( Inton: Hitofuki Kurohyou ) Yin Release: The Aura of the Shattered Panther
Type: Offensive/Defensive/Supplementary
Rank: B-S
Range: Short
Chakra Cost: 30-50
Damage Points: 60-100
Description: Shattered Panther is a full-body surge of Yin energy that manifests itself as a black purge of black energy. When caught within by the surging black aura, sentient entities will feel their senses shattered, like being fragmented and pulverized by a blast of glass debris, inflicting excruciating mental pain, proportional to the power of the technique. Effects can be countered by surges of Yin and Yang techniques of similar chakra cost.
Damage caused by the aura will occur at the end of the opponents next turn similar to genjutsu. The surge of black aura is inefficient in dealing with physical techniques, regardless of their elemental nature, but highly efficient at disrupting Genjutsu, being elementally stronger than Basic Gen and equally strong as higher tiered Genjutsu, YY and/or other spiritual based techniques, such as Hungry Ghost, in regards of defending or neutralizing them, going by chakra power. Against Anutu, it is considered elementally weaker,
which also factors in to countering the damage before it triggers.
Note: B rank can be used once every 3 turns, A rank can only be used 6 times per battle and S ranks can only be used 3 times per battle.
Note: Genjutsu can't be used in the same turn as the A rank application. Genjutsu and Yin techniques can't be used in the same turn as the S rank application.
-Approved- I made some edits. I removed the part about needing yin and yang to heal this, and altered the way the damage is inflicted since you want it to cause mental damage.
(Fuuinjutsu/Inton: Toorima no Jutsu) - Sealing/Yin Release: The Ghost of the Thieving Magpy
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: N/A (+50)
Damage: N/A
Description: Thieving Ghost is a variant of the Hungry Ghost, a spiritual parasite created through the user’s Yin Release chakra and Fuuinjutsu knowledge. When using a sealing jutsu, the user will form the ram hand seal to seal the Thieving Ghost within their technique. Sealing the thieving ghost inside one’s technique happens within the same timeframe as their sealing technique. When the user’s technique interacts with another technique, the parasitic Yin Chakra will eat away at the chakra within the technique, weakening it by one rank. Once the thieving ghost consumes foreign chakra it is released and immediately attaches itself to the source of the chakra (the opponent). From there, the parasite will carry the user's chakra signature towards the opponent, decreasing the efficiency of sealing techniques used against the user (all techniques decrease in rank and power by 1 degree, while also allowing the user's sealing technique to bypass the enemy's fuuinjutsu-related inherent immunities or resistances to foreign chakra, by adding the user's chakra signature to their seals, when in regards to Sealing inscriptions, Body Seals and other Fuuin-Related that are created or activated during the duration of the Thieving Ghost infection by either the user or target .
Thieving Ghost's effects work on two levels, the first, being Yin Based, creates a degree of spiritual degradation that weakens the chakra and abilities of the preyed target, not unlike Hungry Ghost, where the parasite eats away at the opponent's spiritual chakra and turns the efficiency and power of their Fuuinjutsu techniques down. The second level is Fuuinjutsu related, as the Thieving Ghost carries with it the chakra of the user and applies it within the inscription of opposing Fuuinjutsu, behaving as a backlog key within a spiritually degraded technique, where the Thieving Ghost forcefully attaches the key-signature composed of the user's chakra to the decoding process of enemy Fuuinjutsu inscriptions, making it recognize the user's chakra to with the same restriction as applied to the chakra-signature of the target, like having the passcode bypassed by a hacking machine. This enables a situation like a box that is sealed by an inscription that can only be unlocked by a technique carrying the signature of the person that created it, thus preventing the usage of an Unsealing technique by an opponent. Affected by the Thieving Ghost, the user can unlock it using a Generic Unsealing technique, and as the Thieving Ghost will modulate the user chakra and the inscription of the seal in order to accept it as if it was the original chakra signature.
Once the Thieving Ghost is released, its tether is immediate and cannot be blocked or circumvented by ordinary means. The effects of Thieving Ghost last for 4 turns.
Note: Can only be used 5 times per battle and cannot be used on the same target more than twice.
Note: Surges of Yang, Yin-Yang or Natural Energy can break or prevent the tethering of the Thieving Ghost, preventing the user from perfoming them throughout the duration of this technique.
Note: Yin Release masters can apply this technique to elemental ninjutsu for the initial clash.
Note: Thieving Ghost can only be used on S-rank techniques and below.
-Declined- After discussing I came to the conclusion that you're just trying too much, over stuffing these techniques with bastardized uniques from other fields and abilities.
(Fuuinjutsu/Inton: Toorima no Jutsu) - Sealing/Yin Release: The Ghost of the Thieving Magpy
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 50 ( +10 to infused technique )
Damage: N/A
Description: Thieving Ghost is a variant of the Hungry Ghost, a spiritual parasite created through the user’s Yin Release chakra and Advanced Fuuinjutsu knowledge. When using a sealing jutsu, the user will form the ram hand seal to seal the Thieving Ghost within,
while utilizing Advanced Fuuinjutsu to create a chakra-inscription that will visibly wrap around it, appearing as a sequence of glowing kanji that read "Magpy". Sealing the Thieving ghost inside one’s technique happens within the same timeframe as their technique. When the user’s technique interacts with another technique, the parasitic Yin Chakra will eat away at the chakra within the technique. Once the thieving ghost consumes foreign chakra it is released and immediately attaches itself to the
Magpy sequence.
From there, the parasite will carry the
target's chakra signature within the sealing space, which will continuously weaken it and modulate it, creating a mimicry of the target's chakra signature. The user is then able of passively call back the sealing inscription and acquire 3 "Magpy Keys" which can be used in ensuing Fuuinjutsu techniques, or used within the same turn if the opposing technique was a Fuuinjutsu to start with. This will allow the user's fuuin techniques to unlock or neutralize the target's Fuuinjutsu without experiencing drawbacks from them, such as unlocking a Sealing technique that could only be opened or manipulated with the target's chakra, or techniques that react to foreign chakra similar to Earth Style: Mud Wolves, unless a drawback would be set if the original user were to unlock them. Fuuinjutsu interaction rules will still apply, as a technique that requires 40 chakra to unlock will still require the user to perform a 40 chakra sealing technique, or if a technique says it requires the user to expend 10 chakra in order to access it's contents, the user will still need to use a 10 chakra sealing technique.
Note: Once the Thieving Ghost is released, its tether is immediate and cannot be blocked or circumvented by ordinary means. The effects of Thieving Ghost last for
3 usages of the Magpy Key. While the tether can't be blocked, the Fuuin-based inscription can be countered by appropriate techniques, acting as an S rank sealing technique with 50 chakra.
Note: Can only be used 5 times per battle and cannot be used on the same target more than twice
( a total of 5 keys can be produced from each target, 3 in the first usage and 2 in the second ).
Note: Surges of
Anutu, Yang, Yin-Yang or Natural Energy can break or prevent the tethering of the Thieving Ghost, preventing the user from perfoming them throughout the duration of this technique.
Note: Yin Release masters can apply this technique to elemental ninjutsu for the initial clash.
Note: Thieving Ghost can only be used on S-rank techniques and below.
-Approved-
(Inton: Onryou no Jutsu) - Yin Release: The Ghost of the Piercing Hedgehog
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: N/A (+50)
Damage: N/A
Description: Piercing Ghost is a variant of the Hungry Ghost, a spiritual parasite created through the user’s Yin Release chakra adapt to Damage Shaving properties. When using a jutsu with a damage shaving property, the user will form the ram hand seal to seal the Piercing Ghost within their technique. Sealing the Piercing Ghost inside one’s technique happens within the same timeframe as their damage-shaving technique. When the user’s technique interacts with another technique, the parasitic Yin Chakra will eat away at the chakra within the technique, decreasing it's efficiency by increasing the damage-shaving buff of the host technique by -20 damage against the opposing technique. Once the piercing ghost consumes foreign chakra it is released and immediately attaches itself to the source of the chakra (the opponent), reflecting the same amount of damage onto the opponent as it was shaved off in the interaction, graded as spiritual damage. Once the Piercing Ghost is released, its tether is immediate and cannot be blocked or circumvented by ordinary means, but will be affected by damage shaving abilities inherent to the character, such as damage shaving specialities. Other means to counter the reflected damage include techniques used simultaneously or in the instant that follows the clash that deployed the Piercing Ghost, namely Yang, Yin or Senjutsu based full-body surges with more than 50 chakra worth of power ( Yang requires 50 or more ). This will behave like a clashing interaction, whereas the reflected damage worth x damage points will interact with the attempted damage of the protecting technique based on the damage interaction rules, weakening a minimum of -20 damage worth of power ( -10 damage minimum for Yang techniques ), which means 1 rank lost in efficiency for the protecting technique after overpowering the reflected damage ( Less for Yang techniques ). ( Ex: Piercing Ghost worth 80 damage is akin to an S rank technique, vs an S rank Yin surge worth 80 damage. It lowers the Yin surge which shoots out of the target body weakened -30 damage as per the technique interaction rules, but the target takes no reflective damage to his health. If the Yin S rank technique was worth 120 damage or more, it would be weakened -20, as per the Piercing Ghost properties, but only -10 for a Yang protective surge, the target would have no health drop to their HP. If the Piercing Ghost damage is worth 100, and the protective technique is worth 80, then the piercing damage would be lowered, partially blocked by the protective technique, as per the technique interaction rules, and would deal 100 - 20 = 80 damage to the target HP. ). The reflected damage is also split between any clones of the user currently in place, such as Shadow Clones or other Elemental Clones, YY creations or Limbo Clones, allowing the target to dampen the damage with a clone technique used previously, in the same or next instant after the clash ( Split Damage means a Piercing Ghost carrying a reflection worth 60 damage will deal 30 damage to the target and 30 damage to the one clone he activates, for example, and each entitity can be protected as described before ). Unlike Hungry Ghost, the effects of the Piercing Ghost aren't turn-based, and are felt only with the first technique that it interacted with, working technique by technique.
Note: Although Piercing Ghost boosts the damage debuff of a technique, and this increases one of two boosts applied to the technique, it will also revoke it's damage dealing properties, changing an Offensive technique into a Supplementary. This will also nullify any damage boosting buffs the technique has, though the user can add one aditional Damage Shaving or Chakra/Rank/Efficiency buff to complete the pair, if capable.
Note: In case the host technique overpowers the preyed technique, the effects of the boosted damage shaving buff will not be felt, and the host technique will carry on with the normal damage shaving buff it had before the Piercing Technique. Thus, in order to successfully reflect the damage according to the damage debuff, the host technique needs to be capable of neutralizing or overpowering the preyed technique, adding another difficulty to the usage of the technique.
Note: Can only be used 6 times per battle and cannot be used on the same target more than thrice.
Note: Surges of Yang, Yin-Yang or Natural Energy can break or prevent the tethering of the Piercing Ghost, preventing the user from perfoming them throughout the duration of this technique. Thus, techniques embued with any of these natures can't have their damage reflected.
Note: Piercing Ghost can only be used on S-rank techniques and below.
-Declined- the edit doesn't really change much when you're still saying the tether is immediate.
(Inton: Onryou no Jutsu) - Yin Release: The Ghost of the Piercing Hedgehog
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 50 ( +10 to infused technique )
Damage: N/A
Description: Piercing Ghost is a variant of the Hungry Ghost, a spiritual parasite created through the user’s Yin Release chakra adapt to Damage Shaving properties. When using a jutsu with a damage shaving property, the user will form the ram hand seal to seal the Piercing Ghost within their technique. Sealing the Piercing Ghost inside one’s technique happens within the same timeframe as their damage-shaving technique. When the user’s technique interacts with another technique, the parasitic Yin Chakra will eat away at the chakra within the technique, decreasing it's efficiency by increasing the damage-shaving buff of the host technique by -20 damage against the opposing technique. Once the piercing ghost consumes foreign chakra it is released attaches itself to the source of the chakra (the opponent), reflecting the same amount of damage onto the opponent as it was shaved off in the interaction, graded as spiritual damage.
Once the Piercing Ghost is released,
the tether won't be immediate nor unblockable, and will be affected by damage shaving abilities inherent to the character, such as damage shaving specialities. Other means to counter the reflected damage include techniques used,
prior, simultaneously or in the instant that follows the clash that deployed the Piercing Ghost, namely Anutu, Yang, Yin or Senjutsu based full-body surges
or barriers with more than 50 chakra worth of power ( Yang requires 50 or more,
whereas Anutu require 40 or more, being elementally stronger ). This will behave like a clashing interaction, whereas the reflected damage worth x damage points will interact with the attempted damage of the protecting technique based on the damage interaction rules, weakening a minimum of -20 damage worth of power ( -10 damage minimum for Yang techniques ), which means 1 rank lost in efficiency for the protecting technique after overpowering the reflected damage ( Less for Yang techniques,
and Anutu, which can ignore it altogether and continue unimpeded ). ( Ex: Piercing Ghost worth 80 damage is akin to an S rank technique, vs an S rank Yin surge worth 80 damage. It lowers the Yin surge which shoots out of the target body weakened -30 damage as per the technique interaction rules, but the target takes no reflective damage to his health. If the Yin S rank technique was worth 120 damage or more, it would be weakened -20, as per the Piercing Ghost properties, but only -10 for a Yang protective surge, the target would have no health drop to their HP. If the Piercing Ghost damage is worth 100, and the protective technique is worth 80, then the piercing damage would be lowered, partially blocked by the protective technique, as per the technique interaction rules, and would deal 100 - 20 = 80 damage to the target HP. ). The reflected damage is also split between any clones of the user currently in place, such as Shadow Clones or other Elemental Clones, YY creations or Limbo Clones, allowing the target to dampen the damage with a clone technique used previously,
simultaneously or after the clash ( Split Damage means a Piercing Ghost carrying a reflection worth 60 damage will deal 30 damage to the target and 30 damage to the one clone he activates, for example, and each entity can be protected as described before ). Unlike Hungry Ghost, the effects of the Piercing Ghost aren't turn-based, and are felt only with the first technique that it interacted with, working technique by technique.
Note: Reflected Damage will only be felt at the end of the turn, if left unblocked.
Note: Although Piercing Ghost boosts the damage debuff of a technique, and this increases one of two boosts applied to the technique, it will also revoke it's damage dealing properties, changing an Offensive technique into a Supplementary. This will also nullify any damage boosting buffs the technique has, though the user can add one additional Damage Shaving or Chakra/Rank/Efficiency buff to complete the pair, if capable.
Note: In case the host technique overpowers the preyed technique, the effects of the boosted damage shaving buff will not be felt, and the host technique will carry on with the normal damage shaving buff it had before the Piercing Technique. Thus, in order to successfully reflect the damage according to the damage debuff, the host technique needs to be capable of neutralizing or overpowering the preyed technique, adding another difficulty to the usage of the technique.
Note: Can only be used 6 times per battle and cannot be used on the same target more than thrice.
Note: Surges
or Barriers of Anutu, Yang, Yin-Yang or Natural Energy can break or prevent the tethering of the Piercing Ghost, preventing the user from performing them throughout the duration of this technique. Thus, techniques imbued with any of these natures can't have their damage reflected.
Note: Piercing Ghost can only be used on S-rank techniques and below.
-Approved- I edited some of the spelling
(Inton: Netamashii no Ude ) Yin Release: The Hands of the Envious Vyper
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short – Mid
Chakra Cost: 100 (110 w/ YY: Hands of Envy) -50 per turn
Damage: 120
Description: Also known as Hands of Envy, this technique gets its name from one of the deadliest sins, Envy, and is a variant of Hands of Sloth. The user begins by clapping their hands and focusing their Yin Release chakra behind them, creating several chakra arms (up to 8) behind them, each of which is spiritual in nature. The arms themselves are invisible to the naked eye, but they can be sensed by external forms of chakra sensory or Doujutsu. The arms are capable of physically interacting with the world and attacking or defending against physical constructs. However, the user can freely turn them intangible if they wish to bypass these physical obstacles. The base usage of this technique allows the user to attack or defend covertly by freely manipulating the invisible arms. However, in their second form the user can add the “Properties of Envy” to the hands which are Covetousness, Depredation and Desecration.
Covetousness is honing of awereness into one's valuables, translated in causing the target's will and spirit to become enticing to the user. This causes the target's spirituality and will to become a beacon to the hands and the user's perception and awareness ( through their inherent Yin-based spiritual sensory ). Be it their techniques, familiars, summons or other entities that stem from them, even if composed of a nature like Natural Energy, which are normally undetectable by non practicioners, all are embued with the target's will, which becomes highlighted by the hands and the user's envy through their own spirit's manifestation, rather than the user's increased sensory. The initial touch does not drain chakra.
Depredation is the stealing of valuables, which is translated to a spiritual drainage of the target's chakra. The hands will continuously absorb the target's chakra at a rate of 50 chakra per hand, upon direct contact with a chakra-possesing entity, be it the opponents themselves, familiars or chakra-costing technique ( which can be drained of the same amount of chakra as it was used to produce it ). The effects of depredation are hand-based, each hand being able to drain chakra on contact once per turn. The chakra is plundered from the entity that contains it ( be it a technique, familiar or the opponent ) and does not travel to any entity that created it or that it stems from ( Draining a technique's chakra will not drain the caster ). This can happen up to a maximum of 100 chakra per turn ( 2 hands ), or 150 chakra per turn ( 3 hands ) if the user is in Yin Mode. These restrictions are target-specific, and include every entity that belogs to that target, including clones, creations, edo, etc. Meaning against 2 separate ninja, the user can engage with more hands, up to the maximum of 8 hands ( thus 4 diferent ninja maximum, or 3 in Yin Mode ). While this drainage can happen in the initial turn of creation, it requires two consecutive touches to a target..
Desecration is an envy-driven eradication of the object of envy, which is translated into an decreasing resistance to chakra drainage. Upon being marked by the hand's envy, the target will be succeedingly more permeable to chakra drainage, until they are completly devoid of their chakra. Desecreation doubles the effect of Depredation with each touch, plundering the target off of more and more chakra with each touch. The effects of Desecration are turn based, regardless of the number of hands that actually touch a target. Desecration is a spiritual degradation mark that is applied to the original chakra entity, similar to Covetousness, thus touching a technique once and then touching the opponent in the following turn will drain the same amount as if the opponent is being touched a second time. While this increases the chakra drainage dealt by each hand, the user is still restricted to using only 2 hands against any independant target ( or 3 in Yin Mode ). This increased drainage happens on the second turn after creation, and can only be used on targets that have been touched twice in previous turns, after Covetousness and Depredation.
Note: all Yin Release users can use the base form of this technique. Yin Release masters or Yin-Yang users can use the second form. The final form of this technique can only be used by Yin-Yang users with a Yin affinity, whereas the hands acquire sentience and independance.
Note: The properties of envy are spiritually draining properties. The more a victim interacts with the hands the worse they become. When touched by any of the hands once, the victim is marked by Covetousness and becomes unable escape the user's awareness. Subsequent touches induce Depredation and chakra is drained out of any entity in direct contact with. When touched thrice, the victim will be stacked with Desecration, increasing the drainage that the hands are capable of, stacking idefinately until the target is devoid of chakra. The properties of envy can only affect victims if the hands are tangible. Switching between tangibility and intangibility requires a move.
Note: Yin-Yang users can resist the properties of envy through the use of counter techniques or Yin Release techniques like Yin State.
Note: This technique can be used once per battle. While in use, the user cannot use any non-elemental ninjutsu, Yang Release, or Yin-Yang Release techniques.
-Declined- I'm happy you changed the chakra drain but all in all this is still way too much. You're adding so many different abilities this doesn't even read like a cj rather a compendium of unique effects you've seen around.
(Inton: Netamashii no Ude ) Yin Release: The Hands of the Envious Vyper
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short – Mid
Chakra Cost: 100 (110 w/ YY: Hands of Envy) -50 per turn
Damage: 120
Description: Also known as Hands of Envy, this technique gets its name from one of the deadliest sins, Envy, and is a variant of Hands of Sloth. The user begins by clapping their hands and focusing their Yin Release chakra behind them, creating several chakra arms (up to 8) behind them, each of which is spiritual in nature. The arms themselves are invisible to the naked eye, but they can be sensed by external forms of chakra sensory or Doujutsu. The arms are capable of physically interacting with the world and attacking or defending against physical constructs. However, the user can freely turn them intangible if they wish to bypass these physical obstacles. The base usage of this technique allows the user to attack or defend covertly by freely manipulating the invisible arms. However, in their second form the user can add the “Properties of Envy” to the hands which are Covetousness, Depredation and Desecration.
Covetousness is honing of awereness into one's valuables, translated in causing the target's will and spirit to become enticing to the user. This causes the target's spirituality and will to become a beacon to the hands and the user's perception and awareness ( through their inherent Yin-based spiritual sensory ). Be it their techniques, familiars, summons or other entities that stem from them, even if composed of a
chakra-based nature which would normally undetectable by non practicioners, all are embued with the target's spirit, which becomes highlighted by the hands and the user's envy through their own spirit's manifestation, rather than the user's increased sensory.
The exclusion to this is Natural Energy, which is a source outside of the target's chakra, and retains their undetectability.
The initial touch does not drain chakra.
Depredation is the stealing of valuables, which is translated to a spiritual drainage of the target's chakra. The hands will continuously absorb the target's chakra at a rate of 50 chakra per hand, upon direct contact with a chakra-possesing entity, be it the opponents themselves, familiars or chakra-costing technique ( which can be drained of the same amount of chakra as it was used to produce it ). The effects of depredation are hand-based, each hand being able to drain chakra on contact once per turn. The chakra is plundered from the entity that contains it ( be it a technique, familiar or the opponent ) and does not travel to any entity that created it or that it stems from ( Draining a technique's chakra will not drain the caster ). This can happen up to a maximum of 100 chakra per turn ( 2 hands ), or 150 chakra per turn ( 3 hands ) if the user is in Yin Mode. These restrictions are target-specific, and include every entity that belogs to that target, including clones, creations, edo, etc. Meaning against 2 separate ninja, the user can engage with more hands, up to the maximum of 8 hands ( thus 4 diferent ninja maximum, or 3 in Yin Mode ).
This drainage pertains to the target's chakra reservoirs, such as Ninja, Animals and Creations. When interacting with a technique, it is capped at 50 chakra, regardless of how many hands interact with any given opposing technique, thus unable to drain/neutralize a technique that costs more than 50 chakra without any chakra boost. Yang Creations whose initial technique is greater than 50 won't be drained structurally, but will have their chakra reservoirs drained all the same. Anutu-based techniques will resist the drainage, thus normally capping at 40. While this drainage can happen in the initial turn of creation, it requires two consecutive touches to a target.
Desecration is an envy-driven eradication of the object of envy, which is translated into an decreasing resistance to chakra drainage. Upon being marked by the hand's envy, the target will be succeedingly more permeable to chakra drainage, until they are completly devoid of their chakra. Desecreation doubles the effect of Depredation with each touch, plundering the target off of more and more chakra with each touch. The effects of Desecration are turn based, regardless of the number of hands that actually touch a target. Desecration is a spiritual degradation mark that is applied to the original chakra entity, similar to Covetousness, thus touching a technique once and then touching the opponent in the following turn will drain the same amount as if the opponent is being touched a second time. While this increases the chakra drainage dealt by each hand, the user is still restricted to using only 2 hands against any independant target ( or 3 in Yin Mode ). This increased drainage happens on the second turn after creation, and can only be used on targets that have been touched twice in previous turns, after Covetousness and Depredation.
Increased drainage will only apply towards the chakra reservoir of entities that interact with the hand, and will not change the 50 cap limit on draining opposing techniques structurally, regardless of how many hands interact with it, as explained in Depredation.
Note: all Yin Release users can use the base form of this technique. Yin Release masters or Yin-Yang users can use the second form. The final form of this technique can only be used by Yin-Yang users with a Yin affinity, whereas the hands acquire sentience and independance.
Note: The properties of envy are spiritually draining properties. The more a victim interacts with the hands the worse they become. When touched by any of the hands once, the victim is marked by Covetousness and becomes unable escape the user's awareness. Subsequent touches induce Depredation and chakra is drained out of any entity in direct contact with. When touched thrice, the victim will be stacked with Desecration, increasing the drainage that the hands are capable of, stacking indefinately until the target is devoid of chakra. The properties of envy can only affect victims if the hands are tangible. Switching between tangibility and intangibility requires a move.
Note: Yin-Yang users can resist the properties of envy through the use of counter techniques or Yin Release techniques like Yin State.
Similarily, users of Anutu retain their superiority against them.
Note: This technique can be used once per battle. While in use, the user cannot use any non-elemental ninjutsu, Yang Release, or Yin-Yang Release techniques.
-Declined- After much discussion I can't just approve what is still very much a canon technique with "more" added