Ushijima exits the dense forests into the much wider clearings just as he spots a figure in a white outfit. She was no ordinary civilian, her physique and aura exhaling strength. Standing at the mid-range, he exhibits his glaring olive eyes the pupils of which were similar to a venomous snake. Getting into a offensive stance, he begins by throwing a volley of several shuriken with his right and fueling them with fire chakra. These fiery shurikens, however, display a stranger effect. As he exhales katon to the shurikens, he also activates his Kurochi to enhance the fire and give it additional destructive properties. All of this happens in the same timeframe, as immediately after Ushijima activates an illusionary technique that forces his opponent to see a bunch of snakes rise from the ground and bind her in the spot; restricting movement.
(Katon: Hōsenka Tsumabeni) - Fire Release: Phoenix Sage Flower Nail Crimson
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40 + 20
Description: The user unleashes a volley of shuriken with one hand, while at the same time exhaling fire-infused chakra onto them in order to increase the weapons' destructive potential by making them capable of inflicting severe burns upon direct contact with either the intended victim or any other object caught within their trajectories. Due to the chakra-based nature of the flames that surround them, the shuriken will continue to burn after impact, regardless of the flammability of the object that they ultimately collide with.
Zankokuna Teikoku Cruel Hegemony [1/4]
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: N/A (+10/20 to technique)
Damage: N/A (+20 to technique)
Description: Capitalizing on the Kureimoas' innate ability to mold Kurochi within their bodies, Cruel Hegemony is a technique which details the effect dormant Kurochi in the body has on one's chakra and its applications. First, by coursing trace amounts of Kurochi through the tenketsu, the Kureimoa is able to alter the look and behavior of its regular chakra, more specifically advanced manipulations such as elemental chakra. By mixing ones chakra nature's with Kuroch a few important effects become immediately noticeable, such as the element adopting the jet black appearance of Kurochi while also sharing a few of its traits. The infused element will gain the ability to affect both chakra and matter alike, as is the characteristic trait of Kurochi. For example, a Kurochi infused fireball will be pitch black in color, obscuring vision while being able to devour the chakra and physical aspects of its target(s) unlike regular fire.Water techniques become severely discolored, looking very murky while Doton techniques become pitch black--even the tiny particles. Lightning also becomes black and solid variations of Futon (such as Vacuum Blade) becomes dark grey color. However this effect only applies to elements released directly from the Claymore's body such as the hands, mouth, feet, etc. When applied to the Kureimoa's strongest chakra nature (primary affinity) of the five base affinities (I.e. no CE's, HA's, KKG, etc) the technique takes only 10 chakra each time it is activated but 20 for all other elements.
Note: Lasts 4 turns with each usage
Note: Can only be performed 3x by Heartless Ones and below and 4x by Phantasmal Ones and up
Note: Can only be applied to elements of S ranked 3x in total and Forbidden ranked only 2x
Note: Requires a 2 turn cool down once it ends.
Note: Usable members of Ghoul rank and above.
Rank: B
Type: Offensive, Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage points: 40
Description: The user puts the opponent into a genjutsu which has snakes appear beneath the opponent to constrict them and with the users command, they crush the opponent. In reality, the opponent is immobilized and takes damage due to the stress on his mind.
Ushijima exits the dense forests into the much wider clearings just as he spots a figure in a white outfit. She was no ordinary civilian, her physique and aura exhaling strength. Standing at the mid-range, he exhibits his glaring olive eyes the pupils of which were similar to a venomous snake. Getting into a offensive stance, he begins by throwing a volley of several shuriken with his right and fueling them with fire chakra. These fiery shurikens, however, display a stranger effect. As he exhales katon to the shurikens, he also activates his Kurochi to enhance the fire and give it additional destructive properties. All of this happens in the same timeframe, as immediately after Ushijima activates an illusionary technique that forces his opponent to see a bunch of snakes rise from the ground and bind her in the spot; restricting movement.
(Katon: Hōsenka Tsumabeni) - Fire Release: Phoenix Sage Flower Nail Crimson
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40 + 20
Description: The user unleashes a volley of shuriken with one hand, while at the same time exhaling fire-infused chakra onto them in order to increase the weapons' destructive potential by making them capable of inflicting severe burns upon direct contact with either the intended victim or any other object caught within their trajectories. Due to the chakra-based nature of the flames that surround them, the shuriken will continue to burn after impact, regardless of the flammability of the object that they ultimately collide with.
Zankokuna Teikoku Cruel Hegemony [1/4]
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: N/A (+10/20 to technique)
Damage: N/A (+20 to technique)
Description: Capitalizing on the Kureimoas' innate ability to mold Kurochi within their bodies, Cruel Hegemony is a technique which details the effect dormant Kurochi in the body has on one's chakra and its applications. First, by coursing trace amounts of Kurochi through the tenketsu, the Kureimoa is able to alter the look and behavior of its regular chakra, more specifically advanced manipulations such as elemental chakra. By mixing ones chakra nature's with Kuroch a few important effects become immediately noticeable, such as the element adopting the jet black appearance of Kurochi while also sharing a few of its traits. The infused element will gain the ability to affect both chakra and matter alike, as is the characteristic trait of Kurochi. For example, a Kurochi infused fireball will be pitch black in color, obscuring vision while being able to devour the chakra and physical aspects of its target(s) unlike regular fire.Water techniques become severely discolored, looking very murky while Doton techniques become pitch black--even the tiny particles. Lightning also becomes black and solid variations of Futon (such as Vacuum Blade) becomes dark grey color. However this effect only applies to elements released directly from the Claymore's body such as the hands, mouth, feet, etc. When applied to the Kureimoa's strongest chakra nature (primary affinity) of the five base affinities (I.e. no CE's, HA's, KKG, etc) the technique takes only 10 chakra each time it is activated but 20 for all other elements.
Note: Lasts 4 turns with each usage
Note: Can only be performed 3x by Heartless Ones and below and 4x by Phantasmal Ones and up
Note: Can only be applied to elements of S ranked 3x in total and Forbidden ranked only 2x
Note: Requires a 2 turn cool down once it ends.
Note: Usable members of Ghoul rank and above.
Rank: B
Type: Offensive, Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage points: 40
Description: The user puts the opponent into a genjutsu which has snakes appear beneath the opponent to constrict them and with the users command, they crush the opponent. In reality, the opponent is immobilized and takes damage due to the stress on his mind.
Kazumi would watch as the opponent approached. She could feel his presence through the forrest as he came towards her, noisily breaking through branches disrupting her meditation. Turning and waiting for him, she took a deep breath as he entered the clearing and saw her. Without wasting time, he would throw some ninja tools towards her after covering them with fire, but this was some strong fire Kazumi had not seen before. Regardless she would gather up water chakra through her arms, and as the ninja tools came to her, she would move her hands like whips, plucking them from the air, and tossing them onto the ground infront of her.
Snakes would then burst from the ground underneath from her, effectively reducing her ability to move and paralyze her. Gathering up strength to break free from them, Kazumi would channel earth chakra through her body, increasing her weight but also increasing her physical power, and with this surge of chakra the genjutsu seemed to be broken. Realizing that it was a genjutsu before she even needed the strength to break free of the snakes Kazumi looks towards her opponent taking one step forward that would crack the earth beneath her and say
Leave now. You do not belong here.
Aoiro Ryuu Yajuu Shinseki Makai Rakka ) - Blue Dragon Beast Drenching Hell Drop
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra cost: 30
Damage points: 60+20=80
Description: By coating their limbs with water chakra the user is able to perform a wave of flowing and ebbing movements in response to physical attacks, absorbing and redirecting the momentum of the target’s maneuver. By guarding against a strike using their water-enhanced limbs the user is able to transfer the energy of said attack through his body, using it to deliver whip-like counterattacks mimicking a crashing wave.
Doton: Chō Kajūgan no Jutsu) - Earth Release: Super Added Weight Rock Technique
Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: N/A (+40 if used to add damage)
Description: A more advanced version of the Earth Release: Added Weight Rock Technique, in which the user drastically increases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. This technique can increase the weight of a target up to 100 times. Under certain circumstances, the technique can be used to increase the force behind attacks.
Note: The weight change lasts 2 turns or until countered.
Kazumi would watch as the opponent approached. She could feel his presence through the forrest as he came towards her, noisily breaking through branches disrupting her meditation. Turning and waiting for him, she took a deep breath as he entered the clearing and saw her. Without wasting time, he would throw some ninja tools towards her after covering them with fire, but this was some strong fire Kazumi had not seen before. Regardless she would gather up water chakra through her arms, and as the ninja tools came to her, she would move her hands like whips, plucking them from the air, and tossing them onto the ground infront of her.
Snakes would then burst from the ground underneath from her, effectively reducing her ability to move and paralyze her. Gathering up strength to break free from them, Kazumi would channel earth chakra through her body, increasing her weight but also increasing her physical power, and with this surge of chakra the genjutsu seemed to be broken. Realizing that it was a genjutsu before she even needed the strength to break free of the snakes Kazumi looks towards her opponent taking one step forward that would crack the earth beneath her and say
Leave now. You do not belong here.
Aoiro Ryuu Yajuu Shinseki Makai Rakka ) - Blue Dragon Beast Drenching Hell Drop
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra cost: 30
Damage points: 60+20=80
Description: By coating their limbs with water chakra the user is able to perform a wave of flowing and ebbing movements in response to physical attacks, absorbing and redirecting the momentum of the target’s maneuver. By guarding against a strike using their water-enhanced limbs the user is able to transfer the energy of said attack through his body, using it to deliver whip-like counterattacks mimicking a crashing wave.
Doton: Chō Kajūgan no Jutsu) - Earth Release: Super Added Weight Rock Technique
Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: N/A (+40 if used to add damage)
Description: A more advanced version of the Earth Release: Added Weight Rock Technique, in which the user drastically increases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. This technique can increase the weight of a target up to 100 times. Under certain circumstances, the technique can be used to increase the force behind attacks.
Note: The weight change lasts 2 turns or until countered.
I think the +20 wouldn't apply to the first jutsu since you performed Added Weight technique after, but its' all cool.
The shurikens casually thrown away, he realizes his opponent had broken from the illusion almost as immediately as he had performed it. Knowing this wouldn't be easy, he simply continues to perform a single handseal and exhales a large stream of flame from his mouth. However, instead of a regular stream, he would manipulate the fire in the same timeframe to change it's shape and size to that of a massive feiry knight that attacks his opponent. This technique is also special because of the previous activation of Cruel Hegemony, making the knight pitch black in color and due to its' size completely removing her vision of Ushijima. Since this all happens in the same time-frame, it only appears to be a single jutsu. The knight then proceeds to directly assault his opponent as Ushijima then looks for any opening, knowing he had a move in hand.
(Katon: Gōen no Jutsu) - Fire Release: Great Flame Technique
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80 + 20
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.
(Katon: Kokoro no Hi)-Fire Release: Heart of Fire
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra Cost: (Same as targeted jutsu)
Damage Points: N/A
Description: Heart of Fire is a unique jutsu supplementary in nature which exclusively augments other fire jutsu, meaning it naturally bears the ability to be activated in the same timeframe slot as them. Essentially, Heart of Fire pushes the principles of fire that acts like a solid to the limit in any jutsu it is applied to, though in a unique way. Rather than turning all the flames in the technique solid, only select flames in the center of the fire will be selected. Moreover, the only solid aspect within the fire will be a knight composed of condensed, solid flames, his size scaling no larger than the realms of the chosen technique. The knight and the surrounding fire will initially appear and behave as outlined in the other jutsu (ex. being shot from the user’s mouth as a linear fireball), but the knight can exit that action and act as he please at any time, as he is sentient in nature. The knight is capable of flight, and moves at a speed matching the technique. The knight does not, however, empower the jutsu in any way, as his power is derived directly from it, nor can he reshape it. Rather, he just takes control of the jutsu and turns it into a hybrid state as the flame which surrounds him, the shape of the original technique, is still quite dangerous. Naturally, the knight attacks anything which entire the confines of that fire. This technique does however come with some heavy restrictions.
Only one knight may ever be created from this, so a jutsu that splits its power into three fireballs would result in one knight stunted in power in one of those fireballs, the other two unaffected. The jutsu ends after three turns, and carries a two turn cooldown before reuse. While it is active, the user will be limited to fire release and advanced elements which use it.
Note: Only usable thrice per battle
Zankokuna Teikoku Cruel Hegemony [2/4]
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: N/A (+10/20 to technique)
Damage: N/A (+20 to technique)
Description: Capitalizing on the Kureimoas' innate ability to mold Kurochi within their bodies, Cruel Hegemony is a technique which details the effect dormant Kurochi in the body has on one's chakra and its applications. First, by coursing trace amounts of Kurochi through the tenketsu, the Kureimoa is able to alter the look and behavior of its regular chakra, more specifically advanced manipulations such as elemental chakra. By mixing ones chakra nature's with Kuroch a few important effects become immediately noticeable, such as the element adopting the jet black appearance of Kurochi while also sharing a few of its traits. The infused element will gain the ability to affect both chakra and matter alike, as is the characteristic trait of Kurochi. For example, a Kurochi infused fireball will be pitch black in color, obscuring vision while being able to devour the chakra and physical aspects of its target(s) unlike regular fire.Water techniques become severely discolored, looking very murky while Doton techniques become pitch black--even the tiny particles. Lightning also becomes black and solid variations of Futon (such as Vacuum Blade) becomes dark grey color. However this effect only applies to elements released directly from the Claymore's body such as the hands, mouth, feet, etc. When applied to the Kureimoa's strongest chakra nature (primary affinity) of the five base affinities (I.e. no CE's, HA's, KKG, etc) the technique takes only 10 chakra each time it is activated but 20 for all other elements.
Note: Lasts 4 turns with each usage
Note: Can only be performed 3x by Heartless Ones and below and 4x by Phantasmal Ones and up
Note: Can only be applied to elements of S ranked 3x in total and Forbidden ranked only 2x
Note: Requires a 2 turn cool down once it ends.
Note: Usable members of Ghoul rank and above.
Just at work on phone so will post later but just letting you know that the +20 is the passive boost the bio gets not the earth tech boost.
Kazumi would grimace as the man would approach still and try to challenge her, not even offering a word of why he was here. But it was no matter, she would dispose of him easily enough. Walking slowly towards her opponent, watching as he would summon forth a fireball which shapes itself into a knight, Kazumi would make note that it seemingly has physical property as it stands on the ground. The knight would charge running towards her, but gathering chakra up into her fist, Kazumi would simply punch the ground, sending a large shockwave to ripple through the earth, tearing up boulders and pillars of earth erupting from the ground and dealing deadly force to all Kazumi's opponents.
(Chakura Chikara) - Chakra Enhanced Strength
Rank: B
Type: Supplementary
Range: Short
Chakra cost: (+25 to taijutsu techniques)
Damage points: (+25 to taijutsu techniques)
Description: This is a technique where the user focuses chakra into their hands and feet using precise chakra control and releases it with pinpoint timing, which greatly enhances their strength. The technique is so powerful it enables the user to wield a gigantic strength even for simple tasks such as lifting or pushing something.
Note: Can only be used by Sakura or Tsunade bios.
Note: Once activated, lasts the entire battle.
(Shōgeki no Nami Hana)- Shock Wave Blossom
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: N/A (25-10=15)
Damage points: 30+20+25+40=115
Description: The user with her super strength punches the ground and make it shake, knocking down all the enemies around them and fracturing the earth in the process.
Just at work on phone so will post later but just letting you know that the +20 is the passive boost the bio gets not the earth tech boost.
Kazumi would grimace as the man would approach still and try to challenge her, not even offering a word of why he was here. But it was no matter, she would dispose of him easily enough. Walking slowly towards her opponent, watching as he would summon forth a fireball which shapes itself into a knight, Kazumi would make note that it seemingly has physical property as it stands on the ground. The knight would charge running towards her, but gathering chakra up into her fist, Kazumi would simply punch the ground, sending a large shockwave to ripple through the earth, tearing up boulders and pillars of earth erupting from the ground and dealing deadly force to all Kazumi's opponents.
(Chakura Chikara) - Chakra Enhanced Strength
Rank: B
Type: Supplementary
Range: Short
Chakra cost: (+25 to taijutsu techniques)
Damage points: (+25 to taijutsu techniques)
Description: This is a technique where the user focuses chakra into their hands and feet using precise chakra control and releases it with pinpoint timing, which greatly enhances their strength. The technique is so powerful it enables the user to wield a gigantic strength even for simple tasks such as lifting or pushing something.
Note: Can only be used by Sakura or Tsunade bios.
Note: Once activated, lasts the entire battle.
(Shōgeki no Nami Hana)- Shock Wave Blossom
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: N/A (25-10=15)
Damage points: 30+20+25+40=115
Description: The user with her super strength punches the ground and make it shake, knocking down all the enemies around them and fracturing the earth in the process.
Ushijima awaits the counter when he observes something different. The ground instantly begins to shake in the form of a shockwave with his opponent at the center. Understanding the physical prowess of his opponent, he crosses his arm infront of his head and withstands the remaining force through his body (15 Damage). However, the shallow cuts and stressed muscles would heal back almost in a second through the pouring Kurochi. Still with a stoic expression and an acknowledgement of his opponent's strength, he performs one handseal to place his opponent in a genjutsu. This begins by him throwing a bunch of explosive tags that look like butterflies which then follows up with his opponent experiencing immobilization. However, instead of deciding to go with the final blow offered by the said technique, he manipulates the Kurochi from his short range to extend forward in the form of a very thin yet extremely strong needle that directly pierces between the eyes.
"..."
Kagirinai no Sonzai Life Eternal
Type: Supplementary
Rank: N/A
Range: Short
Chakra Cost:-(25/50/150)
Damage:
Description: The second half to the Kureimoas' creed to survival, Kagirinai no Sonzai is based on their ability to heal from wounds without the use of medical ninjutsu or machinery. At a cost of 50 chakra for major wounds, a Kureimoa is able to recover from grueling injuries and keep fighting longer; Effectively recovering up to 90 damage. Each human body is divided into six (6) sections to the Kureimoa (head(1), feet (2), hands (2), and torso (1)), and this includes for themselves. This model specifically allows them to target and heal important areas of the body that are deemed too crucial to lose as quickly as possible, seeing as their resistance to pain may sometimes leave them feeling invulnerable. Coming from inside the clansman's body and pouring outward with Kurochi, the healing process is extensive enough to mend deep/shallow cuts, singed, frostbitten, and even necrotic/rotting skin, flush toxins and poisons from the body, and even regerate entire limbs if necessary. When dealing with superficial injuries like the aforementioned singed skin or shallow cuts, setting bones, etc the Kureimoa is able to only spend half of the maximum amount required (25 chakra points and only recovering up to 50 damage) to heal said injuries. Or, at the same time, if chakra proves to be too precious such as when the Kureimoa is in an intensive fight, he can spend half the chakra to cover extensive wounds but not fully heal them. An example of this would be like stitching a massive cut shut with Kurochi, covering an amputated limb to stop bleeding, or hold removed limbs together with Kurochi. Although very flexible, the healing only applies to physical injuries and not mental ones like Genjutsu damage. During the regeration of major parts such as a hand or leg, it takes a move of the three alotted (including this technique's activation). Which means when major healing is performed the Kureimoa is able to renengerate one limb already, and only two more limbs can be regrown with in thst same turn and the obvious downside would sacrificing the ability perform any more techniques until the next turn. The ultimate healing process of the Kureimoa however, is the secret technique dubbed only as "Dying Light" where once per match/event, the body is flooded with copious amounts of chakra and Kurochi as a terrifyingly fast healing process grips the Kureimoa's body. This ultimate healing can mend even the most gruesome of injuries in seconds and bring the Kureimoa back to pristine health. Doing this requires the Kureimoa to be alive and have his head still be attached to his spine/body while it costs a whopping 150 chakra and takes 2 of the 3 allotted slots per turn. The dying light can be mentally “programmed” into the claymore to heal them completely if they aren’t conscious or able to think for themselves to do it. This is a simple survival instinct that has been adapted into the claymores but has to be mentioned within the bio.
Note: Must be at least Ghoul rank to perform
Note: Minor healing (costing 25 chakra) can only be done once every 3 turns
Note: Major healing (costing 50 chakra) can only be done once every 5 turns
Note: Only one version of healing can be performed in the same turn. That is, the major and minor healing processes cannot take place at the same time
Note: Only Claymores of Heartless rank and above are able to use "Dying Light"
Rank: A
Type: Supplementary/Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user makes one handseal, placing the opponent in a genjutsu. The user then tosses a large number of explosive tags at the opponent. To the opponent, it looks as if they are countless butterflies. The opponent then believes they are sinking into the ground, in reality making them immobilized; this allows the user to place one final exploding tag on their forehead before detonating all the tags simultaneously.
Kurochi Vile Chakra
Type: Offensive/Supplementary/Defensive
Rank: C/S
Range: Short-Long
Chakra cost: 15/40
Damage: 30/80
Description: The special chakra nature only found in Claymores, Kurochi is like the physical manifestation of their hunger and agony. The energy itself is pitch black in appearance and appears and behaves almost like water with its amorphous shape shifting and flexibility. This malleability isn't to be underestimated though, as the energy is both capable of being dense and hard enough to shatter bones and restrict targets and also precise and thin enough to remove a strand of hair. Claymores can manifest Kurochi directly within their bodies, where it can be seen dripping from their pores and eyes, as well as directly from it, or even the area short ranged around them. They are also able to manipulate this energy up to long range with chakra control and may sustain pre-existing constructs with -10 chakra per turn, for up to three turns. When creating constructs to attack Kurochi cannot be formed within 5 meters of the opponent. When in contact with living things, Kurochi's effects can be described as "warm" to the touch, not with heat but rather the effect it has where it gradually degrades the objects it touch in a parasitic manner, feeding on both the chakra and physical aspects of its target(s) until nothing is left. The Claymore can control what things the Kurochi feeds on and what it doesn't. Should the Claymore desire, this special chakra can be used to perform one of the core techniques of the clan; Primeval Gluttony. From the lowest to the highest rank of the release, the energy is able to feed on raw chakra and bodies and take the chakra into the Claymore's body like a proxy. In terms of S/W all elements one rank weak to Kurochi (raw and Senjutsu chakra) are devoured near immediately when interacting with it while neutral elements (elemental and other hyper natures like Bijuu chakra) are degraded at normal pace. Kurochi manifestations can range from as small as kunai (C ranked) to as large as the Doton technique Mountain Smash (S ranked).
Note: The S ranked version can only be performed 4x a match.
Note: If the S ranked variant is used then no other forms of Kurochi manipulation above A ranked can be used in the following turn.
Ushijima awaits the counter when he observes something different. The ground instantly begins to shake in the form of a shockwave with his opponent at the center. Understanding the physical prowess of his opponent, he crosses his arm infront of his head and withstands the remaining force through his body (15 Damage). However, the shallow cuts and stressed muscles would heal back almost in a second through the pouring Kurochi. Still with a stoic expression and an acknowledgement of his opponent's strength, he performs one handseal to place his opponent in a genjutsu. This begins by him throwing a bunch of explosive tags that look like butterflies which then follows up with his opponent experiencing immobilization. However, instead of deciding to go with the final blow offered by the said technique, he manipulates the Kurochi from his short range to extend forward in the form of a very thin yet extremely strong needle that directly pierces between the eyes.
"..."
Kagirinai no Sonzai Life Eternal
Type: Supplementary
Rank: N/A
Range: Short
Chakra Cost:-(25/50/150)
Damage:
Description: The second half to the Kureimoas' creed to survival, Kagirinai no Sonzai is based on their ability to heal from wounds without the use of medical ninjutsu or machinery. At a cost of 50 chakra for major wounds, a Kureimoa is able to recover from grueling injuries and keep fighting longer; Effectively recovering up to 90 damage. Each human body is divided into six (6) sections to the Kureimoa (head(1), feet (2), hands (2), and torso (1)), and this includes for themselves. This model specifically allows them to target and heal important areas of the body that are deemed too crucial to lose as quickly as possible, seeing as their resistance to pain may sometimes leave them feeling invulnerable. Coming from inside the clansman's body and pouring outward with Kurochi, the healing process is extensive enough to mend deep/shallow cuts, singed, frostbitten, and even necrotic/rotting skin, flush toxins and poisons from the body, and even regerate entire limbs if necessary. When dealing with superficial injuries like the aforementioned singed skin or shallow cuts, setting bones, etc the Kureimoa is able to only spend half of the maximum amount required (25 chakra points and only recovering up to 50 damage) to heal said injuries. Or, at the same time, if chakra proves to be too precious such as when the Kureimoa is in an intensive fight, he can spend half the chakra to cover extensive wounds but not fully heal them. An example of this would be like stitching a massive cut shut with Kurochi, covering an amputated limb to stop bleeding, or hold removed limbs together with Kurochi. Although very flexible, the healing only applies to physical injuries and not mental ones like Genjutsu damage. During the regeration of major parts such as a hand or leg, it takes a move of the three alotted (including this technique's activation). Which means when major healing is performed the Kureimoa is able to renengerate one limb already, and only two more limbs can be regrown with in thst same turn and the obvious downside would sacrificing the ability perform any more techniques until the next turn. The ultimate healing process of the Kureimoa however, is the secret technique dubbed only as "Dying Light" where once per match/event, the body is flooded with copious amounts of chakra and Kurochi as a terrifyingly fast healing process grips the Kureimoa's body. This ultimate healing can mend even the most gruesome of injuries in seconds and bring the Kureimoa back to pristine health. Doing this requires the Kureimoa to be alive and have his head still be attached to his spine/body while it costs a whopping 150 chakra and takes 2 of the 3 allotted slots per turn. The dying light can be mentally “programmed” into the claymore to heal them completely if they aren’t conscious or able to think for themselves to do it. This is a simple survival instinct that has been adapted into the claymores but has to be mentioned within the bio.
Note: Must be at least Ghoul rank to perform
Note: Minor healing (costing 25 chakra) can only be done once every 3 turns
Note: Major healing (costing 50 chakra) can only be done once every 5 turns
Note: Only one version of healing can be performed in the same turn. That is, the major and minor healing processes cannot take place at the same time
Note: Only Claymores of Heartless rank and above are able to use "Dying Light"
Rank: A
Type: Supplementary/Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user makes one handseal, placing the opponent in a genjutsu. The user then tosses a large number of explosive tags at the opponent. To the opponent, it looks as if they are countless butterflies. The opponent then believes they are sinking into the ground, in reality making them immobilized; this allows the user to place one final exploding tag on their forehead before detonating all the tags simultaneously.
Kurochi Vile Chakra
Type: Offensive/Supplementary/Defensive
Rank: C/S
Range: Short-Long
Chakra cost: 15/40
Damage: 30/80
Description: The special chakra nature only found in Claymores, Kurochi is like the physical manifestation of their hunger and agony. The energy itself is pitch black in appearance and appears and behaves almost like water with its amorphous shape shifting and flexibility. This malleability isn't to be underestimated though, as the energy is both capable of being dense and hard enough to shatter bones and restrict targets and also precise and thin enough to remove a strand of hair. Claymores can manifest Kurochi directly within their bodies, where it can be seen dripping from their pores and eyes, as well as directly from it, or even the area short ranged around them. They are also able to manipulate this energy up to long range with chakra control and may sustain pre-existing constructs with -10 chakra per turn, for up to three turns. When creating constructs to attack Kurochi cannot be formed within 5 meters of the opponent. When in contact with living things, Kurochi's effects can be described as "warm" to the touch, not with heat but rather the effect it has where it gradually degrades the objects it touch in a parasitic manner, feeding on both the chakra and physical aspects of its target(s) until nothing is left. The Claymore can control what things the Kurochi feeds on and what it doesn't. Should the Claymore desire, this special chakra can be used to perform one of the core techniques of the clan; Primeval Gluttony. From the lowest to the highest rank of the release, the energy is able to feed on raw chakra and bodies and take the chakra into the Claymore's body like a proxy. In terms of S/W all elements one rank weak to Kurochi (raw and Senjutsu chakra) are devoured near immediately when interacting with it while neutral elements (elemental and other hyper natures like Bijuu chakra) are degraded at normal pace. Kurochi manifestations can range from as small as kunai (C ranked) to as large as the Doton technique Mountain Smash (S ranked).
Note: The S ranked version can only be performed 4x a match.
Note: If the S ranked variant is used then no other forms of Kurochi manipulation above A ranked can be used in the following turn.
guide, you would take the full brunt of the attack minus 20 which I think would be 90 damage, but its fine for now. Just for future reference.
As her opponent takes the brunt of Kazumi's attack, she would let out a small breath, calming and controlling herself. She didnt want this mans death on her hands, she wanted him to understand that he needn't fight her, this would only end badly for him. Watching as he would form a seal and seemingly throw butterfly's from his sleeve, Kazumi could assume that a genjutsu was either in place or coming. Making the appropriate seals, Kazumi would summon forth Katsuya, the large slug, with a large puff of smoke right infront of herself, blocking the incoming kunai, that would explode harmlessly on her skin.
Lady Kazumi....
Yes I know Katsuyu, this one cannot be helped. He refuses to leave.
After that exchange, Kazumi would form the handseal to release herself from the genjutsu spiking her chakra, while Katsuya would load her mouth with acid, as it gets shot out in a wide spread net at her opponent, covering mid range around him.
(Kuchiyose no Jutsu: Katsuyu) Summoning Technique: Katsuyu
Type: Supplementary
Rank: B/S
Range: Short
Chakra: 20/40
Damage: N/A
Description: Katsuyu is a large slug, slightly bigger and bulkier than Gamabunta and Manda, that serves as Tsunade's personal summon. She has a very respectable demeanor, using honorifics when addressing other ninjas, regardless of friend or foe, and referring to Tsunade as "Princess". Her abilities seem to complement perfectly Tsunade's own abilities and she acts as a perfect companion for her summoner. She is a fast moving summon, whose main offensive abilities are her own body and her ability to spit acid at her enemies (like through the use of (Zesshi Nensan) Tongue Tooth Sticky Acid)). Apparently, the amount of chakra used to summon Katsuyu determines the size of the body that is summoned. This is related to her unique ability which enables her to split and divide herself apparently without limit, into thousands of clones. The more clones she divides into, the smaller they are. This actually acts as a very unique and powerful defense mechanism, since when facing a powerful physical attack, Katsuyu can simply burst into thousands of smaller slugs and gather herself nearby. Through the use of this mechanism, Katsuyu is effectively immune to physical damage such as Taijutsu inflicted ones or Weapon inflicted ones. As such, the user can summon a small clone or the entire Katsuyu in her full size. Linked to this ability to produce an infinite amount of small clones, is Katsuyu's ability to channel chakra through long distances amongst her clones. Unlike other clone techniques, Katsuyu's clones are physical, biological clones, divided and produced from her own cells. They are linked to each other and act as the same being, even when separated by great distances. This enables them to communicate to each other and to transmit chakra to each other. The clone attaches itself to the summoner while another clone attaches itself to an ally. Through this attachment, chakra can be transmuted from the summoner to the ally to, for example, power a technique that the ally is about to use. A variation of this chakra transmission is the ability that Katsuyu has to channel the healing chakra from the White Strength Seal's abilities. Through this use, the user can fastly heal multiple allies, as long as there is a clone attached to her and the allies. Katsuyu herself also seems to possess the ability to heal injuries on others by encasing them in her clones or inside her. While inside, the target heals slowly, 20 points per turn, if not aided by other techniques. It can, however, effectively be used to keep someone who is on the brink of death, stable. As a chakra transmitter by nature, Katsuyu can also use her own body to stabilize injuries. She will use clones or herself directly on the wound, transmitting chakra to the surrounding tissues and healing 5 points per turn, just enough to prevent death from blood loss or to maintain an amputated body part viable to be attached later.
Note: requires signing the Slug Contract and requires a Tsunade or Sakura bio to use the healing related techniques.
Note: The main Katsuyu can only be summoned once.
Note: Clones can vary in size but cannot use the chakra transfer or the White Seals related abilities and only one can be asummoned at a time. They can, however, use the basic abilities of the slug, such as the Acid techniques and the stabilization of wounds.
( Genjutsu: Kai ) - Illusion Technique: Release
Rank: C-S (A)
Type: Supplementary
Range: Short
Chakra Cost: 15-40 (30)
Damage Points: N/A
Description: The user does one hand seal to focus and then proceeds to disturb his chakra flow by forcefully stopping it momentarily and then "spiking" his spiritual energy, unbalancing his chakra. This dispels any genjutsu set upon the user except MS Eye Techniques, Paralysis-like Genjutsu and Demonic Illusion: Toad Confrontation Chant. The effectiveness of this technique is dependent upon the skill of the user. A Jounin rank ninja can dispel Genjutsu up to C-rank. An S-class ninja can dispel Genjutsu up to B-rank. A Sannin rank ninja can dispel Genjutsu up to A-rank. A Sage rank user can dispel Genjutsu up to S-Rank. The user may use this technique through physical contact on others to dispel them from Genjutsu. The technique can only be used once per turn and the user still needs to fully follow the logic as to why he figured out it was an illusion.
Type: Offensive
Rank: B/S
Range: Short-Long
Chakra: 20/40
Damage: 40/80 (+20 per turn)
Description: Katsuyu inhales and exhales an acidic stream of mucus, that is both fast and large, covering a very wide area (proportionate to Katsuyu's size). The thick acid attaches itself to whatever it hits and starts melting it. Strong against Earth and most metals/solids, its also very good against fire as it can't be ignited. During a given amount of time, the acid will keep melting through the target, dealing damage to it as time goes by until its completely depleted of its acidic properties (keeps active for 3 turns). Katsuyu's clones can also use this technique, but to a lesser extent and range (B-Rank, mid-range).
guide, you would take the full brunt of the attack minus 20 which I think would be 90 damage, but its fine for now. Just for future reference.
As her opponent takes the brunt of Kazumi's attack, she would let out a small breath, calming and controlling herself. She didnt want this mans death on her hands, she wanted him to understand that he needn't fight her, this would only end badly for him. Watching as he would form a seal and seemingly throw butterfly's from his sleeve, Kazumi could assume that a genjutsu was either in place or coming. Making the appropriate seals, Kazumi would summon forth Katsuya, the large slug, with a large puff of smoke right infront of herself, blocking the incoming kunai, that would explode harmlessly on her skin.
Lady Kazumi....
Yes I know Katsuyu, this one cannot be helped. He refuses to leave.
After that exchange, Kazumi would form the handseal to release herself from the genjutsu spiking her chakra, while Katsuya would load her mouth with acid, as it gets shot out in a wide spread net at her opponent, covering mid range around him.
(Kuchiyose no Jutsu: Katsuyu) Summoning Technique: Katsuyu
Type: Supplementary
Rank: B/S
Range: Short
Chakra: 20/40
Damage: N/A
Description: Katsuyu is a large slug, slightly bigger and bulkier than Gamabunta and Manda, that serves as Tsunade's personal summon. She has a very respectable demeanor, using honorifics when addressing other ninjas, regardless of friend or foe, and referring to Tsunade as "Princess". Her abilities seem to complement perfectly Tsunade's own abilities and she acts as a perfect companion for her summoner. She is a fast moving summon, whose main offensive abilities are her own body and her ability to spit acid at her enemies (like through the use of (Zesshi Nensan) Tongue Tooth Sticky Acid)). Apparently, the amount of chakra used to summon Katsuyu determines the size of the body that is summoned. This is related to her unique ability which enables her to split and divide herself apparently without limit, into thousands of clones. The more clones she divides into, the smaller they are. This actually acts as a very unique and powerful defense mechanism, since when facing a powerful physical attack, Katsuyu can simply burst into thousands of smaller slugs and gather herself nearby. Through the use of this mechanism, Katsuyu is effectively immune to physical damage such as Taijutsu inflicted ones or Weapon inflicted ones. As such, the user can summon a small clone or the entire Katsuyu in her full size. Linked to this ability to produce an infinite amount of small clones, is Katsuyu's ability to channel chakra through long distances amongst her clones. Unlike other clone techniques, Katsuyu's clones are physical, biological clones, divided and produced from her own cells. They are linked to each other and act as the same being, even when separated by great distances. This enables them to communicate to each other and to transmit chakra to each other. The clone attaches itself to the summoner while another clone attaches itself to an ally. Through this attachment, chakra can be transmuted from the summoner to the ally to, for example, power a technique that the ally is about to use. A variation of this chakra transmission is the ability that Katsuyu has to channel the healing chakra from the White Strength Seal's abilities. Through this use, the user can fastly heal multiple allies, as long as there is a clone attached to her and the allies. Katsuyu herself also seems to possess the ability to heal injuries on others by encasing them in her clones or inside her. While inside, the target heals slowly, 20 points per turn, if not aided by other techniques. It can, however, effectively be used to keep someone who is on the brink of death, stable. As a chakra transmitter by nature, Katsuyu can also use her own body to stabilize injuries. She will use clones or herself directly on the wound, transmitting chakra to the surrounding tissues and healing 5 points per turn, just enough to prevent death from blood loss or to maintain an amputated body part viable to be attached later.
Note: requires signing the Slug Contract and requires a Tsunade or Sakura bio to use the healing related techniques.
Note: The main Katsuyu can only be summoned once.
Note: Clones can vary in size but cannot use the chakra transfer or the White Seals related abilities and only one can be asummoned at a time. They can, however, use the basic abilities of the slug, such as the Acid techniques and the stabilization of wounds.
( Genjutsu: Kai ) - Illusion Technique: Release
Rank: C-S (A)
Type: Supplementary
Range: Short
Chakra Cost: 15-40 (30)
Damage Points: N/A
Description: The user does one hand seal to focus and then proceeds to disturb his chakra flow by forcefully stopping it momentarily and then "spiking" his spiritual energy, unbalancing his chakra. This dispels any genjutsu set upon the user except MS Eye Techniques, Paralysis-like Genjutsu and Demonic Illusion: Toad Confrontation Chant. The effectiveness of this technique is dependent upon the skill of the user. A Jounin rank ninja can dispel Genjutsu up to C-rank. An S-class ninja can dispel Genjutsu up to B-rank. A Sannin rank ninja can dispel Genjutsu up to A-rank. A Sage rank user can dispel Genjutsu up to S-Rank. The user may use this technique through physical contact on others to dispel them from Genjutsu. The technique can only be used once per turn and the user still needs to fully follow the logic as to why he figured out it was an illusion.
Type: Offensive
Rank: B/S
Range: Short-Long
Chakra: 20/40
Damage: 40/80 (+20 per turn)
Description: Katsuyu inhales and exhales an acidic stream of mucus, that is both fast and large, covering a very wide area (proportionate to Katsuyu's size). The thick acid attaches itself to whatever it hits and starts melting it. Strong against Earth and most metals/solids, its also very good against fire as it can't be ignited. During a given amount of time, the acid will keep melting through the target, dealing damage to it as time goes by until its completely depleted of its acidic properties (keeps active for 3 turns). Katsuyu's clones can also use this technique, but to a lesser extent and range (B-Rank, mid-range).
Thanks. I genuinely had no idea about that. I haven't been updated on new regulations and such.
______
Ushijima watches his opponent summon a slug to defend from the paper bombs and eventually release herself from the illusion. This would be followed up by an attack of wide-spread slug juice covering the area around him. Performing the Tiger-> Dog hand seal, he releases a crushing sphere of wind, all dark in color due to the application of Kurochi, that completely defends from the slug-jutsu ahead of him while the remaining flies away harmlessly from his position. The weakened wind jutsu then continue on-wards as Ushijima then utilizes that time-frame to shoot three dragon-shaped fireballs up in the air, to suddenly increase the temperature and cool it. He then finally decides to speak.
"Leave? The moment we crossed paths meant it was a game of survival. "
(Fūton: Shinkū Taigyoku) – Wind Release: Vacuum Great Sphere
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80 + 20
Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.
(Katon: Gōryūka no Jutsu) - Fire Release: Great Dragon Fire Technique
Type: Offense/Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user fires several large dragon-shaped fireballs at their opponent after performing one handseal. It is able to alter localized weather conditions to the point of making thunder clouds when shot into the air, enabling the user to perform Kirin.
Zankokuna Teikoku Cruel Hegemony[4/4]
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: N/A (+10/20 to technique)
Damage: N/A (+20 to technique)
Description: Capitalizing on the Kureimoas' innate ability to mold Kurochi within their bodies, Cruel Hegemony is a technique which details the effect dormant Kurochi in the body has on one's chakra and its applications. First, by coursing trace amounts of Kurochi through the tenketsu, the Kureimoa is able to alter the look and behavior of its regular chakra, more specifically advanced manipulations such as elemental chakra. By mixing ones chakra nature's with Kuroch a few important effects become immediately noticeable, such as the element adopting the jet black appearance of Kurochi while also sharing a few of its traits. The infused element will gain the ability to affect both chakra and matter alike, as is the characteristic trait of Kurochi. For example, a Kurochi infused fireball will be pitch black in color, obscuring vision while being able to devour the chakra and physical aspects of its target(s) unlike regular fire.Water techniques become severely discolored, looking very murky while Doton techniques become pitch black--even the tiny particles. Lightning also becomes black and solid variations of Futon (such as Vacuum Blade) becomes dark grey color. However this effect only applies to elements released directly from the Claymore's body such as the hands, mouth, feet, etc. When applied to the Kureimoa's strongest chakra nature (primary affinity) of the five base affinities (I.e. no CE's, HA's, KKG, etc) the technique takes only 10 chakra each time it is activated but 20 for all other elements.
Note: Lasts 4 turns with each usage
Note: Can only be performed 3x by Heartless Ones and below and 4x by Phantasmal Ones and up
Note: Can only be applied to elements of S ranked 3x in total and Forbidden ranked only 2x
Note: Requires a 2 turn cool down once it ends.
Note: Usable members of Ghoul rank and above.
Thanks. I genuinely had no idea about that. I haven't been updated on new regulations and such.
______
Ushijima watches his opponent summon a slug to defend from the paper bombs and eventually release herself from the illusion. This would be followed up by an attack of wide-spread slug juice covering the area around him. Performing the Tiger-> Dog hand seal, he releases a crushing sphere of wind, all dark in color due to the application of Kurochi, that completely defends from the slug-jutsu ahead of him while the remaining flies away harmlessly from his position. The weakened wind jutsu then continue on-wards as Ushijima then utilizes that time-frame to shoot three dragon-shaped fireballs up in the air, to suddenly increase the temperature and cool it. He then finally decides to speak.
"Leave? The moment we crossed paths meant it was a game of survival. "
(Fūton: Shinkū Taigyoku) – Wind Release: Vacuum Great Sphere
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80 + 20
Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.
(Katon: Gōryūka no Jutsu) - Fire Release: Great Dragon Fire Technique
Type: Offense/Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user fires several large dragon-shaped fireballs at their opponent after performing one handseal. It is able to alter localized weather conditions to the point of making thunder clouds when shot into the air, enabling the user to perform Kirin.
Zankokuna Teikoku Cruel Hegemony[4/4]
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: N/A (+10/20 to technique)
Damage: N/A (+20 to technique)
Description: Capitalizing on the Kureimoas' innate ability to mold Kurochi within their bodies, Cruel Hegemony is a technique which details the effect dormant Kurochi in the body has on one's chakra and its applications. First, by coursing trace amounts of Kurochi through the tenketsu, the Kureimoa is able to alter the look and behavior of its regular chakra, more specifically advanced manipulations such as elemental chakra. By mixing ones chakra nature's with Kuroch a few important effects become immediately noticeable, such as the element adopting the jet black appearance of Kurochi while also sharing a few of its traits. The infused element will gain the ability to affect both chakra and matter alike, as is the characteristic trait of Kurochi. For example, a Kurochi infused fireball will be pitch black in color, obscuring vision while being able to devour the chakra and physical aspects of its target(s) unlike regular fire.Water techniques become severely discolored, looking very murky while Doton techniques become pitch black--even the tiny particles. Lightning also becomes black and solid variations of Futon (such as Vacuum Blade) becomes dark grey color. However this effect only applies to elements released directly from the Claymore's body such as the hands, mouth, feet, etc. When applied to the Kureimoa's strongest chakra nature (primary affinity) of the five base affinities (I.e. no CE's, HA's, KKG, etc) the technique takes only 10 chakra each time it is activated but 20 for all other elements.
Note: Lasts 4 turns with each usage
Note: Can only be performed 3x by Heartless Ones and below and 4x by Phantasmal Ones and up
Note: Can only be applied to elements of S ranked 3x in total and Forbidden ranked only 2x
Note: Requires a 2 turn cool down once it ends.
Note: Usable members of Ghoul rank and above.
Katsuya splitting into two even (A rank) slug moves towards either side of Kazumi's opponent as Kazumi would take a deep breath and make a single seal. Channelling chakra into her mouth and expelling it out, all 3 of them would make a co-ordinated attack as Kazumi exhales a breath of fire and both Katsuya slugs shoot out acid towards Ushijima.
(Katon: Gōen no Jutsu) - Fire Release: Great Flame Technique
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.
Rank: B/S
Range: Short-Long
Chakra: 20/40
Damage: 40/80 (+20 per turn)
Description: Katsuyu inhales and exhales an acidic stream of mucus, that is both fast and large, covering a very wide area (proportionate to Katsuyu's size). The thick acid attaches itself to whatever it hits and starts melting it. Strong against Earth and most metals/solids, its also very good against fire as it can't be ignited. During a given amount of time, the acid will keep melting through the target, dealing damage to it as time goes by until its completely depleted of its acidic properties (keeps active for 3 turns). Katsuyu's clones can also use this technique, but to a lesser extent and range (B-Rank, mid-range).
Katsuya splitting into two even (A rank) slug moves towards either side of Kazumi's opponent as Kazumi would take a deep breath and make a single seal. Channelling chakra into her mouth and expelling it out, all 3 of them would make a co-ordinated attack as Kazumi exhales a breath of fire and both Katsuya slugs shoot out acid towards Ushijima.
(Katon: Gōen no Jutsu) - Fire Release: Great Flame Technique
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.
Rank: B/S
Range: Short-Long
Chakra: 20/40
Damage: 40/80 (+20 per turn)
Description: Katsuyu inhales and exhales an acidic stream of mucus, that is both fast and large, covering a very wide area (proportionate to Katsuyu's size). The thick acid attaches itself to whatever it hits and starts melting it. Strong against Earth and most metals/solids, its also very good against fire as it can't be ignited. During a given amount of time, the acid will keep melting through the target, dealing damage to it as time goes by until its completely depleted of its acidic properties (keeps active for 3 turns). Katsuyu's clones can also use this technique, but to a lesser extent and range (B-Rank, mid-range).
Ushijima observes the slugs split into two and stand on either side of him, with his opponent at the center. A co-ordinated attack was fairly easy to predict as in a quick motion he unsheathes his sword and rotates it frequently to create a human helicopter. This rapidly takes his upwards and forwards, avoiding the attack and taking him straight behind Kazumi at about 10-meters of distance between them. The second he lands, he throws two chakra infused shurikens at each of the split Slugs. It would look like a regular kunai until as soon as they reach short range, both of them pop-up as shadow-clones and the one of the right performs a single Ox handseal and creates a chidori on his hand to directly destroy the slug.
(Fuuton/Kenjutsu: Manjifurai) - Wind Release/Sword Technique: Manji Fly
Type: Offensive/Supplementary/Defensive
Rank: A
Range: Short - Mid range
Chakra: 30
Damage: 60
Description: The user will channel Futon chakra into his sword, and spin it. The blast of wind is capable of propelling the user in any direction he hopes to go in, left, right, forwards, backwards, up and down. The user must spin the sword in the direction the user wishes to go, and the blast of wind will pull the user in this direction, kind of like a helicopter. The user of this technique can steady the amount of wind chakra fueled into the technique to keep themselves steady while in mid-air. The user is able to move at their running speed while utilizing the wind propulsion. The wind however can be used for much more than just flying, the wind can be released by spinning the sword to release a spherical blast of wind. Due to the incredible rapid sword movement, and the blast of futon that's released it is capable of cutting through earth (B rank), blasting away water (B rank), overpowering other wind techniques (same rank and below, within reason), and it is also effective against B rank and below fire techniques. The blast of wind is also sharp and capable of cutting apart people should the user use this technique as an attack.
Note: Can only be taught by Jᴀʏ
Note: Can be used to attain, and maintain flight.
Note: Other techniques can't be used whilst this is active.
Note: Can only be used 4 times.
(Kage Bunshin Kōtsū no Jutsu) - Shadow Clone of Transportation Technique
Type: Supplementary/Offense
Rank: B
Range: Short - Long
Chakra: 20 (total chakra is divided by the final number of clones plus the user)
Damage: N/A
Description: This technique is a adaptation of the original shadow clone technique but instead of using the chakra the user would've used to summon it at their location they will transfer it inside a solid object like a kunai or shuriken and throw it, once it lands it will immediately transform into a shadow clone ready to be utilized by the user.
➟ Chakra usage is based upon how much solid objects contain the users chakra to transfer, however, is limited to a max of 4 objects similar to that of the original Kage Bunshin.
➟ Unlike similar techniques, this technique can only be detected by sensory ninja, including Dojutsu users, otherwise this technique can only be perceived as a regular ninja tool attack.
(Raiton: Chidori) - Lightning Release: One Thousand Birds
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user must first perform the following sequence of hand seals Ox → Rabbit → Monkey → Dragon → Rat → Bird → Ox → Snake → Dog → Tiger → Monkey and they will then focus lightning chakra into their hand to create a lightning jutsu that is concentrated in the user's palm and thrusted toward the opponent at high speed. The lightning in the user's palm sounds like birds chirping, hence the name, and allows the user to perform high grade cutting damage or high penetration piercing thrusts.
Note: Someone who mastered lightning release can perform chidori with just the Ox hand seal.
Note: Uchiha Sasuke and Kakashi Hatake bios can use the technique without handseals