[Game] [FIN] Round 1- Hallowen Mafia Game - Game thread

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Chihaya

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My reads can be off sometimes, and that's what this game proved to me.
However, I did think Poison was mafia, but still couldn't believe when it turned out to be true.
Did I really send a lot to you guys scum vibes?

@Poison chan I must say it was a real good game from your side, and congratulations on winning.
@Mr.Lonely I really wish mafia didn't kill you so early in the game, you have a lot of potential to become a very good player and I was impressed with how you presented this game. And being killed by mafia also means they saw danger in you, so it can be considered a good sign

And thank you, hosts, for the game, I had fun, especially at the beginning
Yeah, @Mr.Lonely . I was busy and didn't get to vote that one time when the mafia killed you. I came back and was like "OMG NOOOO." And I even posted like "I'm upset you died." cause I mean I was. Even though it was our object to kill the townies, haha.
 
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Finalbeta

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Hahaha its so crazy! It's honestly a really good way to play mafia games. Make sure your avatar is innocent. People with evil looking avatars tricks the brain into perceiving them as bad!

I never thought @Rei was bad, but when it got to the last 4 of us, I ending up thinking she was the serial killer > posion chan xD. U_U

When killthestory joined the game, 2 Mafia people got taken out simultaneously and it was a big loss for us. He predicted everything perfectly lxD
Your avatar was no less hahahahaha
Post automatically merged:

You can send me your setup by conversations.
Should I send you all the roles and stuff right? In that case I need to finish it first.
 
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Rohan

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Your avatar was no less hahahahaha
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Should I send you all the roles and stuff right? In that case I need to finish it first.
You need to send the entire setup. This includes roles and game mechanics. You also need to fill out the form and post it in the calendar,
 
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Bimbonium

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Now that the game is over I really feel like i should ask all you that have played this before...

WTF why was I always a suspect?!
You were a bit too assertive for a first timer, and then using my posts as defence made even me feel I might have been wrong about you...


Generally....I think I died too early, I gotta thank all the folks that died early tho, they made the dead chat fun.

I was wrong about Konno and Sixth, Konno's first post made her seem like 3rd party, and Sixth's was townie....then I died
 
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Michelle

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If she was lynched she would die and lose the game.

If she was shot by the Mafia the first time, she will survive. If the Mafia shot her again, she will die and lose the game.

One shot bulletproof will only stop one night kill.
when the Mafia cartel are targeting a player with bulletproof ability he will not die, so Mafia knows he has to be an important player between townies or a powerful 3rd party.

questions:

1. In the next night the same member can be targeted again? Or the following night?
2. That player will know about him being targeted by Mafia and the fact he consumed his bulletproof ability?
 

Rohan

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when the Mafia cartel are targeting a player with bulletproof ability he will not die, so Mafia knows he has to be an important player between townies or a powerful 3rd party.

questions:

1. In the next night the same member can be targeted again? Or the following night?
2. That player will know about him being targeted by Mafia and the fact he consumed his bulletproof ability?
3rd Party is a broad and inaccurate term because it assumes that Cults and Serials are 3rd Parties when they are clearly Anti-Town factions. 3rd Party refers to Independent factions only. Bulletproof is generally given to Anti-Town players so yes they would be a powerful enemy.

1- Yes. The Mafia can target the same player multiple times for a kill in each Night Phase.
2- The player will know because the write-up will say "The Mafia attacked @player but failed to kill him". The host will tell the player directly that his bulletproof ability had been used to protect him.
 
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Shanks

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Welcome, @Poison chan !! You are the Serial Killer.

Note : Dont post your role outside of your PM

Abilities:
Each night phase, you may choose someone in the game to kill.
One Shot Bulletproof- You will survive one kill attempt on you during the Night Phase. This ability is passive and will only last one time.


Win condition: You win when you have killed everybody in the game or nothing can prevent this from occuring.
@Poison chan, this is your updated Role PM. You are the "One-Shot Bulletproof Serial Killer".

Basically, you are a Serial Killer with one Shot Bulletproof.
Bimbonium
Sorry no I want to kill Finalbeta. That's final.
Okay its finalbeta then.
@Poison chan, please choose a kill target. The sooner the better.
I want to kill Rucken
@Shanks i want to kill sixth hokage 06
Accepted.
Choose your target.
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  • Welcome, @Vex , you are a Town Cop.
Abilities:

  • Investigate: Each night phase, you may target one player in the game to investigate them. You will receive a result of "Town", "Anti-town", or "No Result".
Win condition:

  • You win if all threats to the town are eliminated
Which player do you want to investigate?
Vex will you post your answer here u still have time.
@Vex You need to investigate a player in the game.
Investigate Rei pls
Rei is Town.
@Vex Day 3 has began
Pls investigate Jay
Jay is a townie
Day 4 has begun
Please investigate Sixth
Sixth Hokage is Anti-Town.
Post automatically merged:

Abilities:

  • Each night phase, you may attempt to protect one player in the game from being nightkilled.
Win condition:

  • You win when all threats to the town have been eliminated.
Role received
Quick question: the WU says role revealing isn't allowed....Meaning people cannot claim, right?
Yes. You cannot claim your role.
Alright, thanks
Another question, can we vote a "no lynch"? I'm asking cos the setup is a plurality lynch, meaning one vote on you at the end of the day phase might lead to lynching
Yes you have option of no lynch as well. @Rohan am i correct ?
Yes you can no Lynch by posting Abstain Vote.
Hi bimbonium

You have to protect one player in the game from getting night killed.
N1: Protect Sixth Hokage 06
 
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killthestory

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as for all my other thoughts, i'll post them later. i had fun, and considering this was the first game on the site, it ran especially well. thanks for having me that last day!
it is that time of the day where i have nothing else to do and remembered i promised to do this, so i guess i'll just start here :p.

before i begin, i'd like to make it clear that in no way are my suggestions meant to be taken as demands or as arrogance deriving from a superior feeling. i'd just like to offer my thoughts on how this mafia game turned out to improve an already good start and to make sure that mafia doesn't die out here! if you disagree with me, that's entirely okay, as this is your guys' forum, but feel free to talk with me about certain aspects, too. i'm always open to discussion.

the first thing i noticed right off the bat with this game was the host involvement. on most mafia sites, it is very rare for a host to be involved and even make posts that encourage players to get serious and the like. personally, i believe that @Shanks did a wonderful job for a first time host on a first time forum, so this isn't an attack against his character or even hosting, it is a remark upon what i deem a mistake due to lack of experience. within this, i thought that posts like encouraging players to get serious early on was an egregious use of hosting as encouraging players to do anything that has to do with their play is already toeing the line. i also thought it was very unhelpful for the mafia as a mafia strategy, it's more beneficial for them to keep everyone entertained and not too serious as that means there's less pressure on the mafia. the only way to encourage good town play that involves analysis and serious discussion day 1 is to lead by example as forcing play not only leads to a narrowing of strategy that players from either alignment can partake in, but it also creates an awkward and forced scenario that can hurt some player's reads or thoughts as well.

i also noticed that the hosts and some of the players (including dead players), were liking players posts. i don't have a problem with the like function in a mafia setting to a certain extent. however, when hosts and dead players begin to like posts, that leads to a very angleshooty situation. players begin to think things like, "well, if the host liked my post, then that means i'm getting close to the right answer!" this is a very angleshooty thought for a player to have, and even in some cases it can offer said player an advantage over another player that they would never have in a real life mafia game. if you need me to reiterate what angleshooting is, i'm always happy to talk it over! i remember already having to talk about it once because i noticed quite a few times that people who were unfamiliar with mafia were resorting to these arguments to substantiate claims that others were mafia, and that's generally a no no on mafia sites i am familiar with.

disregarding actual discrepancies with the mafia game, i'd like to talk about the players for a moment. i thought the scum played excellent enough with a serious shout out to poison. i would have liked the mafia team to have taken a more firm stance in the game thread and garnered control from the town by working hard to craft fake analysis to persuade the town to follow them, but this is more level 2 play not fitting for a first game. therefore, i thought the scum played to the best of their abilites. my advice for the mafia team then in this case is to not group themselves so strongly together in the future. by looking at how everyone voted in the previous days, i was able to identify the mafia with pretty pinpoint reads that caused them to fall apart late game by not having a strong presence the early days. next time, the mafia should work hard to establish control early on and try to keep associations with each other to a minimum as to prevent players from making easy teams with others. for the serial killer @Poison chan, you played wonderfully in a way i didn't expect. your tone was extremely townie, and you felt very natural in comparison to everyone else. that's level 2 play that really caught me off guard, and the attempts at faking analysis and deep thought are also things i appreciate now in post game. that was really impressive, and i hope you keep playing.

now, for town, there was a bit of a learning curve for pretty much everyone. i think the main problem was that nobody really knew what the right balance of passive and aggressive was. day 1 everyone was way too passive in solving the game. mafia is a game where even if you have no information, you create information and create reads off of this. by taking a long time to get serious and by not pressuring anyone, even if you didn't believe in a scumread on them, you allowed an atmosphere that generated no information for you guys to make a lynch that would give you further information down the road and would also clear up a lot of questions you wouldn't have to answer later. then, the next couple of days, people started tunneling others and getting so focused on a read that their information generation also resulted in a net negative. by focusing primarily on one person, you're ignoring all the reactions that other people are making to yours and your opponents interaction which is arguably the most important part of pressuring someone. you should constantly be aware of how people are reacting to what's going on and who's laying low and who isn't. scum got away with laying low a lot because town was going after the wrong members in a case that lead town to hurt themselves a lot early on. disregarding that, i think the rest of what i saw will be fixed with experience, so i'm excited to see how further games pan out.

if anything else comes to mind, i'll be sure to put it when i remember. hope you guys had fun and continue playing mafia. thanks again for having me!-
 

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Hi killthestory,

Thanks for positive feedback of my host play , yes i was new to the hosting and dince most of the players were new i have to guide them understanding because of inactivity on day one.

Yes by next time i will reduce my involvement with player as i will be less dependent from @Rohan whom i have to ask constant guidance if my hosting method right or wrong.

I had a problem liking as well as i understood with finalbeta hosting involving less eith the gameplay is better way for players to have their thought process.

Its good to have pro player from mafia universe playing here and readily sub in when i need one i am always open to criticism and improve my gaming.:)
 

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I will check the settings and see if its possible, probably is, but I am unsure if this is needed.

I mean, before killthestory suggested this nobody really complained about it.

Do the other members that are experienced in playing mafia think that liking someones posts changes the game play or the outcome of the game?
 

Bimbonium

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Liking isn't a problem imo, on OJ you can like randomly and can like any and every mafia post, for small games, I enjoy liking all the posts as some 'yup, I've read this' thing.
 

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Hi killthestory,

Thanks for positive feedback of my host play , yes i was new to the hosting and dince most of the players were new i have to guide them understanding because of inactivity on day one.

Yes by next time i will reduce my involvement with player as i will be less dependent from @Rohan whom i have to ask constant guidance if my hosting method right or wrong.

I had a problem liking as well as i understood with finalbeta hosting involving less eith the gameplay is better way for players to have their thought process.

Its good to have pro player from mafia universe playing here and readily sub in when i need one i am always open to criticism and improve my gaming.:)
i'm really glad you got where i was coming from! thanks for the awesome game, and i hope to see you in the future, bud. :)

I will check the settings and see if its possible, probably is, but I am unsure if this is needed.

I mean, before killthestory suggested this nobody really complained about it.

Do the other members that are experienced in playing mafia think that liking someones posts changes the game play or the outcome of the game?
if you guys don't find it's necessary, that's totally fine haha. it was just odd and potentially could lead to angleshooting arguments or thoughts. i've never seen it on mafia forums, or it's always been disabled in the mafia section before i begin playing. i'll ask around
 
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Konno

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I am not that experienced, but I don't think rating posts can be seen as secret message or sharing scum notes. So I consider rating posts should be allowed in a mafia game. You shouldn't, however, rate any players' posts after you have been killed/lynched until the end of the game. That should be the rule
 
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