vs Broly of the NB, Winner of GWRT 2017, Defending Champion, 3 times Winner of Tourn.

Vroqrak

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Range
Mid, 15 Meters apart

Terrain
Konohagakure Training Grounds

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I'll be using my biography. Post your bio with or without move.
 

-Broly-

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You go
 

Vroqrak

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You go

Illumi introduces himself to the battlefield in his stealthy manner, only to realize he's been greeted with company. It was obvious the other shinobi could sense his presence, which showed a glimpse of the difference in ability at the go. Standing at mid-range from his opponent in his regular attire, he devises a simple plan and runs forward, stomping onto the ground a few meters ahead to make an underground tunnel between himself and the unknown shinobi where he breathes fire chakra onto. Immediately, he creates pillars of rocks to emerge from the sky, 5 meters on top of the target in a crossed angle so as to only trap the person inside it. Instantly as the rocks fall, Illumi performs a single handseal to cause the eruption of lava from beneath his opponent.

(Katon: Keshi Makuga Hara) - Fire Release: Exploding Flame Crater
Type: Offensive
Rank: A
Range: Mid-Long
Chakra: 30
Damage: 60
Description: The user first stomps on the ground, using his fire chakra and making an underground tunnel from between themselves and the opponent. They then breathe out fire into the tunnel, causing the fire carry rock and other debris with it as it travels, melting them. With a single hand seal, the molten rock debris will erupt from the ground underneath the opponent, engulfing them and burning them alive.

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Type: Offensive
Rank: A
Range: Mid-Long
Chakra: 30
Damage: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.

Earth Release: Expedited Excavation
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: Expedited Excavation is a unique jutsu which is used in conjunction with earth techniques which are typically used in conjunction with an earth source such as the ground. Through means similar to the Sticky Earth Drop and Dropping Lid jutsus, the user will open a portal which will release the earth jutsu from a source of earth inside it. As the size of the portals scales with the size of the jutsu, they can be quite large, though the jutsu will only ever summon one at a time. This useful ability is however majorly limited. Not only will the user will be unable to open portals from a short range radius around an enemy, but they will also be unable to use this jutsu in conjunction with any of the earth jutsu which are released outside of an earth source (earth jutsu fired from the mouth, those which appear from the sky, etc). Furthermore, these portals can only be used in conjunction with earth jutsu, and must be formed at least five meters away from the opponent. After it is released from the portal, the earth jutsu will function as it normally does, with no added benefits. If a jutsu requires hands on the ground to perform, it won't be able to be released from a portal.
Note: Usable four times per battle, with a two turn cooldown.
Note: Cannot be used in conjunction with Mountain Smash or any Forbidden ranked jutsu.
 

-Broly-

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Illumi introduces himself to the battlefield in his stealthy manner, only to realize he's been greeted with company. It was obvious the other shinobi could sense his presence, which showed a glimpse of the difference in ability at the go. Standing at mid-range from his opponent in his regular attire, he devises a simple plan and runs forward, stomping onto the ground a few meters ahead to make an underground tunnel between himself and the unknown shinobi where he breathes fire chakra onto. Immediately, he creates pillars of rocks to emerge from the sky, 5 meters on top of the target in a crossed angle so as to only trap the person inside it. Instantly as the rocks fall, Illumi performs a single handseal to cause the eruption of lava from beneath his opponent.

(Katon: Keshi Makuga Hara) - Fire Release: Exploding Flame Crater
Type: Offensive
Rank: A
Range: Mid-Long
Chakra: 30
Damage: 60
Description: The user first stomps on the ground, using his fire chakra and making an underground tunnel from between themselves and the opponent. They then breathe out fire into the tunnel, causing the fire carry rock and other debris with it as it travels, melting them. With a single hand seal, the molten rock debris will erupt from the ground underneath the opponent, engulfing them and burning them alive.

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Type: Offensive
Rank: A
Range: Mid-Long
Chakra: 30
Damage: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.

Earth Release: Expedited Excavation
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: Expedited Excavation is a unique jutsu which is used in conjunction with earth techniques which are typically used in conjunction with an earth source such as the ground. Through means similar to the Sticky Earth Drop and Dropping Lid jutsus, the user will open a portal which will release the earth jutsu from a source of earth inside it. As the size of the portals scales with the size of the jutsu, they can be quite large, though the jutsu will only ever summon one at a time. This useful ability is however majorly limited. Not only will the user will be unable to open portals from a short range radius around an enemy, but they will also be unable to use this jutsu in conjunction with any of the earth jutsu which are released outside of an earth source (earth jutsu fired from the mouth, those which appear from the sky, etc). Furthermore, these portals can only be used in conjunction with earth jutsu, and must be formed at least five meters away from the opponent. After it is released from the portal, the earth jutsu will function as it normally does, with no added benefits. If a jutsu requires hands on the ground to perform, it won't be able to be released from a portal.
Note: Usable four times per battle, with a two turn cooldown.
Note: Cannot be used in conjunction with Mountain Smash or any Forbidden ranked jutsu.

As you run forward, Doom passively activates his legilimency, allowing him knowledge of your actions on the same level as you

( Legilimency ) - Legilimency (Passive)​
Type: Supplementary
Rank: B - A
Range: Short - Long
Chakra: 20 - 30 ( -5 per turn for B rank, -10 for A rank )
Damage: N/A
Description: An innate and somewhat passive ability, Legilimency is the act of magically navigating through the many layers of a person's mind and correctly interpreting one's findings. Legilimens ( users of Legilimency ) are able to detect if a person is lying, as well as delve into their thoughts, emotions, and memories if their target is not skilled in blocking their minds. In most cases, this is not a harmful or detrimental ability, allowing the user a way to predict and understand the opponent's movements and actions with the utmost clarity. While it is similar to reading minds, it should be noted that Legilimency is not as simple as the muggle art of mind-reading; mind-reading assumes that one is simply eavesdropping on the thoughts currently running through the head of another. Legilimency, however, requires the wizard to navigate and move through the various areas of the brain. In it's lowest levels ( B rank ), the user is able to utilize it in a way similar to "mind reading", allowing the user to 'read' the opponent's current thoughts and ones related to them at that moment. This is the basic level of Legilimency and once active, lasts until the user ends it's usage. With training and power, this ability and range increases. At A rank power the user becomes capable of actual navigating the target's mind and it's many layers. This is as harmless as the B rank variant. However, despite all of this, this ability isn't without drawback. The A-Rank version requires the target to be within mid-range while the B-Rank version works up to long-range (one landmark for normal members, two for House Heads and three for the Headmaster).

Note: Although the B rank version is a passive ability honed when the user reaches Year 6, he cannot use the A rank and higher versions without actually actively using this jutsu.
Note: A rank usage can allow one to simply navigate the mind.
Note: A rank usage can only be used once every four turns, lasting 3 turns each usage and requiring a two turn usage break in between A rank and higher usages.
Note: Must place within bio stating the user is a Legilimens


As you begin breathing fire into the tunnel, Doom is aware of your plan, and instantly activates Perfect sage mode whilst saying "Doton Mahou" and causing the ground from a 7 meter radius of you to suddenly spin inwards violently. The entirety of said ground would immediately jar and move, knocking you off balance to your right side and spinning your entire body around in the swirl almost immediately. This ground would also affect the tunnel you formed, and would cause molten lava to also swirl around inside of the earthen vortex, making it so that you now also had to contend with copious amounts of lava all around you, almost immediately touching you due to the earthen vortex. As the earth spins in, you would be absolutely pelted with large rocks, dirt, debris, and now lava because of the violence of the spin itself.

(Doton: Retsudo Tenshō) - Earth Release: Tearing Earth Turning Palm
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40 (+30)
Description: After performing the required hand seals Boar → Ox → placing hand on the ground, the user causes the ground surrounding the enemy to spiral inwards on itself, burying them alive or crushing them in a mayhem of jagged rocks. This technique is capable of causing quite a bit of damage to a large area. This technique is much more damaging if used in rocky mountainous areas, or inside a cave.

( Kanpekinanin Hebi Sennin Modo ) - Perfect Snake Sage Mode​
Type: Supplementary
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is immune to certain (C-rank and below) damage (unless externally empowered to increase lethality) and can heal (for 10 damage per turn for B rank and below damage), for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +30. Additionally, the user is able to break out of Genjutsu, using Genjutsu release technique one rank lower than what he would normally be required to. And similarly, the requirement to break out of user’s Genjutsu using Release or Chakra surge is one rank higher than required. Lastly, the user gains access to snake anatomy, Sage Art: Inorganic Reincarnation and other physical feats granted by Sage mode.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.
At the same time as this, Doom's left and right chains gather and throw 20 snake tagged kunai (10 each) that are thrown into the vortex. This would cover your short range area and, in addition to the kunai, the tags would release several dozens upon dozens of snakes that would cover your 6 meter area in all directions. These snakes would rain down upon you and aim to bite into you and explode as the full salvo of Doom's attack came down.

(Sunēkutagu o Bakuhatsu) - Exploding Snake Tags (Passive)
Type: Offensive
Rank: E Rank
Range: Short
Chakra: 5
Damage: 10
Description: These are special exploding tags created by the Sage of Snakes. These tags are blue with a snake tattoo and scaly look. The user will use these instead of normal exploding tags. When these tags go off the release 10 tiny snakes (2 inches in length) that have explosive scales. The snakes will bite down and wrap around the nearest body part and than explode. The explosions each have the power of a normal explosive tag.
Note: Must post this in the user bios to be able to use them
Note: When attached to a kunai, these tags can be countered in a free form way the same as normal explosive tags. The snakes are treated the same and may be countered with sword slashes ect.


Doom immediately follows up the earth technique says "Yumeton Mahou" and raises his hands to the sky. This immediately causes a large wave of Dream Sand, covering 20 meters wide and 10 meters tall (similar to sand tsunami) to rise from in front of him to crash down over, inside, and past the pit youre in. The Dream Sand wave would send its's full force into crashing down in your relative area and up to 10 meters past it.



Yumeton: Futsūno katsu | Dream Sand: Ordinary Life​
Type: Attack / Defense / Supplementary
Rank: C - S (B)
Range: Short - Long
Chakra: 15 - 40 (20)
Damage: 30 - 80 (40 + 30)
Description: Using Yumeton chakra, the user will be able to create objects, tools and other creations composed of the Crystalline Sand with two handseals. These can be created directly from the user's body, from already existing Yumeton or created from a source of earth. The creations can be created in the form similar to sand, being used as free flowing waves and such, or more compacted to become a solid to create swords, spears, shields or anything else, limited to the creator's imagination; While also being able to be shifted between the two states at the user's will (sand like/solid). Of course, numerous creations can be made with a single use, though the power of each creation will be split accordingly. These objects can differ in size according to rank, ranging from being small as a senbon (C) to being as big as the great golem technique (S). Each creation of Yumeton of course would hold the side affects the element carriers upon touching, ingesting it or smelling the fumes it let's off when burned, though the user himself wouldn't be affected to the former (touch) seeing as it is directly made from his chakra and body. These effects are very strong drug induced psychoactive side-effects which range from intense visual hallucinations, distortion of senses (color, sound and vision), unconsciousness, altered concept of time and even death.

Note: S-rank variants can only be used 3x maximum and once used the user will be limited to A-rank and below Yumeton techniques for 1 turn
Note: A-rank can only be used 5x max
 
Last edited:

Vroqrak

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As you run forward, Doom passively activates his legilimency, allowing him knowledge of your actions on the same level as you
( Legilimency ) - Legilimency (Passive)

Type: Supplementary
Rank: B - A
Range: Short - Long
Chakra: 20 - 30 ( -5 per turn for B rank, -10 for A rank )
Damage: N/A
Description: An innate and somewhat passive ability, Legilimency is the act of magically navigating through the many layers of a person's mind and correctly interpreting one's findings. Legilimens ( users of Legilimency ) are able to detect if a person is lying, as well as delve into their thoughts, emotions, and memories if their target is not skilled in blocking their minds. In most cases, this is not a harmful or detrimental ability, allowing the user a way to predict and understand the opponent's movements and actions with the utmost clarity. While it is similar to reading minds, it should be noted that Legilimency is not as simple as the muggle art of mind-reading; mind-reading assumes that one is simply eavesdropping on the thoughts currently running through the head of another. Legilimency, however, requires the wizard to navigate and move through the various areas of the brain. In it's lowest levels ( B rank ), the user is able to utilize it in a way similar to "mind reading", allowing the user to 'read' the opponent's current thoughts and ones related to them at that moment. This is the basic level of Legilimency and once active, lasts until the user ends it's usage. With training and power, this ability and range increases. At A rank power the user becomes capable of actual navigating the target's mind and it's many layers. This is as harmless as the B rank variant. However, despite all of this, this ability isn't without drawback. The A-Rank version requires the target to be within mid-range while the B-Rank version works up to long-range (one landmark for normal members, two for House Heads and three for the Headmaster).

Note: Although the B rank version is a passive ability honed when the user reaches Year 6, he cannot use the A rank and higher versions without actually actively using this jutsu.
Note: A rank usage can allow one to simply navigate the mind.
Note: A rank usage can only be used once every four turns, lasting 3 turns each usage and requiring a two turn usage break in between A rank and higher usages.
Note: Must place within bio stating the user is a Legilimens


As you begin breathing fire into the tunnel, Doom is aware of your plan, and instantly activates Perfect sage mode whilst saying "Doton Mahou" and causing the ground from a 7 meter radius of you to suddenly spin inwards violently. The entirety of said ground would immediately jar and move, knocking you off balance to your right side and spinning your entire body around in the swirl almost immediately. This ground would also affect the tunnel you formed, and would cause molten lava to also swirl around inside of the earthen vortex, making it so that you now also had to contend with copious amounts of lava all around you, almost immediately touching you due to the earthen vortex. As the earth spins in, you would be absolutely pelted with large rocks, dirt, debris, and now lava because of the violence of the spin itself.

(Doton: Retsudo Tenshō) - Earth Release: Tearing Earth Turning Palm
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40 (+30)
Description: After performing the required hand seals Boar → Ox → placing hand on the ground, the user causes the ground surrounding the enemy to spiral inwards on itself, burying them alive or crushing them in a mayhem of jagged rocks. This technique is capable of causing quite a bit of damage to a large area. This technique is much more damaging if used in rocky mountainous areas, or inside a cave.

( Kanpekinanin Hebi Sennin Modo ) - Perfect Snake Sage Mode

Type: Supplementary
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is immune to certain (C-rank and below) damage (unless externally empowered to increase lethality) and can heal (for 10 damage per turn for B rank and below damage), for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +30. Additionally, the user is able to break out of Genjutsu, using Genjutsu release technique one rank lower than what he would normally be required to. And similarly, the requirement to break out of user’s Genjutsu using Release or Chakra surge is one rank higher than required. Lastly, the user gains access to snake anatomy, Sage Art: Inorganic Reincarnation and other physical feats granted by Sage mode.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.
At the same time as this, Doom's left and right chains gather and throw 20 snake tagged kunai (10 each) that are thrown into the vortex. This would cover your short range area and, in addition to the kunai, the tags would release several dozens upon dozens of snakes that would cover your 6 meter area in all directions. These snakes would rain down upon you and aim to bite into you and explode as the full salvo of Doom's attack came down.
(Sunēkutagu o Bakuhatsu) - Exploding Snake Tags (Passive)
Type: Offensive
Rank: E Rank
Range: Short
Chakra: 5
Damage: 10
Description: These are special exploding tags created by the Sage of Snakes. These tags are blue with a snake tattoo and scaly look. The user will use these instead of normal exploding tags. When these tags go off the release 10 tiny snakes (2 inches in length) that have explosive scales. The snakes will bite down and wrap around the nearest body part and than explode. The explosions each have the power of a normal explosive tag.
Note: Must post this in the user bios to be able to use them
Note: When attached to a kunai, these tags can be countered in a free form way the same as normal explosive tags. The snakes are treated the same and may be countered with sword slashes ect.


Doom immediately follows up the earth technique says "Yumeton Mahou" and raises his hands to the sky. This immediately causes a large wave of Dream Sand, covering 20 meters wide and 10 meters tall (similar to sand tsunami) to rise from in front of him to crash down over, inside, and past the pit youre in. The Dream Sand wave would send its's full force into crashing down in your relative area and up to 10 meters past it.



Yumeton: Futsūno katsu | Dream Sand: Ordinary Life

Type: Attack / Defense / Supplementary
Rank: C - S (B)
Range: Short - Long
Chakra: 15 - 40 (20)
Damage: 30 - 80 (40 + 30)
Description: Using Yumeton chakra, the user will be able to create objects, tools and other creations composed of the Crystalline Sand with two handseals. These can be created directly from the user's body, from already existing Yumeton or created from a source of earth. The creations can be created in the form similar to sand, being used as free flowing waves and such, or more compacted to become a solid to create swords, spears, shields or anything else, limited to the creator's imagination; While also being able to be shifted between the two states at the user's will (sand like/solid). Of course, numerous creations can be made with a single use, though the power of each creation will be split accordingly. These objects can differ in size according to rank, ranging from being small as a senbon (C) to being as big as the great golem technique (S). Each creation of Yumeton of course would hold the side affects the element carriers upon touching, ingesting it or smelling the fumes it let's off when burned, though the user himself wouldn't be affected to the former (touch) seeing as it is directly made from his chakra and body. These effects are very strong drug induced psychoactive side-effects which range from intense visual hallucinations, distortion of senses (color, sound and vision), unconsciousness, altered concept of time and even death.

Note: S-rank variants can only be used 3x maximum and once used the user will be limited to A-rank and below Yumeton techniques for 1 turn
Note: A-rank can only be used 5x max


Illumi had just channeled his fire chakra into the ground when he notices something strange about his opponent. It was a physical change Illumi wasn't quite able to get a good look on as in an instant the ground below him began spiralling inwards. Knowing it would be terrible to stay in the vicinity for longer, he jumps up while taking his sword out from his back and spin it repeatedly to propel him out to immediate right of Long Range. The snake tags would also land way out of their effective range as the instant Illumi lands, he throws two kunais out to his left and right, both set to land mid range of his opponent to form into shadow clones.


(Fuuton/Kenjutsu: Manjifurai) - Wind Release/Sword Technique: Manji Fly
Type: Offensive/Supplementary/Defensive
Rank: A
Range: Short - Mid range
Chakra: 30
Damage: 60
Description: The user will channel Futon chakra into his sword, and spin it. The blast of wind is capable of propelling the user in any direction he hopes to go in, left, right, forwards, backwards, up and down. The user must spin the sword in the direction the user wishes to go, and the blast of wind will pull the user in this direction, kind of like a helicopter. The user of this technique can steady the amount of wind chakra fueled into the technique to keep themselves steady while in mid-air. The user is able to move at their running speed while utilizing the wind propulsion. The wind however can be used for much more than just flying, the wind can be released by spinning the sword to release a spherical blast of wind. Due to the incredible rapid sword movement, and the blast of futon that's released it is capable of cutting through earth (B rank), blasting away water (B rank), overpowering other wind techniques (same rank and below, within reason), and it is also effective against B rank and below fire techniques. The blast of wind is also sharp and capable of cutting apart people should the user use this technique as an attack.

Note: Can only be taught by Jᴀʏ
Note: Can be used to attain, and maintain flight.
Note: Other techniques can't be used whilst this is active.
Note: Can only be used 4 times.

(Kage Bunshin Kōtsū no Jutsu) - Shadow Clone of Transportation Technique
Type: Supplementary/Offense
Rank: B
Range: Short - Long
Chakra: 20 (total chakra is divided by the final number of clones plus the user)
Damage: N/A
Description: This technique is a adaptation of the original shadow clone technique but instead of using the chakra the user would've used to summon it at their location they will transfer it inside a solid object like a kunai or shuriken and throw it, once it lands it will immediately transform into a shadow clone ready to be utilized by the user.
➟ Chakra usage is based upon how much solid objects contain the users chakra to transfer, however, is limited to a max of 4 objects similar to that of the original Kage Bunshin.
➟ Unlike similar techniques, this technique can only be detected by sensory ninja, including Dojutsu users, otherwise this technique can only be perceived as a regular ninja tool attack.
 

-Broly-

Kage in the Making 👑
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Illumi had just channeled his fire chakra into the ground when he notices something strange about his opponent. It was a physical change Illumi wasn't quite able to get a good look on as in an instant the ground below him began spiralling inwards. Knowing it would be terrible to stay in the vicinity for longer, he jumps up while taking his sword out from his back and spin it repeatedly to propel him out to immediate right of Long Range. The snake tags would also land way out of their effective range as the instant Illumi lands, he throws two kunais out to his left and right, both set to land mid range of his opponent to form into shadow clones.


(Fuuton/Kenjutsu: Manjifurai) - Wind Release/Sword Technique: Manji Fly
Type: Offensive/Supplementary/Defensive
Rank: A
Range: Short - Mid range
Chakra: 30
Damage: 60
Description: The user will channel Futon chakra into his sword, and spin it. The blast of wind is capable of propelling the user in any direction he hopes to go in, left, right, forwards, backwards, up and down. The user must spin the sword in the direction the user wishes to go, and the blast of wind will pull the user in this direction, kind of like a helicopter. The user of this technique can steady the amount of wind chakra fueled into the technique to keep themselves steady while in mid-air. The user is able to move at their running speed while utilizing the wind propulsion. The wind however can be used for much more than just flying, the wind can be released by spinning the sword to release a spherical blast of wind. Due to the incredible rapid sword movement, and the blast of futon that's released it is capable of cutting through earth (B rank), blasting away water (B rank), overpowering other wind techniques (same rank and below, within reason), and it is also effective against B rank and below fire techniques. The blast of wind is also sharp and capable of cutting apart people should the user use this technique as an attack.

Note: Can only be taught by Jᴀʏ
Note: Can be used to attain, and maintain flight.
Note: Other techniques can't be used whilst this is active.
Note: Can only be used 4 times.

(Kage Bunshin Kōtsū no Jutsu) - Shadow Clone of Transportation Technique
Type: Supplementary/Offense
Rank: B
Range: Short - Long
Chakra: 20 (total chakra is divided by the final number of clones plus the user)
Damage: N/A
Description: This technique is a adaptation of the original shadow clone technique but instead of using the chakra the user would've used to summon it at their location they will transfer it inside a solid object like a kunai or shuriken and throw it, once it lands it will immediately transform into a shadow clone ready to be utilized by the user.
➟ Chakra usage is based upon how much solid objects contain the users chakra to transfer, however, is limited to a max of 4 objects similar to that of the original Kage Bunshin.
➟ Unlike similar techniques, this technique can only be detected by sensory ninja, including Dojutsu users, otherwise this technique can only be perceived as a regular ninja tool attack.

As you begin to rise, Doom swallows one of hid med pills contained in his false teeth, boosting his sage pool by a substantial amount before it ended abruptly

Sage Pool: 20 + 150 = 170
Main Pool: 1260
(Doom is in the midst)

Name Of Medicine Super Sage Serum​
Creator: Broly
Type: Supplementary
Description and Background: Super Sage Serum is a fine oil like mix that is stored in easily breakable caps. This oil was created with the roots of plants that had naturally absorbed high amounts of natural energy due to them only growing in Ryuchi Cave for several centuries. It also has been drenched in the venom of the White Snake Sage in order to make their effects several times more potent. When the user allows this oil to soak into his body he is flooded with natural energy. Normally, this would be too much for the average sage mode user, but a sage mode user who also has the expert chakra control that is associated with being a full medical ninja will be able to balance this flood of energy out easily. This oil binds to the user's very skin and makes it so that every time the user receives a chakra increase from an outside source, 1/2 of it is added to the pool of sage chakra the user is able to use. This affect lasts for 3 turns. Not only this, but due to the natural addition of sage chakra due to the effects of this pill, the user gains 150 chakra directly to their sage chakra pool. Alternatively, if not already in sage mode, the user can use this pill to immediately activate Imperfect Sage Mode, using the gained natural energy to make up for the portion of meditation that would normally net the same amount of sage chakra. However, when using this to enter sage mode immediately, only 15% of the user's total chakra would be converted to the sage chakra pool. However, the user gains no chakra to either of his pools when using this method.
Description of Side Effects: If sage mode is allowed to wear off in the battle this is used in, and the user has only used this pill once, the user will only be able to use 10% of their chakra to reenter Imperfect Sage Mode the next time they do so, and 15% if attempting to use Perfect Sage Mode through meditation. If used twice, the user can only use 10% of their chakra to enter either sage mode and they also must wait 2 turns longer to enter sage mode than they normally would. If the user is already in sage mode when they use this pill the second time, they will be unable to use anything above A ranks the turn after sage mode ends. Only two of these pills may be used or the user risks death from overloading his body with sage chakra

At the same time, he begins running forward at his max speed, covering the gap to short range of you extremely quickly considering you ran towards him and that he is very fast. Regardless, As Doom would begin to run, he would use his prowess in sage mode to take control of the earth below you (from the vortex). As you attempt to flee, the earth would surround you from all sides and close in on your body, crashing in on everything from your chest down. The earth would crush your body naturally, as it was controlled to.




( Senpō: Muki Tensei ) - Sage Art: Inorganic Reincarnation​
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique allows the user to control things that have no life functions by gifting them with some of their own life force, allowing the user to freely manipulate the substance according to their will. The extent of the user's control goes beyond normal manipulation through chakra, meaning that even drastic alterations to the immediate environment can occur both suddenly and unexpectedly, making attacks using this method extremely difficult to avoid. Intense heat such as that produced by the flames of Amaterasu can counter the effects of this technique, causing affected inorganic materials to revert to their previous state.
Note: Effects of the technique last two turns and can only be used while on Snake Sage Mode.



This wouldn't be all however. During the same timeframe he uses Inorganic Reincarnation, he would leap upwards with his great speed and strength granted by Sage Mode, aiming his right leg to land squarely in your face as he came downwards, making it so that you have to defend both techniques at once, them being timed together. As his foot hits your face it would send you hurtling back down into the earth, finishing the rest of you off by having it crush the rest of your body.



Hyakkishu Hyakki Gojin|Hundred Devil Attacks
Type: Offensive
Rank: B
Range: Short
Chakra Cost: N/A
Damage Cost: 40 (+30)
Description: The user jumps, and at the peak of his jump, suddenly extends his leg out, kicking the enemy in the face with great force, sending them flying backwards. The user can also use this attack to strike the enemy's legs/feet, knocking them off balance and causing them to crash into the ground.
 
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Vroqrak

Kage in the Making 👑
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As you begin to rise, Doom swallows one of hid med pills contained in his false teeth, boosting his sage pool by a substantial amount before it ended abruptly

Sage Pool: 20 + 150 = 170
Main Pool: 1260
(Doom is in the midst)

Name Of Medicine Super Sage Serum​

Creator: Broly
Type: Supplementary
Description and Background: Super Sage Serum is a fine oil like mix that is stored in easily breakable caps. This oil was created with the roots of plants that had naturally absorbed high amounts of natural energy due to them only growing in Ryuchi Cave for several centuries. It also has been drenched in the venom of the White Snake Sage in order to make their effects several times more potent. When the user allows this oil to soak into his body he is flooded with natural energy. Normally, this would be too much for the average sage mode user, but a sage mode user who also has the expert chakra control that is associated with being a full medical ninja will be able to balance this flood of energy out easily. This oil binds to the user's very skin and makes it so that every time the user receives a chakra increase from an outside source, 1/2 of it is added to the pool of sage chakra the user is able to use. This affect lasts for 3 turns. Not only this, but due to the natural addition of sage chakra due to the effects of this pill, the user gains 150 chakra directly to their sage chakra pool. Alternatively, if not already in sage mode, the user can use this pill to immediately activate Imperfect Sage Mode, using the gained natural energy to make up for the portion of meditation that would normally net the same amount of sage chakra. However, when using this to enter sage mode immediately, only 15% of the user's total chakra would be converted to the sage chakra pool. However, the user gains no chakra to either of his pools when using this method.
Description of Side Effects: If sage mode is allowed to wear off in the battle this is used in, and the user has only used this pill once, the user will only be able to use 10% of their chakra to reenter Imperfect Sage Mode the next time they do so, and 15% if attempting to use Perfect Sage Mode through meditation. If used twice, the user can only use 10% of their chakra to enter either sage mode and they also must wait 2 turns longer to enter sage mode than they normally would. If the user is already in sage mode when they use this pill the second time, they will be unable to use anything above A ranks the turn after sage mode ends. Only two of these pills may be used or the user risks death from overloading his body with sage chakra

At the same time, he begins running forward at his max speed, covering the gap to short range of you extremely quickly considering you ran towards him and that he is very fast. Regardless, As Doom would begin to run, he would use his prowess in sage mode to take control of the earth below you (from the vortex). As you attempt to flee, the earth would surround you from all sides and close in on your body, crashing in on everything from your chest down. The earth would crush your body naturally, as it was controlled to.




( Senpō: Muki Tensei ) - Sage Art: Inorganic Reincarnation​

Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique allows the user to control things that have no life functions by gifting them with some of their own life force, allowing the user to freely manipulate the substance according to their will. The extent of the user's control goes beyond normal manipulation through chakra, meaning that even drastic alterations to the immediate environment can occur both suddenly and unexpectedly, making attacks using this method extremely difficult to avoid. Intense heat such as that produced by the flames of Amaterasu can counter the effects of this technique, causing affected inorganic materials to revert to their previous state.
Note: Effects of the technique last two turns and can only be used while on Snake Sage Mode.



This wouldn't be all however. During the same timeframe he uses Inorganic Reincarnation, he would leap upwards with his great speed and strength granted by Sage Mode, aiming his right leg to land squarely in your face as he came downwards, making it so that you have to defend both techniques at once, them being timed together. As his foot hits your face it would send you hurtling back down into the earth, finishing the rest of you off by having it crush the rest of your body.


Hyakkishu Hyakki Gojin|Hundred Devil Attacks
Type: Offensive
Rank: B
Range: Short
Chakra Cost: N/A
Damage Cost: 40 (+30)
Description: The user jumps, and at the peak of his jump, suddenly extends his leg out, kicking the enemy in the face with great force, sending them flying backwards. The user can also use this attack to strike the enemy's legs/feet, knocking them off balance and causing them to crash into the ground.

Illumi had just begun to fly backwards as he clearly could see the earth below him follow him fast, in an almost unavoidable fashion. Utilizing his same sword, he channels raiton chakra onto it, and points it towards the earth, releasing unfocused lightning currently throughout the earthen mass and rendering it useless.
The lightning technique having more than enough strength to deal with the earth, also inputs some damage on the approaching opponent. Knowing he wouldn't be stopped just yet, Illumi focuses more chakra input on the technique, performing the two techniques one after the other flawlessly as he easily descends to the ground.


(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
x2
Type: Offensive/Defensive
Rank: A
Range: Short (Mid if channeled through a medium)
Chakra: 30
Damage: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty
 
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