Return of One of the Legendary Sannin WSE Edition

The_Empire

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Basic Information

Name: Hisoka
Nickname: N/A
Gender:
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Age: Unknown
Clan: N/A

Looks: Hisoka's appearance is similar to that of a magician or jester. He is tall and has light skin and a fairly toned stature. His attire is usually adorned with various suit symbols on the front and back torso, and he changes outfits alot. He wears face paint: a star on his right cheek and a teardrop on his left cheek. Hisoka is shown wearing two earrings with ornamental hearts. His hair is red, almost neon pink color with light amber eyes.

Personality: Hisoka is portrayed as entirely self-serving, self-absorbed, and selfish; he does whatever he likes as long as it pleases him in some way. His insatiable love for spilling the blood of powerful fighters in combat and his enjoyment of extreme pain while doing so fuels his seemingly sadomasochistic desires. In order for them to grow to their full potential (so as to improve the pleasure of killing them later), Hisoka allows his opponent to live in situations wherein he is easily able to kill them. Likewise, he grows excited to meet any new people he deems worthy of fighting or anyone with potential to be a good fighter and entertain him in the future. The thrill of fighting strong Shinbois in tactical battles and near death experiences is a orgasmic experience for him. It is likely one of the reasons why he goes out of his way to find new "toys" to play with. If they break, he either loses interest or kills them and goes out to find more potential prey.

With his manipulative and self-centered nature, Hisoka is essentially a murderous sociopath. While he does like Gon, Killua, and many others, he has stated that for him what is valuable one day could easily become trash the next, and he will not hesitate to kill anyone should they not meet his standards. He does not care for what has happened in the past, as he is only interested in what could be amusing to him in the future or present. While Hisoka's nature tends to be malevolent, he isn't an indiscriminate killer. He has no problems killing anyone regardless of age or ***; however, he only kills people who are in his way or those he deems "worthy." As such, his character is more simply amoral than flat out evil. He even assists the protagonists if there is "fun" in doing so or if it will make them stronger leading to a more entertaining fight in the future. Above all else, Hisoka cares only about having fun and a good challenge which may or may not involve killing people. He also can be a whimsical liar and has a tendency to freak out or play cruel jokes on his victims, just witnessing their uncomfortable expressions of him getting under their skin pleases him. His chaotic nature is inherent in everything he does and makes him dangerously unpredictable.

Village Info
Land of Birth: Land of Fire
WSE Clan: N/A



Rank//Chakra Info
Ninja Rank: S-Class | 1000 Health | 1300 Chakra
Specialty: Wind | Taijutsu | ZX Busters | Senjutsu
Elements: Wind | Earth | Fire | Water | Lightning
Your ninjutsu:

NinjutsuMaster
TaijutsuMaster
GenjutsuComplete
KenjutsuMaster
SnakesMaster
Snake Sage ModeMaster
Orochimaru Unique KinjutsuCreator
Edo TenseiMaster
BearsMaster
Champloo KendoComplete
HojojutsuGrandmaster
Kung FuComplete
Graceful FistComplete

[td]ZX Busters[/td]
[td]Master[/td]
[/tr]

Background Info
History:


WSE History for starters: Hisoka was born in the Land of Fire. He was an orphan who was trained under a legend shinobi in the Land of Fire. He was a genius from the start of his shinobi journey. His talents and knowledge was said to be that of a prodigy only seen once in a generation. Now others could tell that at a young age Hisoka had a twisted personality but this could be because of the death of his parents at a young age. Ever since he found a white snake near his parents grave site he started dealing in studying forbidden jutsus and even wanting all the knowledge in the world. Hisoka went around the world meeting and learning from other people.

Other
Scientific Tools:
Artifacts:

  • Orochimaru's most defining trait is his affinity to snakes, an affinity that extends to him being a Signer of the Snake Contract and capable of summoning Manda as well as utilize several snake jutsu
    (Shinda Furi Kenkiri) - Sleeping Snake Blade Slash
    Rank: C
    Type: Offensive
    Range: Short
    Chakra cost: 15
    Damage points: 30
    Description: Orochimaru will summon the Sword of Kusanagi from a snake that comes out of his mouth and then deliver a series of spinning slashes to the opponent.
    Note: Can only be used by Orochimaru.

    ( Shiro Hebi no Ame Jutsu ) - White Snake Rain Technique
    Rank: C
    Type: Offensive
    Range: Short
    Chakra cost: 15
    Damage points: 30
    Description: The user whilst in mid air will release from his sleeves 5 small white snakes that rain down on the opponent and attack them.
    Note: Can only be used by Orochimaru

    (Hebitsukai no Jutsu) - Snake Charmer Technique
    Type: Offensive
    Rank: B-Rank
    Range: Short-Mid
    Chakra Cost: 20
    Damage: 40
    Description: The user opens his mouth, releasing out a giant and long snake that rushes towards the opponent and rams into them. When the snake stops its attack, it can retract and dissolve back into the user or left out.
    Note: Can only be used by Orochimaru

    (Hebi Riyousha no Jutsu) - Snake User Technique
    Rank: B
    Type: Offensive
    Range: Short - Mid
    Chakra cost: 20
    Damage points: 40
    Description: Orochimaru will fall to the ground on his hands and feet and then release a giant snake, which then attacks the target, after completing the attack Orochimaru appears where the snake stops.
    Note: Can only be used by Orochimaru.

    (Kusanagi No Tsurugi: Kuu no Tachi) - Grass Cutter: Long Sword of the Sky
    Type: Supplementary
    Rank: B
    Range: Short-Mid
    Chakra: 20
    Damage: 40
    Description: This technique allows the user to levitate their sword. Forming the needed hand seal will cause the sword to activate and strike out against any enemy in the nearby area.
    Note: Can only be used by Orochimaru bios

    (Ōhebitsukai no Jutsu) - Great Snake Charmer Technique
    Type: Offensive
    Rank: A-Rank
    Range: Short-Mid
    Chakra Cost: 30
    Damage: 60
    Description: Orochimaru transforms into a giant snake that grabs the opponent with its mouth and slams them down on the ground with the giant snake bursting into many smaller snakes. He then reforms out of the snakes.
    Note: Can only be used by Orochimaru

    (Yokoshima Kyojin no Jutsu) - Evil Giant Technique
    Rank: A
    Type: Offensive
    Range: Short - Mid
    Chakra cost: 30
    Damage points: 60
    Description: Orochimaru unleashes several snakes from his sleeves which wrap his opponent and binds them tight. From the mouth of up to 4 of the snakes, a sword of kusanagi comes out and pierces the target.
    Note: Can only be used by Orochimaru.

    (Soukou Heibi no Jutsu) – Traveling like a snake technique
    Rank: A
    Type: Supplementary
    Range: Short
    Chakra cost: 30
    Damage points: N/A
    Description: Orochimaru turns his lower half of his body into that of a snake which then increases his speed and agility.
    Note: Can only be used by Orochimaru

    (Moyoushi Hebi) – Gathering of Snakes
    Rank: Forbidden
    Type: Supplementary
    Range: Short
    Chakra cost: 50
    Damage points: N/A (-20 damage to user)
    Description: If Orochimaru is somehow sliced in half by the opponent, has a limb cut off, etc, snakes can then come forth from the halves to rejoin and bring the body back together.
    Note: Can only be used two times.

    ( Kanpekinanin Hebi Sennin Modo ) - Perfect Snake Sage Mode
    Type: Supplementary
    Rank: S
    Range: N/a
    Chakra cost: N/A ( -10 turn to sustain )
    Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
    Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is immune to certain (C-rank and below) damage (unless externally empowered to increase lethality) and can heal (for 10 damage per turn for B rank and below damage), for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +30. Additionally, the user is able to break out of Genjutsu, using Genjutsu release technique one rank lower than what he would normally be required to. And similarly, the requirement to break out of user’s Genjutsu using Release or Chakra surge is one rank higher than required. Lastly, the user gains access to snake anatomy, Sage Art: Inorganic Reincarnation and other physical feats granted by Sage mode.
    Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
    Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.
  • Orochimaru has a body composed of only snakes and with many snake-like features such as toxic blood. This form, known as the Power of the White Snake is his true form, although he can only call upon it in special times, remaining human the rest of the time. Through this form, Orochimaru is able to use Living Reincarnation technique, effectively possessing another's body and using it as his own. Orochimaru is also known for his deep knowledge within the field of Kinjutsu, developing his own special Kinjutsu unique to him, collectively deemed Orochimaru Kinjutsu.
    (Kinjutsu: Shirohebi no Chikara ) - Forbidden Technique: The Power of the White Snake
    Rank: Forbidden
    Type: Offensive
    Range: Short
    Chakra cost: 70 ( -40 per turn )
    Damage points: N/A
    Description: Orochimaru will reveal his true self by exiting his body and revealing himself as a very big white snake. This white snake has a body made of what appear to be several other smaller white snakes and a head reminiscent of Orochimaru's original human head. However, due to the transformation, this head is much reptilian in features and must bigger. While on this form, Orochimaru's bites possess a paralyzing poison and his blood quickly disperses in the air if he is injured, bestowing the same effect. In this form, physical damage, while still landing, will not kill him as he is able to regenerate up to 40 damage per turn by growing snakes rapidly to reform. To defeat him, you must reduce his health or his chakra system to levels where he cannot sustain the mode. In addition to this, Orochimaru can use the snakes that compose his body to produce physical attacks with a mid-range radius that possess a physical damage of A-Rank level (counts as a move). While in this form, Orochimaru cannot weave handseals but can use elemental techniques from his mouth (if they don't require handseals and can be released from it). His speed in this form is drastically increased threefold but due to his large size, his mobility and agility are not and complex movements are not possible quickly. The user must be in this form to leave his body and possess a new one through the living reincarnation technique. The risk of such a form is that if Orochimaru fails to defeat his enemy, he will be left without his former vessel as once Orochimaru exists his vessel, he cannot return to it.
    Note: Usable once per battle and lasts up to 10 turns.
    Note: If the user doesn't defeat his opponent while releasing this form (when this is used in combat), he will lose his former vessel.
    Note: Exposure to paralyzing poison takes 1 turn to fully paralyze an enemy and prevents movement for up to 2 turns if not removed from body.

    (Kinjutsu: Yamata no Jutsu) - Forbidden Technique: Eight Branches Technique
    Rank: Forbidden
    Type: Offensive, Defensive, Supplementary
    Range: Short - Long
    Chakra cost: 120
    Damage points: N/A
    Description: This is Orochimaru's greatest and strongest technique. Using the "power of reincarnation" possessed by the White Snake as an intermediary, he can transform into a giant white serpent with eight heads and eight tails (similar to rock/bone). The serpent boasts a giant body, even larger than that of Manda, who was feared as the "strongest colossal serpent". Just by crawling on the scales of its abdomen it was able to trample the Uchiha hideout, and can destroy most things without difficulty. When using this technique, Orochimaru can emerge from the mouth of one of the heads and use his Kusanagi Sword to attack. This form leaves Orochimaru immune to ninjutsu up to A-Rank and able to take up to 3 S-Ranks without damage. He cannot, however, use Ninjutsu or Genjutsu while on this form. These snakes are only able to use Snake Ninjutsu within reason and can use their bodies to deliver physical attacks and bites. The bites are poisonous and can paralyze anything they injure for up to 3 turns. Each head can be used to deliver an S-Rank physical attack up to Long range and he can use up to 3 at the same time in one attack.
    Note: This technique can only be used once by Orochimaru bios and lasts 4 turns, after which the user reverts back to his normal form.
    Note: Must have used The Power of the White Snake beforehand.
    Note: Can be used for the Living Reincarnation ritual.

    ( Kinjutsu: Fushi Tensei ) - Forbidden Technique: Living Corpse Reincarnation
    Rank: Forbidden
    Type: Supplementary
    Range: Short
    Chakra Cost: 200
    Damage Points: N/A
    Description: Orochimaru uses this technique to possess his vessels and gain control of them. If the process is successfully accomplished, it cannot be reversed. The target becomes Orochimaru's vessel and he can use any and every single one of the vessels canon abilities, such as KG and special elements. This technique, however, requires Orochimaru to transform into his White Snake form beforehand and to have defeated his enemy or at least weaken him. Any and every injury Orochimaru may have suffered beforehand are healed upon possessing the new vessel. To perform this technique, Orochimaru reveals his true form: The Power of The Whiete Snake (a gigantic white snake composed of smaller white snakes), abandoning his current host's body. Orochimaru then swallows the new host and takes him or her to a separate, mental plane where he envelops the mind of his victim. The snake body then dies and falls apart, and Orochimaru's soul dominates the body. The souls of the hosts are kept within Orochimaru, leaving them "still alive", in a sense (albeit suppressed), and when Orochimaru switches hosts, the souls leave with him. It should be noted that if the target isn't weakened beforehand to at least 25% health, it can still use some techniques to reverse or stop the process. This is most noticeable in Sharingan bios, which can only be effectively possessed if severely weakened before the ritual. This means Upon completion of the ritual, the vessel body takes use of Orochimaru's regeneration abilities and heals any injury it might have at that time, even if at the brink of death. Orochimaru then uses his abilities to change the appearance of his body and face to match his own original appearance.
    Note: Can only be used by Orochimaru bios and only after unleashing the Power of the White Snake or the Eight Branches technique.
    Note: Opponents with more than half their chakra can resist the process, rejecting Orochimaru from their body. Uchiha and other ninja with enhanced chakra pools or mental resistances such as Uzumaki can resist with a quarter of their health or chakra left.

    ( Kinjutsu: Koutou Kousei ) - Forbidden Technique: Oral Rebirth
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: This technique allows the user to experience a near total rebirth of their physical form. Should a significant portion of their body be damaged in battle, the user can emerge from their mouth and cast off the skin of their former body. This new body will not bear the brunt of the damage of the previous incarnation; however, the technique is generally not a full recovery.
    Note: This technique may be used only twice per battle.
  • Orochimaru has also further developed preexisting Kinjutsu like the 2nd Hokages legendary Edo Tensei, capable of summoning 3 Edos at one time. He also has use of the Kusanagi Sword.
    ( Kuchiyose Kinjutsu: Edo Tensei ) - Forbidden Summoning Technique: Impure World Reincarnation
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra cost: 40 (-20 per ressurrection per turn)
    Damage Points: N/A
    Description: The Summoning: Impure World Reincarnation is a forbidden technique used to revive the dead. To perform this technique, the user must first acquire some of the DNA of the person they intend to revive such as limbs, organs or merely blood samples. The soul of the intended revived must also reside in the pure world (jōdo) those whose soul has been consumed by the Death God, or have been previously sealed by other methods cannot be resurrected. Next, a living sacrifice is required for the soul of the resurrected to use as a vessel. Once all prerequisites for the technique have been met, the acquired DNA of the person is smeared on a special scroll and once the scroll is activated, the remains spread out in the form of a special seal with the living sacrifice in the centre. Then dust and ash encase the sacrifice's body, giving them the same appearance that the revived had at the time of their death. The person is then revived and the end product is usually stored in a casket until summoned by the user by performing the Tiger → Snake → Dog → Dragon → Clap hands handseals. When the user summons the revived soul, a casket first appears before revealing the revived soul. The Edo Tensei Summoning can be countered by sealing away the targets soul or by having the summoner cancel the technique. As they are unlikely to do this voluntarily, using a genjutsu to trick them into cancelling the technique is ideal. The sequence of hand seals for cancelling the technique is Rat → Ox → Monkey → Tiger → Dragon → Boar and saying Kai. If the summoner dies before the technique is deactivated, then this method is impossible. If the summoned soul's controlling tag is overcome or disabled by a technique or if the user so wishes it, the summoned soul or the user can both sever the contract through the use of the Snake → Ram → Boar → Dog → Tiger seals. The summoned soul is then left as an immortal revived soul, autonomous and without any link to the summoner.
    Note: A bio can only have up to a total of three souls for revival which must abide by a few rules, specific for the technique.
    Note: The user of the technique can only have up to 2 KGs or one special biography in the battle field at a given time, including the users own living bio.
    Note: The Edo Summons pertain to the bio and not the user, and only one of the bios of the user can use Edo tensei
    Note: A member must attain biographies in an offical match approved by 2 roleplay moderators for both the revival and sacrifice and cannot be given a biography willingly.
    Note: Tobirama, Orochimaru and Kabuto bios can summon up to 3 revived souls while all other bios can only summon one.
    Note: Technique can only be used once per battle.

    (Kusanagi no Tsurugi) Grass-Mowing Sword
    Type: Weapon
    Rank: S-Rank
    Range: N/A
    Chakra: N/A
    Damage: N/A
    Description:
    The Kusanagi Sword of Legend was the legendary sword of Orochimaru. Taking the form of a double-edged jian, Orochimaru retrieves his Kusanagi by opening his mouth and extending a snake which then opens its mouth and produces the sword, either with the sword handle first so he could use it freely, or blade first to attack his opponent instantly. The sword can quickly extend and retract its blade to attack from long distances and cut through almost anything of A rank and below. The retraction and extending ability is so fast that upon impact it can produce an S-Rank damage. The sword is indestructible.
    Note: extending and retracting the sword counts as a move and spends 40 chakra per use
    Note: Can only be used by Orochimaru bios.
  • Orochimaru is a noted chakra sensor and has abnormally high chakra reserves, gaining an extra 300 chakra in his own body. Upon acquiring a new host, his chakra reserves become that of the host body.
    (Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
    Type: Supplementary
    Rank: C
    Range: Short - Long
    Chakra: 15 (- 5 per turn)
    Damage: N/A
    Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
    Note: Can only be used by bios with Sensory ability.
    Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.
  • Orochimaru is a primary Wind specialist and a secondary Earth specialist.
  • Orochimaru is able to utilize Soften Body Modification limitedly, able to stretch his neck and torso when in use.
    (Nan Kaizou) - Soften Modification
    Rank: C
    Type:Supplementary
    Range:Short-Mid
    Chakra Cost:15
    Damage Points:N/A
    Description: Nan Kaizou is a Ninjutsu technique that allows a ninja to make their body very malleable. It was originally developed for spying activities. This technique can be done after surgery and actual body modification. When used, the ninja can stretch and twist their body at any angle, allowing them to surprise their opponent.

    Note: Requires permission from the RP foreman, and is bio-bound.

    Speed
  • S-Class: 5
  • Taijutsu Specialist: +2
  • Perfect Snake Sage Mode: x3

    Tracking Speed and Reaction Time
  • My current speed level: +4
  • Taijutsu Specialist: x1.5
  • Chakra Sensing: x2
  • Snake Senjutsu Sensing: x4

Picture:

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Theme Song and Background Music:



Battles

Won: Immortal
Lost: Immortal

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Orochimaru Skin

✪ Approved ✪
 
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The_Empire

Legendary Shinobi 🐸
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WSE History for starters: Orochimaru was born in the Land of Fire. He was an orphan who was trained under a legend shinobi in the Land of Fire. He was a genius from the start of his shinobi journey. His talents and knowledge was said to be that of a prodigy oy seen once in a generation. Now others could tell that at a young age Oro had a twisted personality but this could be because of the death of his parents at a young age. Ever since he found a white snake near his parents grave site he started dealing in studying forbidden jutsus and even wanting all the knowledge in the world. Oro went around the world meeting and learning from other people.
 

Pekoms

Sannin of the Scrolls 📜
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Please cut down on the personality section.

Since this bio is intended for WSE, it shouldn't make references to New Era things.​
 

The_Empire

Legendary Shinobi 🐸
Supreme
Joined
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Please cut down on the personality section.

Since this bio is intended for WSE, it shouldn't make references to New Era things.​

Done and done and thanks about the history didn't know we couldn't do the New Era part but I will keep that in mind if I make another canon bio but also did just change it to a custom skin bio.
 
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