☞ HOW TO RP: Tier List
✖ DESCRIPTION
With the advancement of the RP, the necessity of permissions decrease and we have realized we have reached a point where most of them isn't needed. With this realization, a new system to replace this has been created and now implemented: a Currency System, or Kumi System. This system will reward players for various activities a certain amount of Kumi that can be used for a variety of purposes, like buying abilities, betting on battles/events, interaction with other RPers, and general Warring States Era usage, such as for diplomacy, artifacts acquiring and trade. New roleplayers with an approved biography begin with 3,000 kumi and those with bios prior to this begin with 1,000 kumi.✖ DESCRIPTION
✖ EARNING KUMI
Official Battles: Earning Kumi through Official Battles can be done in either the Battle Arena or the Ninja World. Earning Kumi through these battles requires that you win the battle. Fighting an opponent of equal rank will award the winner with 1000 Kumi. This increases or decreases by 250 Kumi per rank. For example, a Chunin beating a Genin would gain 750 Kumi. Should you lose the battle, half of the Kumi will be acquired. One can also make bets with others in order to acquire more Kumi by betting on battles and events, unable to wager more Kumi than they currently have. In the case that a member wins via time limit, he or she will only gain half of the kumi that they would normally gain from winning the battle.
Custom Trades: Through the exchanging of approved customs, members are able to gain Kumi from others through various Roleplay means. Bio Templates can be sold for 1,000 Kumi while normal Custom Jutsu and Tools can be sold at the rate of 1,500 Kumi per custom. Contracts, Custom Elements, and Custom Fighting Styles can be obtained for 5,000 Kumi.
Storyboard Missions: The Warring States Era will introduce Storyboard Missions, allowing roleplayers to create their own missions through a various story elements and tailor their own story out of them. Completing these missions and satisfying their objectives will award players with an amount of Kumi depending on the difficulty of the mission. If missions aren't fully completed, such as lacking the storyboard requirement, or are carried out in negative ways, such as metagaming, power-playing, god-modding, etc, one is subject to gaining half or less Kumi for completion and in the case of metagaming, etc, one may potentially lose Kumi.
D-rank = 250 kumi
C-rank = 450 kumi
B-rank = 650 kumi
A-rank = 1,000 kumi
S-rank = 1,500 kumi
Players can purchase abilities up to Tier 3 with kumi in the [Kumi Exchange Center 2.0]. In order to purchase an ability, one must meet the requirements to use it. Abilities up to Tier 3 are restricted only be price and their default restrictions, while Tier 4 and up abilities will require tests or unique requirements to acquire the abilities. These Tests/REQ are listed below and abbreviated. If you'd like to learn more about the tests [Click Here] for more details.
Special Note About Abbreviations:
AM = Ability Mission
BT = Battle Test
ST = Skill Test
YY = Yin-Yang
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