Revive šŸœ The Ramen Bar: Open discussion about AB's revival

Never

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Not that anyone cares, but if the rp resets and i lose all those abilities/permissions ive spent countless hours on grinding - i’m not going to be a part of it. I dont mind a reset that would result the end of all our customs because of a revamp in technique interaction though. Still the biggest issue that this rp has (to me) is that every single thing you do in order to advance needs to be looked at and approved by an audience of no one. Automation needs to be a part of a new iteration.
I dont want to be a mod again. Best time i had in the rp was when my clan had some newbies and we fd around in the nw with a goal of kicking various ass. Community, now thats what i’d love to relive.
You have essentially lost all those abilities and permissions with the stagnant death of the RP at this moment in time a year later.

I'm for a legacy system ofc, anyone can go anywhere and utilize the RP in its current format even now, no one is stopping them. Literally go make an unofficial thread and use whatever bio you want. I just think holding onto your past power is keeping the RP from truly progressing, idk why you want to hold it over others' heads so much? Y'all are faltering to your pride. There is nothing wrong with starting a new game over lmao

You're more than likely gonna have a community of newer members with a rebooted RP with an upgraded system, working together from fresh to build stories and grow together as you've just described? If you care about that part the most, why can't you actually participate on equal footing?

(Edit: not targeting just you Skorm, but opening the question up to others that are in the same camp)
 

The Big Boss

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Strawberry ninja needs to be in this thread.
 

Antares

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I see the customs situation is still a big part of the current discussion and I dont want to ignore that, but let's put a pin in that for now; regarding other aspects of the RP ( Bios, Sensei/Sempais/Training, Abilities, etc ), what do you guys want to see changed or added? What do you think about the current systems in place? Are they too bothersome or difficult? I want to know how you guys feel about these parts of the RP as it helps determine how much of it could stay or needs to alter. Keep in mind the ultimate goal should be growth, ease of system and most importantly, a new expansion of the game that allows for newer members to easily join vs what we have now where it's hard for new members to fully jump in due to power curve, lengthy threads, and poor navigation of rule threads.

Note: As a member who has left and come back multiple times since joining, I dont know everything that has been done throughout the years, so apologies if this is something that has been a thing before.

Not sure if this idea would work for long standing members as it would mean regrinding in the NW but i was thinking about possible newer members just starting out.

All new characters will begin their journey as Academy Students, ensuring that everyone learns the fundamentals before diving into advanced abilities.

Academy Student (Starting Rank): Access to basic elements (E-rank and D-rank jutsu), Can train in Ninjutsu, Genjutsu, and Taijutsu at an introductory level, Focus is on learning the basics through training threads and beginner missions

Progression is earned by completing missions, sparring, and training threads. Once requirements are met, characters can take an evaluation mission to rank up, or submit training missions for evaluation.

Can create specific mission lines to complete which go over the fundementals before they go up a rank.

Genin (Customisation Stage): Choose specialisations that shape your character’s path (e.g., elemental mastery, weapon expertise, medical ninjutsu), Unlock higher-ranked jutsu in your chosen path, Option to develop Kekkei Genkai if your biography allows, or conditions met, Begin team missions (if so inclined) and more complex combat scenarios.

Chunin, Jonin (Advanced Ranks): Each rank unlocks progressively higher-level jutsu, advanced techniques. Specialisations deepen, allowing mastery in chosen fields.
~~~~~
This was an after thought about Sanin and Sage becoming honorary ranks. Depending on the world and implementation of cycles. At the beginning of a cycle, the top three Jounin ranks gain honorary rank of sanin. If any are challenged and lose they pass that honorary title onto the victor, at the end of the cycle, the three sanin compete for the honorary title of sage. During the next cycle, the sanin can challenge the current sage for a chance to take the title. Also to make things a bit fairer can have that any sanin or sage cannot gain the title in the next cycle.

So if i didnt make sense it would be a bit like this.

Start Cycle 1- Top 3 Jounin gain honorary title Sanin, in this period any jounin can challenge the sanin for their spot.
End Cycle 1 - Current Sanin compete to gain Sage title
Start Cycle 2 - New sanin get appointed (previous cycle sanin cannot gain title), sage remains. Jounin can challenge sanin and sanin can challenge sage.
End Cycle 2 - current sanin compete for sage, current sage gets replaced by winner.
Start Cycle 3 - new sanin appointed (previous cycle sage and sanin cannot gain title) new sanin appointed and sage remains.

Rince and repeat.

I do understand after reading this that there are flaws or things lacking in my idea, like a ranking system to determine who gains the title, what benefits do the honorary ranks provide and that those benefits are temporary.

Perhaps the ranking system could be a tournament that jounin can enter and then the top three become sanin? Or the temporary benefits of the honorary ranks stay on the bio until you gain then again.

Again, just some thoughts i had. Im really wracking my brain cause i love the forum, its been an amazing place and ive always enjoyed returning.
 

Gutsy

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Gonna post my response in here because the discussion is mostly in here:


focused plan for the site and the RP.

1: Roleplay Revival
  • Retire Inactive Staff: No exceptions (a reason for the RP failing was staff inactivity or not doing their tasks)
  • Appoint a fresh, motivated mod team, focused on facilitating RP, leadership should be active in the RP, but transparent and community-minded.
  • Simplify onboarding, make an easy, step by step new player guide.
  • Condense the rules: remove unnecessary complexity while keeping depth for veterans.
  • Power creep fixes:
    • Cap damage/boosts scaling to make new players competitive
    • Nerf/down scaling across the board of abilities.
    • Consider story mode, or seasonal arcs where everyone starts fresh in a side story.
  • Customs overhaul:
    • Review old customs, archive outdated/broken ones.
    • Create a public customs pool, so more people can build thematic bios without reinventing the wheel.
    • Allow old customs to be used in the battle arena, but require review for use in story RP
  • Story approach:
    • Move from one long, bloated main plot to multiple region-based arcs, missions, and optional tournaments.
    • Keep overarching stories optional so players arent punished for missing them.
    • Emphasize community worldbuilding, villages, factions, and smaller conflicts lke early RP days.
  • Incentives:
    • Reward creativity and storytelling with in-game progression, not just combat wins.
  • Structure for longevity:
    • Keep RP leadership roles focused on guiding the section, delegating tasks, and preventing bottlenecks.
Forum structure:
  • Prioritize active sections (RP, Writing, GFX, community games etc)
  • Archive or hide clutter from inactive sections
  • Modernize the forum index for quick access.
  • Add profil customization!
  • Restore features like reputation system and rewards shop.
  • Add real time live chatbox/shoutbox
Community engagement:
  • Revive writing contests and GFX competions
  • introduce game nights
  • Host light novel, anime, and theory disucssions
  • consider a D&D section
  • Bring back social groups
  • consider having scavenger games on site etc.
I’ll be blunt, the RP should be led by active roleplayers, not detached people, because leadership needs to understand the systems, culture, and struggles from the inside to make fair, informed decisions, and every time we’ve had ā€œmanagersā€ who don’t actually play, they lose touch and the whole thing suffers; we also shouldn’t be erasing years of work people put into their characters, customs, and stories because the RP isn’t broken, it just needs streamlining, fresh leadership, and renewed energy, the foundation is solid, and with a bit of modernization and better accessibility for newcomers, it can thrive again.
 

Skorm

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You have essentially lost all those abilities and permissions with the stagnant death of the RP at this moment in time a year later.

I'm for a legacy system ofc, anyone can go anywhere and utilize the RP in its current format even now, no one is stopping them. Literally go make an unofficial thread and use whatever bio you want. I just think holding onto your past power is keeping the RP from truly progressing, idk why you want to hold it over others' heads so much? Y'all are faltering to your pride. There is nothing wrong with starting a new game over lmao

You're more than likely gonna have a community of newer members with a rebooted RP with an upgraded system, working together from fresh to build stories and grow together as you've just described? If you care about that part the most, why can't you actually participate on equal footing?

(Edit: not targeting just you Skorm, but opening the question up to others that are in the same camp)
That is indeed your opinion. If new members would flock more to an entirely new game or a similiar one with major reworks i dont think anyone can tell however. And while didnt necessarily say i was against a new game with nothing carrying over, i’d probably lose any will or passion to partake in it. But if its between me and (hopefully) hundreds of new rp:ers the choice is simple.
 

Zatanna

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That is indeed your opinion. If new members would flock more to an entirely new game or a similiar one with major reworks i dont think anyone can tell however. And while didnt necessarily say i was against a new game with nothing carrying over, i’d probably lose any will or passion to partake in it. But if its between me and (hopefully) hundreds of new rp:ers the choice is simple.

How would you feel in the following situations, because I want to gauge just where you lie:

-every one loses everything, even playing field, everyone starts again

-you keep all your ability permissions, but you have to still level up and rank up to unlock them fully. (Think passing a bijuu test but then having to do all the missions to fully unlock the power)

-you lose all abilities, but unlocking or getting the abilities is quicker and automated (eg do a questline, get the ability, dictated by your own pace. Instead of doing 25 A rank missions to get yin or yang, it's only 8 missions as a story line)

-you lose all permissions and abilities, but abilities are no longer restricted, you can out what ever you want on your bios, as long as you have the "points" to use them. (Eg a points buying system, like in previous events, eg by might cost 8 points, AE cost 2, you have 20 points total etc).

How would you respond to each situation?

Actually, I open up the question to everyone, what's your thoughts or feelings on those situations?
 

Skorm

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How would you feel in the following situations, because I want to gauge just where you lie:

-every one loses everything, even playing field, everyone starts again

-you keep all your ability permissions, but you have to still level up and rank up to unlock them fully. (Think passing a bijuu test but then having to do all the missions to fully unlock the power)

-you lose all abilities, but unlocking or getting the abilities is quicker and automated (eg do a questline, get the ability, dictated by your own pace. Instead of doing 25 A rank missions to get yin or yang, it's only 8 missions as a story line)

-you lose all permissions and abilities, but abilities are no longer restricted, you can out what ever you want on your bios, as long as you have the "points" to use them. (Eg a points buying system, like in previous events, eg by might cost 8 points, AE cost 2, you have 20 points total etc).

How would you respond to each situation?

Actually, I open up the question to everyone, what's your thoughts or feelings on those situations?
They’re all the same to me pretty much.

Option 1 if i lose everything i already expressed in my previous post how id feel.

Option 2 is literally the same thing except we dont need to get any ability tests (which im against in a new game anyway). Thats how i interpret it anyway.

Option 3 is the same but with band aids.

Option 4 i think is straight up unhealthy ie zero bio restrictions is not good i think.
 

Zatanna

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They’re all the same to me pretty much.

Option 1 if i lose everything i already expressed in my previous post how id feel.

Option 2 is literally the same thing except we dont need to get any ability tests (which im against in a new game anyway). Thats how i interpret it anyway.

Option 3 is the same but with band aids.

Option 4 i think is straight up unhealthy ie zero bio restrictions is not good i think.

I think the best way to explain this would be instead of a "revival" where it sounds like the game is being remade, for people to think of it as a sequel or a brand new game. You're not losing anything from your old characters or account, but we start a brand new game, new systems, everyone starting again.

Take this as a joke, but i feel like you should never play any other video games ever again if you don't want to lose stuff you progress for. Hell after putting in 500 hours in my skyrim character i should never play anything else :LOL:

Just because like, if you want to have a rp revival but not lose anything, don't take this the wrong way, but it feels like a selfish attitude. If we do refresh and start a new RP, having some people with everything, feels like it would put off new players.
Additionally if we do allow people to keep stuff, then people that come back after 3-4-5-6-7 years or more of absence coming back, get everything too?
Realistically, if we treat this like a sequel to build up e erything new, then there should be no power transferring to the new game. You don't complete a game then go into the sequel with the same power you had.

All that said, I do understand the attachment that you have to your effort put in. It's a hard thing to balance letting people feel like their time put in was rewarded but also creating a balanced system.
 
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Skorm

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Take this as a joke, but i feel like you should never play any other video games ever again if you don't want to lose stuff you progress for. Hell after putting in 500 hours in my skyrim character i should never play anything else :LOL:

Just because like, if you want to have a rp revival but not lose anything, don't take this the wrong way, but it feels like a selfish attitude. If we do refresh and start a new RP, having some people with everything, feels like it would put off new players.
Additionally if we do allow people to keep stuff, then people that come back after 3-4-5-6-7 years or more of absence coming back, get everything too?
Realistically, if we treat this like a sequel to build up e erything new, then there should be no power transferring to the new game. You don't complete a game then go into the sequel with the same power you had.

All that said, I do understand the attachment that you have to your effort put in. It's a hard thing to balance letting people feel like their time put in was rewarded but also creating a balanced system.
Depends on replayability. Skyrim has so many different paths based on character choice but with a linnear story. Its replayability, to me, is reliving that world as anlther species, go full dark mode or whatever. This rp is not the same playable missions, and is frankly not very similar in any way. In my opinion.

I dont disagree that you think im selfish because i want to keep things ive worked for. But was it selfish of me being active in the current iteration of the game, spending that time and building into it only for things to end because of a system i didnt have any power over? Before anyone makes assumptions btw, no - i was never an nrp mod (if you were about to refer to my previous post stating i dont want to be a mod anymore.)

That being said, is there a timeline for when the reset will take place? I only ask since i want to be able to finish my Bio off as i intended before then :3.
 
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The Big Boss

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If anime base goes down, then everything goes down anyways.

.me isnt helping, but .com can.

narutobase. Com vs animebase. Me

We need to figure out the top 5 most powerful rp players, decide if they should retire or sensei, then let Minamoto be the border tsar rp mod.
 

Vayne

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I see the customs situation is still a big part of the current discussion and I dont want to ignore that, but let's put a pin in that for now; regarding other aspects of the RP ( Bios, Sensei/Sempais/Training, Abilities, etc ), what do you guys want to see changed or added? What do you think about the current systems in place? Are they too bothersome or difficult? I want to know how you guys feel about these parts of the RP as it helps determine how much of it could stay or needs to alter. Keep in mind the ultimate goal should be growth, ease of system and most importantly, a new expansion of the game that allows for newer members to easily join vs what we have now where it's hard for new members to fully jump in due to power curve, lengthy threads, and poor navigation of rule threads.
To keep it simple for now, a legacy system would be fine for the customs situation.

Generally, most of the systems and rules we had were pretty fleshed out and offered a good degree of versatility. However, a few changes and tweaks would need to be made, just off of my head would be SM + AE being allowed. I don't think at this stage of the RP that is a crazy combo, when I believe the ruling was made long ago where +30 from SM was considered top tier. You have CEs that have Yin/Yang components being better and scaling higher than most AE's with access to SM; it should not be game breaking for AE's to have it as well.

Cyborgs for instance is another that can be readjusted, as it was essentially killed off with the changes made to tools. I'm sure there are other aspects of various abilities that can be modified slightly to bring them back into contention. I would have to go through the respective threads to give a more detailed opinion, as it has been a minute.

Training is an aspect that I feel isn't too bad, especially after we moved to having the basics being gained automatically and relied on the individual's own understanding of the breakdowns/guide post. Something similar can be done for some of the other abilities, cutting down on training time. From what I recall, we didn't really have issues with training towards the end, some in part due to people already learning most stuff, but generally the work load was manageable for the remaining Senseis.

Having Sempais for some abilities would probably help as well, similar to when we had Shishou's for specific things. That would free up Sensei's even more. This is with the assumption of Sensei's still doing the same roles like before, such as checking missions, conducting tests, and grading fights.

Another thing we can change is damage scaling, we should definitely move on from A + A = S, or at least in the aspect of it being 60 + 60 = 80. Especially when we get into higher numbers, that starts to be more complicated than it needed to be.

As for some suggestions of removing scaling, allowing all mixtures of combinations, and removing tests. Wild. There needs to be a separation between abilities and their respective tiers. It's all well that people would like to have basic abilities compete with high end ones, but that falls on the member, not the rules. Nerfing the stronger tiered options is not the way to go. What should be done is give room for the bottom ones to progress to a similar level. This was somewhat being done with the mastery systems, although some of the abilities chosen were questionable, but it was a step in the right direction. Beyond that, customs themselves aided in that aspect. Personally speaking, my Nara, which is a Tier 0 on paper, is more than capable of competing at a higher level, simply due to making customs. @Zatanna Also the map suggestion is asking way too much. A thread can be made where people log in their travel in addition to the bottom of their post for instance, rather than something as complex as Avatars and essentially a live updating map, for a free game.

I'll get into more aspects later when I get the time, but I feel a lot of what I've been seeing is simply change for the sake of change, with it not really offering much to alleviate the main issues we had. A lot of said issues stemmed from inactivity from the staff, making every process longer than it needed to be.
 
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Zatanna

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@Zatanna Also the map suggestion is asking way too much. A thread can be made where people log in their travel in addition to the bottom of their post for instance, rather than something as complex as Avatars and essentially a live updating map, for a free game.

Honestly, I know, I get it, i was just saying in a perfect world, it would be an amazing feature :LOL:
I think the travel system we had was fine, but it would be nice to see like an actual visual representation of where everyone is though
 

Skorm

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Being a shishou was also a great deal of fun, i wouldn’t mind a similar role for the future.
 

Avonomemi

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Honestly, I know, I get it, i was just saying in a perfect world, it would be an amazing feature :LOL:
I think the travel system we had was fine, but it would be nice to see like an actual visual representation of where everyone is though
that would take a lot of work and dedication, not to mention the amount of the reading one has to do.

My suggestion is the reintroduction of communities and clan groups. It fooster a sense of brotherhood among Rpers and even newbies felt secured roleplaying because they had a veteran to guide or torment them xD.

The Anbu and Atasuki should also be looked into. I just remembered the Cali swords that i never got to use.
 

minamoto

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wow awsome bg..thank u adminz..is there dark theme???..
 

Lucidus

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I see the customs situation is still a big part of the current discussion and I dont want to ignore that, but let's put a pin in that for now; regarding other aspects of the RP ( Bios, Sensei/Sempais/Training, Abilities, etc ), what do you guys want to see changed or added? What do you think about the current systems in place? Are they too bothersome or difficult? I want to know how you guys feel about these parts of the RP as it helps determine how much of it could stay or needs to alter. Keep in mind the ultimate goal should be growth, ease of system and most importantly, a new expansion of the game that allows for newer members to easily join vs what we have now where it's hard for new members to fully jump in due to power curve, lengthy threads, and poor navigation of rule threads.

Bios - I think the bio system is good, providing they are being checked properly and regularly. I think certain bio combinations could be expanded to improve creativity, and as Vayne has said, some combinations are not wild when you consider what is already out there.

Sensei's - I am not sure I have a right to speak on this as I have never been a sensei. However, I think the sensei system worked well and most of the sensei's did a great job with all of their workload and roles, except for a few which came down to inactivity. I think this should largely stay the same with inactive members being switched out to keep things moving. If a member returns and they still understand the RP I see no reason not to return the sensei status providing they help with the workload.

Sempai's - I believe this was the same as a shishou, which I was. I think these are a good thing to have if training remains the same and relieve sensei's of having too much to do. I think it also gives a chance for long term users of an ability a chance to show their passions.

Training - I think this is largely fine, nobody wants to go through the basic 5 elements. Getting them auto as you level up is a good thing. People can turn this into a RP mission if they prefer as well. I would even go as far as to say the trainings focus should change. Most people know how the techniques work, so instead of having sensei/sempai go through the techniques, the training should focus on key aspects of the abilities, its attributes, what it can and can't do etc. Maybe with this focus we wouldn't have such wild customs either. Members can still ask and seek clarification in their threads if they need help or further understanding on a technique.

Abilities - Tiers should stay. Clearly some abilities are more advanced than others and stronger. However, like Vayne said, giving potential to other abilities in the form of Masteries which reward commited members and not only specific abilities. Tests should disappear. They only really serve as a gate, there is no real reason to have these since even people who passed tests, still used them incorrectly at times. Remove them. Less work for senseis and mods.

Story Mode - I have mentioned this already in a previous post but let me make it clearer.

A world where at the start all members who participate create a brand new bio which starts from scratch as a Genin. Members can participate in this story mode world building their character as they wish. Events, missions and differing stories can be created by mods/senseis to enrich the world. This world would soft resets every so often, this allows mods/senseis to create differing difficulty stories as time progresses and once it resets people have the chance to begin a new character from scratch again, trying new ideas and builds.

All rewards would be kept to be used outside of this mode when they are earned for other bios and allow people to keep their efforts.

A higher realm/ world could exist for people to use their longer term characters in and should members wish, they can take their hard earned character from story mode into this world. Taking up a permanent bio slot.

This idea addresses various issues such as power scaling, new member friendly, story variation aimed at lower ranks, continuation in a new area (realm/world) for those who don't like to refresh the character.
 

Gutsy

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Waits for decisions to be made
 

Lord of Kaos

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Shorter posts, multiple choice quizzes, rp gfx, rp vanilla and new rp.

better bio format
, pre made format. Copy and paste description filler words.

i got kicked out of akatsuki after 1 day, kicked out of Amegakure after 2 weeks.

The first set of bold parts. I used to do RP Trivia games where I asked members random questions about the RP in big threads and gave out small prizes. I think most people enjoyed those so I can see them becoming a more regular occurrence. By RP GFX, do you mean like more graphics designed for the RP? Like village banners of the past? We also used to have a briefly lived "newspaper" for the RP that we used to highlight new and upcoming things in the form of a series of pics, maybe we can do another e-magazine style update.

What do you mean by Vanilla RP/New RP? More things like the Konoha Town section, minor naruto RP related threads but not set in the official game?

Also, the bio format. What issues do you have with it now/what do you like?

Im going to ramble a bit, so Ill say the important key points then put more details in a spoiler.
-Change system so damage and abilities scale off stats instead of the technique/rank
-Remove requirements/tests, if scaling off stats, makes so that a basic madara bio and basic jin/bijuu is as strong as a basic bio with an AE.
-Create a player/bio level separate from a rank. Eg player A is a jounin level 21, player B is a Jounin level 18, Player C is a Chuunin rank 15 etc.
-Bio creation should be simplified a lot to get into it.
-Potentially remove all restrictions and change to a points based system allowing any combination of abilities (like the old CC prestige) as long as you got the points.
-Limit abilities on bios, eg 3 of 5 basic elements, 2 basic skills
-If the RP goes to a generic anime power fantasy game, remove stuff like 'neutral to all', make it a genuine rock paper scissors game like the basic elements.

I can't address all of this at once, so I'll touch on some of the bold parts. I think a better damage system is needed as well. Whether that's normal math ( 90 vs 40 damage = 50 damage attack left ) or some other version is left to be seen, but I think that would be a good start. Removing battle tests will help streamline abilities, it was something I started doing when I applied a Kumi price to most things towards the late game. I think this could help with that as well as lessening the need for mod permissions for most if not all things, something I saw Skorm also had an issue with. I understand him on that and want to rework things so most mod permission and/or grading is either removed or lessened.

Idk if ranks should be redone like that, it has the potential to get confusing quick and offer too many steps. We currently only have the official ranks from the series + Sage for a total of 5. In the past, we had up to 9 ( with Special Jounin, S-Class Ninja, Sannin, Kage, and Sage (Unofficial) ) being official ranks. If the need to have more ranks than Genin, Chunin, and Jounin are needed, we can add some of these in between those to help spread it back out some. I'd add that raising in rank should have more to do with narrative/story progress than character. Your character should be able to become strong as he can even if he cannot pass the Chunin Exams for whatever reason, like Naruto ( granted, if you get strong/skilled enough, you'd likely pass the tests either way but you get what i mean ).

Not that anyone cares, but if the rp resets and i lose all those abilities/permissions ive spent countless hours on grinding - i’m not going to be a part of it. I dont mind a reset that would result the end of all our customs because of a revamp in technique interaction though. Still the biggest issue that this rp has (to me) is that every single thing you do in order to advance needs to be looked at and approved by an audience of no one. Automation needs to be a part of a new iteration.

Outside of customs, tests and missions, what other things did you have to wait on a lot? Most can probably be changed in some way.

Gonna post my response in here because the discussion is mostly in here:


focused plan for the site and the RP.

1: Roleplay Revival
  • Retire Inactive Staff: No exceptions (a reason for the RP failing was staff inactivity or not doing their tasks)
  • Appoint a fresh, motivated mod team, focused on facilitating RP, leadership should be active in the RP, but transparent and community-minded.
  • Simplify onboarding, make an easy, step by step new player guide.
  • Condense the rules: remove unnecessary complexity while keeping depth for veterans.
  • Power creep fixes:
    • Cap damage/boosts scaling to make new players competitive
    • Nerf/down scaling across the board of abilities.
    • Consider story mode, or seasonal arcs where everyone starts fresh in a side story.
  • Customs overhaul:
    • Review old customs, archive outdated/broken ones.
    • Create a public customs pool, so more people can build thematic bios without reinventing the wheel.
    • Allow old customs to be used in the battle arena, but require review for use in story RP
  • Story approach:
    • Move from one long, bloated main plot to multiple region-based arcs, missions, and optional tournaments.
    • Keep overarching stories optional so players arent punished for missing them.
    • Emphasize community worldbuilding, villages, factions, and smaller conflicts lke early RP days.
  • Incentives:
    • Reward creativity and storytelling with in-game progression, not just combat wins.
  • Structure for longevity:
    • Keep RP leadership roles focused on guiding the section, delegating tasks, and preventing bottlenecks.
Forum structure:
  • Prioritize active sections (RP, Writing, GFX, community games etc)
  • Archive or hide clutter from inactive sections
  • Modernize the forum index for quick access.
  • Add profil customization!
  • Restore features like reputation system and rewards shop.
  • Add real time live chatbox/shoutbox
Community engagement:
  • Revive writing contests and GFX competions
  • introduce game nights
  • Host light novel, anime, and theory disucssions
  • consider a D&D section
  • Bring back social groups
  • consider having scavenger games on site etc.
I’ll be blunt, the RP should be led by active roleplayers, not detached people, because leadership needs to understand the systems, culture, and struggles from the inside to make fair, informed decisions, and every time we’ve had ā€œmanagersā€ who don’t actually play, they lose touch and the whole thing suffers; we also shouldn’t be erasing years of work people put into their characters, customs, and stories because the RP isn’t broken, it just needs streamlining, fresh leadership, and renewed energy, the foundation is solid, and with a bit of modernization and better accessibility for newcomers, it can thrive again.

So, I can say with almost certainty that there will probably be a Legacy RP and a new, reboot RP. The goal is to find the perfect middle ground between the two: Keep and Honor the contributions of the past RP and RPers while Bringing in a New Future. I like to be transparent when updating you guys so it's not a surprise when something happens. In either set up, there are some things I plan to do. Technology as well as the SNT introduced in the Boruto era will be removed ( I kinda dropped the ball on that one, they turned out weirdly and hurt parts of the game and custom checking), some of the custom Abilities added will be confined to the Legacy version of the game as well as their mechanics to help simplify some of the game ( while I love, Anutu, Dokkodo, etc, they are more custom things that helped move us away from the Naruto-centric feel of the game ), and I think Custom Submissions may be consolidated ( currently, I just looked over the custom section and it's 12 different submission threads, each with it's own rules and limits. I'm probably going to reduce them so CEJ, CFSJ, and CJ are posted in one thread, CE and CFS in one thread, and custom Tech/doujutsu may get removed ). I know some of these will probably be bothersome to hear but it's the healthiest start I see most of the game moving forward. Customs/abilities are the largest part of the game next to the NW and those are what needs to be tackled the most.

I've been keeping up with all you guys issues and posts, I didn't reply to everyone but I like most of the posts I've been seeing and the engagement has been good. I plan on keeping you guys updated along the way with whatever is happening as soon as I can let you guys know stuff. In the meantime, I'd like to hear more of what you guys want and don't want out of things on both the overall site and RP/NW.
 

The Big Boss

Sannin of the Scrolls šŸ“œ
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@Lord of Kaos



bio like card style or video game style, we would need a rp gfx team to create new and convert older bios.

also rp gfx team would have to create the rp world. Newspapers , artwork and world building helps.

I love the trivia game idea.

world of Warcraft has vanilla server and current game servers, like rp 1 and rp 2.
 

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