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Hakuryiuu Djinn bio
U choose everything else
U choose everything else
Sure, I have something I've been wanting to try. Hei in sig'
Lets do official so we can get some Kumi out of it. Mid-range. plane grass field. You go first.
"I'm Hei Otsutsuki, and I have no reason for meeting you." Hei says in a slightly sinister voice. "You're simply chosen at random. A means to test some of my power."
The fight will begin with his opponent reverse summoning the two of them to an unkown area. In response chakra flow will increase into Hei's eyes, causing the veins under them to protrude. He's deep blue eyes will turn white as his Byakugan passively activates. As Hei does this, he will also bend down releasing his Leg Weights and taking flight into the air, being sure to only move at a standard Jounin's speed. (speed lvl 8) as to hide his true speed. With his Byakugan and heightening elevation, Hei will be able to scope out the new surroundings as well as keep a close watch on his opponent and their chakra.(Seiyaku-sha) Oathkeeper
Type: Weapon
Rank: N/a
Range: N/a
Chakra: N/a
Damage: N/a
Description: Oathkeeper is a an mechanical arm that was molded and created for Hakuryuu who lost his arm in a ninja war. Oathkeeper is molded to replicate Hakuryuu arms and does all the functions of a regular arm, as its connected to his nerves. This arm is made from some of the hardest materials thus makes it incredibly sturdy, with enough strength to punch through a wall. Oathkeeper is wrapped in wood bandages, giving it a wood look. Some may even think its made of wood but its not. Oathkeeper is a rare weapon cause it acts as an extender for jutsus. The arm has three seals on it, which layers on top of each other but still have different functions. The seals are labeled, Mind, Body, and Spirit and have different triggers. Mind is a seal that is triggered when any form of mental based technique is casted onto the user. The seal will release, flooding and surging the user with chakra, breaking the mental attack. Body is a seal that is triggered once the user takes 80 or damage. The seal will release activating a psuedo medical mode only healing by +15 per turn, while also giving an increase in speed by +3 and taijutsu/kenjutsu by +15. Lastly is Spirit, which is a seal that is triggered once the user use 25% of their current chakra cost. Doing this, will spike the users chakra into their direct chakra nature giving them an increase to their ninjutsu. This is only specific to certain fields, for an example, If they were a Uchiha it would increase their Dojutsu techniques, if the user is a KG user it will increase their KG, or if they are a custom clansmen it will increase their custom clansmen style ninjutsu. Though it only increases techniques by one rank or if its S rank or above, by +20. This can only be applied to one field for the duration of the seal activation. Once the seals are used (if they are ever used) the arm will simply be used as a replacement of a regular normal arm. Just strong and sturdy
Note: Once the three seals are gone, the arm just acts as a regular replacement arm
Note: Seals Are passive when active and must be activated if conditions are met.
Note: Mind Seal last for one usage, Body and Spirit last for a max of 4 turns before dispersing.
Hakuryuu Sat there... The guys rukh began to turn black.. This guy was bad news... He started by reverse summoning both him and the person back to the Djinns Dungeons.. This is the place where the Dungeons can manifest.. The Dungeon inside resembles a beautiful town with no human beings present besides the two and the Djinns.. Water Fountains everywhere, with buildings surrounding them.. Making it a slight crowded place to fight but easily doable. He then start by causing a sound bubble to appear to the side of his opponent, easily `. Once the bubble form, it will explode, causing a loud screen that would even deal damage to the users body bone from the vibration.. Hakuryuu then waits for his opponent
Danjon Djinn ✽ Dungeon Of Djinns
Type: Supplementary
Rank: S
Range: Long
Chakra: 40
Damage: n/a
Description: This technique is one of the core "techniques" of the clan, giving other people access to the homes of the "Djinn Beings". The user will simply reverse summon them and/or their opponents into a dungeon that is the home of the users Djinn. The inside of the dungeons take the look of a labyrinth, looking like a small city, with doors, rivers, etc. Once inside the dungeon, you dont have access to the outside world (unless you are a Djinn clansmen, or a s/t user that is able to teleport). Even though this is the home of the Djinn beings, they dont have any special advantage as far as terrain, but due to them being in their home, they are able to manifest outside of the "metal vessel" of the user. This allows the Djinn beings to fight as a partner, sharing the chakra and health system as their user, only being able to use their perspective element and Rukh. This means if the user takes 80 damage, the Djinn also takes this and vice versa.
Note: Can only use once per battle
Note: Djinn beings share the strength, speed, chakra nature, and health points of the user
(Ototon: Shu Ranmyaku) Sound Style: Lord Of Chaos
Type: Offensive | Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: Lord Of Chaos or sometimes spelled "Kaos" Is one of the signature styles of the sound style that the user uses utilizing only the snap of their fingers to initiate the technique. Overall the user by snapping his hands release sound chakra in the shape of a bubble that violently explodes. By pointing their finger in the direction they want the bubble to be made at, the user will snap their hand causing sound to take a translucent and transparent (Looking like a distortion in the air) circle shape next to the opponent, which will quickly explode dealing a very high pitch screech enough to damage said person ear drums distorting said person vision while causing the screech to vibrate on said opponent body causing a violent reaction to their bones dealing damage that way as well Another way the user can use this is The user will snap their fingers in the direction of a technique causing tiny sound bubbles to form inside (If its water or anything that can be penetrated) or on the layer (such as earth etc) which will then quickly explode, destroying said technique. The great thing about this technique is that once the sound orbs explode they let out a very devastating screech, bursting the ear drums of anybody within 3 meters of the explosion causing them to go deaf for 3 turns and -30 due to the eardrums bursting..
Note: Cant use this technique back to back
Note: No sound jutsu above A rank in the same turn
Note: Can only be used 1 meter and beyond from the opponent
The Damage come from both the screech and the vibrations from the sound to the opponents body.
So in my last move, the activation of my Rinnegan and S/T attack was clearly based off you throwing your blade with sound chakra.. since you decided to step back and not do that attack. My S/T attack never happened either lol.Ima ignore the fact that you didnt deal with my second move
Hakuryuu upon seeing this person enter a certain mode, decided to not use his original sound technique. He cause a barrier to form and erupt from around the user and his opponent. Once the barrier has formed, all forms of active chakra used inside of the barrier will cease.. meaning your yang mode would be dispersed.. Hakuryuu then simply looks at you as if your next move is your last move.
(Fuuinjutsu: Kanpekina rippōtai)- Sealing Arts: Perfect Cube
Rank:A
Type:Supplementary
Range: Short-Mid
Chakra: 30 (-10 per turn)
Damage: N/A
Description: Perfect cube is a very intricate fuin technique. The user will do a set of three handseals, ending with the tiger. Doing this, the user will cause a barrier to erect from short range around the user in haste taking on a translucent purple color and expanding from there. Once the cube fully forms, anything inside the barrier excluding humans and summons, will be drained and absorbed, completely dispersing said technique. The unique thing about perfect cube is that, once you are in the cube, no jutsu containing chakra is able to be used without the cube completely absorbing it, and any jutsu that is directed towards the cube from the outside will be reflected back towards the opponent. Though the cube is not unbreakable, being able to be broke by completely overpowering the cube by means greater than the rank of the custom or non chakra infused techniques of equal rank (such as taiutsu, kenjutsu etc)
Note: Can only be use twice with a two turn cool down
Note: Last a total of three turns before dispersing
Note: No jutsus that contain chakra are able to fully form inside the cube without being absorbed
Man I ain’t quote in awhileSo in my last move, the activation of my Rinnegan and S/T attack was clearly based off you throwing your blade with sound chakra.. since you decided to step back and not do that attack. My S/T attack never happened either lol.
After activating his Yang State Hei can clearly see his opponent erect some type of purple cube. Without hesitation Hei will burst forth in a spinning drill kick at his top speed, Moving in an arc to his left, and bending space to close the distance as he moves forward via his Toyokumono technique. This will Allow Hei's already massive speed to reach his opponent even faster, effectively placing them at short range of each other. Hei's kick will easily shatter through the purple cube barrier unhindered destroying it and it's affects, continuing forward into the side of his opponent, sending them flying away with massive crit damage. (Since you're unable to track the movement, you'd take 270 crit. damage)
(Otsutsuki Taijutsu) Otsutsuki Body Art
( Toyokumono ) - Toyokumono (Reference)Type: Offensive/Defensive
Rank: B - S
Range: Short
Chakra Cost: N/A
Damage points: 40 - 80 + 55 = 135
Description: A Taijutsu technique developed by the Otsutsuki clan using it's base principle revolves around their flight technique. Taking the method of flight to alter the users momentum freely allows the user of this art to more efficiently attack while flying. The user can preform a simple punch and/or kick or a series of punches and/or kicks, even from multiple angles as the flight technique allows freedom of mobility while airborne by altering their momentum mid-air to increase the unpredictability behind each strike. The attack(s) made using this method are not faster then what would otherwise be allowed via the flight technique. However the free motion of flight allows the user to more effectively deliver higher levels of Taijutsu that would otherwise be difficult to achieve. The power behind the attack is depended on the user. The user can even apply this method to another Taijutsu technique to alter it's momentum to effectively create a Taijutsu combination attack.
Notes:
-Can only be used with Otsutsuki Flight technique
-Can only use S-rank variant three times per battle/event
-Requires a Taijutsu Specialty
-Can only be taught by Serpent
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 70 (-50 per turn)
Damage points: N/A
Description: This technique is the strongest non Eighth Gate Taijutsu in existence. Toyokumono gives the user's Taijutsu powerful space warping abilities and puts them on par with Night Guy in terms of capabilities. The effects of this technique are strongest the closer one is to the user, allowing the user to bend space towards him to let Taijutsu attacks "phase" through counters. When taijutsu is used, the user is able to cause the space around and near the attacks to bend either towards or away from the attack. When in short range, this allows the user go have a near 100% chance of landing attacks despite any physical counter presented. Should target be mid range away, the user is able to warp the space in between his attack, causing it to bend towards it, effectively pulling the target towards the attack and reducing the space between the attack and opponent to short range. With this technique, the only way to avoid taijutsu would be to combat them with energy attacks or stay out of mid range.
Note: The S/T warping of this technique allows attacks to effectively warp through defenses of equal rank and lower regardless of chakra input or damage should they be physical/corporeal.
Note: This ability remains active for as long as the user is using Yang State.