[Port of Innovus] Lilith and Faye spar

El Alucard

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Lilith winked towards Phantom, he seemed chill about the situation which relieved her.

Arigato, Phantom.
Faye kept the conversation going, it seemed like she wanted to spar with Lilith but leave Phantom out of the game. Lilith chuckled, she had already dismissed him once. She was sure she could do something to entertain Phantom with. She gathered up her Yang and Krypton chakra as she weaved the necessary handseals to perform the Felwinter technique.

(Kuriputon: Feruinta | Liquid Krypton Release: Felwinter)
Type: Offensive/Defensive/Supplementary
Rank: D-S (S)
Range: Short-Long
Chakra: 10-40(-10 per turn when sustained) (40) + 10
Damage: 20-80
Description: Felwinter is a multi-ranked technique that serves as the basic, jack-of-all-trades technique of the Krypton release. It can be created from existing sources(air) or from the user directly. Depending on how much chakra he/she spends it amps the technique further and thus produces more liquid Krypton. The force of the torrent of the ultra cold liquid will also become greater the more chakra is spent into the technique. But even so, small amounts of liquid Krypton may be enough for some occasions too. Through this technique, the user will be able to create small or large torrents of the liquid Krypton, create a huge "sea" of the ultra cold liquid or manipulate pre-existing liquid Krypton to form into huge hands or small flying liquid bullets. Even though the possibilities are essentially endless, since the release is indeed liquid it cannot maintain any lasting functional structures unless chakra is used to sustain the releases state. Sort of like water which can be formed into a dragon but needs chakra to sustain its form in such case. D, C and B ranks can be used indefinitely while B-ranks will require one handseal; Hare. A rank variation can be used up to 4 times, but will start to require two handseals; Hare - Ox. S-rank variation requires three handseals; Hare - Ox - Rabbit - and can be used up to 3 times per battle.

Note: B-ranks require a single handseal, A ranks two handseals and S rank three handseals.
Note: A rank version can be used 4 times per battle, S rank 3.
Note: No Krypton Above A-rank after using S-rank version in the same turn and next.

(Yoton: Jigoku ni henkō) - Yang Release: Change into Hell
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: N/A (+50, -10 per turn)
Damage points: N/A
Description: The user is able to use their Yang nature too imbue life into an elemental technique, creating a Yang/Element sentient entity that remains on the field to aid them. The only limit is the size of the technique originally used as an elemental source, as the resulting entity will always be half the size. The entity can be interacted with, can act on its own, and is made of the element sourced with all its properties intact. Its strength is based on the original elemental technique used as a source. This doesn’t consume time since it is actually a skill applied to a technique used within the same timeframe. The infused chakra increases the technique by an additional ten chakra, of the fifty it costs in total. Note that the resulting entity created by this technique is bound by logical limitations of its shape and nature; a meteor cannot move on its own, a pillar cannot walk away, and a statue without arms cannot pick things up. Likewise, while it is able to use techniques from the source it is created from it cannot extend into different fields. For instance, if Susano’o is brought to life by this technique it cannot use Blaze Release unless the Susano’o itself is constructed, or partially formed, from Blaze itself (e.g. Sasuke’s Susano’o). It is bound by the literal source it is formed from, rather than the fields it is bound to.
Note: Usable 3 times per battle and up to 6 times per event to create one entity with up to 300 chakra points that is able to use jutsu from the source it was created from. Its chakra reserves can be replenished through external means, and because it has a chakra network can fall under the influence of Genjutsu or other Spiritual-based techniques.
Note: Yang Release Specialists and Yin-Yang users can apply this technique to advanced fields and CE and advanced elements.

A large hound of silvery/bluish icy slush would form next to Lilith. It's very presence gave chills due to the cold temperature it radiated.

Allow me to introduce my own Hound, Ghost. Say hi Ghost!

....

.....Ehhh!??! Say something.

..So this is why i was created, to say "hi".. Bruh, just tell me what to do.. BESIDES "HI"!

Is Phantom also like this sometimes?

It's true though, Lilith had only used her Yang abilities to shape life once and that was with the Lightning release when she created fairy. In her right hand she carried her Sword, Golden Nightmare (as depicted on image below, though Ghost will not just be a floating half dragon/half wolf but an actual wolf and have four legs etc unlike the image below..).

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Pretty much to the tee. Faye replies while walking away from Lilith to just outside close range (6m). Phantom on the other hand would walk off to the side mid range from the two nodding his head at Ghost to follow.

Let the hounds play on their own, or do are you not confident you can take me on by yourself? Faye taunted knowing full well it was her that was not confident she could take Lilith and her wolf on. She could tell she was going to have an extremely hard time with this battle and wanted to isolate her opponent.


So, are we doing this? She asked whilst releasing her leg weights


Type: Tool
Rank: E
Range: N/A
Chakra Cost: N/A
Damage points: N/A
Description: A basic automated clamp designed to read the electrical input of muscles contracting allowing the user to simply flex in a specific way to release them. These clamps are integrated into Leg Weights to hold them in place. Allowing the user to simply flex their leg in a specific manner to passively release the weight gives them freedom of mobility. These clamps give no added bonus or benefit other than releasing the weights in a more versatile way, better suited for combat.
Notes:
-Must be placed in the users' biography
-Can only be taught by Serpent

Health
160
Chakra
1600
Speed
28
 
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Skorm

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Pretty much to the tee. Faye replies while walking away from Lilith to just outside close range (6m). Phantom on the other hand would walk off to the side mid range from the two nodding his head at Ghost to follow.

Let the hounds play on their own, or do are you not confident you can take me on by yourself? Faye taunted knowing full well it was her that was not confident she could take Lilith and her wolf on. She could tell she was going to have an extremely hard time with this battle and wanted to isolate her opponent.


So, are we doing this? She asked whilst releasing her leg weights


Type: Tool
Rank: E
Range: N/A
Chakra Cost: N/A
Damage points: N/A
Description: A basic automated clamp designed to read the electrical input of muscles contracting allowing the user to simply flex in a specific way to release them. These clamps are integrated into Leg Weights to hold them in place. Allowing the user to simply flex their leg in a specific manner to passively release the weight gives them freedom of mobility. These clamps give no added bonus or benefit other than releasing the weights in a more versatile way, better suited for combat.
Notes:
-Must be placed in the users' biography
-Can only be taught by Serpent

Health
160
Chakra
1600
Speed
28

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Go play with your friend Ghost, i've got this one.

..You're literally creating me for this purpose? Pft, whatever.
Ghost headed out of the combat zone along with Phantom. Lilith still had her sword in her right hand as she started to concentrate on the situation at full and getting herself ready. She switched the blade to be held in her left hand now and did a twirl. Her eyes stuck in the moment, Faye was her opponent now. She didn't know how to spar really, only times she had to battle before was to save herself or others and thus Lilith didn't know what really to do but to start slow, but apparently that wasn't what Faye was going to do as she noticed weights would be shedded from her legs making her lighter and probably faster.

Very well sis, let's do this thing. If you get hurt, let me know and i'll stop anoo.. If i do, i hope you'll do the same thing for me, ne?
With confidence, she fluctuated her Yang energy throughout her body while bursting towards Faye with her sword in her left arm and performing a wide horizontal slash aimed towards Faye's left shoulder.

(Yoton: Ken'i) - Yang Release: Power of The Sun
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 100 (50 per turn)
Damage points: N/A (+40 to Taijutsu)
Description: The user will reinforce his own body with Yang natured chakra, empowering his physical abilities to the outermost limits. This allows him to become physically very strong (beyond the normal levels of chakra enhanced strength), increases his resistance to physical damage (decreasing 60 damage from any physical contact), his speed (boosted to 3.5x his normal speed), and grants him a passive healing of all minor wounds at 30 damage per turn. However, by infusing himself with the Yang Nature, he becomes unable to use Yin Release techniques or Yin/Yang Release techniques; he cannot use Genjutsu or non elemental Ninjutsu of any kind (including special fields like Fuuinjutsu).
Note: Can only be used twice per battle and lasts 4 turns per use.

(Gōruden'naitomea) - Golden Nightmare - (Reference)
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A (80) + 40 = 120
Description: The Golden Nightmare is a sword made by parts of reinforced steel and liquid bismuth. This makes the sword able to shift in construction and turn into a hand-cannon due to the liquid parts of the construction. It will either start as a sword or a hand cannon at the beginning of an encounter. Both forms gives the user an enhanced passive trait to the bisumaton release, increasing it's damage by +20 and giving it additionally +10 chakra through a designated seal that is passively activated when it's master is either holding the blade/handcannon or has it sheathed. The seal fluctuates bismuth chakra through its masters body constantly and gives them an extremely faint rainbowy aura(which is just for visual effects).

Sword: The sword form is very beautiful with multitudes of colors and shining edges. The edge of the sword is partially liquid bismuth and partially hardened steel. Due the temperature of liquid bismuth the sword will inflict severe burns on contact with skin and cause great pain. It further enhances the swords cutting capability since it can melt away other elements(within reason, but rubbery and bouncy for example) that are in the way of the sharp steel. If placed on the ground with the hilt upwards and the edge planted in the foundation of the ground infront of the user it will release a large portion of liquid bismuth into the ground that will shape into half of a sphere. Using their ability to control the element, the user can then shape the underground sphere into large roots or trees around the battlefield that deals burning damage on touch. These roots can reach long range while the trees(depending on their length) can only reach mid-range. This causes S-rank damage. The trees can spread and create a miniature forest(about 30 meters big and 10 meters tall), entrapping foes. On touch it causes severe burns. While not dealing 80 damage on freeform, the sword can be used for standard kenjutsu techniques with the burning damage added to it. The user can, however, do freeform 80 damage kenjutsu moves but that will consume a moveslot.

Handcannon: The handcannon form of the Golden Nightmare is like the sword, very beautiful and contains the exact same parts as the sword. This handcannon can fire rounds made out of liquid bismuth. On impact, the bullets will not pierce their target but rather splat on the impact surface and spread across it. This causes severe pain and if shot on a limb it will immobilize it the metal is quite heavy. One single shot can spread all across a regular human-sized creature's torso all the way to their back and thus immobilizes their spine.
Regular gun rules apply and only one round can be shot each time-frame.

Note: A bullet and the sword does 80 damage following the S/W of Bisumaton and up to four bullets per match.
Note: Changing form of the sword costs a move-turn and the user must state in the beginning of a battle what form the Golden Nightmare has taken. If not, it's default as a sword.
Note: Can only be used by Skorm
Note: Utilizing the roots/tree application of the sword renders the user incapable of using the sword's other active abilities in the same and next turn.
Note: Firing a bullet, using the sword for an S-rank attack, or creating the roots render the user unable to use Bismuth Techniques above A-rank in the same turn.

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El Alucard

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Go play with your friend Ghost, i've got this one.

..You're literally creating me for this purpose? Pft, whatever.
Ghost headed out of the combat zone along with Phantom. Lilith still had her sword in her right hand as she started to concentrate on the situation at full and getting herself ready. She switched the blade to be held in her left hand now and did a twirl. Her eyes stuck in the moment, Faye was her opponent now. She didn't know how to spar really, only times she had to battle before was to save herself or others and thus Lilith didn't know what really to do but to start slow, but apparently that wasn't what Faye was going to do as she noticed weights would be shedded from her legs making her lighter and probably faster.

Very well sis, let's do this thing. If you get hurt, let me know and i'll stop anoo.. If i do, i hope you'll do the same thing for me, ne?
With confidence, she fluctuated her Yang energy throughout her body while bursting towards Faye with her sword in her left arm and performing a wide horizontal slash aimed towards Faye's left shoulder.

(Yoton: Ken'i) - Yang Release: Power of The Sun
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 100 (50 per turn)
Damage points: N/A (+40 to Taijutsu)
Description: The user will reinforce his own body with Yang natured chakra, empowering his physical abilities to the outermost limits. This allows him to become physically very strong (beyond the normal levels of chakra enhanced strength), increases his resistance to physical damage (decreasing 60 damage from any physical contact), his speed (boosted to 3.5x his normal speed), and grants him a passive healing of all minor wounds at 30 damage per turn. However, by infusing himself with the Yang Nature, he becomes unable to use Yin Release techniques or Yin/Yang Release techniques; he cannot use Genjutsu or non elemental Ninjutsu of any kind (including special fields like Fuuinjutsu).
Note: Can only be used twice per battle and lasts 4 turns per use.

(Gōruden'naitomea) - Golden Nightmare - (Reference)
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A (80) + 40 = 120
Description: The Golden Nightmare is a sword made by parts of reinforced steel and liquid bismuth. This makes the sword able to shift in construction and turn into a hand-cannon due to the liquid parts of the construction. It will either start as a sword or a hand cannon at the beginning of an encounter. Both forms gives the user an enhanced passive trait to the bisumaton release, increasing it's damage by +20 and giving it additionally +10 chakra through a designated seal that is passively activated when it's master is either holding the blade/handcannon or has it sheathed. The seal fluctuates bismuth chakra through its masters body constantly and gives them an extremely faint rainbowy aura(which is just for visual effects).

Sword: The sword form is very beautiful with multitudes of colors and shining edges. The edge of the sword is partially liquid bismuth and partially hardened steel. Due the temperature of liquid bismuth the sword will inflict severe burns on contact with skin and cause great pain. It further enhances the swords cutting capability since it can melt away other elements(within reason, but rubbery and bouncy for example) that are in the way of the sharp steel. If placed on the ground with the hilt upwards and the edge planted in the foundation of the ground infront of the user it will release a large portion of liquid bismuth into the ground that will shape into half of a sphere. Using their ability to control the element, the user can then shape the underground sphere into large roots or trees around the battlefield that deals burning damage on touch. These roots can reach long range while the trees(depending on their length) can only reach mid-range. This causes S-rank damage. The trees can spread and create a miniature forest(about 30 meters big and 10 meters tall), entrapping foes. On touch it causes severe burns. While not dealing 80 damage on freeform, the sword can be used for standard kenjutsu techniques with the burning damage added to it. The user can, however, do freeform 80 damage kenjutsu moves but that will consume a moveslot.

Handcannon: The handcannon form of the Golden Nightmare is like the sword, very beautiful and contains the exact same parts as the sword. This handcannon can fire rounds made out of liquid bismuth. On impact, the bullets will not pierce their target but rather splat on the impact surface and spread across it. This causes severe pain and if shot on a limb it will immobilize it the metal is quite heavy. One single shot can spread all across a regular human-sized creature's torso all the way to their back and thus immobilizes their spine.
Regular gun rules apply and only one round can be shot each time-frame.

Note: A bullet and the sword does 80 damage following the S/W of Bisumaton and up to four bullets per match.
Note: Changing form of the sword costs a move-turn and the user must state in the beginning of a battle what form the Golden Nightmare has taken. If not, it's default as a sword.
Note: Can only be used by Skorm
Note: Utilizing the roots/tree application of the sword renders the user incapable of using the sword's other active abilities in the same and next turn.
Note: Firing a bullet, using the sword for an S-rank attack, or creating the roots render the user unable to use Bismuth Techniques above A-rank in the same turn.

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Faye was shocked at the speed at which the girl burst forward but not so much so that she could react.Lilith lunged, opening up her body wide to deliver what seemed to be a horizontal slash.
Faye noticing the opening, would simply gather Xenon chakra into her fist and a quick thrust an explosive shockwave would be generated before the girl can finish her swinging motion, causing tremendous damage to Lilith’s chest. Her ribs would shatter, some undoubtedly puncturing her lungs as she’s sent flying 5m backwards with barely any air in her lungs. The sheer force of the attack would also cause her to lose her sword.
Not letting up Faye herself would immediately lunge forward, suddenly covered in black tribal like patterns that extend from her back. Faye would seemingly appear behind Lilith, delivering an unbelievably powerful spinning back kick to Lilith’s upper back thus sending her eating gravel as her body skids across the ground leaving a trail.

C’mon now Lilith, don’t go too easy on your big sis. I’m not that weak, I think?


Type: Defensive/Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: Explosive Air Palm Thrust is a powerful technique, which can cause heavy damage to opponents with ease. One would often get this technique confused with an Taijutsu technique. The user generate a tremendous amount of Xenon into their fist, then once formed the user will thrust their hands forward creating a powerful explosive shockwave of xenon. This technique is able to disperse or break techniques and even repel them up to 5 meters away. The blunt damage from this attack, can easily break bones if it connects to somebody body, while even knocking the wind out of their body.
Note: Can only use twice per battle
Note: Cant use Xenon S rank and above in the same turn or following turn.
Note: The user can only use this burst of wind to push objects weaker than it is. If the object is of equal strength or greater, it will break said object or fail.


Type: Supplementary
Rank : A
Range: Short
Chakra: 30 ( 200 chakra pool; -10 to user per turn )
Damage: N/A
Description: The user wills the opening of the cursed seal partially, giving him more chakra and more strength, as the Senjutsu Chakra contained within the seal is unleashed upon the users body in a reduced amount. Patterned red lines that extend from the Cursed Seal on the body of the user course through the user's body, covering it in a repetitive pattern as their body surges with chakra. When the state it done, the lines will become a solid black. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body. This causes all of his Ninjutsu and Taijutsu to use this Senjutsu chakra until the pool is gone. While in this state, the user gains +10 damage to his elemental Ninjutsu and +15 to his Taijutsu.
Note: Lasts until the additional chakra pool gained is dissipated.
Note: Can be deactivated at will.
Note: Usable twice.


Rank: B
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 40 (+15)
Description: A taijutsu using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick, with such speed that makes it hard to follow the user's movement, smashing his enemy with overwhelming strength. This is a more Powerful leaf great whirlwind.

Health

160

Chakra

1530

Curse Chakra (Marked spec.)

200 (x2) = 400

Speed

28 (+4) = 32
 
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Skorm

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Faye was shocked at the speed at which the girl burst forward but not so much so that she could react.Lilith lunged, opening up her body wide to deliver what seemed to be a horizontal slash.
Faye noticing the opening, would simply gather Xenon chakra into her fist and a quick thrust an explosive shockwave would be generated before the girl can finish her swinging motion, causing tremendous damage to Lilith’s chest. Her ribs would shatter, some undoubtedly puncturing her lungs as she’s sent flying 5m backwards with barely any air in her lungs. The sheer force of the attack would also cause her to lose her sword.
Not letting up Faye herself would immediately lunge forward, suddenly covered in black tribal like patterns that extend from her back. Faye would seemingly appear behind Lilith, delivering an unbelievably powerful spinning back kick to Lilith’s upper back thus sending her eating gravel as her body skids across the ground leaving a trail.

C’mon now Lilith, don’t go too easy on your big sis. I’m not that weak, I think?


Type: Defensive/Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: Explosive Air Palm Thrust is a powerful technique, which can cause heavy damage to opponents with ease. One would often get this technique confused with an Taijutsu technique. The user generate a tremendous amount of Xenon into their fist, then once formed the user will thrust their hands forward creating a powerful explosive shockwave of xenon. This technique is able to disperse or break techniques and even repel them up to 5 meters away. The blunt damage from this attack, can easily break bones if it connects to somebody body, while even knocking the wind out of their body.
Note: Can only use twice per battle
Note: Cant use Xenon S rank and above in the same turn or following turn.
Note: The user can only use this burst of wind to push objects weaker than it is. If the object is of equal strength or greater, it will break said object or fail.


Type: Supplementary
Rank : A
Range: Short
Chakra: 30 ( 200 chakra pool; -10 to user per turn )
Damage: N/A
Description: The user wills the opening of the cursed seal partially, giving him more chakra and more strength, as the Senjutsu Chakra contained within the seal is unleashed upon the users body in a reduced amount. Patterned red lines that extend from the Cursed Seal on the body of the user course through the user's body, covering it in a repetitive pattern as their body surges with chakra. When the state it done, the lines will become a solid black. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body. This causes all of his Ninjutsu and Taijutsu to use this Senjutsu chakra until the pool is gone. While in this state, the user gains +10 damage to his elemental Ninjutsu and +15 to his Taijutsu.
Note: Lasts until the additional chakra pool gained is dissipated.
Note: Can be deactivated at will.
Note: Usable twice.


Rank: B
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 40 (+15)
Description: A taijutsu using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick, with such speed that makes it hard to follow the user's movement, smashing his enemy with overwhelming strength. This is a more Powerful leaf great whirlwind.

Health

160

Chakra

1530

Curse Chakra (Marked spec.)

200 (x2) = 400

Speed

28 (+4) = 32
Lilith smirked as she travelled towards Faye in a leap. She went not with her full speed but just enough so that she didn't disappear from Faye's sight as she was simply too fast. She thought to herself that she might've gone too far in her opening move but decided to stick to it. As the gas flew through Faye's fist, Lilith reached out her own one with the dark mark and absorbed the gas with ease through the mark while simoltaniously release it into a blast of dark chakra that had enhanced damage because of the technique she used.

Meiton: Kyūketsukō usabarashi) Dark Release: Inhaling Diversion
Type: Offensive
Rank: A rank
Range: Short-Long
Chakra: 30
Damage: (Technique dependant) (80) + 20 = 100
Description: This is an advanced method of using the technique Inhaling maw. Instead of storing the foreign chakra the user instead redirects it back at the opponent. The way this technique works is by increasing the flow of chakra to Inhaling maw causing it to absorb chakra twice as fast as the regular inhaling maw. While this happens the user links his top and bottom square chakra network creating an arc between the two from which chakra can travel. As the user absorbs chakra it is sent into this new link and has Dark chakra added to it, once the chakra is added the technique is fired back at the opponent. From using this method the original attack is strengthen and more potent. This method is fairly fast, as it release chakra at the same time it absorbs leaving little window for opponents to react.
*Note* Any technique redirected gains plus 1 rank to its original power(I.e A rank becomes S rank)
Restrictions:
Can only be used 3 times per battle
Jutsu Follows Dark release's absorption rules
Can only be Taught by Delta

As the dark blast was released towards Faye, Lilith stopped in her tracks and took a deep breath as she weaved two handseals creating a frontal pincer wall out of liquid metal that would slam into Faye from her left and right side, squashing her between them. Each wall was about ten meters high.

(Bisumaton: Kamigami no umi | Bismuth release: Sea of gods)
Type: Offensive/Defensive/Supplementary
Rank: D-S (A)
Range: Short-Long
Chakra: 10-40
Damage: 20-80 (60) + 20 = 80
Description: Sea of gods is a multi-ranked technique that serves as the basic, jack-of-all-trades technique of the bismuth release. It can be created from existing sources(earth) or from the user directly. Depending on how much chakra he/she spends it amps the technique further and thus produces more liquid bismuth. The force of the torrent of the liquid metal will also become greater the more chakra is spent into the technique. But even so, small amounts of liquid bismuth may be enough for some occasions too. Through this technique, the user will be able to shape the land infront of them and create small or large torrents of the liquid bismuth, create a huge "sea" of the molten metal right under their targets or manipulate pre-existing liquid bismuth to form into huge hands or small flying liquid bullets. Even though the possibilities are essentially endless, the bismuth will stay on the field until destroyed and does not require chakra to stay on the field. However, since the release is indeed liquid it cannot maintain any lasting functional structures unless chakra is used to sustain the releases state. Sort of like water which can be formed into a dragon but needs chakra to sustain its form in such case. D, C and B ranks can be used indefinitely while B-ranks will require one handseal; Hare. A rank variation can be used up to 4 times, but will start to require two handseals; Hare - Ox. S-rank variation requires three handseals; Hare - Ox - Rabbit - and can be used up to 3 times per battle.

Note: B-ranks require a single handseal, A ranks two handseals and S rank three handseals.
Note: A rank version can be used 4 times per battle, S rank 3.
Note: No Bismuth Above A-rank after using S-rank version.

By all means sis. You're starting off a bit weak.
Tracking: 14
Speed: 14 x 3.5 = 49

Chakra: 2,000 - 100 - 50 - 30 = 1,820
HP: 150
 
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El Alucard

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As Faye released her xenon punch she would notice Lilith begin to reach out as well showing that all too familiar diamond pattern on the palm of her hand. As expected Lilith quickly absorbed Faye's attack and return it.
The oncoming technique would however not hit Faye as intended as she would use her speed to jump out of its path to the right of her opponent whilst simultaneously using her tractor beam to slam Lilith into the ground before she can get of her next move. The force from the beam would hold her in place unable to move as Faye took on her cursed form all while still constantly slaming Lilith into the ground. faye would do this 3 times before letting the would be unconscious girl go.


You've got your father's sense of humor.


Type: Weapon
Rank: S
Range: Short-Long
Chakra: 40(-10/turn)
Damage: N/A(80, if used aggressively and slam a shinobi into the ground for instance)
Description: The tractor cannon is a device placed inside the hand of the wielder and is about the size of a cent. The tractor cannon uses sound frequenciez to attract an object in question by surrounding it in a concentrated high-pitch and constantly controlled loud sound which in turn creates a force field around the object. This gives the properties of manipulating foreign objects without actually touching them, however the technology of this device is very underwhelming and is in a very early state of scientific research but the limits of the sonic tractor beam is that it can only move objects that are the same weight or less than the wielder of the tool. If the user wants to remain gripping an object for more than one turn, additional chakra needs to be put into the device and they may not close their one hand where the device is on since that would disrupt the tractor beams sound-waves. Therefore, techniques that requires handseals cannot be used at the same time as the tractor beam is used for an object(pulling, lifting etc). A way to neutralise being lifted up in the air and smashed into the ground is to simply disrupt the soundwaves by using wind. The user must also always focus the device on the object they are lifting. If an object is caught in the force-field of the tractor beam that is of much greater weight than the user, it will only partially slow it down. The tractor beam can push and drag objects in pretty decent speeds(up to the users own speed base). The minimal weight the tractor beam can influence is the weight of a feather.
The mini-deva path so to say. This tool allows you to form a tractor pull around an object of your choice for remote manipulation using soundwaves to either push or pull. It is highly useful in a plethora of scenarios.
Note: Objects that are to be manipulated cannot exceed the weight of the user or a regular human to have lift-off from the ground. They may only be partially slowed down.
Note: The maximum reach for the tractor beam, or as far as it can push objects is long-range.
Note: The tractor beams hold only lasts for a maximum of 3 turns and can only be used twice per battle for holding objects that long.


Type: Supplementary
Rank : A
Range: Short
Chakra: 30 ( 200 chakra pool; -10 to user per turn )
Damage: N/A
Description: The user wills the opening of the cursed seal partially, giving him more chakra and more strength, as the Senjutsu Chakra contained within the seal is unleashed upon the users body in a reduced amount. Patterned red lines that extend from the Cursed Seal on the body of the user course through the user's body, covering it in a repetitive pattern as their body surges with chakra. When the state it done, the lines will become a solid black. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body. This causes all of his Ninjutsu and Taijutsu to use this Senjutsu chakra until the pool is gone. While in this state, the user gains +10 damage to his elemental Ninjutsu and +15 to his Taijutsu.
Note: Lasts until the additional chakra pool gained is dissipated.
Note: Can be deactivated at will.
Note: Usable twice.

Type: Supplementary
Rank : S
Range: Short
Chakra: 40 ( 400 chakra pool; -15 to user per turn )
Damage: N/A ( -10 to user per turn )
Description: After opening the first level of the seal, the user forcefully opens the seal completely, unleashing the full extent of Senjutsu Chakra contained in it which floods his body. Because this Senjutsu Chakra is raw and is fueled by the enzymes extracted from Jugo's DNA, the user will experience a physical transformation unique to him. As the seal opens, the previous black markings glow almost like fire and grow covering the user completely. As the transformation ends, his skin gains a grayish tone, his sclera becomes black and his eyes change in shape. The transformation is unique from user to user but always has some animalistic feature to it. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body. This causes all of his Ninjutsu and Taijutsu to use this Senjutsu chakra until the pool is gone. While in this state, the user gains +20 damage to his elemental Ninjutsu and +30 to his Taijutsu. His speed likewise increases, gaining a notable speed increase. Once it deactivates ( regardless of being willed or timing out ), it leaves the user unable to mold chakra above A-Rank or use Taijutsu and related fields above A-Rank for 2 turns. After those 2 turns, the user regains some of his ability to mold chakra, with each turn increasing by one the rank of chakra he can mold.
Note: Lasts until chakra runs out or the user deactivates it, whichever is sooner.
Note: Must be in stage 1 to use.
Note: Can be deactivated at will.
Note: Can only be used twice.

I've corrected all the stat values, should all be good now.

Health
160
Chakra
1450
Curse Chakra (Marked spec.)
600(x2) = 1200
Speed
10(base) + 6(CM lvl.2)= 16 x 2(leg weights)
32
 

Skorm

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As Faye released her xenon punch she would notice Lilith begin to reach out as well showing that all too familiar diamond pattern on the palm of her hand. As expected Lilith quickly absorbed Faye's attack and return it.
The oncoming technique would however not hit Faye as intended as she would use her speed to jump out of its path to the right of her opponent whilst simultaneously using her tractor beam to slam Lilith into the ground before she can get of her next move. The force from the beam would hold her in place unable to move as Faye took on her cursed form all while still constantly slaming Lilith into the ground. faye would do this 3 times before letting the would be unconscious girl go.


You've got your father's sense of humor.


Type: Weapon
Rank: S
Range: Short-Long
Chakra: 40(-10/turn)
Damage: N/A(80, if used aggressively and slam a shinobi into the ground for instance)
Description: The tractor cannon is a device placed inside the hand of the wielder and is about the size of a cent. The tractor cannon uses sound frequenciez to attract an object in question by surrounding it in a concentrated high-pitch and constantly controlled loud sound which in turn creates a force field around the object. This gives the properties of manipulating foreign objects without actually touching them, however the technology of this device is very underwhelming and is in a very early state of scientific research but the limits of the sonic tractor beam is that it can only move objects that are the same weight or less than the wielder of the tool. If the user wants to remain gripping an object for more than one turn, additional chakra needs to be put into the device and they may not close their one hand where the device is on since that would disrupt the tractor beams sound-waves. Therefore, techniques that requires handseals cannot be used at the same time as the tractor beam is used for an object(pulling, lifting etc). A way to neutralise being lifted up in the air and smashed into the ground is to simply disrupt the soundwaves by using wind. The user must also always focus the device on the object they are lifting. If an object is caught in the force-field of the tractor beam that is of much greater weight than the user, it will only partially slow it down. The tractor beam can push and drag objects in pretty decent speeds(up to the users own speed base). The minimal weight the tractor beam can influence is the weight of a feather.
The mini-deva path so to say. This tool allows you to form a tractor pull around an object of your choice for remote manipulation using soundwaves to either push or pull. It is highly useful in a plethora of scenarios.
Note: Objects that are to be manipulated cannot exceed the weight of the user or a regular human to have lift-off from the ground. They may only be partially slowed down.
Note: The maximum reach for the tractor beam, or as far as it can push objects is long-range.
Note: The tractor beams hold only lasts for a maximum of 3 turns and can only be used twice per battle for holding objects that long.

Type: Supplementary
Rank : A
Range: Short
Chakra: 30 ( 200 chakra pool; -10 to user per turn )
Damage: N/A
Description: The user wills the opening of the cursed seal partially, giving him more chakra and more strength, as the Senjutsu Chakra contained within the seal is unleashed upon the users body in a reduced amount. Patterned red lines that extend from the Cursed Seal on the body of the user course through the user's body, covering it in a repetitive pattern as their body surges with chakra. When the state it done, the lines will become a solid black. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body. This causes all of his Ninjutsu and Taijutsu to use this Senjutsu chakra until the pool is gone. While in this state, the user gains +10 damage to his elemental Ninjutsu and +15 to his Taijutsu.
Note: Lasts until the additional chakra pool gained is dissipated.
Note: Can be deactivated at will.
Note: Usable twice.

Type: Supplementary
Rank : S
Range: Short
Chakra: 40 ( 400 chakra pool; -15 to user per turn )
Damage: N/A ( -10 to user per turn )
Description: After opening the first level of the seal, the user forcefully opens the seal completely, unleashing the full extent of Senjutsu Chakra contained in it which floods his body. Because this Senjutsu Chakra is raw and is fueled by the enzymes extracted from Jugo's DNA, the user will experience a physical transformation unique to him. As the seal opens, the previous black markings glow almost like fire and grow covering the user completely. As the transformation ends, his skin gains a grayish tone, his sclera becomes black and his eyes change in shape. The transformation is unique from user to user but always has some animalistic feature to it. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body. This causes all of his Ninjutsu and Taijutsu to use this Senjutsu chakra until the pool is gone. While in this state, the user gains +20 damage to his elemental Ninjutsu and +30 to his Taijutsu. His speed likewise increases, gaining a notable speed increase. Once it deactivates ( regardless of being willed or timing out ), it leaves the user unable to mold chakra above A-Rank or use Taijutsu and related fields above A-Rank for 2 turns. After those 2 turns, the user regains some of his ability to mold chakra, with each turn increasing by one the rank of chakra he can mold.
Note: Lasts until chakra runs out or the user deactivates it, whichever is sooner.
Note: Must be in stage 1 to use.
Note: Can be deactivated at will.
Note: Can only be used twice.

I've corrected all the stat values, should all be good now.

Health
160
Chakra
1450
Curse Chakra (Marked spec.)
600(x2) = 1200
Speed
10(base) + 6(CM lvl.2)= 16 x 2(leg weights)
32
Lilith's dark release would miss it's target as it was a very focused blast, something that Lilith anticipated from her big sis. After Faye's jump, Lilith noticed how she focused her hand towards her. Unsure of what it was, Lilith would evade, moving faster than Faye and dash to her left (Faye's right). Even if the tractor cannon would almost grasp her, Lilith's strength in the Yang empowerment would help her overcome it as little as it would ever impact her. As she dashed forwards towards Faye in speeds faster than her big sis, Lilith would perform a freeform taijutsu move and simply kick her right leg towards Faye's right knee which would have her trip over and fall. Lilith would then bend over her big sis, their faces meeting at a whisper range and Lilith would attempt to punch big sis in the face with her right hand. However, at this moment, Lilith halted. She didn't have it in her to punch her sister. A tear fell down her cheek, and Lilith would place her soft hands on her sisters cheeks and infuse her with Yang energy that would restore her to her peak.

(Yoton: Taiyōnomegumi) - Yang Release: Touch of the Sun
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost:70 per use
Damage points: N/A
Description: Through the infusion of Yang natured chakra into others, users can heal others to their original best physical form. It can be used to regrow missing body parts, heal wounds, purge poisons, etc. The target needs to be alive and the bigger the injury, the longer it takes to heal. The limits of the heal, however, are almost none as it can heal 150 damage per turn and can even heal the chakra system or other injuries that are otherwise not possible to be healed. The technique requires time and physical contact and as such isn't very suited to use in a battle when compared to regular Iryo Ninjutsu.
Note: Yang Release Specialists and Yin-Yang users are able to use on themselves.

Gomen, Onee-san.

(Freeform dmg = 5, so 5 + 40 = 45). Initial kick: 45 x 2 (as crit, = 90).

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Tracking: 14
Speed: 14 x 3.5 = 49
PoTS: 3/4 turns
Chakra: 1,820 - 50 - 50 = 1,720
HP: 150
 
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El Alucard

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Altohugh Lilith had disappeared from Faye's vision due to her far superior speed, she did not fade from Faye's senses that could easily tell where her soul was the moment she stopped moving to deliver the kick. Faye determined that the young girl would probably try for a physical attack due to the how close Lilith's soul was to her and as such decided to instead use her genki, as a thick pink barrier immediately manterialized on her right side blocking Lilith's kick. However that was not all, as Lilith"s foot hit the barrier it's surface would shoot out a plethora of long spikes that would undoubtedly impale the young girls entire body, not killing her but definitely leaving her unable to continue battling efficiently if at all.

I think that's enough.

OOC: (The next part is only if my move went through)

One could tell Faye wasn't happy by the tone in her voice, I cracked ever so slightly when she spoke. She took no delight in hurting people she cared about especially not that extent but she had to make a point. Faye had noticed that Lilith wasn't putting her all into the spar, her attacks all lacking conviction as if not wanting to hurt Faye, all leaving openings for her to be able to escape, and although this was sweet, Faye knew that there would come a time when Lilith would have to face somebody she cared for and she had to be ready for when that moment happens. The "porcupine" barrier would fade out of existence as Lilith fell to the floor and with her emotions 'turned off' Faye would begin to speak whilst gathering medical chakra into her hands.

Lilith baby, I'm so sorry. Just give me a moment, I'll heal you up. Faye said, and although her demeanor carried no affection due to her turning her 'emotions off', she really meant every word. Had it not been for her clan's ability to feel thing of their own volition, Faye would be sobbing and most likely panicking too much to know what to do. Kneeling down next to the girl she would go to begin the healing, but it seemed that Lilith wouldn't need it as all the holes in her body had already vanished.

We need to talk sweetie.



Rank: S
Type: Supplementary
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: Shojun no Hel is perhaps the most essential technique throughout the House's epitome of techniques. The jutsu is based on the use of the generic Genki which whom traverse between the Pure and Impure Realms, a.k.a into our 'dimension' per say. Through the conviction of the user, and a sacrificial portion of chakra, depending on the strength of the Genki, and the Rank within the House of the user, they will forcefully be able to persuade the Genki to do their bidding. Now this can be used in a various amount of ways, essentially by bending the savage spirit in it's else deformed mass of ethereal spiritual energy, the user is capable of forming 'constructs' of ethereal energy throughout the field through hand motions or else body movements. These constructs carries a certain color of Kūki no Yōna depending on the user, upon materializing in the desired area of the user's choice. On top of that, the constructs are either flame-like or solid in the appearance, thus adding for versatility. Once the sacrifice have been made the user can freely without further payment manipulate the Genki, with the only cost being spending a move. Being hit by a Genki will either do nothing (if the spirit decides to not take a tangible form), or produce kinetic, physical damage (if he takes physical form). In this case, the Genki still has the ability to select which matter he will interact with, though that is not true for energies, as per the clan description.
Note: This technique can only manipulate one genki at a time.
Note: S-Rank can only be used three times per battle and not in consecutive turns.


Health
160
Chakra
1480
Speed
28
 
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Altohugh Lilith had disappeared from Faye's vision due to her far superior speed, she did not fade from Faye's senses that could easily tell where her soul was the moment she stopped moving to deliver the kick. Faye determined that the young girl would probably try for a physical attack due to the how close Lilith's soul was to her and as such decided to instead use her genki, as a thick pink barrier immediately manterialized on her right side blocking Lilith's kick. However that was not all, as Lilith"s foot hit the barrier it's surface would shoot out a plethora of long spikes that would undoubtedly impale the young girls entire body, not killing her but definitely leaving her unable to continue battling efficiently if at all.

I think that's enough.

OOC: (The next part is only if my move went through)

One could tell Faye wasn't happy by the tone in her voice, I cracked ever so slightly when she spoke. She took no delight in hurting people she cared about especially not that extent but she had to make a point. Faye had noticed that Lilith wasn't putting her all into the spar, her attacks all lacking conviction as if not wanting to hurt Faye, all leaving openings for her to be able to escape, and although this was sweet, Faye knew that there would come a time when Lilith would have to face somebody she cared for and she had to be ready for when that moment happens. The "porcupine" barrier would fade out of existence as Lilith fell to the floor and with her emotions 'turned off' Faye would begin to speak whilst gathering medical chakra into her hands.

Lilith baby, I'm so sorry. Just give me a moment, I'll heal you up. Faye said, and although her demeanor carried no affection due to her turning her 'emotions off', she really meant every word. Had it not been for her clan's ability to feel thing of their own volition, Faye would be sobbing and most likely panicking too much to know what to do. Kneeling down next to the girl she would go to begin the healing, but it seemed that Lilith wouldn't need it as all the holes in her body had already vanished.

We need to talk sweetie.



Rank: S
Type: Supplementary
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: Shojun no Hel is perhaps the most essential technique throughout the House's epitome of techniques. The jutsu is based on the use of the generic Genki which whom traverse between the Pure and Impure Realms, a.k.a into our 'dimension' per say. Through the conviction of the user, and a sacrificial portion of chakra, depending on the strength of the Genki, and the Rank within the House of the user, they will forcefully be able to persuade the Genki to do their bidding. Now this can be used in a various amount of ways, essentially by bending the savage spirit in it's else deformed mass of ethereal spiritual energy, the user is capable of forming 'constructs' of ethereal energy throughout the field through hand motions or else body movements. These constructs carries a certain color of Kūki no Yōna depending on the user, upon materializing in the desired area of the user's choice. On top of that, the constructs are either flame-like or solid in the appearance, thus adding for versatility. Once the sacrifice have been made the user can freely without further payment manipulate the Genki, with the only cost being spending a move. Being hit by a Genki will either do nothing (if the spirit decides to not take a tangible form), or produce kinetic, physical damage (if he takes physical form). In this case, the Genki still has the ability to select which matter he will interact with, though that is not true for energies, as per the clan description.
Note: This technique can only manipulate one genki at a time.
Note: S-Rank can only be used three times per battle and not in consecutive turns.


Health
160
Chakra
1480
Speed
28
PS, turns out FF taijutsu is un-boostable. Not that it mattered in this case but for both our sake i put it out there xD.


Lilith was about to land her small feat blow on her sister while a barrier formed around her of unknown prospects. Lilith used the last of her Yang energy that she had and swung her sword, carried in her left hand, and slashed through the materializing spikes aimed to pierce her foot with the sword in a vertical slash which she could just track herself barely. She had performed a successful Parry, which would let her follow up with a stronger strike with her sword which she plunged through the barrier and cutting through Faye's abdomen still in insane speeds.

(Gōruden'naitomea) - Golden Nightmare - (Reference)

Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A (80) + 40 = 120
Description: The Golden Nightmare is a sword made by parts of reinforced steel and liquid bismuth. This makes the sword able to shift in construction and turn into a hand-cannon due to the liquid parts of the construction. It will either start as a sword or a hand cannon at the beginning of an encounter. Both forms gives the user an enhanced passive trait to the bisumaton release, increasing it's damage by +20 and giving it additionally +10 chakra through a designated seal that is passively activated when it's master is either holding the blade/handcannon or has it sheathed. The seal fluctuates bismuth chakra through its masters body constantly and gives them an extremely faint rainbowy aura(which is just for visual effects).

Sword: The sword form is very beautiful with multitudes of colors and shining edges. The edge of the sword is partially liquid bismuth and partially hardened steel. Due the temperature of liquid bismuth the sword will inflict severe burns on contact with skin and cause great pain. It further enhances the swords cutting capability since it can melt away other elements(within reason, but rubbery and bouncy for example) that are in the way of the sharp steel. If placed on the ground with the hilt upwards and the edge planted in the foundation of the ground infront of the user it will release a large portion of liquid bismuth into the ground that will shape into half of a sphere. Using their ability to control the element, the user can then shape the underground sphere into large roots or trees around the battlefield that deals burning damage on touch. These roots can reach long range while the trees(depending on their length) can only reach mid-range. This causes S-rank damage. The trees can spread and create a miniature forest(about 30 meters big and 10 meters tall), entrapping foes. On touch it causes severe burns. While not dealing 80 damage on freeform, the sword can be used for standard kenjutsu techniques with the burning damage added to it. The user can, however, do freeform 80 damage kenjutsu moves but that will consume a moveslot.

Handcannon: The handcannon form of the Golden Nightmare is like the sword, very beautiful and contains the exact same parts as the sword. This handcannon can fire rounds made out of liquid bismuth. On impact, the bullets will not pierce their target but rather splat on the impact surface and spread across it. This causes severe pain and if shot on a limb it will immobilize it the metal is quite heavy. One single shot can spread all across a regular human-sized creature's torso all the way to their back and thus immobilizes their spine.
Regular gun rules apply and only one round can be shot each time-frame.

Note: A bullet and the sword does 80 damage following the S/W of Bisumaton and up to four bullets per match.
Note: Changing form of the sword costs a move-turn and the user must state in the beginning of a battle what form the Golden Nightmare has taken. If not, it's default as a sword.
Note: Can only be used by Skorm
Note: Utilizing the roots/tree application of the sword renders the user incapable of using the sword's other active abilities in the same and next turn.
Note: Firing a bullet, using the sword for an S-rank attack, or creating the roots render the user unable to use Bismuth Techniques above A-rank in the same turn.
With the barrier down and her sister with an open wound on her stomach..

Y..Yield, Onee-san..
She held her sword in her left hand still, hovering her right one over big sis's wounds and ready to heal them in case Faye admitted defeat. But, if she wasn't going to yield now the fight would continue albeit without the Yang energy coursing through Lilith as it faded away due to time progression. While she had now lost all her monstrous strength it also meant that she was now able to use Yin/Yang fully again, which was honestly her strongest arsenal anyway.

Tracking: 14
Speed: 14 x 3.5 = 49
PoTS: 4/4 turns (ending)
Chakra: 1,770 - 50 = 1,720
HP: 150
 
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El Alucard

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With a smile on her face and a large wound in her gut Faye would fall to the ground, unconscious from the sever blood loss. It’s seemed as though she didn’t need to teach her younger sister anything.

Y-you really have grown, I yie

*thud*
 
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