You must be registered for see images
Basic Information
Village Info
Rank & Chakra Info
Background Info
Other
Name: Feitan
Nickname: Kyudaime, Fei
Gender: Male
Age: 24
Clan: Dark
Looks:
Personality:
Nickname: Kyudaime, Fei
Gender: Male
Age: 24
Clan: Dark
Looks:
Feitan is muscular, lean, and of small stature. He has black, mid-length hair and gray eyes. He wears dark clothes, and a bandana sporting the trademark skull crest over his mouth. He wears purple gloves with openings at his palm, so he can use his dark marks on his palms. The glove's are perfectly cut respecting the form of the dark mark's frames, so it is in contact with the dark marks, making it look like the dark marks are part of the gloves. All his clothing is interconnected with each other. Feitan is mostly seen with a straight and gloomy face, and him genuinely smiling is a rare occurrence. He's usually seen with a book in his hands which is about Jashin.
Personality:
Feitan is extremely cold natured, however, he is loyal to those he can trust. From his appearance, you can tell that he is a cruel person, but he surprisingly can display a sort of humorous side. He can be intelligent, a quick thinker, mature and doesn't let himself be fooled that easily, in other words, Feitan slightly shows any trust, except few people he trusts. Feitan also likes to banter when he feels like it. In the battlefield, Feitan doesn't let his emotions rule him. He always remains calm and keeps his straight posture in any situation, be it near death too. He also acknowledges his opponents, if they have impressed him. Lately, Feitan's awareness regarding the world has risen. Ever since he was appointed as a Medical Ninja, he realized a lot of things wrong being with this shinobi system. Feitan fears that someday his power will consume him but even so, he doesn't hesitate to put the fullest to a battle.
Village Info
Village of Birth: Feitan was born in the outskirts of the Mist Village. His Country of Birth is The Land of Water. The Land of Water (水の国, Mizu no Kuni) is composed of many islands, with each having its own unique traditions. The country's weather is typically cool and the islands are usually covered by mist. The islands themselves also feature many lakes. In some places, like the area where Haku grew up, it is very cold and snows quite a bit. The nation is oriented towards the element of water. Its government leader is the Water Daimyō.
Village of Alliance: Feitan since at a young age ditched the Land of Water and became a trusting member of Iwagakure and so this became his village of alliance. Iwagakure (岩隠れの里, Iwagakure no Sato; meaning "Village Hidden by Rocks") is the hidden village of the Land of Earth. Iwagakure has a Kage as its leader known as the Tsuchikage, the current being Klad. The standard attire for shinobi from this village consists of red outfit — which can either have one, or both sleeves — a lapel which is usually found on the side without a sleeve and a brown flak jacket — which also may have a pouch attached to it. They also tend to wear mesh armour around their ankles. Iwagakure ninja seem to specialize in Earth Release techniques. The mountain ranges that surround the village provide a natural stronghold. The village profits from this advantageous position and is proud of its strong defenses. The village sits among a mountain range consisting of small narrow waterfalls, with the buildings being composed of rock and stone; shaped from large, elevated formations of rock into tower-like structures.
Village of Alliance: Feitan since at a young age ditched the Land of Water and became a trusting member of Iwagakure and so this became his village of alliance. Iwagakure (岩隠れの里, Iwagakure no Sato; meaning "Village Hidden by Rocks") is the hidden village of the Land of Earth. Iwagakure has a Kage as its leader known as the Tsuchikage, the current being Klad. The standard attire for shinobi from this village consists of red outfit — which can either have one, or both sleeves — a lapel which is usually found on the side without a sleeve and a brown flak jacket — which also may have a pouch attached to it. They also tend to wear mesh armour around their ankles. Iwagakure ninja seem to specialize in Earth Release techniques. The mountain ranges that surround the village provide a natural stronghold. The village profits from this advantageous position and is proud of its strong defenses. The village sits among a mountain range consisting of small narrow waterfalls, with the buildings being composed of rock and stone; shaped from large, elevated formations of rock into tower-like structures.
Rank & Chakra Info

Ninja Rank: Sannin
Specialties:
Elements and Ninjutsu:
Specialties:
Dark | Ninjutsu | Spiders | Howling Dragon
Elements and Ninjutsu:
Water Release
Wind Release
Earth Release
Fire Release
Lightning Release
Dark Release
Ninjutsu | Taijutsu | NB Taijutsu (in training) | Genjutsu | Kenjutsu | Bats Summoning and Ninjutsu (signer) | Spider Summoning and Ninjutsu (signer) | Jashin | Medical Ninjutsu | Leg Weights | Fuuinjutsu | Medical Fuuinjutsu | Gyration (Creator) | Renewal Taekwondo (Student) | Howling Dragon (Student) |
Wind Release
Earth Release
Fire Release
Lightning Release
Dark Release
Ninjutsu | Taijutsu | NB Taijutsu (in training) | Genjutsu | Kenjutsu | Bats Summoning and Ninjutsu (signer) | Spider Summoning and Ninjutsu (signer) | Jashin | Medical Ninjutsu | Leg Weights | Fuuinjutsu | Medical Fuuinjutsu | Gyration (Creator) | Renewal Taekwondo (Student) | Howling Dragon (Student) |
You must be registered for see links
Background Info
History:
Peace in Iwagakure did not last for very long. A new threat rose called Kurogakure with Berserker as its leader, a sworn enemy of Feitan. The Dark user couldn't just forget the deeds he did in Konohagakure against him. Feitan was caught off-guard regarding the invasion, as he was getting prepared to be blessed with the Curse Mark of Heaven (get it?) ability. Although late, he made it to his comrades in the middle of the war and assisted them against Berserker's crooks. After a fierce battle, Berserker managed to grab a laboured win against Iwagakure
Even though the Rock lost the war, Feitan obviously does not give up and bring shame to its name. He still walks with his head up. The mental state of the Dark user however, has decreased a little bit. He stresses about the world and the system they live in. Regardless, this is affecting little to his overall performance on battles. Currently, Feitan is on his own traveling the Ninja World while still having relations to Iwagakure.
Not too long passed since Feitan finally made a move in the Ninja World. In order to obtain Fuuinjutsu, he was given a mission by the higher-ups in order to battle against two people using only Dark Release. Of course, it was an easy task for the Meiton master. He traveled to Sunagakure on a whim only to encounter a relatively weak Suna ninja who could use puppets. The battle was short lived and Feitan had an effortless win. The battle took place in Sunagakure's borders and no one showed up to get revenge on their fallen comrade. The dark user then went to Land of Fang, an usual place he meets up with his teammate Velvet. After a talk, he challenged Velvet to a Dark-only battle, which was a draw. Though, this fulfilled the mission he was given and Feitan obtained Fuuinjutsu.
Sunagakure's Destruction
A few days passed and Feitan met Velvet in the Iwagakure's Tavern in order to discuss future plans. She suggested that they pay Sunagakure a visit. Although hesitant at first since he had been there shortly before, Feitan did not refuse the fun. The Dark duo set off towards the Sand village, their intention was only destruction. It didn't pass much since they arrived, but no one was showing up. It took them to go through the inner landmarks of the village for someone to finally appear. Soma no Ko clan member, Tsubaki and Black Star. Feitan engaged them in a battle and the fight did not last more than five seconds before the Soma no Ko siblings got engulfed by Feitan's signature Dark technique. Advancing to the next landmarks, they stumbled upon a Kumo member which was the former Kazekage Asch. Fei stepped back in order to let Velvet deal with him, and the battle between them was as long as Feitan's. The former Kazekage succumbed to his own death by the might of Velvet's Meiton powers. After the two quick demises, and the fact that the Sand Village was very unresponsive, the Dark duo saw no point in countining this any further and decided to head back to Iwagakure.
A visit to Kumogakure
Morgana, the first officer of Iwagakure at that time, had a mission for Feitan and Velvet. She told them to go to Kumogakure to see their state and discuss a few things on the Heaven's and Earth's alliance. Accepting this job, Feitan set off towards the Cloud. Once they arrived in the borders, they were met by a Kumo ninja, who Feitan did not wait long enough to murder. Just like Sunagakure, this village was unresponsive either. They kept on traveling until they reached the Raikage's mansion. There, they witnessed a battle taking place between two Kirigakure members. One of them Feitan knew, it was Raven, a former Iwagakure ninja. After she defeated the other ninja, Feitan invited her to join Iwagakure again and she agreed. The three of them traveled back to Iwagakure's Harbour. Raven expressed her desire to go to Konoha in order to take care of a particular task, and Feitan along with Velvet decided to tag along, playing the role of comrades to Raven. As soon as they arrived in the Land of Fire, the Dark duo dealt with an assault against the Kiri-ninja, engaging her in a battle. Although she held her own, she was ultimately defeated in the hands of the Dark users.
Morgana's defection. A new First Officer of Iwagakure is born
Shortly after arriving to Iwagakure, Feitan went to the Tsuchikage mansion to report in the details of the Kumo mission. Stopping whistling and getting back to his gloomy self, Feitan stood in front of the Tsuchikage mansion as he put his umbrella away. He hoped Minato would be there for him to turn him the details of the mission he did with Velvet. The door which lead to the main hall of the building opened in a loud crack, as Feitan winced in response. The conditioned air immediately filled his lungs as he exhaled in relief. Still though, he definitely did not like how things seemed very dead and plain wrong in here too. He tried to tell himself a joke in order to make the situation feel better. He aided his steps towards the stairs, which were directly linked to the upper floors, the place where Minato's office was located. However, something that Feitan would disapprove greatly would happen in these moments.
As Feitan neared the stairs, a pair of Iwagakure shinobis popped up from the corridors and blocked the entrance. Slighlty shocked at their behaviour, Feitan inevitably stopped, with an intimidating look in his eyes. He gazed the two shinobis restlessly. As he tried to push forward, the guards raised their arms up and made contact with Feitan, effectively stopping his progression. Quite insulted from this, Feitan raged. His shoutings echoed through the empty hall as he conveyed this with furious movements of his neck. While this kind of addressing would scare off almost anyone, especially if said by Feitan himself, the two guards did not fret. In fact, now that Feitan was looking closer at them, they truly felt like they were possessed or something. They had been staring at nothingness and felt like their mind was somewhere else, yet their unwavering will to not let Feitan to go upstairs was definitely irritating. At around this time, Feitan understood that they were brainwashed by Morgana. Apparently, she had been overstaying her welcome and be a corrupt leader.
Going outside, Feitan gave off a great amount of Dark chakra to signify his killing intent. This made Morgana to show up, as the two engaged into a long exchange of heated arguments. Their views on the village differed greatly, and it seemed like battle was the only option. Morgana assaulted first, and Feitan followed up. The battle between Feitan and Morgana lasted considerably long. At the end, Feitan managed to gravely injure Morgana and force her to apparate out of Iwagakure, taking the Four-Tails along with her. Having driven her away, Feitan met up with Minato, and was made the next Iwagakure's First Officer.
Kyudaime
Eventually, Feitan took Minato's spot and became the Tsuchikage of Iwagakure
Peace in Iwagakure did not last for very long. A new threat rose called Kurogakure with Berserker as its leader, a sworn enemy of Feitan. The Dark user couldn't just forget the deeds he did in Konohagakure against him. Feitan was caught off-guard regarding the invasion, as he was getting prepared to be blessed with the Curse Mark of Heaven (get it?) ability. Although late, he made it to his comrades in the middle of the war and assisted them against Berserker's crooks. After a fierce battle, Berserker managed to grab a laboured win against Iwagakure
Even though the Rock lost the war, Feitan obviously does not give up and bring shame to its name. He still walks with his head up. The mental state of the Dark user however, has decreased a little bit. He stresses about the world and the system they live in. Regardless, this is affecting little to his overall performance on battles. Currently, Feitan is on his own traveling the Ninja World while still having relations to Iwagakure.
Fuuinjutsu Mission
Not too long passed since Feitan finally made a move in the Ninja World. In order to obtain Fuuinjutsu, he was given a mission by the higher-ups in order to battle against two people using only Dark Release. Of course, it was an easy task for the Meiton master. He traveled to Sunagakure on a whim only to encounter a relatively weak Suna ninja who could use puppets. The battle was short lived and Feitan had an effortless win. The battle took place in Sunagakure's borders and no one showed up to get revenge on their fallen comrade. The dark user then went to Land of Fang, an usual place he meets up with his teammate Velvet. After a talk, he challenged Velvet to a Dark-only battle, which was a draw. Though, this fulfilled the mission he was given and Feitan obtained Fuuinjutsu.
You must be registered for see images
Sunagakure's Destruction
A few days passed and Feitan met Velvet in the Iwagakure's Tavern in order to discuss future plans. She suggested that they pay Sunagakure a visit. Although hesitant at first since he had been there shortly before, Feitan did not refuse the fun. The Dark duo set off towards the Sand village, their intention was only destruction. It didn't pass much since they arrived, but no one was showing up. It took them to go through the inner landmarks of the village for someone to finally appear. Soma no Ko clan member, Tsubaki and Black Star. Feitan engaged them in a battle and the fight did not last more than five seconds before the Soma no Ko siblings got engulfed by Feitan's signature Dark technique. Advancing to the next landmarks, they stumbled upon a Kumo member which was the former Kazekage Asch. Fei stepped back in order to let Velvet deal with him, and the battle between them was as long as Feitan's. The former Kazekage succumbed to his own death by the might of Velvet's Meiton powers. After the two quick demises, and the fact that the Sand Village was very unresponsive, the Dark duo saw no point in countining this any further and decided to head back to Iwagakure.
You must be registered for see images
You must be registered for see images
A visit to Kumogakure
Morgana, the first officer of Iwagakure at that time, had a mission for Feitan and Velvet. She told them to go to Kumogakure to see their state and discuss a few things on the Heaven's and Earth's alliance. Accepting this job, Feitan set off towards the Cloud. Once they arrived in the borders, they were met by a Kumo ninja, who Feitan did not wait long enough to murder. Just like Sunagakure, this village was unresponsive either. They kept on traveling until they reached the Raikage's mansion. There, they witnessed a battle taking place between two Kirigakure members. One of them Feitan knew, it was Raven, a former Iwagakure ninja. After she defeated the other ninja, Feitan invited her to join Iwagakure again and she agreed. The three of them traveled back to Iwagakure's Harbour. Raven expressed her desire to go to Konoha in order to take care of a particular task, and Feitan along with Velvet decided to tag along, playing the role of comrades to Raven. As soon as they arrived in the Land of Fire, the Dark duo dealt with an assault against the Kiri-ninja, engaging her in a battle. Although she held her own, she was ultimately defeated in the hands of the Dark users.
You must be registered for see images
You must be registered for see images
Morgana's defection. A new First Officer of Iwagakure is born
Shortly after arriving to Iwagakure, Feitan went to the Tsuchikage mansion to report in the details of the Kumo mission. Stopping whistling and getting back to his gloomy self, Feitan stood in front of the Tsuchikage mansion as he put his umbrella away. He hoped Minato would be there for him to turn him the details of the mission he did with Velvet. The door which lead to the main hall of the building opened in a loud crack, as Feitan winced in response. The conditioned air immediately filled his lungs as he exhaled in relief. Still though, he definitely did not like how things seemed very dead and plain wrong in here too. He tried to tell himself a joke in order to make the situation feel better. He aided his steps towards the stairs, which were directly linked to the upper floors, the place where Minato's office was located. However, something that Feitan would disapprove greatly would happen in these moments.
As Feitan neared the stairs, a pair of Iwagakure shinobis popped up from the corridors and blocked the entrance. Slighlty shocked at their behaviour, Feitan inevitably stopped, with an intimidating look in his eyes. He gazed the two shinobis restlessly. As he tried to push forward, the guards raised their arms up and made contact with Feitan, effectively stopping his progression. Quite insulted from this, Feitan raged. His shoutings echoed through the empty hall as he conveyed this with furious movements of his neck. While this kind of addressing would scare off almost anyone, especially if said by Feitan himself, the two guards did not fret. In fact, now that Feitan was looking closer at them, they truly felt like they were possessed or something. They had been staring at nothingness and felt like their mind was somewhere else, yet their unwavering will to not let Feitan to go upstairs was definitely irritating. At around this time, Feitan understood that they were brainwashed by Morgana. Apparently, she had been overstaying her welcome and be a corrupt leader.
Going outside, Feitan gave off a great amount of Dark chakra to signify his killing intent. This made Morgana to show up, as the two engaged into a long exchange of heated arguments. Their views on the village differed greatly, and it seemed like battle was the only option. Morgana assaulted first, and Feitan followed up. The battle between Feitan and Morgana lasted considerably long. At the end, Feitan managed to gravely injure Morgana and force her to apparate out of Iwagakure, taking the Four-Tails along with her. Having driven her away, Feitan met up with Minato, and was made the next Iwagakure's First Officer.
You must be registered for see images
You must be registered for see images
Kyudaime
Eventually, Feitan took Minato's spot and became the Tsuchikage of Iwagakure
Other
Being a master of Dark Release, Feitan is able to perform all Dark techniques with just one handseal. Over the course of his Dark and Fuuin mastery, he also learned how to incorporate the two into one ability. Because of this, Feitan has a great number of Dark and Fuuin seals on his body. Due to the Mark of the Outsider technique, all Feitan's clothing and weapons are imprinted with Dark marks around them. He has dark marks applied to the soles of both of his shoes, one located in the center of his bandana which covers his mouth, one at each forearm part of his coat, and one at the center of his coat's back. All of Feitan's weapons have dual or more marks in them (for example, every weapon such as kunais are imprinted with marks on each side).
Feitan is equipped with all essential ninja weapons, including a katana, shurikens, kunais, senbons, explosive kunai, explosive tags, flash and smoke bombs, ninja wire, a Kusarigama, kunais/chain hidden in his coat's sleeves. Being a Medical Ninja also allows him to have all the needed tools (listed below). Feitan also has Leg Weights which upon removing them, he gains +20 damage to kicks and x2 speed. Learning NB Tai has made Feitan faster than he is.
Howling Dragon - Hauringdoragon: Feitan finally after training for so long with Velvet learnt her own unique style of fighting, allowing the quick use of draining the chakra from his opponents swiftly and sending it back in the form of powerful shock-waves that causes horrendous internal damage. Because of the harsh training she put himself through to learn this style and because of the properties this style has, the damage in his own Taijutsu increased along with the striking speed of his limbs to be increased to that of twice his own speed.
Feitan has the spider tattoo located down the dark mark in his left palm. He also speaks and thinks in Iwa language.
(Meiton/Fuuin: Mato no Ibunshi) – Sealing/Dark Release: Mark of the Outsider
(Ephesians' Ishi) - Ephesians' Will
(Katai Omori: Doroppu) Leg Weights: Drop
Feitan's personal abilities, and thanks to his Ninjutsu specialty he has a summon companion, who also knows the Iwa language.
Kuchiyose: Sairentoindigoshadō - Psychopomp, The Silent Indigo Shadow
Meiton: Jigyaku Keikō - Dark Release: Masochistic Tendency
Meiton: Jigoku no Fukami - Dark Release: Depths of Hell
Meiton: Shinki Chūmon - Dark Release: New Order
Meiton: Kurayami no Inferno - Dark Release: Inferno of the Dark Ones
Feitan's personal Custom Weapon
Tsuindoragonringu - Twin Dragon Rings
Body seals
Fuuinjutsu: Deddozōn | Sealing Technique: Dead Zone
(Fuuin: Bachi no Fukyuu) - Sealing Technique: Bane of the Immortal
Feitan is equipped with all essential ninja weapons, including a katana, shurikens, kunais, senbons, explosive kunai, explosive tags, flash and smoke bombs, ninja wire, a Kusarigama, kunais/chain hidden in his coat's sleeves. Being a Medical Ninja also allows him to have all the needed tools (listed below). Feitan also has Leg Weights which upon removing them, he gains +20 damage to kicks and x2 speed. Learning NB Tai has made Feitan faster than he is.
Howling Dragon - Hauringdoragon: Feitan finally after training for so long with Velvet learnt her own unique style of fighting, allowing the quick use of draining the chakra from his opponents swiftly and sending it back in the form of powerful shock-waves that causes horrendous internal damage. Because of the harsh training she put himself through to learn this style and because of the properties this style has, the damage in his own Taijutsu increased along with the striking speed of his limbs to be increased to that of twice his own speed.
(Heishi Piru) Soldier Pills
Type: Supplementary
Description and Background:Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiry of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants
Description of Side Effects:
-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.
(Hyōrōgan) Military Ration Pills
Type: Healing
Description and Background:Military Rations Pills (兵糧丸, Hyōrōgan) are special pills that replenish one's chakra and nourish the body. It is made up of powerful stimulants and nutrients, said to allow the user to keep fighting for three days and three nights without rest. Replenishes 50 percent of the user's maximum chakra supply per pill taken, along with pumping stimulants into the body to alleviate tiredness. These pills are a basic medicine medical ninjas use or distribute in combat and are essentially dark brown small round pills which are swallowed and absorbed through the mucosa in the stomach.
Description of Side Effects:
-Taking two pills in a conflict results in hyper-stimulation of the cardiovascular system. The users heart rate and blood pressure increase to the point they become painful for 6 turns after taking the pill.
-Taking 3 pills in a conflict pushes the user's cardiovascular system to breaking point, resulting in heart failure after 4 turns.
(Ketsueki no Zōka Piru) Blood Replenishing Pill
Type: Healing
Description and Background: Contains high concentrations of amino acids, iron and mitosis inducing enzymes designed to turbo boost the production of erythrocytes from haematopoetic stem cells in the human body. This pill alleviates and cancels the symptoms of blood loss after one turn. These pills are a basic medicine medical ninjas use or administer in combat and are essentially dark red small round pills which are swallowed and absorbed through the mucosa in the stomach
Description of Side Effects:
-Taking 2 pills leads to increased blood pressure, and increased likelihood of blood clots forming, specially through trauma.
-Taking 3 pills over stresses the cardiovascular system and causes aneurysm after 4 turns.
Type: Supplementary
Description and Background:Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiry of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants
Description of Side Effects:
-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.
(Hyōrōgan) Military Ration Pills
Type: Healing
Description and Background:Military Rations Pills (兵糧丸, Hyōrōgan) are special pills that replenish one's chakra and nourish the body. It is made up of powerful stimulants and nutrients, said to allow the user to keep fighting for three days and three nights without rest. Replenishes 50 percent of the user's maximum chakra supply per pill taken, along with pumping stimulants into the body to alleviate tiredness. These pills are a basic medicine medical ninjas use or distribute in combat and are essentially dark brown small round pills which are swallowed and absorbed through the mucosa in the stomach.
Description of Side Effects:
-Taking two pills in a conflict results in hyper-stimulation of the cardiovascular system. The users heart rate and blood pressure increase to the point they become painful for 6 turns after taking the pill.
-Taking 3 pills in a conflict pushes the user's cardiovascular system to breaking point, resulting in heart failure after 4 turns.
(Ketsueki no Zōka Piru) Blood Replenishing Pill
Type: Healing
Description and Background: Contains high concentrations of amino acids, iron and mitosis inducing enzymes designed to turbo boost the production of erythrocytes from haematopoetic stem cells in the human body. This pill alleviates and cancels the symptoms of blood loss after one turn. These pills are a basic medicine medical ninjas use or administer in combat and are essentially dark red small round pills which are swallowed and absorbed through the mucosa in the stomach
Description of Side Effects:
-Taking 2 pills leads to increased blood pressure, and increased likelihood of blood clots forming, specially through trauma.
-Taking 3 pills over stresses the cardiovascular system and causes aneurysm after 4 turns.
Feitan has the spider tattoo located down the dark mark in his left palm. He also speaks and thinks in Iwa language.
(Meiton/Fuuin: Mato no Ibunshi) – Sealing/Dark Release: Mark of the Outsider
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: Through his knowledge of Fuuinjutsu and Dark Release, the user will create replicas of the dark marks on their palms and apply them to weapons, tools, objects, scrolls or even their clothes. The dark marks will work exactly the same way as the originals and the user will be capable of using all types of Dark Release techniques from them. The marks can be activated remotely and so the user could throw a kunai with a dark mark applied towards the opponent then activate a technique like 'Inhaling Maw' from a distance. The user will still have to abide by all of the restrictions and limitations of the technique when used in this way. For example, the mark will have to be within short-range of a technique/attack to perform certain absorption-type techniques. As dark marks are essentially "portals" to a separate space/dimension that can contain a virtually infinite amount of energy/chakra, techniques absorbed by these replica marks will enable the user's main body to use release-type techniques. Following this same logic, the user can use release-type technique from any of these replica dark marks after one of them or one of the originals performs an absorption. Similar to Minato's FTG seals, the user can have any number of these seals applied before a battle and they will only cost chakra when the user activates them through the use of Dark Release techniques. These replica dark marks can be distinguished from the originals as they have a different design (see spoiler). The absorption mark is the black inner circle while the release mark is the white outer circle.
Note: Must be stated in the user's bio
Rank: B
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: Through his knowledge of Fuuinjutsu and Dark Release, the user will create replicas of the dark marks on their palms and apply them to weapons, tools, objects, scrolls or even their clothes. The dark marks will work exactly the same way as the originals and the user will be capable of using all types of Dark Release techniques from them. The marks can be activated remotely and so the user could throw a kunai with a dark mark applied towards the opponent then activate a technique like 'Inhaling Maw' from a distance. The user will still have to abide by all of the restrictions and limitations of the technique when used in this way. For example, the mark will have to be within short-range of a technique/attack to perform certain absorption-type techniques. As dark marks are essentially "portals" to a separate space/dimension that can contain a virtually infinite amount of energy/chakra, techniques absorbed by these replica marks will enable the user's main body to use release-type techniques. Following this same logic, the user can use release-type technique from any of these replica dark marks after one of them or one of the originals performs an absorption. Similar to Minato's FTG seals, the user can have any number of these seals applied before a battle and they will only cost chakra when the user activates them through the use of Dark Release techniques. These replica dark marks can be distinguished from the originals as they have a different design (see spoiler). The absorption mark is the black inner circle while the release mark is the white outer circle.
Note: Must be stated in the user's bio
(Ephesians' Ishi) - Ephesians' Will
Type: Supplementary
Range: N/A (Self)
Rank: N/A
Chakra: N/A
Damage: N/A
Description: A method of communication developed by those of the hidden rock. It allows the members of the village to communicate in a language unique to them and them alone. This proves to be very useful when secrecy is needed. The dialect is in constant change and evolution, often changing on a weekly basis(Removing vowels, adding vowels, different letters, etc). The dialect would serve as the main language of the villager. As such, if the villager were to be interrogated or there was an attempt to read their mind/thoughts, the offender would not understand a thing. If a member were to leave the village they would soon find themselves unable to understand the dialect due to its constant evolution.
Range: N/A (Self)
Rank: N/A
Chakra: N/A
Damage: N/A
Description: A method of communication developed by those of the hidden rock. It allows the members of the village to communicate in a language unique to them and them alone. This proves to be very useful when secrecy is needed. The dialect is in constant change and evolution, often changing on a weekly basis(Removing vowels, adding vowels, different letters, etc). The dialect would serve as the main language of the villager. As such, if the villager were to be interrogated or there was an attempt to read their mind/thoughts, the offender would not understand a thing. If a member were to leave the village they would soon find themselves unable to understand the dialect due to its constant evolution.
You must be registered for see images
(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.
Feitan's personal abilities, and thanks to his Ninjutsu specialty he has a summon companion, who also knows the Iwa language.
Kuchiyose: Sairentoindigoshadō - Psychopomp, The Silent Indigo Shadow
Type: Summoning
Rank: S-rank
Range: Short
Chakra: 40
Damage: N/A
Description: Psychopomp stands two meters tall and three meters wide, big enough to move with his summoner on top of him. He’s purple in colour with black dots placed in irregular spots in his body. Psychopomp got eight legs; split in four in either side. He has six eyes, each being quite large, two on the front and back, and one on each side of his head, giving him a 360 degree vision. His body is covered in a thin indigo coloured fur and his eyes are red. Psychopomp is a collected and calm spider, able to analyze even the most dangerous situation in a relaxed manner. He is most and only loyal to Feitan, who was the one who found him since the spider was a newborn. Talking only when needed, the Spider comes in great assistance when it comes to battling thanks to his experience by mentally communicating with Feitan. Each leg of Psychopomp is accompanied with a sharp single claw which extends fifty centimeters, able to cut through flesh effortlessly. Psychopomp is able to produce silk either from his mouth or his limbs, being an overall B-rank ability (counts as a move). He can willingly infuse venom into the silk to make it deadlier, or he can bite into a target with his fangs in order to channel this venom (which is B-rank). Feitan is able to summon his companion by putting blood on his spider tattoo. Psychopomp’s main and only affinity is Lightning Release, being able to perform any technique of it up to and including S-rank without the use of handseals. Additionally, he’s also taught Kenjutsu by Feitan, and this is the reason why he holds a set of four swords with him during all times. Being able to incorporate Lightning Release into the art of the sword, this spider is also able to perform techniques of the sword the user may know. Alternatively, the sharp claws of Psychopomp may be used to perform Sword Techniques, though within logic and reason.
Note: Can only be used once per battle
Note: Lasts four turns
Note: Any jutsu performed by this summon counts as one of the user's 3 moves per turn.
Note: Can only be used by Klad
Rank: S-rank
Range: Short
Chakra: 40
Damage: N/A
Description: Psychopomp stands two meters tall and three meters wide, big enough to move with his summoner on top of him. He’s purple in colour with black dots placed in irregular spots in his body. Psychopomp got eight legs; split in four in either side. He has six eyes, each being quite large, two on the front and back, and one on each side of his head, giving him a 360 degree vision. His body is covered in a thin indigo coloured fur and his eyes are red. Psychopomp is a collected and calm spider, able to analyze even the most dangerous situation in a relaxed manner. He is most and only loyal to Feitan, who was the one who found him since the spider was a newborn. Talking only when needed, the Spider comes in great assistance when it comes to battling thanks to his experience by mentally communicating with Feitan. Each leg of Psychopomp is accompanied with a sharp single claw which extends fifty centimeters, able to cut through flesh effortlessly. Psychopomp is able to produce silk either from his mouth or his limbs, being an overall B-rank ability (counts as a move). He can willingly infuse venom into the silk to make it deadlier, or he can bite into a target with his fangs in order to channel this venom (which is B-rank). Feitan is able to summon his companion by putting blood on his spider tattoo. Psychopomp’s main and only affinity is Lightning Release, being able to perform any technique of it up to and including S-rank without the use of handseals. Additionally, he’s also taught Kenjutsu by Feitan, and this is the reason why he holds a set of four swords with him during all times. Being able to incorporate Lightning Release into the art of the sword, this spider is also able to perform techniques of the sword the user may know. Alternatively, the sharp claws of Psychopomp may be used to perform Sword Techniques, though within logic and reason.
Note: Can only be used once per battle
Note: Lasts four turns
Note: Any jutsu performed by this summon counts as one of the user's 3 moves per turn.
Note: Can only be used by Klad
Meiton: Jigyaku Keikō - Dark Release: Masochistic Tendency
Type: Supplementary
Rank: B-rank
Range: N/A
Chakra: 20 (+20 for double usage)
Damage: N/A
Description: Masochistic Tendency is an invention by a Dark user in need to be more resourceful of his Dark Release chakra in certain cases. This is considered a passive technique and does not affect the time frame. The process of this technique unfolds like the following. Borrowing a small portion of his original raw chakra inside his body (exactly 20 chakra points), the user will deliver it into either of his dark marks. The mark will absorb this chakra and automatically convert it into dark chakra, which is then stored inside of the mark, unaffected. The user can alternatively send his chakra into both of his dark marks simultaneously, thus he spends 40 chakra points. The absorption of 20 chakra points will enable the user to perform one dark technique (up to A rank) which requires it and whereas 40 chakra points will allow the user to perform one S rank technique.
- Can only be taught by Klad
Rank: B-rank
Range: N/A
Chakra: 20 (+20 for double usage)
Damage: N/A
Description: Masochistic Tendency is an invention by a Dark user in need to be more resourceful of his Dark Release chakra in certain cases. This is considered a passive technique and does not affect the time frame. The process of this technique unfolds like the following. Borrowing a small portion of his original raw chakra inside his body (exactly 20 chakra points), the user will deliver it into either of his dark marks. The mark will absorb this chakra and automatically convert it into dark chakra, which is then stored inside of the mark, unaffected. The user can alternatively send his chakra into both of his dark marks simultaneously, thus he spends 40 chakra points. The absorption of 20 chakra points will enable the user to perform one dark technique (up to A rank) which requires it and whereas 40 chakra points will allow the user to perform one S rank technique.
- Can only be taught by Klad
Meiton: Jigoku no Fukami - Dark Release: Depths of Hell
Type: Offensive
Rank: A-rank
Range: Short-Long
Chakra: 30
Damage: 60
Description: In order to make this technique work, the user needs to have his dark mark in contact with solid matter (ground, for example) and channel a considerable amount of dark chakra underground. This chakra will take the form of a five meter wide vertical dark circular tunnel (resembling a cylinder) which can extent up to 20m deep underground. The tip of this tunnel will slightly pool beneath the enemy's legs as a dark circular formation. This circle can be as big as the user wants but cannot transcend the distance beyond the short range of a target. The pattern this circle appears is that of an "inhaling" nature; the suction of the circle has enough force to abruptly pull an adult sized male down below the tunnel in a fast process. With the user's mental command, the tunnel will tighten its structure from five meters to a minimum of 50 centimeters. Anything caught in the tunnel will have no way of surviving such a tight environment and will eventually have their organs splashed out of their body, resulting in immediate death.
Note
-The circle has the passive ability to sap -60 chakra from a target once made contact with. If successful, this chakra will passively go to the user for other dark techniques as the whole tunnel is linked to the dark mark of the user. For this reason, the user needs to have his dark mark in contact with a solid matter the entire time. This technique is usable only thrice and has a two-turn cooldown.
-Can only be taught by Klad
Rank: A-rank
Range: Short-Long
Chakra: 30
Damage: 60
Description: In order to make this technique work, the user needs to have his dark mark in contact with solid matter (ground, for example) and channel a considerable amount of dark chakra underground. This chakra will take the form of a five meter wide vertical dark circular tunnel (resembling a cylinder) which can extent up to 20m deep underground. The tip of this tunnel will slightly pool beneath the enemy's legs as a dark circular formation. This circle can be as big as the user wants but cannot transcend the distance beyond the short range of a target. The pattern this circle appears is that of an "inhaling" nature; the suction of the circle has enough force to abruptly pull an adult sized male down below the tunnel in a fast process. With the user's mental command, the tunnel will tighten its structure from five meters to a minimum of 50 centimeters. Anything caught in the tunnel will have no way of surviving such a tight environment and will eventually have their organs splashed out of their body, resulting in immediate death.
Note
-The circle has the passive ability to sap -60 chakra from a target once made contact with. If successful, this chakra will passively go to the user for other dark techniques as the whole tunnel is linked to the dark mark of the user. For this reason, the user needs to have his dark mark in contact with a solid matter the entire time. This technique is usable only thrice and has a two-turn cooldown.
-Can only be taught by Klad
Meiton: Shinki Chūmon - Dark Release: New Order
Type: Supplementary/Offensive/Defensive
Rank: S-rank
Range: Short
Chakra: 40
Damage: 80
Description: Invented by one of the most well known Dark users in the Ninja world, New Order deals in the user spreading his dark chakra throughout his whole body after having first absorbed an enemy's technique using the inhaling maw jutsu. This means that every tenketsu in his system will be occupied with the dark chakra, making each chakra point glow in a purple-like glow. With a mental command, this new accumulated chakra will come out from every part of the user's body in an unfocused Dark burst, in the form of an omni-directional 'blast' of dark. The sheer force of this burst will have enough force to knock an adult male over and do internal damage to their body should they be within the range of this attack. The main use of New Order is to actually "refresh" the user's system chakra and in order to do well in combat against heavy Genjutsu users. Once the user finds a logical reasoning as to why he's caught in the Genjutsu, the burst of Dark chakra will give a "new order" to his chakra system and thus effectively breaking out of the illusionary technique. This will only work on A-rank and below Genjutsu techniques and can only be used twice a battle, due to the exhaustion the technique provides.
Note:
-Cannot be used consecutively, as it has a two turn wait before using again.
-The technique can also be used even when there is no Genjutsu put on the user. The offensive capabilities of the technique are qualified enough to kill a human.
-Can only be taught by Klad
Rank: S-rank
Range: Short
Chakra: 40
Damage: 80
Description: Invented by one of the most well known Dark users in the Ninja world, New Order deals in the user spreading his dark chakra throughout his whole body after having first absorbed an enemy's technique using the inhaling maw jutsu. This means that every tenketsu in his system will be occupied with the dark chakra, making each chakra point glow in a purple-like glow. With a mental command, this new accumulated chakra will come out from every part of the user's body in an unfocused Dark burst, in the form of an omni-directional 'blast' of dark. The sheer force of this burst will have enough force to knock an adult male over and do internal damage to their body should they be within the range of this attack. The main use of New Order is to actually "refresh" the user's system chakra and in order to do well in combat against heavy Genjutsu users. Once the user finds a logical reasoning as to why he's caught in the Genjutsu, the burst of Dark chakra will give a "new order" to his chakra system and thus effectively breaking out of the illusionary technique. This will only work on A-rank and below Genjutsu techniques and can only be used twice a battle, due to the exhaustion the technique provides.
Note:
-Cannot be used consecutively, as it has a two turn wait before using again.
-The technique can also be used even when there is no Genjutsu put on the user. The offensive capabilities of the technique are qualified enough to kill a human.
-Can only be taught by Klad
Meiton: Kurayami no Inferno - Dark Release: Inferno of the Dark Ones
Type: Offensive/Defensive
Rank: S-rank
Range: Short-Mid
Chakra: 40
Damage: 80
Description: After having absorbed chakra beforehand through any means, the user will perform two handseals and channel his dark chakra equally inside the medium range radial reach by touching the surface with one of his dark marks. This means that it can be applied to the ground, walls, solid structures, bodies or even water at some point. Then, a massive amount of purple flames will come out from the "Release" mark of any of user's dark marks which will fill the whole medium range very quickly. The flames adapt to the frame of a body if they're applied to something specific such as the body of the target or an opposing technique. The lethality of these amplified flames is that they can cause 3rd degree burns to anyone caught in between them and can easily evaporate B-rank or lower water quantities in an instant. At the user's desire, he can freely increase and decrease the volume of the flames, making them reach up to 5m in height and burn almost anyone fully. Alternatively, the user can only apply these flames in selected parts of the battlefield, in order to deal damage to individual targets or objects. The size and volume is up to the user as long as they are within the medium range reach.
Usable only twice per battle with two-turn cooldown.
The user cannot use any "Release" related Dark techniques in the same turn this is used, and the next.
Can only be taught by Klad
Rank: S-rank
Range: Short-Mid
Chakra: 40
Damage: 80
Description: After having absorbed chakra beforehand through any means, the user will perform two handseals and channel his dark chakra equally inside the medium range radial reach by touching the surface with one of his dark marks. This means that it can be applied to the ground, walls, solid structures, bodies or even water at some point. Then, a massive amount of purple flames will come out from the "Release" mark of any of user's dark marks which will fill the whole medium range very quickly. The flames adapt to the frame of a body if they're applied to something specific such as the body of the target or an opposing technique. The lethality of these amplified flames is that they can cause 3rd degree burns to anyone caught in between them and can easily evaporate B-rank or lower water quantities in an instant. At the user's desire, he can freely increase and decrease the volume of the flames, making them reach up to 5m in height and burn almost anyone fully. Alternatively, the user can only apply these flames in selected parts of the battlefield, in order to deal damage to individual targets or objects. The size and volume is up to the user as long as they are within the medium range reach.
Usable only twice per battle with two-turn cooldown.
The user cannot use any "Release" related Dark techniques in the same turn this is used, and the next.
Can only be taught by Klad
Feitan's personal Custom Weapon
Tsuindoragonringu - Twin Dragon Rings
Type: Weapon
Rank: S-rank
Range: Short/Long
Chakra: N/A
Damage: N/A
Description: Twin Dragon Rings are two almost identical rings which are made of solid, indestructible, coil-patterned gray material, with respective colored gems in the middle. One ring's gem has a dark/red pigment, whereas the other one has a light blue/light yellow shade. The gems are surrounded by two dragons facing the opposite of each other. It is said that they originate from an isolated region of the ninja world. The person who has created them remains a mystery, but legend says that he died upon finishing creating those. In the last moments of his life, he gifts them to his two twin sons. The sons, however, became corrupted with power and started using them for bad deeds. Eventually, they would confront each other and have a death-match. At the end of the fight, both brothers fell lifeless, however, the rings respectively on their fingers remained shiny. The twins' corpses started to rot, but nature had no effect on such rings. People would also not near the rings because they believed they would cast a curse upon you. That said, the rings have remained untouched for ages. During his travels, Feitan got to find about these rings. Without worrying about anything, he would take a hold of the two rings. Studying them, he realized that these could be used to amplify his main ability; Dark Release. With that in mind, he began working on these rings and would put them on.
The main thing Feitan noticed about these two rings, is that both rings were always ready to give the user extra chakra when needed. Making use of this feature, Feitan manipulated these rings to amplify his Dark Release techniques. The dark/red ring, he would name it the "Absorption" ring, and the light blue/yellow one, he would name it the "Release" ring. The rings also have the ability to sense any kind of chakra or energy, both techniques and beings alike (people, summons, clones, etc). The mechanism of this lies within the rings constantly releasing dark chakra waves omnidirectionally, similar to Revival Fist technique. However, unlike the actual technique, these shock waves are harmless. These shockwaves are invisible and act like detectors and sonars, but will take 5 chakra points every turn from the user. Though, this is only a small part of what the rings are capable of. The main abilities of them are divided into two parts, "Absorption" and "Release".
"Absorption" ring
This is the dark/red ring. This ring will grant him the ability to enforce absorption-related techniques. The most common example will be the Inhaling Maw technique. Whenever it is used, the ring will glow in its respective colors and assist in increasing its rank by one, thus allowing the user to absorb stronger techniques. These will include S-rank Wind/Lightning/Fire techniques, F-rank raw chakra and B-rank water. It has no effect on earth techniques. The rank won't increase for S Rank or above techniques of this kind. However, the user can alternatively only add half the amount of damage, so +10, or the user will spend less chakra without weakening them (specifically -10). The user however can only at a time.
"Release" ring
This is the light blue/yellow ring. This ring amplifies release-based techniques. Whenever these kinds of techniques are used, the ring will glow in its respective colors and enforce said technique by increasing its rank by one, making them greater and stronger. This ring won't have effect on S Rank or above techniques of this kind. However, the user can alternatively only add half the amount of damage, so +10, or the user will spend less chakra without weakening them (specifically -10). The user however can only do one at a time.
Restrictions
- The effects of the rings are passive
- Can only be taught by Klad
Reference
Rank: S-rank
Range: Short/Long
Chakra: N/A
Damage: N/A
Description: Twin Dragon Rings are two almost identical rings which are made of solid, indestructible, coil-patterned gray material, with respective colored gems in the middle. One ring's gem has a dark/red pigment, whereas the other one has a light blue/light yellow shade. The gems are surrounded by two dragons facing the opposite of each other. It is said that they originate from an isolated region of the ninja world. The person who has created them remains a mystery, but legend says that he died upon finishing creating those. In the last moments of his life, he gifts them to his two twin sons. The sons, however, became corrupted with power and started using them for bad deeds. Eventually, they would confront each other and have a death-match. At the end of the fight, both brothers fell lifeless, however, the rings respectively on their fingers remained shiny. The twins' corpses started to rot, but nature had no effect on such rings. People would also not near the rings because they believed they would cast a curse upon you. That said, the rings have remained untouched for ages. During his travels, Feitan got to find about these rings. Without worrying about anything, he would take a hold of the two rings. Studying them, he realized that these could be used to amplify his main ability; Dark Release. With that in mind, he began working on these rings and would put them on.
The main thing Feitan noticed about these two rings, is that both rings were always ready to give the user extra chakra when needed. Making use of this feature, Feitan manipulated these rings to amplify his Dark Release techniques. The dark/red ring, he would name it the "Absorption" ring, and the light blue/yellow one, he would name it the "Release" ring. The rings also have the ability to sense any kind of chakra or energy, both techniques and beings alike (people, summons, clones, etc). The mechanism of this lies within the rings constantly releasing dark chakra waves omnidirectionally, similar to Revival Fist technique. However, unlike the actual technique, these shock waves are harmless. These shockwaves are invisible and act like detectors and sonars, but will take 5 chakra points every turn from the user. Though, this is only a small part of what the rings are capable of. The main abilities of them are divided into two parts, "Absorption" and "Release".
"Absorption" ring
This is the dark/red ring. This ring will grant him the ability to enforce absorption-related techniques. The most common example will be the Inhaling Maw technique. Whenever it is used, the ring will glow in its respective colors and assist in increasing its rank by one, thus allowing the user to absorb stronger techniques. These will include S-rank Wind/Lightning/Fire techniques, F-rank raw chakra and B-rank water. It has no effect on earth techniques. The rank won't increase for S Rank or above techniques of this kind. However, the user can alternatively only add half the amount of damage, so +10, or the user will spend less chakra without weakening them (specifically -10). The user however can only at a time.
"Release" ring
This is the light blue/yellow ring. This ring amplifies release-based techniques. Whenever these kinds of techniques are used, the ring will glow in its respective colors and enforce said technique by increasing its rank by one, making them greater and stronger. This ring won't have effect on S Rank or above techniques of this kind. However, the user can alternatively only add half the amount of damage, so +10, or the user will spend less chakra without weakening them (specifically -10). The user however can only do one at a time.
Restrictions
- The effects of the rings are passive
- Can only be taught by Klad
Reference
You must be registered for see images
Body seals
Fuuinjutsu: Deddozōn | Sealing Technique: Dead Zone
Type: Supplementary/Defensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: A seal with the word 'Maintain' will be placed somewhere on the users body. The seal will passively drain chakra from the user which it will then redirect into the surroundings so as to detect attempts at manipulating space (affords no other kind of sensory). When a technique that seeks to distort space/time is utilised within the users vicinity (Mid range radius) this seal will activate, passively draining chakra from the user to erect a barrier that will instantly spread outwards and prevent the space time continuum from being manipulated - in effect the seal will serve to neutralize space time techniques such as summoning jutsu, or techniques that utilise portals such as 'Stick Earth Drop' from being utilised as it forcibly maintains the fabric of space and time. The seal activates automatically upon detecting an attempt at space/time manipulation, and is effective against such jutsu up to, and including A rank. However it is wholly ineffective against S ranked space time manipulation (Such as S rank summoning techniques as the jutsu utilises more chakra than this technique to bring a stronger summon to the field, however it will still be effective against lower ranked space time techniques even if the substance that they attempt to bring to the field is higher ranked)
Note:
- The user can start the battle with the seal already placed, in which case it must be posted at either the start of the battle or in the users bio. Otherwise the user will have to manually place the seal, which counts as a move and can only be done twice.
- The seal can only activate once per turn, and the user cannot use Fuinjutsu above A rank the turn after it triggers.
- The seal passively drains 5 chakra from the user per turn
- When triggered, a barrier of the appropriate strength will be set up (i.e A rank to counter A rank S/T) that will prevent the space time technique and last for that turn. An A rank barrier can be set up once, and a B rank barrier can only be set up twice. For C rank and below however, on account of there being virtually no S/T techniques that weak barring the summoning of certain lesser animals, the barrier can be triggered continuously to prevent these critters from taking to the field.
- As activation is passive, (But does count towards move count) the user is free to continue as normal.
- Won't work on 'Flying Thunder God' as it is a S ranked Space-Time technique.
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: A seal with the word 'Maintain' will be placed somewhere on the users body. The seal will passively drain chakra from the user which it will then redirect into the surroundings so as to detect attempts at manipulating space (affords no other kind of sensory). When a technique that seeks to distort space/time is utilised within the users vicinity (Mid range radius) this seal will activate, passively draining chakra from the user to erect a barrier that will instantly spread outwards and prevent the space time continuum from being manipulated - in effect the seal will serve to neutralize space time techniques such as summoning jutsu, or techniques that utilise portals such as 'Stick Earth Drop' from being utilised as it forcibly maintains the fabric of space and time. The seal activates automatically upon detecting an attempt at space/time manipulation, and is effective against such jutsu up to, and including A rank. However it is wholly ineffective against S ranked space time manipulation (Such as S rank summoning techniques as the jutsu utilises more chakra than this technique to bring a stronger summon to the field, however it will still be effective against lower ranked space time techniques even if the substance that they attempt to bring to the field is higher ranked)
Note:
- The user can start the battle with the seal already placed, in which case it must be posted at either the start of the battle or in the users bio. Otherwise the user will have to manually place the seal, which counts as a move and can only be done twice.
- The seal can only activate once per turn, and the user cannot use Fuinjutsu above A rank the turn after it triggers.
- The seal passively drains 5 chakra from the user per turn
- When triggered, a barrier of the appropriate strength will be set up (i.e A rank to counter A rank S/T) that will prevent the space time technique and last for that turn. An A rank barrier can be set up once, and a B rank barrier can only be set up twice. For C rank and below however, on account of there being virtually no S/T techniques that weak barring the summoning of certain lesser animals, the barrier can be triggered continuously to prevent these critters from taking to the field.
- As activation is passive, (But does count towards move count) the user is free to continue as normal.
- Won't work on 'Flying Thunder God' as it is a S ranked Space-Time technique.
(Fuuin: Bachi no Fukyuu) - Sealing Technique: Bane of the Immortal
Type: Defensive/Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 chakra per turn)
Damage: N/A
Description: The user will have a seal on their body with the Kanji for "Eternal". The seal lies dormant and is passively activated whenever the opponent tries to seal or drain the user's chakra and/or abilities. The seal will instantly release an intangible barrier that surrounds the user's body like an armour. Any abilities which act externally such as the canon techniques Multiple Infinite Embraces or Living Barrier will be unable to affect anything inside the barrier, namely the user's body. Seals which act internally will first have their chakra be absorbed by the barrier (happens instantly and so before they can come into effect) and once erected, the barrier will prevent any further insertion of chakra while active. The seal is self-sustaining and will involuntary leech chakra from the user's body. This is for the express purpose of maintaining this technique even when the user can't use or mold chakra. This is possible as the chakra still exists within the user as it is equivalent of their very life-force. This can counter S-Rank and below sealing techniques. This cannot be activated manually and will only ever activate under the aforementioned conditions. It lasts for four turns or until the ability attempting to seal or drain the user's chakra or abilities is no longer active, whichever is longer.
Note: Can only activate a maximum of thrice per battle
Rank: A
Range: Short
Chakra: 30 (-10 chakra per turn)
Damage: N/A
Description: The user will have a seal on their body with the Kanji for "Eternal". The seal lies dormant and is passively activated whenever the opponent tries to seal or drain the user's chakra and/or abilities. The seal will instantly release an intangible barrier that surrounds the user's body like an armour. Any abilities which act externally such as the canon techniques Multiple Infinite Embraces or Living Barrier will be unable to affect anything inside the barrier, namely the user's body. Seals which act internally will first have their chakra be absorbed by the barrier (happens instantly and so before they can come into effect) and once erected, the barrier will prevent any further insertion of chakra while active. The seal is self-sustaining and will involuntary leech chakra from the user's body. This is for the express purpose of maintaining this technique even when the user can't use or mold chakra. This is possible as the chakra still exists within the user as it is equivalent of their very life-force. This can counter S-Rank and below sealing techniques. This cannot be activated manually and will only ever activate under the aforementioned conditions. It lasts for four turns or until the ability attempting to seal or drain the user's chakra or abilities is no longer active, whichever is longer.
Note: Can only activate a maximum of thrice per battle
Theme Song and Background Music:
[video=youtube;-HSEHdnXKtE]https://www.youtube.com/watch?v=-HSEHdnXKtE[/video]
[video=youtube;-HSEHdnXKtE]https://www.youtube.com/watch?v=-HSEHdnXKtE[/video]
Battles
Won: 13
Lost: 2
Draw: 1
Lost: 2
Draw: 1
Credits to Mattobi for the layout.
Updating
Permission for
Added new abilities and rank update
Updating
You must be registered for see links
Permission for
You must be registered for see links
Added new abilities and rank update
✪ Approved ✪
Last edited by a moderator: