Magnus stood waiting for his messing with the handle of his black blade across his hip. He was getting kind of bored, hoping someone would show up, though just when he was about to fight his own creation, a young female would arrive to answer his challenge. He could feel her chakra but it wasn't much to be worried about. Alas it mattered not. It was simply something to keep him entertained for the time being. He was questioned in why he was here, well the fun would just grow from here.Rini Makima
Rini had once again entered the arena, this time having an opponent with a much stronger aura than usual and a peculiar choice of clothing. They were present in a historic area, beside the Hashirama/Madara statues. The ambience of this place was quite comfy despite what had happened in this exact spot countless times in the past.
After a bit of inspection of both her opponent and the terrain, she got into a careful stance to begin the attack and weaved three seals to cause liquid indium to arise from all around her, but in such a way it doesn't affect the user. With the final seal, it would spawn from beneath the ground itself as well to spread and move towards Magnus, scorching its surroundings in the process - It would also have an additional step of rain pouring down to damage Magnus, Rini being unaffected by both the initial attack and its aftermath. Afterwards, she'd activate Overdrive by sending signals within her body, doubling her speed and increasing taijutsu damage.
"What brings you here..?"
Type: Attack
Rank: S
Range: short - long
Chakra Cost: 40
Damage Points: 80
Description: A jutsu create for pure devastation. The user will perform three handseals and release a mass of chakra all around. With the final handseal the user causes liquid indium to burst forth from the ground all around a large area in a mass eruption. The user forms it so it doesn't rise in a way to harm themselves. This acts like a giant geyser of sorts. Liquid idium would radiate heat in the process scorching all but the user themselves, laying waste to the land as it shoots up 30m into the air, splashing down covering the land and raining down for two turns afterwards. The initial damage being 80, the following rain would cause 40 damage per turn to all but the user as it falls back down burning, raining down over the entire battle field due to the sheer amount that was produced. The only wave to prevent the following rain of indium would require the entire jutsu to be destroyed/countered initially, proving incredibly hard due to the scale.
Note: Usable 3 times, three turns between uses.
Note: No Indium jutsu above A rank in the following turn
Note: The geyser must be used at least five meters away from a target.Type: Supplementary
Rank: B
Range: Short
Chakra: 20 (-10 per turn)
Damage: N/A
Description: By utilising Lightning Release, the user can speed up the signals that are sent from the brain to the muscles to increase the user's striking speed. The technique also gives the user cutting capabilities from barehanded attacks. When in use this, allows the user to gain an increase of speed and Taijutsu, doubling his speed and increasing his Tai by 20 damage for 3 turns.
Magnus would feel for his foe's chakra levels with his yin/yang sensory. Their chakra system would correct itself. Magus would focus directly infront of himself creating a portal that opens passing over him that goes over his creation too, closing, taking him and his creation into the mirror realm as he opens a second portal silently 5m behind his opponent stepping out, where his foe wouldn't know he was there as the water smashed up through his carbon dome he'd been safe in before. Now he stood silently behind his foe. Through his mental connection he spoke to his creation stood with him.As Rini's attack clashed with the enemy's powerful carbon tech, neutralizing both the initial and end phase of the attack - Right after activating Overdrive, she would witness feathers falling from up the sky all of a sudden. All of her personal summons were birds, but none of them were out yet, and she hadn't noticed any puff of smoke which negated the idea that her opponent had summoned anything - If this were an attack, it would surely be a bit more focused and.. without feathers. Obvious enough, Rini weaves a single seal to disturb her chakra flow and that results in breaking the genjutsu due to the imbalance within. Because this technique only puts the opponent to sleep after one turn has passed, Rini was completely unaffected in every way.
After getting back to her senses, she was a bit flustered and slams her hand on the ground to use the existing water source to lift both Magnus and his creation in the air and then performing a single handseal (specialty) to shoot 8 water bullets that would both damage and further lift both of them into the air, and the bullets eventually form into a water dragon that pulls them up and down to finally make them both crash, this jutsu is boosted in damage. Afterwards, seeing as she was fighting multiple opponents, she decided to make a copy of herself and made sure to not make direct eye contact with Magnus.
Rank: C-S (A)
Type: Supplementary
Range: Short
Chakra Cost: 15-40
Damage Points: N/A
Description: The user does one hand seal to focus and then proceeds to disturb his chakra flow by forcefully stopping it momentarily and then "spiking" his chakra, causing an imbalance. This dispels any
genjutsu set upon the user except MS Eye Techniques, Paralysis-like Genjutsu and Demonic Illusion: Toad Confrontation Chant. The effectiveness of this technique is dependent upon the skill of the user. Academy Student rank ninja can dispel Genjutsu up to C-rank. Genin rank ninja can dispel Genjutsu up to B-rank. Chunin rank ninja can dispel Genjutsu up to A-rank. Jounin rank user can dispel Genjutsu up to S-Rank. The user may use this technique through physical contact on others to dispel them from Genjutsu. The technique can only be used once per turn and the user still needs to fully follow the logic as to why he figured out it was an illusion.Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70
Damage: 100+20=120
Description: The user will clap his hands and slam them on the ground, streaming an incredibly rapid stream of water through it, creating a large pool of water beneath the opponent to form, that gushes upwards in a burst, lifting the opponent high into the air. The user does the Bird → Dog → Snake → Rat hand seals after his opponent is mid air, using the water pool to shoot up to 8 small water bullets, designed to further raise the opponent into the air, disorient him and damage him. The water bullets gather above the opponent after hitting and passing through his position and form into a water dragon which then attacks the target, grabbing it in its jaws and forcefully bringing it crashing into the ground. The dragon comes down from above the target, bites the target and coils down, towards the ground, crushing the target between the ground and the now incredible mass of falling water. Tobirama Senju does this technique with his own specific hand seals, similar to how he does some other water techniques. Despite long and seemingly complex, the technique is quite fast to perform and trigger.
Note: Can only be used by Water Primary Specialists.
Note: Can only be used twice.Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.
Rini suddenly imbalanced a bit on her footing and realized she was getting sank into mud along. This was strange, as the opponent wasn't really in her sights before all this. It would be peculiar if he had a jutsu that allowed him to spawn it like that, without really being in range. Because she was getting sank in the mud, she had to get rid of it rather quickly and that's she opted to generate lightning from all over her body that would destroy the mud below and also get rid of the mist that would appear after, breaking her out of the illusion. So it was another one the opponent's tricks after all. However, her doubts about the particulars of Magnus being able to cast a jutsu from that far away surfaced back, and that's why she looked around herself in order to try to detect him, and there it was, he and his creation just menacingly staring from behind.Magnus would feel for his foe's chakra levels with his yin/yang sensory. Their chakra system would correct itself. Magus would focus directly infront of himself creating a portal that opens passing over him that goes over his creation too, closing, taking him and his creation into the mirror realm as he opens a second portal silently 5m behind his opponent stepping out, where his foe wouldn't know he was there as the water smashed up through his carbon dome he'd been safe in before. Now he stood silently behind his foe. Through his mental connection he spoke to his creation stood with him.
"Do we jump them? Look they making clones?"
"What ever you wish master."
"Bro look, we can have some real fun, though what should we do?"
"Kill them all now!!!." His sword chimed in.
"Simmer down, jeez, y'all being linked to my mind is so draining. Lemme try something."
The entire conversation went on through his mental connections. His foe clearly knew of genjutsu so it was time have some fun. He would place all the clones and the main body in a double layered genjutsu. This would work in a way where in the first layer they would see the ground below them turning to mud as they all sink and once into the earth drowning. The second layer, should the first be dispelled would be one of mist, blocking their vision all around not being able to see anything in a thick fog.
(Doujutsu: Kaen no Kōfuku: Farsight) - Eye Technique: Enshi
Rank: Forbidden
Type: Supplementary, Defensive, Offensive
Range: Short - Long
Chakra Cost: 40 (70)
Damage points: N/A
Description: Farsight is a space/time Mangekyou Sharingan ability linked to both the users eyes. The user will focus on a single spot with his right eye, as he does that spot will glow as sparks spiral outwards tearing open a hole in space, creating a portal to the users own realm, the mirror realm. With this portal open, the user can focus to move the portal forwards of backwards, taking anything that it passes over into the mirror realm. While this spiralling energy tears open the hole in space, it's generally not harmful, but if something is caught in the portal when it's closing, it will cut into what ever is caught dealing 100 damage points to anything caught in a closing portal, as the doorway to the mirror dimension is severed. The portal forms as fast as amaterasu, the focus before the spark like energy spirals outwards. The portal can be up to 2m in diameter. Moving the portal can be done passively. The portals forming are silent. The user can make two linking portals, where he passes through the mirror realm to open up another with one use of this jutsu. He can make the two linking portals without having to pass through them.
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The mirror realm is exactly as it states, it's a mirror image of the world we all all see. Just back to front, like looking at a reflection. If the user is fighting in a village, it will look exactly the same but a reflection of it it. If it's daytime in the real world it will be day time in the mirror realm. If it's raining in the real world it will also be raining in the mirror realm. Now what makes this truly unique is how the users left eye works.
The left eye is linked to the mirror realm itself, what ever the user can see in the mirror world he can bend and fold space within. The user can focus on a single or large point to bend the laws of physics itself. He can make concrete seem like a trampoline, he can make buildings bend without breaking, the very air solid like a pain of glass, similar as to how Yin Release: Change into Heaven can change the properties of an element, this power allows the user to change the properties of space in his own realm. From making glass seem like rubber, the air dense as stone to stop someone moving, folding the space in a certain area so the ground becomes the side like a wall, a building is now the roof and what was now right is down, the user can fold and bend space as much as they like. They can't remove gravity or, just bend the world around so the effects of gravity can cause them to fall where the ground is no longer below them. The user is unable to completely change an object, he can't turn stone to fire or solid to gas (or vice versa), but can change the texture and density and state of matter of anything physical he may see, stretching a 10x10 meter area. Solid rock can become as soft as dirt to break through, or glass can become as solid as steel, or even act like a trampoline, changing the physical structure of what he sees rather than converting it to something else.
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Note: Can use these portal abilities a total of 8 times per battle with his EMS active and he can use the space warping ability of his left eye 6 times per battle.
Note: If an opponent with no means to return to the normal world is sent to the mirror realm, he cannot return unless the user brings him back, unless they have a method of travel through space/time.
Note: To perceive and have a chance to react to this technique, the targets need to have at least MS level of perceptions or be wielders of Space/Time techniques themselves.
Note: Must have EMS active
Note: Can only be used by The pervy Sage
(Magen: Nijū Kokoni Arazu no Jutsu) Demonic Illusion: Double False Surroundings Technique
Type: Supplmentary
Rank: B-Rank
Range: Short-Mid
Chakra: 20
Damage: N/A
Description:
The user will do a sequence of 3 handseals, putting his opponents under a double layered Genjutsu. The user is able to create false surroundings to fool his targets, much like the simpler version of the technique. However, the illusion is in fact layered. If the opponent manages to release the first one, he will then feel the effects of the second illusion. If, for example, the first illusion is that of a desert and the second that of a forest, upon releasing the first one, the opponent will see the desert fade away while the forest appears around him, making him think he dispelled the illusion while in essence he is still caught in one. Each illusion is equivalent to C-Rank and both are casted at the same time. While normal releases will release only one illusion at a time, a strong enough pain or an external source of chakra can dispel both at the same time.
It seemed his foe had a means of breaking illusions, or at least, might understand the use of them. What interesting foe indeed. He thought for a moment how he would continue to have his fun. Going to his own realm would be fun for sure, though it's draining to maintain. Instead he would keep playing his mind games. As his foe turned looking towards him he'd make eye contact with her. She would see a large figure form in front of her, grabbing her, paralysing her as she is bound in darkness, covered in black threads. In reality she would just be stood still, unable to do the hand seal to break to release the water. He wanted see how she would handle the situation. His sword grew restless, his creation impatient.Rini suddenly imbalanced a bit on her footing and realized she was getting sank into mud along. This was strange, as the opponent wasn't really in her sights before all this. It would be peculiar if he had a jutsu that allowed him to spawn it like that, without really being in range. Because she was getting sank in the mud, she had to get rid of it rather quickly and that's she opted to generate lightning from all over her body that would destroy the mud below and also get rid of the mist that would appear after, breaking her out of the illusion. So it was another one the opponent's tricks after all. However, her doubts about the particulars of Magnus being able to cast a jutsu from that far away surfaced back, and that's why she looked around herself in order to try to detect him, and there it was, he and his creation just menacingly staring from behind.
Panicking, she created a single-handseal and using the existing water source, rode a water wave to run back - Her overdrive's speed also helped to escape faster and during this, she also summoned 5 huge gates after drawing blood and making them rise up from the water and would be between Rini's and the three enemies' location. Her clone stays at the same spot as she was before she rode the wave, in order to try to lessen the damage of the attacks that'd be performed by the enemies while the original was trying to flee.
Type: Offensive/Defensive
Rank: A
Range: Short (Mid if channeled through a medium)
Chakra: 30
Damage: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning SpecialtyType: Supplementary/Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40+20=60
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.Type: Defensive
Rank: S-Rank
Range: Short-Mid
Chakra: 40
Damage: N/A
Description:
The user draws blood and does the summoning handseals, slamming his hand on the ground. With one already boasting enormous defensive properties, with this technique the user summons five Rashōmon gates to block an incoming attack. The defence is quite formidable, and with five gates, the user is also able to change the trajectory of an incoming attack if they are proven unable to completely stop it. This technique can defend the user against any S-Rank technique but, due to its enormous scale, becomes hard to use in most situations because of the area one needs to summon the gates.
Note: Usable twice per battle
As soon as Rini turned around, she was faced with yet another dilemma as she would see a large structure suddenly spawn and grab her while the world around her turned into black, additionally being covered with dark threads. She decided to release a burst of chakra from all over her body to cover her entire self with rock armor. Not too surprisingly, it happened to be the third time it was just a trick, however now she had an additional layer of protection. Now finally focused on the two enemies, she decided to push both of them back by releasing Liquid Indium from all over her body after performing 3 seals, to create a sort of thick defensive layer around her. Because the two were in short range, it would somewhat harm them and even more if they decide to get close. After making this deadly defensive layer, she'd focus sulphur chakra on the ground/water to cause sulphur to rise from just behind Magnus and his creation, trapping them from both sides due to the previous Liquid Indium as well.It seemed his foe had a means of breaking illusions, or at least, might understand the use of them. What interesting foe indeed. He thought for a moment how he would continue to have his fun. Going to his own realm would be fun for sure, though it's draining to maintain. Instead he would keep playing his mind games. As his foe turned looking towards him he'd make eye contact with her. She would see a large figure form in front of her, grabbing her, paralysing her as she is bound in darkness, covered in black threads. In reality she would just be stood still, unable to do the hand seal to break to release the water. He wanted see how she would handle the situation. His sword grew restless, his creation impatient.
"Well this is getting tedious now, show me your true skill or I might as well end this now"
( Doujutsu: Chuubo no Yuuku ) – Eye Technique: Paralyzing Fear
Type: Supplementary
Rank: B
Range: Short – Mid
Chakra cost: 20
Damage points: N/A
Description: The user will cast a Genjutsu upon the target in which they will see a shadowy figure appear in front of them bearing the Sharingan and then, the figure will grow to an enormous size over shadowing the target in pitch-black darkness. The figure will then grab hold of the target and then will cover them in black threads, leaving them paralyzed for a period of time.
Note: Must have 3 Tomoe Sharingan to use and paralyzing effects last 1 turn.
At this point it could just be luck that they could counter his illusions. He wasn't sure. Lightning when an illusion created earth like techniques, body armour in a binding illusion, who could be sure of his foe's mind. Either way the games were drawing to an end now. He'd had his fun but at this point it seemed almost cruel to allow them to continue with their current existence. It was a case of a bug waiting to be crushed. With his creation and his sword ushering him to kill them, he had no choice but oblige. As he saw the surge of chakra through his foe's body he would draw his sword that would passively extend the handle as he draw it he swung the blade in a large arc releasing a large wave of fire at his foe at such a close range leaving her no room to escape. This fire would be empowered in several ways. First his black blade would empower it, along with his fire affinity. Along with this is dragon armour would add an addition 10 damage and not count towards the boosts. To finish it off he would infuse it with his power of Yin.As soon as Rini turned around, she was faced with yet another dilemma as she would see a large structure suddenly spawn and grab her while the world around her turned into black, additionally being covered with dark threads. She decided to release a burst of chakra from all over her body to cover her entire self with rock armor. Not too surprisingly, it happened to be the third time it was just a trick, however now she had an additional layer of protection. Now finally focused on the two enemies, she decided to push both of them back by releasing Liquid Indium from all over her body after performing 3 seals, to create a sort of thick defensive layer around her. Because the two were in short range, it would somewhat harm them and even more if they decide to get close. After making this deadly defensive layer, she'd focus sulphur chakra on the ground/water to cause sulphur to rise from just behind Magnus and his creation, trapping them from both sides due to the previous Liquid Indium as well.
Type: Offense/Defence/Supplementary
Rank: S
Range: Short
Chakra: 40 (+15 per turn)
Damage: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.Rank: S
Type: Attack/Defence
Range: short - long
Chakra Cost: 40
Damage Points: 80
Description: After performing 3 hand seals, the user will release a large surge of chakra from their entire body, pushing out in every direction taking the form of a large tornado of hot liquid Indium. Rotating at a fast pace pushing outwards. The user can hold this at short range around him to create a defence preventing people getting close to him or have it expand outwards pushing up to long range around him. The rotating hot liquid will push outwards as a destructive force burning, melting and destroying all in it's path (following elemental s/w). Holding it within short range from the user will last for a maximum of two turns before losing it's momentum and flowing outwards covering the battle field. This will take two turns to cool, but will not harden as it cools due to how soft the metal is. If the user moves, the tornado moves with them and much like how the user can surround themselves with fire and lightning, the heat from the liquid indium will not hurt them.
Note: Usable 3 times, three turns between uses.
Note: No jutsu above A rank in the following turn
Note: If held for defence, takes up a move slot in the following turn.Rank: A
Type: Offensive/Defensive/Supplementary
Range: Short - Long
Chakra cost: 30 (+10 chakra per turn to sustain creations)
Damage points: 60
Description: The user will focus their sulfuron chakra directly into the ground below before forcing it to surface from within the earth in the form of several geysers of volcanic sulphur. The width and height of the geysers can be freely manipulated but their magnitude can never exceed the scale of an A-Rank. Through shape manipulation, the geysers of volcanic gas can be manipulated into whatever form or structure the user desires (e.g. walls, tendrils, spikes, etc). If the sulphur gas is formed into a particular construction it can possess a degree of solidity (Similar to Fire Release: Dragon Flame Release Song Technique), allowing it to be used to bind, impale or entangle as well as inflict burn damage.
Note: Can only be used 3 times per battle
Note: Can only be Taught by Negative Knight
Note: All created constructs will amount to the collective power of an A-Rank and can be created anywhere short range of the user with a long range reach
As Rini's Liquid Indium was overpowered and she got hit by a whooping 130 damage, she was now down to 30 HP. Even though she'd accepted death, Rini didn't want to give up before absolute defeat. She once again used the Forbidden water tech that would involve Magnus and his creation to get lift up to the air, get 8 bullets shot at them, and eventually this attack would be transformed into a water dragon that would bounce them back and forth, eventually crushing them.At this point it could just be luck that they could counter his illusions. He wasn't sure. Lightning when an illusion created earth like techniques, body armour in a binding illusion, who could be sure of his foe's mind. Either way the games were drawing to an end now. He'd had his fun but at this point it seemed almost cruel to allow them to continue with their current existence. It was a case of a bug waiting to be crushed. With his creation and his sword ushering him to kill them, he had no choice but oblige. As he saw the surge of chakra through his foe's body he would draw his sword that would passively extend the handle as he draw it he swung the blade in a large arc releasing a large wave of fire at his foe at such a close range leaving her no room to escape. This fire would be empowered in several ways. First his black blade would empower it, along with his fire affinity. Along with this is dragon armour would add an addition 10 damage and not count towards the boosts. To finish it off he would infuse it with his power of Yin.
The yin wouldn't increase it's power, but only make his fire neutral to all elements while making it burn as bright as the sun blinding his foe in the process so they have no idea whats hitting them.
[Yari no Michi | Dairoku no katachi,-ha] - The Way of the Bisento: Sixth form, Wave
Type: Offensive/ Defensive/ Supplementary
Rank: A-Rank/ S-Rank
Range: Short - Mid
Chakra: 30/ 40
Damage: 60/ 80+20+20+10 = 130
Description: This Sixth form is based on the teachings of releasing a burst of elemental Chakra in the form of a wave. The user will swing their bisento around or thrust or which ever motion needed for the strike, while focusing their Chakra through to the point of impact where the elemental Chakra will burst outwards that pushes forwards up to 10 meters. This burst of chakra will be one of the basic 5 elements and follow the strength and weaknesses for that element. If used directly on an opponent the burst of Chakra will cause damage and effects corresponding to the element chosen (eg, lightning for paralysis, burns from fire, cuts from wind, physical damage like breaking bones from earth, blunt damage from water. To use the S-Rank variant, the user will follow the same process, but as they are about to connect, they will release a burst of Chakra from the back of the bi bsento at the same time to increase it's driving force and speed increasing the power of the initial strike.
(Inton: Ten ni Henkō) – Yin Release: Change into Heaven
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (+50 chakra cost to applied technique)
Description: The user manipulates a technique of the basic 5 elements with Yin natured energy, allowing the user to change its physical properties. Fire can become solid, lightning can become tangible, water can become invisible. Possibilities are limited to changes in physical properties; more specifically, this means that one cannot transform a flame into a spiritual flame, or make a rock intangible. The user must be able to clearly define what the new technique is within realistic limitations. If, for example, the user makes Swamp of the Underworld into something solid then it might neutralize the entire point of the technique. The resulting technique must be described logically; if this condition is not met then the technique might outright fail. The end result is a technique neutral to all basic elemental natures. This technique is applied within the same timeframe as the technique it is applied to. The infused chakra increases the technique by an additional ten, but costs fifty in total.
Note: Yin Release Specialists and Yin-Yang users can apply this technique to advanced fields, CE, and advanced elements.
Note: Using Change into Heaven to transform the inherent nature of an element does not modify its base speed.
Note: Usable 3 times per battle and 6 times per arc.
Note: A-Rank can be used 3 times per battle, while S-Rank can be used 1 time per battle. A-Rank usages require a 1 turn cool down between uses, while the S-Rank usage requires a 2 turn cooldown between usages, S-Rank requires both hands for control, and no Jutsu above A rank in the following turn that require the use of the element chosen.
Magnus struck his foe with the intense flames as they were unable to defend at such a short range. Though she wouldn't be giving up, the pure tenacity was quite remarkable. He could sense the water chakra below him, this attack again. He would look up so that as the water pushed him up it would be into one of his portals through his mirror realm, the second portal opening behind his foe silently. Due to the water not being to strike him he wouldn't take any damage. As he stepped out of the portal onto the bird, it would close behind him as he silently sliced his foe's head clean off before she knew what had happened:As Rini's Liquid Indium was overpowered and she got hit by a whooping 130 damage, she was now down to 30 HP. Even though she'd accepted death, Rini didn't want to give up before absolute defeat. She once again used the Forbidden water tech that would involve Magnus and his creation to get lift up to the air, get 8 bullets shot at them, and eventually this attack would be transformed into a water dragon that would bounce them back and forth, eventually crushing them.
Afterwards, Rini would gather her last bit of strength to create some distance from the fight by summoning a huge cardinal that she would latch on to and it would fly up to ~30m away from Magnus and his creation. While on flight, Rini would shoot up an additional attack to stop Magnus' advance if the tries to do so, by unleashing a massive thunderbolt at him.
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70
Damage: 100+20=120
Description: The user will clap his hands and slam them on the ground, streaming an incredibly rapid stream of water through it, creating a large pool of water beneath the opponent to form, that gushes upwards in a burst, lifting the opponent high into the air. The user does the Bird → Dog → Snake → Rat hand seals after his opponent is mid air, using the water pool to shoot up to 8 small water bullets, designed to further raise the opponent into the air, disorient him and damage him. The water bullets gather above the opponent after hitting and passing through his position and form into a water dragon which then attacks the target, grabbing it in its jaws and forcefully bringing it crashing into the ground. The dragon comes down from above the target, bites the target and coils down, towards the ground, crushing the target between the ground and the now incredible mass of falling water. Tobirama Senju does this technique with his own specific hand seals, similar to how he does some other water techniques. Despite long and seemingly complex, the technique is quite fast to perform and trigger.
Note: Can only be used by Water Primary Specialists.
Note: Can only be used twice.Spoiler
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40
Damage: N/A
Description: Keleano is the Love Goddess Aphrodite's very fierce younger sister. She was born in a brutal storm in the valley of the cardinals and this was prophesied to be a great sign of things to come. Due to having been born and raised in those conditions, she became so accustomed to that environment, and as such gained dual affinity for lightning and water, which she can perform up to A-rank. Similar to the way her sister enters battle, Keleano is enveloped by a vortex of water also altering her looks. She emerges as a large blue bird, although not as large as her sister. She is about 3/4 the size of Gamabunta, has a wingspan of 15 meters and can fit two riders on her back. As her transformation is complete the water vortex shoots forward a powerful stream of water, equivalent to that of a B-rank technique which leaves behind a watery residue on her wings which she can use her own water source. Having grown up in the stormy valley of the cardinals, she has flown in that weather many a time and has had to learn how to balance and move very fast in order to be able to evade from any type of danger, this including lightning. As such she is very agile and can fly and move faster than the average summon. She believes her fierce attitude represents her affinity. The only flaw she has is she can be quite naïve sometimes, willing to fight any opponent even though they are stronger than her. She is very trustworthy and also trusts her summoner and despite being young, she is a very good fighter and very helpful as well.
Note: Can be Only Summoned Once.
Note: Must sign cardinal contract to use.
Note: Can only be taught by El Alucard.
Note: Lasts for four turnsType: Offensive
Rank: S
Range: Mid-Long
Chakra: 40
Damage: 80
Description: The user will cover his hands in with lightning, essentially performing a (Raiton: Chidori) Lightning Release: One Thousand Birds in each hand. Clapping his hands together, the user can unleash that massive amount of lightning chakra into the form of a powerful Thunderbolt directed at the target. The technique is best used if the user has a height advantage in relation to the target. The thunderbolt is strong enough to leave a giant crater and cannot be used while being in Short-range of the target, at the risk of being hit also.