[NW] Kaname Tosen | 東仙 要

21 Savage

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BASIC INFORMATION


Name - Kaname Tōsen

Nickname - Djinn VII

Gender - Male

Age - 24

Clan/Rank - Djinn | Dungeon Capturer


LOOKS AND APPEARANCE


Kaname Tōsen has dark brown skin and dark brown braids. He has pupil less eyes that are a pale lavender but he can still see perfectly. While as a Household member of the clan, he wore the traditional Shinigami uniform with the sleeves rolled up to the shoulders and his captain's haori over it; the uniform is tied with a purple obi sash. He also wore an orange scarf around his neck, white boots (instead of the normal sandals), and black, fingerless gloves. He usually wore clear goggles, although this was not always the case. He kept his hair tied back in a ponytail.


Tōsen, just like others has changed his outfit after elevating in rank in the clan's hierarchy, wearing clothing similar to an Arrancar and having his braids let down. He wears a white, sleeveless coat over black hakama, white boots, longer gloves, band like visor, and an orange rope coming from his right shoulder running across his chest to under his left arm. With this outfit, he carries his Zanpakutō. The white coat and black hakama are later changed for a single longer, white robe while his boots are replaced by typical Arrancar footwear. Kaname's Zanpakutō is suspended from a string like attachment on the left of his robe. Around 10 years ago, he wore the standard Shinigami uniform with a long-collared white jacket over it. His hair was held backwards and up while a mask obscured his mouth and nose, while large goggles covered his eyes and forehead, completely obscuring his face.



PERSONALITY


Kaname Tōsen's creed in life is to "take the path with the least bloodshed"; it was for this reason that he felt it necessary to live alone in solitude, fighting only when necessary and important.


VILLAGE INFORMATION


Land of Birth - Labyrinth

WSE Clan - N/A


RANK AND CHAKRA INFORMATION


Ninja Rank - Jounin ➞ 1600 CHAKRA / 160 HEALTH

Specialties - Increased Speed Resistance, Advanced Speed Specialist, Apex Speed Specialist, Dispatch

Elements - Wind, Water, Fire, Earth, Lightning

Your ninjutsu - Genjutsu, Ninjutsu, Taijutsu, Kenjutsu, Fuuinjutsu, Sound Ninjutsu, Leg Weights, Djinn clan techniques

Summoning Contract - Snakes & Harrier Birds




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BACKGROUND INFORMATION


HISTORY

A lone shinobi roaming around the Ninja World, documenting experiences and writing adventure novels.


OTHERS

Clan's Passive Traits & Special Abilities

The signature application of the Djinn clan is their ability to be one with Rukh. Something they were born with, which creates things and even act as a form of chakra. Rukh creates what the world calls Djinn beings or Jinns for short, which take on the form of what looks like a genie. These Genies attach themselves to their owners via weapons or an accessory and is able to possess their body through the medium of such, allowing them to essentially merge. (Kaname has his Djinn sealed in his Zanpakutō) Even though Rukh is similar to chakra and one can even say its a subset of chakra in itself, Rukh is essentially more toxic to those who don't have Rukh. This makes it hard for those to absorb it without having bad drawbacks, essentially poisoning them. In terms of passive abilities, the Djinn clan has very few, meaning that most of their abilities resides in the main abilities in itself. The Djinn clan are able to communicate with each other through their Djinn in a spiritual realm (similar to how Naruto and Bee speak to Kurama, or Boruto speaks to his snake summon) which can be seen as long range mental communication. Another passive, is more so for the Djinn beings, Each Djinn being has the ability to see in the spiritual realm, and sense the spiritual realm. This is not to be confused with Aura sensing, as this does not sense the life force, or aura in a person, but their overall spirit (If they are alive or have one) or spirits, in the spiritual realm. For example this would allow the Djinn to see Dan Kato and combat him while in spirit form. Lastly, the clansmen have access to what they see as purity based Rukh appearance that shapes in form of butterflies. Based on the purity of said person, the butterflies will take pure colors (light) versus non pure (dark colors).(Tōsen has non pure Rukh of dark hue) The rukh not only can't be seen by others outside of the clan, but acts as a radar jam for any type of sensing other than ones that target you visually, or through emotion. This also excludes enhanced smell, sight, hearing. Thus only working on chakra based sensing This will cause others to feel or sense a blur in chakra, not being able to accurately sense them. This is specially useful if the clansmen is traveling with people, or a group or even infiltrating, making sensing them incredibly difficult.



Scientific Tool(s): Smoke Flash Bombs, Absorption Arm

Three Kote having these techniques sealed in them.

- (Suiton: Daibakufu no Jutsu) - Water Release: Great Waterfall Technique

- (Suiton: Kyojin Nami Shougeki) – Water Release: Giant Wave Crash

- (Fūton: Sakūgen Sebiti) - Wind Release: Slashing Tornado


Artifact(s): N/A


Picture(s):
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Theme Song and Background Music


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BATTLE(s):


Won - None

Lost - None

Completed Mission(s) - None


Dropping Zaheir
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Excision

Sannin of the Scrolls 📜
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Nice choice of bio. Will you go with RPing as though he's blind though? That would be an amazing skill.
 

21 Savage

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