Ghostmother – ゴーストマザー

Skorm

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Name: Zora Akiyama
Nick: Ghostmother
Gender: Female
Age: 20
Clan: Yamanaka

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Basic Info:

Looks

Zora is a tall and strongly built woman. She has dark grey hair and red/orange eyes with a powerful gaze. She has a kind face, but in battle she really knows how to put on a war-face. Since she comes from Sunagakure she originally had those type of common desert clothes. However, when she went rouge she started wearing an intimidating armor made out of common metal, however that is not the case anymore and even if she would wear it at some occasions it is entirely cosmetic. When Zora finally found the Sanguine Earrings, she has had them on her person ever since. Due to the affects of the earrings, however, she has locked away half of her consciousness inside one of the earrings which has taken some toll over her personality. Outside battle, Zora wearing casual clothing and she's quite the bohemic and just wears what she thinks is very comfortable rather than going for the most stylish attires. She carries a sword on her back that she has given the name "Igudorashiru | イグドラシル" and she uses it in battle when she wants to use kenjutsu. She carries one tattoo on her body. A vampire squid contract tattoo on her right shoulder which gives her the ability to either summon the massive sea creatures or lend their abilities on herself in battle.
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Personality
Zora might look intimidating, but she has a heart for justice. In the battle she's a fierce and strong woman, sometimes letting her heart act before her mind. Despite that, she's an excellent tactician and uses her unique abilities extremely well. Her preferred way of execution is to crush her enemies minds into dust or just simply crush the entire opponent to dust through her typhoon release or her hidden Yamanaka abilities. She likes to experiment in battles and sometimes uses completely different approaches depending on her mood and the situation of the battle. She does this to hone her skills, and gain information that could be very helpful to develop new ninjutsu in the future. Outside battle she's kind of shy but not towards the people she knows and loves. She doesn't have a lot of friends, but she chooses quality over quantity in that regard. She can easily get offended, but like most girls, it's easy to put out the blaze of her fire in the heat of the moment. She enjoy walks and she loves to be outside and to experience the beautiful world, something that is shared with her clan-mate Alucard. Her main passion is to fight for the right of others and to do anything to make it right.
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Village Info:
Village of Birth
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Custom Weapon
Clan of Alliance
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Rank/Chakra info: Sannin/1,200
Advanced Element: Taiton

--Primary: Personal Summoning|Secondary: Sourceless Materializer(Genjutsu)|Unique: Apex Summoning --
Elements
_Jutsu_
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Vampire Squid Summoner/Owner:
Alucard, along Zora Akiyama was the one who created the signing contracts with these mighty and beautiful beasts. He and she has been with them for quite some time now after they discovered that they had been the chosen one to awaken their slumber. Having a deep connection with the vampire squids being their eternal master, it is their responsibility to make them combat ready once again.
Vampire Squid Ninjutsu:
There hasn't been any development in regards of combat/utility ninjutsu so far within the summoning. So far the vampire squids are getting used to mold chakra again after such a long time. In the future, Alucard and his companion Zora will have made many techniques that are utilized with cooperation with the vampire squids.

Thorny Dragon Summoner:
Zora was able to sign the Thorny Dragon contract with her friend and companion and creator of the contract, Gajeel. He had created a summoning prior to teaching her but she was already creating a summoning herself that would be her second companion summoning next to Kano as she would specialise in summoning ninjutsu fully.
Thorny Dragon Ninjutsu:
Zora has not yet developed nor been taught any ninjutsu related to the summoning contract but the doors were always open. Within time, they would have an arsenal.
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Seals and Misc:

( Ura Shishō Fūinjutsu ) - Reverse Four Symbols Sealing Technique
Rank: S-Rank
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: This is a sealing jutsu that is placed upon the users body, setting it to activate on the users death. It seals everything within a large, nearby, spherical into the users body.
Note: Can only be activated upon the users death.
Note: The placement of this seal must be stated on the user's biography.

(Kuchiyose: Raikō Kenka) - Summoning: Lightning Blade Creation
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra cost: N/A (-5 per tool/weapon)
Damage points: N/A
Description: This is a special "ninja tool summon" that allows the user to seal basic ninja tools, like shurikens, kunais, swords, etc into sealing marks placed on their clothes or their body. The ninja tools can be summoned in an instant just by touching the sealing "marks". The greatest advantage of this technique is that the time between taking out a ninja tool, taking the right stance and actually throwing it is greatly reduced and one can unleash a barrage of weapons with great speed in a small time window. Also when a weapon such as a Fūma Shuriken is summoned, the time needed to throw it can be further shortened by having prepared the weapon in fully extended form beforehand. Sasuke even shown that you can have the weapons connected to wires and linked to their sealing marks and used the technique in sealing marks he placed in his wrist bracers.
Note: Can summon up to 30 basic tools per sealing mark and can have up to 2 sealing marks.

(Taiton/Fūinjutsu: Purometeusu) Typhoon/Sealing Arts: Prometheus
Type: Supplementary/Offensive/Defensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60(per tag)
Description: Prometheus is a pair of tags that works in conjunction with each other. One seal is always active on the user and must therefore be stated in the bio. This seal has the kanji "プ" - Pro inscribed to it and must be placed inside one of the users hands, like a dark mark. This seal will work with up to three other seals that the user carries with them in person. These three seals can be placed anywhere. The trick is that the user will then create either a pushing torrent of typhoon chakra or a suction vortex in their other hand and then press it towards the other hand with the sealing tag applied to it. This chakra will then be transferred into the other remotely placed seals and the typhoon chakra will be blasted out of those tags that are marked with the kanji "メ" - Metheus. Since there are two applications of this technique, a suction and a pushing the suction type lets the user control a remote vacuum cleaner and suck up anything up to mid-range from the remote tag and ultimately seal it inside of the tag like a fuin fuda technique. Anything with a mass is affected and the force is of A rank. The same deal is for the other application, only this time it pushes anything with a mass away from the sealing tag with A ranked typhoon force. These tags can be placed right next to each other or up to long-range away from each other. However, they corresponds to the same applied function of the torrent. Meaning one tag cannot use suction force while the other uses push. Each tag will be destroyed after been used twice but the user may replenish the tags for another battle. The user becomes unable to use fuinjutsu and typhoon techniques above A rank while using the technique. Nor can they use elemental techniques besides wind and typhoon while using this technique. Each seal can be used twice per battle and all three seals can be laid out in the same time-frame albeit only with short-range from eachother. If the user wants to spread out the tags in a more strategic manner they need to do so within multiple time-frames.

Note: Needs completion of regular Fuinjutsu.
Note: Needs completion of regular Typhoon.
Note: Each tag can only be used twice per battle, but after that they can be renewed by the user for another battle.
Note: User becomes unable to use fuinjutsu and typhoon technique above A rank while using this technique.
Note: Can only be taught by Skorm.

(Katai Omori) Leg Weights
Type: Weapon/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The Leg Weights used for Special Taijutsu Training with Added Weights are made through the application of a sealing formula to ordinary leg weights. The sealing formula is used to, through the use of chakra, increase the weight of the leg weights to the desired level. The seal can't be applied to anything other than the leg weights and its use is restricted to its original purpose. One can remove the leg weights but the sealing technique in them stays active indefinitely and can't be released. Additionally, the Leg Weights and their unique seal calibration makes them only usable by the ninja to whom they belong. They can't be sealed or stolen.

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TBA

TBA


(Kuchiyose no Jutsu: Kano) Summoning Technique: Kano
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Kano is a male vampire squid with a completely black skin. He's the most gifted ninjutsu user of the vampire squids and is a water style primary specialist. He can perform all canon suiton techniques. His water techniques will require a water source but after the first turn summoned, he will have passively generated a water source up to short-range for use. He cannot use the mucus, his tentacles are still able to generate quite the punch and gain gripping abilities on hard and even slippery surfaces. Kano means the god of water in japanese and is rightfully so fitting this vampire squid due to his mastery of the release. Although he's not as big as Nahla, he is still quite the beef and is about 70 meters tall including his tentacles. Kano is also a summon that is extremely fast underwater but does not depend on it as he easily can create his own water sources. He can swim as at twice the base speed of a Kage rank bio (x2). On land he is slow to move but his tentacles still have very rapid movement when it comes to it. As previously mentioned, vampire squids in general have high resistance to electricity and water but are weak towards fire. Kano can take on up to B-rank damage with ease. Other than that, Kano is so far the only male specimen found in the vampire squid realm. He's very smart and has lived a very long life even though it doesn't really seem like it due to his personality. He's very open to new technology and he, like all the other vampire squids are having their summon land of the Moon Isle.

Note: Can only be summoned once per battle.
Note: Lasts 4 turns.
Note: Getting struck by his tentacles or crushed under his body counts as S-ranked blunt damage.
Note: Must have signed the Vampire Squid contract and can only be summoned through the contract tattoo(smearing blood) or through a scroll.
Note: Can only be taught by Skorm



(Kuchiyose no Jutsu: Mamoru) - Summoning Jutsu: Mamoru
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Mamoru is a decently large thorny dragon with the same size as a standard human while his left eye is piercingly blue his right eye is black as the night sky. He can be summoned through traditional means and is dark colored with some beautiful blue patterns around his thorns giving him a very majestic and fine look. He's very intelligent and shares a mental link with his summoner at all times. The spikes are sharp and his scales are very tough, able to withstand physical damage up to B-rank and due to the sharpness of the spikes they will deal damage to taijutsu moves, cutting and stabbing skin on contact with enough force. His main defence is adapted for fire techniques though. This is done by shedding a liquid body fuel around his skin that is highly fire resistant. He is however weak towards lightning and due to the liquid that he is naturally coated with he takes twice the normal damage of lightning. The combination of his thorns and watery scales makes him completely resistant to parasitic infiltration of his body and cannot be taken control over by the likes of creatures that rely on that. His affinity is Doton and makes him able to use all earth techniques his summoner knows. Like most thorny dragons, Mamoru is also able to hide his heat signature when digging underneath the earth and like other dragons of the contract he can blend in with nature and combine the effects of hiding under rock as well as disappear from sight using active camouflage. Naturally he can still be sensed by the use of chakra sensory or movement sensory.

Note: Can only be summoned once
Note: Lasts 4 turns
Note: Must be a signer of the Thorny Dragons contract

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Tools___________________________________&_______________________________Artifacts

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(Sonikkutorakutābīmu) - Sonic tractor beam
Type: Tool
Rank: S
Range: Short-Long
Chakra: 40(-10/turn)
Damage: N/A(80, if used aggressively and slam a shinobi into the ground for instance)
Description: The tractor cannon is a device placed inside the hand of the wielder and is about the size of a cent. The tractor cannon uses sound frequenciez to attract an object in question by surrounding it in a concentrated high-pitch and constantly controlled loud sound which in turn creates a force field around the object. This gives the properties of manipulating foreign objects without actually touching them, however the technology of this device is very underwhelming and is in a very early state of scientific research but the limits of the sonic tractor beam is that it can only move objects that are the same weight or less than the wielder of the tool. If the user wants to remain gripping an object for more than one turn, additional chakra needs to be put into the device and they may not close their one hand where the device is on since that would disrupt the tractor beams sound-waves. Therefore, techniques that requires handseals cannot be used at the same time as the tractor beam is used for an object(pulling, lifting etc). A way to neutralise being lifted up in the air and smashed into the ground is to simply disrupt the soundwaves by using wind. The user must also always focus the device on the object they are lifting. If an object is caught in the force-field of the tractor beam that is of much greater weight than the user, it will only partially slow it down. The tractor beam can push and drag objects in pretty decent speeds(up to the users own speed base). The minimal weight the tractor beam can influence is the weight of a feather.

Note: Objects that are to be manipulated cannot exceed the weight of the user or a regular human to have lift-off from the ground. They may only be partially slowed down.
Note: The maximum reach for the tractor beam, or as far as it can push objects is long-range.
Note: The tractor beams hold only lasts for a maximum of 3 turns and can only be used twice per battle for holding objects that long.

(Toritonmasuku) - Triton Mask
Type: Tool
Rank: B
Range: N/A
Chakra: 20(-5/turn)
Damage: N/A
Description: The triton mask is an advanced yet tiny mouthpiece that lets the user breathe under water and in other hazardous environments where gases that chokes humans could be a threat. The mask simply converts water into breathable air when used under water, while in other situations store enough oxygen for the user to survive in hazardous instances for one hour before getting too low. Warnings are always given to the user whenever the mask starts to run low on oxygen and will start run the same type of program as when submerged underwater, which is to convert the surrounding gases or liquids into breathable oxygen. Obviously this doesn't work for the most potent poisons but up to B rank it could still be very dependable. The mask will always work underwater though until the device is either broken or faced with enough water pressure that it breaks. The users needs to spend chakra constantly to convert gases into breathable oxygen but not for water.

Note: Can counter poisonous gases or other hazards that affects the users breathing up to B rank at the cost of chakra per turn.
Note: Lets the user breathe under water indefinitely.
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Background Info:

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It starts with a dream
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Zora lived and grew up in the chaotic period of Sunagakure when the city was in desperation and war with the other countries, mostly because of their possession of the bijuu. Zora's family ties are relatively unknown except for the fact that she has a slight tint of green in her eyes and her father was a Yamanaka clan member from Konohagakure. Her mother was pretty much a nobody, but possessed formidable talent when it came to the wind style. Not much is known about the dark winds of legends except they originate from Sunagakure. Her father, belonging to the Yamanaka clan was a natural sensor and possessed the typical abilities of the clan with a strong mental capacity. He and her mother fought bravely in the wars but were both killed in battle, leaving Zora on her own when she was 13 years old. Throughout the rest of the war, Zora had to handle herself with the powers she had been given from her parents. She would be recognized as "Dawn" or first light of her generation. The name Akiyama came from both her parents combined family names.
The particular child came to be a prodigy of the Sunagakure history books as the one who tamed the god of wind. Although she lacked the fathers ability of sensing presences, the combination of her parents abilities would still outweigh the ability.
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After Some Years
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As she grew up in warfare, Zora had to rely on her abilities to defend herself as she was on her own. She roamed the land of wind by herself for years, honing her chakra control and her abilities passed on to her through her parents. She could read minds to a certain extent and conjure up black winds. Along with that she possessed great skills with martial arts. The first two basic elements she came to learn was the wind element and the water element. Weeks had passed and she had now also learned how to tame the earth element. After some time in training in recent months, Zora gained more knowledge and power. Now being able to perform all basic elements bar one, she harnessed a neutralizing capability that was a force to be reckoned with.
Not only that, she had also extended her usage of her own clan techniques, now making her opponents practically dance to her will. Her typhoon release had also gained some improvement, for the first time in history, Zora had created the black wind clone. Like the clones, Zora had also created a technique that made herself become invulnerable towards most physical attacks as she now could turn her own body into typhoon chakra to some extent.
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The Good, The bad, The Queen
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Zora's expertice with the typhoon element only grew stronger and stronger for ever day since she learned how to fully control it. She now possessed the most techniques for the release in the entire world as she had continuously experimented with it and drawn from its strengths to apply to new techniques she was the master of. She had learned how to float in mid air using the typhoon as an air-resistance cleaner and she could now fly freely as long as she manipulated the 1mm thick "shield" around her. She had also learned how to manipulate the sea that surrounded the island that she and Alucard had their bases on to create hefty vortexes using the typhoon release amazing capabilities and the weight of the water to create the deadly water typhoon. She didn't stop there however, as Zora was master of water she continued to experiment with the two elements and using the properties of water to create the glorious ice typhoon. It would serve as an excellent defensive mechanism in case of invasions or in case of other battles that where positioned in the great sea. As she had studied the water affinity to great extent she had also learned how to use all water jutsus she knew with just a single handseal and she could also use one of the strongest water techniques there was, the Water Dragon Biting Explosion. Her strengths in the Yamanaka style abilities had also grown exponentially now that she had finally recovered the clans most fabled artifact, The Sanguine Earrings. Using the earrings came at a high price though, and she had to seal half of her own mind in one of the earrings. But then again, that would only mean she could once per battle escape any and all genjutsu there was. All her hidden abilities and her secondary mastery of genjutsu got a boost in power. She could now be considered as one of the most gifted Yamanakas in present time or even in all time.
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The Formation of Hellsing
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Zora and Alucard recently discovered the ancient forces of the sea known as the Kōmoridako or in common tongue, the Vampire Squids. Not only that, but she had also together with Alucard and Aoi formed the Hellsing Orginisation. With some important ground-breaking missions done by Alucard, they had now established a major base on the Moon Isle as their home. Together with her clanmates, Alucard and Aoi, Zora was thriving on the island with its inhabitants and weird moon acolytes. They had just recently avenged their names by assassinate the leader of their first major invaders and although it nearly costed the immortal one his life, Alucard and Zora returned safely home once again. There was, however, alot of things to do still and they gained a lot of the new worlds currency without using it. It's not entirely clear yet, but at some point in present time, Zora and Alucard recieved an invitation to learn the sealing arts from a mysterious sensei on the mainland to teach them the arts. How that goes, stay tuned..
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Alucard
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Zora and Alucard go way back and he was her first real friend. Being a sole immortal and just as weird as she was, they had formed as previously mentioned the Hellsing Organisation with the help of their third clanmate who is very unspoken about *cough Azu needs to get on NB z.z*. Together they had started a new civilzation on the island and they were constantly out on walks and talking with the mysterious nature in the dark nights. They loved the surroundings and the fact they were pretty much shut off from the rest of the world. The sheer mysterious nature of the grand sea that surrounded them just felt like home to Zora and the winds that brushed the life on the island were just perfect. While enjoying the surroundings alot it also gave the two room to develop new and interesting techniques that no one in the world had ever thought about before. Through some connections and vast practice they were on their way to create their first own element(s) yet. However they could not just yet use any of them, but they had high hopes and dreams about one day being able to use them. Lately Zora became a profound specialist of the Ninjutsu style and as a result she could summon Kano indefinitely and keep him around at all times. sSame thing with her new pal Mamoru, the thorny dragon summoning. Together they would be a trio to be feared. Their bond was like bread and butter, him being a superfast water giant with expert use of the water release and her with the abilities of both ice typhoons and water typhoons that relied on water. Her presence would always be noticed as Kano was gigantic and this created fear towards many people who dared oppose her. Through constant practicing and effortless studies, Zora became able to extend the range of her genjutsu due to her natural prowess as a Yamanaka and genjutsu specialist. Not only that, but she was now able to materialise her special ability, the Genjutsu making it unhindered for her to use in battle as several techniques that could sustain themselves through an extra handseal was now possible.
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Other:​

Current


Theme Song & Background Music


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Battles:
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Won: Definitely ___...........___ Lost: Maybe

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Kai NB

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Ummm... Personal summons are thought of as like small summons that are supplemental to the user, not just a summon that can do it's own thing and suddenly it's personal... It can still be S-Rank and powerful, but make it so that the purpose between the summon and the summoner is actually clear.
 
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