Shady Doctor
Legendary
- Medical ninjaRight, ima save us both ALOT of time right?
https://animebase.me/threads/medical-school-handbook.711844/
This old thing. Go through each lesson and give me a lil break down on each lesson.
Small summary to explain it to show you understand it, can do one big post or just one at a time. Ask any questions along the way. At the end we will go through the medjutsu list and finish up. Gucci?
Good enough for me, jutsu time it is, 3 at a time, you post explanations and any questions:B
- Medical ninja
This field is self explanatory. Pretty sure we all know what a med nin is and is used for, and what they are essentially capable of.
- Diagnosis
This is basically summed up with this bit here:
"The idea behind it is that you will send your chakra through another body (your hands are the main focus here and its through its tenketsu that you'll release the chakra) and then will it to return to you with the information you need. That means that it doesn't matter whether you will touch the person or not or the location of your initial scan at all; the chakra will find the root of the problem and the manifestation of it. This is the information you require.
You can use chakra transmiting mediums, such as water, to improve you diagnosis and its effectiveness. The easier it is for your chakra to enter the body of the patient and return, the more information you'll be able to attain.
"
That and things such as Doujutsu, sensing and advanced senses will help give a more thorough diagnosis.
- Power of resistance
So basically a passive ability to ressist being infected by things like poisons and disease and things; both when dealing with patients and dealing with poisons made by yourself or others.
- Cleanse
This is 2 techniques, one used for disinfecting yourself one for disinfecting the patient. Pretty much a must do before "professionally" performing a surgery or medical incision.
- Extraction
This is a process that allows us to extract foreign objects and such from our patients without further damaging them. Something that would be vital if someone had a life threatening injury and needed something removed.
- Medical Tools Summoning
A technique that gives us access to our medical equipment that we'd need. Specifically:
メス - scalpel, sterilized
ナイフ - knife
アルコール - a bottle of 96% ethanol for disinfection
水 - a bottle of sterilized water
スポイト - syringe, sterile, for one time use only
アドレナリン - adrenaline, to be injected intravasulary, induces faster heartbeat
包帯 - bandage, sterile, 8 meters in length
血液 - a set of everything you need to draw someones blood (Sterile syringe, vacuum system and a test tube.)
温度計 - mercury thermometer, for axillary or rectal use
ベッド - a mobile bed to carry patients
バグ - bug spray, effective against all bugs, lasts for 2 turns (used in cases when your patient is having a reaction to multiple bug stings, and there are still some bugs around it, so you spray-kill them. Kills bugs up to A rank if they've been created/summoned from a jutsu like the Aburame techniques)
テント - a small tent, just enough for two people to lie in
光 - a flashlight
ガスマスク - gas mask with a bottle of oxygen that lasts 5 turns (Not 100% effective against all types of poison/gas. The purpose is to protect the user from breathing in toxic substances, keeping the lungs safe. However, if the poison gets absorbed through the pores of the skin it will still affect you).
流体 - a set to start an intravenous fluid addition line, helpful with dehydration amongst many other conditions
モルタル - mortar and pestle, chemically clean
スプーン - spoon, sterile
パテ - putty knife, metal, sterile
研究所 - a small tent. Into the walls of that house, parts of Nexus' eyes DNA have been inserted, so now it mixes Time And Relative Dimensions In Space , creating an effect of being larger on the inside then it is on the outside. Inside is an advanced ninja laboratory with everything needed to create antidotes and medicines.
All tools I'd actually try to use in rp terms. And some even battle lol
- Blood Coagulation
Some super long explanation of us stopping minute blood leakage.
- Blood Transfusion Skill
Ay this is actually cool af lol basically make cuts on me and the patient, and have the cuts at least six inches from each other. This let's me pull out my blood and alter it to match their type if it isn't the same, and performing a transfusion from there on. Pretty dope.
- Temperature Control
This is a technique used to regulate a patient's temperature.
- Medicine Creation/Antidote
They are just as they sound. The ability to know how to create medicines or antidotes after assessing a certain field of medicine. Pretty useful but I'm not into the poison/medicine thing so this was a task to read lol
- Poison Removal
Basically a technique/process that slows down or even halts a poison from spreading its effects so that we can use the above, "Medicine or antidote" creation or find a cure. This wouldn't get rid of a poison though.
- Bone healer
Is a technique/process similar to mystic palm but more quick to use and uses less chakra in order to place a bone back in place and even fix the break in some cases.
- Mystic Palm
Is the most popular and probably most useful of the basic healing abilities. Basically lets us heal most superficial or flesh wounds but at the cost of double the chakra compared to how much damage we heal.
So i think that's it as far as non techniques (though some were techs). Shit was annoying to read. I Just wanna heal lmaooooo
1st one is basically the resistance shit i was reading over from the hand book. Doesn't cure poisons, just stalls progression so i can deal with the poison in another way without it further harming me.Good enough for me, jutsu time it is, 3 at a time, you post explanations and any questions:
( Iryo Ninjutsu: Doku Teikouryoku ) - Medical Technique: Poison Resistance
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: ( 40 per turn )
Damage: N/A
Description: The user will raise his resistance enabling him to stop the progression of a poison, toxin or venom he might have been contaminated with after feeling its first effects. This will not cure the poisoning but rather stop its progression so the user can continue to fight, hopefully winning the fight, to then be able to treat the poisoning. This is a skill that only consumes a move when activated, passively draining chakra, focus and stamina from the user as each turn passes.
( Iryō Ninjutsu: Chakra No Ito ) - Medical Technique: Chakra Threads
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: This jutsu makes threads of chakra that the user weaves around the target, somewhat similar to those used by puppet users. The threads then embed themselves into the target and connect both the user's chakra flow and the target's chakra flow directly by the tenketsu surrounding their hearts and in that area. Because of this, the heart rate and chakra frequency of both ninjas equalize and become in-sync in the areas surrounding their hearts. Upon doing this, any alteration between the chakra flow of one ninja will affect the other in the same manner. If one ninja dies, so does the other. These threads are unbreakable unless you use a strong cutting jutsu (A-Rank and above). The technique can also be used to keep an ally alive by sharing with him ones life-force and forcefully making his heart beat as it feeds off the users own heart. This technique only affects the heart but as it's the primary organ to sustain life, it can easily affect the targets and user's life.
Note: Only Medninja or Fuuma Clan members can use this jutsu.
( Iryō Ninjutsu: Masui Sejutsu ) - Medical Technique: Secret Anesthesia Technique
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user will charge a special chakra into one of his hands manifesting it as an ethereal pure chakra familiar, resembling a snake. It will then bite the patient, injecting chakra into him[/]. This chakra is designed to render a patient unconscious. The effect takes some time to establish and the patient needs to be still for it to be successful but is very useful to perform surgery, suturing wounds, setting bones straight, etc as it effectively sedates the patient and acts as a general anesthesia. While it can be used in battle, its almost impossible to do so because of the time it takes for the sedation to work and the need for the connection to remain intact until it does work.
Note: Lasts 2 turns
1st one is basically the resistance shit i was reading over from the hand book. Doesn't cure poisons, just stalls progression so i can deal with the poison in another way without it further harming me.
Them threads are WILD. I immediately got a custom idea off of it lol. But it's a cool thing that basically threads our heart/chakra together in a way that our lives are literally intertwined.
Last one is basically using a raw chakra ethereal snake to bite someone and put your med chakra into them to sedate they ass. Puts folks to sleep.
( Iryō Suiton: Suika ) - Medical Water Style: Water MosquitoNo questions on these ones. They're pretty straight forward. First one is to extract enough poison to make an antidote or something. The second is a paralysis type cqc tech. And the last one is for our med equipment. Again straight forward shiz.
( Iryō Suiton: Suika ) - Medical Water Style: Water Mosquito
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A ( -20 damage as the poison is removed )
Description: After using the Tiger seal, the user creates water mosquitoes, that can be used to nullify poison in a target's body. Designed specifically to suck out poison, the user is unable to use anything else while concentrating on the target. Despite being a healing jutsu, the several mosquitoes cause pain to the body as it heals it. This jutsu is capable of removing and countering up to 50 damage done by poison.
Note: Can only be used 1 time per target.
( Iryō Ninjutsu: Chakra no Mesu ) - Medical Technique: Chakra Scalpel
Type: Supplementary/Offensive
Rank: D - A
Range: Short
Chakra Cost: 15 - 30 ( per turn )
Damage Points: 30 - 60
Description: Chakra no Mesu is a special Ninjutsu technique used by medical ninjas. The ninja will focus chakra to their hands. This medical technique then enables the users chakra to transform into small, sharp blades. This can then be used for highly accurate incisions necessary for surgeries and anatomical dissections. Unlike regular metal scalpels, the chakra scalpel can make cuts inside the body without actually creating an open wound, limiting the risks of an infection (although it can also be used to cut the external tissues as well). The chakra scalpel can also be used offensively, although it requires great precision to be effective. Because of this requirement, using the chakra scalpel offensively is highly unusual. In heated combat, even the greatest medical-nin won't be able to exert the precision needed to make fatal cuts, but it can still effectively cut muscle tissues and tendons, rendering the target immobile. Adding to the technique's blade like quality, it also appears to give the user an increased level of durability over their chakra clad hands. The strength and effects of the technique are determined by how much chakra is put into it and how much skill and focus the user has in the technique. Its effects vary according to the targeted body though to cut through strong tissues such as bone, great skill, focus and chakra is needed. The effect can be sustained while the user focuses chakra into it.
Note: Can only be used by Canon Medical Bios or NB Medical Ninjas.
( Iryo Ninjutsu: Tsuyoi Kōsen ) - Medical Ninjutsu: Strong Beam
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: A high level medical technique in which the user gathers medical chakra, akin to the Shosen Jutsu technique, into his index and middle fingers, forming a dense chakra focus point. This chakra quickly changes from a light, translucent green to a heavy, bright red color as the user points his fingers outwards, unleashing a powerful chakra beam. The chakra beam, however, has different properties from normal chakra and, unlike the technique which serves as its basis, has no healing effect, quite the contrary. If it hits an enemy living organism, its aggressive nature injures the targeted tissues, creating an effect similar to a severe burn. The cells burst open as if having been hit by a high temperature, reducing themselves to a mushy pulp as the beam travels through them. If undefended, the beam can easily pierce through an enemy in a fast manner. The travelling speed of the beam is akin to that of a similar ranked lightning technique. The down side of the technique is that, when it collides with an elemental technique, it acts as a simple, concentrate chakra beam, capable of overcoming B-Rank defenses and only being negated by A-Rank ones.
( Iryo Ninjutsu: Ranshinshou ) - Medical Technique: Chaotic Mental CollisionFirst one lets us use a water mosquito to suck out poisons and heal up to 50 danage of poison. We also take 20 damage though lol
Second is a medical chakra scalpel technique. It basically cuts below the tissue to not wound the body in surgery, but can also be used offensively in order to cut muscles and render them useless.
Last is a chakra beeam that heats and explodes cells. Can legit rip through flesh and plays on equal terms with elemental techs when clashing.
First one is that kabuto technique. But what are the real restrictions of being hit by it? Doesn't seem like any real drawbacks from this connecting.( Iryo Ninjutsu: Ranshinshou ) - Medical Technique: Chaotic Mental Collision
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Manipulating the chakra in their hand, the user can create an electric field to disrupt the target's nervous system. Because the brain and body communicate using electrical impulses, the user can use the field to disrupt the target's ability to move. The result is the commands to move one body part being relayed to another, making it near impossible for the opponent to move unless they have high skill and understanding of the body or with time. This effect can be achieved by making contact with the enemy, preferably near or directly on his spine (neck, lower back, etc). Contact with a single limb or body part will affect only its symmetric counterpart. The effects last for 10 turns unless countered but are short lived in high level taijutsu users ( EIG users, Taijutsu Masters )which have an unparalleled awareness of their body movement, quickly adjusting themselves to their new nervous arrangement and in medical ninjas, who possess a high level of awareness of their own bodily functions, achieving the same effect by pure control and adaptability, causing it to last 5 turns.
( Iryō Ninjutsu: Saibō no saisei ) - Medical Technique: Cellular regeneration
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A (can negate up to 60 points)
Description: The medical ninja forcibly controls the cell cycle of the target tissue, causing rapid proliferation of the cells, thereby regenerating the tissue. This is done by infusing the cells of the target tissue with the users own healing chakra, potentiating mitosis and tissue growth. The drawback of this technique is that its not actually a healing technique but a tissue growth technique. It can serve to grow missing tissue but it cannot heal in the truth essence of the word and in essence is a much simpler application of the Mystic Palm technique.
( Iryō Ninjutsu: Iryō Mōdo ) - Medical Technique: Medical Mode
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30 ( -30 per turn )
Damage points: N/A ( Heals up to 50 damage per turn )
Description: After forming 4 hand seals, this mode envelops the user in a flowing blue chakra and allows them to constantly heal themselves in the midst of battle while at the same time boosting their stamina and vitality as it replenishes their strength and health. The limitation of the technique in terms of healing is it's low speed and inability to heal lost limbs. The technique lasts for three turns before deactivation.
Note: Must have medical training.
Note: Can only be used twice per event.
First one's drawbacks needs updating but really it's more of a reaction time thing if you act me. It's what was done on kabuto yeah.First one is that kabuto technique. But what are the real restrictions of being hit by it? Doesn't seem like any real drawbacks from this connecting.
The second one i don't really get. If it doesn't heal, only negate, do i do this before getting hit and negate the damage as it is happening?
The last one I call "Vincent time". Go into a mode that auto heals me to a certain degree. One of the more useful techniques tbh.
First one fixes tenketsu when they get closed. Second one is one that fixes the chakra network when it is tampered with or disturbed. Also cool that it can break even doujutsu gen and yin gen. No questions( Iryyo Ninjutsu: Kūgeki no Tenketsu ) - Medical Technique: Open Tenketsu
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The medical ninja, once having diagnosed the patient as having a Tenketsu traumatically closed, will press one of his palms on the vicinity of the Tenketsu affected and use his own chakra to open it. While one can open several Tenketsu with one use, if the patient has more than half of his Tenketsu closed, the technique will need to be used again. The final core tenketsu (#361) cannot be opened if closed.
Note: Can only be used by medical ninjas
( Iryo Ninjutsu: Modosu Heikō ) - Medical Technique: Restore Balance
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: When facing a patient with a chakra disturbance or an abnormal chakra flow, the medical ninja will place his hand on the patient's chest and use his chakra to calm and retore the normal flow of chakra of the patient. This technique can essentially dispel chakra abnormalities and allow for healing techniques to work better. The result is leaving the patients chakra in a calm and healthy flow. Additionally, as a side effect, this technique leaves the patient complete calm and relaxed, without pain or stiffness. It can also be used to dispel Genjutsu the patient might be under the influence of, including Doujutsu Genjutsu and pure Yin Release techniques. The medical ninja, however, cannot use this on himself nor on Forbidden ranked Doujutsu Genjutsu/Yin jutsu.
Note: Can only be used by medical ninjas.
Last two before the pillsFirst one fixes tenketsu when they get closed. Second one is one that fixes the chakra network when it is tampered with or disturbed. Also cool that it can break even doujutsu gen and yin gen. No questions
Yeah very good. Last are the pills chief:Mystic palm is the basic, most used medical technique canon wise. Heals up to 100 damage if i read right. Can't regrow limbs, and can't heal poisons or toxins. We'd have to remove the poisons n stuff first, then heal the actual damage done to us after curing the poison effects
Second one is a yang based healing that recreates the chakra network if it has been damaged/destroyed.
Military Rations Pills (兵糧丸, Hyōrōgan) are special pills that replenish one's chakra and nourish the body. It is made up of powerful stimulants and nutrients, said to allow the user to keep fighting for three days and three nights without rest. Replenishes 50 percent of the user's maximum chakra supply per pill taken, along with pumping stimulants into the body to alleviate tiredness. These pills are a basic medicine medical ninjas use or distribute in combat and are essentially dark brown small round pills which are swallowed and absorbed through the mucosa in the stomach. Can only be given out to up to 4 times, excluding the user's use.My only question is on the military ration pills. Do they add to my base chakra? Or do they make my chakra go up if i lose chakra? So like i start at my base 2300 and pop a pill, will it add +1650 to the 2300, or only add it back up to 2300 when i go below my max?