, creating a safe zone while his opponent is preoccupied with the twin assault of wind and lightning.
Type: Weapon
Rank: S
Range: N/A
Chakra: 100 (-40 per turn to wield)
Damage: N/A
Description: Treasured Tools of the Sage of the Six Paths are a set of powerful tools said to have once been wielded by the Sage of Six Paths himself. They are considered the most powerful ninja tools, and it is said those who demonstrate their power surpass even the Five Kage. However, their usage consumes an enormous amount of chakra, so much so that a normal human could die if they used them. These Treasured Tools consist of five weapons that can all be unsealed from within the users on to the battlefield simultaneously or brought into battle with the user. These tools are (Bashōsen ) - Banana Palm Fan, ( Kōkinjō ) - Golden Canopy Rope, ( Shichiseiken ) - Seven Star Sword, ( Benihisago ) - Crimson Gourd, and ( Kohaku no Jōhei ) - Amber Purifying Pot. Each of these legendary weapons carry their own powerful effects and when used in combination with each other are capable of devastating feats.
(Bashōsen ) - Banana Palm Fan
The Bashōsen is a large fan that is able to generate all five of the basic elemental chakra natures. To do so, the user need only say a mental command, which produces substantial amounts of the desired element when the fan is swung. The fan simply shoots out an S-Rank blast of any of the 5 basic chakra natures and can do so in a quick succession. The blasts from this fan can vary in size and reach but at its maximum can reach into Long Range and deals 120 damage.
( Kōkinjō ) - Golden Canopy Rope
The Kōkinjō is a thick length of rope. The tool, when in direct physical contact with someone, will activate a sealing process. It draws out a portion of the target's soul from their mouth, which is then used to set up the second part of the sealing ritual for the seven star sword. This tool, however, doesn't affect the wielder's soul and can be coiled around their arm. Much like the Banana Palm Fan, The Golden Canopy Rope can also reach into Long Range and on contact draws the opponent's soul of their body. While this does no physical damage to the opponent, having their soul drawn out results in a loss of -300 chakra. This can only be used once every two turns.
( Shichiseiken ) - Seven Star Sword
The Shichiseiken is a light blue broad and flat sword with a brown talisman hanging from the bottom. This sword is capable of severing the soul of the opponent's body after being drawn out of Golden Canopy Rope. As a result, once the opponent's soul as been severed they suffer 120 damage worth of mental/spiritual damage and are only capable to using 2 techniques per turn for the following three turns. Due to the main ability of this sword needing the Golden Canopy Rope, Shichiseiken can be utilized to sever the soul of the opponent in the same time frame as the Golden Canopy Rope usage. Due to this being a sword, it is capable of being used for Kenjutsu and other related techniques, naturally.
( Benihisago ) - Crimson Gourd
Crimson Gourd is a giant brown colored gourd with a red cloth around it. It is capable of sealing a target's soul only after they have first been struck by the Golden Canopy Rope to extract their soul and then used the Seven Star Sword to cut their soul. The sealing of the opponent's soul results in death. However, this sealing process does take time, needing two turns to be completed. To escape the sealing process, the opponent must either kill the user before the sealing is complete, or obtain the gourd from the user and seal it away. Space-Time techinques such as Kamui can also stop the sealing ritual.
( Kohaku no Jōhei ) - Amber Purifying Pot
A large pot that has the ability to seal anyone within it, the pot has a stylised kanji for "lightning" (雷, kaminari) on it and a thick rope tied around its rim. It is filled with a dark liquid. The Amber Purifying Pot is used similarly to the Benihisago, but in a more advanced way as leds preparation is required. When within short range of the opponent, the user is able to form a hand seal, causing the liquid within the pot to rise out and swamp the opponent, covering them as they become pulled into the pot. A person that is sealed into the pot merges with the liquid, becoming part of it essentially. This function is similar to the Benihisago, but more advanced as less preparation is required. Though powerful, there are limitations to its use; the Amber Purifying Pot can only be used against Bijuu, Edo Tenseis and other Summonings, but not against other Ninja. This is the trade off between it and the Benihisago, which can only seal normal ninja. This tool can only be used once every two turns with a total of three usages in all.
Note: Can only be used by Kinkaku, Ginkaku, Tenten and Hagoromo Otsutsuki. Only Hagoromo Otsutsuki can use the Amber Purifying Pot.
Despite overcoming the monstrous burst of wind, and now advancing again- Mirabelle once again found herself at the slight mercy of her opponent’s unique fan. “Not this time!” she roared, as she quickly utilized the unique abilities afforded to her as an Uzumaki Clan as several golden chains erupted from her back, arcing over and snaking their way through the battlezone. The chains would be at their maximum strength, combined with two additional infusions Mirabelle had infused into them - the first would have been her activating two passive Void Artifacts, one allowing her to attain an infusion while the other would have increased the offense output of her techniques. The secondary infusion was drawn passively from a small orb like SNT in her pouch, increasing the power to an astronomical amount. This would have allowed the chains to bulldoze through the incoming wind storm, arched in a way to also protect Mirabelle as she continued to run. Should her opponent continue to release the lightning storm, it would meet the same fate, being completely outclassed by the chakra chains.
(Mukō: Fuyu no Shukufuku) – Void: Winter’s Blessing (Passive)
Type: Void Infused Artifact
Rank: A
Range: Self
Chakra: N/A
Damage: N/A
Description: A Void Infused Artifact Accumulator that is activated passively; upon activation the user instantly gains a single Void Infusion. It can be activated twice per battle, once every four turns.
(Mukō: Mukō no Tsuyosa) – Void: Strength of the Void (Passive)
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively at the cost of one Void Infusion; Strength of the Void increases the potency of the user’s next four offensive techniques by 20 damage.
( Kyuu-tsuki ) - September (Passive)
Type: Tool
Rank: S
Range: Short - Long
Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self-sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery or apply it to their techniques and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of 10% of the wielder's normal chakra supply.
Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw up to 10% of their chakra supplyfrom the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provide senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra passively, this senjutsu chakra allows them to enter Sage Mode but can only be done once usually exhausting the battery. When exhausted the battery is still able to use its drain ability. Alternatively, like the name implies the battery can be used to charge a technique with ten extra chakra providing it a twenty damage boost. This is done in the same timeframe as the augmented technique and can only be done twice with a two-turn cool-down.
Drain: If a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally, through this draining ability, the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of the drain ability will cost a move slot, can only be used once per turn and only twice per battle.
Note: The wielder can only carry a single chakra battery
Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery
(Chakurachēn) Chakra Chains
Type: Supplementary/Offensive/Defensive
Rank: C-Rank to Forbidden (F)
Range: Short-Long
Chakra: 15-70 (70)
Damage: 30-120 (120 + 20 + 20 = 160)
Description: Known by some members of the Uzumaki clan, this technique is the manifestation of the strongest of chakras within the clan and not a simple Ninjutsu technique. The user is able to focus and materialize chains from their body that can be used for various purposes. However, what makes it a technique that goes beyond the normal Ninjutsu category is that the user can manifest these chains in reality, using them to attack, defend or restrict a given target but can also manifest these chains in his mind, in a purely spiritual field. This enables the technique to act as defense against mental attacks (Genjutsu, Yamanaka Clan techniques, etc) by using the spiritual manifestation of the chains to "attack" the mental intrusion and dispel it. It was this ability that allowed Uzumaki Kushina and Uzumaki Mito to serve as perfect vessels for the Bijuu Kurama, as they could use it to restrict the 9 Tails Demon Fox inside their bodies. When manifested as a Ninjutsu attack, it has both great range and strength. The chains can be used to attack (each chain ends in a kunai-like spear which can be used to pierce a target as a spear or the chains can be used to slam into the target or surround it and "crush" it) or defend (using the same methods) against enemies and techniques but its main purpose is to restrict and contain targets. The restriction effect is achieved partially due to two aspects: their physical strength (which restricts the target physically, preventing it from moving) and their inherent "sealing property". This property enables the chains to have a restriction effect that goes beyond the physical restriction, preventing the target from being summoned, teleporting, etc. This effect can be boosted to a full sealing effect (including the targets ability to mold chakra, etc) if the user spends additional chakra. The effect isn't a sealing technique, however, because it will only work while the user fuels it with chakra, unlike normal seals.
Note: Can only be used by Advanced Uzumaki Clan bios and Canon Uzumaki bios seen using it
Note: To use the sealing effect, the user must pay an additional amount of chakra equal to the strength he wishes to attribute to the effect; counts as a move
Note: Forbidden Rank usage will lead to a 4 turn cold down time before the technique can be used again; costs 70 chakra, carries a potential 120 damage points, only usable with the physical manifestation.
Note: Spiritual usage can counter genjutsu, yamanaka techniques and other similar mental intrusion techniques up to the same rank
With her protection allowing her to close the gap as well, the chains once they finished blocking would have stretched out- attempting to coil around the target’s frame, wrapping him in them. She was rather meticulous in this, wrapping the chains tightly enough to restrain him but not too much to actually cause any sort of damage. Should he try to run away again, she would simply control the chains once again to give chase.
“I’m quite getting tired of this game of cat and mouse, it’s time you surrender while mercy is still an option” Mirabelle said, her eyes shifting red- as red liquid like chaka started to overcome her body. As she did, she would slink into her Chakra Shroud state, as two twin tails aimlessly floated behind of her. "Are you really prepared to face a monster like me?" she smiled, her fangs flashing.
( Chakra no Koromo ) - Chakra Shroud
Type: Mode
Rank: A-Rank
Range: Short
Chakra: 30 ( -10 per turn, adds 300 chakra points )
Damage: N/A ( +20 to Taijutsu and Bijuu Techniques )
Description: The Jinchūriki accesses his Bijuu's chakra and releases a portion of it into his body, triggering this initial transformation. By doing this, red chakra oozes from his skin, engulfing him in a chakra shroud that resembles a miniature, translucid version of his Bijuu ( although with little detail ), with a variable number of tails ( depends on which Bijuu it is ) and certain unique traits like the Kyuubis ears or Hachibi's horns. The jinchūriki gains a drastic increase in speed, being capable of fighting on par with almost any ninja and gets his Taijutsu damage boosted not only by the increased strength behind his chakra shroud but also by the chakra shroud itself, which damages enemies to the touch. In certain situations, the jinchūriki can also gain more animalistic abilities, such as running tremendously fast on all fours or viciously clawing on his enemies. The chakra shroud protects the jinchūriki from damage and grants him a damage shaving immunity of 40 damage.
Note: Can only be used 3 times and lasts for a maximum of 5 turns.
Despite overcoming the monstrous burst of wind, and now advancing again- Mirabelle once again found herself at the slight mercy of her opponent’s unique fan. “Not this time!” she roared, as she quickly utilized the unique abilities afforded to her as an Uzumaki Clan as several golden chains erupted from her back, arcing over and snaking their way through the battlezone. The chains would be at their maximum strength, combined with two additional infusions Mirabelle had infused into them - the first would have been her activating two passive Void Artifacts, one allowing her to attain an infusion while the other would have increased the offense output of her techniques. The secondary infusion was drawn passively from a small orb like SNT in her pouch, increasing the power to an astronomical amount. This would have allowed the chains to bulldoze through the incoming wind storm, arched in a way to also protect Mirabelle as she continued to run. Should her opponent continue to release the lightning storm, it would meet the same fate, being completely outclassed by the chakra chains.
(Mukō: Fuyu no Shukufuku) – Void: Winter’s Blessing (Passive)
Type: Void Infused Artifact
Rank: A
Range: Self
Chakra: N/A
Damage: N/A
Description: A Void Infused Artifact Accumulator that is activated passively; upon activation the user instantly gains a single Void Infusion. It can be activated twice per battle, once every four turns.
(Mukō: Mukō no Tsuyosa) – Void: Strength of the Void (Passive)
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively at the cost of one Void Infusion; Strength of the Void increases the potency of the user’s next four offensive techniques by 20 damage.
( Kyuu-tsuki ) - September (Passive)
Type: Tool
Rank: S
Range: Short - Long
Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self-sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery or apply it to their techniques and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of 10% of the wielder's normal chakra supply.
Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw up to 10% of their chakra supplyfrom the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provide senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra passively, this senjutsu chakra allows them to enter Sage Mode but can only be done once usually exhausting the battery. When exhausted the battery is still able to use its drain ability. Alternatively, like the name implies the battery can be used to charge a technique with ten extra chakra providing it a twenty damage boost. This is done in the same timeframe as the augmented technique and can only be done twice with a two-turn cool-down.
Drain: If a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally, through this draining ability, the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of the drain ability will cost a move slot, can only be used once per turn and only twice per battle.
Note: The wielder can only carry a single chakra battery
Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery
(Chakurachēn) Chakra Chains
Type: Supplementary/Offensive/Defensive
Rank: C-Rank to Forbidden (F)
Range: Short-Long
Chakra: 15-70 (70)
Damage: 30-120 (120 + 20 + 20 = 160)
Description: Known by some members of the Uzumaki clan, this technique is the manifestation of the strongest of chakras within the clan and not a simple Ninjutsu technique. The user is able to focus and materialize chains from their body that can be used for various purposes. However, what makes it a technique that goes beyond the normal Ninjutsu category is that the user can manifest these chains in reality, using them to attack, defend or restrict a given target but can also manifest these chains in his mind, in a purely spiritual field. This enables the technique to act as defense against mental attacks (Genjutsu, Yamanaka Clan techniques, etc) by using the spiritual manifestation of the chains to "attack" the mental intrusion and dispel it. It was this ability that allowed Uzumaki Kushina and Uzumaki Mito to serve as perfect vessels for the Bijuu Kurama, as they could use it to restrict the 9 Tails Demon Fox inside their bodies. When manifested as a Ninjutsu attack, it has both great range and strength. The chains can be used to attack (each chain ends in a kunai-like spear which can be used to pierce a target as a spear or the chains can be used to slam into the target or surround it and "crush" it) or defend (using the same methods) against enemies and techniques but its main purpose is to restrict and contain targets. The restriction effect is achieved partially due to two aspects: their physical strength (which restricts the target physically, preventing it from moving) and their inherent "sealing property". This property enables the chains to have a restriction effect that goes beyond the physical restriction, preventing the target from being summoned, teleporting, etc. This effect can be boosted to a full sealing effect (including the targets ability to mold chakra, etc) if the user spends additional chakra. The effect isn't a sealing technique, however, because it will only work while the user fuels it with chakra, unlike normal seals.
Note: Can only be used by Advanced Uzumaki Clan bios and Canon Uzumaki bios seen using it
Note: To use the sealing effect, the user must pay an additional amount of chakra equal to the strength he wishes to attribute to the effect; counts as a move
Note: Forbidden Rank usage will lead to a 4 turn cold down time before the technique can be used again; costs 70 chakra, carries a potential 120 damage points, only usable with the physical manifestation.
Note: Spiritual usage can counter genjutsu, yamanaka techniques and other similar mental intrusion techniques up to the same rank
With her protection allowing her to close the gap as well, the chains once they finished blocking would have stretched out- attempting to coil around the target’s frame, wrapping him in them. She was rather meticulous in this, wrapping the chains tightly enough to restrain him but not too much to actually cause any sort of damage. Should he try to run away again, she would simply control the chains once again to give chase.
“I’m quite getting tired of this game of cat and mouse, it’s time you surrender while mercy is still an option” Mirabelle said, her eyes shifting red- as red liquid like chaka started to overcome her body. As she did, she would slink into her Chakra Shroud state, as two twin tails aimlessly floated behind of her. "Are you really prepared to face a monster like me?" she smiled, her fangs flashing.
( Chakra no Koromo ) - Chakra Shroud
Type: Mode
Rank: A-Rank
Range: Short
Chakra: 30 ( -10 per turn, adds 300 chakra points )
Damage: N/A ( +20 to Taijutsu and Bijuu Techniques )
Description: The Jinchūriki accesses his Bijuu's chakra and releases a portion of it into his body, triggering this initial transformation. By doing this, red chakra oozes from his skin, engulfing him in a chakra shroud that resembles a miniature, translucid version of his Bijuu ( although with little detail ), with a variable number of tails ( depends on which Bijuu it is ) and certain unique traits like the Kyuubis ears or Hachibi's horns. The jinchūriki gains a drastic increase in speed, being capable of fighting on par with almost any ninja and gets his Taijutsu damage boosted not only by the increased strength behind his chakra shroud but also by the chakra shroud itself, which damages enemies to the touch. In certain situations, the jinchūriki can also gain more animalistic abilities, such as running tremendously fast on all fours or viciously clawing on his enemies. The chakra shroud protects the jinchūriki from damage and grants him a damage shaving immunity of 40 damage.
Note: Can only be used 3 times and lasts for a maximum of 5 turns.
Ithaqua watched as the chains sped toward him, swinging the fan downward, releasing a torrent of slicing wind, angled downward underneath the chains, but just above the ground, tearing up the earth as it travelled to his foe, his last ditch effort to try and deal some kind of damage, as the chains wrapped around him, restraining him.
Crying out as they restrained him, he looked at the woman who had initiated the encounter. "I'm just a bloody merchant ya know! Was going to try selling you things but looks like the Brews and Baubles will be closing for good!"
Type: Weapon
Rank: S
Range: N/A
Chakra: 100 (-40 per turn to wield)
Damage: N/A
Description: Treasured Tools of the Sage of the Six Paths are a set of powerful tools said to have once been wielded by the Sage of Six Paths himself. They are considered the most powerful ninja tools, and it is said those who demonstrate their power surpass even the Five Kage. However, their usage consumes an enormous amount of chakra, so much so that a normal human could die if they used them. These Treasured Tools consist of five weapons that can all be unsealed from within the users on to the battlefield simultaneously or brought into battle with the user. These tools are (Bashōsen ) - Banana Palm Fan, ( Kōkinjō ) - Golden Canopy Rope, ( Shichiseiken ) - Seven Star Sword, ( Benihisago ) - Crimson Gourd, and ( Kohaku no Jōhei ) - Amber Purifying Pot. Each of these legendary weapons carry their own powerful effects and when used in combination with each other are capable of devastating feats.
(Bashōsen ) - Banana Palm Fan
The Bashōsen is a large fan that is able to generate all five of the basic elemental chakra natures. To do so, the user need only say a mental command, which produces substantial amounts of the desired element when the fan is swung. The fan simply shoots out an S-Rank blast of any of the 5 basic chakra natures and can do so in a quick succession. The blasts from this fan can vary in size and reach but at its maximum can reach into Long Range and deals 120 damage.
( Kōkinjō ) - Golden Canopy Rope
The Kōkinjō is a thick length of rope. The tool, when in direct physical contact with someone, will activate a sealing process. It draws out a portion of the target's soul from their mouth, which is then used to set up the second part of the sealing ritual for the seven star sword. This tool, however, doesn't affect the wielder's soul and can be coiled around their arm. Much like the Banana Palm Fan, The Golden Canopy Rope can also reach into Long Range and on contact draws the opponent's soul of their body. While this does no physical damage to the opponent, having their soul drawn out results in a loss of -300 chakra. This can only be used once every two turns.
( Shichiseiken ) - Seven Star Sword
The Shichiseiken is a light blue broad and flat sword with a brown talisman hanging from the bottom. This sword is capable of severing the soul of the opponent's body after being drawn out of Golden Canopy Rope. As a result, once the opponent's soul as been severed they suffer 120 damage worth of mental/spiritual damage and are only capable to using 2 techniques per turn for the following three turns. Due to the main ability of this sword needing the Golden Canopy Rope, Shichiseiken can be utilized to sever the soul of the opponent in the same time frame as the Golden Canopy Rope usage. Due to this being a sword, it is capable of being used for Kenjutsu and other related techniques, naturally.
( Benihisago ) - Crimson Gourd
Crimson Gourd is a giant brown colored gourd with a red cloth around it. It is capable of sealing a target's soul only after they have first been struck by the Golden Canopy Rope to extract their soul and then used the Seven Star Sword to cut their soul. The sealing of the opponent's soul results in death. However, this sealing process does take time, needing two turns to be completed. To escape the sealing process, the opponent must either kill the user before the sealing is complete, or obtain the gourd from the user and seal it away. Space-Time techinques such as Kamui can also stop the sealing ritual.
( Kohaku no Jōhei ) - Amber Purifying Pot
A large pot that has the ability to seal anyone within it, the pot has a stylised kanji for "lightning" (雷, kaminari) on it and a thick rope tied around its rim. It is filled with a dark liquid. The Amber Purifying Pot is used similarly to the Benihisago, but in a more advanced way as leds preparation is required. When within short range of the opponent, the user is able to form a hand seal, causing the liquid within the pot to rise out and swamp the opponent, covering them as they become pulled into the pot. A person that is sealed into the pot merges with the liquid, becoming part of it essentially. This function is similar to the Benihisago, but more advanced as less preparation is required. Though powerful, there are limitations to its use; the Amber Purifying Pot can only be used against Bijuu, Edo Tenseis and other Summonings, but not against other Ninja. This is the trade off between it and the Benihisago, which can only seal normal ninja. This tool can only be used once every two turns with a total of three usages in all.
Note: Can only be used by Kinkaku, Ginkaku, Tenten and Hagoromo Otsutsuki. Only Hagoromo Otsutsuki can use the Amber Purifying Pot.
Once again, the so-called merchant would have made a last ditch attempt at freedom, but Mirabelle wasn’t buying it at first. As the slicing winds enclosed her once again, she would have simply made a gesture as she exhaled a breath of blue flames from her mouth. Due to the inherent strength behind the Blue Flames, it would ultimately prove futile as the flames overpowered the opposing winds. It would have snuffed out all the rock and debris in the process, melting them into molten rock and ash. It would be angled in such a way that it also doesn't interfere with her chakra chain's progression.
( Aoi Katon ) - Blue Fire Release
Type: Offensive/Defensive/Supplementary
Rank: B - S
Range: Short – Long
Chakra: 20 - 40
Damage: 40 - 80 (80 + 30 via Bijuu + 20 via Bijuu Perk vs Wind Release + 10 via AP = 140)
Description: A skill unique to the Two-Tails and it's Jinchuriki, this jutsu allows the user to manipulate Blue Fire in an assortment of ways. Formed after making the appropriate handseals, this allows the user to release blue flames in the form of fireballs, streams of fire, and even blue flame based familiars to attack on the user's command. These Flames carry no properties of Blue Fire beside the basic variant which shares the same traditional properties of normal Fire Release except the weakness to Water.
Note: This can only be used by Matatabi and it's Jinchuriki.
Note: Intangible or Spiritual Blue Flames can only be utilized if their respective skills have been acquired.
Enhanced Flames - The user's Blue Fire has strengthened, gaining an additional 20 damage against Water and Wind jutsu. This is due to Water's difficulty trying to put the flames out and Blue Fire's inherent strength over Wind. Requires Blue Fire Usage skill.
This property enables the chains to have a restriction effect that goes beyond the physical restriction, preventing the target from being summoned, teleporting, etc. This effect can be boosted to a full sealing effect (including the targets ability to mold chakra, etc) if the user spends additional chakra. The effect isn't a sealing technique, however, because it will only work while the user fuels it with chakra, unlike normal seals.
“A merchant aye?” she said from beneath the chains as he finally gives up on running away. She smiles, utilizing the sealing aspect of her chakra chains now to properly subdue the merchant and prevent him from using chakra any further. “Ok, Mr. Merchant- let’s go have a little chat then, if you prove your wares to be of some use, I’ll spare you” she now started walking away with the merchant in tow in her chains.
“Oh just for safety measures,” she would draw him closer and would breath out an intoxicating aroma, the pinkish flames licked the face of the the man, only slightly a light singe to his mask. “Sleep tight, we’ve got much to discuss when you wake up”
( Katon/Meromeroton: Mera ღ Mera ) Fire/Perfume Release: Tituba's Plea ღ Flamme de Salem
Type: Supplementary/Offensive/Defensive
Rank: D-S (D)
Range: Short-Long
Chakra Cost: 10-40 ( +10 per turn ) (10)
Damage Points: 20-80 ( 20 + 10 via AP = 30)
Description: Flamme de Salem is a bright and scented flame, usually in pink shades. It takes advantage of Perfume's resistance to fire to burn off the Genjutsu-carrying scent of the element and intensify it. The Flamme de Salem can be manipulated like Fire Ninjutsu, creating flames and maelstroms or burning constructs, which can be bigger and more powerful depending on the chakra used. The Genjutsu carried by the Flamme de Salem induces the illusionary effects described in any approved Perfume technique, like the ravaging rose thorns of Cleopatra's Piercing Adoration or the alluring pheromones of Bonny's Seduction.
This technique can also be combined with an equal ranked Fire Ninjutsu in order to induce the same scent-based Illusiosory effects with other fire techniques as a base, creating an elemental combination technique which has the outcome of being 1 rank stronger or +20 damage in case of S rank. This can be done in the same time-frame as another Fire technique but counts as 2 jutsu. Either variant of Flamme de Salem is ruled by the fire aspect of the technique, and is bound to any Fire-related specialities of the user, likewise, when clashing the Perfume takes a supplementary role whereas Fire carries a defensive and offensive roll, giving the technique or the combo it's elemental S&W, rather than Perfume's. Despite the underlying Genjutsu being the same rank it will still be damageless. Any method of dealing with Genjutsu can be used after the source has been removed, otherwise it is continuously recast without change. The scent exuded by this technique extends in a short range radius around the flame source, casting the illusionary effects in this area.
Note: Up to B rank, it requires 1 turn cooldown after expiration, and last up to 5 turns. A Rank and above can only last up to 3 turns and require 2 turn cooldown. A rank can only be used 3 times, S rank can only be used 2 times. This can't be used with Forbidden ranked Perfume or Fire techniques.
Note: Can't perform other Fire or Perfume techniques higher than S rank throughout the duration of this technique. In case of S rank usage, can't perform them higher than A rank.
Note: A single Perfume Genjutsu effect can be applied per Flamme, without stacking.
Rank: A
Type: Defense/Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: After 3 handseals, the user is able to materialize a very clear and translucent liquid perfume, which quickly takes the shape of magnificent walls around a target, beautifully carved with countless of seed filled dandelions. From the gates, the seeds seemingly detach from the stem, softly spreading out through the area short range around the gate, allowing the perfume in the air. The perfume's scent carries a powerful sleeping genjutsu. As the opponent feels his eyes getting heavier and his movements getting sluggish, they will see young women with angelical appearance caressing and massaging them. The opponent quickly falls asleep for 2 turns. The gates can be created all around a target, including a translucent glass-house ceiling of perfume, but only to a maximum of short range from the target, and a minimum of 1 meter. The target, though, can be up to long range from the user.
After materialized, the gates can't move. They last up to 3 turns, after which they fall on the ground as scent-less puddles of perfume.
*Physical Effects: Powerful Soporific and Tranquilizer*
*Illusionary Effects: Angelical Maidens*
*Requires a cooldown of 3 turns after usage, starting after the technique ends*
*The user is capable of compressing the perfume in a vial, through an additional handseal, where it will be kept indefinitely, without exposure to the air. If exposed, the perfume will have the same spread and properties as described*