Shiro, the Red Priest v Kurapika, the Last Bartholomew

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It was a bright and sunny afternoon, Shiro had just completed his second prayer session of the day. He could be heard muttering a few passages from the Bible under his breath, it was necessary to keep faith despite the chaos in the world.​


Folks were dying, the church has been without a congregation in weeks, the people's faith was diminishing. There was no plan to end this plague. They will continue to die, with or without their sins forgiven.​


"Keep me safe, O God, for in you I take refuge. You are my Lord; apart from you I have no good thing."


He would casually stroll to the entrance, pushing open the large door as the sun brightens a portion of the church. Downed in his regular priestly attire of a pitch black holy shroud vestment and a golden cross around his neck to match, he closes his eyes to feel the air brush slightly across his face.​


Letting out a heavy sigh as he slowly opens his eyes, he could see a figure on the horizon - walking towards the church. Wondering who it was, Shiro casually draws a smile across his face, signalling he was ready to receive whoever it was warmly.​
 
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The red priest they called him. Kurapika had heard about the man in charge of the church he was walking up to, the locals say he was blessed by God and that he uses power to protect the populace - all for a fee ofcourse. Kurapika easily put two and two together.

This man was definitely a trained ninja preying on the local's ignorance about Chakra and its application. A fraud.

Kurapika wouldn't bother hiding his presence as he walked up to the church, if the priest was as powerful as the locals say him to be, doing so would be entirely pointless.

The loud creak of the opening door would halt Kurapika in his approach, his muscles tensing in preparation for battle and his eyes immediately accessing the the man standing at the door.

Kurapika would whisper, the wind easily carrying his voice to the smiling man.

Are you the one they call The Red Priest?

His entire body is covered in a full body black suit that'd only leave openings for his glowing red eyes/nose/ears/paws and those of Ekitei fused to his back. Naturally the cloak would create openings should Kurapika need to access items in his various pouches and pockets.

Iris
Type: Weapon
Rank: S
Range: Short
Chakra cost: N/A
Damage: N/A
Description: Iris is a cloak said to be forged from darkness itself , it's black in colour and it fits itself to the height and desires such as color, shape, size and accessories e.g hood of the user which if used correctly allows the user to camouflage with his surroundings although ninjas of higher rank, can easily spot the user, the camouflage only masks the user's appearance, it doesn't mask chakra, sound, scent etc, when viewed up close, the cloak seems to be made of several tormented souls each trying to break free from the cloak, the true substance used to create the cloak is unknown but it is known the cloak can passively block basic ninja tools without sustaining so much as a scratch. Iris has only one special ability and that is the ability to create chakra human figures out of itself, it is rumored that it's simply the cloak releasing a soul and forcing it to do the user's bidding, these figures are black as night (Like an human with no face nor hair then covered completely in black paint), these figures also bend and move the same way the human body does i.e the joints and movements and they vary in height and body proportion(still within humanly possibilities), plus they pack quite a punch possessing with each attack counting as A rank similarly to how an earth golem's freeform attack depends on its rank e.g A rank golem freeform = A rank damage . Each chakra human figure counts as A rank Wind and costs the user 30 chakra per usage , also, each figure must be short range from Iris at all times or it'll simply vanish and if the user chooses, he might decide not to create the figure fully i.e creating upper body etc the it still counts as A rank
~ Only one chakra figure can be created at a time and it costs user 30 chakra plus it counts as a move and each figure stays for a turn before running outta chakra and vanishing.
~ Can only be taught by Lytes.
~ The Cloak's is so evil and dark that everything that comes from it is affected by its color, In real terms, the cloak literally darkens any chakra that passes through it changing its color to black, furthermore, In the NV, it has been shown that elemental chakra can exist in various colour. If this explanation doesn't work, then, The wind chakra in the figures is so concentrated that the conc blue chakra appears to black
~ The cloak can withstand freeform Taijutsu and weapons such as kunais, even explosive tags, it can also withstand up to B rank jutsus, any more would damage the cloak

(Kuchiyose No Jutsu: Ekitei) – Summoning Technique: Ekitei
Type:
Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: Ekitei is a Bengal monitor who specializes in spying techniques such as camouflaging. He is normally the size of a regular adult Bengal monitor but will usually transform into the size of a lizard in order to hang/fuse to someone’s back and follow him (like a parasiting technique), his weight being so light that this person won’t know or suspect anything. While he does so, he will camouflage himself and be completely unseen from regular eyes. When Ekitei is summoned in battle, it will appear as a fail as he will already be in camouflaged mode (i.e. he will be the size of a lizard and hanging/fused to the summoner’s back, as well as camouflaged to deceive regular eyes). There, he will keep check of any disturbance in the summoner’s chakra flow and promptly release him from Genjutsu (up to A-rank), as well as link his vision to the summoner's vision and vice versa allowing the user to look out (requires physical contact) for any attacks coming from the summoner's back, alerting him of such dangers in a timely manner. Thus, while Ekitei is active, it is very hard to catch the summoner off-guard through the use of genjutsu and/or sneak attacks from his back.

Note: Can only be summoned by those who have signed the Bengal Monitor contract.
Note: The summoner of Ekitei must be Sannin rank or above.
Note: Only summonable once per battle, with a duration of four turns.
Note: Camouflaging will not deceive Sensor-type ninja, including Byakugan users and Sharingan users. Furthermore, it will not deceive sensory techniques that makes use of physical conditions other than visual ones, such as Chakra Sensing Rain which makes physical contact, or the Inuzuka's smelling senses.
Note: Releasing the summoner from Genjutsu counts as a move.
Note: Being on the back of the summoner, Ekitei is unaffected by regular genjutsus as long as his presence is undetected
 
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"Are you the one they call The Red Priest?"

Quite direct for someone Shiro thought was new to these lands. The question could only mean one thing; the stranger knew him but Shiro had no clue of who he was on the other hand.

He couldn't be trifled by such a harmless question, after all, he was a Priest and it was possible that news of his good deeds had travelled far and wide to lands beyond.

"Ah Yes! They call me the Red Priest. My apologies, but you don't look familiar, how may the Church be of help?"

Shiro would calmly assess the short crimson eyed individual from head to toe, trying to figure who he was. The church was home to all and sundry, as thus the Red Priest had to receive everyone warmly.​
 
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"Are you the one they call The Red Priest?"
Quite direct for someone Shiro thought was new to these lands. The question could only mean one thing; the stranger knew him but Shiro had no clue of who he was on the other hand.​
He couldn't be trifled by such a harmless question, after all, he was a Priest and it was possible that news of his good deeds had travelled far and wide to lands beyond.​
"Ah Yes! They call me the Red Priest. My apologies, but you don't look familiar, how may the Church be of help?"
Shiro would calmly assess the short crimson eyed individual from head to toe, trying to figure who he was. The church was home to all and sundry, as thus the Red Priest had to receive everyone warmly.​
The locals say you were blessed by God, someone of them even go as far as saying you're God pretending to be a man.

Kurapika would continue in a whisper ignoring the man's question, his eyes never staying on one spot for more than a split second as he keeps observing the man and his environment. His expression beneath the black mask would mirror that of someone remembering a distant memort as he'd lightly trace his right paw with his left hand.

I knew a Priest once, he was the previous leader of my clan. A bit psycho but he never stooped low enough to deceive non combatants.

His eyes would instantly zero in on Shiro's own projecting his anger alongside his cold and stern voice.

I know what you are, you're a ninja duping people in the name of faith and that ends TODAY!.

As he pronounces the last word, 6 karambits would exit his pockets, 3 spaced out on each side so as to not bump into each other or hurt Kurapika. The Karambits would then start spinning when they get infused with wind chakra and at the same time Kurapika would use his chakra to mark Shiro as the starting point of the blades. Due to the nature of the fighting style, the blades would try to return to their starting point and would essentially chase Shiro down should he try to dodge.
The blades would be telepathically flung at the priest standing 10 meters away, the wind chakra making each blade look like a 1 meter wide fuma shuriken. The blades would move towards Shiro in wide arcs - 3 from his right and 3 from his left.
Kurapika would maintain a telepathic link to the blades and if possible would move them around his opponent's defenses to strike him.

Say your final prayers Priest

Mugen Yontōryū Kontororu - Infinite Quad wielding Control
Rank: A S
Type: Supplementary/Offense/Defense
Range: Short - Long
Chakra cost: 30 50
Damage Points: 40 80
Description : This is the core jutsu of the flying knives aspect of the Infinite Quad wielding style created by Kurapika himself, knowing he could only wield four knives at a time with his hands, he decided to use his chakra to control the blades and this allowed him to control more blades similar to telekinesis which can be used in various ways, attacking from an opponent's blind spot, going around opponent's defenses to strike them, changing targets or even gathering into a formation to form a defensive wall around the user, the blades can be controlled fluidly to move in all directions. This weapons however can be infused with elemental chakra to deal more damage when hitting a target or to be capable of defending better from an attack, each element has its own effect when being used either offensively or defensively. The user can use his chakra to mark a target as the starting point of his blades and the blades would go after the target as long as the target is within sight/smelling/hearing/sensing etc range of the user, this jutsu costs B rank chakra and deals B rank damage, however if the blade possesses damage on it's own i.e already infused with damage, this will increase its rank by 1, doesn't boost F rank jutsus.

Offense - The knives upon hitting any target would send spikes of compressed water in all direction up to short range except the user's direction but the user can activate this prematurely.
Defense - When been used defensively starchy syrup leaks out from all the blades as they spin while connecting to the nearest wieldings creating a network of impenetrable wielding-water combo , this is most effective against other water jutsus as the syrup seals the cracks between the formation making it water proof.



Offense - Knives infused with fire chakra grow red as the blades get extremely hot leaving a red trail as it moves, upon hitting a target, not only would the wielding deal third degree burns to the affected area, they would also explode violently in a 1 meter radius sending hot shards of metal into the area, the user can will it to explode before making contact.
Defense - The wieldings after attaining the formation mentally ordered by the user would connect via flames to form a dense wall of flame so hot that if an human (even the user) comes 1 meter within the range of the wall, he/she would get terrible third degree burns, this is effective against CQC users and also wind jutsus as the flame ignites them causing them to explode safely from the user.



Offense - Wieldings possess more cutting power and the air 1 meter in diameter around them spins with them making the knives look like fuma shurikens
Defense - Wieldings constantly release a terrifying breeze which blows away everything in a direction, this is capable of even blowing a grown man out of short range.




Offense - The air 3 meters around the wieldings are electrically charged numbing the target however the wieldings would electrocute the target on contact.
Defense - Wieldings after attaining a formation get connected by ropes of lightning while been charged with Lightning, this isn't water proof like the Suiton counter part however it is effective against earth and solid elements.



Offense - The wieldings' weight can be increased or reduced to either deal more damage or move faster
Defense - The wieldings gain an increase in weight and durability, this is especially effectively against heavy earth jutsus.



¬When infused with chakra, the weapons play on equal footing with elemental techniques although the size of elemental technique must be put within reason
¬Quad wielders can passively launch the knives at a target telepathically although the direction can't be altered, this has no special damage boost, it's simply an alternative to throwing normal knives with the user's hands.
¬The knives under the effect of this jutsu are always spinning, spinning fast making it impossible for non practitioners of this style to catch it however the user can catch his knife.
¬Each elemental infusion can be 4 times per battle with 2 turns cool down.
¬When infused with chakra (elemental or not), the user is capable of manipulating the wieldings telepathically.
 
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The locals say you were blessed by God, someone of them even go as far as saying you're God pretending to be a man.

Kurapika would continue in a whisper ignoring the man's question, his eyes never staying on one spot for more than a split second as he keeps observing the man and his environment. His expression beneath the black mask would mirror that of someone remembering a distant memort as he'd lightly trace his right paw with his left hand.

I knew a Priest once, he was the previous leader of my clan. A bit psycho but he never stooped low enough to deceive non combatants.

His eyes would instantly zero in on Shiro's own projecting his anger alongside his cold and stern voice.

I know what you are, you're a ninja duping people in the name of faith and that ends TODAY!.

As he pronounces the last word, 6 karambits would exit his pockets, 3 spaced out on each side so as to not bump into each other or hurt Kurapika. The Karambits would then start spinning when they get infused with wind chakra and at the same time Kurapika would use his chakra to mark Shiro as the starting point of the blades. Due to the nature of the fighting style, the blades would try to return to their starting point and would essentially chase Shiro down should he try to dodge.
The blades would be telepathically flung at the priest standing 10 meters away, the wind chakra making each blade look like a 1 meter wide fuma shuriken. The blades would move towards Shiro in wide arcs - 3 from his right and 3 from his left.
Kurapika would maintain a telepathic link to the blades and if possible would move them around his opponent's defenses to strike him.

Say your final prayers Priest

Mugen Yontōryū Kontororu - Infinite Quad wielding Control
Rank: A S
Type: Supplementary/Offense/Defense
Range: Short - Long
Chakra cost: 30 50
Damage Points: 40 80
Description : This is the core jutsu of the flying knives aspect of the Infinite Quad wielding style created by Kurapika himself, knowing he could only wield four knives at a time with his hands, he decided to use his chakra to control the blades and this allowed him to control more blades similar to telekinesis which can be used in various ways, attacking from an opponent's blind spot, going around opponent's defenses to strike them, changing targets or even gathering into a formation to form a defensive wall around the user, the blades can be controlled fluidly to move in all directions. This weapons however can be infused with elemental chakra to deal more damage when hitting a target or to be capable of defending better from an attack, each element has its own effect when being used either offensively or defensively. The user can use his chakra to mark a target as the starting point of his blades and the blades would go after the target as long as the target is within sight/smelling/hearing/sensing etc range of the user, this jutsu costs B rank chakra and deals B rank damage, however if the blade possesses damage on it's own i.e already infused with damage, this will increase its rank by 1, doesn't boost F rank jutsus.

Offense - The knives upon hitting any target would send spikes of compressed water in all direction up to short range except the user's direction but the user can activate this prematurely.
Defense - When been used defensively starchy syrup leaks out from all the blades as they spin while connecting to the nearest wieldings creating a network of impenetrable wielding-water combo , this is most effective against other water jutsus as the syrup seals the cracks between the formation making it water proof.



Offense - Knives infused with fire chakra grow red as the blades get extremely hot leaving a red trail as it moves, upon hitting a target, not only would the wielding deal third degree burns to the affected area, they would also explode violently in a 1 meter radius sending hot shards of metal into the area, the user can will it to explode before making contact.
Defense - The wieldings after attaining the formation mentally ordered by the user would connect via flames to form a dense wall of flame so hot that if an human (even the user) comes 1 meter within the range of the wall, he/she would get terrible third degree burns, this is effective against CQC users and also wind jutsus as the flame ignites them causing them to explode safely from the user.



Offense - Wieldings possess more cutting power and the air 1 meter in diameter around them spins with them making the knives look like fuma shurikens
Defense - Wieldings constantly release a terrifying breeze which blows away everything in a direction, this is capable of even blowing a grown man out of short range.




Offense - The air 3 meters around the wieldings are electrically charged numbing the target however the wieldings would electrocute the target on contact.
Defense - Wieldings after attaining a formation get connected by ropes of lightning while been charged with Lightning, this isn't water proof like the Suiton counter part however it is effective against earth and solid elements.



Offense - The wieldings' weight can be increased or reduced to either deal more damage or move faster
Defense - The wieldings gain an increase in weight and durability, this is especially effectively against heavy earth jutsus.



¬When infused with chakra, the weapons play on equal footing with elemental techniques although the size of elemental technique must be put within reason
¬Quad wielders can passively launch the knives at a target telepathically although the direction can't be altered, this has no special damage boost, it's simply an alternative to throwing normal knives with the user's hands.
¬The knives under the effect of this jutsu are always spinning, spinning fast making it impossible for non practitioners of this style to catch it however the user can catch his knife.
¬Each elemental infusion can be 4 times per battle with 2 turns cool down.
¬When infused with chakra (elemental or not), the user is capable of manipulating the wieldings telepathically.


The crimson eyed smurf's words reek of ill intent and Shiro could sense it. It was a decision of being concerned or not. He didn't bulge the slightest but his expression could explain how curious he was of the individual's identity.

I have been ordained by God and the Holy Church. Who are you to be swayed by the words of the people? They have chosen a path and as their shepherd it is my duty to lead them in the way that is right. I am that I say I am, in the name of the Lord!

Shiro raises his eyebrows as the karambits exited the man's pockets and started spinning, slowly increasing in size. This action meant the smurf was indeed hostile and had ulterior motives. Confusing as the gesture was, Shiro wondered, why pick a fight on a beautiful afternoon. Obviously, there wasn't going to be replies in words but severe actions.

He didn't need a seer to reveal the ill intent against his life as the blades sliced through the air as fast as they could, three on each side (right & left), spinning at insane speeds with Shiro obviously the target.

A fight was on.

Unperturbed by the incoming blades, from Kurapika's perspective, a large shroud of pitch black lightning would emanate from Shiro's body rising to colossal size before taking the shape of a panther standing tall. Multiple tendrils of black lightning would escape from Shiro's being, aimed at the blades in a widespread unorganized fashion, taking them out in a moment while the large panther proceeds at stunning speed towards the prime target - Kurapika. Obviously, it was to snuff him out.

Due to the nature of the unique element, clashing against the wind infused karambits would be child's play, but Shiro wouldn't stop at that. In a flash, he would slam his left hand on the pavement releasing massive amounts of lightning chakra into the earth which pools beneath the red eyed smurf before releasing itself into a gigantic column of lightning shocking everything caught above it in a maelstrom of electrical explosions.

I do not know of what female you have escaped, but in the name of the Lord, you shall be subdued!



Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60+20
Description: After performing a single hand seal Ram, the user creates a black panther like creature composed of electricity that seems to emanate from the users body. It can be used to attack multiple targets by extending from its body tendrils of ligtning to electrocute the targets.




Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60+20
Description: After doing the Rabbit → Rat → Horse → Ram handseals, the user will slam his hand on the ground and release into it a massive amounts of lightning chakra which will then pool beneath his opponent before releasing itself into a gigantic column of lightning which shocks anything caught above it. The technique can affect a bigger or smaller area depending on the users will.

 
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The crimson eyed smurf's words reek of ill intent and Shiro could sense it. It was a decision of being concerned or not. He didn't bulge the slightest but his expression could explain how curious he was of the individual's identity.​
I have been ordained by God and the Holy Church. Who are you to be swayed by the words of the people? They have chosen a path and as their shepherd it is my duty to lead them in the way that is right. I am that I say I am, in the name of the Lord!
Shiro raises his eyebrows as the karambits exited the man's pockets and started spinning, slowly increasing in size. This action meant the smurf was indeed hostile and had ulterior motives. Confusing as the gesture was, Shiro wondered, why pick a fight on a beautiful afternoon. Obviously, there wasn't going to be replies in words but severe actions.​
He didn't need a seer to reveal the ill intent against his life as the blades sliced through the air as fast as they could, three on each side (right & left), spinning at insane speeds with Shiro obviously the target.​
A fight was on.​
Unperturbed by the incoming blades, from Kurapika's perspective, a large shroud of pitch black lightning would emanate from Shiro's body rising to colossal size before taking the shape of a panther standing tall. Multiple tendrils of black lightning would escape from Shiro's being, aimed at the blades in a widespread unorganized fashion, taking them out in a moment while the large panther proceeds at stunning speed towards the prime target - Kurapika. Obviously, it was to snuff him out.​
Due to the nature of the unique element, clashing against the wind infused karambits would be child's play, but Shiro wouldn't stop at that. In a flash, he would slam his left hand on the pavement releasing massive amounts of lightning chakra into the earth which pools beneath the red eyed smurf before releasing itself into a gigantic column of lightning shocking everything caught above it in a maelstrom of electrical explosions.​
I do not know of what female you have escaped, but in the name of the Lord, you shall be subdued!



Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60+20
Description: After performing a single hand seal Ram, the user creates a black panther like creature composed of electricity that seems to emanate from the users body. It can be used to attack multiple targets by extending from its body tendrils of ligtning to electrocute the targets.




Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60+20
Description: After doing the Rabbit → Rat → Horse → Ram handseals, the user will slam his hand on the ground and release into it a massive amounts of lightning chakra which will then pool beneath his opponent before releasing itself into a gigantic column of lightning which shocks anything caught above it. The technique can affect a bigger or smaller area depending on the users will.

Ehhhhh?

Kurapika would watch in amazement as pitch black lightning emerged from the man's body and formed a panther, he had heard rumors about the black lightning but seeing it in person was something else. His amazement would be cut short when the formed blacked panther releases unorganized multiple tendrils of lightning that not only destroyed Kurapika's knives but also destroyed the doorway of the church Shiro was standing in. The amazement would be replaced by a mixture of satisfaction and anger. Satisfaction that his assessment was right - This man was indeed a fraud and anger for the exact same reason.

I'm certain a man truly ordained by God would not be so quick as to destroy his building.

Rather than attempt dodge his opponent's attack, he'd react the instant the panther is launched by clapping his hands and then taking them apart forming a staff his height and about a foot in diameter between them. On creation, the staff would be flung at Shiro while Kurapika performs an handseal to transform it into its butterfly form. The staff would tear through the weakened panther with ease on its path to Shiro (Lowered to A rank). Should the staff come close enough, Kurapika would perform another handseal to detonate the staff.

With what this man had displayed in terms of Ninjutsu skill Kurapika was certain the staff wouldn't be enough to end the fight. He'd decide to test his Taijutsu prowess instead. While performing the handseal for the staff transformation, Kurapika would begin a dash in a wide arc to his right with the aim of closing the gap between him and the fraud.

I'll make you regret the crimes you've committed.

(Fuuton: Chō Stáfe ) - Wind style: Butterfly Staff
Rank:
S
Type: Attack
Range:Short-Mid
Chakra Cost:40
Damage Points:80
Description: The user begins by gathering up a considerable amount of chakra in his palms followed by clapping them together near his chest.. Once that is done, the user takes his hands apart but as they move away from each other the user uses shape manipulation around wind currents and forms a staff made of condensed wind. The staff is approximately the same height as the user and about a foot in diameter and is very similar to the wind blade technique, in both visual tangibility and cutting potential
Close range abilities:
The staff's main use is to be used in close combat, where it is able to be used as a normal staff, though it has the cutting abilities of an S-rank wind blade
Mid range use:
The staff can also be used at a range, in which it gained.its name "butterfly staff". The user can simply throw the staff like a spear but as It's in mid flight the user does a single hand seal thus transforming the staff as it moves. The staff quickly sprouts from its sides a pair of wings that resemble that of a butterfly's. This allows the staff to not only pick up speed and killing potential but also also allows the user to control it in mid flight to hit opponents. While be controlled, the staff has to always be moving forward and can't turn around nor make sharp turns..
At any point while flying, the user can do one more hand seal which results in the wind exploding into a 7m wide vortex of wind that would suck things from 5m out into it while also cutting anything that comes into contact with it up
~ Only teachable by Shady
~ Only usable once per match
~ Staff lasts 3 turns unless thrown, then it ends that same turn
 
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Ehhhhh?

Kurapika would watch in amazement as pitch black lightning emerged from the man's body and formed a panther, he had heard rumors about the black lightning but seeing it in person was something else. His amazement would be cut short when the formed blacked panther releases unorganized multiple tendrils of lightning that not only destroyed Kurapika's knives but also destroyed the doorway of the church Shiro was standing in. The amazement would be replaced by a mixture of satisfaction and anger. Satisfaction that his assessment was right - This man was indeed a fraud and anger for the exact same reason.

I'm certain a man truly ordained by God would not be so quick as to destroy his building.

Rather than attempt dodge his opponent's attack, he'd react the instant the panther is launched by clapping his hands and then taking them apart forming a staff his height and about a foot in diameter between them. On creation, the staff would be flung at Shiro while Kurapika performs an handseal to transform it into its butterfly form. The staff would tear through the weakened panther with ease on its path to Shiro (Lowered to A rank). Should the staff come close enough, Kurapika would perform another handseal to detonate the staff.

With what this man had displayed in terms of Ninjutsu skill Kurapika was certain the staff wouldn't be enough to end the fight. He'd decide to test his Taijutsu prowess instead. While performing the handseal for the staff transformation, Kurapika would begin a dash in a wide arc to his right with the aim of closing the gap between him and the fraud.

I'll make you regret the crimes you've committed.

(Fuuton: Chō Stáfe ) - Wind style: Butterfly Staff
Rank:
S
Type: Attack
Range:Short-Mid
Chakra Cost:40
Damage Points:80
Description: The user begins by gathering up a considerable amount of chakra in his palms followed by clapping them together near his chest.. Once that is done, the user takes his hands apart but as they move away from each other the user uses shape manipulation around wind currents and forms a staff made of condensed wind. The staff is approximately the same height as the user and about a foot in diameter and is very similar to the wind blade technique, in both visual tangibility and cutting potential
Close range abilities:
The staff's main use is to be used in close combat, where it is able to be used as a normal staff, though it has the cutting abilities of an S-rank wind blade
Mid range use:
The staff can also be used at a range, in which it gained.its name "butterfly staff". The user can simply throw the staff like a spear but as It's in mid flight the user does a single hand seal thus transforming the staff as it moves. The staff quickly sprouts from its sides a pair of wings that resemble that of a butterfly's. This allows the staff to not only pick up speed and killing potential but also also allows the user to control it in mid flight to hit opponents. While be controlled, the staff has to always be moving forward and can't turn around nor make sharp turns..
At any point while flying, the user can do one more hand seal which results in the wind exploding into a 7m wide vortex of wind that would suck things from 5m out into it while also cutting anything that comes into contact with it up
~ Only teachable by Shady
~ Only usable once per match
~ Staff lasts 3 turns unless thrown, then it ends that same turn

Shiro could fathom this individual's prowess, he was quite enlightened. His moves were calculated, it was more like he sought the Red Priest out specifically. Whoever he was, what mattered was that he wouldn't be getting his hopes fulfilled.

Not today

Shiro would watch as the man dispersed the panther in a flash, obviously he was proficient in wind release. Taking a mental note, Shiro would adjust his body position in an attempt to react to the incoming "gust of wind." With a swing of his right arm, Shiro would release a sizeable amount of electricity that shapes into several destructive disks of lightning shot at great speeds outwards. This would result into a clash against the smurf's assault and both technique would cease to exist.

Crimes? Are you delusional? Is it the sun? What are you saying?

Yet again, Shiro was confused. But there was no time for such excesses, the deed had begun, it would be fitting to end it. As Kurapika dashes forwards towards the Priest, Shiro would smirk and dash towards him as well. If it was a fight he wanted, a fight he would get!

Running at high speeds, Shiro would effortlessly close the gap between the duo, coming to an abrupt stop at arm's length away. With his accumulated momentum from the short dash, Shiro would deliver a lighting infused uppercut straight into the crimson eyed ninja's jaw sending him into the air.

Un!

That wasn't the end of the onslaught. Shiro would shoot into the air with Kurapika, closely following his movement as he positions himself slightly above the short devil delivering a strong dropkick directly to his face, mid air. This kick would send the enemy straight back down into the earth in a flash, easily leaving a sizeable crater in the ground.

Deux!!

Landing back on his feet, Shiro would assume his fight stance, prepared to counter assault if need be.​




Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60+20
Description: After performing the required hand seals Monkey → Ox →Boar → Tiger the user releases a discharge of electricity that shapes itself into several destructive disks of lightning. These are shot at the targets with great speed.




Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user will strike the target into the air with a lightning infused uppercutting palm attack.




Type: Offensive
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: 60
Description: The user begins with kicking the opponent into the air. Once the enemy is airborne, the user will quickly follow, positioning himself to deliver a kick to the opponent in the face or upper body, disorienting him and using the movement to position himself above. Once above, the user will finish with a powerful drop kick that will send the opponent back down to the ground, with such might that from a 3rd person perspective, only a flash of light is visible coming down, ending in a crater and a massive dust cloud.
Note: Can only be used by Taijutsu specialists or EIG users

 

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You can't possibly be silly enough as to not know the crimes you've committed

As Kurapika sprinted towards the man, he'd notice the man also sprinting towards him and he would instantly come to two conclusions. Either his opponent was powerful enough to be confident in his close quarters combat prowess or he heavily underestimated Kurapika. It didn't matter, nothing was going to stop Kurapika from breaking the man's bones.

As both fighters entered arm's length, he'd immediately notice the blue glow of regular lightning covering the man's right fist, it seems lightning was this fraud's preferred elemental transformation, either that or he was incapable of using others. Kurapika would instantly predict the incoming uppercut by the way his opponent's shoulder and arm moved to carry out the swing. For a split second he'd consider saying something to enrage his opponent and perhaps destroy Shiro's facade of calmness and innocence but Kurapika would instantly decide against it, if his opponent wanted to die with his lie, so be it.

Kurapika would plant his left foot firmly in the ground to kill his momentum, in the same motion he'd perform two other things, he'd lean his entire upper body backwards taking his jaw out of the path of his opponent's lightning clad fist and he'd simultaneously kick upwards with his right foot catching his opponent from a blindspot - With the small distance between both combatants, focusing on Kurapika's face/torso for the uppercut should cause Kurapika's feet to be out of his opponent visual range. Due to the longer reach afforded by a leg, his kick would connect with the fraud's jaw sending him flying upwards with what Kurapika hopes is a concussion.

(Konoha Shōfū) – Leaf Rising Wind
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: This technique uses the entire body as a spring, by amassing power through taking a posture where the back of the body falls down. With this powerful taijutsu, the user kicks just above the head. Because the power of the kick from the ground is instantly converted into a blow, the enemy hit with this attack will be launched high into the sky.

Red Priest, there may still be time for you to be forgived by the locals. You just have to come clean.

Kurapika would waste no moment before jumping after his airborne target, the peak of his jump taking him above the dazed Priest where he'd slam the heel of his right foot into the crown of Shiro's head sending him back to earth with a loud thud. Kurapika would land 3 meters from his opponent's position on the ground, his eyes dancing around as he looks around taking in both his opponent and his environment.

But there's certainly no forgiveness for you from me.

(Doroppu Kikku) - Drop Kick
Rank: B
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user will jump into the air or be airbourne and delivers a powerful drop kick that sends the opponent flying.
 
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You can't possibly be silly enough as to not know the crimes you've committed

As Kurapika sprinted towards the man, he'd notice the man also sprinting towards him and he would instantly come to two conclusions. Either his opponent was powerful enough to be confident in his close quarters combat prowess or he heavily underestimated Kurapika. It didn't matter, nothing was going to stop Kurapika from breaking the man's bones.

As both fighters entered arm's length, he'd immediately notice the blue glow of regular lightning covering the man's right fist, it seems lightning was this fraud's preferred elemental transformation, either that or he was incapable of using others. Kurapika would instantly predict the incoming uppercut by the way his opponent's shoulder and arm moved to carry out the swing. For a split second he'd consider saying something to enrage his opponent and perhaps destroy Shiro's facade of calmness and innocence but Kurapika would instantly decide against it, if his opponent wanted to die with his lie, so be it.

Kurapika would plant his left foot firmly in the ground to kill his momentum, in the same motion he'd perform two other things, he'd lean his entire upper body backwards taking his jaw out of the path of his opponent's lightning clad fist and he'd simultaneously kick upwards with his right foot catching his opponent from a blindspot - With the small distance between both combatants, focusing on Kurapika's face/torso for the uppercut should cause Kurapika's feet to be out of his opponent visual range. Due to the longer reach afforded by a leg, his kick would connect with the fraud's jaw sending him flying upwards with what Kurapika hopes is a concussion.

(Konoha Shōfū) – Leaf Rising Wind
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: This technique uses the entire body as a spring, by amassing power through taking a posture where the back of the body falls down. With this powerful taijutsu, the user kicks just above the head. Because the power of the kick from the ground is instantly converted into a blow, the enemy hit with this attack will be launched high into the sky.

Red Priest, there may still be time for you to be forgived by the locals. You just have to come clean.

Kurapika would waste no moment before jumping after his airborne target, the peak of his jump taking him above the dazed Priest where he'd slam the heel of his right foot into the crown of Shiro's head sending him back to earth with a loud thud. Kurapika would land 3 meters from his opponent's position on the ground, his eyes dancing around as he looks around taking in both his opponent and his environment.

But there's certainly no forgiveness for you from me.

(Doroppu Kikku) - Drop Kick
Rank: B
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user will jump into the air or be airbourne and delivers a powerful drop kick that sends the opponent flying.

Shiro could feel his limbs loosening a bit, he's been rusty for a while. This fight from the deep blue was just the refreshment he needed. Though fun, it still had to be taken seriously.

Midway into his preferred course of action, things would change and as such, he had to alter his decisions too. With his eyes fixated primarily on his target, Shiro could do little to nothing about the smurf leaning backwards, as his lightning garnished fist tore through the air, missing the target's jaw as intended.

Naturally, the extended limb would be retracted in seconds but that was luxury. Shiro's eyes would widen, surprised by Kurapika's flexibility and simultaneous kicking attempt.

Lord.

The close distance between both combatants gave Shiro little to no chance of escaping the assault if he wasn't going to take it head on. With Kurapika's feet rising into the air, it would be met with the back of the Red Priest's left hand, strongly diverting the incoming limb to the side in a circular wide movement creating an exploitable opening for further assault.

Swiftly, without any second thoughts of his actions, Shiro would assume a drunken like state of explosive fury as he executes his counter measures. First, as he slaps the feet to the side, he would immediately drop down, extending his right leg outwards in a backward spin which connects and sweeps the smurf's left foot off the ground. This will have the blondie's body thrown into the air, off balance and at the Priest's mercy.

In a quick flash, Shiro would rise slightly, adjusting to the target's new 'near floating' position to deliver an onslaught of ten strong fist punches to the boy's revealed body in fury, alternating between different parts of the body before finishing the combo with a powerful right fist directly to the target's chest which launches him backwards into the earth, probably with a cracked chest.

Shiro would then watch, waiting for a reaction as his opponent tries to stand.

Who are you?


Type: Defensive/Offensive
Rank: C
Range: Short
Chakra: N/A
Damage: 30
Description: A very advanced and complex defensive form, the Defensive Crane allows the user to divert the path of incoming attacks with the back of his hands, using circular and wide movements that expand outwards. He can intercept weapons or incoming taijutsu attacks. The technique is best used when facing an opposing Taijutsu move by diverting the incoming limb to one side and combo the defensive stance with an attack, exploiting the opening created.




Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any
second thoughts about their actions. The user can either make themselves drunk or imitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.

 

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The upwards kick had been a gamble and Kurapika was quite impressed the man noticed and deflected the kick, he'd mentally add Taijutsu to the short list of things his opponent seems to be capable of. Lightning and Taijutsu. Seeing his opponent drop low, Kurapika would instantly know what he was up to. There was only one obvious target at that low height - Kurapika's left leg that currently supported all his weight.

Kurapika didn't need to wait for his opponent to initiate his sweeping kick before he starts his defensive manuever. Kurapika would kick off the ground with his left foot like he lost his balance further tossing his weight backwards. The weight shift would cause his body to completely fall backwards and in the same movement he'd plant his hands on the ground behind him to convert the fall into a backwards flip which would take him out of his opponent's attack range. He'd land 2.5meters from his opponent

Shiro's sweeping kick would meet nothing but air. And before his opponent could stand up and continue with his flurry of punches, Kurapika would have leaped backwards landing 5.1meters away from Shiro.

(Suiken) - Drunken Fist
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any
second thoughts about their actions. The user can either make themselves drunk or imitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.

The fraud through his fighting skills had certainly proven himself worthy of knowing Kurapika's name and as much as Kurapika hated it, he was also curious to know what the fraud's name was.

I am Kurapika, the new leader of the Bartholomew clan.

What is your name?
 
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Impressive.
Shiro thought as the blonde swiftly made a backwards flip out of the range of his devastating counter attack. The target was skilled and light on his feet, Shiro was fighting with a pro.​
The Red Priest would grin in response to the individual's words.​
"I am Kurapika, the new leader of the Bartholomew clan"
Kurapika's name echoed in his head, but not as much as the Bartholomew clan.​
The Bartholomew clan? What's that? I am Shiro - Shiro Kotomine, head of the Church. Kurapika Bartholomew, what brings you to my land?
 
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Impressive.
Shiro thought as the blonde swiftly made a backwards flip out of the range of his devastating counter attack. The target was skilled and light on his feet, Shiro was fighting with a pro.​
The Red Priest would grin in response to the individual's words.​
"I am Kurapika, the new leader of the Bartholomew clan"
Kurapika's name echoed in his head, but not as much as the Bartholomew clan.​
The Bartholomew clan? What's that? I am Shiro - Shiro Kotomine, head of the Church. Kurapika Bartholomew, what brings you to my land?
Kurapika's eyebrows would shoot up behind his mask at the man's lack of knowledge about the Bartholomew. It wasn't unexpected, Kurapika was indeed the last Bartholomew clan member around but that was a topic he had been avoiding, it was one of his insecurities and this man had just hit too close to home. Kurapika would add one more thing to the list of reasons he wanted this man dead. He'd raise his left hand to show the man his paw, a tiny part of him hoping another Bartholomew was out there.

Does this ring a bell?

The Bartholomew would bottle his growing anger knowing fully well that if he succumbed to it he'd start making mistakes in judgement and lose an opportunity to gather information.

My journey is none of concerns fraud.

Kurapika would focus on Shiro's eyes watching for any reactions as he continues.

I have been in the village for a few days. A few days were more than enough for me to hear of your tales. A man of God that apparently protects the people for a fee.

Pathetic.

You're a conman that was lucky to be born with chakra.
 
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Kurapika's eyebrows would shoot up behind his mask at the man's lack of knowledge about the Bartholomew. It wasn't unexpected, Kurapika was indeed the last Bartholomew clan member around but that was a topic he had been avoiding, it was one of his insecurities and this man had just hit too close to home. Kurapika would add one more thing to the list of reasons he wanted this man dead. He'd raise his left hand to show the man his paw, a tiny part of him hoping another Bartholomew was out there.

Does this ring a bell?

The Bartholomew would bottle his growing anger knowing fully well that if he succumbed to it he'd start making mistakes in judgement and lose an opportunity to gather information.

My journey is none of concerns fraud.

Kurapika would focus on Shiro's eyes watching for any reactions as he continues.

I have been in the village for a few days. A few days were more than enough for me to hear of your tales. A man of God that apparently protects the people for a fee.

Pathetic.

You're a conman that was lucky to be born with chakra.

Kurapika would raise his palm to show Shiro a small flesh extension that looks like a paw, it would seem it was a unique trait of the said "Bartholomew clan." Shiro wasn't sure he had seen one of those anywhere, but he'd keep a mental image for when next he comes across the kind.

Apologies, but it doesn't.

With the intent of teasing the blonde, Shiro would laugh at the mention of "fraud." Indeed, this Bartholomew was delusional. Who was he thinking he was, an avenger?

Lucky? Haha, you have a big mouth for the last member of an extinct clan. The Holy Church has to grow, for the services of protecting the laymen against hostile intruders such as yourself, indeed a price has to be paid. Although it doesn't go directly to my purse, I still have nothing to explain to you.

Apparently, Shiro had found this man and his 'cause' amusing. He couldn't help but lighten up his mood, it was clear on his face that this was comedy at it's best.

Kurapika, the LAST Bartholomew! I see no point in your words, this is futile. If you'd like to confess your sins and seek forgiveness, come in and I shall listen. If not, return to your home and I'll be sure to pray for your soul.

His emphasis on "the Last" Bartholomew reeked utter ridicule, he had hoped to remind Kurapika to be cautious. If his life ends here, his bloodline goes down with him. Poetic.​
 

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Kurapika would listen to the man taunt him and he'd chuckle under his breath, he was so going to enjoy hurting this man. He'd calm himself down knowing what the purpose of the taunts were.

I promise you this... You won't be alive long enough to know if my clan goes extinct or not.

Kurapika would take calming breaths knowing it was only a matter of time before the fighting starts again. There was not going to be any peace this afternoon. Kurapika wold suppress his anger and continue with a mocking smile laying emphasis just to spite Shiro.

Funny thing you said about my clan seeing as the only friend or family you have is an IMAGINARY MAN in the sky
 
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"Funny thing you said about my clan seeing as the only friend or family you have is an IMAGINARY MAN in the sky"
And that was it, the final straw that will break Kurapika's back. Shiro could tolerate the Bartholomew's shabby words no longer. He had to shut him up, permanently. Since he was a stranger and the last of his kind, Shiro knew no one would come looking if he somehow "went missing."​
The decision had been made.​
In a flash, with no movements to give a sign of hostility, Shiro would emit a powerful field of electrical energy that extends 10m from him towards the Bartholomew. The energy will positively charge the air, meaning Kurapika gains a negative charge and is constantly electrocuted nonstop. Due to the close distance between both parties (5.1m?), surviving without sustaining damage is near impossible.​
That wasn't it. The field upon release would have be overpowered by Shiro's unique black lightning causing Kurapika to suffer electrocution worse than normal due to the advanced enhancement. Both actions performed without a single emotion revealing his evil intent. He was extremely calm and composed.​
Shiro was relentless, he wouldn't stop at the beautiful sight of the blonde Bartholomew being continuously shocked by black lightning. The Red Priest would point his palm towards the target as a fast & destructive spear of raw lightning would escape from within; with the sole aim of piercing through Kurapika's heart if left unattended. It would be a swift death for a loose mouth, fitting as Shiro loved to shut his foes up.​
Father, forgive me, for I have sinned!


Rank: A
Type: Supplementary/Defensive
Range: Short-Mid
Chakra: 30
Damage: 60+20 (if opponent is within the field)
Description: The user emits a powerful field of electrical energy; anyone caught within it gains a negative charge. The user positively charges the air around him, meaning that if the opponent is within the field he/she is constantly shocked by lightning. Although, raiton jutsu are almost impossible to dodge while within the field, the field only extends 10 meters from the user. This jutsu also does a great job of disrupting electrical jutsu aimed at the user.
(Last 3 Turns)
(Usable only once)




Type: Supplementary
Rank: B
Range: Short - Long
Chakra: 20
Damage: N/A
Description: The user would be exploiting the strengths of black lightning by seeking to incorporate its essence into his other non- black lightning techniques. By activating this infusion technique, the user will focus a surge of black lightning into their chosen technique which will be radiating around the user’s technique before influencing and taking complete control over it. The user creates this new version of raiton by enhancing the capabilities of his raiton techniques by causing their electrons to vibrate at a faster and unstable rate. This would increase their overall power and piercing capabilities to a further peak than normal. This works by allowing the Lightning technique be overpowered by black lightning and be forced to change form into it like a symbiote gaining the strength and weaknesses of black lightning along the way. This transition does not require any hand seal but to just channel the black lightning into the lightning before its release to change its structure and chakra nature into his signature black lightning.
✘ Can only be used once per turn after its initial activation.
✘ Can only be used 3 times after activation.
✘ One turn wait between each plausible use
✘ Can only be used by Thaal Sinestro and those he teaches.




Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80+20
Descripton: The user, after performing the Snake handseal, emits lightning in the shape of a spear from their hands or mouth which then pierces the enemy. Kakuzu, the original user, shoots the technique from his Lightning mask's mouth. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies by branching the main spear. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.

 

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"Funny thing you said about my clan seeing as the only friend or family you have is an IMAGINARY MAN in the sky"
And that was it, the final straw that will break Kurapika's back. Shiro could tolerate the Bartholomew's shabby words no longer. He had to shut him up, permanently. Since he was a stranger and the last of his kind, Shiro knew no one would come looking if he somehow "went missing."​
The decision had been made.​
In a flash, with no movements to give a sign of hostility, Shiro would emit a powerful field of electrical energy that extends 10m from him towards the Bartholomew. The energy will positively charge the air, meaning Kurapika gains a negative charge and is constantly electrocuted nonstop. Due to the close distance between both parties (5.1m?), surviving without sustaining damage is near impossible.​
That wasn't it. The field upon release would have be overpowered by Shiro's unique black lightning causing Kurapika to suffer electrocution worse than normal due to the advanced enhancement. Both actions performed without a single emotion revealing his evil intent. He was extremely calm and composed.​
Shiro was relentless, he wouldn't stop at the beautiful sight of the blonde Bartholomew being continuously shocked by black lightning. The Red Priest would point his palm towards the target as a fast & destructive spear of raw lightning would escape from within; with the sole aim of piercing through Kurapika's heart if left unattended. It would be a swift death for a loose mouth, fitting as Shiro loved to shut his foes up.​
Father, forgive me, for I have sinned!


Rank: A
Type: Supplementary/Defensive
Range: Short-Mid
Chakra: 30
Damage: 60+20 (if opponent is within the field)
Description: The user emits a powerful field of electrical energy; anyone caught within it gains a negative charge. The user positively charges the air around him, meaning that if the opponent is within the field he/she is constantly shocked by lightning. Although, raiton jutsu are almost impossible to dodge while within the field, the field only extends 10 meters from the user. This jutsu also does a great job of disrupting electrical jutsu aimed at the user.
(Last 3 Turns)
(Usable only once)




Type: Supplementary
Rank: B
Range: Short - Long
Chakra: 20
Damage: N/A
Description: The user would be exploiting the strengths of black lightning by seeking to incorporate its essence into his other non- black lightning techniques. By activating this infusion technique, the user will focus a surge of black lightning into their chosen technique which will be radiating around the user’s technique before influencing and taking complete control over it. The user creates this new version of raiton by enhancing the capabilities of his raiton techniques by causing their electrons to vibrate at a faster and unstable rate. This would increase their overall power and piercing capabilities to a further peak than normal. This works by allowing the Lightning technique be overpowered by black lightning and be forced to change form into it like a symbiote gaining the strength and weaknesses of black lightning along the way. This transition does not require any hand seal but to just channel the black lightning into the lightning before its release to change its structure and chakra nature into his signature black lightning.
✘ Can only be used once per turn after its initial activation.
✘ Can only be used 3 times after activation.
✘ One turn wait between each plausible use
✘ Can only be used by Thaal Sinestro and those he teaches.




Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80+20
Descripton: The user, after performing the Snake handseal, emits lightning in the shape of a spear from their hands or mouth which then pierces the enemy. Kakuzu, the original user, shoots the technique from his Lightning mask's mouth. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies by branching the main spear. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.

Kurapika would feel the sudden change in the air from the tingly sensation on his exposed skin as the opponent released the initial powerful wave of electrical energy to negatively charge him. Knowing fully well he couldn't be under the influence of an illusion thanks to Ekitei, Kurapika would easily deduce it was another one of his opponent's lightning jutsu. Not knowing what was coming, Kurapika would instinctively repel himself with his right hand that had never his side. He'd near instantaneously appear 14 meters (Mid range) directly to Shiro's right. The absence of the tingly sensation would prove Kurapika's assessment right.

Hehehe Looks like I hit a nerve with that last sentence.

Paw Arts: Train Wreck - Nykyu No Mi: Toren Keigei
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Despite the bulkiness of the founder of the clan, he is able to move as light as a feather. The trick behind this prowess is nothing but the paw's power to repel. A simple jutsu developed by the bartholomew to execute simple but swift movement. Using the repulsion power of the paws, a bartholomew is able to move or perhaps, cover a fair distance in a very miniscle amount of time, a feat way past the ability of a normal ninja. There are three variants of this art:

First Pilgrim
The first variation of the Bartholomew movement jutsu is a simple but rather delicate process which requires high level of skill and balance. The Bartholomew would focus chakra into his paw(s) and repel the air before them upto 15meters around a 90-180 degrees area originating from the user. The repulsion can not be blocked nor negated as it does not interact with anything but the surrounding air friction. Upon repulsion, he would have removed the entire air resistance/friction in the affected area for a very short period of time. By running within the affected area, a bartholomew member would be running without limits thus his speed increases 2 folds. Due to the area affected by this being narrow, the Bartholomew may be limited interms of movement, depending on how he wants to move. The removal of air friction however is temporary and only last for 2 turns before everything returns to normal. The affected area can only be utilized by Bartholomews that have received training in the art. This ability requires the user to spend chakra equivalent to A-rank and it can only be used once every 3 turns. A Bartholomew legend could use it once every 2 turns. Can be used 3x per battle for normal bartholomew while a legend is able to utilise this 4x per battle.

Second Pilgrim
The second variation of Bartholomew movement jutsu deemed as near instantenous due to its speed.
The Bartholomew focuses chakra into his paw and repels himself to a desired location upto a 200m distance if he so wishes. Unlike the first variant, the Bartholomew is not actually running but rather pushing himself at near instatenous speed. Just like (Paw Arts: Repel), upon repulsion, the bartholomew vanishes from view and appears at his destination in a near intanteneous manner. This ability requires the user to spend chakra worth of S-rank and can only be trained and used when a bartholomew have attained a legend title. This ability can only be used twice per battle with a 2 turn rest inbetween usage.


Last Pilgrim
The last variation of Bartholomew movement jutsu. This is normally used by the Bartholomew legends to traverse between very long distance e:g miles, without having to walk or go through traveling hassle. The Bartholomew focuses chakra into his paw and repels himself in the direction he wishes. Upon repulsion, he vanishes out of sight and moves at immense speed while he is coated in a rather tough paw bubble. The bartholomew encapsulated in the bubble, traverse through a space a little above the atmosphere, i.e: The troposhpere. Upon reaching the destination, the bubble containing the bartholomew descends and crashes on the ground leaving a fair crater in the shape of a bubble, though the user within the bubble would not be harmed in any manner. The bartholomew is able to use this to transport his comrade through long distance if he wishes. This ability is S-rank and can only be used once every 4 turns. This ability can be used only for oneself, allies or techniques/objects and can not be used to transport enemy ninja away from a position.

NOTE: When First Pilgrim is used, the user can't use paw arts above S-rank in the same turn
NOTE: When Second Pilgrim is used, the user can't use S-rank paw arts and above in the same turn. In the next turn, he won't be able to use paw arts above S-rank
NOTE: When Last Pilgrim is used, the user can't use any paw arts for 2 turns
NOTE: Second and Last Pilgrim can only be used by Bartholomew legends.
NOTE: Paw Arts used in the first pilgrim also are influenced by the no friction zone and thus their speed is increased two folds.

Although Shiro's outward appearance remained calm and composed, Kurapika had seen a chink in his opponent's armour and he was going to capitalize on it.

I'd recommend changing religion, I hear Jashin is open to getting more followers. At least, that god seems to grant his followers something useful. All yours seems to give you is a really stupid looking dress.

Lightning and Taijutsu, That's all his opponent had. Time to knock one entry off the list. Kurapika would raise his chin and smile mockingly as the lightning spear made its way towards him and for the first time in the battle he'd use another elemental nature. It was far from being his favorite but modern problems required modern solutions. He'd build up raiton chakra in his core before releasing it as an invisible aura that'd expand to 15 meters all around him. The EMP would snuff out Shiro's attack midair and also stop him from using the element he seems so fond of. Kurapika himself would also be barred from using the element but that was okay, he never liked Raiton anyway.

Raiton: Zeusu no Waru-Hi - Lightning Style: Zeus's Evil Concubine
Type: Defensive/Supplementary
Rank: S
Range: Short
Chakra: 40(-10 per turn)
Damage: N/A
Description: This is a daughter technique to . The user would focus his lightning chakra into his core and releases all over his body and outwards to form an invisible aura(short range around him) of alternative form of lightning which is the ElectroMagnetic Pulse. The user can extend the aura up to mid-range at lightning speed if he wants. This aura is likewise harmless, not able to shock, numb or paralyze nor would it relate with matter, but its work is to shut down all electricity it touches. Perhaps subtle and defensive as it is, it's non aggressive nature allows it to slow down and halt completely every free electron within an electricity force field causing it to end. A ninja hit by this would be unable to mold lightning chakra. He would be able to regain his lightning manipulation a turn after he leaves the vicinity of the aura. A drawback to this is that the user's lightning jutsu is also affected by this.
-User can't perform wind jutsu while this is active
-2x per battle
-2 turns inbetween usage
-No S-rank lightning in the same turn
-The user can't use Raiton: I-Emu-Pi the next turn after this is used and vice versa.

Can you feel it Shiro Kotomine? CAN YOU FEEL YOUR GOD ABANDONING YOU?!

Hating the fact that he was the one forced to retreat in their earlier exchange, Kurapika would dash directly at Shiro.
 

21 Savage

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Kurapika would feel the sudden change in the air from the tingly sensation on his exposed skin as the opponent released the initial powerful wave of electrical energy to negatively charge him. Knowing fully well he couldn't be under the influence of an illusion thanks to Ekitei, Kurapika would easily deduce it was another one of his opponent's lightning jutsu. Not knowing what was coming, Kurapika would instinctively repel himself with his right hand that had never his side. He'd near instantaneously appear 14 meters (Mid range) directly to Shiro's right. The absence of the tingly sensation would prove Kurapika's assessment right.

Hehehe Looks like I hit a nerve with that last sentence.

Paw Arts: Train Wreck - Nykyu No Mi: Toren Keigei
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Despite the bulkiness of the founder of the clan, he is able to move as light as a feather. The trick behind this prowess is nothing but the paw's power to repel. A simple jutsu developed by the bartholomew to execute simple but swift movement. Using the repulsion power of the paws, a bartholomew is able to move or perhaps, cover a fair distance in a very miniscle amount of time, a feat way past the ability of a normal ninja. There are three variants of this art:

First Pilgrim
The first variation of the Bartholomew movement jutsu is a simple but rather delicate process which requires high level of skill and balance. The Bartholomew would focus chakra into his paw(s) and repel the air before them upto 15meters around a 90-180 degrees area originating from the user. The repulsion can not be blocked nor negated as it does not interact with anything but the surrounding air friction. Upon repulsion, he would have removed the entire air resistance/friction in the affected area for a very short period of time. By running within the affected area, a bartholomew member would be running without limits thus his speed increases 2 folds. Due to the area affected by this being narrow, the Bartholomew may be limited interms of movement, depending on how he wants to move. The removal of air friction however is temporary and only last for 2 turns before everything returns to normal. The affected area can only be utilized by Bartholomews that have received training in the art. This ability requires the user to spend chakra equivalent to A-rank and it can only be used once every 3 turns. A Bartholomew legend could use it once every 2 turns. Can be used 3x per battle for normal bartholomew while a legend is able to utilise this 4x per battle.

Second Pilgrim
The second variation of Bartholomew movement jutsu deemed as near instantenous due to its speed.
The Bartholomew focuses chakra into his paw and repels himself to a desired location upto a 200m distance if he so wishes. Unlike the first variant, the Bartholomew is not actually running but rather pushing himself at near instatenous speed. Just like (Paw Arts: Repel), upon repulsion, the bartholomew vanishes from view and appears at his destination in a near intanteneous manner. This ability requires the user to spend chakra worth of S-rank and can only be trained and used when a bartholomew have attained a legend title. This ability can only be used twice per battle with a 2 turn rest inbetween usage.


Last Pilgrim
The last variation of Bartholomew movement jutsu. This is normally used by the Bartholomew legends to traverse between very long distance e:g miles, without having to walk or go through traveling hassle. The Bartholomew focuses chakra into his paw and repels himself in the direction he wishes. Upon repulsion, he vanishes out of sight and moves at immense speed while he is coated in a rather tough paw bubble. The bartholomew encapsulated in the bubble, traverse through a space a little above the atmosphere, i.e: The troposhpere. Upon reaching the destination, the bubble containing the bartholomew descends and crashes on the ground leaving a fair crater in the shape of a bubble, though the user within the bubble would not be harmed in any manner. The bartholomew is able to use this to transport his comrade through long distance if he wishes. This ability is S-rank and can only be used once every 4 turns. This ability can be used only for oneself, allies or techniques/objects and can not be used to transport enemy ninja away from a position.

NOTE: When First Pilgrim is used, the user can't use paw arts above S-rank in the same turn
NOTE: When Second Pilgrim is used, the user can't use S-rank paw arts and above in the same turn. In the next turn, he won't be able to use paw arts above S-rank
NOTE: When Last Pilgrim is used, the user can't use any paw arts for 2 turns
NOTE: Second and Last Pilgrim can only be used by Bartholomew legends.
NOTE: Paw Arts used in the first pilgrim also are influenced by the no friction zone and thus their speed is increased two folds.

Although Shiro's outward appearance remained calm and composed, Kurapika had seen a chink in his opponent's armour and he was going to capitalize on it.

I'd recommend changing religion, I hear Jashin is open to getting more followers. At least, that god seems to grant his followers something useful. All yours seems to give you is a really stupid looking dress.

Lightning and Taijutsu, That's all his opponent had. Time to knock one entry off the list. Kurapika would raise his chin and smile mockingly as the lightning spear made its way towards him and for the first time in the battle he'd use another elemental nature. It was far from being his favorite but modern problems required modern solutions. He'd build up raiton chakra in his core before releasing it as an invisible aura that'd expand to 15 meters all around him. The EMP would snuff out Shiro's attack midair and also stop him from using the element he seems so fond of. Kurapika himself would also be barred from using the element but that was okay, he never liked Raiton anyway.

Raiton: Zeusu no Waru-Hi - Lightning Style: Zeus's Evil Concubine
Type: Defensive/Supplementary
Rank: S
Range: Short
Chakra: 40(-10 per turn)
Damage: N/A
Description: This is a daughter technique to . The user would focus his lightning chakra into his core and releases all over his body and outwards to form an invisible aura(short range around him) of alternative form of lightning which is the ElectroMagnetic Pulse. The user can extend the aura up to mid-range at lightning speed if he wants. This aura is likewise harmless, not able to shock, numb or paralyze nor would it relate with matter, but its work is to shut down all electricity it touches. Perhaps subtle and defensive as it is, it's non aggressive nature allows it to slow down and halt completely every free electron within an electricity force field causing it to end. A ninja hit by this would be unable to mold lightning chakra. He would be able to regain his lightning manipulation a turn after he leaves the vicinity of the aura. A drawback to this is that the user's lightning jutsu is also affected by this.
-User can't perform wind jutsu while this is active
-2x per battle
-2 turns inbetween usage
-No S-rank lightning in the same turn
-The user can't use Raiton: I-Emu-Pi the next turn after this is used and vice versa.

Can you feel it Shiro Kotomine? CAN YOU FEEL YOUR GOD ABANDONING YOU?!

Hating the fact that he was the one forced to retreat in their earlier exchange, Kurapika would dash directly at Shiro.
If one thing was sure, it was that the Bartholomew's life will end here. No one speaks ill of the Lord and lives to see another dawn. Shiro had to make sure of it, running around was futile. Kurapika was dead meat.​
In a instant, Shiro would see the Bartholomew vanish before his eyes and instinctively would sight him in a new location, to his right, roughly 14m away.​
"..was it space time ninjutsu?", the Red Priest thought. But that didn't matter. Shiro would stop his initial combo/continuation as soon as the blonde reappeared and opt for another assault entirely.​
"Two hand seals" will be stringed in quick succession, as the Red Priest inhales and exhales what was supposed to be a huge blast of wind that levels everything in its path. But due to the extra hand seal, Shiro would have pumped more wind chakra into the technique allowing the blast to dissipate into a calm, non violent breeze that travels stealthily towards Kurapika.​
For RP purposes, Kurapika would only see Shiro let out a loud sneeze which masks this technique and fool the blonde into not taking notice of the calm breeze. Regardless, the breeze moves at the insane speed of the hidden technique. With a mental command, Shiro would reform the breeze (3m away) into the original blast of wind that tears through the Bartholomew. This change would be precise and sudden, giving the target little to no time to react as he's thrown off balance, sent backwards into the earth, head first, sustaining significant damage.​
With no intention of stopping, a single hand seal will be made and earth chakra would be pooled around Kurapika, bringing to life an antlion 5m behind him. This will forcefully drag the blonde Bartholomew into a large pit almost 50m deep, where Kurapika is trapped, suffocated and buried.​
Touché


Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.




Type: Supplementary
Rank: B
Range: N/A
Chakra cost: 20
Damage: N/A
Description: A stealth technique used to catch a foe off balance in battle, before using a Fuuton jutsu, the user performs a single handseal pumping more fuuton chakra into the technique, this chakra allows the user to dissipate the wind technique upon creation into a calm, yet fast non violent breeze that'll travel on a straight or curved path towards the target however this change is temporary, upon traveling a distance of the user's choice in between 5m - 20m, the wind will form back into the original jutsu e.g the user performs an handseal before perform the A rank Wind blade jutsu, upon moving the hands to start the jutsu, rather than a Blade of wind materializing from the user's hand, a calm breeze would start from the user and move towards the opponent after which the breeze would materialize the blade of wind at least one meter from the opponent.
~ The breeze can be seen by naked eyes
~ Can only be used on projectile wind jutsu i.e wind jutsus that travel from the user to the opponent
~ Can not be used on Forbidden rank wind jutsu
~ Can only be taught by Lytes .
~ Can be used three times per battle.





Type: Offensive
Rank: B
Range: Mid-Long
Chakra: 20
Damage: 40
Description: The user performs the Ram hand seal and causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes
them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.

 
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If one thing was sure, it was that the Bartholomew's life will end here. No one speaks ill of the Lord and lives to see another dawn. Shiro had to make sure of it, running around was futile. Kurapika was dead meat.​
In a instant, Shiro would see the Bartholomew vanish before his eyes and instinctively would sight him in a new location, to his right, roughly 14m away.​
"..was it space time ninjutsu?", the Red Priest thought. But that didn't matter. Shiro would stop his initial combo/continuation as soon as the blonde reappeared and opt for another assault entirely.​
"Two hand seals" will be stringed in quick succession, as the Red Priest inhales and exhales what was supposed to be a huge blast of wind that levels everything in its path. But due to the extra hand seal, Shiro would have pumped more wind chakra into the technique allowing the blast to dissipate into a calm, non violent breeze that travels in a large arc towards Kurapika.​
For RP purposes, Kurapika would only see Shiro let out a loud sneeze which masks this technique and fool the blonde into not taking notice of the calm breeze. Regardless, the breeze moves at the insane speed of the hidden technique. With a mental command, Shiro would reform the breeze (3m away) into the original blast of wind that tears through the Bartholomew from his side. This change would be precise and sudden, giving the target little to no time to react as he's thrown off balance, sent into the earth head first from the side, sustaining significant damage.​
With no intention of stopping, as soon as the blonde's body lands, a single hand seal will be made and earth chakra would be pooled around the body, bringing to life an antlion 5m behind the body. This will forcefully drag the body into a large pit almost 50m deep, where Kurapika is trapped, suffocated and buried in his immobile state.​
Touché


Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.




Type: Supplementary
Rank: B
Range: N/A
Chakra cost: 20
Damage: N/A
Description: A stealth technique used to catch a foe off balance in battle, before using a Fuuton jutsu, the user performs a single handseal pumping more fuuton chakra into the technique, this chakra allows the user to dissipate the wind technique upon creation into a calm, yet fast non violent breeze that'll travel on a straight or curved path towards the target however this change is temporary, upon traveling a distance of the user's choice in between 5m - 20m, the wind will form back into the original jutsu e.g the user performs an handseal before perform the A rank Wind blade jutsu, upon moving the hands to start the jutsu, rather than a Blade of wind materializing from the user's hand, a calm breeze would start from the user and move towards the opponent after which the breeze would materialize the blade of wind at least one meter from the opponent.
~ The breeze can be seen by naked eyes
~ Can only be used on projectile wind jutsu i.e wind jutsus that travel from the user to the opponent
~ Can not be used on Forbidden rank wind jutsu
~ Can only be taught by Lytes .
~ Can be used three times per battle.





Type: Offensive
Rank: B
Range: Mid-Long
Chakra: 20
Damage: 40
Description: The user performs the Ram hand seal and causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes
them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.

Two hanseals followed by a loud sneeze, something wasn't right. Shiro's earlier Raiton jutsu had proven to Kurapika that the red priest wasn't above fighting dirty and he instantly knew his opponent was probably up to no good.

Cat got your tongue coward?

Kurapika's senses would pick up the wind jutsu the moment it reappears 3meters from him. It seems his opponent was capable of using more than the lightning element after all. Kurapika would add the new element to his mental list and at the same time give Iris a nonverbal command. A black humanoid with the Rock's physique would exit Kurapika's full body suit and run straight at the incoming blast. The collision would disperse both entities tossing up loose dust particles and debris that bounce harmlessly off Iris.

Iris has only one special ability and that is the ability to create chakra human figures out of itself, it is rumored that it's simply the cloak releasing a soul and forcing it to do the user's bidding, these figures are black as night (Like an human with no face nor hair then covered completely in black paint), these figures also bend and move the same way the human body does i.e the joints and movements and they vary in height and body proportion(still within humanly possibilities), plus they pack quite a punch possessing with each attack counting as A rank similarly to how an earth golem's freeform attack depends on its rank e.g A rank golem freeform = A rank damage . Each chakra human figure counts as A rank Wind and costs the user 30 chakra per usage , also, each figure must be short range from Iris at all times or it'll simply vanish and if the user chooses, he might decide not to create the figure fully i.e creating upper body etc the it still counts as A rank

A moment afterwards, he'd feel the loosening ground beneath his feet as the all too familiar suction of the antlion technique starts attempting to pull him backwards. Ekitei's vision would confirm his suspicion as the antlion technique would also pull the dusty air into itself hence revealing its source location. Kurapika would build up suiton chakra in his right foot before releasing it as a geyser. The geyser would have no effect on the forming pit itself but would serve as a propellant launching Kurapika to his left. He'd land leftwards of his initial position (still 14 meters from his opponent) out of the antlion's range.

(Suiton: Mizu Handou) – Water Style: Hydro Kick
Type:Supplementary
Rank:B
Range:Short-Long
Chakra Cost:25
Damage Points:N/A
Description:The user gathers a large amount of water chakra under any of his feet and release it as a geyser of water to launch himself in any direction, depending on the angle that his feet maintain with the ground. This is basically used to shift in the blink of an eye from short to mid range and vice versa, or from mid to long range and vice versa. When using Hydro Kick, the user’s feet must be in contact with the ground/earth to give appropriate power to the geyser.
Note:Can only be taught by BluePhenix.
Note:Can only be used five times per battles due to the stress it poses on the ankle of the user.

After the geyser is released, Kurapika would weave an handseal concentrating his raw chakra 10meters above Shiro, the chakra would form 15 golden arrows that'd swiftly rain on Shiro and a 5 meter radius around him. The arrows would pierce him before exploding in a small radius.

( Ninjutsu: Tatsu Kaze ) Dragon dive
Rank:
A
Type: Offensive
Range: Mid-Long
Chakra cost: 30
Damage points: 60
Description: The user performs the tiger handseal and starts by concentrating their raw chakra into the air above the opponent. After this, they then use this chakra to form several golden arrows about ten meters above the target that shower upon the ground at the user's command. They will first pierce through the opponent and then finally explode in a small radius upon the area it dropped on This jutsu can't be performed short range of the user so as not to damage themselves.
Note: A maximum of fifteen arrows can be created
Note: Can only be performed 3x in a battle with one turn cooldown
Note: Can only be taught by Hashirhamha
 
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Two hanseals followed by a loud sneeze, something wasn't right. Shiro's earlier Raiton jutsu had proven to Kurapika that the red priest wasn't above fighting dirty and he instantly knew his opponent was probably up to no good.

Cat got your tongue coward?

Kurapika's senses would pick up the wind jutsu the moment it reappears 3meters from him. It seems his opponent was capable of using more than the lightning element after all. Kurapika would add the new element to his mental list and at the same time give Iris a nonverbal command. A black humanoid with the Rock's physique would exit Kurapika's full body suit and run straight at the incoming blast. The collision would disperse both entities tossing up loose dust particles and debris that bounce harmlessly off Iris.

Iris has only one special ability and that is the ability to create chakra human figures out of itself, it is rumored that it's simply the cloak releasing a soul and forcing it to do the user's bidding, these figures are black as night (Like an human with no face nor hair then covered completely in black paint), these figures also bend and move the same way the human body does i.e the joints and movements and they vary in height and body proportion(still within humanly possibilities), plus they pack quite a punch possessing with each attack counting as A rank similarly to how an earth golem's freeform attack depends on its rank e.g A rank golem freeform = A rank damage . Each chakra human figure counts as A rank Wind and costs the user 30 chakra per usage , also, each figure must be short range from Iris at all times or it'll simply vanish and if the user chooses, he might decide not to create the figure fully i.e creating upper body etc the it still counts as A rank

A moment afterwards, he'd feel the loosening ground beneath his feet as the all too familiar suction of the antlion technique starts attempting to pull him backwards. Ekitei's vision would confirm his suspicion as the antlion technique would also pull the dusty air into itself hence revealing its source location. Kurapika would build up suiton chakra in his right foot before releasing it as a geyser. The geyser would have no effect on the forming pit itself but would serve as a propellant launching Kurapika to his left. He'd land leftwards of his initial position (still 14 meters from his opponent) out of the antlion's range.

(Suiton: Mizu Handou) – Water Style: Hydro Kick
Type:Supplementary
Rank:B
Range:Short-Long
Chakra Cost:25
Damage Points:N/A
Description:The user gathers a large amount of water chakra under any of his feet and release it as a geyser of water to launch himself in any direction, depending on the angle that his feet maintain with the ground. This is basically used to shift in the blink of an eye from short to mid range and vice versa, or from mid to long range and vice versa. When using Hydro Kick, the user’s feet must be in contact with the ground/earth to give appropriate power to the geyser.
Note:Can only be taught by BluePhenix.
Note:Can only be used five times per battles due to the stress it poses on the ankle of the user.

After the geyser is released, Kurapika would weave an handseal concentrating his raw chakra 10meters above Shiro, the chakra would form 15 golden arrows that'd swiftly rain on Shiro and a 5 meter radius around him. The arrows would pierce him before exploding in a small radius.

( Ninjutsu: Tatsu Kaze ) Dragon dive
Rank:
A
Type: Offensive
Range: Mid-Long
Chakra cost: 30
Damage points: 60
Description: The user performs the tiger handseal and starts by concentrating their raw chakra into the air above the opponent. After this, they then use this chakra to form several golden arrows about ten meters above the target that shower upon the ground at the user's command. They will first pierce through the opponent and then finally explode in a small radius upon the area it dropped on This jutsu can't be performed short range of the user so as not to damage themselves.
Note: A maximum of fifteen arrows can be created
Note: Can only be performed 3x in a battle with one turn cooldown
Note: Can only be taught by Hashirhamha

Shiro would be amused by how the Bartholomew responded wittingly to his assaults. He was indeed vibrant, and his ninjutsu prowess was commendable. But his skills wouldn't be enough to prevent the Red Priest from spilling his blood.

As the geyser burst from the earth and lunges the blonde sideways, Shiro (ever conscious of his environment) would notice the shadow of multiple arrows above him (on the ground), signalling an onslaught from above. With a smirk drawing across his face, he would mentally praise the blonde, the smurf was worth the sweat after all.

The arrows descended swiftly and before they could connect and erupt into a massive explosion; Shiro would have merged with the earth beneath him and travelled swiftly forwards, towards his target away from destruction designed for him. Shiro had his action in perfect sync so that from Kurapika's perspective he would think he had succeeded in ending his foe. His actions masked yet again by the opponent's excesses.

Shiro would reveal himself roughly 8m from his previous location, somewhat closer to the blonde in style. As he emerges, the Priest would bite his thumb and smear blood on his summoning tattoo, bringing to the battlefield his partner, the Alaafin Oyo. (Remember how Danzo summoned Baku against Sasuke)

In a flash, as soon as Alaafin appears, he would be mentally commanded to launch at the target at insane speeds while he releases from his sword (shaped like a buzzsaw) a crescent of raw chakra with the sole aim of killing the blonde Bartholomew in one single swipe. Fast, precise and accurate, the characteristics of a close range specialist.

Fool, kill him. You know I can't have blood on my hands, Shiro jokingly teased the Alaafin telepathically.​


Rank: B
Type: Supplementary
Range: Short-Long
Chakra cost: 20 (-5 per turn)
Damage points: N/A
Description: Using this jutsu, the user can merge with another passive object and take on its properties to avoid any damage. While merged, the user is virtually undetected unless the enemy has a doujutsu. Even chakra sensors won't be able to pinpoint the users position. The limitation of the technique is that to use a technique and mold chakra, the user must fully unmerge although doing so doesn't produce any sound and the user can only be sensed once fully unmerged. The user is still aware of the world outside the object and can travel inside it at his normal running speed. The technique was used so far by 3 ninjas (Yamato, Orochimaru and Uchiha Madara) but as an advanced ninjutsu, it can be used by any skilled enough ninja.
Note: the user must be Sannin Rank and above
Note: Orochimaru and Yamato can use it 5 times per battle, Uchiha Madara can use it 3 times, other ninjas can use it twice.
Note: Cannot merge into mediums which aren't tangible.




Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: The Alaafin of Oyo is one of the greatest specialist of different arts of the Harrier Kingdom. He is known to be very rude, arrogant and disrespectful to those he sees as peasants and low to his pedigree essentially tagging them as a lower life form that does not deserve the gift of life. Irrespective of his personality, he is a close range specialist excelling in man to man combats with his pair of double edged swords always found on both sides of his waist. Fully donned in a traditional samurai attire from head to toe and standing as tall as two times the body size and weight of his summoner with his blades crafted to befit his size. Being able to use standard Kenjutsu and most samurai techniques up to S-rank , this makes him an elite summon available to only a chosen few of the contract. For his close range proficiency, Alaafin has an incredible pace both in the air and on land reaching 1.5× the base speed of a Sage-rank bios, when he takes flight in the air and moves at high speeds a large cocoon of wind passively forms around his entity to protect him from B-rank and below techniques making him more formidable while moving.
✱ He can also last a maximum of four turns.
✱ Each ranked ability counts as a move when used.




Rank: A - S
Type: Offensive
Range: Short - Long
Chakra: 30 - 40
Damage: 60 - 80
Description: This technique is unique to samurai, which employs the concept of chakra flow techniques similar to the Flying Sparrow and
( Kusanagi ) - Chidori Spear. The user channels their chakra through their swords and extends the reach and the cutting ability of the blade, allowing him to be capable of firing crescents of chakra. These crescents are capable of combating equal ranked Elemental Ninjutsu. The samurai have also shown the ability to use shape transformation, as they can form their chakra blades into giant buzz saws, broad swords, spiked shafts, and axes. This ability allows them to rely on smaller swords while retaining greater reach, damage, and surprise attacks as needed.
Note: Can only be used by a Samurai Bio.
Note: S ranked version can only be used a total of 6 times per battle.

 

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Shiro would be amused by how the Bartholomew responded wittingly to his assaults. He was indeed vibrant, and his ninjutsu prowess was commendable. But his skills wouldn't be enough to prevent the Red Priest from spilling his blood.​
As the geyser burst from the earth and lunges the blonde sideways, Shiro (ever conscious of his environment) would notice the shadow of multiple arrows above him (on the ground), signalling an onslaught from above. With a smirk drawing across his face, he would mentally praise the blonde, the smurf was worth the sweat after all.​
The arrows descended swiftly and before they could connect and erupt into a massive explosion; Shiro would have merged with the earth beneath him and travelled swiftly forwards, towards his target away from destruction designed for him. Shiro had his action in perfect sync so that from Kurapika's perspective he would think he had succeeded in ending his foe. His actions masked yet again by the opponent's excesses.​
Shiro would reveal himself roughly 8m from his previous location, somewhat closer to the blonde in style. As he emerges, the Priest would bite his thumb and smear blood on his summoning tattoo, bringing to the battlefield his partner, the Alaafin Oyo. (Remember how Danzo summoned Baku against Sasuke)​
In a flash, as soon as Alaafin appears, he would be mentally commanded to launch at the target at insane speeds while he releases from his sword (shaped like a buzzsaw) a crescent of raw chakra with the sole aim of killing the blonde Bartholomew in one single swipe. Fast, precise and accurate, the characteristics of a close range specialist.​
Fool, kill him. You know I can't have blood on my hands, Shiro jokingly teased the Alaafin telepathically.​


Rank: B
Type: Supplementary
Range: Short-Long
Chakra cost: 20 (-5 per turn)
Damage points: N/A
Description: Using this jutsu, the user can merge with another passive object and take on its properties to avoid any damage. While merged, the user is virtually undetected unless the enemy has a doujutsu. Even chakra sensors won't be able to pinpoint the users position. The limitation of the technique is that to use a technique and mold chakra, the user must fully unmerge although doing so doesn't produce any sound and the user can only be sensed once fully unmerged. The user is still aware of the world outside the object and can travel inside it at his normal running speed. The technique was used so far by 3 ninjas (Yamato, Orochimaru and Uchiha Madara) but as an advanced ninjutsu, it can be used by any skilled enough ninja.
Note: the user must be Sannin Rank and above
Note: Orochimaru and Yamato can use it 5 times per battle, Uchiha Madara can use it 3 times, other ninjas can use it twice.
Note: Cannot merge into mediums which aren't tangible.




Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: The Alaafin of Oyo is one of the greatest specialist of different arts of the Harrier Kingdom. He is known to be very rude, arrogant and disrespectful to those he sees as peasants and low to his pedigree essentially tagging them as a lower life form that does not deserve the gift of life. Irrespective of his personality, he is a close range specialist excelling in man to man combats with his pair of double edged swords always found on both sides of his waist. Fully donned in a traditional samurai attire from head to toe and standing as tall as two times the body size and weight of his summoner with his blades crafted to befit his size. Being able to use standard Kenjutsu and most samurai techniques up to S-rank , this makes him an elite summon available to only a chosen few of the contract. For his close range proficiency, Alaafin has an incredible pace both in the air and on land reaching 1.5× the base speed of a Sage-rank bios, when he takes flight in the air and moves at high speeds a large cocoon of wind passively forms around his entity to protect him from B-rank and below techniques making him more formidable while moving.
✱ He can also last a maximum of four turns.
✱ Each ranked ability counts as a move when used.




Rank: A - S
Type: Offensive
Range: Short - Long
Chakra: 30 - 40
Damage: 60 - 80
Description: This technique is unique to samurai, which employs the concept of chakra flow techniques similar to the Flying Sparrow and
( Kusanagi ) - Chidori Spear. The user channels their chakra through their swords and extends the reach and the cutting ability of the blade, allowing him to be capable of firing crescents of chakra. These crescents are capable of combating equal ranked Elemental Ninjutsu. The samurai have also shown the ability to use shape transformation, as they can form their chakra blades into giant buzz saws, broad swords, spiked shafts, and axes. This ability allows them to rely on smaller swords while retaining greater reach, damage, and surprise attacks as needed.
Note: Can only be used by a Samurai Bio.
Note: S ranked version can only be used a total of 6 times per battle.

No screams, No blood splatter. Kurapika wasn't the slightest bit convinced Shiro was dead seeing as the man had smirked just before the arrows descended. True enough Kurapika would watch as Shiro starts to exit the ground 8meters in front of him, no it was more of "unmerging" rather than exiting.

Sneaky.

You've impressed me Red Priest. For that I'll make your dead quick.

Kurapika would decide to pressure Shiro before he could regain his bearings. With 2 handseals he'd invade his opponent's chakra system with his own just as Shiro fully unmerged with the ground. The chakra would be used to place the red priest under an illusion, a poetic one seeing as the genjutsu was previously used to punish criminals that had committed grievous offenses. Ants and Termites would start crawling up and devouring Shiro's legs restraining it in the process before progressing upwards devouring Shiro's entire body.

Genjutsu: Tabe ari|Illusionary Technique:Devouring Ants
Type:
Offensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage points: 60
Descriptions: This technique was previously used in the ancient times as a means of punishment to punish criminals or outlaws who hand committed treason or committed grievous offenses, its sole purpose was to kill its opponent in a slowly but painful manner, however such practices have long been abolished. The user of the jutsu performs the ox and tiger hand-seals in quick successions casting his opponent under a genjutsu wherehis limbs are being slowly and gradually devoured by termites and ants, the termites and ants start devouring the limbs and eventually progresses unto vital body organs until it reaches its heart, the ants and termites start by crawling up the opponents legs restraining it in the process, then further progressing upwards towards thier torso. However, in reality the opponent is unharmed, receiving only mental damage as the illusion progresses.
Note:Can only be taught by thunderbolt
Note:Can only be used three times

In the same moment as the genjutsu, 2 karambits would exit Kurapika's pockets launching downwards to cut the straps of the weights wrapped around his legs. The sudden reduction of weight would strengthen Kurapika's kicks and double his running speed.

(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.
 
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