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Sasori

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Plain grassy field | Mid-Range [15m]
 
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Zatanna

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Lets role, JP in sig.
Make ya moves homie
 

Sasori

Kage in the Making 👑
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Joined
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Messages
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Reaction score
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(Osore) Fear
Type: Puppet
Rank: S
Range: N/A
Chakra: 40 (if summoning)
Damage: N/A
Description: After deciding it was time he made some major updates to his core body, Sasori created Fear. Fear is essentially another host body for Sasori to use as he pleases hence the reason why it can only function while he is inside. Once inside, the user’s core will be positioned inside of Fear’s chest. Unlike Hiruko, which served the purpose of being a protective armor, Fear instead will serve the purpose of acting as an enhanced main body. Appearance wise, Fear is composed of some of the most endurant and sturdy puppet materials available, giving it a metallic look and allowing it to sustain up to B-rank damage. On its body, it has two pairs of arms giving it a total of four arms. Other noteworthy characteristics of this puppet, would be that it has a tail emerging from its rear and a pair of horns on top of its head. The most noteworthy characteristics, however, would be how Sasori’s main body now resembles that of a grotesque monster. While in this form Sasori will be able to passively hover above the ground with the help of chakra being poured out of his feet and is active as a battle starts and costs five chakra points each turn to sustain. When moving around in this form, the user is only as fast as his base speed, and if wanted the user can passively deactivate it. Additionally, on its head is a compartment that the user is capable of opening and allows the user to produce One Hundred Chakra threads which allow Sasori to utilize any techniques that require them, but still follows the same rules and stipulations for the technique. Additionally due to Fear’s unique body structure it does not possess ordinary human body parts which makes it difficult for the opponent to discern which parts of him they are looking at.

Abilities:
One of the main abilities of Fear is how, due to its wide body it is possible for there to be channels inside of its body. These channels serve the purpose of moving around Sasori’s heart container. By utilizing a sealing tag that will be placed inside of Fear, Sasori will be able to move his heart container around whenever his heart is about face a pinpoint strike. For example, when an attack, such as a sword, is about to strike his heart container, the seal will activate and release a surge of chakra that will push his heart container down one of Fear’s channels. The channels are essentially, Fear’s limbs such as his head, legs, or arms which are all places the user can send his heart. Let it be noted, that this ability counts as a move and drains the user of ten chakra points each time. Also, due to Fear’s inhumanoid body it does not possess a normal human face, more specifically, it does not possess human eyes. Its face or rather its head is simply an agglomeration of puppet materials assembled to resemble a head. This makes it impossible for someone to look Fear in the eyes and Sasori does not suffer from this since his chakra is still flowing through the puppet and he basically sees things through openings in Fear’s head that acts as a sort of screen. This simply means that it becomes impossible for someone to make eye contact with Fear. Fear also has the passive ability to close all parts of its body similar to closing a vent and this will prevent any sound from entering the user’s body. This ability allows the user to become immune to sound based techniques that depends on the user hearing them, but comes at the cost of the user being unable to hear anything while its body is closed. The user can passively open them again, but let it be noted, that the closing of Fear’s body cannot be used to counter a sound attack, it would have to be done beforehand. This feature can become useful when it is necessary for the opponent to make eye contact with the user. Offensive wise, Fear has several scrolls on his body similar to Sasori’s flamethrowers, and with these scrolls the user will be capable of releasing a concentrated elemental blast from anywhere on their body up to Mid range with A-rank damage. This ability can also be used to release up to four projectiles of the designated element which can be as small as a senbon otherwise they are the same width of Sasori’s flamethrowers. The elements stored inside are Bleach and Lightning

Note: Fear can be destroyed by an A-rank attack.
Note: The ventilation technique lasts three turns and has a two-turn cooldown after the third turn.
Note: This functions just as Sasori core body mainly does.
Note: Must be stated in the user’s biography or the beginning of a battle if the user is choosing to use this as his replacement of his main body.

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(Hyōhakuton: Hōritsu no Remyueru ) ◈ Bleach Release: Laws of Lemuel
Type: N/A
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: This technique outlines the effects of exposure to Bleach release and it's corresponding ranks:

D rank: In an acidic like manner this will cause irritation to the skin distracting the opponent as they take -5 damage per turn.

C rank: Much like the D rank variation, this causes an increased burning sensation, causing the opponent to suffer -10 per turn, while after 5 turns losing feeling in the target area if not treated accordingly.

B rank: Further increasing the irritation, the concentration is stronger, meaning the target would take -20 damage per turn, and lose control of the targeted body part after 4 turns. At this level the Bleach would give off toxic fumes causing irritation to the lungs and coughing.

A rank: At this rank the concentration of Bleach is very high, and contact with it will actually burn into the skin of the target. As a result, they will suffer -30 damage per turn, and will lose control over the targeted body part after 3 turns. The toxic fumes from Bleach will cause increased irritation and coughing, headaches, dizziness, loss of co-ordination, and if continuously inhaled for 3 turns will cause lasting damage to opponent's lungs which results in death in the following turn (i.e., the 4th turn).

S rank: Here Bleach concentration becomes extreme. It is capable of destroying body parts instantaneously, only leaving opponents to suffer -50 damage per turn. By inhaling the toxic fumes of this rank of Bleach, the opponent experiences the same effects of A-rank Bleach, but at a more intense level. After inhaling it for 2 turns, they receive lasting damage to their lungs, and death follows in the next turn (i.e., the 3rd turn).

NOTES:
• A Bleach user may also be susceptible to these effects. However, due to their familiarity with the element, they only suffer half the damage and the effects (i.e., if an A-rank Bleach technique is returned back to the user somehow and it touches them, they suffer its effects as a B-rank instead)
• By leaving Short range of Bleach or cleansing themselves of it (if contact is made), one can escape these effects.
• Must be posted at the beginning of the battle or when any Bleach techique is used.

Sasori would enter the battlefield inside of his Fear body. Fear hovers over the battle field with the help of the chakra jets inside of its feet. It would also hold the crimson demon in its bottom set of arms. With the help of the Crimson Demon he held in his hands he was able to sense the chakra of everyone and everything around it. More specifically, he was able to sense the chakra of an incoming organism that he thought would be perfect for his collection. Whilst hovering above the field, Fear would generate bleach chakra into his left hand and perform a hand seal and thrust his arm forward. After doing so, Fear released two dragons of bleach that were intertwined together. Fear controlled one dragon to submerge itself underground and the second to leap into the air above his opponent. Moments later, the two dragons would expand, and his opponent would catch themselves in a gruesome explosion of bleach.

(Hyōhaku-zai rirīsu: Revu~isu) ◈ Bleach Release: Leviathan’s Voracious Hunger
Type: Offensive
Rank: S
Range: Short (on creation) Mid-Long (on propulsion)
Chakra: 40
Damage: 80 + 20 = 100
Description: The user starts off by first, manifesting their Bleach chakra into one of their arms followed by thrusting it forwards towards their target. As their hand is thrusted the Bleach chakra they have built up is poured out of their arm in the form of a spiraling dragon entity. This specific dragon is actually composed of two dragons which are closely intertwined making them appear as one entity. Once unleashed the dragons immediately split into two individual bodies each set to go after a target; one dragon will begin to leap into the air while the under will submerge itself underground. It is able to submerge itself underground quite easily due to how the earth is weakened and corroded upon contact with bleach, so it can easily force itself underground. In a matter of seconds each dragon will hastily make its way towards their target(s), expanding in size as they do. Once underneath, and above their target(s), both dragons expand more ferociously than before. The submerged dragon cracks the earth underneath the target as it explodes outward; while the aerial dragon casts a wide shadow as it does the same thing. Each dragon is around the size of the Earth and Stone dragon, and when they expand they become bloated to the point that they become up to five meters in width. Both dragons explode into a fury of Bleach constructs that come in the form/size of ordinary shuriken; which are sent out in a sporadic, omnidirectional manner covering everything within 10 meters, thereby tearing them apart. Both dragons act in unison. They are released, move, expand, and explode simultaneously, aiming to trap the target(s) between both attacks.

Note: Each dragon is A-rank in strength.
Note: No Bleach above A-rank in the following turn.
Note: While active the user cannot use other jutsu.
Note: Can only be used twice per battle, with two turns between each usage.

(rirīsu: Shūsei unmei) ◈ Bleach Release/Lightning Release: Zeus Empowerment
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: +20 to Bleach jutsu
Description: One of the reasons that bleach is weak to lightning is because it causes bleach to undergo rapid catalysis which eventually leads to it losing its corrosive effects. However, while it is becoming ionized by the lightning it also becomes more corrosive at that moment. Zeus Empowerment will allow for the user to increase the strength of one of their bleach techniques for a brief moment. By performing a single hand seal at the end of one of their bleach techniques the user will infuse a small amount of lightning chakra (B-rank) into one of their Bleach techniques. The infusion of chakra costs a move and happens right after the technique was released. By infusing chakra into the technique, the user will be able to increase the strength of their bleach technique momentarily by increasing its corrosive effects through rapid catalysis. The drawback of this is that the ionization process causes the bleach to lose its corrosive effects shortly after it was done making this technique not ideal for techniques that are sustained on the field. The effects of this technique last only one turn and afterwards will cause the bleach to dissipate and become powerless.

Note: Can only be used four times
Note: Not bleach above A-rank next turn

-5 -10 -40 - 20 = 1525
 

Zatanna

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(Osore) Fear
Type: Puppet
Rank: S
Range: N/A
Chakra: 40 (if summoning)
Damage: N/A
Description: After deciding it was time he made some major updates to his core body, Sasori created Fear. Fear is essentially another host body for Sasori to use as he pleases hence the reason why it can only function while he is inside. Once inside, the user’s core will be positioned inside of Fear’s chest. Unlike Hiruko, which served the purpose of being a protective armor, Fear instead will serve the purpose of acting as an enhanced main body. Appearance wise, Fear is composed of some of the most endurant and sturdy puppet materials available, giving it a metallic look and allowing it to sustain up to B-rank damage. On its body, it has two pairs of arms giving it a total of four arms. Other noteworthy characteristics of this puppet, would be that it has a tail emerging from its rear and a pair of horns on top of its head. The most noteworthy characteristics, however, would be how Sasori’s main body now resembles that of a grotesque monster. While in this form Sasori will be able to passively hover above the ground with the help of chakra being poured out of his feet and is active as a battle starts and costs five chakra points each turn to sustain. When moving around in this form, the user is only as fast as his base speed, and if wanted the user can passively deactivate it. Additionally, on its head is a compartment that the user is capable of opening and allows the user to produce One Hundred Chakra threads which allow Sasori to utilize any techniques that require them, but still follows the same rules and stipulations for the technique. Additionally due to Fear’s unique body structure it does not possess ordinary human body parts which makes it difficult for the opponent to discern which parts of him they are looking at.

Abilities:
One of the main abilities of Fear is how, due to its wide body it is possible for there to be channels inside of its body. These channels serve the purpose of moving around Sasori’s heart container. By utilizing a sealing tag that will be placed inside of Fear, Sasori will be able to move his heart container around whenever his heart is about face a pinpoint strike. For example, when an attack, such as a sword, is about to strike his heart container, the seal will activate and release a surge of chakra that will push his heart container down one of Fear’s channels. The channels are essentially, Fear’s limbs such as his head, legs, or arms which are all places the user can send his heart. Let it be noted, that this ability counts as a move and drains the user of ten chakra points each time. Also, due to Fear’s inhumanoid body it does not possess a normal human face, more specifically, it does not possess human eyes. Its face or rather its head is simply an agglomeration of puppet materials assembled to resemble a head. This makes it impossible for someone to look Fear in the eyes and Sasori does not suffer from this since his chakra is still flowing through the puppet and he basically sees things through openings in Fear’s head that acts as a sort of screen. This simply means that it becomes impossible for someone to make eye contact with Fear. Fear also has the passive ability to close all parts of its body similar to closing a vent and this will prevent any sound from entering the user’s body. This ability allows the user to become immune to sound based techniques that depends on the user hearing them, but comes at the cost of the user being unable to hear anything while its body is closed. The user can passively open them again, but let it be noted, that the closing of Fear’s body cannot be used to counter a sound attack, it would have to be done beforehand. This feature can become useful when it is necessary for the opponent to make eye contact with the user. Offensive wise, Fear has several scrolls on his body similar to Sasori’s flamethrowers, and with these scrolls the user will be capable of releasing a concentrated elemental blast from anywhere on their body up to Mid range with A-rank damage. This ability can also be used to release up to four projectiles of the designated element which can be as small as a senbon otherwise they are the same width of Sasori’s flamethrowers. The elements stored inside are Bleach and Lightning

Note: Fear can be destroyed by an A-rank attack.
Note: The ventilation technique lasts three turns and has a two-turn cooldown after the third turn.
Note: This functions just as Sasori core body mainly does.
Note: Must be stated in the user’s biography or the beginning of a battle if the user is choosing to use this as his replacement of his main body.

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(Hyōhakuton: Hōritsu no Remyueru ) ◈ Bleach Release: Laws of Lemuel
Type: N/A
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: This technique outlines the effects of exposure to Bleach release and it's corresponding ranks:

D rank: In an acidic like manner this will cause irritation to the skin distracting the opponent as they take -5 damage per turn.

C rank: Much like the D rank variation, this causes an increased burning sensation, causing the opponent to suffer -10 per turn, while after 5 turns losing feeling in the target area if not treated accordingly.

B rank: Further increasing the irritation, the concentration is stronger, meaning the target would take -20 damage per turn, and lose control of the targeted body part after 4 turns. At this level the Bleach would give off toxic fumes causing irritation to the lungs and coughing.

A rank: At this rank the concentration of Bleach is very high, and contact with it will actually burn into the skin of the target. As a result, they will suffer -30 damage per turn, and will lose control over the targeted body part after 3 turns. The toxic fumes from Bleach will cause increased irritation and coughing, headaches, dizziness, loss of co-ordination, and if continuously inhaled for 3 turns will cause lasting damage to opponent's lungs which results in death in the following turn (i.e., the 4th turn).

S rank: Here Bleach concentration becomes extreme. It is capable of destroying body parts instantaneously, only leaving opponents to suffer -50 damage per turn. By inhaling the toxic fumes of this rank of Bleach, the opponent experiences the same effects of A-rank Bleach, but at a more intense level. After inhaling it for 2 turns, they receive lasting damage to their lungs, and death follows in the next turn (i.e., the 3rd turn).

NOTES:
• A Bleach user may also be susceptible to these effects. However, due to their familiarity with the element, they only suffer half the damage and the effects (i.e., if an A-rank Bleach technique is returned back to the user somehow and it touches them, they suffer its effects as a B-rank instead)
• By leaving Short range of Bleach or cleansing themselves of it (if contact is made), one can escape these effects.
• Must be posted at the beginning of the battle or when any Bleach techique is used.

Sasori would enter the battlefield inside of his Fear body. Fear hovers over the battle field with the help of the chakra jets inside of its feet. It would also hold the crimson demon in its bottom set of arms. With the help of the Crimson Demon he held in his hands he was able to sense the chakra of everyone and everything around it. More specifically, he was able to sense the chakra of an incoming organism that he thought would be perfect for his collection. Whilst hovering above the field, Fear would generate bleach chakra into his left hand and perform a hand seal and thrust his arm forward. After doing so, Fear released two dragons of bleach that were intertwined together. Fear controlled one dragon to submerge itself underground and the second to leap into the air above his opponent. Moments later, the two dragons would expand, and his opponent would catch themselves in a gruesome explosion of bleach.

(Hyōhaku-zai rirīsu: Revu~isu) ◈ Bleach Release: Leviathan’s Voracious Hunger
Type: Offensive
Rank: S
Range: Short (on creation) Mid-Long (on propulsion)
Chakra: 40
Damage: 80 + 20 = 100
Description: The user starts off by first, manifesting their Bleach chakra into one of their arms followed by thrusting it forwards towards their target. As their hand is thrusted the Bleach chakra they have built up is poured out of their arm in the form of a spiraling dragon entity. This specific dragon is actually composed of two dragons which are closely intertwined making them appear as one entity. Once unleashed the dragons immediately split into two individual bodies each set to go after a target; one dragon will begin to leap into the air while the under will submerge itself underground. It is able to submerge itself underground quite easily due to how the earth is weakened and corroded upon contact with bleach, so it can easily force itself underground. In a matter of seconds each dragon will hastily make its way towards their target(s), expanding in size as they do. Once underneath, and above their target(s), both dragons expand more ferociously than before. The submerged dragon cracks the earth underneath the target as it explodes outward; while the aerial dragon casts a wide shadow as it does the same thing. Each dragon is around the size of the Earth and Stone dragon, and when they expand they become bloated to the point that they become up to five meters in width. Both dragons explode into a fury of Bleach constructs that come in the form/size of ordinary shuriken; which are sent out in a sporadic, omnidirectional manner covering everything within 10 meters, thereby tearing them apart. Both dragons act in unison. They are released, move, expand, and explode simultaneously, aiming to trap the target(s) between both attacks.

Note: Each dragon is A-rank in strength.
Note: No Bleach above A-rank in the following turn.
Note: While active the user cannot use other jutsu.
Note: Can only be used twice per battle, with two turns between each usage.

(rirīsu: Shūsei unmei) ◈ Bleach Release/Lightning Release: Zeus Empowerment
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: +20 to Bleach jutsu
Description: One of the reasons that bleach is weak to lightning is because it causes bleach to undergo rapid catalysis which eventually leads to it losing its corrosive effects. However, while it is becoming ionized by the lightning it also becomes more corrosive at that moment. Zeus Empowerment will allow for the user to increase the strength of one of their bleach techniques for a brief moment. By performing a single hand seal at the end of one of their bleach techniques the user will infuse a small amount of lightning chakra (B-rank) into one of their Bleach techniques. The infusion of chakra costs a move and happens right after the technique was released. By infusing chakra into the technique, the user will be able to increase the strength of their bleach technique momentarily by increasing its corrosive effects through rapid catalysis. The drawback of this is that the ionization process causes the bleach to lose its corrosive effects shortly after it was done making this technique not ideal for techniques that are sustained on the field. The effects of this technique last only one turn and afterwards will cause the bleach to dissipate and become powerless.

Note: Can only be used four times
Note: Not bleach above A-rank next turn

-5 -10 -40 - 20 = 1525

You know most of the Kisei stuff, only thing really is just CW;

(Antonidasu no arashi no sutaffu) Storm Staff of Antonidas
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description:
The Staff of Antonidas is an ornate wooden staff formerly wielded by Archmage Antonidas. He gifted it to his most promising apprentice, Lady Jaina Proudmoore. In the aftermath of Lei Shen's defeat, Jaina tasked Alliance champions to charge the Staff of Antonidas with the remains of the Thunder King's power. After its transformation, the staff was renamed to the Storm-Stave of Antonidas. The Staff is a powerful magical weapon weilded by Jaina Proudmoore which is used in place of her wand and augments her jutsu in several ways thanks to the glyphs inscribed on it.

-Glyph of Freezing:
The name like it suggests allows Jaina to use her chakra to decrease the temperature of any body of water to the point where it freezes, completely immobolizing any incoming water, and removing its weakness to earth. At the cost of a move per turn, Jaina can passive augment one of her water attacks to come out as ice, should the technique allow. (eg, wouldnt work with colliding water shockwave)
Should Jaina touch someone with the staff and use this glyph, it would completely encase them in ice. Jaina is also able to use this on herself, encasing herself in a block of ice, giving her S rank Defence, at the cost of not being able to move. Jaina can passively unfreeze the ice should she need to.
Notes:
-Can only be used 3 times per battle.
-Activation takes one Moveslot but is passive in the turn.

-Glyph of Burning:
The second glyph on the staff is one of destruction that increases the power of techniques. The glyph of burning allows Jaina to spend 10 chakra (passively per turn at the cost of a moveslot) to increase damage by 20 of certain techniques, (Earth, Fire, Lightning and Transfiguration only) by creating a core of fire that makes it extremely volatile. By doing this, the technique expires at the end of the turn if not detonated, creating a large explosion, (that covers up to mid range) doing damage proportional to the rank of the parent technique (not increased by the boost).
Notes:
-Can only be used 3 times
-No other technique of the same field in the same turn

-Glyph of the Nether:
When chakra from a foreign source that does not come from the user within short range of the staff, a mahou barrier erupts from the tip of the staff. The barrier itself is a charm that deals no damage to the user being of their own chakra, acting as a spike as it pushes all non user chakra that is of 40 Chakra points or below back to mid range.
Notes:
-Activation takes a moveslot
-It takes 40 chakra from the user, and can only be activated 3 times per battle.
And Tech;
The Banshee's Wail | Josei Himei
Type: Supplementary
Rank: A
Range: N/A
Chakra: (-10 per turn)
Damage: N/A
Description:
The Banshee's Wail is a special set of in-ear defenders that were made for the purpose of mimicking the Sound Ninjutsu known as Inner Sonar, but to a much more advanced level. By using technology fitted within the defenders, the user can decipher where and what happens around them with pinpoint precision without the need to use their breathing for the technique. When the device receives any vibrations of sound, it can calculate where it had come from, and by sending a harmless current into the users inner ear, can allow them to "feel" where or what happened without actually seeing it. The device itself also has built in dampeners that allow it filter out any extreme noise above certain thresholds that would be damaging to the user while also being able to filter out any noise that may affect the users balance through manipulation of sound.
Notes:
-Must be kept active with 10 chakra per turn.
-Can filter 60 damage worth of Sound jutsu per turn
-Last up to 4 turns per activation and can only be activated twice.

Jaina stood her hooded cloaked self with staff in hand ready for her opponent. She didnt even need to look at her opponent to tell what a monster he was. Such a disgusting waste of talent to simply used against her. He wouldnt stand a chance.
Still staring at the ground she could channel chakra into her ears, activating her banshee wail, she instinctively knew that her opponent would channel chakra, sending something akin to a serpent into the ground while something came towards her. Simply tipping her staff forward and muttering "Katon" the tip of the staff would erupt with flames as a large cone of fire would spew forth, its large breath covering everything up to long range, creating an enormous wall of fire that would easily disperse the bleach creation as well as incinerate the disfigured puppet man as well. As she does, with the bleach creation trying to worm its way upward underground, the tip of Jaina's staff would flash as a pulse of purple chakra would erupt in a spherical area around her, one of the glyph runes burning out as the bleach creation underground gets pushed back to mid range.

What hope do you stand against the Daughter of the Sea, the one that the Tides call to? You may call yourself Fear, but I had demons that even you couldn't fight against....

(Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: A technique where the user makes the horse hand seal and then kneads chakra inside his body which is then converted into fire and expelled from the mouth as a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid. However, due to its massive width and height, the technique is not one of the fastest seen so far.
(Antonidasu no arashi no sutaffu) Storm Staff of Antonidas
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description:
The Staff of Antonidas is an ornate wooden staff formerly wielded by Archmage Antonidas. He gifted it to his most promising apprentice, Lady Jaina Proudmoore. In the aftermath of Lei Shen's defeat, Jaina tasked Alliance champions to charge the Staff of Antonidas with the remains of the Thunder King's power. After its transformation, the staff was renamed to the Storm-Stave of Antonidas. The Staff is a powerful magical weapon weilded by Jaina Proudmoore which is used in place of her wand and augments her jutsu in several ways thanks to the glyphs inscribed on it.

-Glyph of Freezing:
The name like it suggests allows Jaina to use her chakra to decrease the temperature of any body of water to the point where it freezes, completely immobolizing any incoming water, and removing its weakness to earth. At the cost of a move per turn, Jaina can passive augment one of her water attacks to come out as ice, should the technique allow. (eg, wouldnt work with colliding water shockwave)
Should Jaina touch someone with the staff and use this glyph, it would completely encase them in ice. Jaina is also able to use this on herself, encasing herself in a block of ice, giving her S rank Defence, at the cost of not being able to move. Jaina can passively unfreeze the ice should she need to.
Notes:
-Can only be used 3 times per battle.
-Activation takes one Moveslot but is passive in the turn.

-Glyph of Burning:
The second glyph on the staff is one of destruction that increases the power of techniques. The glyph of burning allows Jaina to spend 10 chakra (passively per turn at the cost of a moveslot) to increase damage by 20 of certain techniques, (Earth, Fire, Lightning and Transfiguration only) by creating a core of fire that makes it extremely volatile. By doing this, the technique expires at the end of the turn if not detonated, creating a large explosion, (that covers up to mid range) doing damage proportional to the rank of the parent technique (not increased by the boost).
Notes:
-Can only be used 3 times
-No other technique of the same field in the same turn

-Glyph of the Nether:
When chakra from a foreign source that does not come from the user within short range of the staff, a mahou barrier erupts from the tip of the staff. The barrier itself is a charm that deals no damage to the user being of their own chakra, acting as a spike as it pushes all non user chakra that is of 40 Chakra points or below back to mid range.
Notes:
-Activation takes a moveslot
-It takes 40 chakra from the user, and can only be activated 3 times per battle.




Chakra
1600>1520
 

Sasori

Kage in the Making 👑
Legendary
Joined
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Messages
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Reference:
(Fuuinjutsu: Yomigaeri no Mikoyose) - Sealing Arts: Resurrection of Sorcery
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 to the main two affinities of the user)
Damage:N/A (-10 to the main two affinities of the user)
Description: This seal must be either stated in the user's bio or placed on him before battle. This seal is linked to the users two strongest elemental abilities and only seeks to make them weaker in order to increase the power of the users Sealing Arts. When passively activated it will drain the user's two main elemental affinities of 10 points of chakra and damage automatically every time they're used, storing it within itself, and making the users techniques using those affinities weaker until its deactivated. It's true purpose will be triggered whenever the user utilizes the art of Fuuinjutsu, it will convert and release this stored power into any Fuuinjutsu technique whenever it is used, filling the technique with the energy it took from the user's elemental prowess. This results in every Fuuinjutsu technique the user uses gaining +1 Rank (if they’re A-Rank or below). On the other side, the main two elemental affinities of the user will automatically lose 10 damage and chakra each when they are used. Elements which are a combination of both of the weakened elements will also be weakened in the same way. This lasts until deactivated.

-Can only be used or activated once per battle
-Can't be used on bios without two elemental specialties
-Can’t be used on S-Rank and above Fuuin
-Can’t be used on Multiple Infinite Embraces

Fear would simply stare as the massive wall of flames as they marched towards him. Not fazed in the least by its heat, he would observe how the flames would obliterate his bleach dragon. In response to this, Fear would perform two hand seals and cause a magenta colored barrier to peel of of his body. Fear would use this barrier to target the fire element, so the moment the barrier came in contact with the fire it would begin pushing it backwards and back into its user's face. Fear was also able to boost the strength of his Fuinjutsu because of a seal he had located on his body. Meanwhile, the bleach dragon that went underground would be repelled backwards, but it mattered not because the electricity he used previously to boost its damage would cause the bleach to lose all of its corrosive like properties making it akin to water in a sense. While the barrier pushed back the incoming fire wave, Fear simply waited to see how his opponent would respond to the repulsion of their own attack.

(Gizen mushi) Sealing Arts: Fiendish Neglect
Type: Offensive/Defensive/Supplementary
Rank: A S
Range: Short-Mid
Chakra Cost: 30 40
Damage Points: N/A
Description: The user will first perform two hand seals and cause for a magenta colored barrier to peel off of their skin and continue moving up to ten meters away. This barrier will take the form of a spherical and translucent barrier that continues to expand in size as it moves away from the user. For example, once released from the user the barrier will begin to expand towards everything ten meters around where it was released. The thing so special about this barrier is that in the turn it was released the user will select a specific target for it. For example, the user could choose the Fire element and by doing so would cause the barrier to push away all signs of the fire element near the user. This is basically a technique the user can use to push away attacks that happen to form very close to their person, in fact, due to how the barrier is emitted from their body it can affect just about anything nearby. Essentially, the specified target will be pushed up to ten meters away. It is important to note that this technique does not cause damage to the target, but instead just pushes them away. Logically speaking though, this technique can be used to neutralize attacks. Of course, this technique has limits, it can only affect techniques up to A-rank and can be opposed or stopped by attacks above that rank. Additionally, when selecting a target for the technique, it can be any of the five base elements or any Custom Element. This technique also does not affect any other person or jutsu besides the ones chosen and will simply phase through it.

Note: Can only be used four time with a turn cool down
Note: No Fuin A-rank and above next turn

 

Zatanna

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Reference:
(Fuuinjutsu: Yomigaeri no Mikoyose) - Sealing Arts: Resurrection of Sorcery
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 to the main two affinities of the user)
Damage:N/A (-10 to the main two affinities of the user)
Description: This seal must be either stated in the user's bio or placed on him before battle. This seal is linked to the users two strongest elemental abilities and only seeks to make them weaker in order to increase the power of the users Sealing Arts. When passively activated it will drain the user's two main elemental affinities of 10 points of chakra and damage automatically every time they're used, storing it within itself, and making the users techniques using those affinities weaker until its deactivated. It's true purpose will be triggered whenever the user utilizes the art of Fuuinjutsu, it will convert and release this stored power into any Fuuinjutsu technique whenever it is used, filling the technique with the energy it took from the user's elemental prowess. This results in every Fuuinjutsu technique the user uses gaining +1 Rank (if they’re A-Rank or below). On the other side, the main two elemental affinities of the user will automatically lose 10 damage and chakra each when they are used. Elements which are a combination of both of the weakened elements will also be weakened in the same way. This lasts until deactivated.

-Can only be used or activated once per battle
-Can't be used on bios without two elemental specialties
-Can’t be used on S-Rank and above Fuuin
-Can’t be used on Multiple Infinite Embraces

Fear would simply stare as the massive wall of flames as they marched towards him. Not fazed in the least by its heat, he would observe how the flames would obliterate his bleach dragon. In response to this, Fear would perform two hand seals and cause a magenta colored barrier to peel of of his body. Fear would use this barrier to target the fire element, so the moment the barrier came in contact with the fire it would begin pushing it backwards and back into its user's face. Fear was also able to boost the strength of his Fuinjutsu because of a seal he had located on his body. Meanwhile, the bleach dragon that went underground would be repelled backwards, but it mattered not because the electricity he used previously to boost its damage would cause the bleach to lose all of its corrosive like properties making it akin to water in a sense. While the barrier pushed back the incoming fire wave, Fear simply waited to see how his opponent would respond to the repulsion of their own attack.

(Gizen mushi) Sealing Arts: Fiendish Neglect
Type: Offensive/Defensive/Supplementary
Rank: A S
Range: Short-Mid
Chakra Cost: 30 40
Damage Points: N/A
Description: The user will first perform two hand seals and cause for a magenta colored barrier to peel off of their skin and continue moving up to ten meters away. This barrier will take the form of a spherical and translucent barrier that continues to expand in size as it moves away from the user. For example, once released from the user the barrier will begin to expand towards everything ten meters around where it was released. The thing so special about this barrier is that in the turn it was released the user will select a specific target for it. For example, the user could choose the Fire element and by doing so would cause the barrier to push away all signs of the fire element near the user. This is basically a technique the user can use to push away attacks that happen to form very close to their person, in fact, due to how the barrier is emitted from their body it can affect just about anything nearby. Essentially, the specified target will be pushed up to ten meters away. It is important to note that this technique does not cause damage to the target, but instead just pushes them away. Logically speaking though, this technique can be used to neutralize attacks. Of course, this technique has limits, it can only affect techniques up to A-rank and can be opposed or stopped by attacks above that rank. Additionally, when selecting a target for the technique, it can be any of the five base elements or any Custom Element. This technique also does not affect any other person or jutsu besides the ones chosen and will simply phase through it.

Note: Can only be used four time with a turn cool down
Note: No Fuin A-rank and above next turn


Janna couldn't help but smirk underneath her hood, this would be fun as the purple barrier erupts around the target. A little toy to play with before she got bored, much like everything else she had as a child. She had to try and remained focused, there was no sense in going overboard, at least not yet. Touching her free hand to her other wrist, sending through a pulse of chakra, there was a large puff of smoke as a firefly with a golden tail appears hovering above Jaina. It was time to push this toy to see when it would break. As the barrier faded away Jaina would start her next assault.
Jaina would attack without hesitation as the firefly would hover waiting and simply communicating with Jaina mentally. The first being Jaina would use her thumb on her staff to augment her next attack, while tapping the staff on the ground. Erupting around the little puppet the earth would rise up like a ball before crushing the little toy inside into dust as the earth compacted back down to the size of a marble. Should the earth itself be broken, it would erupt into a fiery explosion.

Well little puppet, let me pull your strings and see how you dance...

(Kuchiyose: Te-raa) Summoning: Terra
Type: Supplementary
Rank: S rank
Range: Short
Chakra: 40
Damage: N/A
Description: Terra, the Queen of the Fireflies is relatively large. She is around 10 meters long, and is capable of carrying 2 people on her back. She has a hard carapace, capable of withstanding up to A rank elemental ninjutsu twice per battle. She is able to cast genjutsu by channeling chakra through her thorax and lighting up, showcasing a color which acts as the medium for the Genjutsu. Twice per battle, she can use a special genjutsu exclusive to Fireflies. This is an S rank genjutsu, where the opponent starts to see more and more fireflies that fill up the battlefield till the users vision is blind, covering their entire gaze as well as their sense of hearing, as the buzzing from the Fireflies in the illusion get louder and louder. This lasts for 2 turns. Terra can fly up to a long range, and is able to use Lightning techniques the users knows up to S rank
Notes; - Lasts 4 turns
-Can only be summoned once

Doton: Puresha sufeera | Earth technique: Pressure Sphere
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description:
The user forms 3 seals and concentrates their chakra into the earth in the landscape and begins to manipulate it to rise create a large Venus fly trap like construction. The size can vary from a small tree to that of the larger earthen stone golem. As an enemy jutsu is coming towards the user, the earthen trap extends encompassing the incoming jutsu and tightly surrounding it as a sphere, locking out all light and oxygen, becoming a perfect spherical ball. Capable of countering incoming fire jutsu much more powerful, it removes the oxygen powering the flames.
Notes:
-can be used 3 times
-no other earth jutsu on same turn
-1 turn cool down in between.
(Antonidasu no arashi no sutaffu) Storm Staff of Antonidas
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description:
The Staff of Antonidas is an ornate wooden staff formerly wielded by Archmage Antonidas. He gifted it to his most promising apprentice, Lady Jaina Proudmoore. In the aftermath of Lei Shen's defeat, Jaina tasked Alliance champions to charge the Staff of Antonidas with the remains of the Thunder King's power. After its transformation, the staff was renamed to the Storm-Stave of Antonidas. The Staff is a powerful magical weapon weilded by Jaina Proudmoore which is used in place of her wand and augments her jutsu in several ways thanks to the glyphs inscribed on it.

-Glyph of Freezing:
The name like it suggests allows Jaina to use her chakra to decrease the temperature of any body of water to the point where it freezes, completely immobolizing any incoming water, and removing its weakness to earth. At the cost of a move per turn, Jaina can passive augment one of her water attacks to come out as ice, should the technique allow. (eg, wouldnt work with colliding water shockwave)
Should Jaina touch someone with the staff and use this glyph, it would completely encase them in ice. Jaina is also able to use this on herself, encasing herself in a block of ice, giving her S rank Defence, at the cost of not being able to move. Jaina can passively unfreeze the ice should she need to.
Notes:
-Can only be used 3 times per battle.
-Activation takes one Moveslot but is passive in the turn.

-Glyph of Burning:
The second glyph on the staff is one of destruction that increases the power of techniques. The glyph of burning allows Jaina to spend 10 chakra (passively per turn at the cost of a moveslot) to increase damage by 20 of certain techniques, (Earth, Fire, Lightning and Transfiguration only) by creating a core of fire that makes it extremely volatile. By doing this, the technique expires at the end of the turn if not detonated, creating a large explosion, (that covers up to mid range) doing damage proportional to the rank of the parent technique (not increased by the boost).
Notes:
-Can only be used 3 times
-No other technique of the same field in the same turn


-Glyph of the Nether:
When chakra from a foreign source that does not come from the user within short range of the staff, a mahou barrier erupts from the tip of the staff. The barrier itself is a charm that deals no damage to the user being of their own chakra, acting as a spike as it pushes all non user chakra that is of 40 Chakra points or below back to mid range.
Notes:
-Activation takes a moveslot
-It takes 40 chakra from the user, and can only be activated 3 times per battle.



Chakra
1520>1470
 
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Sasori

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With the help of the Crimson Demon in his hands, Fear was able to detect that another chakra source had suddenly appeared on the field. Fear thought little of the new appearance because it would make no difference in the outcome of the battle. In response to his opponent earth based attack, Fear focused chakra into the Crimson Demon. By focusing chakra into the sword it causes orbs of chakra to emerge from the sword. Instantly upon emerging, Fear would control the orbs to clash with the incoming earth technique and cause it to disperse. Just like that, the incoming attack had been neutralized without so much as a fight. Fear had wanted to test out what the human could do, but it appears that she was just a waste of his time. Fear's patience was reaching an end and soon he would devour the girl if she did not show him something interesting.
(Tenkyuu) - Celestial Spheres
Type: Defensive
Rank: S
Range: Short
Chakra Cost: 40 (+5 each turn)
Damage points: N/A
Description: The user focuses his chakra into Sanada Yukimura which then starts to release the chakra from the blade. The chakra forms two orbs that hover around the user. On command these orbs can destroy an incoming attack, neutralizing it without visible damage.

☛ Can only be used twice per battle
☛ The two orbs can be sacrificied at once to stop one forbidden-rank jutsu
This jutsu works as long as the user wants but he needs to pay +5 chakra each turn and if the two orbs have been sacrificied, the jutsu ends
 

Zatanna

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With the help of the Crimson Demon in his hands, Fear was able to detect that another chakra source had suddenly appeared on the field. Fear thought little of the new appearance because it would make no difference in the outcome of the battle. In response to his opponent earth based attack, Fear focused chakra into the Crimson Demon. By focusing chakra into the sword it causes orbs of chakra to emerge from the sword. Instantly upon emerging, Fear would control the orbs to clash with the incoming earth technique and cause it to disperse. Just like that, the incoming attack had been neutralized without so much as a fight. Fear had wanted to test out what the human could do, but it appears that she was just a waste of his time. Fear's patience was reaching an end and soon he would devour the girl if she did not show him something interesting.
(Tenkyuu) - Celestial Spheres
Type: Defensive
Rank: S
Range: Short
Chakra Cost: 40 (+5 each turn)
Damage points: N/A
Description: The user focuses his chakra into Sanada Yukimura which then starts to release the chakra from the blade. The chakra forms two orbs that hover around the user. On command these orbs can destroy an incoming attack, neutralizing it without visible damage.

☛ Can only be used twice per battle
☛ The two orbs can be sacrificied at once to stop one forbidden-rank jutsu
This jutsu works as long as the user wants but he needs to pay +5 chakra each turn and if the two orbs have been sacrificied, the jutsu ends

Right you wanted a quick fight, so Ill just ask you something to see if you want to discuss it.
 

Imperfect

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Asked to check by Zat (Goodra), and discussed with both parties on Discord.




So first, a quick rundown of the issue. Basically, Zat was attempting to form a sphere below Sasori, and have it encase him within, while she used an infusion from her staff to give the orb a volatile fiery core. If Sasori is encased, and tries to break out of it, he's basically exposing the core to oxygen, resulting in a flash fire that causes an explosion. Conversely, Sasori's counter is simple. He uses an ability/ technique of the Crimson Demon sword to form two orbs that can "destroy an incoming attack, neutralizing it". The issue is Zat disagreeing with this method of countering.

Now a breakdown of how things unfold. As the Earth + Fire combo comes first, and is naturally what spurs Sasori to activate his technique, it would already start to form around him as he activates his technique. However, since Sasori's technique only requires Chakra to be channeled into the Crimson Demon, meaning no seals or other triggers or actions need to take place, and the orbs spawn and hover around the user, it's debatable whether they're able to form before Zat's technique encases him or not. However, this doesn't matter in the end, as no damage is done to anyone who is encased within the Earth + Fire combo. Despite being classified as Offensive, the Pressure Sphere lacks any damage value, and the damage from the "Glyph of Burning" is predicated on the sphere being broken open and exposing the core to air. So with this in mind, regardless of whether Sasori's Celestial Sphere's are made before the sphere encases him or not, he doesn't take damage from being encased. Next is the interaction between the two Jutsu. Originally I was following the interaction rules in Jakai's thread, but have since been informed that the thread is voided pending updates to some incorrect information. I originally thought that this would fall under a boosted S-Rank clashing with a single orb that could neutralize S-Ranks, and would result in one orb being sufficient to neutralize the boosted S-Rank combo, but as the info is most likely incorrect, Sasori's method of using both orbs to counter was the correct choice, as together they can neutralize a Forbidden Rank, rather than an S-Rank on their own each. With this in mind, Sasori's orbs apparent method of neutralizing Jutsu altogether renders the potential explosion null, along with the pressure sphere, leaving him with no orbs, but completely unfazed. It's now Zat's turn, picking up after Sasori's orbs neutralize her Pressure Sphere of Burning.
 

Zatanna

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Jaina couldnt help but cackle. Already on the defensive, without creating an offensive in the same time? Well it was a neat trick, lets see him do it again.
Summoning forth a large demon shuriken into her hand, another fire rune on her staffed burnt out as the shuriken began to glow with not only electrical energy but also a burning hot energy as she flung it upwards and over the creatures head. With a single movement, the shuriken began to multiply into hundreds that rained down upon the little puppet each one causing more and more electrical storms around him to shock him while as the first one lands, detonating creating a mid range massive explosion. Meanwhile, Terra who has been observing would send her Chakra into the ground beneath Fear, pooling it as a column of lightning would explode upwards shocking him as well.

(Antonidasu no arashi no sutaffu) Storm Staff of Antonidas
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description:
The Staff of Antonidas is an ornate wooden staff formerly wielded by Archmage Antonidas. He gifted it to his most promising apprentice, Lady Jaina Proudmoore. In the aftermath of Lei Shen's defeat, Jaina tasked Alliance champions to charge the Staff of Antonidas with the remains of the Thunder King's power. After its transformation, the staff was renamed to the Storm-Stave of Antonidas. The Staff is a powerful magical weapon weilded by Jaina Proudmoore which is used in place of her wand and augments her jutsu in several ways thanks to the glyphs inscribed on it.

-Glyph of Freezing:
The name like it suggests allows Jaina to use her chakra to decrease the temperature of any body of water to the point where it freezes, completely immobolizing any incoming water, and removing its weakness to earth. At the cost of a move per turn, Jaina can passive augment one of her water attacks to come out as ice, should the technique allow. (eg, wouldnt work with colliding water shockwave)
Should Jaina touch someone with the staff and use this glyph, it would completely encase them in ice. Jaina is also able to use this on herself, encasing herself in a block of ice, giving her S rank Defence, at the cost of not being able to move. Jaina can passively unfreeze the ice should she need to.
Notes:
-Can only be used 3 times per battle.
-Activation takes one Moveslot but is passive in the turn.

-Glyph of Burning:
The second glyph on the staff is one of destruction that increases the power of techniques. The glyph of burning allows Jaina to spend 10 chakra (passively per turn at the cost of a moveslot) to increase damage by 20 of certain techniques, (Earth, Fire, Lightning and Transfiguration only) by creating a core of fire that makes it extremely volatile. By doing this, the technique expires at the end of the turn if not detonated, creating a large explosion, (that covers up to mid range) doing damage proportional to the rank of the parent technique (not increased by the boost).
Notes:
-Can only be used 3 times
-No other technique of the same field in the same turn


-Glyph of the Nether:
When chakra from a foreign source that does not come from the user within short range of the staff, a mahou barrier erupts from the tip of the staff. The barrier itself is a charm that deals no damage to the user being of their own chakra, acting as a spike as it pushes all non user chakra that is of 40 Chakra points or below back to mid range.
Notes:
-Activation takes a moveslot
-It takes 40 chakra from the user, and can only be activated 3 times per battle.
Raiton: Raiu | Lightning Release: Thunderstorm
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40+10
Damage: 80+20=100
Description:
The user will take a large shuriken that has a summoning seal on it charging it with raiton chakra. Then throwing it above the opponents head, the user will activate the seal, summoning forth another large shuriken, which has another summoning seal on it, which will activate summoning forth another shuriken with a summoning seal etc raining down hundreds of large shuriken covering the area of the target up to mid range in large shurikens. The user will make a single seal discharging the electrical chakra in the original shuriken, which will jump to all nearby shuriken and create a large thunder storm of electrical currents jumping around from shuriken to shuriken multiplying each time it jumps to the next nearest one.
Notes:
-No other A rank lightning jutsu this or next turn
-Can only be used 3 times per battle
-One turn cool down between each turn
(Raiton: Denpō Sekka) - Lightning Release: Telegram Flash
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: After doing the Rabbit → Rat → Horse → Ram handseals, the user will slam his hand on the ground and release into it a massive amounts of lightning chakra which will then pool beneath his opponent before releasing itself into a gigantic column of lightning which shocks anything caught above it. The technique can affect a bigger or smaller area depending on the users will.
 
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Sasori

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With the help of the Crimson Demon, Fear was able to sense the lightning chakra forming below him and he also took notice of the attack forming above him. In response to these simultaneous attacks, Fear decided to stop holding back. Fear first would passively activate a seal on his body known as Gluttonus Manifestation and summon forth one of his puppet's limbs. He would summon forth the rods of Zeus and emit a barrier around himself. This barrier would instantly seal away the lightning that was gathering underneath him. At the same time this occurred, Fear would use one of his own jutsu by first releasing a pulse of chakra from the Crimson Demon that would weaken the incoming attack to a D-rank. At the same time this pulse occurred Fear would open his mouth and release from it a wide stream of water that would out range incoming lightning attack and plow through it and head towards his opponent.

(Shīringu/Iryō Geijutsu) — Gluttonous Manifestation
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: N/A (+5 each time activate)
Damage Points: N/A
Description: A Mutation fist technique that involves the user summoning forth puppet limbs and things of that nature. This technique, however, involves basic puppetry and Fuinjutsu, something that the style is based on. Sasori created this technique to allow him to manipulate his puppets with greater control and precision without the need of chakra threads and without having to worry about another individual such as his puppets. Gluttonous Manifestation is a technique that involves the user sealing up to three puppets of their own inside of a sealing tag that will be placed on their body like any other Mutation seal. The thing so special about this seal is that the user will be able to passively spend five chakra points to activate up to three seals on their body and release one of the sealed puppet’s limbs. For example, if the user were to seal the Hiruko puppet inside of their seals, the user would be able to passively spend five chakra points to activate the seal and release from it one of Hiruko’s body parts like his tail. While the seal may be passively activated it still requires for the user to spend a move in order to actually utilize one of the sealed puppets abilities or limbs. The puppets that are sealed by this technique cannot be used by any other means so they cannot be summoned to the field and also the user must post this technique in their biography with the puppets that are sealed inside. Since this technique can be passively activated, up to three of the seals can be activated at once, but it would still cost a move for the user to utilize the attachments that emerge from them. Additionally, the strength and range of attachment simply depends on the puppet the user is utilizing. Essentially, this technique allows the user to become one with their puppets and fight along side them as they normally would.

Note: Must be stated in the user’s biography as a seal
(Sūpānovu~a) — SuperNova
Type: Puppet
Rank: S
Range: NA
Chakra Cost: 40 (-30 for each exploding sphere )
Damage Points: NA
Description: Sasori was inspired to create this puppet because of one of his former teammates “Deidara”. While the two were together Sasori analyzed Deidara’s natural ability to create explosions at ease—which intrigued him. Fascinated by his explosions to a certain degree Sasori decided to create a puppet based off of several types of explosions. Inside of its body are a variety of exploding spheres that Sasori is capable of utilizing throughout a battle. SuperNova can also extend its body parts up to Mid- range in order to make using exploding sphere s more convenient. Also, exploding spheres can be launched from just about anywhere off of its body such as its: Back, arms, head, legs, chest etc. SuperNova itself is a seven foot tall puppet that is rather thick and rounded and, also is covered in layers of metallic plates and has its innards branched off into separate layers containing one of it's exploding spheres. due to the explosives it holds inside of its body. Sasori has also implemented a variety of Fūinjutsu tags inside of SuperNova in order to replicate the effect of an exploding sphere . All of the exploding spheres are essentially metallic balls with sealing tags on them which can be expelled from Supernova's body up to long range unless stated otherwise.

Cracker: This is one of SuperNova’s most rudimentary types of exploding spheres available in its arsenal. The Cracker exploding sphere is simply an exploding sphere that will in a way explode once it has made contact with a surface. While utilizing this sphere, the user is capable of catapulting this exploding sphere up to Long range. When the exploding sphere goes off it will cover such a large blast radius that it covers everything up to Short-range of where it exploded— making it dangerous for close combat. This exploding sphere works by putting several sealing tags on the metallic ball that contains explosion set to go off when the ball makes contact with a surface. This particular bomb is expelled from Supernova’s abdomen.
Timer: The user is capable of placing this exploding sphere underground for surprise attacks—if the user chooses to. The special ability of this one is that the user can set a certain activation time for the exploding to go off or to activate when someone steps on it. So if the enemy accidently steps on it will catch them in an explosion that covers everything up to Short-range of them. (Due to how this exploding sphere works it can also be used for Naruto World Purposes) With the Fūinjutus tag on this puppets exploding sphere contains a sealing tag containing an explosion set to go off upon interaction with Foreign Chakra. This particular bomb is expelled from Supernova’s right arm.
Implosion: The implosion exploding sphere can also be planted underground or anywhere else on the field. When this exploding sphere activates it swirls in on anything nearby and sucks it in. The exploding sphere can also be said to spiral in objects. Implosion is most useful when it is used against thick objects. Implosion sucks in all of its surroundings, and can even cause for the ground to swirl in or even be left like it has a large dent in it. The implosion exploding sphere suctions in everything up to Short-range around it when it goes off. Inside of this Fūinjutsu tag is an effect that has a suctioning sealing effect. Implosion has a seal that seals anything in the nearby vicinity of it as well as the ground so it appears as if it was imploded. This particular bomb is expelled from Supernova’s left arm.
Flammable Oil exploding sphere: Now this is an exploding sphere that only has four sides to it. Once the exploding sphere goes off from wherever it was located— it then spits fire into four directions that close in on the target, and attempts to surround them as well as limit their movement. Unlike all of the other exploding spheres this one doesn’t necessarily have an “exploding” impact as to say. Inside of the sealing tag is simply Fire. This particular bomb is expelled from Supernova’s left thigh.
Final Explosion: The last exploding sphere in SuperNova’s arsenal is one that the puppet user will only use when they are in a dire situation. Set aside in SuperNova is a large quantity of explosives that are specifically for setting off inside of SuperNova. Once the user activates SuperNova’s last ability the user will catapult SuperNova up to Long range at a target, and once it has reached the target, it will activate releasing a large explosion that covers everything up to Short-range and counts as a S-rank technique. Due to how this works it is only good for one go as SuperNova will be destroyed in the process. This particular bomb is expelled from Supernova’s body as a whole.

Note: Each exploding sphere s counts as an A-rank technique except for Final Explosion.
Note: Can only be taught by Sasori.
Note: Up to two exploding sphere s can be used at once; except for any combination with Final Explosion.
Note: Each exploding sphere requires a turn cool down a
fter each usage.
Note: If using the same exploding sphere twice at once then it requires a two turn cool down.
(Jupiter) Zeus
Type: Puppet
Rank: A
Range: NA
Chakra: 30
Damage: NA
Description: Zeus is a puppet based off of Greek mythology. Zeus was the sky and thunder god in ancient Greek religion, who rules as king of the gods of Mount Olympus. Zeus is a fairly tall puppet being around six feet tall making it taller than most ordinary puppets. Zeus wears a torn white cloth around his body that covers his legs, but keeps his chest exposed. One of its most unique characteristics is that it holds a metallic lightning rod in its left and right hands. Most of Zeus’s abilities are derived off of lightning hence the reason for the lightning rod.

Abilities:
The first ability that Zeus has is based off using the two lightning rods that are in its hand. By activating a seal on the lightning rods the user can release form them a lightning bolt that can extend up ten meters of wherever the rods where pointed. With this ability, it is possible for the user to adjust the puppet’s arms in order to release the lightning bolt into different directions, but the overall damage caused by this attack is equivalent to A-rank. When releasing the lightning bolt directly at an opponent, it is possible for the user to cause electricity to branch off of the main bolt in order to hit multiple targets. It is also possible for the user to place the rods on the ground and activate the seal and release underground a stream of lightning and once it reaches its designated location the user can cause lightning to erupt from the ground in a ten meter radius of wherever the lightning bolts go off at and can extend up to ten meters in the sky once it has been done.

The second ability of the rods is that the user has the ability to activate another sealing tag in response to an incoming lightning up to S-Rank. Zeus will then place the rods in a vertical position and emit a golden barrier five meters around itself. This next ability comes into action upon a lightning attack coming within five meters of the barrier and will then begin to seal/drag the lightning based attack inside of the rods. Once this is done, the rods will become charged with electricity and this can be seen as lightning currents branching off of it. Once the user has charged the rods with an incoming attack electricity can be seen flowing through it and will allow the user to boost the next attack used by rods by +20. Alternatively, it is possible for the user to release the sealed technique in the form of a lightning bolt/stream towards an opponent that is up to long range. As always the user can opt to point the rods in different directions in order to allow the lightning currents to attack different opponents.

Lastly, the user can infuse ten chakra points into a seal on Zeus’s body causing its body to emit a bright white light up to five meters around itself. This light does not harm anyone’s eyesight but does prevent the opponent from seeing what is happening around Zeus and what is happening to Zeus directly. Essentially, this light will block the opponent’s line of vision with a bright light. This ability can last up to one turn and can only be used three times. Additionally, it is possible for Zeus to own up to its name as a god because on the soles of Zeus’s feet are holes that the user can pour chakra into. By spending five chakra points every time the user can passively activate an ability of Zeus that allows it to move throughout the field and scale the skies with the help of the chakra pushing him around.

Note: The first ability has a one-turn cooldown whereas the second ability has a two-turn cooldown.
(Juno) Artemis
Type: Puppet
Rank: A
Range: NA
Chakra: 30
Damage: NA
Description: In ancient stories, Artemis was known to be the goddess of the hunt. Artemis is a rather average puppet height wise due to it being only five feet tall. It is clothed in rudimentary fabrics that run throughout her entire body. The most distinguishing feature about Artemis would have to be her holster used to carry a large amount of spear tipped arrows. In her holster, Artemis holds a variety of different arrows, some attached with sealing tags or explosion tags. Upon being summoned to the field, Artemis will hold in its arms a wooden bow that it will use to release arrows throughout the field. These arrows, for the most part, can reach up to long range with the help of the chakra the user uses when the arrows are released. There are specific arrows that Artemis has, but the user is also free to release free form arrows of the falling choices: wooden arrows by themselves or arrows with explosive. The user is free to release up to four arrows of freeform nature at once. Regarding its specialty arrows, the user is free to release up to two of any kind in different directions if wanted but at the cost of two moves. If by any chance, Artemis’s bow is destroyed, the user can retrieve up to three spare bows from inside of her body.

Abilities:
Sacred Arrow: The first ability of Artemis calls for the user to attach three arrows to its bow where it will then propel the arrows up to long range with the help of its chakra infused bow. The arrows will all be arranged into the formation of a triangle around whatever it is nearby. Instantly, as contact has been made the Fūinjutsu tags will activate and begin emitting a magenta colored barrier that will attempt to close in on whatever it is around. The point of this barrier will be to entrap enemies in a barrier that constantly closes in on them until they are crushed. If desired due to how these arrows work the user can instead use it as a protective shield to stop incoming attacks by surrounding themselves in the barrier or by placing the barrier in front of them. Let it be noted, that each arrow is placed at least five meters from its target, but if the user is placing the arrows around themselves then they can cover any allies five meters around them. If the arrows are removed from the ground then the barrier will be dispelled. (A-Rank)

Chaos Arrow: The next set of arrows have more of an elemental touch them. By first placing a string attached arrow laced with a Fūinjutsu tag, the will the propel it up to long range. While it is in mid-air the tag will activate unsealing a wide array of stringed arrows that cover a wide range and are hard outrun. A special thing about these arrows is that they can be coated in the lightning element and are able to be controlled via a string in order to allow for directional control. (A-rank)

Exorcism Arrow: The Exorcism arrow is one that has a sealing jutsu imbued inside of it. The seal is set to activate whenever the arrow makes contact with foreign chakras such as the enemy or the enemy’s technique. Upon expulsion of this arrow, the arrow will glow in a bright white light. The thing so special about this arrow is that upon contact with a surface the user will be able to seal away impurities and foreign chakra upon contact. For example, the user can use this to target poisonous smoke clouds or other toxins and upon the arrow making contact with the source it will seal all of it away. In regards, to enemy techniques, this technique can be used on A-rank jutsu within reason in order to seal them away. For instance, if this seal were to make contact with the Stone Golem technique, upon the arrow touching the creature, ethereal arms can be seen manifesting from the arrow and will begin to submerge the technique from all angles until the beast has been sealed inside of the arrow. This ethereal arms can still be countered logic wise with an opposing technique, and if desired the user can choose to shoot the arrow at a piece of the ground in front of a jutsu or person and release the ethereal arms from there, but they can only extend up to five meters (A-rank).

Miasma Arrow: The last arrow is one that has a lethal part attached to it. This arrow has at the end of it a poisonous smoke bomb that is filled with the puppeteer's poison. Upon the arrow making contact with a solid surface it will release a poisonous smoke cloud up to ten meters around where it went off. The user can release up to one arrow of this kind at once and upon them making contact with the ground smoke will be dispersed everywhere.

Note: Each arrow has a one-turn cooldown but do note that Exorcism Arrow is only useable four times per event.

(Suiton: Suidan no Jutsu) - Water Release: Water Bullet Technique
Type: Offensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of water in the form of a powerful torrent towards their intended target. The stream of water is so powerful and concentrated it can rip through most obstacles in its path. The stream itself contains so much concentrated water that it can flood medium to large sized depressions of the battle field in relatively short amounts of time.

(Funkei: Hou Ken Fuubi) - Decapitation: Divide And Conquer
Type: Defensive/Supplementary
Rank: Forbidden
Range: Short/Medium/Long
Chakra Cost: 60
Damage Points: N/A (-30)
Description: The user focuses a large amount of his chakra into Sanada Yukimura. This chakra is released from the blades in a shockwave which distort one of the opponents offensive jutsu. The result is that the user can lower the strength of the incoming jutsu, with other words the rank of it. For example he can change an S-rank into a jutsu with the strenght of a B-rank.
This can be done while the user himself is doing an elemental jutsu at the same time as the sword does the most work, though it still counts as one of the three moves per turn.

☛ Can only be used once per battle
☛ The user takes -30 damage due to enormous chakra-drain
 

Zatanna

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With the help of the Crimson Demon, Fear was able to sense the lightning chakra forming below him and he also took notice of the attack forming above him. In response to these simultaneous attacks, Fear decided to stop holding back. Fear first would passively activate a seal on his body known as Gluttonus Manifestation and summon forth one of his puppet's limbs. He would summon forth the rods of Zeus and emit a barrier around himself. This barrier would instantly seal away the lightning that was gathering underneath him. At the same time this occurred, Fear would use one of his own jutsu by first releasing a pulse of chakra from the Crimson Demon that would weaken the incoming attack to a D-rank. At the same time this pulse occurred Fear would open his mouth and release from it a wide stream of water that would out range incoming lightning attack and plow through it and head towards his opponent.

(Shīringu/Iryō Geijutsu) — Gluttonous Manifestation
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: N/A (+5 each time activate)
Damage Points: N/A
Description: A Mutation fist technique that involves the user summoning forth puppet limbs and things of that nature. This technique, however, involves basic puppetry and Fuinjutsu, something that the style is based on. Sasori created this technique to allow him to manipulate his puppets with greater control and precision without the need of chakra threads and without having to worry about another individual such as his puppets. Gluttonous Manifestation is a technique that involves the user sealing up to three puppets of their own inside of a sealing tag that will be placed on their body like any other Mutation seal. The thing so special about this seal is that the user will be able to passively spend five chakra points to activate up to three seals on their body and release one of the sealed puppet’s limbs. For example, if the user were to seal the Hiruko puppet inside of their seals, the user would be able to passively spend five chakra points to activate the seal and release from it one of Hiruko’s body parts like his tail. While the seal may be passively activated it still requires for the user to spend a move in order to actually utilize one of the sealed puppets abilities or limbs. The puppets that are sealed by this technique cannot be used by any other means so they cannot be summoned to the field and also the user must post this technique in their biography with the puppets that are sealed inside. Since this technique can be passively activated, up to three of the seals can be activated at once, but it would still cost a move for the user to utilize the attachments that emerge from them. Additionally, the strength and range of attachment simply depends on the puppet the user is utilizing. Essentially, this technique allows the user to become one with their puppets and fight along side them as they normally would.

Note: Must be stated in the user’s biography as a seal
(Sūpānovu~a) — SuperNova
Type: Puppet
Rank: S
Range: NA
Chakra Cost: 40 (-30 for each exploding sphere )
Damage Points: NA
Description: Sasori was inspired to create this puppet because of one of his former teammates “Deidara”. While the two were together Sasori analyzed Deidara’s natural ability to create explosions at ease—which intrigued him. Fascinated by his explosions to a certain degree Sasori decided to create a puppet based off of several types of explosions. Inside of its body are a variety of exploding spheres that Sasori is capable of utilizing throughout a battle. SuperNova can also extend its body parts up to Mid- range in order to make using exploding sphere s more convenient. Also, exploding spheres can be launched from just about anywhere off of its body such as its: Back, arms, head, legs, chest etc. SuperNova itself is a seven foot tall puppet that is rather thick and rounded and, also is covered in layers of metallic plates and has its innards branched off into separate layers containing one of it's exploding spheres. due to the explosives it holds inside of its body. Sasori has also implemented a variety of Fūinjutsu tags inside of SuperNova in order to replicate the effect of an exploding sphere . All of the exploding spheres are essentially metallic balls with sealing tags on them which can be expelled from Supernova's body up to long range unless stated otherwise.

Cracker: This is one of SuperNova’s most rudimentary types of exploding spheres available in its arsenal. The Cracker exploding sphere is simply an exploding sphere that will in a way explode once it has made contact with a surface. While utilizing this sphere, the user is capable of catapulting this exploding sphere up to Long range. When the exploding sphere goes off it will cover such a large blast radius that it covers everything up to Short-range of where it exploded— making it dangerous for close combat. This exploding sphere works by putting several sealing tags on the metallic ball that contains explosion set to go off when the ball makes contact with a surface. This particular bomb is expelled from Supernova’s abdomen.
Timer: The user is capable of placing this exploding sphere underground for surprise attacks—if the user chooses to. The special ability of this one is that the user can set a certain activation time for the exploding to go off or to activate when someone steps on it. So if the enemy accidently steps on it will catch them in an explosion that covers everything up to Short-range of them. (Due to how this exploding sphere works it can also be used for Naruto World Purposes) With the Fūinjutus tag on this puppets exploding sphere contains a sealing tag containing an explosion set to go off upon interaction with Foreign Chakra. This particular bomb is expelled from Supernova’s right arm.
Implosion: The implosion exploding sphere can also be planted underground or anywhere else on the field. When this exploding sphere activates it swirls in on anything nearby and sucks it in. The exploding sphere can also be said to spiral in objects. Implosion is most useful when it is used against thick objects. Implosion sucks in all of its surroundings, and can even cause for the ground to swirl in or even be left like it has a large dent in it. The implosion exploding sphere suctions in everything up to Short-range around it when it goes off. Inside of this Fūinjutsu tag is an effect that has a suctioning sealing effect. Implosion has a seal that seals anything in the nearby vicinity of it as well as the ground so it appears as if it was imploded. This particular bomb is expelled from Supernova’s left arm.
Flammable Oil exploding sphere: Now this is an exploding sphere that only has four sides to it. Once the exploding sphere goes off from wherever it was located— it then spits fire into four directions that close in on the target, and attempts to surround them as well as limit their movement. Unlike all of the other exploding spheres this one doesn’t necessarily have an “exploding” impact as to say. Inside of the sealing tag is simply Fire. This particular bomb is expelled from Supernova’s left thigh.
Final Explosion: The last exploding sphere in SuperNova’s arsenal is one that the puppet user will only use when they are in a dire situation. Set aside in SuperNova is a large quantity of explosives that are specifically for setting off inside of SuperNova. Once the user activates SuperNova’s last ability the user will catapult SuperNova up to Long range at a target, and once it has reached the target, it will activate releasing a large explosion that covers everything up to Short-range and counts as a S-rank technique. Due to how this works it is only good for one go as SuperNova will be destroyed in the process. This particular bomb is expelled from Supernova’s body as a whole.

Note: Each exploding sphere s counts as an A-rank technique except for Final Explosion.
Note: Can only be taught by Sasori.
Note: Up to two exploding sphere s can be used at once; except for any combination with Final Explosion.
Note: Each exploding sphere requires a turn cool down a
fter each usage.
Note: If using the same exploding sphere twice at once then it requires a two turn cool down.
(Jupiter) Zeus
Type: Puppet
Rank: A
Range: NA
Chakra: 30
Damage: NA
Description: Zeus is a puppet based off of Greek mythology. Zeus was the sky and thunder god in ancient Greek religion, who rules as king of the gods of Mount Olympus. Zeus is a fairly tall puppet being around six feet tall making it taller than most ordinary puppets. Zeus wears a torn white cloth around his body that covers his legs, but keeps his chest exposed. One of its most unique characteristics is that it holds a metallic lightning rod in its left and right hands. Most of Zeus’s abilities are derived off of lightning hence the reason for the lightning rod.

Abilities:
The first ability that Zeus has is based off using the two lightning rods that are in its hand. By activating a seal on the lightning rods the user can release form them a lightning bolt that can extend up ten meters of wherever the rods where pointed. With this ability, it is possible for the user to adjust the puppet’s arms in order to release the lightning bolt into different directions, but the overall damage caused by this attack is equivalent to A-rank. When releasing the lightning bolt directly at an opponent, it is possible for the user to cause electricity to branch off of the main bolt in order to hit multiple targets. It is also possible for the user to place the rods on the ground and activate the seal and release underground a stream of lightning and once it reaches its designated location the user can cause lightning to erupt from the ground in a ten meter radius of wherever the lightning bolts go off at and can extend up to ten meters in the sky once it has been done.

The second ability of the rods is that the user has the ability to activate another sealing tag in response to an incoming lightning up to S-Rank. Zeus will then place the rods in a vertical position and emit a golden barrier five meters around itself. This next ability comes into action upon a lightning attack coming within five meters of the barrier and will then begin to seal/drag the lightning based attack inside of the rods. Once this is done, the rods will become charged with electricity and this can be seen as lightning currents branching off of it. Once the user has charged the rods with an incoming attack electricity can be seen flowing through it and will allow the user to boost the next attack used by rods by +20. Alternatively, it is possible for the user to release the sealed technique in the form of a lightning bolt/stream towards an opponent that is up to long range. As always the user can opt to point the rods in different directions in order to allow the lightning currents to attack different opponents.

Lastly, the user can infuse ten chakra points into a seal on Zeus’s body causing its body to emit a bright white light up to five meters around itself. This light does not harm anyone’s eyesight but does prevent the opponent from seeing what is happening around Zeus and what is happening to Zeus directly. Essentially, this light will block the opponent’s line of vision with a bright light. This ability can last up to one turn and can only be used three times. Additionally, it is possible for Zeus to own up to its name as a god because on the soles of Zeus’s feet are holes that the user can pour chakra into. By spending five chakra points every time the user can passively activate an ability of Zeus that allows it to move throughout the field and scale the skies with the help of the chakra pushing him around.

Note: The first ability has a one-turn cooldown whereas the second ability has a two-turn cooldown.
(Juno) Artemis
Type: Puppet
Rank: A
Range: NA
Chakra: 30
Damage: NA
Description: In ancient stories, Artemis was known to be the goddess of the hunt. Artemis is a rather average puppet height wise due to it being only five feet tall. It is clothed in rudimentary fabrics that run throughout her entire body. The most distinguishing feature about Artemis would have to be her holster used to carry a large amount of spear tipped arrows. In her holster, Artemis holds a variety of different arrows, some attached with sealing tags or explosion tags. Upon being summoned to the field, Artemis will hold in its arms a wooden bow that it will use to release arrows throughout the field. These arrows, for the most part, can reach up to long range with the help of the chakra the user uses when the arrows are released. There are specific arrows that Artemis has, but the user is also free to release free form arrows of the falling choices: wooden arrows by themselves or arrows with explosive. The user is free to release up to four arrows of freeform nature at once. Regarding its specialty arrows, the user is free to release up to two of any kind in different directions if wanted but at the cost of two moves. If by any chance, Artemis’s bow is destroyed, the user can retrieve up to three spare bows from inside of her body.

Abilities:
Sacred Arrow: The first ability of Artemis calls for the user to attach three arrows to its bow where it will then propel the arrows up to long range with the help of its chakra infused bow. The arrows will all be arranged into the formation of a triangle around whatever it is nearby. Instantly, as contact has been made the Fūinjutsu tags will activate and begin emitting a magenta colored barrier that will attempt to close in on whatever it is around. The point of this barrier will be to entrap enemies in a barrier that constantly closes in on them until they are crushed. If desired due to how these arrows work the user can instead use it as a protective shield to stop incoming attacks by surrounding themselves in the barrier or by placing the barrier in front of them. Let it be noted, that each arrow is placed at least five meters from its target, but if the user is placing the arrows around themselves then they can cover any allies five meters around them. If the arrows are removed from the ground then the barrier will be dispelled. (A-Rank)

Chaos Arrow: The next set of arrows have more of an elemental touch them. By first placing a string attached arrow laced with a Fūinjutsu tag, the will the propel it up to long range. While it is in mid-air the tag will activate unsealing a wide array of stringed arrows that cover a wide range and are hard outrun. A special thing about these arrows is that they can be coated in the lightning element and are able to be controlled via a string in order to allow for directional control. (A-rank)

Exorcism Arrow: The Exorcism arrow is one that has a sealing jutsu imbued inside of it. The seal is set to activate whenever the arrow makes contact with foreign chakras such as the enemy or the enemy’s technique. Upon expulsion of this arrow, the arrow will glow in a bright white light. The thing so special about this arrow is that upon contact with a surface the user will be able to seal away impurities and foreign chakra upon contact. For example, the user can use this to target poisonous smoke clouds or other toxins and upon the arrow making contact with the source it will seal all of it away. In regards, to enemy techniques, this technique can be used on A-rank jutsu within reason in order to seal them away. For instance, if this seal were to make contact with the Stone Golem technique, upon the arrow touching the creature, ethereal arms can be seen manifesting from the arrow and will begin to submerge the technique from all angles until the beast has been sealed inside of the arrow. This ethereal arms can still be countered logic wise with an opposing technique, and if desired the user can choose to shoot the arrow at a piece of the ground in front of a jutsu or person and release the ethereal arms from there, but they can only extend up to five meters (A-rank).

Miasma Arrow: The last arrow is one that has a lethal part attached to it. This arrow has at the end of it a poisonous smoke bomb that is filled with the puppeteer's poison. Upon the arrow making contact with a solid surface it will release a poisonous smoke cloud up to ten meters around where it went off. The user can release up to one arrow of this kind at once and upon them making contact with the ground smoke will be dispersed everywhere.

Note: Each arrow has a one-turn cooldown but do note that Exorcism Arrow is only useable four times per event.

(Suiton: Suidan no Jutsu) - Water Release: Water Bullet Technique
Type: Offensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of water in the form of a powerful torrent towards their intended target. The stream of water is so powerful and concentrated it can rip through most obstacles in its path. The stream itself contains so much concentrated water that it can flood medium to large sized depressions of the battle field in relatively short amounts of time.

(Funkei: Hou Ken Fuubi) - Decapitation: Divide And Conquer
Type: Defensive/Supplementary
Rank: Forbidden
Range: Short/Medium/Long
Chakra Cost: 60
Damage Points: N/A (-30)
Description: The user focuses a large amount of his chakra into Sanada Yukimura. This chakra is released from the blades in a shockwave which distort one of the opponents offensive jutsu. The result is that the user can lower the strength of the incoming jutsu, with other words the rank of it. For example he can change an S-rank into a jutsu with the strenght of a B-rank.
This can be done while the user himself is doing an elemental jutsu at the same time as the sword does the most work, though it still counts as one of the three moves per turn.

☛ Can only be used once per battle
☛ The user takes -30 damage due to enormous chakra-drain

Well well, finally moving huh? Is it out of reflex or out of fear?

As the water came directly for Jaina, she simply pointed her staff forward and joint attacking with Terra, they would attack from above and below at the same time. Stomping down and channeling fire chakra into the chasm created it would travel forward and erupt up in three pillars overlapping in the middle with the puppet in the center. Terra on the other hand, while flying upwards would channel lightning chakra into its thorax and release it into a powerful thunderbolt that would explode creating a large crator. These two attacks would happen while the water would be just about Jaina, as the first direction of the water would be aimed upwards to defend from her other technique and the move towards her. While the water technique would be just about her hit her Jaina and Terras attack would be just about to hit the puppet, and from Jaina's staff a barrier would erupt pushing back the water to mid range back actually at her opponent creating a third attack for him to defend from with the rush of water coming at him.

Raiton: Chidori Jinrai) – Lightning Release: 1000 birds ThunderClap.
Type: Offensive
Rank: S
Range: Mid-Long
Chakra: 40
Damage: 80
Description: The user will cover his hands in with lightning, essentially performing a (Raiton: Chidori) Lightning Release: One Thousand Birds in each hand. Clapping his hands together, the user can unleash that massive amount of lightning chakra into the form of a powerful Thunderbolt directed at the target. The technique is best used if the user has a height advantage in relation to the target. The thunderbolt is strong enough to leave a giant crater and cannot be used while being in Short-range of the target, at the risk of being hit also.
Katon: Gōka Honoo no Hashira Jutsu) - Fire Release: Great Fire Flame Pillars Technique
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.


(Antonidasu no arashi no sutaffu) Storm Staff of Antonidas
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description:
The Staff of Antonidas is an ornate wooden staff formerly wielded by Archmage Antonidas. He gifted it to his most promising apprentice, Lady Jaina Proudmoore. In the aftermath of Lei Shen's defeat, Jaina tasked Alliance champions to charge the Staff of Antonidas with the remains of the Thunder King's power. After its transformation, the staff was renamed to the Storm-Stave of Antonidas. The Staff is a powerful magical weapon weilded by Jaina Proudmoore which is used in place of her wand and augments her jutsu in several ways thanks to the glyphs inscribed on it.

-Glyph of Freezing:
The name like it suggests allows Jaina to use her chakra to decrease the temperature of any body of water to the point where it freezes, completely immobolizing any incoming water, and removing its weakness to earth. At the cost of a move per turn, Jaina can passive augment one of her water attacks to come out as ice, should the technique allow. (eg, wouldnt work with colliding water shockwave)
Should Jaina touch someone with the staff and use this glyph, it would completely encase them in ice. Jaina is also able to use this on herself, encasing herself in a block of ice, giving her S rank Defence, at the cost of not being able to move. Jaina can passively unfreeze the ice should she need to.
Notes:
-Can only be used 3 times per battle.
-Activation takes one Moveslot but is passive in the turn.

-Glyph of Burning:
The second glyph on the staff is one of destruction that increases the power of techniques. The glyph of burning allows Jaina to spend 10 chakra (passively per turn at the cost of a moveslot) to increase damage by 20 of certain techniques, (Earth, Fire, Lightning and Transfiguration only) by creating a core of fire that makes it extremely volatile. By doing this, the technique expires at the end of the turn if not detonated, creating a large explosion, (that covers up to mid range) doing damage proportional to the rank of the parent technique (not increased by the boost).
Notes:
-Can only be used 3 times
-No other technique of the same field in the same turn

-Glyph of the Nether:
When chakra from a foreign source that does not come from the user within short range of the staff, a mahou barrier erupts from the tip of the staff. The barrier itself is a charm that deals no damage to the user being of their own chakra, acting as a spike as it pushes all non user chakra that is of 40 Chakra points or below back to mid range.
Notes:
-Activation takes a moveslot
-It takes 40 chakra from the user, and can only be activated 3 times per battle.
 
Last edited:

Zatanna

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Just gonna call time to move on
 
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