Pre-WSE Clan fight?

Vroqrak

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Range
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I'll be using my Dracula bio(link in the signature), you can post your bio and move if you want to. If not, be prepared.
 

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Desmond had been sitting under a tree when a new member had requested a spar; letting out a deep sigh he agreed and headed towards the specified location. Upon entering he saw his opponent standing about mid-range from him and so activated his byakugan Sooooo why are we/I doing this again?
(Dōjutsu: Byakugan) Eye Technique: The All Seeing White EyeType: Supplementary
Rank: C - Rank
Range: Short-Long
Chakra: 15 (-5 per turn to keep active)
Damage: N/A
Description: One of the Three Great Dōjutsu (San Daidōjutsu), the Byakugan is the dōjutsu kekkei genkai of the Hyūga and Ōtsutsuki clans, inherited from Kaguya Ōtsutsuki. Bearers of this Dõjutsu have almost featureless white eyes. When the Byakugan is activated, the user's pupils become more distinct, and the veins near their temples bulge as the blood flow to their eyes is increased. While having the Byakugan deactivated, shinobi with have a normal eyesight and no special addition to their vision. While low rank Hyugas will need to perform a sequence of hand seals ( Horse → Tiger with lifting just index fingers → Boar with nearly straightened fingers → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar with nearly straightened fingers → Snake with the right index finger lifted straight up) to activate their Byakugan, Hyuga masters and Otsutsuki clan members will be able to do so without the need for any hand seals and even have it active passively for long periods of time. Once activated, the user gains access to all of the abilities the Byakugan bestows upon them. While, like other Dojutsu, its main ability is to see chakra and the chakra flow in sentient beings, the Byakugan adds a complete new detail and dimension to that ability. Not only can they see chakra flow, but also the circulatory system and even the 361 tenketsu (even of their own). Added to this ability, once activated the Byakugan grants the user a near perfect field of vision 360º around himself (up to long-range if they're a master). This field of vision has only one blind spot; slightly above the 3rd thoracic vertebrae and facing backwards. The last ability the Byakugan has is the ability to zoom in and out, focusing on specific things, piercing beyond matter and energy alike. This specific ability allows the user to see pass most barriers as well as physical matter (like rock walls, ground, etc) but also energy, being able to focus beyond chakra that might be in front of them or other energies. The zooming ability is enhanced as the user becomes more adept at using his eyes and can even reach distances above 20kms away.
Note: For Hyugas, activation spends a move from the users own move count but once the user reaches Sannin Rank and has gained mastery over Gentle Fist for 1 month, he can activate it passively without spending a move. Because of its low chakra cost to maintain, the user can keep it active throughout the whole fight as long as he has chakra and stamina to do so.
Note: Genjutsu that requires Eye Contact when used against a Byakugan user requires direct eye contact between enemy pupil and user's pupil
Note: Hyugas must be activated to use Gentle Fist (Jyuken)
Note: Its tracking abilities are equal to that of 3 Tomoe Sharingan.
Note: Only Hyugas possess the ability to utilize Jyuken, However, all Otsutsuki clan members possess the ability of passive activation.
 

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Desmond had been sitting under a tree when a new member had requested a spar; letting out a deep sigh he agreed and headed towards the specified location. Upon entering he saw his opponent standing about mid-range from him and so activated his byakugan Sooooo why are we/I doing this again?
(Dōjutsu: Byakugan) Eye Technique: The All Seeing White EyeType: Supplementary
Rank: C - Rank
Range: Short-Long
Chakra: 15 (-5 per turn to keep active)
Damage: N/A
Description: One of the Three Great Dōjutsu (San Daidōjutsu), the Byakugan is the dōjutsu kekkei genkai of the Hyūga and Ōtsutsuki clans, inherited from Kaguya Ōtsutsuki. Bearers of this Dõjutsu have almost featureless white eyes. When the Byakugan is activated, the user's pupils become more distinct, and the veins near their temples bulge as the blood flow to their eyes is increased. While having the Byakugan deactivated, shinobi with have a normal eyesight and no special addition to their vision. While low rank Hyugas will need to perform a sequence of hand seals ( Horse → Tiger with lifting just index fingers → Boar with nearly straightened fingers → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar with nearly straightened fingers → Snake with the right index finger lifted straight up) to activate their Byakugan, Hyuga masters and Otsutsuki clan members will be able to do so without the need for any hand seals and even have it active passively for long periods of time. Once activated, the user gains access to all of the abilities the Byakugan bestows upon them. While, like other Dojutsu, its main ability is to see chakra and the chakra flow in sentient beings, the Byakugan adds a complete new detail and dimension to that ability. Not only can they see chakra flow, but also the circulatory system and even the 361 tenketsu (even of their own). Added to this ability, once activated the Byakugan grants the user a near perfect field of vision 360º around himself (up to long-range if they're a master). This field of vision has only one blind spot; slightly above the 3rd thoracic vertebrae and facing backwards. The last ability the Byakugan has is the ability to zoom in and out, focusing on specific things, piercing beyond matter and energy alike. This specific ability allows the user to see pass most barriers as well as physical matter (like rock walls, ground, etc) but also energy, being able to focus beyond chakra that might be in front of them or other energies. The zooming ability is enhanced as the user becomes more adept at using his eyes and can even reach distances above 20kms away.
Note: For Hyugas, activation spends a move from the users own move count but once the user reaches Sannin Rank and has gained mastery over Gentle Fist for 1 month, he can activate it passively without spending a move. Because of its low chakra cost to maintain, the user can keep it active throughout the whole fight as long as he has chakra and stamina to do so.
Note: Genjutsu that requires Eye Contact when used against a Byakugan user requires direct eye contact between enemy pupil and user's pupil
Note: Hyugas must be activated to use Gentle Fist (Jyuken)
Note: Its tracking abilities are equal to that of 3 Tomoe Sharingan.
Note: Only Hyugas possess the ability to utilize Jyuken, However, all Otsutsuki clan members possess the ability of passive activation.
The hooded assassin exhibits his powerful white eyes as Dracula readies himself for combat. Of course, he didn't really need to. He lived for the fights, the war, the bloodshed. Gathering chakra onto his fingertips, he simply performs a flick. In an instant, a longsword made out of pure wind advances towards his enemy to strike him diagonally from left to right. However, knowing it was too straightforward, he then exerts chakra onto the ground and within the same timeframe create a portal 5 meters behind his enemy that releases a single spear of earth aimed at the back of his opponent's neck at the blind spot. Both the techniques happening almost at the same time,
Dracula awaits his opponent's response through actions and not words.

(Meiton: Tsumibukai Boido) - Dark Release: Unhallowed Void Passive
Type: Supplementary
Rank: B
Range: N/A
Chakra: N/A (-5 chakra per Dark technique used)
Damage: N/A
Description: The user will activate a passive ability designed to conserve the chakra of Dark Release users. While this ability is active, the user will become capable of voiding the chakra cost of Dark techniques by solely using absorbed chakra and not their own supply/pool. However this comes with a certain and glaring disadvantage, namely an increased difficulty in using higher ranked techniques. Normally a single absorption regardless of the rank or chakra of the given technique will enable the user to use high ranked Dark jutsu (e.g. absorbing a B-Rank allows the use of S-Ranks). However with this technique active, to perform a single S-Rank, they user will need to have absorbed 40 or more chakra prior to it's usage. Once that chakra is used, they user will need to absorb another 40 chakra points before they can use another S-Rank. Thus this technique can be seen as an equivalent exchange: gaining the ability of conserving chakra but losing the ease of use Dark users are normally afforded. Another example scenario is if the user has absorbed a greater amount of chakra than the technique they wish to perform. If the user has absorbed 50 chakra and opts to use an A-Rank (30 chakra), that amount will be deducted from the reserve of dark chakra and the remainder will not be wasted or consumed. This technique lasts until deactivated and can only be used through the original seals on the users body. The user will need to spend a small chakra cost each time they utilize a dark technique through this method in order to gain access to the previously absorbed chakra. This doesn't effect the marks that are not on the users body. Techniques which absorb chakra into the user's marks such as Inhaling Maw do not make use of this pool of chakra since they're the mechanism by which chakra is sent into the user's marks. Since this technique makes Dark jutsu dependent on accumulated chakra, jutsu which require multiple absorptions or any other special conditions to perform (requiring a specific absorption technique to be used such as Inhaling Maw) will no longer require such.

(Fūton: Kaze No Yaiba) - Wind Style: Wind Blade

Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: This technique is a pinpoint slashing strike, where the user emits chakra from their fingertips and materialises it into an near invisible weapon that assaults the enemy in a gust of wind. If the Sickle Weasel Technique can be regarded as a swarm of small wind kunai, then this technique is akin to a virtually unavoidable longsword which can leave the target's body mutilated. Just being in close proximity to the technique can cause minor cuts. The wind blades can be created and thrown, like projectiles, in rapid succession, although in this case, each one weaker than the single use application. The technique cannot be blocked by physical weapons and is insanely fast by not relying on the use of Hand seals but, because it still requires the user to perform hand gestures to use and is somewhat visible in the effect it produces, it can still be defended against by using appropriate evasion techniques or fast elemental ninjutsu.

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Type: Offensive
Rank: A
Range: Mid-Long
Chakra: 30
Damage: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.

Earth Release: Expedited Excavation
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: Expedited Excavation is a unique jutsu which is used in conjunction with earth techniques which are typically used in conjunction with an earth source such as the ground. Through means similar to the Sticky Earth Drop and Dropping Lid jutsus, the user will open a portal which will release the earth jutsu from a source of earth inside it. As the size of the portals scales with the size of the jutsu, they can be quite large, though the jutsu will only ever summon one at a time. This useful ability is however majorly limited. Not only will the user will be unable to open portals from a short range radius around an enemy, but they will also be unable to use this jutsu in conjunction with any of the earth jutsu which are released outside of an earth source (earth jutsu fired from the mouth, those which appear from the sky, etc). Furthermore, these portals can only be used in conjunction with earth jutsu, and must be formed at least five meters away from the opponent. After it is released from the portal, the earth jutsu will function as it normally does, with no added benefits. If a jutsu requires hands on the ground to perform, it won't be able to be released from a portal.
Note: Usable four times per battle, with a two turn cooldown.
Note: Cannot be used in conjunction with Mountain Smash or any Forbidden ranked jutsu.
 
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Desmond observes as the man begins to channel chakra into his left hand and with swift motion releasing a blade of wind. Desmond reacted accordingly channeling chakra into his right hand and tossing a blood red net towards the newcomer, this net would clash with the wind smothering it and continuing onward towards the man. Upon trapping him the net would constrict hindering the man's movements whilst Desmond wove a single seal creating orbs of fire around the net which would soon after explode.
(Katon: Juzutsunagi) - Fire Release: Beaded MeshType: Supplementary/Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user launches condensed fire chakra in the form of a tangible blood-red colored net, generated from a weapon's length or body part (hand or foot), and simply throws it over the intended target(s) with a simple slashing motion from the weapon or waving motion from the body part. The net further binds and restricts opponents' movements by constricting to their form. This net appears elongated and somewhat narrow and can vary in size depending on what the user sees fit (cannot imprison something larger than half the size of Gamabunta). After throwing the net, the user can stab the net with the tip of their weapon by, for example, throwing the weapon towards the net or alternatively perform the tiger hand seal. Doing so will create orbs of fire on the constricted parts of the net that soon after erupt into a large and devastating explosion.
Note: Can only be used thrice per battle
 

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Desmond observes as the man begins to channel chakra into his left hand and with swift motion releasing a blade of wind. Desmond reacted accordingly channeling chakra into his right hand and tossing a blood red net towards the newcomer, this net would clash with the wind smothering it and continuing onward towards the man. Upon trapping him the net would constrict hindering the man's movements whilst Desmond wove a single seal creating orbs of fire around the net which would soon after explode.
(Katon: Juzutsunagi) - Fire Release: Beaded MeshType: Supplementary/Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user launches condensed fire chakra in the form of a tangible blood-red colored net, generated from a weapon's length or body part (hand or foot), and simply throws it over the intended target(s) with a simple slashing motion from the weapon or waving motion from the body part. The net further binds and restricts opponents' movements by constricting to their form. This net appears elongated and somewhat narrow and can vary in size depending on what the user sees fit (cannot imprison something larger than half the size of Gamabunta). After throwing the net, the user can stab the net with the tip of their weapon by, for example, throwing the weapon towards the net or alternatively perform the tiger hand seal. Doing so will create orbs of fire on the constricted parts of the net that soon after erupt into a large and devastating explosion.
Note: Can only be used thrice per battle
It was a quick reaction from the Byakugan user as a tangible net of fire consumes his wind technique and advances forward. Instead of retreating however, Dracula advances forward a few meters while raising his left hand forward to activate his dark mark that absorbs the incoming fire technique easily. The second the technique is absorbed, he performs another, releasing thousands of dark spores into the entirety of the battlefield(Mid-Range). Regaining the offensive, Dracula then creates 5 spheres of light behind him in an arc, ready to create an optical dismay at any time required.


(Meiton: Kyūketsukō) - Dark Release: Inhaling Maw
Rank: B
Type: Offensive, Defensive
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user uses their dark release to forcibly extract the physical and spiritual energy (chakra) of another ninja and absorb it through the upper square of the mark on his left hand, which can then be used to perform Dark Release: Judgment.
Note: Can absorb up to A-Rank Wind, Fire and Lightning techniques, S-Rank raw chakra or C-Rank Water, all within reason. Has no effect on Earth techniques.

Meiton: Kyodaina kyōen| Dark Release: Monsterous Feast
Type: Supplementary | Defensive
Rank: A
Range: Short-Mid
Chakra Cost: 30 (+5 each turn)
Damage Points: -
Description: This technique requires the user to have absorbed chakra from an opposing technique with the use of "Inhaling Maw" or Dark Release variants able to absorb chakra. The user manipulates his chakra & releases thousands of minuscule Dark spores that spread across the field reaching Mid range in mere seconds. The spores are imperceptible by regular means, relying on a chakra sensory or doujutsu user to be able to detect the chakra itself. The spores are almost sentient creatures, able to be controlled not only by the user, but by their hunger of chakra. Being drawn toward foreign chakra the spores begin to feed on it, eating away until nothing is left dispelling the opposing technique itself. Due to the large number of spores, they are able to feed through the technique swiftly. The spores are only effective on energy based techniques A Rank or the equivalent of it, Strengths & Weaknesses apply. Unable to feed through such element as Earth, Water or a majority of solid objects & after having absorbed chakra & dispelled the opposing technique, the spores rush back toward the user's marking, able to use the chakra to perform Dark Release techniques. The spores are able to remain on the field for up to two turns without feeding on a chakra source.
- Can be used twice.
- Can absorb only one set of spores each turn
- Taught by Method

Katon: Tesuro Teshita) - Fire Release: Tesla's Creations
Type: Attack/Defensive/Supplementary
Rank: C
Range: Short - Mid
Chakra: 15 (5 per turn)
Damage: 30
Description: A technique that creates numerous(up to 10) little solid flying orb like creatures(max size is 5 cm radius). These creatures are sentient and there offensive/defensive prowess are, as individual creatures, not impressive. However, there supplementary prowess is what sets them apart. Each Tesla, being composed of fire, produces light. The power of the light can be controlled by each Tesla, at will, ranging from the lowest visible to ultraviolet. The light can reach mid range distance from the Tesla. The light can be used tactically to, for example, suddenly blind an opponent for one turn by increasing the power of the light from low to high. This ability is only effective in terrains with low visibility/light and it is usable 4 times per battle. The ultraviolet light can, under the presence of glass(usually bulbs with openings carried by the user), be used to produce black light. Mostly for cosmetic reasons. If used to blind, it lasts for 1 turn.
-Usable 3 times per battle with a turn interval between use.
-Lasts for 2 turns.
 

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As his net drew near Desmond saw his opponent raise his left hand revealing his dark mark, Desmond clenched his fist in anger yet trying to hold it in. As the mark activated and the fire began to be absorbed Desmond channeled chakra into his lungs and released a barrage of bullets at his opponent whilst simultaneously reaching into his cargo pockets and throwing kunai with flashbangs attached to them. If left un-countered the man in front of him would be hit by the mud bullets whilst also having kunai in his feet, ankles, knees, hips, hands, elbows, shoulders, solar plexus, and forehead.

(Doton: Fukusuu no Dorosandan) - Earth Release: Multiple Mudshot Technique
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: This jutsu is basically a widespread version of the Mudshot Technique; allowing the user to fire at multiple targets.
Immediately after launching the kunai Desmond would bite his lower lip channeling chakra into his summoning tattoo as the blood dripped onto it summoning Eva onto his right shoulder and Haunter onto his left.
(Kuchiyose no jutsu: Eva) Summoning technique: EvaRank: B-Rank
Range: Short
Chakra: 20
Damage: N/A
Description: Eva is the middle child of Azrael's three children has pink and white fur, and stands about 2ft tall. Eva doesn't get out much and so when she does she is naturally curious about everything around her. Since being discovered by Keji she has grown to like the stories that he shared and thus, began to train and craft her own. In addition to a natural affinity for Doton techniques, Eva eventually grew to possess a modest capacity for Genjutsu techniques enabling her to use the latter up to and including C-ranks (canon).


Notes:
~Must have signed Springhare contract
~Moves count as users moves
~Last for 4 turns
~Can be summoned once

(Kuchiyose no jutsu: Haunter) Summoning technique: Haunter
Rank: B-Rank
Range: Short
Chakra: 20
Damage: N/A
Description: Haunter is the youngest child of Azrael's three children and has purple fur. Haunter is amongst the smallest of his kind coming in at 35cm tall. Due to this small size, he likes to cause mischief whenever he can and tends to not listen at times. Unlike the majority of the Springhare, he was born not only with an affinity for Doton techniques, but also a modest capacity for Raiton techniques enabling him to use the latter up to and including C-ranks (canon).


Notes:
~Must have signed Springhare contract
~Moves count as users moves
~Last for 4 turns
~Can be summoned once
 

Vroqrak

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As his net drew near Desmond saw his opponent raise his left hand revealing his dark mark, Desmond clenched his fist in anger yet trying to hold it in. As the mark activated and the fire began to be absorbed Desmond channeled chakra into his lungs and released a barrage of bullets at his opponent whilst simultaneously reaching into his cargo pockets and throwing kunai with flashbangs attached to them. If left un-countered the man in front of him would be hit by the mud bullets whilst also having kunai in his feet, ankles, knees, hips, hands, elbows, shoulders, solar plexus, and forehead.

(Doton: Fukusuu no Dorosandan) - Earth Release: Multiple Mudshot Technique
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: This jutsu is basically a widespread version of the Mudshot Technique; allowing the user to fire at multiple targets.
Immediately after launching the kunai Desmond would bite his lower lip channeling chakra into his summoning tattoo as the blood dripped onto it summoning Eva onto his right shoulder and Haunter onto his left.
(Kuchiyose no jutsu: Eva) Summoning technique: EvaRank: B-Rank
Range: Short
Chakra: 20
Damage: N/A
Description: Eva is the middle child of Azrael's three children has pink and white fur, and stands about 2ft tall. Eva doesn't get out much and so when she does she is naturally curious about everything around her. Since being discovered by Keji she has grown to like the stories that he shared and thus, began to train and craft her own. In addition to a natural affinity for Doton techniques, Eva eventually grew to possess a modest capacity for Genjutsu techniques enabling her to use the latter up to and including C-ranks (canon).


Notes:
~Must have signed Springhare contract
~Moves count as users moves
~Last for 4 turns
~Can be summoned once

(Kuchiyose no jutsu: Haunter) Summoning technique: Haunter
Rank: B-Rank
Range: Short
Chakra: 20
Damage: N/A
Description: Haunter is the youngest child of Azrael's three children and has purple fur. Haunter is amongst the smallest of his kind coming in at 35cm tall. Due to this small size, he likes to cause mischief whenever he can and tends to not listen at times. Unlike the majority of the Springhare, he was born not only with an affinity for Doton techniques, but also a modest capacity for Raiton techniques enabling him to use the latter up to and including C-ranks (canon).


Notes:
~Must have signed Springhare contract
~Moves count as users moves
~Last for 4 turns
~Can be summoned once
Looking at the approaching mudshots, Dracula performs a single handseal and exhales a large blast of wind straight forward. The wind blast not only overpowers the mudshots, but also throws all the derbis right back at the assassin including the kunais. Instantly, he then puts his opponent in an illusion where snakes emerge from the ground to restrict his movement just enough for the blast to actually land.

(Fūton: Atsugai) - Wind Style: Pressure Damage
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.

( Genjutsu: Oshitsubusu Hebi Kubire ) - Illusion Technique: Crushing Snake Constriction
Rank: B
Type: Offensive, Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage points: 40
Description: The user puts the opponent into a genjutsu which has snakes appear beneath the opponent to constrict them and with the users command, they crush the opponent. In reality, the opponent is immobilized and takes damage due to the stress on his mind.
 

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As the bullets and kunai travel his opponent would weave a single seal it was at this moment Desmond noticed the chakra building into the man's chest. Shortly after he released a blast of wind that would overpower his mud shots however as the wind clashed with the kunai Desmond would set off the tags creating a bright flash to blind his opponent as he turned his head to his left and released a cord of mud from his mouth which would quickly pull him 5m out of the way of the incoming attack. As Desmond reached his desired destination and with his opponent blinded he would quickly weave a single seal causing several wires to emerge from the ground binding and cutting into the man as they were infused with wind chakra.
(Doton: Hedoro no Kouzetsu) - Earth Release: Slime Ensnaring TongueType: Supplementary
Rank: D
Range: Short
Chakra: 10
Damage: N/A
Description: The user expels a retractable cord of mud in the shape of an elongated tongue from their mouth. Its adhesive and retractive ability allow it to stick to objects and pull them towards the user or it can be used to pull the user towards another person. However, its main purpose is to attach to any part of the terrain which is in range and pull the user to the desired location extremely quickly. It can also be used in quick succession to travel from one place to another.
Note: Lasts for three turns

(Ninjutsu: Nezumi no Hoohige) Ninja Arts: Rat Whiskers
Rank: B
Range: Short-Mid
Chakra Cost: 20 (-5 per turn to maintain)
Damage Points: 40
Description: The user will expel chakra outwards, from theur hands. The chakra will create a set of 5 wires, thin and sharp but strong, which will immediately wrap around the opponent. While they can be used on their own to powerfully constrict the opponent, they can be used more efficiently by adding an elemental nature to them. Strong elements (Earth, Metal, etc) or Slicing elements (Wind, Lightning, etc) will strengthen or sharpen the thin wires, which will allow them to slice through flesh and bone by the inherited constriction force. Other elements may weaken the body itself, allowing the said slicing effect (Fire burning, Rotting elements, etc). Elements that do not fall in these characteristics will simply add their characteristics to the wires, but will only have the tight grip of normal chakra wires, and not the slicing property.
With one handseal, the wires can be shot from the ground upwards, binding the target. The user can gradually increase the sharpness and the tight hold of the technique by hand gestures (when he uses it from his hands directly as "whips") or by maintaining the hand seal (if used from the ground). The wires are only able to severe the thinner limbs/weak spots and severely injuring the thicker body parts (I.e Severe arms, legs, necks, and Injure torso, head).
Note: If used from the ground, can't perform any further jutsu until the grip is released.
Note: This jutsu can only be used thrice per battle, at max 1 usage every two turns.
Note: The wires follow the element's and rank's weaknesses and strengths.
Note: Cannot be used by CE elements.
 

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Sorry I'm still on my phone. I cba

Dracula could see hints of explosion from the mud covered kunais as he shifts his head downwards into the ground while performing a few handseals simultaneously to create a swamp that extends all around mid range ahead of him. This not only fails ensraing tongue without Dracula realizing but leaves him at a very venurable position.


(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
 

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As he traveled the ground around him turned to mud, this caused Desmond to land prematurely but still out of harm's way. Upon landing, Desmond noticed his opponent had lowered his head capitalizing on this Desmond would throw several more flashbang kunai whilst generating a lightning vortex around himself which would take the shape of a dragon's head and rush towards his opponent. If the man looked up Desmond would ignite the flashbangs once more blinding him.
(Raiton: Rairyu no Tatsumaki) - Lightning Release: Thunder Dragon TornadoType: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user forms a whirling vortex of electricity around themselves. The vortex will take on the form of a dragon’s head and will grow to then shoot forward and cover the area in front of them. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.
 

Vroqrak

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As he traveled the ground around him turned to mud, this caused Desmond to land prematurely but still out of harm's way. Upon landing, Desmond noticed his opponent had lowered his head capitalizing on this Desmond would throw several more flashbang kunai whilst generating a lightning vortex around himself which would take the shape of a dragon's head and rush towards his opponent. If the man looked up Desmond would ignite the flashbangs once more blinding him.
(Raiton: Rairyu no Tatsumaki) - Lightning Release: Thunder Dragon TornadoType: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user forms a whirling vortex of electricity around themselves. The vortex will take on the form of a dragon’s head and will grow to then shoot forward and cover the area in front of them. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.
Two things,
1. I converted the entire mid-range into mud which would fail your technique latching onto any solid ground.Also, since my mud jutsu happens before your Slime Tongue this would mean my previous techniques would hit you.
2. Even if you pulled yourself away since you didn't specify what direction you would still sink into the mud.

EDIT; anyway, I'd like to withdraw atm. I don't really have time rn and I got another fight to respond as well.
 
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