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A while back, I had a draft of what my suggestion for a new NW would be (back when the MHA rp started up, that's how long ago) and with this opportunity, think it would be good for feedback.
Ill use Naruto factions but realistically it could be named or changed to what ever is applicable. It was based around the Konoha and Iwa war in the series, where Ame/land of rain got caught in the middle.
I’ve been thinking a lot about how we could reboot the Ninja World in a way that feels fresh but also stays true to what made this place fun in the first place. One of the big issues with the old NW was that it ballooned into 200+ landmarks and “players vs god-tier NPCs,” which pulled us away from the kind of stories Naruto was built on — ninjas doing missions, fighting rival villages, carrying out espionage, and struggling in wars that felt personal rather than apocalyptic.
Here’s a framework I’d like to suggest for discussion
Smaller, more meaningful map: 35–45 landmarks instead of 200+.
Division: Konoha and Iwa each hold 15–20 landmarks, while Ame holds 5–10 (caught in the middle as the underdog).
Each landmark = something strategic (village, depot, shrine, training ground, outpost) that can be attacked, scouted, or defended.
Konoha = disciplined but stretched thin.
Iwa = militaristic and expansionist.
Ame = cunning survivors, playing both sides.
Players can declare themselves Faction Representatives for a month (committed to one side, gain bonuses like +10% rewards, but restricted to faction missions). Freelancers/mercs exist too, but risk notoriety.
Progression System
Weekly mission cycle: players complete missions → mods tally → totals give bonuses to a weekly roll → roll decides how many landmarks flip between factions.
Mission types: defend borders, espionage, assassinations, escort supply lines, sabotage, intelligence gathering, etc.
Certain missions restricted to certain roles (e.g. deep assassinations for freelancers).
Notoriety system → more attention = higher risk of bounties.
Dynamic Events
At different thresholds, new events trigger:
25% territory lost → desperate moves like unleashing a Bijuu.
33% gained → uprisings, rebellions.
50% control → large-scale war arcs, faction leaders step in.
Future arcs could even introduce an Akatsuki-style mercenary group as elites for hire.
Why this works:
Grounded — no god NPCs, just ninja vs ninja.
Dynamic — the warfront shifts every week, based on player action.
Replayable — once one war ends, reset with a new map/conflict.
Keeps the scale smaller, but the stakes personal and impactful.
This is just a framework, not a finished system — I’d love to hear everyone’s thoughts. What do you think about this kind of faction-driven, grounded NW to bring the story back to its ninja roots?
My honest opinion.
I think this concept works as a scenario for an event. Not as a whole NW setting. I think it would excel as either a Rift/Dungeon setting for an event.
Making it the core NW setting forces people into a scenario they may not want and removes the creativity of how the world can progress since the core setting relies on the war aspect.
Even in the old NB where wars were fun and were a primary thing to do, they did not happen constantly.


