Revival of Skills- Hazure v Sinthorus

Antares

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BASIC RULES
By default, the basic universal battle rules will be applied.
All players start mid-range from each other ( 10 meters ) in a plain field with a 50m radius with a river encircling it.

I'll be using Ichibē Hyōsube

HP 160
CHAKRA 1600

you can make the first move milord
 

Sinthorus

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Antares

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[Approved] - Azriel v5 | Anime Forum

When you're ready friend, you may start.

The bio isnt updated as I mistakenly have Sourceless Materialization Ink on it, So I will make that Earth, and add that I have a paint brush as well if that is fine.



The hum of crickets and the lazy drift of a warm breeze were the only things breaking the silence of the night. Ichibē Hyōsube strode across the open field, his oversized body a stark, black silhouette against the moon. His pace was unhurried, each heavy step kicking up tufts of grass that quickly fell back into place. His face, however, was lit by a broad, almost cheerful grin. He'd never been one for such unassuming places, but a mission was a mission, and a mission had to be completed. He'd come to meet his target.

He stopped at the edge of the river, looking down at the slow-moving water. A small amount of ink seeped from his cloak, turning the section of water directly in front of him into a shimmering, oily black. It swirled with a life of its own, almost like it was an extension of his will. As if on cue, a figure appeared on the opposite side of the field. The person was cloaked in shadows, but Ichibē’s senses were not fooled. He could already feel the thrum of unfamiliar power, a chaotic mix of elements and raw physical might. The figure moved with purpose, a predator on the hunt.

Ichibē’s grin only widened. He pointed a finger at the approaching figure. "Ah, so you've arrived!" he boomed, his voice a jovial, yet deafening force that echoed across the field. "Such a good boy to come all this way! Now, as you can see, I have a mission to complete, and I do so hope you'll cooperate." He paused, his smile becoming patronizingly sweet. "I'm told you're quite the handful, but don't you worry. Let us try and have some fun."

With a fluid motion, he reached into his sleeve and pulled out a simple, regular-sized calligraphy brush. Its bristles were already saturated with a thick, oily black ink. He held it with an almost delicate grace, and with a single, sweeping gesture, he brought it across the air. As the brush glided, it left a trail of ink that solidified into 4 identical forms. In a flash, the ink-sculpted form hardened into ravenous birds, beaks sharp and wings spread wide.

"Fly, my pretties! Fly!" Ichibē boomed, his grin never faltering.

As his voice trailed off, the four birds rocketed forward with a furious squawk, not of sound, but of scraping ink, their forms blurring into black streaks as they closed the distance to Azriel. The air hummed with the speed and power of their flight. They weren't just projectiles; they were an extension of Ichibē’s will, a sinister herald of the brutal fun that was to come.

( Ninpou: Choujuu Giga ) - Ninja Art Beast Imitation
Type: Supplementary/Offensive
Rank: C
Range: Short - Long
Chakra: 15
Damage: 30
Description: The user uses ink to draw up to 4 animals at a time, allowing them to attack their targets in a variety of ways. While these animals must all be the same type when created, they are able to physically function similarly to their real life counterparts, albeit unique abilities such as venom in spiders, etc. These animals do share physical traits such as wings, horns, and fangs and are able to be up to 5 meters in size.
Note: Creates up to 4 animals.
Note: Although animals must be the same, this does not mean each has to be the same size.

1600 - 15 = 1585
 

Sinthorus

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The bio isnt updated as I mistakenly have Sourceless Materialization Ink on it, So I will make that Earth, and add that I have a paint brush as well if that is fine.



The hum of crickets and the lazy drift of a warm breeze were the only things breaking the silence of the night. Ichibē Hyōsube strode across the open field, his oversized body a stark, black silhouette against the moon. His pace was unhurried, each heavy step kicking up tufts of grass that quickly fell back into place. His face, however, was lit by a broad, almost cheerful grin. He'd never been one for such unassuming places, but a mission was a mission, and a mission had to be completed. He'd come to meet his target.

He stopped at the edge of the river, looking down at the slow-moving water. A small amount of ink seeped from his cloak, turning the section of water directly in front of him into a shimmering, oily black. It swirled with a life of its own, almost like it was an extension of his will. As if on cue, a figure appeared on the opposite side of the field. The person was cloaked in shadows, but Ichibē’s senses were not fooled. He could already feel the thrum of unfamiliar power, a chaotic mix of elements and raw physical might. The figure moved with purpose, a predator on the hunt.

Ichibē’s grin only widened. He pointed a finger at the approaching figure. "Ah, so you've arrived!" he boomed, his voice a jovial, yet deafening force that echoed across the field. "Such a good boy to come all this way! Now, as you can see, I have a mission to complete, and I do so hope you'll cooperate." He paused, his smile becoming patronizingly sweet. "I'm told you're quite the handful, but don't you worry. Let us try and have some fun."

With a fluid motion, he reached into his sleeve and pulled out a simple, regular-sized calligraphy brush. Its bristles were already saturated with a thick, oily black ink. He held it with an almost delicate grace, and with a single, sweeping gesture, he brought it across the air. As the brush glided, it left a trail of ink that solidified into 4 identical forms. In a flash, the ink-sculpted form hardened into ravenous birds, beaks sharp and wings spread wide.

"Fly, my pretties! Fly!" Ichibē boomed, his grin never faltering.

As his voice trailed off, the four birds rocketed forward with a furious squawk, not of sound, but of scraping ink, their forms blurring into black streaks as they closed the distance to Azriel. The air hummed with the speed and power of their flight. They weren't just projectiles; they were an extension of Ichibē’s will, a sinister herald of the brutal fun that was to come.

( Ninpou: Choujuu Giga ) - Ninja Art Beast Imitation
Type: Supplementary/Offensive
Rank: C
Range: Short - Long
Chakra: 15
Damage: 30
Description: The user uses ink to draw up to 4 animals at a time, allowing them to attack their targets in a variety of ways. While these animals must all be the same type when created, they are able to physically function similarly to their real life counterparts, albeit unique abilities such as venom in spiders, etc. These animals do share physical traits such as wings, horns, and fangs and are able to be up to 5 meters in size.
Note: Creates up to 4 animals.
Note: Although animals must be the same, this does not mean each has to be the same size.

1600 - 15 = 1585
Azriel stopped as he reached the larger man before him. He was a unique individual. Large and his voice boomed even though he seemed to be using his regular volume. Letting out a sigh, Azriel began to limber up doing his stretches. When he stopped, his eyes met his foe, a sly grin across his face. "Ready or not... here I come!" he jeered in a gleeful tone.

As his foe swung what seemed to be a overly large brush to create a series of birds, Azriel launched himself forwards passively activating his byakugan. As he reached the birds, he released a burst of chakra through every point in his body as he began to rotate rapidly. This would blast through the birds destroying them, causing ink to splatter away from him as he landed 2m away from his foe.

Using his advanced speed. He lunged forwards with an open palm aiming to strike his foe's chest, sending them flying.

(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye - Passive
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.

To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.

Note: Hyuga clan bios of at least Jonin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.


(Jūken: Hakkeshou Kaiten) - Gentle Fist: Eight Trigrams Palm Revolving Heaven
Type: Defensive/Offensive
Rank: D-S C
Range:
Short-Long Short
Chakra:
10-40 20
Damage:
20-80 30+20 (cfs) = 50
Description:
A maneuver that obliges advanced chakra control—achieved via training in the Gentle Fist style—to release varied amounts of chakra from all of the user's 361 tenketsu, simultaneously. And in the midst of doing so, the user proceeds to rapidly spin and thereby, form a rotating shield of chakra with their own person at the epicenter. This functions as a defense to compensate for the Byakugan's blind spot as the released chakra blocks everything in a true 360° range and is able to send those struck by it careening back.

Note: D to C-rank is short-range while each rank thereafter will increase the diameter by 5 meters.
(Jūken: Shukūken) - Gentle Fist: Palm Bottom
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40 +20 = 60
Description: This attack consists of a quick, precise thrust of the user's palm to an opponent's body. Like other Gentle Fist techniques, it sends chakra into the target to cause internal damage that paralyzes them for one turn.

Speed: 16
Tracking: 12 x (2.5+3) = 66
 

Antares

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Azriel stopped as he reached the larger man before him. He was a unique individual. Large and his voice boomed even though he seemed to be using his regular volume. Letting out a sigh, Azriel began to limber up doing his stretches. When he stopped, his eyes met his foe, a sly grin across his face. "Ready or not... here I come!" he jeered in a gleeful tone.

As his foe swung what seemed to be a overly large brush to create a series of birds, Azriel launched himself forwards passively activating his byakugan. As he reached the birds, he released a burst of chakra through every point in his body as he began to rotate rapidly. This would blast through the birds destroying them, causing ink to splatter away from him as he landed 2m away from his foe.

Using his advanced speed. He lunged forwards with an open palm aiming to strike his foe's chest, sending them flying.

(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye - Passive
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.

To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.

Note: Hyuga clan bios of at least Jonin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.


(Jūken: Hakkeshou Kaiten) - Gentle Fist: Eight Trigrams Palm Revolving Heaven
Type: Defensive/Offensive
Rank: D-S C
Range:
Short-Long Short
Chakra:
10-40 20
Damage:
20-80 30+20 (cfs) = 50
Description:
A maneuver that obliges advanced chakra control—achieved via training in the Gentle Fist style—to release varied amounts of chakra from all of the user's 361 tenketsu, simultaneously. And in the midst of doing so, the user proceeds to rapidly spin and thereby, form a rotating shield of chakra with their own person at the epicenter. This functions as a defense to compensate for the Byakugan's blind spot as the released chakra blocks everything in a true 360° range and is able to send those struck by it careening back.

Note: D to C-rank is short-range while each rank thereafter will increase the diameter by 5 meters.
(Jūken: Shukūken) - Gentle Fist: Palm Bottom
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40 +20 = 60
Description: This attack consists of a quick, precise thrust of the user's palm to an opponent's body. Like other Gentle Fist techniques, it sends chakra into the target to cause internal damage that paralyzes them for one turn.

Speed: 16
Tracking: 12 x (2.5+3) = 66

Ichibē watched Azriel's technique with a keen, calculating eye. He didn't move as the ink splattered and the chaotic burst of chakra pushed away the remnants of his jutsu. His gaze was fixed on the fading energy swirling around his opponent, waiting for the brief, vulnerable moment where the chakra thinned and Azriel's rotation began to die down.

That was the opening he was waiting for.

Without a word, he takes a step forward, keeping his stance low to the ground, a surge of concentrated chakra flowing into his right arm. As his forearm and hand swelled with the Partial Multi-Size Jutsu, the rapid change in mass and momentum, his palm covered the two-meter distance with an explosive burst of speed that belied his size. The expanded palm struck out toward Azriel's chest with a force that promised not only to knock the wind from him but to leave a lasting, painful impact.


Rank: C
Type: Supplementary
Range: Short-Mid
Chakra: 15 ( -5 per turn )
Damage: N/A ( +15 damage to taijutsu attacks )
Description: This is a more practical application of the Multi-Size Technique. Rather than increase the size of their entire body, the user increases the size of only specific body parts, typically the arms and legs. Because of the larger size, physical attacks made with the expanded limbs do greater damage than normal. The limbs' growth is very fast, giving users a way of taking opponents by surprise. Like the majority of the Akimichi clan's techniques, this one requires a considerable amount of chakra. This jutsu lasts for 3 turns.
Note: Must be a member of the Akimichi Clan

Type: Offensive
Rank: C
Range: Short
Chakra: 15
Damage: 60 (30 +15 (AP) +15 (Partial Multi Size))
Description: After channeling chakra into their hands, the user's muscles are enhanced with concentrated chakra, and the thickness is also increased. The users hands become tougher and with use of their body weight behind the attack, the user then thrusts their palms into the opponent sending them flying. This technique is strong enough to break through lower ranked physical techniques. This technique is a smaller version of the Super Open Hand Slap that is used whilst performing the Multi-Size Technique.
Note: Can only be used by members of the Akimichi Clan.

HP 160
CHAKRA 1585 - 15 - 15 = 1555

SPD 12
TRK 30
 

Sinthorus

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Ichibē watched Azriel's technique with a keen, calculating eye. He didn't move as the ink splattered and the chaotic burst of chakra pushed away the remnants of his jutsu. His gaze was fixed on the fading energy swirling around his opponent, waiting for the brief, vulnerable moment where the chakra thinned and Azriel's rotation began to die down.

That was the opening he was waiting for.

Without a word, he takes a step forward, keeping his stance low to the ground, a surge of concentrated chakra flowing into his right arm. As his forearm and hand swelled with the Partial Multi-Size Jutsu, the rapid change in mass and momentum, his palm covered the two-meter distance with an explosive burst of speed that belied his size. The expanded palm struck out toward Azriel's chest with a force that promised not only to knock the wind from him but to leave a lasting, painful impact.


Rank: C
Type: Supplementary
Range: Short-Mid
Chakra: 15 ( -5 per turn )
Damage: N/A ( +15 damage to taijutsu attacks )
Description: This is a more practical application of the Multi-Size Technique. Rather than increase the size of their entire body, the user increases the size of only specific body parts, typically the arms and legs. Because of the larger size, physical attacks made with the expanded limbs do greater damage than normal. The limbs' growth is very fast, giving users a way of taking opponents by surprise. Like the majority of the Akimichi clan's techniques, this one requires a considerable amount of chakra. This jutsu lasts for 3 turns.
Note: Must be a member of the Akimichi Clan

Type: Offensive
Rank: C
Range: Short
Chakra: 15
Damage: 60 (30 +15 (AP) +15 (Partial Multi Size))
Description: After channeling chakra into their hands, the user's muscles are enhanced with concentrated chakra, and the thickness is also increased. The users hands become tougher and with use of their body weight behind the attack, the user then thrusts their palms into the opponent sending them flying. This technique is strong enough to break through lower ranked physical techniques. This technique is a smaller version of the Super Open Hand Slap that is used whilst performing the Multi-Size Technique.
Note: Can only be used by members of the Akimichi Clan.

HP 160
CHAKRA 1585 - 15 - 15 = 1555

SPD 12
TRK 30
As Azriel's rotation ended, his foe went on the offensive. A brave gesture for sure. Yet, bravery is often the mask of a fool. As his foe stepped forwards, their arm growing substantially, Azriel couldn't help but laugh. In a swift movement, he used is speed advantage to dodge to the side over the overly large arm at the last second. As he steps to the side right side of his foe's arm, he brings his own right arm around striking a single chakra point in his foe's arm. His goal was to prevent his foe from gaining the size advantage again by shutting off their chakra network.

As he strikes his foes arm he jumps back 2 meters, hoping on the spot making jabbing gestures. "Come on big lad, you can do better than that!" he mocked.

(Jūken: Tenketsushin) - Gentle Fist: Tenketsu Needle
Type: Offensive
Rank: D
Range: Short
Chakra: 10
Damage: 20+20=40
Description: Targeting a single chakra point, the user delivers a two-fingered strike at the opponent, in an attempt to plug the chakra that's being used and halt its flow.
 

Antares

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As Azriel's rotation ended, his foe went on the offensive. A brave gesture for sure. Yet, bravery is often the mask of a fool. As his foe stepped forwards, their arm growing substantially, Azriel couldn't help but laugh. In a swift movement, he used is speed advantage to dodge to the side over the overly large arm at the last second. As he steps to the side right side of his foe's arm, he brings his own right arm around striking a single chakra point in his foe's arm. His goal was to prevent his foe from gaining the size advantage again by shutting off their chakra network.

As he strikes his foes arm he jumps back 2 meters, hoping on the spot making jabbing gestures. "Come on big lad, you can do better than that!" he mocked.

(Jūken: Tenketsushin) - Gentle Fist: Tenketsu Needle
Type: Offensive
Rank: D
Range: Short
Chakra: 10
Damage: 20+20=40
Description: Targeting a single chakra point, the user delivers a two-fingered strike at the opponent, in an attempt to plug the chakra that's being used and halt its flow.

40 - 15 (BODY Physical Durability) = 25

HP 160 - 25 = 135


The opponent’s speed was undeniable. After landing their strike, they used their momentum to fluidly pull back two meters, a confident leap designed to put them just out of range. But Ichibē's mind was already a step ahead. He was not defeated by the blow; he was simply preparing to counter it.

As his opponent's feet touched the ground, Ichibē pushed off with his own, leaping backward in a graceful arc. In the air, his arm moved with practiced precision, the large brush in his hand trailing a rich, black ink. He swung the brush in a wide, sweeping gesture, the ink not falling to the ground but solidifying in the air behind him. With each flick of his wrist, the massive creation took shape, but instead of one form, it split into two colossal, simian shapes. The pair of them solidified, their immense, ink-furred bodies towering over the field, their powerful arms and shoulders casting a wide shadow.

He landed a few meters back, now separated from his opponent by the two looming ink gorillas, a solid wall of pure, intimidating darkness blocking all sight and sound.

With a silent, telepathic command, Ichibē unleashed his creations. The twin ink gorillas roared, a deep, chest-beating sound that seemed to shake the very air. Their massive arms swung forward, propelling their hulking forms towards the opponent. One gorilla charged straight ahead, its powerful fists clenched and ready to deliver a devastating blow. The other moved with surprising agility for its size, attempting to flank the opponent from the side. The two creatures descended, a coordinated assault of brute force and overwhelming size, their intent clear: to crush the opponent between them.

While his opponent was occupied with the dual assault, Ichibē's hand moved to a hidden pouch on his belt. With a practiced motion, he pulled out a simple green pill. The taste was bitter, but he didn't even flinch as he swallowed it. His veins bulged, and a wave of raw power coursed through his body, filling every muscle and fiber with immense strength. The pill's effects were instantaneous, and he could feel the surge of chakra filling him, ready for a decisive strike.

Type: Supplementary/Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: A more powerful version of Beast Imitation, this version allows the user to create significantly larger animals though the overall number decreases. Now capable of making 5 creations of varying types up to 10 meters tall, these creations now have the added perk of being able to reduce the target’s speed or vision. Should these animals strike a target directly ( such as a gorilla colliding into a target ), this creation will disperse and leave ink on the target, reducing their AGL by 1 point. Should these targets be destroyed, they are capable of dousing a 3 meter area each with ink, limiting any opponent’s vision for 3 turns if they are within this area, reducing their DEX by 1 point. Ink residue after this cannot be utilized for future attacks, only this initial attack.
Note: Can only be used once every 2 turns.
Note: If a target has had their AGL decreased, then they will not have their DEX reduced should a creation be destroyed.

Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A ( +20 to +30 )
Description: The Three Coloured Pills are secret medicines used by the Akimichi clan. As the name suggests, there are three pills, each with a different colour. First is the green Spinach Pill (Hōrengan), next is the yellow Curry Pill (Karēgan), and last is the red Chilli Pill (Tongarashigan). By forcibly converting the body's fat reserves into energy, each successive pill ingested gives a tremendous power boost by forcefully pushing the normal metabolism and abilities of the Akimichi clan members beyond their normal limit. However, each pill poses a great risk on the user. Forcing such process upon the body makes the user lose much of his body mass, specially all of the fat. Not only that, but, as the fat is metabolized into energy, it leaves many poisonous and toxic byproducts within the body. While in the normal rate of the metabolism, these are dealt with and eliminated before they can do any harm, in an accelerated metabolism they accumulate in high amounts before the body can expel them. This poisons the body and produces enormous physical damage. As each pill is consumed, more power is released inside the user but more damage he takes from its use.
( Horengan ) Spinach Pill - The first pill and the most basic ones. Any Genin can use this and it grants the user a slightly higher physical strength ( +15 to Taijutsu), increased speed ( x1.5 speed). After eating it, the effects last for 5 turns. While in use, the user suffers 10 damage per turn.
( Karegan ) Curry Pill - The second pill and the first one considered dangerous. Any Chunin Ninja ranked Akimichi can user it. One must have already eaten the Spinach Pill and have it’s effects still active for this to trigger. Once consumed, the user gains an additional 20 damage to Taijutsu as well as a 2.5x speed boost, increasing his sensing at the same level. After eating, these effects last for 4 turns but while in use, the user suffers 15 damage per turn. After the pills wear off, the user cannot use Taijutsu or related fields for 2 turns and have a decrease in base speed by 2.
( Tongarashigan ) Chili Pill - The third and last pill but also the most dangerous of all. This pill can only be used by Jounin and requires the user to still be under the effects off the previous pill. Unlike the previous two, this pill does not directly increase the user’s skills and speed. Instead, this pill allows access to Butterfly Mode, the unique transformation amongst Akimichi otherwise inaccessible. This pill lasts up to 6 turns and deals 20 damage to the user per turn. However, upon this pill’s duration ending, the user suffers an inability to use physical body arts for 3 turns and a reduction of base speed by 4 levels for that same time.
Note: The first and second pills can be used twice, but only after they have timed out and at least 5 turns have passed. The final pill can only be used once, after which no pills can be used.
Note: Damage taken via pills cannot be mitigated, only actively healed afterwards and not via passive abilities.



HP 135 - 10 = 125
CHAKRA 1555 - 30 = 1525
SPD 12 x 1.5 = 18
TRK 30
 

Sinthorus

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40 - 15 (BODY Physical Durability) = 25

HP 160 - 25 = 135


The opponent’s speed was undeniable. After landing their strike, they used their momentum to fluidly pull back two meters, a confident leap designed to put them just out of range. But Ichibē's mind was already a step ahead. He was not defeated by the blow; he was simply preparing to counter it.

As his opponent's feet touched the ground, Ichibē pushed off with his own, leaping backward in a graceful arc. In the air, his arm moved with practiced precision, the large brush in his hand trailing a rich, black ink. He swung the brush in a wide, sweeping gesture, the ink not falling to the ground but solidifying in the air behind him. With each flick of his wrist, the massive creation took shape, but instead of one form, it split into two colossal, simian shapes. The pair of them solidified, their immense, ink-furred bodies towering over the field, their powerful arms and shoulders casting a wide shadow.

He landed a few meters back, now separated from his opponent by the two looming ink gorillas, a solid wall of pure, intimidating darkness blocking all sight and sound.

With a silent, telepathic command, Ichibē unleashed his creations. The twin ink gorillas roared, a deep, chest-beating sound that seemed to shake the very air. Their massive arms swung forward, propelling their hulking forms towards the opponent. One gorilla charged straight ahead, its powerful fists clenched and ready to deliver a devastating blow. The other moved with surprising agility for its size, attempting to flank the opponent from the side. The two creatures descended, a coordinated assault of brute force and overwhelming size, their intent clear: to crush the opponent between them.

While his opponent was occupied with the dual assault, Ichibē's hand moved to a hidden pouch on his belt. With a practiced motion, he pulled out a simple green pill. The taste was bitter, but he didn't even flinch as he swallowed it. His veins bulged, and a wave of raw power coursed through his body, filling every muscle and fiber with immense strength. The pill's effects were instantaneous, and he could feel the surge of chakra filling him, ready for a decisive strike.

Type: Supplementary/Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: A more powerful version of Beast Imitation, this version allows the user to create significantly larger animals though the overall number decreases. Now capable of making 5 creations of varying types up to 10 meters tall, these creations now have the added perk of being able to reduce the target’s speed or vision. Should these animals strike a target directly ( such as a gorilla colliding into a target ), this creation will disperse and leave ink on the target, reducing their AGL by 1 point. Should these targets be destroyed, they are capable of dousing a 3 meter area each with ink, limiting any opponent’s vision for 3 turns if they are within this area, reducing their DEX by 1 point. Ink residue after this cannot be utilized for future attacks, only this initial attack.
Note: Can only be used once every 2 turns.
Note: If a target has had their AGL decreased, then they will not have their DEX reduced should a creation be destroyed.

Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A ( +20 to +30 )
Description: The Three Coloured Pills are secret medicines used by the Akimichi clan. As the name suggests, there are three pills, each with a different colour. First is the green Spinach Pill (Hōrengan), next is the yellow Curry Pill (Karēgan), and last is the red Chilli Pill (Tongarashigan). By forcibly converting the body's fat reserves into energy, each successive pill ingested gives a tremendous power boost by forcefully pushing the normal metabolism and abilities of the Akimichi clan members beyond their normal limit. However, each pill poses a great risk on the user. Forcing such process upon the body makes the user lose much of his body mass, specially all of the fat. Not only that, but, as the fat is metabolized into energy, it leaves many poisonous and toxic byproducts within the body. While in the normal rate of the metabolism, these are dealt with and eliminated before they can do any harm, in an accelerated metabolism they accumulate in high amounts before the body can expel them. This poisons the body and produces enormous physical damage. As each pill is consumed, more power is released inside the user but more damage he takes from its use.
( Horengan ) Spinach Pill - The first pill and the most basic ones. Any Genin can use this and it grants the user a slightly higher physical strength ( +15 to Taijutsu), increased speed ( x1.5 speed). After eating it, the effects last for 5 turns. While in use, the user suffers 10 damage per turn.
( Karegan ) Curry Pill - The second pill and the first one considered dangerous. Any Chunin Ninja ranked Akimichi can user it. One must have already eaten the Spinach Pill and have it’s effects still active for this to trigger. Once consumed, the user gains an additional 20 damage to Taijutsu as well as a 2.5x speed boost, increasing his sensing at the same level. After eating, these effects last for 4 turns but while in use, the user suffers 15 damage per turn. After the pills wear off, the user cannot use Taijutsu or related fields for 2 turns and have a decrease in base speed by 2.
( Tongarashigan ) Chili Pill - The third and last pill but also the most dangerous of all. This pill can only be used by Jounin and requires the user to still be under the effects off the previous pill. Unlike the previous two, this pill does not directly increase the user’s skills and speed. Instead, this pill allows access to Butterfly Mode, the unique transformation amongst Akimichi otherwise inaccessible. This pill lasts up to 6 turns and deals 20 damage to the user per turn. However, upon this pill’s duration ending, the user suffers an inability to use physical body arts for 3 turns and a reduction of base speed by 4 levels for that same time.
Note: The first and second pills can be used twice, but only after they have timed out and at least 5 turns have passed. The final pill can only be used once, after which no pills can be used.
Note: Damage taken via pills cannot be mitigated, only actively healed afterwards and not via passive abilities.



HP 135 - 10 = 125
CHAKRA 1555 - 30 = 1525
SPD 12 x 1.5 = 18
TRK 30

As his foe jumps back, Azriel continues to press his assault. Moving with his foe, keeping the space between them as little as possible, he could perceive his foe's creation of more dark, liquid creatures. What a joke. He'd show this fool what it truly meant to make size your ally. With that, he punched forwards towards the two creatures releasing a pulse of steel chakra around his arm. This steel would grow to 15m long and the fist punching would have a 5m radius. This fist would smash through the ink creatures and continue on towards his foe, sending them flying.


Rank: A
Type: Supplementary/Attack/
Range: short - mid
Chakra Cost: 30+10
Damage Points: 60+20+15= 95
Description: This jutsu is based of the basic steel release jutsu, where the user will release more chakra from their body to create steel constructs. But instead of creating the pillars and such, this creates more steel surrounding the users body parts giving the impression that that body part has grown. For example, if the user uses this on their arm, it would look like their arm had grown to a desired size made of steel, similar to akimichi jutsu but through steel creations. This maximum size of this is to reach up to mid range (15m) and be to scale in all other aspects. The user can choose to use this on a single body part or multiple, like both his legs ect, or one arm and one leg or just his chest. The user will need to describe this when using this jutsu and must follow logic. Though the size is increased the user is able to manipulate this as though it was still his own arm due to his chakra being in the construct surrounding his body part. This also acts a an armor of sorts being a solid form of A rank steel surrounding the user.

Note: Useable 4 times
 

Antares

Sage of Indecision
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As his foe jumps back, Azriel continues to press his assault. Moving with his foe, keeping the space between them as little as possible, he could perceive his foe's creation of more dark, liquid creatures. What a joke. He'd show this fool what it truly meant to make size your ally. With that, he punched forwards towards the two creatures releasing a pulse of steel chakra around his arm. This steel would grow to 15m long and the fist punching would have a 5m radius. This fist would smash through the ink creatures and continue on towards his foe, sending them flying.


Rank: A
Type: Supplementary/Attack/
Range: short - mid
Chakra Cost: 30+10
Damage Points: 60+20+15= 95
Description: This jutsu is based of the basic steel release jutsu, where the user will release more chakra from their body to create steel constructs. But instead of creating the pillars and such, this creates more steel surrounding the users body parts giving the impression that that body part has grown. For example, if the user uses this on their arm, it would look like their arm had grown to a desired size made of steel, similar to akimichi jutsu but through steel creations. This maximum size of this is to reach up to mid range (15m) and be to scale in all other aspects. The user can choose to use this on a single body part or multiple, like both his legs ect, or one arm and one leg or just his chest. The user will need to describe this when using this jutsu and must follow logic. Though the size is increased the user is able to manipulate this as though it was still his own arm due to his chakra being in the construct surrounding his body part. This also acts a an armor of sorts being a solid form of A rank steel surrounding the user.

Note: Useable 4 times

Ichibē watched the steel form, a dense mass of metal taking shape with each passing second. He could see it, a gradual increase in both mass and velocity, its speed climbing steadily towards its full power. He knew he had to act now, before it became unstoppable.

He didn't hesitate. With a rapid series of hand seals, he channeled a massive amount of lightning chakra into his right hand, compressing the volatile energy into a crackling, concentrated ball. It hummed with raw power, ready to be unleashed. As soon as the sphere was complete, Ichibē thrust his hand forward, hurling the sphere with incredible force. The lightning jutsu flew through the air, a miniature thunderbolt streaking toward the opponent, aiming to strike the vulnerable core of their forming jutsu.

As the jutsu flies, he proceeds to pop the green Spinach pill. Landing short of mid range from his opponent, around 10 meters.

Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user concentrates a lot of lightning chakra into their hand, compressing it into a ball of lightning energy. The user can then hurl it at the enemy or trust it forward in a melee attack. Once the ball hits the target, it expands into a massive lightning explosion.

Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A ( +20 to +30 )
Description: The Three Coloured Pills are secret medicines used by the Akimichi clan. As the name suggests, there are three pills, each with a different colour. First is the green Spinach Pill (Hōrengan), next is the yellow Curry Pill (Karēgan), and last is the red Chilli Pill (Tongarashigan). By forcibly converting the body's fat reserves into energy, each successive pill ingested gives a tremendous power boost by forcefully pushing the normal metabolism and abilities of the Akimichi clan members beyond their normal limit. However, each pill poses a great risk on the user. Forcing such process upon the body makes the user lose much of his body mass, specially all of the fat. Not only that, but, as the fat is metabolized into energy, it leaves many poisonous and toxic byproducts within the body. While in the normal rate of the metabolism, these are dealt with and eliminated before they can do any harm, in an accelerated metabolism they accumulate in high amounts before the body can expel them. This poisons the body and produces enormous physical damage. As each pill is consumed, more power is released inside the user but more damage he takes from its use.
( Horengan ) Spinach Pill - The first pill and the most basic ones. Any Genin can use this and it grants the user a slightly higher physical strength ( +15 to Taijutsu), increased speed ( x1.5 speed). After eating it, the effects last for 5 turns. While in use, the user suffers 10 damage per turn.
( Karegan ) Curry Pill - The second pill and the first one considered dangerous. Any Chunin Ninja ranked Akimichi can user it. One must have already eaten the Spinach Pill and have it’s effects still active for this to trigger. Once consumed, the user gains an additional 20 damage to Taijutsu as well as a 2.5x speed boost, increasing his sensing at the same level. After eating, these effects last for 4 turns but while in use, the user suffers 15 damage per turn. After the pills wear off, the user cannot use Taijutsu or related fields for 2 turns and have a decrease in base speed by 2.
( Tongarashigan ) Chili Pill - The third and last pill but also the most dangerous of all. This pill can only be used by Jounin and requires the user to still be under the effects off the previous pill. Unlike the previous two, this pill does not directly increase the user’s skills and speed. Instead, this pill allows access to Butterfly Mode, the unique transformation amongst Akimichi otherwise inaccessible. This pill lasts up to 6 turns and deals 20 damage to the user per turn. However, upon this pill’s duration ending, the user suffers an inability to use physical body arts for 3 turns and a reduction of base speed by 4 levels for that same time.
Note: The first and second pills can be used twice, but only after they have timed out and at least 5 turns have passed. The final pill can only be used once, after which no pills can be used.
Note: Damage taken via pills cannot be mitigated, only actively healed afterwards and not via passive abilities.



HP 135 - 10 = 125
CHAKRA 1525 - 30 = 1495
SPD 12 x 1.5 = 18
TRK 30
 

Sinthorus

Sannin of the Scrolls 📜
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Ichibē watched the steel form, a dense mass of metal taking shape with each passing second. He could see it, a gradual increase in both mass and velocity, its speed climbing steadily towards its full power. He knew he had to act now, before it became unstoppable.

He didn't hesitate. With a rapid series of hand seals, he channeled a massive amount of lightning chakra into his right hand, compressing the volatile energy into a crackling, concentrated ball. It hummed with raw power, ready to be unleashed. As soon as the sphere was complete, Ichibē thrust his hand forward, hurling the sphere with incredible force. The lightning jutsu flew through the air, a miniature thunderbolt streaking toward the opponent, aiming to strike the vulnerable core of their forming jutsu.

As the jutsu flies, he proceeds to pop the green Spinach pill. Landing short of mid range from his opponent, around 10 meters.

Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user concentrates a lot of lightning chakra into their hand, compressing it into a ball of lightning energy. The user can then hurl it at the enemy or trust it forward in a melee attack. Once the ball hits the target, it expands into a massive lightning explosion.

Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A ( +20 to +30 )
Description: The Three Coloured Pills are secret medicines used by the Akimichi clan. As the name suggests, there are three pills, each with a different colour. First is the green Spinach Pill (Hōrengan), next is the yellow Curry Pill (Karēgan), and last is the red Chilli Pill (Tongarashigan). By forcibly converting the body's fat reserves into energy, each successive pill ingested gives a tremendous power boost by forcefully pushing the normal metabolism and abilities of the Akimichi clan members beyond their normal limit. However, each pill poses a great risk on the user. Forcing such process upon the body makes the user lose much of his body mass, specially all of the fat. Not only that, but, as the fat is metabolized into energy, it leaves many poisonous and toxic byproducts within the body. While in the normal rate of the metabolism, these are dealt with and eliminated before they can do any harm, in an accelerated metabolism they accumulate in high amounts before the body can expel them. This poisons the body and produces enormous physical damage. As each pill is consumed, more power is released inside the user but more damage he takes from its use.
( Horengan ) Spinach Pill - The first pill and the most basic ones. Any Genin can use this and it grants the user a slightly higher physical strength ( +15 to Taijutsu), increased speed ( x1.5 speed). After eating it, the effects last for 5 turns. While in use, the user suffers 10 damage per turn.
( Karegan ) Curry Pill - The second pill and the first one considered dangerous. Any Chunin Ninja ranked Akimichi can user it. One must have already eaten the Spinach Pill and have it’s effects still active for this to trigger. Once consumed, the user gains an additional 20 damage to Taijutsu as well as a 2.5x speed boost, increasing his sensing at the same level. After eating, these effects last for 4 turns but while in use, the user suffers 15 damage per turn. After the pills wear off, the user cannot use Taijutsu or related fields for 2 turns and have a decrease in base speed by 2.
( Tongarashigan ) Chili Pill - The third and last pill but also the most dangerous of all. This pill can only be used by Jounin and requires the user to still be under the effects off the previous pill. Unlike the previous two, this pill does not directly increase the user’s skills and speed. Instead, this pill allows access to Butterfly Mode, the unique transformation amongst Akimichi otherwise inaccessible. This pill lasts up to 6 turns and deals 20 damage to the user per turn. However, upon this pill’s duration ending, the user suffers an inability to use physical body arts for 3 turns and a reduction of base speed by 4 levels for that same time.
Note: The first and second pills can be used twice, but only after they have timed out and at least 5 turns have passed. The final pill can only be used once, after which no pills can be used.
Note: Damage taken via pills cannot be mitigated, only actively healed afterwards and not via passive abilities.



HP 135 - 10 = 125
CHAKRA 1525 - 30 = 1495
SPD 12 x 1.5 = 18
TRK 30

Azriel could not only see, but hear the crackling flash of lightning. Something he'd been waiting for. A moment of brightness to dull his foe's vision with the destructive sounds to mask his own movements. With a surge of yang chakra through his body, Azriel reinforces himself along with boosting all his attributes. Using the sudden burst to sprint around behind his foe, driving his elbow into his foe's spine between their shoulder blades, supporting the strike with his other arm.

(Yoton: Ken'i) - Yang Release: Power of The Sun
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 100 (50 per turn)
Damage points: N/A (+40 to Taijutsu)
Description: The user will reinforce his own body with Yang natured chakra, empowering his physical abilities to the outermost limits. This allows him to become physically very strong (beyond the normal levels of chakra enhanced strength), increases his resistance to physical damage (decreasing 60 damage from any physical contact), his speed (boosted to 3.5x his normal speed), and grants him a passive healing of all minor wounds at 30 damage per turn. However, by infusing himself with the Yang Nature, he becomes unable to use Yin Release techniques or Yin/Yang Release techniques; he cannot use Genjutsu or non elemental Ninjutsu of any kind (including special fields like Fuuinjutsu).
Note: Can only be used twice per battle and lasts 4 turns per use.

(Konoha Kaiganshō) - Leaf Rock Destroying Rise
Rank: B
Type: Attack
Range: short - mid
Chakra cost: N/A
Damage points: 40+40
Description: A taijutsu technique where the user smashes their elbow into their opponent using the other arm as support. It deals a powerful blow to the target and as the name suggests, is even strong enough to destroy rock formations.

Speed: 16 x 3.5 =56
Tracking: 12 x (2.5+3) = 66
 

Antares

Sage of Indecision
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Azriel could not only see, but hear the crackling flash of lightning. Something he'd been waiting for. A moment of brightness to dull his foe's vision with the destructive sounds to mask his own movements. With a surge of yang chakra through his body, Azriel reinforces himself along with boosting all his attributes. Using the sudden burst to sprint around behind his foe, driving his elbow into his foe's spine between their shoulder blades, supporting the strike with his other arm.

(Yoton: Ken'i) - Yang Release: Power of The Sun
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 100 (50 per turn)
Damage points: N/A (+40 to Taijutsu)
Description: The user will reinforce his own body with Yang natured chakra, empowering his physical abilities to the outermost limits. This allows him to become physically very strong (beyond the normal levels of chakra enhanced strength), increases his resistance to physical damage (decreasing 60 damage from any physical contact), his speed (boosted to 3.5x his normal speed), and grants him a passive healing of all minor wounds at 30 damage per turn. However, by infusing himself with the Yang Nature, he becomes unable to use Yin Release techniques or Yin/Yang Release techniques; he cannot use Genjutsu or non elemental Ninjutsu of any kind (including special fields like Fuuinjutsu).
Note: Can only be used twice per battle and lasts 4 turns per use.

(Konoha Kaiganshō) - Leaf Rock Destroying Rise
Rank: B
Type: Attack
Range: short - mid
Chakra cost: N/A
Damage points: 40+40
Description: A taijutsu technique where the user smashes their elbow into their opponent using the other arm as support. It deals a powerful blow to the target and as the name suggests, is even strong enough to destroy rock formations.

Speed: 16 x 3.5 =56
Tracking: 12 x (2.5+3) = 66

Having released the lightning jutsu, Ichibē foolishly thought he had finally entered this fight. His plan to use his clan's medicinal pills still fresh in his mind, was dashed as he felt the burning shock of pain between his shoulder blades. Through quaking vision, he could see that his foe was no longer where his lightning was about to strike, eyes widening as he concludes that his opponent somehow managed to get even faster then before.

In a desperate attempt to at least catch his opponent of guard, even though he knew he had the Byakugan and would be more then able to foil it, he needed. No. He WANTED to try, if anything to prove to his opponent that he wasnt planning on losing without a fight. Gathering his chakra as he twists his body, he expands rapidly as he rotates, his shoulder attempting to hit his foe as he grows to massive size. If the shoulder didnt connect he would attempt to connect with the follow up punch he had planned.


Rank: A
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A ( + 30 damage to taijutsu moves; -10 to the user per turn)
Description: The Super Multi-Size Technique is the height of the Multi-Size Technique, which multiplies the user’s body to a size beyond belief. The attack method depends on the situation and the user’s inventiveness, but massive punches, kicks and body slamming is common. However, the abnormally extreme physical change also places a large burden on the user’s body. The clothes of the user also expand along with the body. Because of his massive size, the user's speed is slowed as well, moving at -1 base speed level though this is hardly significant as the scale of the user's body allows him to travel more distance with fewer strides.
Note: Only Akimichi Clan members can use this jutsu.

Rank: C
Type:Attack
Range:Short
Chakra Cost: N/A
Damage Points: 30
Description: A powerful shoulder smash followed by a strong punch.




HP 125 - (80-15) 65 = 60
 

Sinthorus

Sannin of the Scrolls 📜
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Having released the lightning jutsu, Ichibē foolishly thought he had finally entered this fight. His plan to use his clan's medicinal pills still fresh in his mind, was dashed as he felt the burning shock of pain between his shoulder blades. Through quaking vision, he could see that his foe was no longer where his lightning was about to strike, eyes widening as he concludes that his opponent somehow managed to get even faster then before.

In a desperate attempt to at least catch his opponent of guard, even though he knew he had the Byakugan and would be more then able to foil it, he needed. No. He WANTED to try, if anything to prove to his opponent that he wasnt planning on losing without a fight. Gathering his chakra as he twists his body, he expands rapidly as he rotates, his shoulder attempting to hit his foe as he grows to massive size. If the shoulder didnt connect he would attempt to connect with the follow up punch he had planned.


Rank: A
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A ( + 30 damage to taijutsu moves; -10 to the user per turn)
Description: The Super Multi-Size Technique is the height of the Multi-Size Technique, which multiplies the user’s body to a size beyond belief. The attack method depends on the situation and the user’s inventiveness, but massive punches, kicks and body slamming is common. However, the abnormally extreme physical change also places a large burden on the user’s body. The clothes of the user also expand along with the body. Because of his massive size, the user's speed is slowed as well, moving at -1 base speed level though this is hardly significant as the scale of the user's body allows him to travel more distance with fewer strides.
Note: Only Akimichi Clan members can use this jutsu.

Rank: C
Type:Attack
Range:Short
Chakra Cost: N/A
Damage Points: 30
Description: A powerful shoulder smash followed by a strong punch.




HP 125 - (80-15) 65 = 60

Using his advanced speed, Azriel jumped backwards (using his freeform dodge) to avoid the initial shoulder barge, leaping forwards as his foe turns, driving his his knee into his foe's chin. This would knock his foe up into the air. Using his momentum from his jump, Azriel would do a forwards flip in the air, bringing his right leg down in a vertical kick, sending his oversized foe smashing in to the ground.

(Shōshitsu) - Rising Knee
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30+40=70
Description: The user will strike their opponent with an upwards thrust with their knee.

(Konoha Daisenkō) - Leaf Great Flash
Rank: B
Type: Offensive, Supplementary
Range: Short
Charka cost: N/A
Damage points: 40+40 = 80
Description: Similar to Tsunade’s Sky leg but the user user charges at their opponent and unleashes a powerful lateral kick aiming at the head that will send their opponent flying away.
 

Antares

Sage of Indecision
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Using his advanced speed, Azriel jumped backwards (using his freeform dodge) to avoid the initial shoulder barge, leaping forwards as his foe turns, driving his his knee into his foe's chin. This would knock his foe up into the air. Using his momentum from his jump, Azriel would do a forwards flip in the air, bringing his right leg down in a vertical kick, sending his oversized foe smashing in to the ground.

(Shōshitsu) - Rising Knee
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30+40=70
Description: The user will strike their opponent with an upwards thrust with their knee.

(Konoha Daisenkō) - Leaf Great Flash
Rank: B
Type: Offensive, Supplementary
Range: Short
Charka cost: N/A
Damage points: 40+40 = 80
Description: Similar to Tsunade’s Sky leg but the user user charges at their opponent and unleashes a powerful lateral kick aiming at the head that will send their opponent flying away.

With no feasible way of responding die to speed and tracking, Ichibe takes the hits and enter eternal slumber


I lose, Sinthorus is the victor
 
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