So I've been mostly dormant in terms of these discussions as I have been reading and slowly gathering my own thoughts. There are some suggestions I do find fascinating and some I wasn't quite fond of but I do like the engagement this is gaining. Now, as for my own thoughts? I'll try to keep things short and consistent as possible for others to digest but also trying to avoid repeating what others have already said/expressed.
1. Legacy System/New System Separation:- As someone who's been active in this game I'd say 98% of the time I been a member, I can get behind the legacy system. I don't exactly mind losing what I've gained over the years and that's *alot* mind you, but there is an incentive of me coming back and being able to know I still have all what I gained still here. I'd be saddened, deeply - but if its for the sake of revitalizing the game, instead of keep bandaging a clearly too long game, I get it. So crafting two versions of the games that satisfies both those who are more than willing to start over and those who wants to keep the current game is a brilliant approach. The part I would like to suggest on this is creating two separate teams, each one with a different mod/admin in charge.
An example, there's the legacy RP staff and the new generation staff- each one is very specific and only moderates each game respectively. I'll use LoK for example, he doesn't need to be the lead of the legacy RP but can instead pick someone else as his successor to the previous game to handle all matters and affairs with that, while he moves on to develop the new game. This not only satisfies having dedicated staff for each game, it also shares the workload so that Legacy Mod Team and New Mod Team doesn't need to intervene unless needed/requested upon.
2. Staff Concerns:- Another issue that has always existed. Staff either becomes too overwhelmed and thus causes them to be aloof about their roles, to the point it slows things down quite a bit till they eventually retire their position. I like the idea Troi and co mentioned, a rotating staff would help curb this issue, or even do it in seasonal way. Let's say I'm modded, Troi and Pervy are modded. We are the staff for the next four months, and once that time passes- we are swapped out for another fresh four members while we are put on standby. This keeps the workload of the staff in a healthy rotation so that once those four months passes, the next line up whose already been trained by the head of staff- simply takes over the duties while the previous set basically takes a vacation lol. They would return to active mod role once that set's four months passes vice versa. I do also like that Sensei should be more actively involved and play a better role in assisting the mods. Things that don't require a mod to step in? Let the sensei handle it- basically junior mods.
3. Powercreep/Balancing:- I think this is the one where I had a long time figuring out what to say. Me? I personally like the current legacy system's story. Sure, going into the whole humanity vs gods lore is out of context in terms of Naruto but its only difference is that if you instead made them the Otsutsuki, who mind you, can ascend into their version of Godhood like Shiba did- its not too far off from it. I think going full custom bios only route is interesting too, while keeping Canon abilities available to players. I however am the opposite when it comes to the suggestion of certain abilities like Jinchuriki being no longer limited to one person. I think that's a bit much, and yes I am biased when it comes to this as a Jinchuriki myself. In the legacy NW, all the beasts was technically split in halves like Kurama but that was mostly for the Madara becoming Ten Tails plot line, it didn't mean another Jinchuriki will exist sharing the same power. I just believe certain standalone powers like that should remain a one of one, that's just me.
As for limiting load outs a bit more, seems fine- but at the same time open up some combinations a bit more. Like I originally would have loved making a Shinkaigan/Nekura Clan character to double down on the insanity build, but Nekura was restricted differently from the rest of the CC turned Canon, which did have a weird connotation to me but I digress. I do believe that while the damage vs damage or damage splitting numerically makes NO SENSE, we have kind of come to understand it enough to be able to continue to use in the Legacy System. It should be corrected in the New System.
Overall, these are just my initial thoughts- there's more I can say but don't really have the time to sit down everyday nowadays to relax. I will be making more posts however depending on how things are being discussed.