[Open] Without Warning

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LoK's R&R.
Official, eligible for rank up.
Canon Only.
Terrain: I honestly don't care. A wide open field in all directions. But if you want something different, I'll roll with it.
Someone S-Class or above please.
We'll start at Mid-Range

I'll use Kimimaro in my signature; it's outdated but my current rank is S-Class.

Post your bio and I'll make the first move.
 

Kryptiic

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I'll be using;

Make your move!
 

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Sannin of the Scrolls 📜
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I'll be using;

Make your move!

Let's change the rules a bit to allow customs.

I begin the fight by bringing my hands together and gathering lightning around them, afterwards kneeling down and slamming my palms against the ground. I send a current of electricity racing towards you, which breaks off into several tendrils as it closes in.

(Raiton: Ikazuchi no Utage) - Lightning Burial: Banquet of Lightning
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user brings their hands together and an electrical energy will begin to crackle around them. They will then slam their hands to the ground to send an electric current racing through the earth. When the current approaches its target, it can split into multiple tendrils to attack separate targets individually.

Afterwards, with may hands already on the ground, I create a large amount of bone that rises up from the ground directly below you. The bones begin by swiftly wrapping around your legs, then your waist, before advancing to cover your entire body in a cone shape. My bones are harder than steel and constrict you with enough force to easily crush you. The release of these bones is timed to perfectly coincide with my previous lightning technique reaching you. The lightning tendrils will race up and through my bones in such a way that they will electrocute and paralyze you and make it harder for you to defend against my bones.

( Inperiaru Hone Sousou ) - Imperial Bone Burial
Type: Offensive
Rank: A
Range: Short - Mid
Chakra Cost: 35
Damage Points: 60
Description: By slamming both palms on the ground, the user forms a large amount of bone to begin wrapping around the targets as bones rise from beneath them. The technique covers a wide radius of effect, enough to wrap and crush numerous targets within short range, leaving a giant cone shaped cluster of bone in the center of a large crater.

Not enough with that, in conjunction with the release of my bones, I keep my hands on the ground and materialize a massive water source above you. The water is formed directly above your head rather than high in the air, as my primary intention with the water is not to damage you, but to drench you so that you're in even greater danger of being electrocuted.

(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.

Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.

Afterwards I proceed by running towards you and observing your reactions
 
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Kryptiic

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Let's change the rules a bit to allow customs.

I begin the fight by bringing my hands together and gathering lightning around them, afterwards kneeling down and slamming my palms against the ground. I send a current of electricity racing towards you, which breaks off into several tendrils as it closes in.

(Raiton: Ikazuchi no Utage) - Lightning Burial: Banquet of Lightning
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user brings their hands together and an electrical energy will begin to crackle around them. They will then slam their hands to the ground to send an electric current racing through the earth. When the current approaches its target, it can split into multiple tendrils to attack separate targets individually.

Afterwards, with may hands already on the ground, I create a large amount of bone that rises up from the ground directly below you. The bones begin by swiftly wrapping around your legs, then your waist, before advancing to cover your entire body in a cone shape. My bones are harder than steel and constrict you with enough force to easily crush you. The release of these bones is timed to perfectly coincide with my previous lightning technique reaching you. The lightning tendrils will race up and through my bones in such a way that they will electrocute and paralyze you and make it harder for you to defend against my bones.

( Inperiaru Hone Sousou ) - Imperial Bone Burial
Type: Offensive
Rank: A
Range: Short - Mid
Chakra Cost: 35
Damage Points: 60
Description: By slamming both palms on the ground, the user forms a large amount of bone to begin wrapping around the targets as bones rise from beneath them. The technique covers a wide radius of effect, enough to wrap and crush numerous targets within short range, leaving a giant cone shaped cluster of bone in the center of a large crater.

Not enough with that, in conjunction with the release of my bones, I keep my hands on the ground and materialize a massive water source above you. The water is formed directly above your head rather than high in the air, as my primary intention with the water is not to damage you, but to drench you so that you're in even greater danger of being electrocuted.

(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.

Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.

Afterwards I proceed by running towards you and observing your reactions

Observing the actions taken by the opponent, Danny is quick to realise the release of an electrical current running through the ground. Both sight and sound are clear indications of the nature of your attack. Danny simply waves his hands upwards, which manifests a 3x3m platform of green ethereal energy beneath Danny. The energy is in a physical form so that Danny can stand on it as it lifts 3m upwards and travels in a north-east direction (you being north of Danny). On the underside of the platform is an array or spikes made from the same energy.

(Shojun no Hel) Δ Hel's Alignment
Rank: C-S (A)
Type: Supplementary
Range: Short-Long
Chakra Cost: 15-40 (30)
Damage Points: 30-80 (60)
Description: Shojun no Hel is perhaps the most essential technique throughout the House's epitome of techniques. The jutsu is based on the use of the generic Genki which whom traverse between the Pure and Impure Realms, a.k.a into our 'dimension' per say. Through the convinction of the user, and a sacrifical portion of chakra, depending on the strength of the Genki, and the Rank within the House of the user, they will forcefully be able to persuade the Genki to do their bidding. Now this can be used in a various amount of ways, essentially by bending the savage spirit in it's else deformed mass of ethereal spiritual energy, the user is capable of forming 'constructs' of ethereal energy throughout the field through hand motions or else body movements. These constructs carries a certain colour of Kūki no Yōna depending on the user, upon materilizing in the desired area of the user's choice. Ontop of that, the contructs are either flame-like or solid in the appearence, thus adding for verstality. Once the sacrfice have been made the user can freely without further payment manipulate the Genki, with the only cost being spending a move. Being hit by a Genki will either do nothing (if the spirit decides to not take a tangible form), or produce kinetic, physical damage (if he takes physical form). In this case, the Genki still has the ability to select which matter he will interact with, though that is not true for energies, as per the clan description.
Note: This technique can only manipulate one genki at a time.
Note: S-Rank can only be used three times per battle and not in consecutive turns.

While upon the platform and able to adjust its trajectory based on any action you may take, Danny removes his leg-weights.

(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.

Now, Danny jumps off the platform (short range from you now) as if changes its direction towards you. Upon the descent, a fireball is manifested in his hand. The platform, would then once again change trajectory so that it comes down towards you, aiming the spikes on the underside at you. The descent would occur moments before Danny lands. When he does land, he immediately places his hand containing the fireball on the ground. The fireball erupts beneath you, now much larger completely engulfing you.

Katon: Jigoku no chōtatsu-sha (Fire Style: Hell Raiser)
Type: Attack
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: The user charges Katon Chakra into one of their hands and manipulates it so that a small flaming skull erupts from the user's hand. The user will then slam the hand holding the fireball into the the ground, channeling the heat and fire through it so that it erupts into a fireball under the feet of the opponent. The fireball increases in size due to the fire chakra that the user sent into the ground and tries to swallow the opponent whole in the skulls mouth, where the opponent will be engulfed in flames.
Note: Can only be used 2X per battle, Once per hand
 

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Observing the actions taken by the opponent, Danny is quick to realise the release of an electrical current running through the ground. Both sight and sound are clear indications of the nature of your attack. Danny simply waves his hands upwards, which manifests a 3x3m platform of green ethereal energy beneath Danny. The energy is in a physical form so that Danny can stand on it as it lifts 3m upwards and travels in a north-east direction (you being north of Danny). On the underside of the platform is an array or spikes made from the same energy.

(Shojun no Hel) Δ Hel's Alignment
Rank: C-S (A)
Type: Supplementary
Range: Short-Long
Chakra Cost: 15-40 (30)
Damage Points: 30-80 (60)
Description: Shojun no Hel is perhaps the most essential technique throughout the House's epitome of techniques. The jutsu is based on the use of the generic Genki which whom traverse between the Pure and Impure Realms, a.k.a into our 'dimension' per say. Through the convinction of the user, and a sacrifical portion of chakra, depending on the strength of the Genki, and the Rank within the House of the user, they will forcefully be able to persuade the Genki to do their bidding. Now this can be used in a various amount of ways, essentially by bending the savage spirit in it's else deformed mass of ethereal spiritual energy, the user is capable of forming 'constructs' of ethereal energy throughout the field through hand motions or else body movements. These constructs carries a certain colour of Kūki no Yōna depending on the user, upon materilizing in the desired area of the user's choice. Ontop of that, the contructs are either flame-like or solid in the appearence, thus adding for verstality. Once the sacrfice have been made the user can freely without further payment manipulate the Genki, with the only cost being spending a move. Being hit by a Genki will either do nothing (if the spirit decides to not take a tangible form), or produce kinetic, physical damage (if he takes physical form). In this case, the Genki still has the ability to select which matter he will interact with, though that is not true for energies, as per the clan description.
Note: This technique can only manipulate one genki at a time.
Note: S-Rank can only be used three times per battle and not in consecutive turns.

While upon the platform and able to adjust its trajectory based on any action you may take, Danny removes his leg-weights.

(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.

Now, Danny jumps off the platform (short range from you now) as if changes its direction towards you. Upon the descent, a fireball is manifested in his hand. The platform, would then once again change trajectory so that it comes down towards you, aiming the spikes on the underside at you. The descent would occur moments before Danny lands. When he does land, he immediately places his hand containing the fireball on the ground. The fireball erupts beneath you, now much larger completely engulfing you.

Katon: Jigoku no chōtatsu-sha (Fire Style: Hell Raiser)
Type: Attack
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: The user charges Katon Chakra into one of their hands and manipulates it so that a small flaming skull erupts from the user's hand. The user will then slam the hand holding the fireball into the the ground, channeling the heat and fire through it so that it erupts into a fireball under the feet of the opponent. The fireball increases in size due to the fire chakra that the user sent into the ground and tries to swallow the opponent whole in the skulls mouth, where the opponent will be engulfed in flames.
Note: Can only be used 2X per battle, Once per hand

The moment you descend and release your fire into the ground and just as the platform is about to fall on me, I create a pair of bone wings on my back to fly towards you, simultaneously avoiding both of your techniques. Although I'm flying, I'm remain incredibly close to the ground, almost like I'm hovering right above it. While flying towards you, I flap my wings and release a barrage of bone spikes in your direction. Some spikes are aimed to hit you while others are aimed to miss and fly by your sides as well as above you. If you avoid recklessly, you'll move into the path of those that were originally aimed to miss you.

( Hone Tsubasa ) - Bone Wings
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user grows large bone wings from their back which can be used to fly or to defend. The user can also flap these wings and release bone spikes once per turn. The wings last for 3 turns.

In quick succession, I perform the following two techniques one after another. I grow a forearm bone through my right palm whilst immediately after, I channel wind nature chakra into that same hand. As I close in on you, I extend my right arm forward, aiming to stab clean through your heart and kill you on the spot.

Meanwhile, the wind focused in my hand causes powerful shock waves that split and rupture the earth around you. The shaking of the earth serves to throw you off balance and make it harder for you to avoid or defend against my bone spikes or my forearm bone. Similar to the Earth Release: World Shaking technique, this also makes it harder for you to accurately target me for a counterattack, allowing me to strike you with impunity. This all happens swiftly, especially since we're now in Short-Range.


( Yanagi no Mai ) - Dance of the Willow
Type: Offensive
Rank: C
Range: Short
Chakra: 15
Damage: 30
Description: Dance of the Willow is the first of five Kaguya dance forms. Using the ability to manipulate bone structure, the user quickly grows a forearm bone through the palm of each hand to form stabbing instruments and impale their opponents. After stabbing them, they can leave the bones in as spikes or they can allow it to retract.
(Fūton: Kōha Reppūken) - Wind Release: Hardliner Gale Chop
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: By Covering their hand with wind-natured chakra, The user attacks the enemy with it. The power of this attack is capable of causing the ground to split and buckle around them which could be used to throw the enemy off balance.
 
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Kryptiic

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The moment you descend and release your fire into the ground and just as the platform is about to fall on me, I create a pair of bone wings on my back to fly towards you, simultaneously avoiding both of your techniques. Although I'm flying, I'm remain incredibly close to the ground, almost like I'm hovering right above it. While flying towards you, I flap my wings and release a barrage of bone spikes in your direction. Some spikes are aimed to hit you while others are aimed to miss and fly by your sides as well as above you. If you avoid recklessly, you'll move into the path of those that were originally aimed to miss you.

( Hone Tsubasa ) - Bone Wings
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user grows large bone wings from their back which can be used to fly or to defend. The user can also flap these wings and release bone spikes once per turn. The wings last for 3 turns.

In quick succession, I perform the following two techniques one after another. I grow a forearm bone through my right palm whilst immediately after, I channel wind nature chakra into that same hand. As I close in on you, I extend my right arm forward, aiming to stab clean through your heart and kill you on the spot.

Meanwhile, the wind focused in my hand causes powerful shock waves that split and rupture the earth around you. The shaking of the earth serves to throw you off balance and make it harder for you to avoid or defend against my bone spikes or my forearm bone. Similar to the Earth Release: World Shaking technique, this also makes it harder for you to accurately target me for a counterattack, allowing me to strike you with impunity. This all happens swiftly, especially since we're now in Short-Range.


( Yanagi no Mai ) - Dance of the Willow
Type: Offensive
Rank: C
Range: Short
Chakra: 15
Damage: 30
Description: Dance of the Willow is the first of five Kaguya dance forms. Using the ability to manipulate bone structure, the user quickly grows a forearm bone through the palm of each hand to form stabbing instruments and impale their opponents. After stabbing them, they can leave the bones in as spikes or they can allow it to retract.
(Fūton: Kōha Reppūken) - Wind Release: Hardliner Gale Chop
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: By Covering their hand with wind-natured chakra, The user attacks the enemy with it. The power of this attack is capable of causing the ground to split and buckle around them which could be used to throw the enemy off balance.

Seeing his opponent flying towards him with bones also being propelled his way, he acts fast. Resorting to his wind affinity, he manifests a claw made from wind on his dominant hand. With one downward slash from right to left, he blows away the spikes. He reaches outwards as far as he can in doing so to leave as much space between his opponent as he can.

(Fūton: Jūha Reppū Shō) - Wind Style: Beast Tearing Gale Palm
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: This technique is somewhat of an enhanced version of the Beast Tearing Palm. It used chakra to infused with and condense a mass amount of wind to form a massive demonic-like claw extending from the user's dominant hand to strike and grab a target, as well as deflect any weapon or attack. In addition to making it a deadly short to mid-range weapon, the extending claw also carries tremendous force that can devastate anything in its path without affecting the user, making it useful for dislodging solid and heavy objects.

Now, seeing your bone begin to be released from your hand Danny calls upon his personal Genki, Cujo, to perform a partial infusion. Holding the clan rank of Pledged, the side-effects of the jutsu are negated.

(Búri no Yuigon) Δ Testament of Búri
Rank: B-A
Type: Supplementary
Range: Short
Chakra Cost: 20-30(-5/-10 per turn)
Damage Points: N/A
Description: Búri no Yugion is technique which is based on the feat of Possession, be it partial or fullbody infusions. The overall infusion process involves the Genki inhabiting the same vessel as the user, wethever or it be fullbody nor only partial. Upon entering the body of a living shell, the Genki would cause a constant chakra spikes throughout the user's system for a turn. This is to create complete unity within the two parties, clearing the user of any foreign chakra-based influx in their system, despite rank and power. Normally this would cause the inability to mold chakra after the emergence and for the rest of the turn. However upon reaching a certain height of mastery within the art(Katsuryoku Pledged and above) one completely nullify said side-effect. This goes for both infusions.
Partial B-ranked| Partial infusion is not the spirit taking over the body of the user but lending their powers to him/her to be used in battle which is mainly a supplementary use. Supplementary uses include a variety of things however, for a partial infusion only one can be used at a time, while with a fullbody infusion all will be available. These abilities are more accurately defined below and both runs passively upon infusion.
Precognition, which literally means acquiring knowledge. Now this is done by other means, than studying a book or listening to a presentation. While by normal means an organisim can only extract information from past to present, precognition does the same, however from the time, that has yet to come. While under the effects given by the Genki, the vessel is enabled to see into the future. In other words, the vessel is giving himself the capability to view all possibly outcomes, and the ability to change the to-be happenings, with another act than the one told in the vision. Lasts one turn, and can only be used 3 times during partial infusions. Can be used 5 times during fullbody infusions.
Aura Sensing, is the ability to view a person (Be it within range of the user's vision or not), however not only their exterior but their interior as well. People oft carry a demeanor around their entity, which becomes visible upon use of this supplementary ability. This interior exudes from the owner which is clad around their entity as a transparent shroud. Depending on the colour, size and aggressiveness in the shroud, the user is able to determine their emotions, such as love, anxiety, excitement, hate, stress, dizzyness, etc. and thereby oft their actions as well. Lasts untill deactivated.

Fullbody A-ranked| This infusion, is where the spirit and host shares one mind. A perfect unity. However, spirits are, if their host is unconscious, able to maintain themselves in control of the shell(The user) and fight in their stead by forcefully manipulating it’s movements accordingly to it’s will, even if its gravely wounded. When completely fused, the user and spirit share their complete memory and knowledge with each other. While fused, genjutsu(besides doujutsu genjutsu) are ineffective against the user.
While under the influence of Testament of Búri, the user gains abilities (Much as Jorth's Personification) that corresponds to their spirit. Both infusions are both with a certain risk. Extended usages may cause the user to become exhausted, and or run low on chakra, as the spirits will be sheltering within the host’s body, and feed on the energies, be it foreign or not.
Both infusion of course carry limitations in their uses, however depends and varies from rank to rank within the art of the House. An outline, and usage for the generic spirits roaming the fields;
Partial uses per battle: Katsuryoku Apprentice (1) Katsuryoku Initiate (2), Katsuryoku Pledged (3), Katsuryoku Elder (4), Katsuryoku Voice (5).
Fullbody per battle duration: Katsuryoku Initiate (1), Katsuryoku Pledged (2), Katsuryoku Elder (4), Katsuryoku Voice (5). Can only be used twice per battle.
These of course also counts for submitted techniques, unless it specifically is bounded by other restrictions given in submission in question.

Due to the passive nature of the infusion, at the very same time it takes place Danny begins charging towards you while performing another jutsu. He wraps wind around his left and right foot. Due to the fighters heading towards each other, and Dannys considerable speed without the weights the gap is closed incredibly quickly.

(Fuuton: Kensei no Doragon ) - Wind Release: Power of the Dragon
Rank: B
Type: Offense
Range: Short
Chakra Cost: 20 (-5 per turn)
Damage Points: 40 (+20 from the kick)
Description: This technique is specialised for those who have great control over their wind chakra. This is usually used in close combat where the user will release their wind chakra around a part of their body covering them in wind. This wind is rotating around their body like a rasengan wrapped around a limb. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quite painful if an opponent is hit by it. When someone/something is hit by this wind created be the user, it will great a burst of wind on impact from the user, creating seveal wind slashes forwards which can cause 2 inch cuts on an opponent.

Note: can stay active for 2 turns at a time
Note: Can't use fire jutsu at the same time

Upon reaching your outstretched arm (before your wind jutsu would be fully created and capable of tearing the ground) Danny shifts his body left, to the outside of yours. He uses an open palm to push your bone down and away from him, following the momentum as he does so. By following the momentum, it means he ends up in a crouching position, and with you being pushed away from Danny it opens up enough enough of a space between the two bodies for Danny to **** his left leg and thrust it into the side of your body. The impact would knock you a few meters away, so without rest Danny charges towards you again.
 
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Seeing his opponent flying towards him with bones also being propelled his way, he acts fast. Resorting to his wind affinity, he manifests a claw made from wind on his dominant hand. With one downward slash from right to left, he blows away the spikes. He reaches outwards as far as he can in doing so to leave as much space between his opponent as he can.

(Fūton: Jūha Reppū Shō) - Wind Style: Beast Tearing Gale Palm
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: This technique is somewhat of an enhanced version of the Beast Tearing Palm. It used chakra to infused with and condense a mass amount of wind to form a massive demonic-like claw extending from the user's dominant hand to strike and grab a target, as well as deflect any weapon or attack. In addition to making it a deadly short to mid-range weapon, the extending claw also carries tremendous force that can devastate anything in its path without affecting the user, making it useful for dislodging solid and heavy objects.

Now, seeing your bone begin to be released from your hand Danny calls upon his personal Genki, Cujo, to perform a partial infusion. Holding the clan rank of Pledged, the side-effects of the jutsu are negated.

(Búri no Yuigon) Δ Testament of Búri
Rank: B-A
Type: Supplementary
Range: Short
Chakra Cost: 20-30(-5/-10 per turn)
Damage Points: N/A
Description: Búri no Yugion is technique which is based on the feat of Possession, be it partial or fullbody infusions. The overall infusion process involves the Genki inhabiting the same vessel as the user, wethever or it be fullbody nor only partial. Upon entering the body of a living shell, the Genki would cause a constant chakra spikes throughout the user's system for a turn. This is to create complete unity within the two parties, clearing the user of any foreign chakra-based influx in their system, despite rank and power. Normally this would cause the inability to mold chakra after the emergence and for the rest of the turn. However upon reaching a certain height of mastery within the art(Katsuryoku Pledged and above) one completely nullify said side-effect. This goes for both infusions.
Partial B-ranked| Partial infusion is not the spirit taking over the body of the user but lending their powers to him/her to be used in battle which is mainly a supplementary use. Supplementary uses include a variety of things however, for a partial infusion only one can be used at a time, while with a fullbody infusion all will be available. These abilities are more accurately defined below and both runs passively upon infusion.
Precognition, which literally means acquiring knowledge. Now this is done by other means, than studying a book or listening to a presentation. While by normal means an organisim can only extract information from past to present, precognition does the same, however from the time, that has yet to come. While under the effects given by the Genki, the vessel is enabled to see into the future. In other words, the vessel is giving himself the capability to view all possibly outcomes, and the ability to change the to-be happenings, with another act than the one told in the vision. Lasts one turn, and can only be used 3 times during partial infusions. Can be used 5 times during fullbody infusions.
Aura Sensing, is the ability to view a person (Be it within range of the user's vision or not), however not only their exterior but their interior as well. People oft carry a demeanor around their entity, which becomes visible upon use of this supplementary ability. This interior exudes from the owner which is clad around their entity as a transparent shroud. Depending on the colour, size and aggressiveness in the shroud, the user is able to determine their emotions, such as love, anxiety, excitement, hate, stress, dizzyness, etc. and thereby oft their actions as well. Lasts untill deactivated.

Fullbody A-ranked| This infusion, is where the spirit and host shares one mind. A perfect unity. However, spirits are, if their host is unconscious, able to maintain themselves in control of the shell(The user) and fight in their stead by forcefully manipulating it’s movements accordingly to it’s will, even if its gravely wounded. When completely fused, the user and spirit share their complete memory and knowledge with each other. While fused, genjutsu(besides doujutsu genjutsu) are ineffective against the user.
While under the influence of Testament of Búri, the user gains abilities (Much as Jorth's Personification) that corresponds to their spirit. Both infusions are both with a certain risk. Extended usages may cause the user to become exhausted, and or run low on chakra, as the spirits will be sheltering within the host’s body, and feed on the energies, be it foreign or not.
Both infusion of course carry limitations in their uses, however depends and varies from rank to rank within the art of the House. An outline, and usage for the generic spirits roaming the fields;
Partial uses per battle: Katsuryoku Apprentice (1) Katsuryoku Initiate (2), Katsuryoku Pledged (3), Katsuryoku Elder (4), Katsuryoku Voice (5).
Fullbody per battle duration: Katsuryoku Initiate (1), Katsuryoku Pledged (2), Katsuryoku Elder (4), Katsuryoku Voice (5). Can only be used twice per battle.
These of course also counts for submitted techniques, unless it specifically is bounded by other restrictions given in submission in question.

Due to the passive nature of the infusion, at the very same time it takes place Danny begins charging towards you while performing another jutsu. He wraps wind around his left and right foot. Due to the fighters heading towards each other, and Dannys considerable speed without the weights the gap is closed incredibly quickly.

(Fuuton: Kensei no Doragon ) - Wind Release: Power of the Dragon
Rank: B
Type: Offense
Range: Short
Chakra Cost: 20 (-5 per turn)
Damage Points: 40 (+20 from the kick)
Description: This technique is specialised for those who have great control over their wind chakra. This is usually used in close combat where the user will release their wind chakra around a part of their body covering them in wind. This wind is rotating around their body like a rasengan wrapped around a limb. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quite painful if an opponent is hit by it. When someone/something is hit by this wind created be the user, it will great a burst of wind on impact from the user, creating seveal wind slashes forwards which can cause 2 inch cuts on an opponent.

Note: can stay active for 2 turns at a time
Note: Can't use fire jutsu at the same time

Upon reaching your outstretched arm (before your wind jutsu would be fully created and capable of tearing the ground) Danny shifts his body left, to the outside of yours. He uses an open palm to push your bone down and away from him, following the momentum as he does so. By following the momentum, it means he ends up in a crouching position, and with you being pushed away from Danny it opens up enough enough of a space between the two bodies for Danny to **** his left leg and thrust it into the side of your body. The impact would knock you a few meters away, so without rest Danny charges towards you again.

I watch as you swiftly run towards me. Your movements are fast and it's harder for me to up with them, however I can easily perceive as you knock my right palm down and away from you. As you follow through with your kick, I react as fast as I can and use my bone wings to protect my body and absorb the impact of your strike. The impact of your kick would destroy my wings, but with my resilient body I'd be able to tank any of the remaining damage.

Simultaneous to my protecting myself with my wings, I partially manipulate my Cursed Seal to grow my tail (as seen in Kimimaro's CM Lvl 2). As you kick me from my side, I manipulate my tail to swing around and slam against your body as well. This is perfectly timed to happen the moment you kick me, making it difficult for you to avoid even with your increased speed since you're already in the middle of one attack. The resulting force of each of our attacks sends us flying away from each other, though we'd still be in short range.


(Ten to Chi Juin: Bubun Henkan) - Heaven and Earth's Cursed Seal: Partial Transformation
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20 (-5 to sustain )
Damage Point: N/A
Description: Aside from the first and second levels of the seal, skilled users of the seal are able to perform partial transformations enabling the user to transform a part or parts of their body into the form it bares while under the full transformation of Cursed Mark Level 2. This is accomplished by partially mastering the spreading of the Senjutsu Chakra released from the cursed mark and enabling it to effectively only affect one area of the body. While in this state, half of the user's face becomes grayed according to the side of the body that the user transforms their body. While within this state, the user is not granted the power boosts of either of the cursed levels. This technique is only used to grant the user extra appendages for a duration of time.

Note: Must possess Cursed Seal Level 2.
Note: Lasts for 3 turns.
Note: Can be deactivated at will.
Note: User is limited to transform one leg or one arm or his torso or his head and the transformation always spreads from the seal towards the users desired body part.
Note: Usable 3 times per match if he hasn't yet used Level 1 or 2 of the cursed mark.

As I'm sent flying away from you, I take advantage of the very brief moment in which you'd be reeling from being hit by my tail (whereas I wouldn't because I blocked your attack). Using my left hand I create a set of 5 chakra wires that immediately wrap all around your body and restrict your movement. As they constrict your body, I channel lightning chakra through the wires in order to both paralyze and mutilate you.

(Ninjutsu: Nezumi no Hoohige) Ninja Arts: Rat Whiskers
Rank: B
Range: Short-Mid
Chakra Cost: 20 (-5 per turn to maintain)
Damage Points: 40
Description: The user will expel chakra outwards, from theur hands. The chakra will create a set of 5 wires, thin and sharp but strong, which will immediately wrap around the opponent. While they can be used on their own to powerfully constrict the opponent, they can be used more efficiently by adding an elemental nature to them. Strong elements (Earth, Metal, etc) or Slicing elements (Wind, Lightning, etc) will strengthen or sharpen the thin wires, which will allow them to slice through flesh and bone by the inherited constriction force. Other elements may weaken the body itself, allowing the said slicing effect (Fire burning, Rotting elements, etc). Elements that do not fall in these characteristics will simply add their characteristics to the wires, but will only have the tight grip of normal chakra wires, and not the slicing property.
With one handseal, the wires can be shot from the ground upwards, binding the target. The user can gradually increase the sharpness and the tight hold of the technique by hand gestures (when he uses it from his hands directly as "whips") or by maintaining the hand seal (if used from the ground). The wires are only able to severe the thinner limbs/weak spots and severely injuring the thicker body parts (I.e Severe arms, legs, necks, and Injure torso, head).
Note: If used from the ground, can't perform any further jutsu until the grip is released.
Note: This jutsu can only be used thrice per battle, at max 1 usage every two turns.
Note: The wires follow the element's and rank's weaknesses and strengths.
Note: Cannot be used by CE elements.
Note: Courtesy of Lili-Chwan.

I immediately follow by using the wires to pull your body towards me and me towards you, all while growing the Clematis Flower on my right hand. As we near each other I thrust the Flower forward to pierce and maim your torso, killing you.

(Tessenka no Mai Hana) - Dance of the Clematis Flower
Type: Offensive
Rank: A
Range: Short
Chakra: 30 ( -10 per turn )
Damage: 60
Description: The fourth of the five Kaguya Dances is divided into two jutsu. The first half allows form a large spiral shaped bone spear which he can use to pierce through any A rank physical shield his opponent raises. The user sends chakra into the spear every turn, constantly healing it passively, making it almost indestructible.
 
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