A god... She snickered Aren't you just a glorified lackey?Nefarian's black eyes flashed as he let his cloak fall from his body. "Those required to become a god!" The Voidlord had finally gone past the point of wanting to talk to Isabella; she offered nothing to the conversation. A simple charlatan that sought nothing more than a quick fix. She was uninteresting and worst of all - unworthy. With a single hand seal followed by an infusion of additional Chakra within the same timeframe Nefarian caused a swarm of 100 rats to rupture the ground around Isabella; given the terrain they were in the rats would burrow through the earth all around the combatants, digging from the ceiling of the cavern above and the floor below. Each rat was infected with the Bubonic Plague, capable of spreading it through their bites and flesh. Likewise, their bodies were infused with potent and volatile Chakra that would, upon their death, cause an explosion that would burst viscous bile outwards up to mid-range from each rat's dead body. A foul cocktail of disease and death.
(Kuchyiose no Jutsu: Mure) – Summoning Technique: Swarm(Kitanai Tanjū) – Fetid BileType: Offensive, Supplementary
Rank: A
Range: Short – Long
Chakra: 120
Damage: 70
Description: Derivative of the basic Summoning Technique but engineered to be far more potent, Nefarian weaves a single hand seal to cause a swarm of diseased rats to rupture from the ground and surroundings. The rats have modified anatomy, becoming far stronger as a result of Nefarian’s tampering. Collectively the swarm has 80 Health Points, capable of dealing 70 damage to those they bite, and move at the speed of a Jounin shinobi. The swarm is infected with diseases of Nefarian’s choice, capable of spreading it through their vicious bites. Their modified anatomy makes it impossible to sway their loyalty to Nefarian, their brains having been rewired. Successful usages increase Nefarian’s Pathogenicity by 2.(Kuro: Senpesuto) – Black: Bubonic Plague (Reference)Type: Offensive
Rank: A
Range: Short – Mid
Chakra: 50
Damage: 120 + 1 = 121
Description: Fetid Bile is an infusion type technique applied to any of Nefarian’s offensive or defensive abilities, done so at the cost of a move and within the same timeframe. The infusion modifies the technique it is applied to in order to cause it to become volatile and explosive in nature; when the infused technique is destroyed the technique will burst with a brown and green fluid substance, a burst that reaches up to mid-range of the destroyed target’s position. Fetid Bile is itself poisonous and highly acidic but also carries with it deadly infectious diseases that are within the technique Nefarian applied it to.Type: Offensive, Supplementary
Rank: S
Range: Short – Mid
Chakra: 70
Damage: 5 per turn (+1) = 6 per turn
Description: Caused by the bacterium Yersinia Pestis, the Bubonic Plague is infamous for swelling in the lymph nodes. It is one of the most virulent diseases spread by Nefarian. This specific strain of plague is bubonic, localized in the nearest lymph node where the virus reproduces. In the turn of infection the target will develop these swollen nodes throughout their body, causing significant pain. Meanwhile, the infection inflicts 5 (+Pathogenicity) spiritual damage per turn to the target. In the second turn of infection the target will develop flu-like symptoms. When Malignity is activated and the infection mutates it will increase the base damage of the Bubonic Plague to 15 spiritual damage per turn, cause their swollen nodes to burst, and spread the disease to anyone within mid-range of the victim. When the Bubonic Plague infects a target it will increase Nefarian’s Pathogenicity by 5. Curing the Bubonic Plague requires the target cauterize the infected lymph nodes, inflicting at least 20 (+Pathogenicity) damage to themselves. Successfully curing it will reduce Nefarian’s Pathogenicity by 2.Health: 500(Byōgensei) – Pathogenicity(Irotoridori: Kansen no Bekutoru) – Prismatic: Vector of InfectionType: Battle Metric
Rank: N/A
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Pathogenicity is a battle metric similar to that of Health Points, Chakra, and Sanity and is unique to Nefarian, the God of Disease. Pathogenicity is measured out of 100 points, beginning the battle at zero. It measures the ability of Nefarian’s pathogens to cause disease; the higher his Pathogenicity is, the more likely disease will spread more freely, have greater virulence, and higher potency. This directly correlates to the Vector of Infection. Once Nefarian’s Pathogenicity reaches 100 he will cast Malignity. It is possible to reduce Nefarian’s Pathogenicity, specifically done through counteracting his techniques.(Irotoridori: Byōki no Kami no Ken'i) – Prismatic: Authority of the God of DiseaseType: Offensive, Supplementary
Rank: A
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: The Vector of Infection is a broad term and Authority applied to Nefarian’s mastery over diseases. Passively the technique allows Nefarian to transfer diseases from one living organism to another at will. He is also able to create new vectors, either through this technique or through others, that create vessels for his infections that might not necessarily be conventional targets for them, like a non-living object. Typically, a disease requires a vehicle to be transferred from a single organism to another. But this overcomes that weakness, allowing for the free and unfettered spread of disease that occurs instantly. All of his Blue, Red, Green, Black, and Yellow subtype techniques are also further strengthened, increasing the Charka and damage values in them by additional damage depending on Nefarian’s Pathogenicity level. For each point of Pathogenicity Nefarian gains .5 additional bonus damage and chakra. All of Nefarian’s diseases, including the Prismatic Plague, are cured upon his death.(Irotoridori: Uirusu Gakuteki) – Prismatic: Virological SubjugationType: Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Nefarian’s Divinity might have been stolen from Ereshkigal’s Divine Core in Irkalla, but he, unlike Phetra, is a god in his own right rather than a substitute. Nefarian’s Divinity is second tier, placing him in the same category of strength as second-generation Divinities like Ereshkigal, Nannar, and Shamash. Therefore, his only weaknesses involve sources of damage and techniques that can interact with Divinity on an equalized battlefield; specifically, this refers to other Divine beings, God-Slaying Tools, and Anutu.Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A
Damage: N/A
Description: A passive technique activated concurrently with Vector of Infection. Nefarian grows stronger with his enemies subjected to his infections depending on the type of infection applied. Blue infections restore his Chakra at a rate of 5% each turn per Blue infection, never exceeding his maximum capacity. Green diseases physically heal Nefarian at a rate of 5 points per turn per disease. Red diseases grant Nefarian a 2% reduction in all damage taken per Red disease applied. Black diseases spiritually heal Nefarian at a rate of 5 points per turn per disease. Yellow diseases increase Nefarian’s speed by 2 base levels per disease.
Chakra: 45,000 - 240 = 44,760
Pathogenicity: 0/100 + 2 = 2/100 (+1 to all Chakra and Damage)
Subjugated Diseases: N/A
Official Challenge to Isabella. Unless you want to run away.
It had begun. Isabella's sharigan captured the handseal and the amassing of chakra across the entirety of the room, as it manifested into one hundred rodents with malign chakra. It was an exorbitant amount of chakra that Nefarian spent to produce his little critters, and they would be up to no good. A single void charge was expended, increasing Isabella's offensive techniques by +20, as she spread her own chakra all around the room. The fungal mass that was born from her chakra might not be fouler in nature than Nefarian's, but it was no less evil and all-encompassing. It grew from every crevice and nook, spreading outwards from Isabella's feet and growing as one-whole entity. The black tendrils of the biological hazard would root and rot through metal, wood and rock, hunting each rat and encasing them in a ball of digestive fungus, as the parasitic abilities of the Mushroom Element would weaken them and then overpower them. The microscopic mycorrhiza of the fingers of Pan would create a tight knit mesh around each individual rat, without digesting them with enough power to kill, but with enough knots and disgesting mucus to severely maim and physically restrict them in place, underground or in the air if any atempted to protrude from the ground or leap from the ceiling.
It would be a slow death. Isabella would atempt to catch and neutralize them isntead of killing them outright, for many of the tendrils would grow from her to catch Nefarian himself, wrapping around his feet and legs to then encase him whole, draining his chakra and energy, and rotting his flesh. It was a done deal
(Mukō: Mukō no Tsuyosa) – Void: Strength of the Void
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively at the cost of one Void Infusion; Strength of the Void increases the potency of the user’s next four offensive techniques by 20 damage.
Void Infusions: Spent 1 ( 2/3 )
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively at the cost of one Void Infusion; Strength of the Void increases the potency of the user’s next four offensive techniques by 20 damage.
Void Infusions: Spent 1 ( 2/3 )
(Masshuru-Muton: Mori no Jusshi ) Mushroom Style: Fingers of Pan
Rank: D-S
Range: Short-Long
Chakra Cost: 10-40 ( 40 )
Damage Points: 20-80 ( 100 )
Description: This serves as the main release of the Mushroom element, materializing the generic fungal net-type described in Primary Release.The user is able to release a large net of fungus, from her hands or from the ground which can withstand the impact of huge boulders of rock and cease their movement. The user can decide to preform this jutsu to trap the opponent. The net will form any structure the user wants, being it a hand, a shield, pillars, etc.
Depending on the rank used, the user is capable of controlling small fungal constructs or a lake's worth of fungus. Through mushroom's chakra parasitic ability, this technique is capable of interacting with other jutsu by shaving off some power when colliding with an enemy chakra-costing technique. Up to B rank, it shaves 10 damage, or 5 chakra. Higher than B rank, it shaves 20 damage or 10 chakra, similar to Water Style: Mist Rain.
Note: A rank can only be used once every 2 turns up to 4 times per battle. S rank can only be used once every three turns, 3 times per battle.
Strength of the Void Usage: 1/4
Range: Short-Long
Chakra Cost: 10-40 ( 40 )
Damage Points: 20-80 ( 100 )
Description: This serves as the main release of the Mushroom element, materializing the generic fungal net-type described in Primary Release.The user is able to release a large net of fungus, from her hands or from the ground which can withstand the impact of huge boulders of rock and cease their movement. The user can decide to preform this jutsu to trap the opponent. The net will form any structure the user wants, being it a hand, a shield, pillars, etc.
Depending on the rank used, the user is capable of controlling small fungal constructs or a lake's worth of fungus. Through mushroom's chakra parasitic ability, this technique is capable of interacting with other jutsu by shaving off some power when colliding with an enemy chakra-costing technique. Up to B rank, it shaves 10 damage, or 5 chakra. Higher than B rank, it shaves 20 damage or 10 chakra, similar to Water Style: Mist Rain.
Note: A rank can only be used once every 2 turns up to 4 times per battle. S rank can only be used once every three turns, 3 times per battle.
Strength of the Void Usage: 1/4
Using the sudden apperance of the Fungus, Isabella would kick back the body of Demetrias with the butt of her staff into the bowels of a fungal burrow behind her, and charge her powerful fire charka through the Fire Iron, to quickly break through Nefarian's stance to then aim to impale him through his diaphram. The fire would create a fourth prong that would coat the God-Slaying Tool completely like a flaming ash harpoon, which would explode inside Nefarian's chest, dealing greater damage ( Fire Release, A rank, 30 chakra, 100 damage ( Fire Advanced Speciality + Strength of the Void )
( Nintaijutsu: Ritomasu Fisuto ) Ninja Body Art: Litmus Fist
Type: Supplementary/ Offensive
Rank: A-Rank
Range: Short - Long
Chakra: 30 (Plus up to an additional 30 Chakra each turn)
Damage: 60 ( 80 )
Description: Developed as a form of Taijutsu supplement, Litmus Fist carries on the concepts of it's parent technique, Litmus Finger, into new fields of use on a much larger, more focused scale. Where the parent technique was focused on creativity and speed through lack of any Hand Seals, this technique is solely focused on collaboration with almost any form or stance of Taijutsu in close quarters combat, especially Free-Form Taijutsu. The user begins by gathering a large amount of Chakra and distributing it equally throughout their body. Once this is done, the user then performs Taijutsu actions, motions, movements, etc, releasing the gathered Chakra in conjunction with them. Just like with the parent technique, these Taijutsu actions and motions are physically representative of the nature of an Element (An example of this would be using friction to perform Fire Release, or fluid motions for Water Release, etc.), which cause the Chakra to take on the properties of, and change into that Element. From there, the user applies Shape Manipulation and the same level of creative freedom from the parent technique to perform various kinds of Ninjutsu enhanced Taijutsu actions, either creating the Element they wish to use from their own Chakra, or using their Chakra to manipulate existing sources, like a nearby source of Water, or the ground beneath their feet, however, any and all offensive actions involving an existing source must originate from within Short Range of the user, same with Elements created by the user. Additionally, the user is able to utilize all canon forms/ states for the Elements they perform, for example, if they use Fire Release they could use ash, or flammable mist, however, the state or form of any attack performed via this technique cannot be changed once released, as the Chakra has already left the body, and been given form.
The user can split the Chakra Pool from this Jutsu into as many attacks they wish to perform, within reason, so the user can perform 1 A-Rank, or 2 B-Rank, etc, or even a combination of different ranked attacks, like 1 B-Rank and 2 C-Rank, etc. However with each division of the Chakra used, so too does each individual action logically lose power, although, this drawback is arguably the Jutsu's best quality, due to fact that the Nature of the users Chakra is only changed when released in conjunction with Taijutsu actions. This allows the user to swiftly and accurately shift between multiple Elements, performing extremely unique combinations of Elements, easily creating their own "style", simply by performing a series of basic actions and combing the Elements those actions unleash. Additionally, at the start of each turn for the duration of this technique the user can expend Chakra equivalent to the amount of Chakra utilized up until that point, restoring the Chakra they have for this technique back up to it's max. Although this action can easily end up eating through the users Chakra reserves, this ensures they can maintain the Jutsu for it's maximum turn limit, receiving the most from this Jutsu in return for the high cost required to maintain it. Finally, while the Chakra for this technique is gathered and prepared throughout the user's body, as it is yet to be molded, repurposed and released into an actual attack, the user can perform other Jutsu whilst this one is active, without consuming the Chakra pool gathered for this technique, however, this cannot be done simultaneously while the user is releasing an attack from this technique, as they are logically using their Chakra to shape that attack and cannot divert neither their attention, nor Chakra flow between multiple techniques.
Note: The user can keep this technique active for a max of 4 turns, and must wait 2 turns after it's deactivation before they can use it again. If the user does not use the full amount of Chakra gathered for this technique by the end of the turn limit, they lose the remaining Chakra. Finally, this Jutsu can be used a max of 3 times per battle.
Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ, and only to those who have learned "(Ninpō: Ritomasu Fingā) Ninja Art: Litmus Finger".
Strength of the Void Usage: 2/4
Specialized Roll: Nope
Elemetnal Roll: Nope
Rank: A-Rank
Range: Short - Long
Chakra: 30 (Plus up to an additional 30 Chakra each turn)
Damage: 60 ( 80 )
Description: Developed as a form of Taijutsu supplement, Litmus Fist carries on the concepts of it's parent technique, Litmus Finger, into new fields of use on a much larger, more focused scale. Where the parent technique was focused on creativity and speed through lack of any Hand Seals, this technique is solely focused on collaboration with almost any form or stance of Taijutsu in close quarters combat, especially Free-Form Taijutsu. The user begins by gathering a large amount of Chakra and distributing it equally throughout their body. Once this is done, the user then performs Taijutsu actions, motions, movements, etc, releasing the gathered Chakra in conjunction with them. Just like with the parent technique, these Taijutsu actions and motions are physically representative of the nature of an Element (An example of this would be using friction to perform Fire Release, or fluid motions for Water Release, etc.), which cause the Chakra to take on the properties of, and change into that Element. From there, the user applies Shape Manipulation and the same level of creative freedom from the parent technique to perform various kinds of Ninjutsu enhanced Taijutsu actions, either creating the Element they wish to use from their own Chakra, or using their Chakra to manipulate existing sources, like a nearby source of Water, or the ground beneath their feet, however, any and all offensive actions involving an existing source must originate from within Short Range of the user, same with Elements created by the user. Additionally, the user is able to utilize all canon forms/ states for the Elements they perform, for example, if they use Fire Release they could use ash, or flammable mist, however, the state or form of any attack performed via this technique cannot be changed once released, as the Chakra has already left the body, and been given form.
The user can split the Chakra Pool from this Jutsu into as many attacks they wish to perform, within reason, so the user can perform 1 A-Rank, or 2 B-Rank, etc, or even a combination of different ranked attacks, like 1 B-Rank and 2 C-Rank, etc. However with each division of the Chakra used, so too does each individual action logically lose power, although, this drawback is arguably the Jutsu's best quality, due to fact that the Nature of the users Chakra is only changed when released in conjunction with Taijutsu actions. This allows the user to swiftly and accurately shift between multiple Elements, performing extremely unique combinations of Elements, easily creating their own "style", simply by performing a series of basic actions and combing the Elements those actions unleash. Additionally, at the start of each turn for the duration of this technique the user can expend Chakra equivalent to the amount of Chakra utilized up until that point, restoring the Chakra they have for this technique back up to it's max. Although this action can easily end up eating through the users Chakra reserves, this ensures they can maintain the Jutsu for it's maximum turn limit, receiving the most from this Jutsu in return for the high cost required to maintain it. Finally, while the Chakra for this technique is gathered and prepared throughout the user's body, as it is yet to be molded, repurposed and released into an actual attack, the user can perform other Jutsu whilst this one is active, without consuming the Chakra pool gathered for this technique, however, this cannot be done simultaneously while the user is releasing an attack from this technique, as they are logically using their Chakra to shape that attack and cannot divert neither their attention, nor Chakra flow between multiple techniques.
Note: The user can keep this technique active for a max of 4 turns, and must wait 2 turns after it's deactivation before they can use it again. If the user does not use the full amount of Chakra gathered for this technique by the end of the turn limit, they lose the remaining Chakra. Finally, this Jutsu can be used a max of 3 times per battle.
Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ, and only to those who have learned "(Ninpō: Ritomasu Fingā) Ninja Art: Litmus Finger".
Strength of the Void Usage: 2/4
Specialized Roll: Nope
Elemetnal Roll: Nope
Isabella would wield the combined staff with her right hand, while her left would swiftly place 10 HAET inside the Fugu stick, loading it with Explosive Paper Needles, the staff passively lowering it's length to allow for a more close-quarter-combat handling, keeping Isabella's main hand on the Fire Iron and the other to tap the bottom of the Fugu, both loading it and pushing the fire harpoon into a deeper and stronger thrust.
Fugu Ability #2: Paper Needle Shooting
#2: Paper Needle Shooting - The user is able to load the Fugu with any paper bomb, and then shoot them. The paper will automatically curl into thread needles. This is considered an E rank technique, costing 5 chakra and dealing 10 damage points of explosive power (in case of a default paper bomb) or otherwise dealing the stated effects of the tag. The user is able to shoot up to 10 paper needles, all costing 5 chakra, in a single usage. Can only be used once every three turns. This is usable with explosive tags, not other paper-inscribed Fuuin techniques.
Rank: N/A
Type: Offensive
Range: N/A
Chakra: N/A
Damage: +20 to Explosive Tags
Description: A heavy-duty version of the standard issue paper bomb, this exploding tag has substantially more power than a regular exploding tag, and is generally used in heavy demolition. Other than being .5 inches longer than a regular exploding tag and with the kanji for “erupt” instead of “explode” in the middle, they cannot be discerned from their weaker counterparts at a glance. These exploding tags can be used in place of weaker ones in jutsu involving them.
*In order to use these, it must be mentioned in the user’s bio that they carry this version of the exploding tag – otherwise, the user cannot use these.
*Taught by KeotsuEclipse*
Type: Offensive
Range: N/A
Chakra: N/A
Damage: +20 to Explosive Tags
Description: A heavy-duty version of the standard issue paper bomb, this exploding tag has substantially more power than a regular exploding tag, and is generally used in heavy demolition. Other than being .5 inches longer than a regular exploding tag and with the kanji for “erupt” instead of “explode” in the middle, they cannot be discerned from their weaker counterparts at a glance. These exploding tags can be used in place of weaker ones in jutsu involving them.
*In order to use these, it must be mentioned in the user’s bio that they carry this version of the exploding tag – otherwise, the user cannot use these.
*Taught by KeotsuEclipse*